X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=bspfile.h;h=648b294d4d978abe79a58a7ceb7a87fc4204a81d;hp=35137c31b7ecfdda36eb850cbcd604906135b298;hb=f575e5ad7f9eab64e89b714e75ff5dd92e49f373;hpb=6824d8ddc8a43cae0609be5bbe8bee01fa1a4225 diff --git a/bspfile.h b/bspfile.h index 35137c31..648b294d 100644 --- a/bspfile.h +++ b/bspfile.h @@ -19,19 +19,12 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ -#define MAX_MAP_HULLS 16 // was 4 -#define MAX_MAP_LEAFS 65536 // was 8192 - -// key / value pair sizes - -#define MAX_KEY 32 -#define MAX_VALUE 1024 +#define MAX_MAP_HULLS 16 // Q1BSP has 4, Hexen2 Q1BSP has 8, MCBSP has 16 //============================================================================= #define BSPVERSION 29 -#define MCBSPVERSION 2 typedef struct lump_s { @@ -57,11 +50,11 @@ typedef struct lump_s typedef struct hullinfo_s { - int numhulls; int filehulls; float hullsizes[MAX_MAP_HULLS][2][3]; } hullinfo_t; +// WARNING: this struct does NOT match q1bsp's disk format because MAX_MAP_HULLS has been changed by Sajt's MCBSP code, this struct is only being used in memory as a result typedef struct dmodel_s { float mins[3], maxs[3]; @@ -170,6 +163,7 @@ typedef struct dplane_s #define CONTENTSQ3_JUMPPAD 0x00080000 // hint for Q3's bots #define CONTENTSQ3_CLUSTERPORTAL 0x00100000 // hint for Q3's bots #define CONTENTSQ3_DONOTENTER 0x00200000 // hint for Q3's bots +#define CONTENTSQ3_BOTCLIP 0x00400000 // hint for Q3's bots #define CONTENTSQ3_ORIGIN 0x01000000 // used by origin brushes to indicate origin of bmodel (removed by map compiler) #define CONTENTSQ3_BODY 0x02000000 // used by bbox entities (should never be on a brush) #define CONTENTSQ3_CORPSE 0x04000000 // used by dead bodies (SOLID_CORPSE in darkplaces) @@ -190,7 +184,19 @@ typedef struct dplane_s #define SUPERCONTENTS_PLAYERCLIP 0x00000100 #define SUPERCONTENTS_MONSTERCLIP 0x00000200 #define SUPERCONTENTS_DONOTENTER 0x00000400 +#define SUPERCONTENTS_BOTCLIP 0x00000800 +#define SUPERCONTENTS_OPAQUE 0x00001000 +// TODO: is there any reason to define: +// fog? +// areaportal? +// teleporter? +// jumppad? +// clusterportal? +// detail? (div0) no, game code should not be allowed to differentiate between structural and detail +// structural? (div0) no, game code should not be allowed to differentiate between structural and detail +// trigger? (div0) no, as these are always solid anyway, and that's all that matters for trigger brushes #define SUPERCONTENTS_LIQUIDSMASK (SUPERCONTENTS_LAVA | SUPERCONTENTS_SLIME | SUPERCONTENTS_WATER) +#define SUPERCONTENTS_VISBLOCKERMASK SUPERCONTENTS_OPAQUE /* #define SUPERCONTENTS_DEADMONSTER 0x00000000