X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=cl_main.c;h=189eddadfac9f410d69d358ac73dfdd44f723568;hp=bf4d1d80ebf2ecdf94345141f39937b65468bb23;hb=ff975fc1a3f97bc19ef3a4b95c45f2136b188c59;hpb=556467b184719f636ebc0bea884afe808a238c4b diff --git a/cl_main.c b/cl_main.c index bf4d1d80..189eddad 100644 --- a/cl_main.c +++ b/cl_main.c @@ -88,6 +88,8 @@ cvar_t cl_deathnoviewmodel = {0, "cl_deathnoviewmodel", "1", "hides gun model wh cvar_t cl_locs_enable = {CVAR_SAVE, "locs_enable", "1", "enables replacement of certain % codes in chat messages: %l (location), %d (last death location), %h (health), %a (armor), %x (rockets), %c (cells), %r (rocket launcher status), %p (powerup status), %w (weapon status), %t (current time in level)"}; cvar_t cl_locs_show = {0, "locs_show", "0", "shows defined locations for editing purposes"}; +extern cvar_t r_equalize_entities_fullbright; + client_static_t cls; client_state_t cl; @@ -188,6 +190,7 @@ void CL_ClearState(void) ent->render.alpha = 1; ent->render.flags = RENDER_SHADOW | RENDER_LIGHT; Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, 0, 0, 0, 0, 0, 0, 1); + ent->render.allowdecals = true; CL_UpdateRenderEntity(&ent->render); // noclip is turned off at start @@ -764,6 +767,14 @@ void CL_RelinkLightFlashes(void) r_refdef.scene.lightstylevalue[j] = 256; continue; } + // static lightstyle "=value" + if (cl.lightstyle[j].map[0] == '=') + { + r_refdef.scene.rtlightstylevalue[j] = atof(cl.lightstyle[j].map + 1); + if ( r_lerplightstyles.integer || ((int)f - f) < 0.01) + r_refdef.scene.lightstylevalue[j] = r_refdef.scene.rtlightstylevalue[j]; + continue; + } k = i % cl.lightstyle[j].length; l = (i-1) % cl.lightstyle[j].length; k = cl.lightstyle[j].map[k] - 'a'; @@ -863,10 +874,9 @@ void CL_UpdateNetworkEntity(entity_t *e, int recursionlimit, qboolean interpolat { const matrix4x4_t *matrix; matrix4x4_t blendmatrix, tempmatrix, matrix2; - int j, k, l, frame; - float origin[3], angles[3], delta[3], lerp, d; + int frame; + float origin[3], angles[3], lerp; entity_t *t; - dp_model_t *model; //entity_persistent_t *p = &e->persistent; //entity_render_t *r = &e->render; // skip inactive entities and world @@ -909,23 +919,15 @@ void CL_UpdateNetworkEntity(entity_t *e, int recursionlimit, qboolean interpolat e->render.flags |= t->render.flags & (RENDER_EXTERIORMODEL | RENDER_VIEWMODEL); // if a valid tagindex is used, make it relative to that tag instead // FIXME: use a model function to get tag info (need to handle skeletal) - if (e->state_current.tagentity && e->state_current.tagindex >= 1 && (model = t->render.model)) + if (e->state_current.tagentity && e->state_current.tagindex >= 1 && t->render.model) { - // blend the matrices - memset(&blendmatrix, 0, sizeof(blendmatrix)); - for (j = 0;j < MAX_FRAMEBLENDS && t->render.frameblend[j].lerp > 0;j++) + if(!CL_BlendTagMatrix(&t->render, e->state_current.tagindex - 1, &blendmatrix)) // i.e. no error { - matrix4x4_t tagmatrix; - Mod_Alias_GetTagMatrix(model, t->render.frameblend[j].subframe, e->state_current.tagindex - 1, &tagmatrix); - d = t->render.frameblend[j].lerp; - for (l = 0;l < 4;l++) - for (k = 0;k < 4;k++) - blendmatrix.m[l][k] += d * tagmatrix.m[l][k]; + // concat the tag matrices onto the entity matrix + Matrix4x4_Concat(&tempmatrix, &t->render.matrix, &blendmatrix); + // use the constructed tag matrix + matrix = &tempmatrix; } - // concat the tag matrices onto the entity matrix - Matrix4x4_Concat(&tempmatrix, &t->render.matrix, &blendmatrix); - // use the constructed tag matrix - matrix = &tempmatrix; } } else if (e->render.flags & RENDER_VIEWMODEL) @@ -960,11 +962,23 @@ void CL_UpdateNetworkEntity(entity_t *e, int recursionlimit, qboolean interpolat // interpolate the origin and angles lerp = max(0, lerp); VectorLerp(e->persistent.oldorigin, lerp, e->persistent.neworigin, origin); +#if 0 + // this fails at the singularity of euler angles VectorSubtract(e->persistent.newangles, e->persistent.oldangles, delta); if (delta[0] < -180) delta[0] += 360;else if (delta[0] >= 180) delta[0] -= 360; if (delta[1] < -180) delta[1] += 360;else if (delta[1] >= 180) delta[1] -= 360; if (delta[2] < -180) delta[2] += 360;else if (delta[2] >= 180) delta[2] -= 360; VectorMA(e->persistent.oldangles, lerp, delta, angles); +#else + { + vec3_t f0, u0, f1, u1; + AngleVectors(e->persistent.oldangles, f0, NULL, u0); + AngleVectors(e->persistent.newangles, f1, NULL, u1); + VectorMAM(1-lerp, f0, lerp, f1, f0); + VectorMAM(1-lerp, u0, lerp, u1, u0); + AnglesFromVectors(angles, f0, u0, false); + } +#endif } else { @@ -1055,13 +1069,18 @@ void CL_UpdateNetworkEntity(entity_t *e, int recursionlimit, qboolean interpolat // tenebrae's sprites are all additive mode (weird) if (gamemode == GAME_TENEBRAE && e->render.model && e->render.model->type == mod_sprite) - e->render.effects |= EF_ADDITIVE; + e->render.flags |= RENDER_ADDITIVE; // player model is only shown with chase_active on if (e->state_current.number == cl.viewentity) e->render.flags |= RENDER_EXTERIORMODEL; // either fullbright or lit - if (!(e->render.effects & EF_FULLBRIGHT) && !r_fullbright.integer) - e->render.flags |= RENDER_LIGHT; + if(!r_fullbright.integer) + { + if (!(e->render.effects & EF_FULLBRIGHT)) + e->render.flags |= RENDER_LIGHT; + else if(r_equalize_entities_fullbright.integer) + e->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE; + } // hide player shadow during intermission or nehahra movie if (!(e->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (e->render.alpha >= 1) @@ -1072,8 +1091,15 @@ void CL_UpdateNetworkEntity(entity_t *e, int recursionlimit, qboolean interpolat e->render.flags |= RENDER_NOSELFSHADOW; if (e->render.effects & EF_NOSELFSHADOW) e->render.flags |= RENDER_NOSELFSHADOW; + if (e->render.effects & EF_NODEPTHTEST) + e->render.flags |= RENDER_NODEPTHTEST; + if (e->render.effects & EF_ADDITIVE) + e->render.flags |= RENDER_ADDITIVE; + if (e->render.effects & EF_DOUBLESIDED) + e->render.flags |= RENDER_DOUBLESIDED; // make the other useful stuff + e->render.allowdecals = true; CL_UpdateRenderEntity(&e->render); } @@ -1212,6 +1238,8 @@ void CL_UpdateNetworkCollisionEntities(void) } } +extern void R_DecalSystem_Reset(decalsystem_t *decalsystem); + /* =============== CL_UpdateNetworkEntities @@ -1236,7 +1264,10 @@ void CL_UpdateNetworkEntities(void) CL_UpdateNetworkEntityTrail(ent); } else + { + R_DecalSystem_Reset(&ent->render.decalsystem); cl.entities_active[i] = false; + } } } } @@ -1455,6 +1486,7 @@ void CL_RelinkWorld(void) ent->render.flags |= RENDER_LIGHT; VectorSet(ent->render.colormod, 1, 1, 1); VectorSet(ent->render.glowmod, 1, 1, 1); + ent->render.allowdecals = true; CL_UpdateRenderEntity(&ent->render); r_refdef.scene.worldentity = &ent->render; r_refdef.scene.worldmodel = cl.worldmodel; @@ -1471,14 +1503,20 @@ static void CL_RelinkStaticEntities(void) // need to re-fetch the model pointer e->render.model = cl.model_precache[e->state_baseline.modelindex]; // either fullbright or lit - if (!(e->render.effects & EF_FULLBRIGHT) && !r_fullbright.integer) - e->render.flags |= RENDER_LIGHT; + if(!r_fullbright.integer) + { + if (!(e->render.effects & EF_FULLBRIGHT)) + e->render.flags |= RENDER_LIGHT; + else if(r_equalize_entities_fullbright.integer) + e->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE; + } // hide player shadow during intermission or nehahra movie if (!(e->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (e->render.alpha >= 1)) e->render.flags |= RENDER_SHADOW; VectorSet(e->render.colormod, 1, 1, 1); VectorSet(e->render.glowmod, 1, 1, 1); R_LerpAnimation(&e->render); + e->render.allowdecals = true; CL_UpdateRenderEntity(&e->render); r_refdef.scene.entities[r_refdef.scene.numentities++] = &e->render; } @@ -1840,12 +1878,10 @@ static void CL_Fog_f (void) { if (Cmd_Argc () == 1) { - Con_Printf("\"fog\" is \"%f %f %f %f %f %f %f\"\n", r_refdef.fog_density, r_refdef.fog_red, r_refdef.fog_green, r_refdef.fog_blue, r_refdef.fog_alpha, r_refdef.fog_start, r_refdef.fog_end); + Con_Printf("\"fog\" is \"%f %f %f %f %f %f %f %f %f\"\n", r_refdef.fog_density, r_refdef.fog_red, r_refdef.fog_green, r_refdef.fog_blue, r_refdef.fog_alpha, r_refdef.fog_start, r_refdef.fog_end, r_refdef.fog_height, r_refdef.fog_fadedepth); return; } - r_refdef.fog_start = 0; - r_refdef.fog_end = 16384; - r_refdef.fog_alpha = 1; + FOG_clear(); // so missing values get good defaults if(Cmd_Argc() > 1) r_refdef.fog_density = atof(Cmd_Argv(1)); if(Cmd_Argc() > 2) @@ -1860,6 +1896,10 @@ static void CL_Fog_f (void) r_refdef.fog_start = atof(Cmd_Argv(6)); if(Cmd_Argc() > 7) r_refdef.fog_end = atof(Cmd_Argv(7)); + if(Cmd_Argc() > 8) + r_refdef.fog_height = atof(Cmd_Argv(8)); + if(Cmd_Argc() > 9) + r_refdef.fog_fadedepth = atof(Cmd_Argv(9)); } /*