X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=cl_input.c;h=a0a29575608beb057fcaae2be3fa336540d328cb;hp=8fe0d4cbeffc5dd513a1ae86c855836b135339f1;hb=70da4b9c6dd36d17b055cfa8ca1d89e6121fb08d;hpb=76ac9a336b02cf18504e9c3253294e8058cdc3dc diff --git a/cl_input.c b/cl_input.c index 8fe0d4cb..a0a29575 100644 --- a/cl_input.c +++ b/cl_input.c @@ -457,6 +457,8 @@ cvar_t cl_netimmediatebuttons = {CVAR_SAVE, "cl_netimmediatebuttons", "1", "send cvar_t cl_nodelta = {0, "cl_nodelta", "0", "disables delta compression of non-player entities in QW network protocol"}; +cvar_t cl_csqc_generatemousemoveevents = {0, "cl_csqc_generatemousemoveevents", "1", "enables calls to CSQC_InputEvent with type 2, for compliance with EXT_CSQC spec"}; + extern cvar_t v_flipped; /* @@ -516,6 +518,7 @@ CL_Input Send the intended movement message to the server ================ */ +extern qboolean CL_VM_InputEvent (int eventtype, int x, int y); void CL_Input (void) { float mx, my; @@ -562,6 +565,27 @@ void CL_Input (void) // allow mice or other external controllers to add to the move IN_Move (); + // send mouse move to csqc + if (cl.csqc_loaded && cl_csqc_generatemousemoveevents.integer) + { + if (cl.csqc_wantsmousemove) + { + // event type 3 is a DP_CSQC thing + static int oldwindowmouse[2]; + if (oldwindowmouse[0] != in_windowmouse_x || oldwindowmouse[1] != in_windowmouse_y) + { + CL_VM_InputEvent(3, in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height); + oldwindowmouse[0] = in_windowmouse_x; + oldwindowmouse[1] = in_windowmouse_y; + } + } + else + { + if (in_mouse_x || in_mouse_y) + CL_VM_InputEvent(2, in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height); + } + } + // apply m_accelerate if it is on if(m_accelerate.value > 1) { @@ -847,7 +871,7 @@ qboolean CL_ClientMovement_Unstick(cl_clientmovement_state_t *s) for (i = 0;i < NUMOFFSETS;i++) { VectorAdd(offsets[i], s->origin, neworigin); - if (!CL_TraceBox(neworigin, cl.playercrouchmins, cl.playercrouchmaxs, neworigin, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false).startsolid) + if (!CL_TraceBox(neworigin, cl.playercrouchmins, cl.playercrouchmaxs, neworigin, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, true).startsolid) { VectorCopy(neworigin, s->origin); return true; @@ -859,6 +883,7 @@ qboolean CL_ClientMovement_Unstick(cl_clientmovement_state_t *s) void CL_ClientMovement_UpdateStatus(cl_clientmovement_state_t *s) { + vec_t f; vec3_t origin1, origin2; trace_t trace; @@ -878,7 +903,7 @@ void CL_ClientMovement_UpdateStatus(cl_clientmovement_state_t *s) // low ceiling first if (s->crouched) { - trace = CL_TraceBox(s->origin, cl.playerstandmins, cl.playerstandmaxs, s->origin, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false); + trace = CL_TraceBox(s->origin, cl.playerstandmins, cl.playerstandmaxs, s->origin, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, true); if (!trace.startsolid) s->crouched = false; } @@ -897,8 +922,18 @@ void CL_ClientMovement_UpdateStatus(cl_clientmovement_state_t *s) // set onground VectorSet(origin1, s->origin[0], s->origin[1], s->origin[2] + 1); VectorSet(origin2, s->origin[0], s->origin[1], s->origin[2] - 1); // -2 causes clientside doublejump bug at above 150fps, raising that to 300fps :) - trace = CL_TraceBox(origin1, s->mins, s->maxs, origin2, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false); - s->onground = trace.fraction < 1 && trace.plane.normal[2] > 0.7; + trace = CL_TraceBox(origin1, s->mins, s->maxs, origin2, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, true); + if(trace.fraction < 1 && trace.plane.normal[2] > 0.7) + { + s->onground = true; + + // this code actually "predicts" an impact; so let's clip velocity first + f = DotProduct(s->velocity, trace.plane.normal); + if(f < 0) // only if moving downwards actually + VectorMA(s->velocity, -f, trace.plane.normal, s->velocity); + } + else + s->onground = false; // set watertype/waterlevel VectorSet(origin1, s->origin[0], s->origin[1], s->origin[2] + s->mins[2] + 1); @@ -939,20 +974,20 @@ void CL_ClientMovement_Move(cl_clientmovement_state_t *s) for (bump = 0, t = s->cmd.frametime;bump < 8 && VectorLength2(s->velocity) > 0;bump++) { VectorMA(s->origin, t, s->velocity, neworigin); - trace = CL_TraceBox(s->origin, s->mins, s->maxs, neworigin, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false); + trace = CL_TraceBox(s->origin, s->mins, s->maxs, neworigin, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, true); if (trace.fraction < 1 && trace.plane.normal[2] == 0) { // may be a step or wall, try stepping up // first move forward at a higher level VectorSet(currentorigin2, s->origin[0], s->origin[1], s->origin[2] + cl.movevars_stepheight); VectorSet(neworigin2, neworigin[0], neworigin[1], s->origin[2] + cl.movevars_stepheight); - trace2 = CL_TraceBox(currentorigin2, s->mins, s->maxs, neworigin2, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false); + trace2 = CL_TraceBox(currentorigin2, s->mins, s->maxs, neworigin2, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, true); if (!trace2.startsolid) { // then move down from there VectorCopy(trace2.endpos, currentorigin2); VectorSet(neworigin2, trace2.endpos[0], trace2.endpos[1], s->origin[2]); - trace3 = CL_TraceBox(currentorigin2, s->mins, s->maxs, neworigin2, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false); + trace3 = CL_TraceBox(currentorigin2, s->mins, s->maxs, neworigin2, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, true); //Con_Printf("%f %f %f %f : %f %f %f %f : %f %f %f %f\n", trace.fraction, trace.endpos[0], trace.endpos[1], trace.endpos[2], trace2.fraction, trace2.endpos[0], trace2.endpos[1], trace2.endpos[2], trace3.fraction, trace3.endpos[0], trace3.endpos[1], trace3.endpos[2]); // accept the new trace if it made some progress if (fabs(trace3.endpos[0] - trace.endpos[0]) >= 0.03125 || fabs(trace3.endpos[1] - trace.endpos[1]) >= 0.03125) @@ -1305,7 +1340,7 @@ void CL_ClientMovement_Physics_Walk(cl_clientmovement_state_t *s) // released at least once since the last jump if (s->cmd.jump) { - if (s->onground && (s->cmd.canjump || !cl_movement_track_canjump.integer)) // FIXME remove this cvar again when canjump logic actually works, or maybe keep it for mods that allow "pogo-ing" + if (s->onground && (s->cmd.canjump || !cl_movement_track_canjump.integer)) { s->velocity[2] += cl.movevars_jumpvelocity; s->onground = false; @@ -1348,9 +1383,9 @@ void CL_ClientMovement_Physics_Walk(cl_clientmovement_state_t *s) VectorSet(neworigin2, s->origin[0] + s->velocity[0]*(16/f), s->origin[1] + s->velocity[1]*(16/f), s->origin[2] + s->mins[2]); VectorSet(neworigin3, neworigin2[0], neworigin2[1], neworigin2[2] - 34); if (cls.protocol == PROTOCOL_QUAKEWORLD) - trace = CL_TraceBox(neworigin2, s->mins, s->maxs, neworigin3, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false); + trace = CL_TraceBox(neworigin2, s->mins, s->maxs, neworigin3, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, true); else - trace = CL_TraceLine(neworigin2, neworigin3, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false, false); + trace = CL_TraceLine(neworigin2, neworigin3, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, true, false); if (trace.fraction == 1 && !trace.startsolid) friction *= cl.movevars_edgefriction; } @@ -1586,6 +1621,7 @@ void CL_ClientMovement_Replay(void) s.cmd = cl.movecmd[i]; if (i < CL_MAX_USERCMDS - 1) s.cmd.canjump = cl.movecmd[i+1].canjump; + // if a move is more than 50ms, do it as two moves (matching qwsv) //Con_Printf("%i ", s.cmd.msec); if(s.cmd.frametime > 0.0005) @@ -1596,8 +1632,14 @@ void CL_ClientMovement_Replay(void) CL_ClientMovement_PlayerMove(&s); } CL_ClientMovement_PlayerMove(&s); - cl.movecmd[i].canjump = s.cmd.canjump; } + else + { + // we REALLY need this handling to happen, even if the move is not executed + if (!s.cmd.jump) + s.cmd.canjump = true; + } + cl.movecmd[i].canjump = s.cmd.canjump; } //Con_Printf("\n"); CL_ClientMovement_UpdateStatus(&s); @@ -2234,5 +2276,7 @@ void CL_InitInput (void) Cvar_RegisterVariable(&cl_netimmediatebuttons); Cvar_RegisterVariable(&cl_nodelta); + + Cvar_RegisterVariable(&cl_csqc_generatemousemoveevents); }