X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=bspfile.h;h=648b294d4d978abe79a58a7ceb7a87fc4204a81d;hp=a1268b4f67698d5bb58e5b811a5a7a27dfb4ac32;hb=f575e5ad7f9eab64e89b714e75ff5dd92e49f373;hpb=8dcce44300385b12c46d494c06aadcfa35a8bc14 diff --git a/bspfile.h b/bspfile.h index a1268b4f..648b294d 100644 --- a/bspfile.h +++ b/bspfile.h @@ -8,7 +8,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -19,44 +19,14 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ -// upper design bounds - -#define MAX_MAP_HULLS 4 - -#define MAX_MAP_MODELS 256 -#define MAX_MAP_BRUSHES 4096 -#define MAX_MAP_ENTITIES 1024 -#define MAX_MAP_ENTSTRING 65536 - -#define MAX_MAP_PLANES 32767 -#define MAX_MAP_NODES 32767 // because negative shorts are contents -#define MAX_MAP_CLIPNODES 32767 // -#define MAX_MAP_LEAFS 32767 // was 8192 -#define MAX_MAP_VERTS 65535 -#define MAX_MAP_FACES 65535 -#define MAX_MAP_MARKSURFACES 65535 -#define MAX_MAP_TEXINFO 4096 -#define MAX_MAP_EDGES 256000 -#define MAX_MAP_SURFEDGES 512000 -#define MAX_MAP_TEXTURES 512 -#define MAX_MAP_MIPTEX 0x200000 -#define MAX_MAP_LIGHTING 0x100000 -#define MAX_MAP_VISIBILITY 0x100000 - -#define MAX_MAP_PORTALS 65536 - -// key / value pair sizes - -#define MAX_KEY 32 -#define MAX_VALUE 1024 +#define MAX_MAP_HULLS 16 // Q1BSP has 4, Hexen2 Q1BSP has 8, MCBSP has 16 //============================================================================= #define BSPVERSION 29 -#define TOOLVERSION 2 -typedef struct +typedef struct lump_s { int fileofs, filelen; } lump_t; @@ -76,10 +46,16 @@ typedef struct #define LUMP_EDGES 12 #define LUMP_SURFEDGES 13 #define LUMP_MODELS 14 - #define HEADER_LUMPS 15 -typedef struct +typedef struct hullinfo_s +{ + int filehulls; + float hullsizes[MAX_MAP_HULLS][2][3]; +} hullinfo_t; + +// WARNING: this struct does NOT match q1bsp's disk format because MAX_MAP_HULLS has been changed by Sajt's MCBSP code, this struct is only being used in memory as a result +typedef struct dmodel_s { float mins[3], maxs[3]; float origin[3]; @@ -88,13 +64,13 @@ typedef struct int firstface, numfaces; } dmodel_t; -typedef struct +typedef struct dheader_s { - int version; + int version; lump_t lumps[HEADER_LUMPS]; } dheader_t; -typedef struct +typedef struct dmiptexlump_s { int nummiptex; int dataofs[4]; // [nummiptex] @@ -109,7 +85,7 @@ typedef struct miptex_s } miptex_t; -typedef struct +typedef struct dvertex_s { float point[3]; } dvertex_t; @@ -125,7 +101,7 @@ typedef struct #define PLANE_ANYY 4 #define PLANE_ANYZ 5 -typedef struct +typedef struct dplane_s { float normal[3]; float dist; @@ -133,29 +109,122 @@ typedef struct } dplane_t; +// contents values in Q1 maps +#define CONTENTS_EMPTY -1 +#define CONTENTS_SOLID -2 +#define CONTENTS_WATER -3 +#define CONTENTS_SLIME -4 +#define CONTENTS_LAVA -5 +#define CONTENTS_SKY -6 +// these were #ifdef QUAKE2 in the quake source +#define CONTENTS_ORIGIN -7 // removed at csg time +#define CONTENTS_CLIP -8 // changed to contents_solid +#define CONTENTS_CURRENT_0 -9 +#define CONTENTS_CURRENT_90 -10 +#define CONTENTS_CURRENT_180 -11 +#define CONTENTS_CURRENT_270 -12 +#define CONTENTS_CURRENT_UP -13 +#define CONTENTS_CURRENT_DOWN -14 + +//contents flags in Q2 maps +#define CONTENTSQ2_SOLID 0x00000001 // an eye is never valid in a solid +#define CONTENTSQ2_WINDOW 0x00000002 // translucent, but not watery +#define CONTENTSQ2_AUX 0x00000004 +#define CONTENTSQ2_LAVA 0x00000008 +#define CONTENTSQ2_SLIME 0x00000010 +#define CONTENTSQ2_WATER 0x00000020 +#define CONTENTSQ2_MIST 0x00000040 +#define CONTENTSQ2_AREAPORTAL 0x00008000 +#define CONTENTSQ2_PLAYERCLIP 0x00010000 +#define CONTENTSQ2_MONSTERCLIP 0x00020000 +#define CONTENTSQ2_CURRENT_0 0x00040000 +#define CONTENTSQ2_CURRENT_90 0x00080000 +#define CONTENTSQ2_CURRENT_180 0x00100000 +#define CONTENTSQ2_CURRENT_270 0x00200000 +#define CONTENTSQ2_CURRENT_UP 0x00400000 +#define CONTENTSQ2_CURRENT_DOWN 0x00800000 +#define CONTENTSQ2_ORIGIN 0x01000000 // removed before bsping an entity +#define CONTENTSQ2_MONSTER 0x02000000 // should never be on a brush, only in game +#define CONTENTSQ2_DEADMONSTER 0x04000000 +#define CONTENTSQ2_DETAIL 0x08000000 // brushes to be added after vis leafs +#define CONTENTSQ2_TRANSLUCENT 0x10000000 // auto set if any surface has trans +#define CONTENTSQ2_LADDER 0x20000000 + +//contents flags in Q3 maps +#define CONTENTSQ3_SOLID 0x00000001 // solid (opaque and transparent) +#define CONTENTSQ3_LAVA 0x00000008 // lava +#define CONTENTSQ3_SLIME 0x00000010 // slime +#define CONTENTSQ3_WATER 0x00000020 // water +#define CONTENTSQ3_FOG 0x00000040 // unused? +#define CONTENTSQ3_AREAPORTAL 0x00008000 // areaportal (separates areas) +#define CONTENTSQ3_PLAYERCLIP 0x00010000 // block players +#define CONTENTSQ3_MONSTERCLIP 0x00020000 // block monsters +#define CONTENTSQ3_TELEPORTER 0x00040000 // hint for Q3's bots +#define CONTENTSQ3_JUMPPAD 0x00080000 // hint for Q3's bots +#define CONTENTSQ3_CLUSTERPORTAL 0x00100000 // hint for Q3's bots +#define CONTENTSQ3_DONOTENTER 0x00200000 // hint for Q3's bots +#define CONTENTSQ3_BOTCLIP 0x00400000 // hint for Q3's bots +#define CONTENTSQ3_ORIGIN 0x01000000 // used by origin brushes to indicate origin of bmodel (removed by map compiler) +#define CONTENTSQ3_BODY 0x02000000 // used by bbox entities (should never be on a brush) +#define CONTENTSQ3_CORPSE 0x04000000 // used by dead bodies (SOLID_CORPSE in darkplaces) +#define CONTENTSQ3_DETAIL 0x08000000 // brushes that do not split the bsp tree (decorations) +#define CONTENTSQ3_STRUCTURAL 0x10000000 // brushes that split the bsp tree +#define CONTENTSQ3_TRANSLUCENT 0x20000000 // leaves surfaces that are inside for rendering +#define CONTENTSQ3_TRIGGER 0x40000000 // used by trigger entities +#define CONTENTSQ3_NODROP 0x80000000 // remove items that fall into this brush + +#define SUPERCONTENTS_SOLID 0x00000001 +#define SUPERCONTENTS_WATER 0x00000002 +#define SUPERCONTENTS_SLIME 0x00000004 +#define SUPERCONTENTS_LAVA 0x00000008 +#define SUPERCONTENTS_SKY 0x00000010 +#define SUPERCONTENTS_BODY 0x00000020 +#define SUPERCONTENTS_CORPSE 0x00000040 +#define SUPERCONTENTS_NODROP 0x00000080 +#define SUPERCONTENTS_PLAYERCLIP 0x00000100 +#define SUPERCONTENTS_MONSTERCLIP 0x00000200 +#define SUPERCONTENTS_DONOTENTER 0x00000400 +#define SUPERCONTENTS_BOTCLIP 0x00000800 +#define SUPERCONTENTS_OPAQUE 0x00001000 +// TODO: is there any reason to define: +// fog? +// areaportal? +// teleporter? +// jumppad? +// clusterportal? +// detail? (div0) no, game code should not be allowed to differentiate between structural and detail +// structural? (div0) no, game code should not be allowed to differentiate between structural and detail +// trigger? (div0) no, as these are always solid anyway, and that's all that matters for trigger brushes +#define SUPERCONTENTS_LIQUIDSMASK (SUPERCONTENTS_LAVA | SUPERCONTENTS_SLIME | SUPERCONTENTS_WATER) +#define SUPERCONTENTS_VISBLOCKERMASK SUPERCONTENTS_OPAQUE -#define CONTENTS_EMPTY -1 -#define CONTENTS_SOLID -2 -#define CONTENTS_WATER -3 -#define CONTENTS_SLIME -4 -#define CONTENTS_LAVA -5 -#define CONTENTS_SKY -6 -#define CONTENTS_ORIGIN -7 // removed at csg time -#define CONTENTS_CLIP -8 // changed to contents_solid - -// LordHavoc: Q2 water /* -#define CONTENTS_CURRENT_0 -9 -#define CONTENTS_CURRENT_90 -10 -#define CONTENTS_CURRENT_180 -11 -#define CONTENTS_CURRENT_270 -12 -#define CONTENTS_CURRENT_UP -13 -#define CONTENTS_CURRENT_DOWN -14 +#define SUPERCONTENTS_DEADMONSTER 0x00000000 +#define SUPERCONTENTS_CURRENT_0 0x00000000 +#define SUPERCONTENTS_CURRENT_90 0x00000000 +#define SUPERCONTENTS_CURRENT_180 0x00000000 +#define SUPERCONTENTS_CURRENT_270 0x00000000 +#define SUPERCONTENTS_CURRENT_DOWN 0x00000000 +#define SUPERCONTENTS_CURRENT_UP 0x00000000 +#define SUPERCONTENTS_AREAPORTAL 0x00000000 +#define SUPERCONTENTS_AUX 0x00000000 +#define SUPERCONTENTS_CLUSTERPORTAL 0x00000000 +#define SUPERCONTENTS_DETAIL 0x00000000 +#define SUPERCONTENTS_STRUCTURAL 0x00000000 +#define SUPERCONTENTS_DONOTENTER 0x00000000 +#define SUPERCONTENTS_JUMPPAD 0x00000000 +#define SUPERCONTENTS_LADDER 0x00000000 +#define SUPERCONTENTS_MONSTER 0x00000000 +#define SUPERCONTENTS_MONSTERCLIP 0x00000000 +#define SUPERCONTENTS_PLAYERCLIP 0x00000000 +#define SUPERCONTENTS_TELEPORTER 0x00000000 +#define SUPERCONTENTS_TRANSLUCENT 0x00000000 +#define SUPERCONTENTS_TRIGGER 0x00000000 +#define SUPERCONTENTS_WINDOW 0x00000000 */ -// !!! if this is changed, it must be changed in asm_i386.h too !!! -typedef struct +typedef struct dnode_s { int planenum; short children[2]; // negative numbers are -(leafs+1), not nodes @@ -165,7 +234,7 @@ typedef struct unsigned short numfaces; // counting both sides } dnode_t; -typedef struct +typedef struct dclipnode_s { int planenum; short children[2]; // negative numbers are contents @@ -182,23 +251,24 @@ typedef struct texinfo_s // note that edge 0 is never used, because negative edge nums are used for // counterclockwise use of the edge in a face -typedef struct +typedef struct dedge_s { unsigned short v[2]; // vertex numbers } dedge_t; #define MAXLIGHTMAPS 4 -typedef struct +typedef struct dface_s { - short planenum; + // LordHavoc: changed from short to unsigned short for q2 support + unsigned short planenum; short side; int firstedge; // we must support > 64k edges - short numedges; + short numedges; short texinfo; // lighting info - byte styles[MAXLIGHTMAPS]; + unsigned char styles[MAXLIGHTMAPS]; int lightofs; // start of [numstyles*surfsize] samples } dface_t; @@ -213,7 +283,7 @@ typedef struct // leaf 0 is the generic CONTENTS_SOLID leaf, used for all solid areas // all other leafs need visibility info -typedef struct +typedef struct dleaf_s { int contents; int visofs; // -1 = no visibility info @@ -224,104 +294,6 @@ typedef struct unsigned short firstmarksurface; unsigned short nummarksurfaces; - byte ambient_level[NUM_AMBIENTS]; + unsigned char ambient_level[NUM_AMBIENTS]; } dleaf_t; - -//============================================================================ - -#ifndef QUAKE_GAME - -#define ANGLE_UP -1 -#define ANGLE_DOWN -2 - - -// the utilities get to be lazy and just use large static arrays - -extern int nummodels; -extern dmodel_t dmodels[MAX_MAP_MODELS]; - -extern int visdatasize; -extern byte dvisdata[MAX_MAP_VISIBILITY]; - -extern int lightdatasize; -extern byte dlightdata[MAX_MAP_LIGHTING]; - -extern int texdatasize; -extern byte dtexdata[MAX_MAP_MIPTEX]; // (dmiptexlump_t) - -extern int entdatasize; -extern char dentdata[MAX_MAP_ENTSTRING]; - -extern int numleafs; -extern dleaf_t dleafs[MAX_MAP_LEAFS]; - -extern int numplanes; -extern dplane_t dplanes[MAX_MAP_PLANES]; - -extern int numvertexes; -extern dvertex_t dvertexes[MAX_MAP_VERTS]; - -extern int numnodes; -extern dnode_t dnodes[MAX_MAP_NODES]; - -extern int numtexinfo; -extern texinfo_t texinfo[MAX_MAP_TEXINFO]; - -extern int numfaces; -extern dface_t dfaces[MAX_MAP_FACES]; - -extern int numclipnodes; -extern dclipnode_t dclipnodes[MAX_MAP_CLIPNODES]; - -extern int numedges; -extern dedge_t dedges[MAX_MAP_EDGES]; - -extern int nummarksurfaces; -extern unsigned short dmarksurfaces[MAX_MAP_MARKSURFACES]; - -extern int numsurfedges; -extern int dsurfedges[MAX_MAP_SURFEDGES]; - - -void DecompressVis (byte *in, byte *decompressed); -int CompressVis (byte *vis, byte *dest); - -void LoadBSPFile (char *filename); -void WriteBSPFile (char *filename); -void PrintBSPFileSizes (void); - -//=============== - - -typedef struct epair_s -{ - struct epair_s *next; - char *key; - char *value; -} epair_t; - -typedef struct -{ - vec3_t origin; - int firstbrush; - int numbrushes; - epair_t *epairs; -} entity_t; - -extern int num_entities; -extern entity_t entities[MAX_MAP_ENTITIES]; - -void ParseEntities (void); -void UnparseEntities (void); - -void SetKeyValue (entity_t *ent, char *key, char *value); -char *ValueForKey (entity_t *ent, char *key); -// will return "" if not present - -vec_t FloatForKey (entity_t *ent, char *key); -void GetVectorForKey (entity_t *ent, char *key, vec3_t vec); - -epair_t *ParseEpair (void); - -#endif