X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=cl_input.c;h=d0bccf0122d1f0777d7b9b827514a0e61859a3f0;hp=481f843d88bac3f452174e69f33be4927cafd70f;hb=d3cbe906d0eedcff735096a08340d8ca90457fa9;hpb=8468ffaf8162a4fe8361127385c40141c375661d diff --git a/cl_input.c b/cl_input.c index 481f843d..d0bccf01 100644 --- a/cl_input.c +++ b/cl_input.c @@ -8,7 +8,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -49,18 +49,20 @@ state bit 2 is edge triggered on the down to up transition kbutton_t in_mlook, in_klook; kbutton_t in_left, in_right, in_forward, in_back; kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright; -kbutton_t in_strafe, in_speed, in_use, in_jump, in_attack; +kbutton_t in_strafe, in_speed, in_jump, in_attack, in_use; kbutton_t in_up, in_down; // LordHavoc: added 6 new buttons kbutton_t in_button3, in_button4, in_button5, in_button6, in_button7, in_button8; int in_impulse; +extern cvar_t sys_ticrate; + void KeyDown (kbutton_t *b) { - int k; - char *c; + int k; + const char *c; c = Cmd_Argv(1); if (c[0]) @@ -77,10 +79,10 @@ void KeyDown (kbutton_t *b) b->down[1] = k; else { - Con_Printf ("Three keys down for a button!\n"); + Con_Print("Three keys down for a button!\n"); return; } - + if (b->state & 1) return; // still down b->state |= 1 + 2; // down + impulse down @@ -88,9 +90,9 @@ void KeyDown (kbutton_t *b) void KeyUp (kbutton_t *b) { - int k; - char *c; - + int k; + const char *c; + c = Cmd_Argv(1); if (c[0]) k = atoi(c); @@ -119,10 +121,11 @@ void KeyUp (kbutton_t *b) void IN_KLookDown (void) {KeyDown(&in_klook);} void IN_KLookUp (void) {KeyUp(&in_klook);} void IN_MLookDown (void) {KeyDown(&in_mlook);} -void IN_MLookUp (void) { -KeyUp(&in_mlook); -if ( !(in_mlook.state&1) && lookspring.value) - V_StartPitchDrift(); +void IN_MLookUp (void) +{ + KeyUp(&in_mlook); + if ( !(in_mlook.state&1) && lookspring.value) + V_StartPitchDrift(); } void IN_UpDown(void) {KeyDown(&in_up);} void IN_UpUp(void) {KeyUp(&in_up);} @@ -153,16 +156,23 @@ void IN_StrafeUp(void) {KeyUp(&in_strafe);} void IN_AttackDown(void) {KeyDown(&in_attack);} void IN_AttackUp(void) {KeyUp(&in_attack);} +void IN_UseDown(void) {KeyDown(&in_use);} +void IN_UseUp(void) {KeyUp(&in_use);} + // LordHavoc: added 6 new buttons -void IN_Button3Down(void) {KeyDown(&in_button3);} void IN_Button3Up(void) {KeyUp(&in_button3);} -void IN_Button4Down(void) {KeyDown(&in_button4);} void IN_Button4Up(void) {KeyUp(&in_button4);} -void IN_Button5Down(void) {KeyDown(&in_button5);} void IN_Button5Up(void) {KeyUp(&in_button5);} -void IN_Button6Down(void) {KeyDown(&in_button6);} void IN_Button6Up(void) {KeyUp(&in_button6);} -void IN_Button7Down(void) {KeyDown(&in_button7);} void IN_Button7Up(void) {KeyUp(&in_button7);} -void IN_Button8Down(void) {KeyDown(&in_button8);} void IN_Button8Up(void) {KeyUp(&in_button8);} - -void IN_UseDown (void) {KeyDown(&in_use);} -void IN_UseUp (void) {KeyUp(&in_use);} +void IN_Button3Down(void) {KeyDown(&in_button3);} +void IN_Button3Up(void) {KeyUp(&in_button3);} +void IN_Button4Down(void) {KeyDown(&in_button4);} +void IN_Button4Up(void) {KeyUp(&in_button4);} +void IN_Button5Down(void) {KeyDown(&in_button5);} +void IN_Button5Up(void) {KeyUp(&in_button5);} +void IN_Button6Down(void) {KeyDown(&in_button6);} +void IN_Button6Up(void) {KeyUp(&in_button6);} +void IN_Button7Down(void) {KeyDown(&in_button7);} +void IN_Button7Up(void) {KeyUp(&in_button7);} +void IN_Button8Down(void) {KeyDown(&in_button8);} +void IN_Button8Up(void) {KeyUp(&in_button8);} + void IN_JumpDown (void) {KeyDown(&in_jump);} void IN_JumpUp (void) {KeyUp(&in_jump);} @@ -182,12 +192,12 @@ float CL_KeyState (kbutton_t *key) { float val; qboolean impulsedown, impulseup, down; - + impulsedown = key->state & 2; impulseup = key->state & 4; down = key->state & 1; val = 0; - + if (impulsedown && !impulseup) { if (down) @@ -218,7 +228,7 @@ float CL_KeyState (kbutton_t *key) } key->state &= 1; // clear impulses - + return val; } @@ -239,6 +249,18 @@ cvar_t cl_pitchspeed = {CVAR_SAVE, "cl_pitchspeed","150"}; cvar_t cl_anglespeedkey = {CVAR_SAVE, "cl_anglespeedkey","1.5"}; +cvar_t cl_movement = {CVAR_SAVE, "cl_movement", "0"}; +cvar_t cl_movement_latency = {0, "cl_movement_latency", "0"}; +cvar_t cl_movement_maxspeed = {0, "cl_movement_maxspeed", "320"}; +cvar_t cl_movement_maxairspeed = {0, "cl_movement_maxairspeed", "30"}; +cvar_t cl_movement_stopspeed = {0, "cl_movement_stopspeed", "100"}; +cvar_t cl_movement_friction = {0, "cl_movement_friction", "4"}; +cvar_t cl_movement_edgefriction = {0, "cl_movement_edgefriction", "2"}; +cvar_t cl_movement_stepheight = {0, "cl_movement_stepheight", "18"}; +cvar_t cl_movement_accelerate = {0, "cl_movement_accelerate", "10"}; +cvar_t cl_gravity = {0, "cl_gravity", "800"}; +cvar_t cl_slowmo = {0, "cl_slowmo", "1"}; + /* ================ @@ -253,15 +275,14 @@ void CL_AdjustAngles (void) float up, down; if (in_speed.state & 1) - speed = cl.frametime * cl_anglespeedkey.value; + speed = host_realframetime * cl_anglespeedkey.value; else - speed = cl.frametime; + speed = host_realframetime; if (!(in_strafe.state & 1)) { cl.viewangles[YAW] -= speed*cl_yawspeed.value*CL_KeyState (&in_right); cl.viewangles[YAW] += speed*cl_yawspeed.value*CL_KeyState (&in_left); - cl.viewangles[YAW] = ANGLEMOD(cl.viewangles[YAW]); } if (in_klook.state & 1) { @@ -279,18 +300,18 @@ void CL_AdjustAngles (void) if (up || down) V_StopPitchDrift (); - // LordHavoc: changed from 80 to 90 (straight up) - if (cl.viewangles[PITCH] > 90) - cl.viewangles[PITCH] = 90; - // LordHavoc: changed from -70 to -90 (straight down) - if (cl.viewangles[PITCH] < -90) - cl.viewangles[PITCH] = -90; - - if (cl.viewangles[ROLL] > 50) - cl.viewangles[ROLL] = 50; - if (cl.viewangles[ROLL] < -50) - cl.viewangles[ROLL] = -50; - + cl.viewangles[YAW] = ANGLEMOD(cl.viewangles[YAW]); + cl.viewangles[PITCH] = ANGLEMOD(cl.viewangles[PITCH]); + cl.viewangles[ROLL] = ANGLEMOD(cl.viewangles[ROLL]); + if (cl.viewangles[YAW] >= 180) + cl.viewangles[YAW] -= 360; + if (cl.viewangles[PITCH] >= 180) + cl.viewangles[PITCH] -= 360; + if (cl.viewangles[ROLL] >= 180) + cl.viewangles[ROLL] -= 360; + + cl.viewangles[PITCH] = bound (in_pitch_min.value, cl.viewangles[PITCH], in_pitch_max.value); + cl.viewangles[ROLL] = bound(-50, cl.viewangles[ROLL], 50); } /* @@ -300,145 +321,486 @@ CL_BaseMove Send the intended movement message to the server ================ */ -void CL_BaseMove (usercmd_t *cmd) -{ +void CL_BaseMove (void) +{ + vec3_t temp; if (cls.signon != SIGNONS) return; - + CL_AdjustAngles (); - - memset (cmd, 0, sizeof(*cmd)); - + + // PRYDON_CLIENTCURSOR needs to survive basemove resets + VectorCopy (cl.cmd.cursor_screen, temp); + memset (&cl.cmd, 0, sizeof(cl.cmd)); + VectorCopy (temp, cl.cmd.cursor_screen); + if (in_strafe.state & 1) { - cmd->sidemove += cl_sidespeed.value * CL_KeyState (&in_right); - cmd->sidemove -= cl_sidespeed.value * CL_KeyState (&in_left); + cl.cmd.sidemove += cl_sidespeed.value * CL_KeyState (&in_right); + cl.cmd.sidemove -= cl_sidespeed.value * CL_KeyState (&in_left); } - cmd->sidemove += cl_sidespeed.value * CL_KeyState (&in_moveright); - cmd->sidemove -= cl_sidespeed.value * CL_KeyState (&in_moveleft); + cl.cmd.sidemove += cl_sidespeed.value * CL_KeyState (&in_moveright); + cl.cmd.sidemove -= cl_sidespeed.value * CL_KeyState (&in_moveleft); - cmd->upmove += cl_upspeed.value * CL_KeyState (&in_up); - cmd->upmove -= cl_upspeed.value * CL_KeyState (&in_down); + cl.cmd.upmove += cl_upspeed.value * CL_KeyState (&in_up); + cl.cmd.upmove -= cl_upspeed.value * CL_KeyState (&in_down); if (! (in_klook.state & 1) ) - { - cmd->forwardmove += cl_forwardspeed.value * CL_KeyState (&in_forward); - cmd->forwardmove -= cl_backspeed.value * CL_KeyState (&in_back); - } + { + cl.cmd.forwardmove += cl_forwardspeed.value * CL_KeyState (&in_forward); + cl.cmd.forwardmove -= cl_backspeed.value * CL_KeyState (&in_back); + } // // adjust for speed key // if (in_speed.state & 1) { - cmd->forwardmove *= cl_movespeedkey.value; - cmd->sidemove *= cl_movespeedkey.value; - cmd->upmove *= cl_movespeedkey.value; + cl.cmd.forwardmove *= cl_movespeedkey.value; + cl.cmd.sidemove *= cl_movespeedkey.value; + cl.cmd.upmove *= cl_movespeedkey.value; } } +#include "cl_collision.h" + +void CL_UpdatePrydonCursor(void) +{ + vec3_t temp, scale; + + if (!cl_prydoncursor.integer) + VectorClear(cl.cmd.cursor_screen); + + /* + if (cl.cmd.cursor_screen[0] < -1) + { + cl.viewangles[YAW] -= m_yaw.value * (cl.cmd.cursor_screen[0] - -1) * vid.realwidth * sensitivity.value * cl.viewzoom; + cl.cmd.cursor_screen[0] = -1; + } + if (cl.cmd.cursor_screen[0] > 1) + { + cl.viewangles[YAW] -= m_yaw.value * (cl.cmd.cursor_screen[0] - 1) * vid.realwidth * sensitivity.value * cl.viewzoom; + cl.cmd.cursor_screen[0] = 1; + } + if (cl.cmd.cursor_screen[1] < -1) + { + cl.viewangles[PITCH] += m_pitch.value * (cl.cmd.cursor_screen[1] - -1) * vid.realheight * sensitivity.value * cl.viewzoom; + cl.cmd.cursor_screen[1] = -1; + } + if (cl.cmd.cursor_screen[1] > 1) + { + cl.viewangles[PITCH] += m_pitch.value * (cl.cmd.cursor_screen[1] - 1) * vid.realheight * sensitivity.value * cl.viewzoom; + cl.cmd.cursor_screen[1] = 1; + } + */ + cl.cmd.cursor_screen[0] = bound(-1, cl.cmd.cursor_screen[0], 1); + cl.cmd.cursor_screen[1] = bound(-1, cl.cmd.cursor_screen[1], 1); + cl.cmd.cursor_screen[2] = 1; + + scale[0] = -tan(r_refdef.fov_x * M_PI / 360.0); + scale[1] = -tan(r_refdef.fov_y * M_PI / 360.0); + scale[2] = 1; + + // trace distance + VectorScale(scale, 1000000, scale); + + // FIXME: use something other than renderer variables here + // (but they need to match) + VectorCopy(r_vieworigin, cl.cmd.cursor_start); + VectorSet(temp, cl.cmd.cursor_screen[2] * scale[2], cl.cmd.cursor_screen[0] * scale[0], cl.cmd.cursor_screen[1] * scale[1]); + Matrix4x4_Transform(&r_view_matrix, temp, cl.cmd.cursor_end); + cl.cmd.cursor_fraction = CL_SelectTraceLine(cl.cmd.cursor_start, cl.cmd.cursor_end, cl.cmd.cursor_impact, cl.cmd.cursor_normal, &cl.cmd.cursor_entitynumber, (chase_active.integer || cl.intermission) ? &cl_entities[cl.playerentity].render : NULL); + // makes sparks where cursor is + //CL_SparkShower(cl.cmd.cursor_impact, cl.cmd.cursor_normal, 5, 0); +} + +void CL_ClientMovement(qboolean buttonjump, qboolean buttoncrouch) +{ + int i, n, bump, contents, crouch; + //double simulatedtime; + double currenttime; + double newtime; + double frametime; + double t; + vec_t wishspeed, addspeed, accelspeed, f, *playermins, *playermaxs; + client_movementqueue_t *q; + vec3_t currentorigin, currentvelocity, forward, right, up, wishvel, wishdir, neworigin, currentorigin2, neworigin2, yawangles; + trace_t trace, trace2, trace3; + // remove stale queue items + n = cl.movement_numqueue; + cl.movement_numqueue = 0; + for (i = 0;i < n;i++) + if (cl.movement_queue[i].time >= cl.mtime[0]) + cl.movement_queue[cl.movement_numqueue++] = cl.movement_queue[i]; + // add to input queue if there is room + if (cl.movement_numqueue < sizeof(cl.movement_queue)/sizeof(cl.movement_queue[0])) + { + // add to input queue + cl.movement_queue[cl.movement_numqueue].time = cl.mtime[0] + cl_movement_latency.value; + VectorCopy(cl.viewangles, cl.movement_queue[cl.movement_numqueue].viewangles); + cl.movement_queue[cl.movement_numqueue].move[0] = cl.cmd.forwardmove; + cl.movement_queue[cl.movement_numqueue].move[1] = cl.cmd.sidemove; + cl.movement_queue[cl.movement_numqueue].move[2] = cl.cmd.upmove; + cl.movement_queue[cl.movement_numqueue].jump = buttonjump; + cl.movement_queue[cl.movement_numqueue].crouch = buttoncrouch; + cl.movement_numqueue++; + } + cl.movement = false; + // abort if client movement is disabled + if (!cl_movement.integer || cl.stats[STAT_HEALTH] <= 0) + return; + // fetch current starting values + currenttime = cl.mtime[0]; + VectorCopy(cl_entities[cl.playerentity].state_current.origin, currentorigin); + VectorCopy(cl.mvelocity[0], currentvelocity); + // calculate time to execute for + //simulatedtime = currenttime + cl_movement_latency.value; + // FIXME: try minor nudges in various directions if startsolid to find a + // safe place to start the walk (due to network compression in some + // protocols this starts in solid) + //currentorigin[2] += (1.0 / 32.0); // slight nudge to get out of the floor + crouch = false; // this will be updated on first move + //Con_Printf("%f: ", currenttime); + // replay input queue, and remove any stale queue items + // note: this relies on the fact there's always one queue item at the end + for (i = 0, q = cl.movement_queue;i < cl.movement_numqueue;i++, q++) + { + //newtime = (i == cl.movement_numqueue) ? simulatedtime : q->time; + newtime = q->time; + frametime = newtime - currenttime; + if (frametime < 0) + continue; + //Con_Printf(" %f", frametime); + currenttime = newtime; + if (crouch) + { + playermins = cl_playercrouchmins; + playermaxs = cl_playercrouchmaxs; + } + else + { + playermins = cl_playerstandmins; + playermaxs = cl_playerstandmaxs; + } + for (bump = 0, t = frametime;bump < 8 && VectorLength2(currentvelocity) > 0;bump++) + { + VectorMA(currentorigin, t, currentvelocity, neworigin); + trace = CL_TraceBox(currentorigin, playermins, playermaxs, neworigin, true, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_PLAYERCLIP, true); + if (trace.fraction < 1 && trace.plane.normal[2] == 0) + { + // may be a step or wall, try stepping up + // first move forward at a higher level + VectorSet(currentorigin2, currentorigin[0], currentorigin[1], currentorigin[2] + cl_movement_stepheight.value); + VectorSet(neworigin2, neworigin[0], neworigin[1], currentorigin[2] + cl_movement_stepheight.value); + trace2 = CL_TraceBox(currentorigin2, playermins, playermaxs, neworigin2, true, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_PLAYERCLIP, true); + // then move down from there + VectorCopy(trace2.endpos, currentorigin2); + VectorSet(neworigin2, trace2.endpos[0], trace2.endpos[1], currentorigin[2]); + trace3 = CL_TraceBox(currentorigin2, playermins, playermaxs, neworigin2, true, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_PLAYERCLIP, true); + //Con_Printf("%f %f %f %f : %f %f %f %f : %f %f %f %f\n", trace.fraction, trace.endpos[0], trace.endpos[1], trace.endpos[2], trace2.fraction, trace2.endpos[0], trace2.endpos[1], trace2.endpos[2], trace3.fraction, trace3.endpos[0], trace3.endpos[1], trace3.endpos[2]); + // accept the new trace if it made some progress + if (fabs(trace3.endpos[0] - trace.endpos[0]) >= 0.03125 || fabs(trace3.endpos[1] - trace.endpos[1]) >= 0.03125) + { + trace = trace2; + VectorCopy(trace3.endpos, trace.endpos); + } + } + if (trace.fraction == 1) + { + VectorCopy(trace.endpos, currentorigin); + break; + } + t *= 1 - trace.fraction; + if (trace.fraction >= 0.001) + VectorCopy(trace.endpos, currentorigin); + f = DotProduct(currentvelocity, trace.plane.normal); + VectorMA(currentvelocity, -f, trace.plane.normal, currentvelocity); + } + if (i < cl.movement_numqueue) + { + if (q->crouch) + { + // wants to crouch, this always works... + if (!crouch) + crouch = true; + } + else + { + // wants to stand, if currently crouching we need to check for a + // low ceiling first + if (crouch) + { + trace = CL_TraceBox(currentorigin, cl_playerstandmins, cl_playerstandmaxs, currentorigin, true, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_PLAYERCLIP, true); + if (!trace.startsolid) + crouch = false; + } + } + // change velocity according to q->viewangles and q->move + contents = CL_PointSuperContents(currentorigin); + if (contents & SUPERCONTENTS_LIQUIDSMASK) + { + // swim + AngleVectors(q->viewangles, forward, right, up); + VectorSet(up, 0, 0, 1); + VectorMAMAM(q->move[0], forward, q->move[1], right, q->move[2], up, wishvel); + wishspeed = VectorLength(wishvel); + if (wishspeed) + VectorScale(wishvel, 1 / wishspeed, wishdir); + wishspeed = min(wishspeed, cl_movement_maxspeed.value); + if (crouch) + wishspeed *= 0.5; + wishspeed *= 0.6; + VectorScale(currentvelocity, (1 - frametime * cl_movement_friction.value), currentvelocity); + f = wishspeed - DotProduct(currentvelocity, wishdir); + if (f > 0) + { + f = min(f, cl_movement_accelerate.value * frametime * wishspeed); + VectorMA(currentvelocity, f, wishdir, currentvelocity); + } + if (q->jump) + { + if (contents & SUPERCONTENTS_LAVA) + currentvelocity[2] = 50; + else if (contents & SUPERCONTENTS_SLIME) + currentvelocity[2] = 80; + else + { + if (gamemode == GAME_NEXUIZ) + currentvelocity[2] = 200; + else + currentvelocity[2] = 100; + } + } + } + else + { + // walk + VectorSet(yawangles, 0, cl.viewangles[1], 0); + AngleVectors(yawangles, forward, right, up); + VectorMAM(q->move[0], forward, q->move[1], right, wishvel); + wishspeed = VectorLength(wishvel); + if (wishspeed) + VectorScale(wishvel, 1 / wishspeed, wishdir); + wishspeed = min(wishspeed, cl_movement_maxspeed.value); + if (crouch) + wishspeed *= 0.5; + // check if onground + VectorSet(currentorigin2, currentorigin[0], currentorigin[1], currentorigin[2] + 1); + VectorSet(neworigin2, currentorigin[0], currentorigin[1], currentorigin[2] - 1); + trace = CL_TraceBox(currentorigin2, playermins, playermaxs, neworigin2, true, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_PLAYERCLIP, true); + if (trace.fraction < 1 && trace.plane.normal[2] > 0.7) + { + // apply ground friction + f = sqrt(currentvelocity[0] * currentvelocity[0] + currentvelocity[1] * currentvelocity[1]); + VectorSet(currentorigin2, currentorigin[0] + currentvelocity[0]*(16/f), currentorigin[1] + currentvelocity[1]*(16/f), currentorigin[2] + playermins[2]); + VectorSet(neworigin2, currentorigin2[0], currentorigin2[1], currentorigin2[2] - 34); + trace = CL_TraceBox(currentorigin2, vec3_origin, vec3_origin, neworigin2, true, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_PLAYERCLIP, true); + // apply friction + f = 1 - frametime * (trace.fraction == 1 ? cl_movement_edgefriction.value : 1) * ((f < cl_movement_stopspeed.value) ? (cl_movement_stopspeed.value / f) : 1) * cl_movement_friction.value; + f = max(f, 0); + VectorScale(currentvelocity, f, currentvelocity); + } + else + { + // apply air speed limit + wishspeed = min(wishspeed, cl_movement_maxairspeed.value); + } + if (gamemode == GAME_NEXUIZ) + addspeed = wishspeed; + else + addspeed = wishspeed - DotProduct(currentvelocity, wishdir); + if (addspeed > 0) + { + accelspeed = min(cl_movement_accelerate.value * frametime * wishspeed, addspeed); + VectorMA(currentvelocity, accelspeed, wishdir, currentvelocity); + } + currentvelocity[2] -= cl_gravity.value * frametime; + } + } + } + //Con_Printf(" :%f\n", currenttime); + // store replay location + cl.movement = true; + VectorCopy(cl.movement_origin, cl.movement_oldorigin); + VectorCopy(currentorigin, cl.movement_origin); + //VectorCopy(currentorigin, cl_entities[cl.playerentity].state_current.origin); + //VectorSet(cl_entities[cl.playerentity].state_current.angles, 0, cl.viewangles[1], 0); +} /* ============== CL_SendMove ============== */ -void CL_SendMove (usercmd_t *cmd) +void CL_SendMove(void) { - int i; - int bits; - sizebuf_t buf; - byte data[128]; - static double lastmovetime; + int i; + int bits; + sizebuf_t buf; + qbyte data[128]; +#define MOVEAVERAGING 0 +#if MOVEAVERAGING static float forwardmove, sidemove, upmove, total; // accumulation - - forwardmove += cmd->forwardmove; - sidemove += cmd->sidemove; - upmove += cmd->upmove; +#else + float forwardmove, sidemove, upmove; +#endif + +#if MOVEAVERAGING + // accumulate changes between messages + forwardmove += cl.cmd.forwardmove; + sidemove += cl.cmd.sidemove; + upmove += cl.cmd.upmove; total++; - // LordHavoc: cap outgoing movement messages to sys_ticrate - if ((cl.maxclients > 1) && (realtime - lastmovetime < sys_ticrate.value)) +#endif + if (cls.signon != SIGNONS) return; - lastmovetime = realtime; - // average what has happened during this time +#if MOVEAVERAGING + // average the accumulated changes total = 1.0f / total; forwardmove *= total; sidemove *= total; upmove *= total; total = 0; +#else + // use the latest values + forwardmove = cl.cmd.forwardmove; + sidemove = cl.cmd.sidemove; + upmove = cl.cmd.upmove; +#endif buf.maxsize = 128; buf.cursize = 0; buf.data = data; - - cl.cmd = *cmd; - -// -// send the movement message -// - MSG_WriteByte (&buf, clc_move); - - MSG_WriteFloat (&buf, cl.mtime[0]); // so server can get ping times - if (dpprotocol) - { - for (i=0 ; i<3 ; i++) - MSG_WritePreciseAngle (&buf, cl.viewangles[i]); - } - else + // set button bits + // LordHavoc: added 6 new buttons and use and chat buttons, and prydon cursor active button + bits = 0; + if (in_attack.state & 3) bits |= 1;in_attack.state &= ~2; + if (in_jump.state & 3) bits |= 2;in_jump.state &= ~2; + if (in_button3.state & 3) bits |= 4;in_button3.state &= ~2; + if (in_button4.state & 3) bits |= 8;in_button4.state &= ~2; + if (in_button5.state & 3) bits |= 16;in_button5.state &= ~2; + if (in_button6.state & 3) bits |= 32;in_button6.state &= ~2; + if (in_button7.state & 3) bits |= 64;in_button7.state &= ~2; + if (in_button8.state & 3) bits |= 128;in_button8.state &= ~2; + if (in_use.state & 3) bits |= 256;in_use.state &= ~2; + if (key_dest != key_game || key_consoleactive) bits |= 512; + if (cl_prydoncursor.integer) bits |= 1024; + // button bits 11-31 unused currently + // rotate/zoom view serverside if PRYDON_CLIENTCURSOR cursor is at edge of screen + if (cl.cmd.cursor_screen[0] <= -1) bits |= 8; + if (cl.cmd.cursor_screen[0] >= 1) bits |= 16; + if (cl.cmd.cursor_screen[1] <= -1) bits |= 32; + if (cl.cmd.cursor_screen[1] >= 1) bits |= 64; + + // always dump the first two messages, because they may contain leftover inputs from the last level + if (++cl.movemessages >= 2) { - for (i=0 ; i<3 ; i++) - MSG_WriteAngle (&buf, cl.viewangles[i]); + // send the movement message + // PROTOCOL_QUAKE clc_move = 16 bytes total + // PROTOCOL_DARKPLACES1 clc_move = 19 bytes total + // PROTOCOL_DARKPLACES2 clc_move = 25 bytes total + // PROTOCOL_DARKPLACES3 clc_move = 25 bytes total + // PROTOCOL_DARKPLACES4 clc_move = 19 bytes total + // PROTOCOL_DARKPLACES5 clc_move = 19 bytes total + // PROTOCOL_DARKPLACES6 clc_move = 52 bytes total + // 5 bytes + MSG_WriteByte (&buf, clc_move); + MSG_WriteFloat (&buf, cl.mtime[0]); // so server can get ping times + if (cl.protocol == PROTOCOL_DARKPLACES6) + { + // 6 bytes + for (i = 0;i < 3;i++) + MSG_WriteAngle16i (&buf, cl.viewangles[i]); + // 6 bytes + MSG_WriteCoord16i (&buf, forwardmove); + MSG_WriteCoord16i (&buf, sidemove); + MSG_WriteCoord16i (&buf, upmove); + // 5 bytes + MSG_WriteLong (&buf, bits); + MSG_WriteByte (&buf, in_impulse); + // PRYDON_CLIENTCURSOR + // 30 bytes + MSG_WriteShort (&buf, cl.cmd.cursor_screen[0] * 32767.0f); + MSG_WriteShort (&buf, cl.cmd.cursor_screen[1] * 32767.0f); + MSG_WriteFloat (&buf, cl.cmd.cursor_start[0]); + MSG_WriteFloat (&buf, cl.cmd.cursor_start[1]); + MSG_WriteFloat (&buf, cl.cmd.cursor_start[2]); + MSG_WriteFloat (&buf, cl.cmd.cursor_impact[0]); + MSG_WriteFloat (&buf, cl.cmd.cursor_impact[1]); + MSG_WriteFloat (&buf, cl.cmd.cursor_impact[2]); + MSG_WriteShort (&buf, cl.cmd.cursor_entitynumber); + } + else + { + if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_NEHAHRAMOVIE) + { + // 3 bytes + for (i = 0;i < 3;i++) + MSG_WriteAngle8i (&buf, cl.viewangles[i]); + } + else if (cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3) + { + // 12 bytes + for (i = 0;i < 3;i++) + MSG_WriteAngle32f (&buf, cl.viewangles[i]); + } + else if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES4 || cl.protocol == PROTOCOL_DARKPLACES5) + { + // 6 bytes + for (i = 0;i < 3;i++) + MSG_WriteAngle16i (&buf, cl.viewangles[i]); + } + else + Host_Error("CL_SendMove: unknown cl.protocol %i\n", cl.protocol); + // 6 bytes + MSG_WriteCoord16i (&buf, forwardmove); + MSG_WriteCoord16i (&buf, sidemove); + MSG_WriteCoord16i (&buf, upmove); + // 2 bytes + MSG_WriteByte (&buf, bits); + MSG_WriteByte (&buf, in_impulse); + } } - - MSG_WriteShort (&buf, forwardmove); - MSG_WriteShort (&buf, sidemove); - MSG_WriteShort (&buf, upmove); +#if MOVEAVERAGING forwardmove = sidemove = upmove = 0; -// -// send button bits -// - bits = 0; - - if ( in_attack.state & 3 ) - bits |= 1; - in_attack.state &= ~2; - - if (in_jump.state & 3) - bits |= 2; - in_jump.state &= ~2; - // LordHavoc: added 6 new buttons - if (in_button3.state & 3) bits |= 4;in_button3.state &= ~2; - if (in_button4.state & 3) bits |= 8;in_button4.state &= ~2; - if (in_button5.state & 3) bits |= 16;in_button5.state &= ~2; - if (in_button6.state & 3) bits |= 32;in_button6.state &= ~2; - if (in_button7.state & 3) bits |= 64;in_button7.state &= ~2; - if (in_button8.state & 3) bits |= 128;in_button8.state &= ~2; - - MSG_WriteByte (&buf, bits); - - MSG_WriteByte (&buf, in_impulse); +#endif in_impulse = 0; -// -// deliver the message -// + // ack the last few frame numbers + // (redundent to improve handling of client->server packet loss) + // for LATESTFRAMENUMS == 3 case this is 15 bytes + for (i = 0;i < LATESTFRAMENUMS;i++) + { + if (cl.latestframenums[i] > 0) + { + if (developer_networkentities.integer >= 1) + Con_Printf("send clc_ackframe %i\n", cl.latestframenums[i]); + MSG_WriteByte(&buf, clc_ackframe); + MSG_WriteLong(&buf, cl.latestframenums[i]); + } + } + + // PROTOCOL_DARKPLACES6 = 67 bytes per packet + + // deliver the message if (cls.demoplayback) return; - -// -// always dump the first two messages, because they may contain leftover inputs from the last level -// - if (++cl.movemessages <= 2) + // nothing to send + if (!buf.cursize) return; - if (NET_SendUnreliableMessage (cls.netcon, &buf) == -1) + // FIXME: bits & 64 is +button5, Nexuiz specific + CL_ClientMovement((bits & 2) != 0, (bits & 64) != 0); + + if (NetConn_SendUnreliableMessage(cls.netcon, &buf) == -1) { - Con_Printf ("CL_SendMove: lost server connection\n"); - CL_Disconnect (); + Con_Print("CL_SendMove: lost server connection\n"); + CL_Disconnect(); + Host_ShutdownServer(false); } } @@ -475,8 +837,6 @@ void CL_InitInput (void) Cmd_AddCommand ("-speed", IN_SpeedUp); Cmd_AddCommand ("+attack", IN_AttackDown); Cmd_AddCommand ("-attack", IN_AttackUp); - Cmd_AddCommand ("+use", IN_UseDown); - Cmd_AddCommand ("-use", IN_UseUp); Cmd_AddCommand ("+jump", IN_JumpDown); Cmd_AddCommand ("-jump", IN_JumpUp); Cmd_AddCommand ("impulse", IN_Impulse); @@ -485,6 +845,10 @@ void CL_InitInput (void) Cmd_AddCommand ("+mlook", IN_MLookDown); Cmd_AddCommand ("-mlook", IN_MLookUp); + // LordHavoc: added use button + Cmd_AddCommand ("+use", IN_UseDown); + Cmd_AddCommand ("-use", IN_UseUp); + // LordHavoc: added 6 new buttons Cmd_AddCommand ("+button3", IN_Button3Down); Cmd_AddCommand ("-button3", IN_Button3Up); @@ -498,4 +862,17 @@ void CL_InitInput (void) Cmd_AddCommand ("-button7", IN_Button7Up); Cmd_AddCommand ("+button8", IN_Button8Down); Cmd_AddCommand ("-button8", IN_Button8Up); + + Cvar_RegisterVariable(&cl_movement); + Cvar_RegisterVariable(&cl_movement_latency); + Cvar_RegisterVariable(&cl_movement_maxspeed); + Cvar_RegisterVariable(&cl_movement_maxairspeed); + Cvar_RegisterVariable(&cl_movement_stopspeed); + Cvar_RegisterVariable(&cl_movement_friction); + Cvar_RegisterVariable(&cl_movement_edgefriction); + Cvar_RegisterVariable(&cl_movement_stepheight); + Cvar_RegisterVariable(&cl_movement_accelerate); + Cvar_RegisterVariable(&cl_gravity); + Cvar_RegisterVariable(&cl_slowmo); } +