X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=cl_main.c;h=4d209bcd5821edad70a2ead14884e62f18c6f078;hp=7ee3d2d93109da357d31bf101b6d5c7c213d7772;hb=c369fcf631b61d72c598ae37b01fc89a318044ae;hpb=e5fbac6d4ee0ee7c55f399224f09beedc7374d57 diff --git a/cl_main.c b/cl_main.c index 7ee3d2d9..4d209bcd 100644 --- a/cl_main.c +++ b/cl_main.c @@ -20,6 +20,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // cl_main.c -- client main loop #include "quakedef.h" +#include "cl_collision.h" +#include "cl_video.h" // we need to declare some mouse variables here, because the menu system // references them even when on a unix system. @@ -46,38 +48,43 @@ cvar_t m_side = {CVAR_SAVE, "m_side","0.8"}; cvar_t freelook = {CVAR_SAVE, "freelook", "1"}; -cvar_t cl_draweffects = {0, "cl_draweffects", "1"}; +cvar_t r_draweffects = {0, "r_draweffects", "1"}; + +cvar_t cl_explosions = {CVAR_SAVE, "cl_explosions", "1"}; +cvar_t cl_stainmaps = {CVAR_SAVE, "cl_stainmaps", "1"}; + +cvar_t cl_beampolygons = {CVAR_SAVE, "cl_beampolygons", "1"}; mempool_t *cl_scores_mempool; mempool_t *cl_refdef_mempool; +mempool_t *cl_entities_mempool; client_static_t cls; client_state_t cl; -// FIXME: put these on hunk? -entity_t cl_entities[MAX_EDICTS]; -entity_t cl_static_entities[MAX_STATIC_ENTITIES]; -lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES]; - -typedef struct effect_s -{ - int active; - vec3_t origin; - float starttime; - float framerate; - int modelindex; - int startframe; - int endframe; - // these are for interpolation - int frame; - double frame1time; - double frame2time; -} -cl_effect_t; - -#define MAX_EFFECTS 256 - -static cl_effect_t cl_effect[MAX_EFFECTS]; +int cl_max_entities; +int cl_max_static_entities; +int cl_max_temp_entities; +int cl_max_effects; +int cl_max_beams; +int cl_max_dlights; +int cl_max_lightstyle; +int cl_max_brushmodel_entities; + +entity_t *cl_entities; +qbyte *cl_entities_active; +entity_t *cl_static_entities; +entity_t *cl_temp_entities; +cl_effect_t *cl_effects; +beam_t *cl_beams; +dlight_t *cl_dlights; +lightstyle_t *cl_lightstyle; +entity_render_t **cl_brushmodel_entities; + +int cl_num_entities; +int cl_num_static_entities; +int cl_num_temp_entities; +int cl_num_brushmodel_entities; /* ===================== @@ -87,29 +94,50 @@ CL_ClearState */ void CL_ClearState (void) { - int i; + int i; if (!sv.active) Host_ClearMemory (); Mem_EmptyPool(cl_scores_mempool); + Mem_EmptyPool(cl_entities_mempool); // wipe the entire cl structure memset (&cl, 0, sizeof(cl)); SZ_Clear (&cls.message); -// clear other arrays - memset(cl_entities, 0, sizeof(cl_entities)); - memset(cl_lightstyle, 0, sizeof(cl_lightstyle)); - memset(cl_temp_entities, 0, sizeof(cl_temp_entities)); - memset(cl_beams, 0, sizeof(cl_beams)); - memset(cl_dlights, 0, sizeof(cl_dlights)); - memset(cl_effect, 0, sizeof(cl_effect)); + cl_num_entities = 0; + cl_num_static_entities = 0; + cl_num_temp_entities = 0; + cl_num_brushmodel_entities = 0; + + // tweak these if the game runs out + cl_max_entities = MAX_EDICTS; + cl_max_static_entities = 256; + cl_max_temp_entities = 512; + cl_max_effects = 256; + cl_max_beams = 24; + cl_max_dlights = MAX_DLIGHTS; + cl_max_lightstyle = MAX_LIGHTSTYLES; + cl_max_brushmodel_entities = MAX_EDICTS; + + cl_entities = Mem_Alloc(cl_entities_mempool, cl_max_entities * sizeof(entity_t)); + cl_entities_active = Mem_Alloc(cl_entities_mempool, cl_max_entities * sizeof(qbyte)); + cl_static_entities = Mem_Alloc(cl_entities_mempool, cl_max_static_entities * sizeof(entity_t)); + cl_temp_entities = Mem_Alloc(cl_entities_mempool, cl_max_temp_entities * sizeof(entity_t)); + cl_effects = Mem_Alloc(cl_entities_mempool, cl_max_effects * sizeof(cl_effect_t)); + cl_beams = Mem_Alloc(cl_entities_mempool, cl_max_beams * sizeof(beam_t)); + cl_dlights = Mem_Alloc(cl_entities_mempool, cl_max_dlights * sizeof(dlight_t)); + cl_lightstyle = Mem_Alloc(cl_entities_mempool, cl_max_lightstyle * sizeof(lightstyle_t)); + cl_brushmodel_entities = Mem_Alloc(cl_entities_mempool, cl_max_brushmodel_entities * sizeof(entity_render_t *)); + CL_Screen_NewMap(); + CL_Particles_Clear(); + // LordHavoc: have to set up the baseline info for alpha and other stuff - for (i = 0;i < MAX_EDICTS;i++) + for (i = 0;i < cl_max_entities;i++) { ClearStateToDefault(&cl_entities[i].state_baseline); ClearStateToDefault(&cl_entities[i].state_previous); @@ -119,47 +147,6 @@ void CL_ClearState (void) CL_CGVM_Clear(); } -void CL_LerpUpdate(entity_t *e) -{ - entity_persistent_t *p; - entity_render_t *r; - p = &e->persistent; - r = &e->render; - - if (p->modelindex != e->state_current.modelindex) - { - // reset all interpolation information - p->modelindex = e->state_current.modelindex; - p->frame1 = p->frame2 = e->state_current.frame; - p->frame1time = p->frame2time = cl.time; - p->framelerp = 1; - } - else if (p->frame2 != e->state_current.frame) - { - // transition to new frame - p->frame1 = p->frame2; - p->frame1time = p->frame2time; - p->frame2 = e->state_current.frame; - p->frame2time = cl.time; - p->framelerp = 0; - } - else - { - // update transition - p->framelerp = (cl.time - p->frame2time) * 10; - p->framelerp = bound(0, p->framelerp, 1); - } - - r->model = cl.model_precache[e->state_current.modelindex]; - Mod_CheckLoaded(r->model); - r->frame = e->state_current.frame; - r->frame1 = p->frame1; - r->frame2 = p->frame2; - r->framelerp = p->framelerp; - r->frame1time = p->frame1time; - r->frame2time = p->frame2time; -} - /* ===================== CL_Disconnect @@ -227,13 +214,6 @@ Host should be either "local" or a net address to be passed on */ void CL_EstablishConnection (char *host) { - sizebuf_t buf; - byte data[128]; - - buf.maxsize = 128; - buf.cursize = 0; - buf.data = data; - if (cls.state == ca_dedicated) return; @@ -261,31 +241,97 @@ CL_PrintEntities_f */ static void CL_PrintEntities_f (void) { - entity_t *ent; - int i, j; - char name[32]; + entity_t *ent; + int i, j; + char name[32]; - for (i = 0, ent = cl_entities;i < MAX_EDICTS /*cl.num_entities*/;i++, ent++) + for (i = 0, ent = cl_entities;i < cl_num_entities;i++, ent++) { if (!ent->state_current.active) continue; - if (!ent->render.model) - continue; - Con_Printf ("%3i:", i); - if (!ent->render.model) - { - Con_Printf ("EMPTY\n"); - continue; - } - strncpy(name, ent->render.model->name, 25); + if (ent->render.model) + strncpy(name, ent->render.model->name, 25); + else + strcpy(name, "--no model--"); name[25] = 0; for (j = strlen(name);j < 25;j++) name[j] = ' '; - Con_Printf ("%s:%04i (%5i %5i %5i) [%3i %3i %3i] %4.2f %5.3f\n", name, ent->render.frame, (int) ent->render.origin[0], (int) ent->render.origin[1], (int) ent->render.origin[2], (int) ent->render.angles[0] % 360, (int) ent->render.angles[1] % 360, (int) ent->render.angles[2] % 360, ent->render.scale, ent->render.alpha); + Con_Printf ("%3i: %s:%04i (%5i %5i %5i) [%3i %3i %3i] %4.2f %5.3f\n", i, name, ent->render.frame, (int) ent->render.origin[0], (int) ent->render.origin[1], (int) ent->render.origin[2], (int) ent->render.angles[0] % 360, (int) ent->render.angles[1] % 360, (int) ent->render.angles[2] % 360, ent->render.scale, ent->render.alpha); } } +static const vec3_t nomodelmins = {-16, -16, -16}; +static const vec3_t nomodelmaxs = {16, 16, 16}; +void CL_BoundingBoxForEntity(entity_render_t *ent) +{ + if (ent->model) + { + if (ent->angles[0] || ent->angles[2]) + { + // pitch or roll + VectorAdd(ent->origin, ent->model->rotatedmins, ent->mins); + VectorAdd(ent->origin, ent->model->rotatedmaxs, ent->maxs); + } + else if (ent->angles[1]) + { + // yaw + VectorAdd(ent->origin, ent->model->yawmins, ent->mins); + VectorAdd(ent->origin, ent->model->yawmaxs, ent->maxs); + } + else + { + VectorAdd(ent->origin, ent->model->normalmins, ent->mins); + VectorAdd(ent->origin, ent->model->normalmaxs, ent->maxs); + } + } + else + { + VectorAdd(ent->origin, nomodelmins, ent->mins); + VectorAdd(ent->origin, nomodelmaxs, ent->maxs); + } +} + +void CL_LerpUpdate(entity_t *e) +{ + entity_persistent_t *p; + entity_render_t *r; + p = &e->persistent; + r = &e->render; + + if (p->modelindex != e->state_current.modelindex) + { + // reset all interpolation information + p->modelindex = e->state_current.modelindex; + p->frame1 = p->frame2 = e->state_current.frame; + p->frame1time = p->frame2time = cl.time; + p->framelerp = 1; + } + else if (p->frame2 != e->state_current.frame) + { + // transition to new frame + p->frame1 = p->frame2; + p->frame1time = p->frame2time; + p->frame2 = e->state_current.frame; + p->frame2time = cl.time; + p->framelerp = 0; + } + else + { + // update transition + p->framelerp = (cl.time - p->frame2time) * 10; + p->framelerp = bound(0, p->framelerp, 1); + } + + r->model = cl.model_precache[e->state_current.modelindex]; + Mod_CheckLoaded(r->model); + r->frame = e->state_current.frame; + r->frame1 = p->frame1; + r->frame2 = p->frame2; + r->framelerp = p->framelerp; + r->frame1time = p->frame1time; + r->frame2time = p->frame2time; +} /* =============== @@ -297,7 +343,7 @@ should be put at. */ static float CL_LerpPoint (void) { - float f; + float f; // dropped packet, or start of demo if (cl.mtime[1] < cl.mtime[0] - 0.1) @@ -317,10 +363,107 @@ static float CL_LerpPoint (void) return bound(0, f, 1); } +void CL_ClearTempEntities (void) +{ + cl_num_temp_entities = 0; +} + +entity_t *CL_NewTempEntity (void) +{ + entity_t *ent; + + if (r_refdef.numentities >= r_refdef.maxentities) + return NULL; + if (cl_num_temp_entities >= cl_max_temp_entities) + return NULL; + ent = &cl_temp_entities[cl_num_temp_entities++]; + memset (ent, 0, sizeof(*ent)); + r_refdef.entities[r_refdef.numentities++] = &ent->render; + + ent->render.colormap = -1; // no special coloring + ent->render.scale = 1; + ent->render.alpha = 1; + return ent; +} + +void CL_AllocDlight (entity_render_t *ent, vec3_t org, float radius, float red, float green, float blue, float decay, float lifetime) +{ + int i; + dlight_t *dl; + + /* +// first look for an exact key match + if (ent) + { + dl = cl_dlights; + for (i = 0;i < MAX_DLIGHTS;i++, dl++) + if (dl->ent == ent) + goto dlightsetup; + } + */ + +// then look for anything else + dl = cl_dlights; + for (i = 0;i < MAX_DLIGHTS;i++, dl++) + if (!dl->radius) + goto dlightsetup; + + // unable to find one + return; + +dlightsetup: + //Con_Printf("dlight %i : %f %f %f : %f %f %f\n", i, org[0], org[1], org[2], red * radius, green * radius, blue * radius); + memset (dl, 0, sizeof(*dl)); + dl->ent = ent; + VectorCopy(org, dl->origin); + dl->radius = radius; + dl->color[0] = red; + dl->color[1] = green; + dl->color[2] = blue; + dl->decay = decay; + if (lifetime) + dl->die = cl.time + lifetime; + else + dl->die = 0; +} + +void CL_DecayLights (void) +{ + int i; + dlight_t *dl; + float time; + + time = cl.time - cl.oldtime; + + dl = cl_dlights; + for (i=0 ; iradius) + continue; + if (dl->die < cl.time) + { + dl->radius = 0; + continue; + } + + dl->radius -= time*dl->decay; + if (dl->radius < 0) + dl->radius = 0; + } +} + +void CL_RelinkWorld (void) +{ + if (cl_num_entities < 1) + cl_num_entities = 1; + cl_brushmodel_entities[cl_num_brushmodel_entities++] = &cl_entities[0].render; + CL_BoundingBoxForEntity(&cl_entities[0].render); +} + static void CL_RelinkStaticEntities(void) { int i; - for (i = 0;i < cl.num_statics && r_refdef.numentities < MAX_VISEDICTS;i++) + for (i = 0;i < cl_num_static_entities && r_refdef.numentities < r_refdef.maxentities;i++) { Mod_CheckLoaded(cl_static_entities[i].render.model); r_refdef.entities[r_refdef.numentities++] = &cl_static_entities[i].render; @@ -332,12 +475,13 @@ static void CL_RelinkStaticEntities(void) CL_RelinkEntities =============== */ -static void CL_RelinkNetworkEntities() +extern qboolean Nehahrademcompatibility; +static void CL_RelinkNetworkEntities(void) { - entity_t *ent; - int i, glowcolor, effects; - float f, d, bobjrotate, bobjoffset, dlightradius, glowsize, lerp; - vec3_t oldorg, neworg, delta, dlightcolor; + entity_t *ent; + int i, effects, temp; + float d, bobjrotate, bobjoffset, lerp; + vec3_t oldorg, neworg, delta, dlightcolor, v, v2, mins, maxs; bobjrotate = ANGLEMOD(100*cl.time); if (cl_itembobheight.value) @@ -345,122 +489,72 @@ static void CL_RelinkNetworkEntities() else bobjoffset = 0; -// start on the entity after the world - for (i = 1, ent = cl_entities + 1;i < MAX_EDICTS /*cl.num_entities*/;i++, ent++) + // start on the entity after the world + for (i = 1, ent = cl_entities + 1;i < MAX_EDICTS;i++, ent++) { - // if the object wasn't included in the latest packet, remove it + // if the object isn't active in the current network frame, skip it + if (!cl_entities_active[i]) + continue; if (!ent->state_current.active) + { + cl_entities_active[i] = false; continue; + } VectorCopy(ent->persistent.trail_origin, oldorg); if (!ent->state_previous.active) { // only one state available - lerp = 1; - VectorCopy (ent->state_current.origin, oldorg); // skip trails - VectorCopy (ent->state_current.origin, neworg); - VectorCopy (ent->state_current.angles, ent->render.angles); - - /* - // monster interpolation - ent->persistent.steplerptime = 0; - VectorCopy(ent->state_current.origin, ent->persistent.stepoldorigin); - VectorCopy(ent->state_current.angles, ent->persistent.stepoldangles); - VectorCopy(ent->state_current.origin, ent->persistent.steporigin); - VectorCopy(ent->state_current.angles, ent->persistent.stepangles); - */ + VectorCopy (ent->persistent.neworigin, neworg); + VectorCopy (ent->persistent.newangles, ent->render.angles); + VectorCopy (neworg, oldorg); } - /* - else if ((ent->state_current.flags & ent->state_previous.flags) & ENTFLAG_STEP) - { - if (ent->state_current.origin[0] != ent->persistent.steporigin[0] - || ent->state_current.origin[1] != ent->persistent.steporigin[1] - || ent->state_current.origin[2] != ent->persistent.steporigin[2] - || ent->state_current.angles[0] != ent->persistent.stepangles[0] - || ent->state_current.angles[1] != ent->persistent.stepangles[1] - || ent->state_current.angles[2] != ent->persistent.stepangles[2]) - { - // update lerp positions - ent->clientpersistent.steplerptime = sv.time; - VectorCopy(ent->steporigin, ent->stepoldorigin); - VectorCopy(ent->stepangles, ent->stepoldangles); - VectorCopy(ent->v.origin, ent->steporigin); - VectorCopy(ent->v.angles, ent->stepangles); - } - lerp = (cl.time - ent->persistent.steplerptime) * 10.0; - if (lerp < 1) - { - // origin - VectorSubtract(ent->persistent.steporigin, ent->persistent.stepoldorigin, delta); - VectorMA(ent->persistent.stepoldorigin, lerp, delta, neworg); - - // angles - VectorSubtract(ent->persistent.stepangles, ent->persistent.stepoldangles, delta); - // choose shortest rotate (to avoid 'spin around' situations) - if (delta[0] < -180) delta[0] += 360;else if (delta[0] >= 180) delta[0] -= 360; - if (delta[1] < -180) delta[1] += 360;else if (delta[1] >= 180) delta[1] -= 360; - if (delta[2] < -180) delta[2] += 360;else if (delta[2] >= 180) delta[2] -= 360; - VectorMA(ent->stepoldangles, lerp, delta, ent->render.angles); - } - else - { - VectorCopy(ent->persistent.steporigin, neworg); - VectorCopy(ent->persistent.stepangles, ent->render.angles); - } - } - */ else { - /* - // monster interpolation - ent->persistent.steplerptime = 0; - VectorCopy(ent->state_current.origin, ent->persistent.stepoldorigin); - VectorCopy(ent->state_current.angles, ent->persistent.stepoldangles); - VectorCopy(ent->state_current.origin, ent->persistent.steporigin); - VectorCopy(ent->state_current.angles, ent->persistent.stepangles); - */ - // if the delta is large, assume a teleport and don't lerp - VectorSubtract(ent->state_current.origin, ent->state_previous.origin, delta); - // LordHavoc: increased tolerance from 100 to 200, and now to 1000 - if ((sv.active && svs.maxclients == 1 && !(ent->state_current.flags & RENDER_STEP)) || cls.timedemo || DotProduct(delta, delta) > 1000*1000 || cl_nolerp.integer) - lerp = 1; - else + VectorSubtract(ent->persistent.neworigin, ent->persistent.oldorigin, delta); + if (ent->persistent.lerpdeltatime > 0) { - f = ent->state_current.time - ent->state_previous.time; - if (f > 0) - lerp = (cl.time - ent->state_previous.time) / f; + lerp = (cl.time - ent->persistent.lerpstarttime) / ent->persistent.lerpdeltatime; + if (lerp < 1) + { + // interpolate the origin and angles + VectorMA(ent->persistent.oldorigin, lerp, delta, neworg); + VectorSubtract(ent->persistent.newangles, ent->persistent.oldangles, delta); + if (delta[0] < -180) delta[0] += 360;else if (delta[0] >= 180) delta[0] -= 360; + if (delta[1] < -180) delta[1] += 360;else if (delta[1] >= 180) delta[1] -= 360; + if (delta[2] < -180) delta[2] += 360;else if (delta[2] >= 180) delta[2] -= 360; + VectorMA(ent->persistent.oldangles, lerp, delta, ent->render.angles); + } else - lerp = 1; - } - if (lerp >= 1) - { - // no interpolation - VectorCopy (ent->state_current.origin, neworg); - VectorCopy (ent->state_current.angles, ent->render.angles); + { + // no interpolation + VectorCopy (ent->persistent.neworigin, neworg); + VectorCopy (ent->persistent.newangles, ent->render.angles); + } } else { - // interpolate the origin and angles - VectorMA(ent->state_previous.origin, lerp, delta, neworg); - VectorSubtract(ent->state_current.angles, ent->state_previous.angles, delta); - if (delta[0] < -180) delta[0] += 360;else if (delta[0] >= 180) delta[0] -= 360; - if (delta[1] < -180) delta[1] += 360;else if (delta[1] >= 180) delta[1] -= 360; - if (delta[2] < -180) delta[2] += 360;else if (delta[2] >= 180) delta[2] -= 360; - VectorMA(ent->state_previous.angles, lerp, delta, ent->render.angles); + // no interpolation + VectorCopy (ent->persistent.neworigin, neworg); + VectorCopy (ent->persistent.newangles, ent->render.angles); } } VectorCopy (neworg, ent->persistent.trail_origin); // persistent.modelindex will be updated by CL_LerpUpdate - if (ent->state_current.modelindex != ent->persistent.modelindex) + if (ent->state_current.modelindex != ent->persistent.modelindex || !ent->state_previous.active) VectorCopy(neworg, oldorg); VectorCopy (neworg, ent->render.origin); ent->render.flags = ent->state_current.flags; + if (i == cl.viewentity) + ent->render.flags |= RENDER_EXTERIORMODEL; ent->render.effects = effects = ent->state_current.effects; - if (cl.scores == NULL || !ent->state_current.colormap) + if (ent->state_current.flags & RENDER_COLORMAPPED) + ent->render.colormap = ent->state_current.colormap; + else if (cl.scores == NULL || !ent->state_current.colormap) ent->render.colormap = -1; // no special coloring else ent->render.colormap = cl.scores[ent->state_current.colormap - 1].colors; // color it @@ -472,7 +566,6 @@ static void CL_RelinkNetworkEntities() CL_LerpUpdate(ent); // handle effects now... - dlightradius = 0; dlightcolor[0] = 0; dlightcolor[1] = 0; dlightcolor[2] = 0; @@ -481,20 +574,21 @@ static void CL_RelinkNetworkEntities() if (effects) { if (effects & EF_BRIGHTFIELD) - CL_EntityParticles (ent); - if (effects & EF_MUZZLEFLASH) { - vec3_t v, v2; - - AngleVectors (ent->render.angles, v, NULL, NULL); - - v2[0] = v[0] * 18 + neworg[0]; - v2[1] = v[1] * 18 + neworg[1]; - v2[2] = v[2] * 18 + neworg[2] + 16; - TraceLine(neworg, v2, v, NULL, 0, true); - - CL_AllocDlight (NULL, v, 100, 1, 1, 1, 0, 0); + if (gamemode == GAME_NEXIUZ) + { + dlightcolor[0] += 100.0f; + dlightcolor[1] += 200.0f; + dlightcolor[2] += 400.0f; + // don't do trail if we have no previous location + if (ent->state_previous.active) + CL_RocketTrail (oldorg, neworg, 8, ent); + } + else + CL_EntityParticles (ent); } + if (effects & EF_MUZZLEFLASH) + ent->persistent.muzzleflash = 100.0f; if (effects & EF_DIMLIGHT) { dlightcolor[0] += 200.0f; @@ -524,23 +618,12 @@ static void CL_RelinkNetworkEntities() { if (ent->render.model) { - vec3_t mins, maxs; - int temp; - if (ent->render.angles[0] || ent->render.angles[2]) - { - VectorAdd(neworg, ent->render.model->rotatedmins, mins); - VectorAdd(neworg, ent->render.model->rotatedmaxs, maxs); - } - else if (ent->render.angles[1]) - { - VectorAdd(neworg, ent->render.model->yawmins, mins); - VectorAdd(neworg, ent->render.model->yawmaxs, maxs); - } - else - { - VectorAdd(neworg, ent->render.model->normalmins, mins); - VectorAdd(neworg, ent->render.model->normalmaxs, maxs); - } + mins[0] = neworg[0] - 16.0f; + mins[1] = neworg[1] - 16.0f; + mins[2] = neworg[2] - 16.0f; + maxs[0] = neworg[0] + 16.0f; + maxs[1] = neworg[1] + 16.0f; + maxs[2] = neworg[2] + 16.0f; // how many flames to make temp = (int) (cl.time * 300) - (int) (cl.oldtime * 300); CL_FlameCube(mins, maxs, temp); @@ -550,6 +633,38 @@ static void CL_RelinkNetworkEntities() dlightcolor[1] += d * 0.7f; dlightcolor[2] += d * 0.3f; } + if (effects & EF_STARDUST) + { + if (ent->render.model) + { + mins[0] = neworg[0] - 16.0f; + mins[1] = neworg[1] - 16.0f; + mins[2] = neworg[2] - 16.0f; + maxs[0] = neworg[0] + 16.0f; + maxs[1] = neworg[1] + 16.0f; + maxs[2] = neworg[2] + 16.0f; + // how many particles to make + temp = (int) (cl.time * 200) - (int) (cl.oldtime * 200); + CL_Stardust(mins, maxs, temp); + } + d = 100; + dlightcolor[0] += d * 1.0f; + dlightcolor[1] += d * 0.7f; + dlightcolor[2] += d * 0.3f; + } + } + + if (ent->persistent.muzzleflash > 0) + { + AngleVectors (ent->render.angles, v, NULL, NULL); + + v2[0] = v[0] * 18 + neworg[0]; + v2[1] = v[1] * 18 + neworg[1]; + v2[2] = v[2] * 18 + neworg[2] + 16; + CL_TraceLine(neworg, v2, v, NULL, 0, true, NULL); + + CL_AllocDlight (NULL, v, ent->persistent.muzzleflash, 1, 1, 1, 0, 0); + ent->persistent.muzzleflash -= cl.frametime * 1000; } // LordHavoc: if the model has no flags, don't check each @@ -568,105 +683,91 @@ static void CL_RelinkNetworkEntities() else if (ent->render.model->flags & EF_ZOMGIB) CL_RocketTrail (oldorg, neworg, 4, ent); else if (ent->render.model->flags & EF_TRACER) + { CL_RocketTrail (oldorg, neworg, 3, ent); + dlightcolor[0] += 0x10; + dlightcolor[1] += 0x40; + dlightcolor[2] += 0x10; + } else if (ent->render.model->flags & EF_TRACER2) + { CL_RocketTrail (oldorg, neworg, 5, ent); + dlightcolor[0] += 0x50; + dlightcolor[1] += 0x30; + dlightcolor[2] += 0x10; + } else if (ent->render.model->flags & EF_ROCKET) { CL_RocketTrail (oldorg, ent->render.origin, 0, ent); - // LordHavoc: changed from 200, 160, 80 to 250, 200, 100 - dlightcolor[0] += 250.0f; - dlightcolor[1] += 200.0f; - dlightcolor[2] += 100.0f; + dlightcolor[0] += 200.0f; + dlightcolor[1] += 160.0f; + dlightcolor[2] += 80.0f; } else if (ent->render.model->flags & EF_GRENADE) { - if (ent->render.alpha == -1) // LordHavoc: Nehahra dem compatibility + if (ent->render.alpha == -1) // LordHavoc: Nehahra dem compatibility (cigar smoke) CL_RocketTrail (oldorg, neworg, 7, ent); else CL_RocketTrail (oldorg, neworg, 1, ent); } else if (ent->render.model->flags & EF_TRACER3) + { CL_RocketTrail (oldorg, neworg, 6, ent); + dlightcolor[0] += 0x50; + dlightcolor[1] += 0x20; + dlightcolor[2] += 0x40; + } } } // LordHavoc: customizable glow - glowsize = ent->state_current.glowsize * 4.0f; // FIXME: interpolate? - glowcolor = ent->state_current.glowcolor; - if (glowsize) + if (ent->state_current.glowsize) { - byte *tempcolor = (byte *)&d_8to24table[glowcolor]; - dlightcolor[0] += glowsize * tempcolor[0] * (1.0f / 255.0f); - dlightcolor[1] += glowsize * tempcolor[1] * (1.0f / 255.0f); - dlightcolor[2] += glowsize * tempcolor[2] * (1.0f / 255.0f); + // * 4 for the expansion from 0-255 to 0-1023 range, + // / 255 to scale down byte colors + VectorMA(dlightcolor, ent->state_current.glowsize * (4.0f / 255.0f), (qbyte *)&palette_complete[ent->state_current.glowcolor], dlightcolor); } // LordHavoc: customizable trail if (ent->render.flags & RENDER_GLOWTRAIL) - CL_RocketTrail2 (oldorg, neworg, glowcolor, ent); + CL_RocketTrail2 (oldorg, neworg, ent->state_current.glowcolor, ent); if (dlightcolor[0] || dlightcolor[1] || dlightcolor[2]) { - vec3_t vec; - dlightradius = VectorLength(dlightcolor); - d = 1.0f / dlightradius; - VectorCopy(neworg, vec); + VectorCopy(neworg, v); // hack to make glowing player light shine on their gun - if (i == cl.viewentity && !chase_active.integer) - vec[2] += 30; - CL_AllocDlight (/*&ent->render*/ NULL, vec, dlightradius, dlightcolor[0] * d, dlightcolor[1] * d, dlightcolor[2] * d, 0, 0); + if (i == cl.viewentity/* && !chase_active.integer*/) + v[2] += 30; + CL_AllocDlight (&ent->render, v, 1, dlightcolor[0], dlightcolor[1], dlightcolor[2], 0, 0); } - if (chase_active.integer) - { - if (ent->render.flags & RENDER_VIEWMODEL) - continue; - } - else - { - if (i == cl.viewentity || (ent->render.flags & RENDER_EXTERIORMODEL)) - continue; - } + if (chase_active.integer && (ent->render.flags & RENDER_VIEWMODEL)) + continue; - if (ent->render.model == NULL) + // don't show entities with no modelindex (note: this still shows + // entities which have a modelindex that resolved to a NULL model) + if (!ent->state_current.modelindex) continue; if (effects & EF_NODRAW) continue; - if (r_refdef.numentities < MAX_VISEDICTS) - r_refdef.entities[r_refdef.numentities++] = &ent->render; - } -} - -void CL_LerpPlayer(float frac) -{ - int i; - float d; - - if (cl.entitydatabase.numframes) - { - cl.viewentorigin[0] = cl.viewentoriginold[0] + frac * (cl.viewentoriginnew[0] - cl.viewentoriginold[0]); - cl.viewentorigin[1] = cl.viewentoriginold[1] + frac * (cl.viewentoriginnew[1] - cl.viewentoriginold[1]); - cl.viewentorigin[2] = cl.viewentoriginold[2] + frac * (cl.viewentoriginnew[2] - cl.viewentoriginold[2]); - } - else - VectorCopy (cl_entities[cl.viewentity].render.origin, cl.viewentorigin); - cl.viewzoom = cl.viewzoomold + frac * (cl.viewzoomnew - cl.viewzoomold); - - for (i = 0;i < 3;i++) - cl.velocity[i] = cl.mvelocity[1][i] + frac * (cl.mvelocity[0][i] - cl.mvelocity[1][i]); + CL_BoundingBoxForEntity(&ent->render); + if (ent->render.model && ent->render.model->name[0] == '*' && ent->render.model->type == mod_brush) + cl_brushmodel_entities[cl_num_brushmodel_entities++] = &ent->render; + + // note: the cl.viewentity and intermission check is to hide player + // shadow during intermission and during the Nehahra movie and + // Nehahra cinematics + if (!(ent->state_current.effects & EF_NOSHADOW) + && !(ent->state_current.effects & EF_ADDITIVE) + && (ent->state_current.alpha == 255) + && !(ent->render.flags & RENDER_VIEWMODEL) + && (i != cl.viewentity || (!cl.intermission && !Nehahrademcompatibility))) + ent->render.flags |= RENDER_SHADOW; + + if (r_refdef.numentities < r_refdef.maxentities) + r_refdef.entities[r_refdef.numentities++] = &ent->render; - if (cls.demoplayback) - { - // interpolate the angles - for (i = 0;i < 3;i++) - { - d = cl.mviewangles[0][i] - cl.mviewangles[1][i]; - if (d > 180) - d -= 360; - else if (d < -180) - d += 360; - cl.viewangles[i] = cl.mviewangles[1][i] + frac*d; - } + if (cl_num_entities < i + 1) + cl_num_entities = i + 1; } } @@ -676,7 +777,7 @@ void CL_Effect(vec3_t org, int modelindex, int startframe, int framecount, float cl_effect_t *e; if (!modelindex) // sanity check return; - for (i = 0, e = cl_effect;i < MAX_EFFECTS;i++, e++) + for (i = 0, e = cl_effects;i < cl_max_effects;i++, e++) { if (e->active) continue; @@ -695,14 +796,14 @@ void CL_Effect(vec3_t org, int modelindex, int startframe, int framecount, float } } -static void CL_RelinkEffects() +static void CL_RelinkEffects(void) { int i, intframe; cl_effect_t *e; - entity_t *vis; + entity_t *ent; float frame; - for (i = 0, e = cl_effect;i < MAX_EFFECTS;i++, e++) + for (i = 0, e = cl_effects;i < cl_max_effects;i++, e++) { if (e->active) { @@ -722,43 +823,357 @@ static void CL_RelinkEffects() e->frame2time = cl.time; } - if ((vis = CL_NewTempEntity())) + // if we're drawing effects, get a new temp entity + // (NewTempEntity adds it to the render entities list for us) + if (r_draweffects.integer && (ent = CL_NewTempEntity())) { // interpolation stuff - vis->render.frame1 = intframe; - vis->render.frame2 = intframe + 1; - if (vis->render.frame2 >= e->endframe) - vis->render.frame2 = -1; // disappear - vis->render.framelerp = frame - intframe; - vis->render.frame1time = e->frame1time; - vis->render.frame2time = e->frame2time; + ent->render.frame1 = intframe; + ent->render.frame2 = intframe + 1; + if (ent->render.frame2 >= e->endframe) + ent->render.frame2 = -1; // disappear + ent->render.framelerp = frame - intframe; + ent->render.frame1time = e->frame1time; + ent->render.frame2time = e->frame2time; // normal stuff - VectorCopy(e->origin, vis->render.origin); - vis->render.model = cl.model_precache[e->modelindex]; - vis->render.frame = vis->render.frame2; - vis->render.colormap = -1; // no special coloring - vis->render.scale = 1; - vis->render.alpha = 1; + VectorCopy(e->origin, ent->render.origin); + ent->render.model = cl.model_precache[e->modelindex]; + ent->render.frame = ent->render.frame2; + ent->render.colormap = -1; // no special coloring + ent->render.scale = 1; + ent->render.alpha = 1; + + CL_BoundingBoxForEntity(&ent->render); } } } } +void CL_RelinkBeams (void) +{ + int i; + beam_t *b; + vec3_t dist, org; + float d; + entity_t *ent; + float yaw, pitch; + float forward; + + for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++) + { + if (!b->model || b->endtime < cl.time) + continue; + + // if coming from the player, update the start position + //if (b->entity == cl.viewentity) + // VectorCopy (cl_entities[cl.viewentity].render.origin, b->start); + if (b->entity && cl_entities[b->entity].state_current.active) + { + VectorCopy (cl_entities[b->entity].render.origin, b->start); + b->start[2] += 16; + } + + if (cl_beampolygons.integer) + continue; + + // calculate pitch and yaw + VectorSubtract (b->end, b->start, dist); + + if (dist[1] == 0 && dist[0] == 0) + { + yaw = 0; + if (dist[2] > 0) + pitch = 90; + else + pitch = 270; + } + else + { + yaw = (int) (atan2(dist[1], dist[0]) * 180 / M_PI); + if (yaw < 0) + yaw += 360; + + forward = sqrt (dist[0]*dist[0] + dist[1]*dist[1]); + pitch = (int) (atan2(dist[2], forward) * 180 / M_PI); + if (pitch < 0) + pitch += 360; + } + + // add new entities for the lightning + VectorCopy (b->start, org); + d = VectorNormalizeLength(dist); + while (d > 0) + { + ent = CL_NewTempEntity (); + if (!ent) + return; + VectorCopy (org, ent->render.origin); + ent->render.model = b->model; + ent->render.effects = EF_FULLBRIGHT; + ent->render.angles[0] = pitch; + ent->render.angles[1] = yaw; + ent->render.angles[2] = rand()%360; + CL_BoundingBoxForEntity(&ent->render); + VectorMA(org, 30, dist, org); + d -= 30; + } + } +} + +cvar_t r_lightningbeam_thickness = {CVAR_SAVE, "r_lightningbeam_thickness", "4"}; +cvar_t r_lightningbeam_scroll = {CVAR_SAVE, "r_lightningbeam_scroll", "5"}; +cvar_t r_lightningbeam_repeatdistance = {CVAR_SAVE, "r_lightningbeam_repeatdistance", "1024"}; +cvar_t r_lightningbeam_color_red = {CVAR_SAVE, "r_lightningbeam_color_red", "1"}; +cvar_t r_lightningbeam_color_green = {CVAR_SAVE, "r_lightningbeam_color_green", "1"}; +cvar_t r_lightningbeam_color_blue = {CVAR_SAVE, "r_lightningbeam_color_blue", "1"}; + +rtexture_t *r_lightningbeamtexture; +rtexturepool_t *r_lightningbeamtexturepool; + +int r_lightningbeamelements[18] = {0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11}; + +void r_lightningbeams_start(void) +{ + float r, g, b, intensity, fx, width, center; + int x, y; + qbyte *data, *noise1, *noise2; + data = Mem_Alloc(tempmempool, 32 * 512 * 4); + noise1 = Mem_Alloc(tempmempool, 512 * 512); + noise2 = Mem_Alloc(tempmempool, 512 * 512); + fractalnoise(noise1, 512, 8); + fractalnoise(noise2, 512, 16); + + for (y = 0;y < 512;y++) + { + width = noise1[y * 512] * (1.0f / 256.0f) * 3.0f + 3.0f; + center = (noise1[y * 512 + 64] / 256.0f) * (32.0f - (width + 1.0f) * 2.0f) + (width + 1.0f); + for (x = 0;x < 32;x++, fx++) + { + fx = (x - center) / width; + intensity = (1.0f - fx * fx) * (noise2[y*512+x] * (1.0f / 256.0f) * 0.33f + 0.66f); + intensity = bound(0, intensity, 1); + r = intensity * 2.0f - 1.0f; + g = intensity * 3.0f - 1.0f; + b = intensity * 3.0f; + data[(y * 32 + x) * 4 + 0] = (qbyte)(bound(0, r, 1) * 255.0f); + data[(y * 32 + x) * 4 + 1] = (qbyte)(bound(0, g, 1) * 255.0f); + data[(y * 32 + x) * 4 + 2] = (qbyte)(bound(0, b, 1) * 255.0f); + data[(y * 32 + x) * 4 + 3] = (qbyte)255; + } + } + + r_lightningbeamtexturepool = R_AllocTexturePool(); + r_lightningbeamtexture = R_LoadTexture2D(r_lightningbeamtexturepool, "lightningbeam", 32, 512, data, TEXTYPE_RGBA, TEXF_PRECACHE, NULL); + Mem_Free(noise1); + Mem_Free(noise2); + Mem_Free(data); +} + +void r_lightningbeams_shutdown(void) +{ + r_lightningbeamtexture = NULL; + R_FreeTexturePool(&r_lightningbeamtexturepool); +} + +void r_lightningbeams_newmap(void) +{ +} + +void R_LightningBeams_Init(void) +{ + Cvar_RegisterVariable(&r_lightningbeam_thickness); + Cvar_RegisterVariable(&r_lightningbeam_scroll); + Cvar_RegisterVariable(&r_lightningbeam_repeatdistance); + Cvar_RegisterVariable(&r_lightningbeam_color_red); + Cvar_RegisterVariable(&r_lightningbeam_color_green); + Cvar_RegisterVariable(&r_lightningbeam_color_blue); + R_RegisterModule("R_LightningBeams", r_lightningbeams_start, r_lightningbeams_shutdown, r_lightningbeams_newmap); +} + +void R_CalcLightningBeamPolygonVertices(float *v, float *tc, const float *start, const float *end, const float *offset, float t1, float t2) +{ + // near right corner + VectorAdd (start, offset, (v + 0));tc[ 0] = 0;tc[ 1] = t1; + // near left corner + VectorSubtract(start, offset, (v + 4));tc[ 4] = 1;tc[ 5] = t1; + // far left corner + VectorSubtract(end , offset, (v + 8));tc[ 8] = 1;tc[ 9] = t2; + // far right corner + VectorAdd (end , offset, (v + 12));tc[12] = 0;tc[13] = t2; +} + +void R_FogLightningBeamColors(const float *v, float *c, int numverts, float r, float g, float b, float a) +{ + int i; + vec3_t fogvec; + float ifog; + for (i = 0;i < numverts;i++, v += 4, c += 4) + { + VectorSubtract(v, r_origin, fogvec); + ifog = 1 - exp(fogdensity/DotProduct(fogvec,fogvec)); + c[0] = r * ifog; + c[1] = g * ifog; + c[2] = b * ifog; + c[3] = a; + } +} + +float beamrepeatscale; + +void R_DrawLightningBeamCallback(const void *calldata1, int calldata2) +{ + const beam_t *b = calldata1; + rmeshstate_t m; + vec3_t beamdir, right, up, offset; + float length, t1, t2; + memset(&m, 0, sizeof(m)); + m.blendfunc1 = GL_SRC_ALPHA; + m.blendfunc2 = GL_ONE; + m.tex[0] = R_GetTexture(r_lightningbeamtexture); + R_Mesh_State(&m); + R_Mesh_Matrix(&r_identitymatrix); + + // calculate beam direction (beamdir) vector and beam length + // get difference vector + VectorSubtract(b->end, b->start, beamdir); + // find length of difference vector + length = sqrt(DotProduct(beamdir, beamdir)); + // calculate scale to make beamdir a unit vector (normalized) + t1 = 1.0f / length; + // scale beamdir so it is now normalized + VectorScale(beamdir, t1, beamdir); + + // calculate up vector such that it points toward viewer, and rotates around the beamdir + // get direction from start of beam to viewer + VectorSubtract(r_origin, b->start, up); + // remove the portion of the vector that moves along the beam + // (this leaves only a vector pointing directly away from the beam) + t1 = -DotProduct(up, beamdir); + VectorMA(up, t1, beamdir, up); + // now we have a vector pointing away from the beam, now we need to normalize it + VectorNormalizeFast(up); + // generate right vector from forward and up, the result is already normalized + // (CrossProduct returns a vector of multiplied length of the two inputs) + CrossProduct(beamdir, up, right); + + // calculate T coordinate scrolling (start and end texcoord along the beam) + t1 = cl.time * -r_lightningbeam_scroll.value; + t1 = t1 - (int) t1; + t2 = t1 + beamrepeatscale * length; + + // the beam is 3 polygons in this configuration: + // 3 2 + // * * + // 1****** + // * * + // * * + // they are showing different portions of the beam texture, creating an + // illusion of a beam that appears to curl around in 3D space + // (and realize that the whole polygon assembly orients itself to face + // the viewer) + + // polygon 1, verts 0-3 + VectorScale(right, r_lightningbeam_thickness.value, offset); + R_CalcLightningBeamPolygonVertices(varray_vertex, varray_texcoord[0], b->start, b->end, offset, t1, t2); + + // polygon 2, verts 4-7 + VectorAdd(right, up, offset); + VectorScale(offset, r_lightningbeam_thickness.value * 0.70710681f, offset); + R_CalcLightningBeamPolygonVertices(varray_vertex + 16, varray_texcoord[0] + 16, b->start, b->end, offset, t1 + 0.33, t2 + 0.33); + + // polygon 3, verts 8-11 + VectorSubtract(right, up, offset); + VectorScale(offset, r_lightningbeam_thickness.value * 0.70710681f, offset); + R_CalcLightningBeamPolygonVertices(varray_vertex + 32, varray_texcoord[0] + 32, b->start, b->end, offset, t1 + 0.66, t2 + 0.66); + + if (fogenabled) + { + // per vertex colors if fog is used + GL_UseColorArray(); + R_FogLightningBeamColors(varray_vertex, varray_color, 12, r_lightningbeam_color_red.value, r_lightningbeam_color_green.value, r_lightningbeam_color_blue.value, 1); + } + else + { + // solid color if fog is not used + GL_Color(r_lightningbeam_color_red.value, r_lightningbeam_color_green.value, r_lightningbeam_color_blue.value, 1); + } + + // draw the 3 polygons as one batch of 6 triangles using the 12 vertices + R_Mesh_Draw(12, 6, r_lightningbeamelements); +} + +void R_DrawLightningBeams (void) +{ + int i; + beam_t *b; + vec3_t org; + + if (!cl_beampolygons.integer) + return; + + beamrepeatscale = 1.0f / r_lightningbeam_repeatdistance.value; + for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++) + { + if (b->model && b->endtime >= cl.time) + { + VectorAdd(b->start, b->end, org); + VectorScale(org, 0.5f, org); + R_MeshQueue_AddTransparent(org, R_DrawLightningBeamCallback, b, 0); + } + } +} + + +void CL_LerpPlayer(float frac) +{ + int i; + float d; + + if (cl.entitydatabase.numframes && cl.viewentity == cl.playerentity) + { + cl.viewentorigin[0] = cl.viewentoriginold[0] + frac * (cl.viewentoriginnew[0] - cl.viewentoriginold[0]); + cl.viewentorigin[1] = cl.viewentoriginold[1] + frac * (cl.viewentoriginnew[1] - cl.viewentoriginold[1]); + cl.viewentorigin[2] = cl.viewentoriginold[2] + frac * (cl.viewentoriginnew[2] - cl.viewentoriginold[2]); + } + else + VectorCopy (cl_entities[cl.viewentity].render.origin, cl.viewentorigin); + + cl.viewzoom = cl.viewzoomold + frac * (cl.viewzoomnew - cl.viewzoomold); + + for (i = 0;i < 3;i++) + cl.velocity[i] = cl.mvelocity[1][i] + frac * (cl.mvelocity[0][i] - cl.mvelocity[1][i]); + + if (cls.demoplayback) + { + // interpolate the angles + for (i = 0;i < 3;i++) + { + d = cl.mviewangles[0][i] - cl.mviewangles[1][i]; + if (d > 180) + d -= 360; + else if (d < -180) + d += 360; + cl.viewangles[i] = cl.mviewangles[1][i] + frac * d; + } + } +} + void CL_RelinkEntities (void) { float frac; // fraction from previous network update to current - frac = CL_LerpPoint (); + frac = CL_LerpPoint(); - CL_DecayLights (); + CL_ClearTempEntities(); + CL_DecayLights(); + CL_RelinkWorld(); CL_RelinkStaticEntities(); CL_RelinkNetworkEntities(); - TraceLine_ScanForBModels(); CL_RelinkEffects(); + CL_RelinkBeams(); CL_MoveParticles(); - CL_UpdateTEnts(); CL_LerpPlayer(frac); } @@ -800,7 +1215,10 @@ int CL_ReadFromServer (void) Con_Printf ("\n"); r_refdef.numentities = 0; - if (cls.state == ca_connected && cl.worldmodel) + cl_num_entities = 0; + cl_num_brushmodel_entities = 0; + + if (cls.state == ca_connected && cls.signon == SIGNONS) { CL_RelinkEntities (); @@ -831,13 +1249,18 @@ void CL_SendCmd (void) // get basic movement from keyboard CL_BaseMove (&cmd); + IN_PreMove(); // OS independent code + // allow mice or other external controllers to add to the move IN_Move (&cmd); + IN_PostMove(); // OS independent code + // send the unreliable message CL_SendMove (&cmd); } - else +#ifndef NOROUTINGFIX + else if (cls.signon == 0 && !cls.demoplayback) { // LordHavoc: fix for NAT routing of netquake: // bounce back a clc_nop message to the newly allocated server port, @@ -845,11 +1268,24 @@ void CL_SendCmd (void) // the server waits for this before sending anything if (realtime > cl.sendnoptime) { - Con_DPrintf("sending clc_nop to get server's attention\n"); cl.sendnoptime = realtime + 3; - MSG_WriteByte(&cls.message, clc_nop); + Con_DPrintf("sending clc_nop to get server's attention\n"); + { + sizebuf_t buf; + qbyte data[128]; + buf.maxsize = 128; + buf.cursize = 0; + buf.data = data; + MSG_WriteByte(&buf, clc_nop); + if (NET_SendUnreliableMessage (cls.netcon, &buf) == -1) + { + Con_Printf ("CL_SendCmd: lost server connection\n"); + CL_Disconnect (); + } + } } } +#endif if (cls.demoplayback) { @@ -864,6 +1300,8 @@ void CL_SendCmd (void) if (!NET_CanSendMessage (cls.netcon)) { Con_DPrintf ("CL_WriteToServer: can't send\n"); + if (developer.integer) + SZ_HexDumpToConsole(&cls.message); return; } @@ -942,10 +1380,16 @@ CL_Init void CL_Init (void) { cl_scores_mempool = Mem_AllocPool("client player info"); - + cl_entities_mempool = Mem_AllocPool("client entities"); cl_refdef_mempool = Mem_AllocPool("refdef"); + memset(&r_refdef, 0, sizeof(r_refdef)); - r_refdef.entities = Mem_Alloc(cl_refdef_mempool, sizeof(entity_render_t *) * MAX_VISEDICTS); + // max entities sent to renderer per frame + r_refdef.maxentities = MAX_EDICTS + 256 + 512; + r_refdef.entities = Mem_Alloc(cl_refdef_mempool, sizeof(entity_render_t *) * r_refdef.maxentities); + // 256k drawqueue buffer + r_refdef.maxdrawqueuesize = 256 * 1024; + r_refdef.drawqueue = Mem_Alloc(cl_refdef_mempool, r_refdef.maxdrawqueuesize); SZ_Alloc (&cls.message, 1024, "cls.message"); @@ -983,7 +1427,6 @@ void CL_Init (void) Cvar_RegisterVariable (&cl_itembobheight); Cmd_AddCommand ("entities", CL_PrintEntities_f); - Cmd_AddCommand ("bitprofile", CL_BitProfile_f); Cmd_AddCommand ("disconnect", CL_Disconnect_f); Cmd_AddCommand ("record", CL_Record_f); Cmd_AddCommand ("stop", CL_Stop_f); @@ -997,10 +1440,18 @@ void CL_Init (void) if (gamemode == GAME_NEHAHRA) Cmd_AddCommand ("pmodel", CL_PModel_f); - Cvar_RegisterVariable(&cl_draweffects); + Cvar_RegisterVariable(&r_draweffects); + Cvar_RegisterVariable(&cl_explosions); + Cvar_RegisterVariable(&cl_stainmaps); + Cvar_RegisterVariable(&cl_beampolygons); + + R_LightningBeams_Init(); CL_Parse_Init(); CL_Particles_Init(); CL_Screen_Init(); CL_CGVM_Init(); + + CL_Video_Init(); } +