X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=cl_main.c;h=77467bfbce3285e5a0d9651cb5ea99360ed29398;hp=f70aeb8a1ab2df3ec39467192c8659afe8d6b60d;hb=28b6442c3d8b337e36a8b402c55b47696fb9085a;hpb=4a43205a0993d496822f3460158a41fd4f96c800 diff --git a/cl_main.c b/cl_main.c index f70aeb8a..77467bfb 100644 --- a/cl_main.c +++ b/cl_main.c @@ -27,73 +27,73 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "r_shadow.h" #include "libcurl.h" #include "snd_main.h" +#include "cdaudio.h" // we need to declare some mouse variables here, because the menu system // references them even when on a unix system. -cvar_t csqc_progname = {0, "csqc_progname","csprogs.dat","name of csprogs.dat file to load"}; -cvar_t csqc_progcrc = {CVAR_READONLY, "csqc_progcrc","-1","CRC of csprogs.dat file to load (-1 is none), only used during level changes and then reset to -1"}; -cvar_t csqc_progsize = {CVAR_READONLY, "csqc_progsize","-1","file size of csprogs.dat file to load (-1 is none), only used during level changes and then reset to -1"}; -cvar_t csqc_usedemoprogs = {0, "csqc_usedemoprogs","1","use csprogs stored in demos"}; +cvar_t csqc_progname = {CVAR_CLIENT | CVAR_SERVER, "csqc_progname","csprogs.dat","name of csprogs.dat file to load"}; +cvar_t csqc_progcrc = {CVAR_CLIENT | CVAR_READONLY, "csqc_progcrc","-1","CRC of csprogs.dat file to load (-1 is none), only used during level changes and then reset to -1"}; +cvar_t csqc_progsize = {CVAR_CLIENT | CVAR_READONLY, "csqc_progsize","-1","file size of csprogs.dat file to load (-1 is none), only used during level changes and then reset to -1"}; +cvar_t csqc_usedemoprogs = {CVAR_CLIENT, "csqc_usedemoprogs","1","use csprogs stored in demos"}; +cvar_t csqc_polygons_defaultmaterial_nocullface = {CVAR_CLIENT, "csqc_polygons_defaultmaterial_nocullface", "0", "use 'cull none' behavior in the default shader for rendering R_PolygonBegin - warning: enabling this is not consistent with FTEQW behavior on this feature"}; -cvar_t cl_shownet = {0, "cl_shownet","0","1 = print packet size, 2 = print packet message list"}; -cvar_t cl_nolerp = {0, "cl_nolerp", "0","network update smoothing"}; -cvar_t cl_lerpexcess = {0, "cl_lerpexcess", "0","maximum allowed lerp excess (hides, not fixes, some packet loss)"}; -cvar_t cl_lerpanim_maxdelta_server = {0, "cl_lerpanim_maxdelta_server", "0.1","maximum frame delta for smoothing between server-controlled animation frames (when 0, one network frame)"}; -cvar_t cl_lerpanim_maxdelta_framegroups = {0, "cl_lerpanim_maxdelta_framegroups", "0.1","maximum frame delta for smoothing between framegroups (when 0, one network frame)"}; +cvar_t cl_shownet = {CVAR_CLIENT, "cl_shownet","0","1 = print packet size, 2 = print packet message list"}; +cvar_t cl_nolerp = {CVAR_CLIENT, "cl_nolerp", "0","network update smoothing"}; +cvar_t cl_lerpexcess = {CVAR_CLIENT, "cl_lerpexcess", "0","maximum allowed lerp excess (hides, not fixes, some packet loss)"}; +cvar_t cl_lerpanim_maxdelta_server = {CVAR_CLIENT, "cl_lerpanim_maxdelta_server", "0.1","maximum frame delta for smoothing between server-controlled animation frames (when 0, one network frame)"}; +cvar_t cl_lerpanim_maxdelta_framegroups = {CVAR_CLIENT, "cl_lerpanim_maxdelta_framegroups", "0.1","maximum frame delta for smoothing between framegroups (when 0, one network frame)"}; -cvar_t cl_itembobheight = {0, "cl_itembobheight", "0","how much items bob up and down (try 8)"}; -cvar_t cl_itembobspeed = {0, "cl_itembobspeed", "0.5","how frequently items bob up and down"}; +cvar_t cl_itembobheight = {CVAR_CLIENT, "cl_itembobheight", "0","how much items bob up and down (try 8)"}; +cvar_t cl_itembobspeed = {CVAR_CLIENT, "cl_itembobspeed", "0.5","how frequently items bob up and down"}; -cvar_t lookspring = {CVAR_SAVE, "lookspring","0","returns pitch to level with the floor when no longer holding a pitch key"}; -cvar_t lookstrafe = {CVAR_SAVE, "lookstrafe","0","move instead of turning"}; -cvar_t sensitivity = {CVAR_SAVE, "sensitivity","3","mouse speed multiplier"}; +cvar_t lookspring = {CVAR_CLIENT | CVAR_SAVE, "lookspring","0","returns pitch to level with the floor when no longer holding a pitch key"}; +cvar_t lookstrafe = {CVAR_CLIENT | CVAR_SAVE, "lookstrafe","0","move instead of turning"}; +cvar_t sensitivity = {CVAR_CLIENT | CVAR_SAVE, "sensitivity","3","mouse speed multiplier"}; -cvar_t m_pitch = {CVAR_SAVE, "m_pitch","0.022","mouse pitch speed multiplier"}; -cvar_t m_yaw = {CVAR_SAVE, "m_yaw","0.022","mouse yaw speed multiplier"}; -cvar_t m_forward = {CVAR_SAVE, "m_forward","1","mouse forward speed multiplier"}; -cvar_t m_side = {CVAR_SAVE, "m_side","0.8","mouse side speed multiplier"}; +cvar_t m_pitch = {CVAR_CLIENT | CVAR_SAVE, "m_pitch","0.022","mouse pitch speed multiplier"}; +cvar_t m_yaw = {CVAR_CLIENT | CVAR_SAVE, "m_yaw","0.022","mouse yaw speed multiplier"}; +cvar_t m_forward = {CVAR_CLIENT | CVAR_SAVE, "m_forward","1","mouse forward speed multiplier"}; +cvar_t m_side = {CVAR_CLIENT | CVAR_SAVE, "m_side","0.8","mouse side speed multiplier"}; -cvar_t freelook = {CVAR_SAVE, "freelook", "1","mouse controls pitch instead of forward/back"}; +cvar_t freelook = {CVAR_CLIENT | CVAR_SAVE, "freelook", "1","mouse controls pitch instead of forward/back"}; -cvar_t cl_autodemo = {CVAR_SAVE, "cl_autodemo", "0", "records every game played, using the date/time and map name to name the demo file" }; -cvar_t cl_autodemo_nameformat = {CVAR_SAVE, "cl_autodemo_nameformat", "autodemos/%Y-%m-%d_%H-%M", "The format of the cl_autodemo filename, followed by the map name (the date is encoded using strftime escapes)" }; -cvar_t cl_autodemo_delete = {0, "cl_autodemo_delete", "0", "Delete demos after recording. This is a bitmask, bit 1 gives the default, bit 0 the value for the current demo. Thus, the values are: 0 = disabled; 1 = delete current demo only; 2 = delete all demos except the current demo; 3 = delete all demos from now on" }; +cvar_t cl_autodemo = {CVAR_CLIENT | CVAR_SAVE, "cl_autodemo", "0", "records every game played, using the date/time and map name to name the demo file" }; +cvar_t cl_autodemo_nameformat = {CVAR_CLIENT | CVAR_SAVE, "cl_autodemo_nameformat", "autodemos/%Y-%m-%d_%H-%M", "The format of the cl_autodemo filename, followed by the map name (the date is encoded using strftime escapes)" }; +cvar_t cl_autodemo_delete = {CVAR_CLIENT, "cl_autodemo_delete", "0", "Delete demos after recording. This is a bitmask, bit 1 gives the default, bit 0 the value for the current demo. Thus, the values are: 0 = disabled; 1 = delete current demo only; 2 = delete all demos except the current demo; 3 = delete all demos from now on" }; -cvar_t r_draweffects = {0, "r_draweffects", "1","renders temporary sprite effects"}; +cvar_t r_draweffects = {CVAR_CLIENT, "r_draweffects", "1","renders temporary sprite effects"}; -cvar_t cl_explosions_alpha_start = {CVAR_SAVE, "cl_explosions_alpha_start", "1.5","starting alpha of an explosion shell"}; -cvar_t cl_explosions_alpha_end = {CVAR_SAVE, "cl_explosions_alpha_end", "0","end alpha of an explosion shell (just before it disappears)"}; -cvar_t cl_explosions_size_start = {CVAR_SAVE, "cl_explosions_size_start", "16","starting size of an explosion shell"}; -cvar_t cl_explosions_size_end = {CVAR_SAVE, "cl_explosions_size_end", "128","ending alpha of an explosion shell (just before it disappears)"}; -cvar_t cl_explosions_lifetime = {CVAR_SAVE, "cl_explosions_lifetime", "0.5","how long an explosion shell lasts"}; +cvar_t cl_explosions_alpha_start = {CVAR_CLIENT | CVAR_SAVE, "cl_explosions_alpha_start", "1.5","starting alpha of an explosion shell"}; +cvar_t cl_explosions_alpha_end = {CVAR_CLIENT | CVAR_SAVE, "cl_explosions_alpha_end", "0","end alpha of an explosion shell (just before it disappears)"}; +cvar_t cl_explosions_size_start = {CVAR_CLIENT | CVAR_SAVE, "cl_explosions_size_start", "16","starting size of an explosion shell"}; +cvar_t cl_explosions_size_end = {CVAR_CLIENT | CVAR_SAVE, "cl_explosions_size_end", "128","ending alpha of an explosion shell (just before it disappears)"}; +cvar_t cl_explosions_lifetime = {CVAR_CLIENT | CVAR_SAVE, "cl_explosions_lifetime", "0.5","how long an explosion shell lasts"}; -cvar_t cl_stainmaps = {CVAR_SAVE, "cl_stainmaps", "0","stains lightmaps, much faster than decals but blurred"}; -cvar_t cl_stainmaps_clearonload = {CVAR_SAVE, "cl_stainmaps_clearonload", "1","clear stainmaps on map restart"}; +cvar_t cl_stainmaps = {CVAR_CLIENT | CVAR_SAVE, "cl_stainmaps", "0","stains lightmaps, much faster than decals but blurred"}; +cvar_t cl_stainmaps_clearonload = {CVAR_CLIENT | CVAR_SAVE, "cl_stainmaps_clearonload", "1","clear stainmaps on map restart"}; -cvar_t cl_beams_polygons = {CVAR_SAVE, "cl_beams_polygons", "1","use beam polygons instead of models"}; -cvar_t cl_beams_quakepositionhack = {CVAR_SAVE, "cl_beams_quakepositionhack", "1", "makes your lightning gun appear to fire from your waist (as in Quake and QuakeWorld)"}; -cvar_t cl_beams_instantaimhack = {CVAR_SAVE, "cl_beams_instantaimhack", "0", "makes your lightning gun aiming update instantly"}; -cvar_t cl_beams_lightatend = {CVAR_SAVE, "cl_beams_lightatend", "0", "make a light at the end of the beam"}; +cvar_t cl_beams_polygons = {CVAR_CLIENT | CVAR_SAVE, "cl_beams_polygons", "1","use beam polygons instead of models"}; +cvar_t cl_beams_quakepositionhack = {CVAR_CLIENT | CVAR_SAVE, "cl_beams_quakepositionhack", "1", "makes your lightning gun appear to fire from your waist (as in Quake and QuakeWorld)"}; +cvar_t cl_beams_instantaimhack = {CVAR_CLIENT | CVAR_SAVE, "cl_beams_instantaimhack", "0", "makes your lightning gun aiming update instantly"}; +cvar_t cl_beams_lightatend = {CVAR_CLIENT | CVAR_SAVE, "cl_beams_lightatend", "0", "make a light at the end of the beam"}; -cvar_t cl_deathfade = {CVAR_SAVE, "cl_deathfade", "0", "fade screen to dark red when dead, value represents how fast the fade is (higher is faster)"}; +cvar_t cl_deathfade = {CVAR_CLIENT | CVAR_SAVE, "cl_deathfade", "0", "fade screen to dark red when dead, value represents how fast the fade is (higher is faster)"}; -cvar_t cl_noplayershadow = {CVAR_SAVE, "cl_noplayershadow", "0","hide player shadow"}; +cvar_t cl_noplayershadow = {CVAR_CLIENT | CVAR_SAVE, "cl_noplayershadow", "0","hide player shadow"}; -cvar_t cl_dlights_decayradius = {CVAR_SAVE, "cl_dlights_decayradius", "1", "reduces size of light flashes over time"}; -cvar_t cl_dlights_decaybrightness = {CVAR_SAVE, "cl_dlights_decaybrightness", "1", "reduces brightness of light flashes over time"}; +cvar_t cl_dlights_decayradius = {CVAR_CLIENT | CVAR_SAVE, "cl_dlights_decayradius", "1", "reduces size of light flashes over time"}; +cvar_t cl_dlights_decaybrightness = {CVAR_CLIENT | CVAR_SAVE, "cl_dlights_decaybrightness", "1", "reduces brightness of light flashes over time"}; -cvar_t qport = {0, "qport", "0", "identification key for playing on qw servers (allows you to maintain a connection to a quakeworld server even if your port changes)"}; +cvar_t qport = {CVAR_CLIENT, "qport", "0", "identification key for playing on qw servers (allows you to maintain a connection to a quakeworld server even if your port changes)"}; -cvar_t cl_prydoncursor = {0, "cl_prydoncursor", "0", "enables a mouse pointer which is able to click on entities in the world, useful for point and click mods, see PRYDON_CLIENTCURSOR extension in dpextensions.qc"}; -cvar_t cl_prydoncursor_notrace = {0, "cl_prydoncursor_notrace", "0", "disables traceline used in prydon cursor reporting to the game, saving some cpu time"}; +cvar_t cl_prydoncursor = {CVAR_CLIENT, "cl_prydoncursor", "0", "enables a mouse pointer which is able to click on entities in the world, useful for point and click mods, see PRYDON_CLIENTCURSOR extension in dpextensions.qc"}; +cvar_t cl_prydoncursor_notrace = {CVAR_CLIENT, "cl_prydoncursor_notrace", "0", "disables traceline used in prydon cursor reporting to the game, saving some cpu time"}; -cvar_t cl_deathnoviewmodel = {0, "cl_deathnoviewmodel", "1", "hides gun model when dead"}; +cvar_t cl_deathnoviewmodel = {CVAR_CLIENT, "cl_deathnoviewmodel", "1", "hides gun model when dead"}; -cvar_t cl_locs_enable = {CVAR_SAVE, "locs_enable", "1", "enables replacement of certain % codes in chat messages: %l (location), %d (last death location), %h (health), %a (armor), %x (rockets), %c (cells), %r (rocket launcher status), %p (powerup status), %w (weapon status), %t (current time in level)"}; -cvar_t cl_locs_show = {0, "locs_show", "0", "shows defined locations for editing purposes"}; - -extern cvar_t r_equalize_entities_fullbright; +cvar_t cl_locs_enable = {CVAR_CLIENT | CVAR_SAVE, "locs_enable", "1", "enables replacement of certain % codes in chat messages: %l (location), %d (last death location), %h (health), %a (armor), %x (rockets), %c (cells), %r (rocket launcher status), %p (powerup status), %w (weapon status), %t (current time in level)"}; +cvar_t cl_locs_show = {CVAR_CLIENT, "locs_show", "0", "shows defined locations for editing purposes"}; client_static_t cls; client_state_t cl; @@ -143,7 +143,6 @@ void CL_ClearState(void) cl.max_lightstyle = MAX_LIGHTSTYLES; cl.max_brushmodel_entities = MAX_EDICTS; cl.max_particles = MAX_PARTICLES_INITIAL; // grows dynamically - cl.max_decals = MAX_DECALS_INITIAL; // grows dynamically cl.max_showlmps = 0; cl.num_dlights = 0; @@ -160,10 +159,9 @@ void CL_ClearState(void) cl.lightstyle = (lightstyle_t *)Mem_Alloc(cls.levelmempool, cl.max_lightstyle * sizeof(lightstyle_t)); cl.brushmodel_entities = (int *)Mem_Alloc(cls.levelmempool, cl.max_brushmodel_entities * sizeof(int)); cl.particles = (particle_t *) Mem_Alloc(cls.levelmempool, cl.max_particles * sizeof(particle_t)); - cl.decals = (decal_t *) Mem_Alloc(cls.levelmempool, cl.max_decals * sizeof(decal_t)); cl.showlmps = NULL; - // LordHavoc: have to set up the baseline info for alpha and other stuff + // LadyHavoc: have to set up the baseline info for alpha and other stuff for (i = 0;i < cl.max_entities;i++) { cl.entities[i].state_baseline = defaultstate; @@ -211,6 +209,9 @@ void CL_ClearState(void) CL_Screen_NewMap(); } +extern cvar_t topcolor; +extern cvar_t bottomcolor; + void CL_SetInfo(const char *key, const char *value, qboolean send, qboolean allowstarkey, qboolean allowmodel, qboolean quiet) { int i; @@ -257,11 +258,13 @@ void CL_SetInfo(const char *key, const char *value, qboolean send, qboolean allo } else if (!strcasecmp(key, "topcolor")) { - // don't send anything, the combined color code will be updated manually + MSG_WriteByte(&cls.netcon->message, clc_stringcmd); + MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "color %i %i", atoi(value), bottomcolor.integer)); } else if (!strcasecmp(key, "bottomcolor")) { - // don't send anything, the combined color code will be updated manually + MSG_WriteByte(&cls.netcon->message, clc_stringcmd); + MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "color %i %i", topcolor.integer, atoi(value))); } else if (!strcasecmp(key, "rate")) { @@ -325,6 +328,8 @@ void CL_ExpandCSQCRenderEntities(int num) } } +extern cvar_t rcon_secure; + /* ===================== CL_Disconnect @@ -370,7 +375,7 @@ void CL_Disconnect(void) sizebuf_t buf; unsigned char bufdata[8]; if (cls.demorecording) - CL_Stop_f(); + CL_Stop_f(&cmd_client); // send disconnect message 3 times to improve chances of server // receiving it (but it still fails sometimes) @@ -393,19 +398,99 @@ void CL_Disconnect(void) NetConn_SendUnreliableMessage(cls.netcon, &buf, cls.protocol, 10000, 0, false); NetConn_Close(cls.netcon); cls.netcon = NULL; + Con_Printf("Disconnected\n"); } cls.state = ca_disconnected; cl.islocalgame = false; cls.demoplayback = cls.timedemo = false; cls.signon = 0; + + // If we're dropped mid-connection attempt, it won't clear otherwise. + SCR_ClearLoadingScreen(false); +} + +/* +================== +CL_Reconnect_f + +This command causes the client to wait for the signon messages again. +This is sent just before a server changes levels +================== +*/ +void CL_Reconnect_f(cmd_state_t *cmd) +{ + char temp[128]; + // if not connected, reconnect to the most recent server + if (!cls.netcon) + { + // if we have connected to a server recently, the userinfo + // will still contain its IP address, so get the address... + InfoString_GetValue(cls.userinfo, "*ip", temp, sizeof(temp)); + if (temp[0]) + CL_EstablishConnection(temp, -1); + else + Con_Printf("Reconnect to what server? (you have not connected to a server yet)\n"); + return; + } + // if connected, do something based on protocol + if (cls.protocol == PROTOCOL_QUAKEWORLD) + { + // quakeworld can just re-login + if (cls.qw_downloadmemory) // don't change when downloading + return; + + S_StopAllSounds(); + + if (cls.state == ca_connected) + { + Con_Printf("Server is changing level...\n"); + MSG_WriteChar(&cls.netcon->message, qw_clc_stringcmd); + MSG_WriteString(&cls.netcon->message, "new"); + } + } + else + { + // netquake uses reconnect on level changes (silly) + if (Cmd_Argc(cmd) != 1) + { + Con_Print("reconnect : wait for signon messages again\n"); + return; + } + if (!cls.signon) + { + Con_Print("reconnect: no signon, ignoring reconnect\n"); + return; + } + cls.signon = 0; // need new connection messages + } +} + +/* +===================== +CL_Connect_f + +User command to connect to server +===================== +*/ +static void CL_Connect_f(cmd_state_t *cmd) +{ + if (Cmd_Argc(cmd) < 2) + { + Con_Print("connect [ ...]: connect to a multiplayer game\n"); + return; + } + // clear the rcon password, to prevent vulnerability by stuffcmd-ing a connect command + if(rcon_secure.integer <= 0) + Cvar_SetQuick(&rcon_password, ""); + CL_EstablishConnection(Cmd_Argv(cmd, 1), 2); } -void CL_Disconnect_f(void) +void CL_Disconnect_f(cmd_state_t *cmd) { CL_Disconnect (); if (sv.active) - Host_ShutdownServer (); + SV_Shutdown (); } @@ -431,14 +516,9 @@ void CL_EstablishConnection(const char *host, int firstarg) #ifdef CONFIG_MENU M_Update_Return_Reason(""); #endif - cls.demonum = -1; - // stop demo loop in case this fails - if (cls.demoplayback) - CL_StopPlayback(); - - // if downloads are running, cancel their finishing action - Curl_Clear_forthismap(); + // Disconnect from the current server, or stop a running demo. + CL_Disconnect(); // make sure the client ports are open before attempting to connect NetConn_UpdateSockets(); @@ -454,8 +534,8 @@ void CL_EstablishConnection(const char *host, int firstarg) { int i; *cls.connect_userinfo = 0; - for(i = firstarg; i+2 <= Cmd_Argc(); i += 2) - InfoString_SetValue(cls.connect_userinfo, sizeof(cls.connect_userinfo), Cmd_Argv(i), Cmd_Argv(i+1)); + for(i = firstarg; i+2 <= Cmd_Argc(&cmd_client); i += 2) + InfoString_SetValue(cls.connect_userinfo, sizeof(cls.connect_userinfo), Cmd_Argv(&cmd_client, i), Cmd_Argv(&cmd_client, i+1)); } else if(firstarg < -1) { @@ -482,7 +562,7 @@ void CL_EstablishConnection(const char *host, int firstarg) CL_PrintEntities_f ============== */ -static void CL_PrintEntities_f(void) +static void CL_PrintEntities_f(cmd_state_t *cmd) { entity_t *ent; int i; @@ -509,7 +589,7 @@ CL_ModelIndexList_f List information on all models in the client modelindex =============== */ -static void CL_ModelIndexList_f(void) +static void CL_ModelIndexList_f(cmd_state_t *cmd) { int i; dp_model_t *model; @@ -537,7 +617,7 @@ CL_SoundIndexList_f List all sounds in the client soundindex =============== */ -static void CL_SoundIndexList_f(void) +static void CL_SoundIndexList_f(cmd_state_t *cmd) { int i = 1; @@ -623,7 +703,7 @@ static float CL_LerpPoint(void) if (cl_nettimesyncboundmode.integer == 1) cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]); - // LordHavoc: lerp in listen games as the server is being capped below the client (usually) + // LadyHavoc: lerp in listen games as the server is being capped below the client (usually) if (cl.mtime[0] <= cl.mtime[1]) { cl.time = cl.mtime[0]; @@ -705,7 +785,7 @@ void CL_Effect(vec3_t org, int modelindex, int startframe, int framecount, float } } -void CL_AllocLightFlash(entity_render_t *ent, matrix4x4_t *matrix, float radius, float red, float green, float blue, float decay, float lifetime, int cubemapnum, int style, int shadowenable, vec_t corona, vec_t coronasizescale, vec_t ambientscale, vec_t diffusescale, vec_t specularscale, int flags) +void CL_AllocLightFlash(entity_render_t *ent, matrix4x4_t *matrix, float radius, float red, float green, float blue, float decay, float lifetime, char *cubemapname, int style, int shadowenable, vec_t corona, vec_t coronasizescale, vec_t ambientscale, vec_t diffusescale, vec_t specularscale, int flags) { int i; dlight_t *dl; @@ -742,10 +822,9 @@ void CL_AllocLightFlash(entity_render_t *ent, matrix4x4_t *matrix, float radius, dl->die = cl.time + lifetime; else dl->die = 0; - if (cubemapnum > 0) - dpsnprintf(dl->cubemapname, sizeof(dl->cubemapname), "cubemaps/%i", cubemapnum); - else - dl->cubemapname[0] = 0; + dl->cubemapname[0] = 0; + if (cubemapname && cubemapname[0]) + strlcpy(dl->cubemapname, cubemapname, sizeof(dl->cubemapname)); dl->style = style; dl->shadow = shadowenable; dl->corona = corona; @@ -1166,8 +1245,6 @@ static void CL_UpdateNetworkEntity(entity_t *e, int recursionlimit, qboolean int { if (!(e->render.effects & EF_FULLBRIGHT)) e->render.flags |= RENDER_LIGHT; - else if(r_equalize_entities_fullbright.integer) - e->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE; } // hide player shadow during intermission or nehahra movie if (!(e->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) @@ -1213,7 +1290,7 @@ static void CL_UpdateNetworkEntityTrail(entity_t *e) // handle particle trails and such effects now that we know where this // entity is in the world... trailtype = EFFECT_NONE; - // LordHavoc: if the entity has no effects, don't check each + // LadyHavoc: if the entity has no effects, don't check each if (e->render.effects & (EF_BRIGHTFIELD | EF_FLAME | EF_STARDUST)) { if (e->render.effects & EF_BRIGHTFIELD) @@ -1236,7 +1313,7 @@ static void CL_UpdateNetworkEntityTrail(entity_t *e) // muzzleflash fades over time if (e->persistent.muzzleflash > 0) e->persistent.muzzleflash -= bound(0, cl.time - cl.oldtime, 0.1) * 20; - // LordHavoc: if the entity has no effects, don't check each + // LadyHavoc: if the entity has no effects, don't check each if (e->render.effects && !(e->render.flags & RENDER_VIEWMODEL)) { if (e->render.effects & EF_GIB) @@ -1251,7 +1328,7 @@ static void CL_UpdateNetworkEntityTrail(entity_t *e) trailtype = EFFECT_TR_ROCKET; else if (e->render.effects & EF_GRENADE) { - // LordHavoc: e->render.alpha == -1 is for Nehahra dem compatibility (cigar smoke) + // LadyHavoc: e->render.alpha == -1 is for Nehahra dem compatibility (cigar smoke) trailtype = e->render.alpha == -1 ? EFFECT_TR_NEHAHRASMOKE : EFFECT_TR_GRENADE; } else if (e->render.effects & EF_TRACER3) @@ -1440,7 +1517,7 @@ static void CL_LinkNetworkEntity(entity_t *e) dlightcolor[0] = 0; dlightcolor[1] = 0; dlightcolor[2] = 0; - // LordHavoc: if the entity has no effects, don't check each + // LadyHavoc: if the entity has no effects, don't check each if (e->render.effects & (EF_BRIGHTFIELD | EF_DIMLIGHT | EF_BRIGHTLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST)) { if (e->render.effects & EF_BRIGHTFIELD) @@ -1462,7 +1539,7 @@ static void CL_LinkNetworkEntity(entity_t *e) dlightcolor[1] += 3.00f; dlightcolor[2] += 3.00f; } - // LordHavoc: more effects + // LadyHavoc: more effects if (e->render.effects & EF_RED) // red { dlightradius = max(dlightradius, 200); @@ -1498,7 +1575,7 @@ static void CL_LinkNetworkEntity(entity_t *e) R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &tempmatrix, color, -1, NULL, true, 0, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++; } - // LordHavoc: if the model has no flags, don't check each + // LadyHavoc: if the model has no flags, don't check each if (e->render.model && e->render.effects && !(e->render.flags & RENDER_VIEWMODEL)) { if (e->render.effects & EF_GIB) @@ -1513,13 +1590,13 @@ static void CL_LinkNetworkEntity(entity_t *e) trailtype = EFFECT_TR_ROCKET; else if (e->render.effects & EF_GRENADE) { - // LordHavoc: e->render.alpha == -1 is for Nehahra dem compatibility (cigar smoke) + // LadyHavoc: e->render.alpha == -1 is for Nehahra dem compatibility (cigar smoke) trailtype = e->render.alpha == -1 ? EFFECT_TR_NEHAHRASMOKE : EFFECT_TR_GRENADE; } else if (e->render.effects & EF_TRACER3) trailtype = EFFECT_TR_VORESPIKE; } - // LordHavoc: customizable glow + // LadyHavoc: customizable glow if (e->state_current.glowsize) { // * 4 for the expansion from 0-255 to 0-1023 range, @@ -1607,8 +1684,6 @@ static void CL_RelinkStaticEntities(void) { if (!(e->render.effects & EF_FULLBRIGHT)) e->render.flags |= RENDER_LIGHT; - else if(r_equalize_entities_fullbright.integer) - e->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE; } // hide player shadow during intermission or nehahra movie if (!(e->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (e->render.alpha >= 1)) @@ -1718,7 +1793,7 @@ void CL_Beam_CalculatePositions(const beam_t *b, vec3_t start, vec3_t end) { if (cl_beams_quakepositionhack.integer && !chase_active.integer) { - // LordHavoc: this is a stupid hack from Quake that makes your + // LadyHavoc: this is a stupid hack from Quake that makes your // lightning appear to come from your waist and cover less of your // view // in Quake this hack was applied to all players (causing the @@ -1730,7 +1805,7 @@ void CL_Beam_CalculatePositions(const beam_t *b, vec3_t start, vec3_t end) { vec3_t dir, localend; vec_t len; - // LordHavoc: this updates the beam direction to match your + // LadyHavoc: this updates the beam direction to match your // viewangles VectorSubtract(end, start, dir); len = VectorLength(dir); @@ -1882,6 +1957,8 @@ void CSQC_RelinkAllEntities (int drawmask) { // link stuff CL_RelinkWorld(); + // the scene mesh is added first for easier debugging (consistent spot in render entities list) + CL_MeshEntities_Scene_AddRenderEntity(); CL_RelinkStaticEntities(); CL_RelinkBeams(); CL_RelinkEffects(); @@ -1898,8 +1975,6 @@ void CSQC_RelinkAllEntities (int drawmask) // update view blend V_CalcViewBlend(); - - CL_MeshEntities_AddToScene(); } /* @@ -1950,7 +2025,12 @@ void CL_UpdateWorld(void) // when csqc is loaded, it will call this in CSQC_UpdateView if (!cl.csqc_loaded) + { + // clear the CL_Mesh_Scene() used for some engine effects + CL_MeshEntities_Scene_Clear(); + // add engine entities and effects CSQC_RelinkAllEntities(ENTMASK_ENGINE | ENTMASK_ENGINEVIEWMODELS); + } // decals, particles, and explosions will be updated during rneder } @@ -1958,47 +2038,37 @@ void CL_UpdateWorld(void) r_refdef.scene.time = cl.time; } -// LordHavoc: pausedemo command -static void CL_PauseDemo_f (void) -{ - cls.demopaused = !cls.demopaused; - if (cls.demopaused) - Con_Print("Demo paused\n"); - else - Con_Print("Demo unpaused\n"); -} - /* ====================== CL_Fog_f ====================== */ -static void CL_Fog_f (void) +static void CL_Fog_f(cmd_state_t *cmd) { - if (Cmd_Argc () == 1) + if (Cmd_Argc (cmd) == 1) { Con_Printf("\"fog\" is \"%f %f %f %f %f %f %f %f %f\"\n", r_refdef.fog_density, r_refdef.fog_red, r_refdef.fog_green, r_refdef.fog_blue, r_refdef.fog_alpha, r_refdef.fog_start, r_refdef.fog_end, r_refdef.fog_height, r_refdef.fog_fadedepth); return; } FOG_clear(); // so missing values get good defaults - if(Cmd_Argc() > 1) - r_refdef.fog_density = atof(Cmd_Argv(1)); - if(Cmd_Argc() > 2) - r_refdef.fog_red = atof(Cmd_Argv(2)); - if(Cmd_Argc() > 3) - r_refdef.fog_green = atof(Cmd_Argv(3)); - if(Cmd_Argc() > 4) - r_refdef.fog_blue = atof(Cmd_Argv(4)); - if(Cmd_Argc() > 5) - r_refdef.fog_alpha = atof(Cmd_Argv(5)); - if(Cmd_Argc() > 6) - r_refdef.fog_start = atof(Cmd_Argv(6)); - if(Cmd_Argc() > 7) - r_refdef.fog_end = atof(Cmd_Argv(7)); - if(Cmd_Argc() > 8) - r_refdef.fog_height = atof(Cmd_Argv(8)); - if(Cmd_Argc() > 9) - r_refdef.fog_fadedepth = atof(Cmd_Argv(9)); + if(Cmd_Argc(cmd) > 1) + r_refdef.fog_density = atof(Cmd_Argv(cmd, 1)); + if(Cmd_Argc(cmd) > 2) + r_refdef.fog_red = atof(Cmd_Argv(cmd, 2)); + if(Cmd_Argc(cmd) > 3) + r_refdef.fog_green = atof(Cmd_Argv(cmd, 3)); + if(Cmd_Argc(cmd) > 4) + r_refdef.fog_blue = atof(Cmd_Argv(cmd, 4)); + if(Cmd_Argc(cmd) > 5) + r_refdef.fog_alpha = atof(Cmd_Argv(cmd, 5)); + if(Cmd_Argc(cmd) > 6) + r_refdef.fog_start = atof(Cmd_Argv(cmd, 6)); + if(Cmd_Argc(cmd) > 7) + r_refdef.fog_end = atof(Cmd_Argv(cmd, 7)); + if(Cmd_Argc(cmd) > 8) + r_refdef.fog_height = atof(Cmd_Argv(cmd, 8)); + if(Cmd_Argc(cmd) > 9) + r_refdef.fog_fadedepth = atof(Cmd_Argv(cmd, 9)); } /* @@ -2006,24 +2076,24 @@ static void CL_Fog_f (void) CL_FogHeightTexture_f ====================== */ -static void CL_Fog_HeightTexture_f (void) +static void CL_Fog_HeightTexture_f(cmd_state_t *cmd) { - if (Cmd_Argc () < 11) + if (Cmd_Argc (cmd) < 11) { Con_Printf("\"fog_heighttexture\" is \"%f %f %f %f %f %f %f %f %f %s\"\n", r_refdef.fog_density, r_refdef.fog_red, r_refdef.fog_green, r_refdef.fog_blue, r_refdef.fog_alpha, r_refdef.fog_start, r_refdef.fog_end, r_refdef.fog_height, r_refdef.fog_fadedepth, r_refdef.fog_height_texturename); return; } FOG_clear(); // so missing values get good defaults - r_refdef.fog_density = atof(Cmd_Argv(1)); - r_refdef.fog_red = atof(Cmd_Argv(2)); - r_refdef.fog_green = atof(Cmd_Argv(3)); - r_refdef.fog_blue = atof(Cmd_Argv(4)); - r_refdef.fog_alpha = atof(Cmd_Argv(5)); - r_refdef.fog_start = atof(Cmd_Argv(6)); - r_refdef.fog_end = atof(Cmd_Argv(7)); - r_refdef.fog_height = atof(Cmd_Argv(8)); - r_refdef.fog_fadedepth = atof(Cmd_Argv(9)); - strlcpy(r_refdef.fog_height_texturename, Cmd_Argv(10), sizeof(r_refdef.fog_height_texturename)); + r_refdef.fog_density = atof(Cmd_Argv(cmd, 1)); + r_refdef.fog_red = atof(Cmd_Argv(cmd, 2)); + r_refdef.fog_green = atof(Cmd_Argv(cmd, 3)); + r_refdef.fog_blue = atof(Cmd_Argv(cmd, 4)); + r_refdef.fog_alpha = atof(Cmd_Argv(cmd, 5)); + r_refdef.fog_start = atof(Cmd_Argv(cmd, 6)); + r_refdef.fog_end = atof(Cmd_Argv(cmd, 7)); + r_refdef.fog_height = atof(Cmd_Argv(cmd, 8)); + r_refdef.fog_fadedepth = atof(Cmd_Argv(cmd, 9)); + strlcpy(r_refdef.fog_height_texturename, Cmd_Argv(cmd, 10), sizeof(r_refdef.fog_height_texturename)); } @@ -2034,7 +2104,7 @@ CL_TimeRefresh_f For program optimization ==================== */ -static void CL_TimeRefresh_f (void) +static void CL_TimeRefresh_f(cmd_state_t *cmd) { int i; double timestart, timedelta; @@ -2053,7 +2123,7 @@ static void CL_TimeRefresh_f (void) Con_Printf("%f seconds (%f fps)\n", timedelta, 128/timedelta); } -static void CL_AreaStats_f(void) +static void CL_AreaStats_f(cmd_state_t *cmd) { World_PrintAreaStats(&cl.world, "client"); } @@ -2128,29 +2198,29 @@ static void CL_Locs_AddNode(vec3_t mins, vec3_t maxs, const char *name) *pointer = node; } -static void CL_Locs_Add_f(void) +static void CL_Locs_Add_f(cmd_state_t *cmd) { vec3_t mins, maxs; - if (Cmd_Argc() != 5 && Cmd_Argc() != 8) + if (Cmd_Argc(cmd) != 5 && Cmd_Argc(cmd) != 8) { - Con_Printf("usage: %s x y z[ x y z] name\n", Cmd_Argv(0)); + Con_Printf("usage: %s x y z[ x y z] name\n", Cmd_Argv(cmd, 0)); return; } - mins[0] = atof(Cmd_Argv(1)); - mins[1] = atof(Cmd_Argv(2)); - mins[2] = atof(Cmd_Argv(3)); - if (Cmd_Argc() == 8) + mins[0] = atof(Cmd_Argv(cmd, 1)); + mins[1] = atof(Cmd_Argv(cmd, 2)); + mins[2] = atof(Cmd_Argv(cmd, 3)); + if (Cmd_Argc(cmd) == 8) { - maxs[0] = atof(Cmd_Argv(4)); - maxs[1] = atof(Cmd_Argv(5)); - maxs[2] = atof(Cmd_Argv(6)); - CL_Locs_AddNode(mins, maxs, Cmd_Argv(7)); + maxs[0] = atof(Cmd_Argv(cmd, 4)); + maxs[1] = atof(Cmd_Argv(cmd, 5)); + maxs[2] = atof(Cmd_Argv(cmd, 6)); + CL_Locs_AddNode(mins, maxs, Cmd_Argv(cmd, 7)); } else - CL_Locs_AddNode(mins, mins, Cmd_Argv(4)); + CL_Locs_AddNode(mins, mins, Cmd_Argv(cmd, 4)); } -static void CL_Locs_RemoveNearest_f(void) +static void CL_Locs_RemoveNearest_f(cmd_state_t *cmd) { cl_locnode_t *loc; loc = CL_Locs_FindNearest(r_refdef.view.origin); @@ -2160,13 +2230,13 @@ static void CL_Locs_RemoveNearest_f(void) Con_Printf("no loc point or box found for your location\n"); } -static void CL_Locs_Clear_f(void) +static void CL_Locs_Clear_f(cmd_state_t *cmd) { while (cl.locnodes) CL_Locs_FreeNode(cl.locnodes); } -static void CL_Locs_Save_f(void) +static void CL_Locs_Save_f(cmd_state_t *cmd) { cl_locnode_t *loc; qfile_t *outfile; @@ -2198,7 +2268,7 @@ static void CL_Locs_Save_f(void) if (VectorCompare(loc->mins, loc->maxs)) break; if (loc) - Con_Printf("Warning: writing loc file containing a mixture of qizmo-style points and proquake-style boxes may not work in qizmo or proquake!\n"); + Con_Warnf("Warning: writing loc file containing a mixture of qizmo-style points and proquake-style boxes may not work in qizmo or proquake!\n"); } for (loc = cl.locnodes;loc;loc = loc->next) { @@ -2239,7 +2309,7 @@ static void CL_Locs_Save_f(void) FS_Close(outfile); } -void CL_Locs_Reload_f(void) +void CL_Locs_Reload_f(cmd_state_t *cmd) { int i, linenumber, limit, len; const char *s; @@ -2255,14 +2325,14 @@ void CL_Locs_Reload_f(void) return; } - CL_Locs_Clear_f(); + CL_Locs_Clear_f(cmd); - // try maps/something.loc first (LordHavoc: where I think they should be) + // try maps/something.loc first (LadyHavoc: where I think they should be) dpsnprintf(locfilename, sizeof(locfilename), "%s.loc", cl.worldnamenoextension); filedata = (char *)FS_LoadFile(locfilename, cls.levelmempool, false, &filesize); if (!filedata) { - // try proquake name as well (LordHavoc: I hate path mangling) + // try proquake name as well (LadyHavoc: I hate path mangling) dpsnprintf(locfilename, sizeof(locfilename), "locs/%s.loc", cl.worldbasename); filedata = (char *)FS_LoadFile(locfilename, cls.levelmempool, false, &filesize); if (!filedata) @@ -2379,13 +2449,11 @@ entity_t cl_meshentities[NUM_MESHENTITIES]; dp_model_t cl_meshentitymodels[NUM_MESHENTITIES]; const char *cl_meshentitynames[NUM_MESHENTITIES] = { - "MESH_DEBUG", - "MESH_CSQC_POLYGONS", - "MESH_PARTICLES", + "MESH_SCENE", "MESH_UI", }; -void CL_MeshEntities_Restart(void) +static void CL_MeshEntities_Restart(void) { int i; entity_t *ent; @@ -2396,7 +2464,7 @@ void CL_MeshEntities_Restart(void) } } -void CL_MeshEntities_Init(void) +static void CL_MeshEntities_Init(void) { int i; entity_t *ent; @@ -2405,6 +2473,7 @@ void CL_MeshEntities_Init(void) ent = cl_meshentities + i; ent->state_current.active = true; ent->render.model = cl_meshentitymodels + i; + Mod_Mesh_Create(ent->render.model, cl_meshentitynames[i]); ent->render.alpha = 1; ent->render.flags = RENDER_SHADOW | RENDER_LIGHT; ent->render.framegroupblend[0].lerp = 1; @@ -2414,40 +2483,45 @@ void CL_MeshEntities_Init(void) VectorSet(ent->render.custommodellight_ambient, 1, 1, 1); VectorSet(ent->render.custommodellight_diffuse, 0, 0, 0); VectorSet(ent->render.custommodellight_lightdir, 0, 0, 1); + VectorSet(ent->render.render_fullbright, 1, 1, 1); + VectorSet(ent->render.render_glowmod, 0, 0, 0); + VectorSet(ent->render.render_modellight_ambient, 1, 1, 1); + VectorSet(ent->render.render_modellight_diffuse, 0, 0, 0); + VectorSet(ent->render.render_modellight_specular, 0, 0, 0); + VectorSet(ent->render.render_modellight_lightdir, 0, 0, 1); + VectorSet(ent->render.render_lightmap_ambient, 0, 0, 0); + VectorSet(ent->render.render_lightmap_diffuse, 1, 1, 1); + VectorSet(ent->render.render_lightmap_specular, 1, 1, 1); + VectorSet(ent->render.render_rtlight_diffuse, 1, 1, 1); + VectorSet(ent->render.render_rtlight_specular, 1, 1, 1); + Matrix4x4_CreateIdentity(&ent->render.matrix); CL_UpdateRenderEntity(&ent->render); } + cl_meshentities[MESH_UI].render.flags = RENDER_NOSELFSHADOW; R_RegisterModule("cl_meshentities", CL_MeshEntities_Restart, CL_MeshEntities_Restart, CL_MeshEntities_Restart, CL_MeshEntities_Restart, CL_MeshEntities_Restart); } -void CL_MeshEntities_AddToScene(void) +void CL_MeshEntities_Scene_Clear(void) { - int i; - entity_t *ent; - for (i = 0; i < NUM_MESHENTITIES && r_refdef.scene.numentities < r_refdef.scene.maxentities; i++) - { - ent = cl_meshentities + i; - if (ent->render.model->num_surfaces == 0) - continue; - Mod_Mesh_Finalize(ent->render.model); - VectorCopy(ent->render.model->normalmins, ent->render.mins); - VectorCopy(ent->render.model->normalmaxs, ent->render.maxs); - r_refdef.scene.entities[r_refdef.scene.numentities++] = &ent->render; - } + Mod_Mesh_Reset(CL_Mesh_Scene()); } -void CL_MeshEntities_Reset(void) +void CL_MeshEntities_Scene_AddRenderEntity(void) { - int i; - entity_t *ent; - for (i = 0; i < NUM_MESHENTITIES && r_refdef.scene.numentities < r_refdef.scene.maxentities; i++) - { - ent = cl_meshentities + i; - Mod_Mesh_Reset(ent->render.model); - } + entity_t* ent = &cl_meshentities[MESH_SCENE]; + r_refdef.scene.entities[r_refdef.scene.numentities++] = &ent->render; } -void CL_MeshEntities_Shutdown(void) +void CL_MeshEntities_Scene_FinalizeRenderEntity(void) +{ + entity_t *ent = &cl_meshentities[MESH_SCENE]; + Mod_Mesh_Finalize(ent->render.model); + VectorCopy(ent->render.model->normalmins, ent->render.mins); + VectorCopy(ent->render.model->normalmaxs, ent->render.maxs); +} + +static void CL_MeshEntities_Shutdown(void) { } @@ -2457,9 +2531,6 @@ extern cvar_t r_fullbright_directed_pitch; extern cvar_t r_fullbright_directed_ambient; extern cvar_t r_fullbright_directed_diffuse; extern cvar_t r_fullbright_directed; -extern cvar_t r_equalize_entities_minambient; -extern cvar_t r_equalize_entities_to; -extern cvar_t r_equalize_entities_by; extern cvar_t r_hdr_glowintensity; static void CL_UpdateEntityShading_GetDirectedFullbright(vec3_t ambient, vec3_t diffuse, vec3_t worldspacenormal) @@ -2485,12 +2556,13 @@ static void CL_UpdateEntityShading_GetDirectedFullbright(vec3_t ambient, vec3_t static void CL_UpdateEntityShading_Entity(entity_render_t *ent) { - float shadingorigin[3], f, fa, fd, fdd, a[3], c[3], dir[3]; + float shadingorigin[3], a[3], c[3], dir[3]; int q; for (q = 0; q < 3; q++) a[q] = c[q] = dir[q] = 0; + ent->render_lightgrid = false; ent->render_modellight_forced = false; ent->render_rtlight_disabled = false; @@ -2571,62 +2643,18 @@ static void CL_UpdateEntityShading_Entity(entity_render_t *ent) ent->render_modellight_forced = true; ent->render_rtlight_disabled = true; } + else if (((ent->model && !ent->model->lit) || (ent->model == r_refdef.scene.worldmodel ? mod_q3bsp_lightgrid_world_surfaces.integer : mod_q3bsp_lightgrid_bsp_surfaces.integer)) + && r_refdef.scene.worldmodel && r_refdef.scene.worldmodel->lit && r_refdef.scene.worldmodel->brushq3.lightgridtexture && mod_q3bsp_lightgrid_texture.integer) + { + ent->render_lightgrid = true; + // no need to call R_CompleteLightPoint as we base it on render_lightmap_* + } else if (r_refdef.scene.worldmodel && r_refdef.scene.worldmodel->lit && r_refdef.scene.worldmodel->brush.LightPoint) R_CompleteLightPoint(a, c, dir, shadingorigin, LP_LIGHTMAP, r_refdef.scene.lightmapintensity, r_refdef.scene.ambientintensity); else if (r_fullbright_directed.integer) CL_UpdateEntityShading_GetDirectedFullbright(a, c, dir); else R_CompleteLightPoint(a, c, dir, shadingorigin, LP_LIGHTMAP, r_refdef.scene.lightmapintensity, r_refdef.scene.ambientintensity); - - if (ent->flags & RENDER_EQUALIZE) - { - // first fix up ambient lighting... - if (r_equalize_entities_minambient.value > 0) - { - fd = 0.299f * ent->render_modellight_diffuse[0] + 0.587f * ent->render_modellight_diffuse[1] + 0.114f * ent->render_modellight_diffuse[2]; - if (fd > 0) - { - fa = (0.299f * ent->render_modellight_ambient[0] + 0.587f * ent->render_modellight_ambient[1] + 0.114f * ent->render_modellight_ambient[2]); - if (fa < r_equalize_entities_minambient.value * fd) - { - // solve: - // fa'/fd' = minambient - // fa'+0.25*fd' = fa+0.25*fd - // ... - // fa' = fd' * minambient - // fd'*(0.25+minambient) = fa+0.25*fd - // ... - // fd' = (fa+0.25*fd) * 1 / (0.25+minambient) - // fa' = (fa+0.25*fd) * minambient / (0.25+minambient) - // ... - fdd = (fa + 0.25f * fd) / (0.25f + r_equalize_entities_minambient.value); - f = fdd / fd; // f>0 because all this is additive; f<1 because fdd 0 && r_equalize_entities_by.value != 0) - { - fa = 0.299f * a[0] + 0.587f * a[1] + 0.114f * a[2]; - fd = 0.299f * c[0] + 0.587f * c[1] + 0.114f * c[2]; - f = fa + 0.25 * fd; - if (f > 0) - { - // adjust brightness and saturation to target - float l2 = r_equalize_entities_by.value, l1 = 1 - l2; - for (q = 0; q < 3; q++) - { - a[q] = l1 * a[q] + l2 * (fa / f); - c[q] = l1 * c[q] + l2 * (fd / f); - } - } - } - } } for (q = 0; q < 3; q++) @@ -2689,114 +2717,134 @@ CL_Init */ void CL_Init (void) { + if (cls.state == ca_dedicated) + { + Cmd_AddCommand(CMD_SERVER, "disconnect", CL_Disconnect_f, "disconnect from server (or disconnect all clients if running a server)"); + } + else + { + Con_DPrintf("Initializing client\n"); - cls.levelmempool = Mem_AllocPool("client (per-level memory)", 0, NULL); - cls.permanentmempool = Mem_AllocPool("client (long term memory)", 0, NULL); - - memset(&r_refdef, 0, sizeof(r_refdef)); - // max entities sent to renderer per frame - r_refdef.scene.maxentities = MAX_EDICTS + 256 + 512; - r_refdef.scene.entities = (entity_render_t **)Mem_Alloc(cls.permanentmempool, sizeof(entity_render_t *) * r_refdef.scene.maxentities); - - // max temp entities - r_refdef.scene.maxtempentities = MAX_TEMPENTITIES; - r_refdef.scene.tempentities = (entity_render_t *)Mem_Alloc(cls.permanentmempool, sizeof(entity_render_t) * r_refdef.scene.maxtempentities); - - CL_InitInput (); - -// -// register our commands -// - Cvar_RegisterVariable (&cl_upspeed); - Cvar_RegisterVariable (&cl_forwardspeed); - Cvar_RegisterVariable (&cl_backspeed); - Cvar_RegisterVariable (&cl_sidespeed); - Cvar_RegisterVariable (&cl_movespeedkey); - Cvar_RegisterVariable (&cl_yawspeed); - Cvar_RegisterVariable (&cl_pitchspeed); - Cvar_RegisterVariable (&cl_anglespeedkey); - Cvar_RegisterVariable (&cl_shownet); - Cvar_RegisterVariable (&cl_nolerp); - Cvar_RegisterVariable (&cl_lerpexcess); - Cvar_RegisterVariable (&cl_lerpanim_maxdelta_server); - Cvar_RegisterVariable (&cl_lerpanim_maxdelta_framegroups); - Cvar_RegisterVariable (&cl_deathfade); - Cvar_RegisterVariable (&lookspring); - Cvar_RegisterVariable (&lookstrafe); - Cvar_RegisterVariable (&sensitivity); - Cvar_RegisterVariable (&freelook); - - Cvar_RegisterVariable (&m_pitch); - Cvar_RegisterVariable (&m_yaw); - Cvar_RegisterVariable (&m_forward); - Cvar_RegisterVariable (&m_side); - - Cvar_RegisterVariable (&cl_itembobspeed); - Cvar_RegisterVariable (&cl_itembobheight); - - Cmd_AddCommand ("entities", CL_PrintEntities_f, "print information on network entities known to client"); - Cmd_AddCommand ("disconnect", CL_Disconnect_f, "disconnect from server (or disconnect all clients if running a server)"); - Cmd_AddCommand ("record", CL_Record_f, "record a demo"); - Cmd_AddCommand ("stop", CL_Stop_f, "stop recording or playing a demo"); - Cmd_AddCommand ("playdemo", CL_PlayDemo_f, "watch a demo file"); - Cmd_AddCommand ("timedemo", CL_TimeDemo_f, "play back a demo as fast as possible and save statistics to benchmark.log"); - - // Support Client-side Model Index List - Cmd_AddCommand ("cl_modelindexlist", CL_ModelIndexList_f, "list information on all models in the client modelindex"); - // Support Client-side Sound Index List - Cmd_AddCommand ("cl_soundindexlist", CL_SoundIndexList_f, "list all sounds in the client soundindex"); - - Cvar_RegisterVariable (&cl_autodemo); - Cvar_RegisterVariable (&cl_autodemo_nameformat); - Cvar_RegisterVariable (&cl_autodemo_delete); - - Cmd_AddCommand ("fog", CL_Fog_f, "set global fog parameters (density red green blue [alpha [mindist [maxdist [top [fadedepth]]]]])"); - Cmd_AddCommand ("fog_heighttexture", CL_Fog_HeightTexture_f, "set global fog parameters (density red green blue alpha mindist maxdist top depth textures/mapname/fogheight.tga)"); - - // LordHavoc: added pausedemo - Cmd_AddCommand ("pausedemo", CL_PauseDemo_f, "pause demo playback (can also safely pause demo recording if using QUAKE, QUAKEDP or NEHAHRAMOVIE protocol, useful for making movies)"); - - Cmd_AddCommand ("cl_areastats", CL_AreaStats_f, "prints statistics on entity culling during collision traces"); - - Cvar_RegisterVariable(&r_draweffects); - Cvar_RegisterVariable(&cl_explosions_alpha_start); - Cvar_RegisterVariable(&cl_explosions_alpha_end); - Cvar_RegisterVariable(&cl_explosions_size_start); - Cvar_RegisterVariable(&cl_explosions_size_end); - Cvar_RegisterVariable(&cl_explosions_lifetime); - Cvar_RegisterVariable(&cl_stainmaps); - Cvar_RegisterVariable(&cl_stainmaps_clearonload); - Cvar_RegisterVariable(&cl_beams_polygons); - Cvar_RegisterVariable(&cl_beams_quakepositionhack); - Cvar_RegisterVariable(&cl_beams_instantaimhack); - Cvar_RegisterVariable(&cl_beams_lightatend); - Cvar_RegisterVariable(&cl_noplayershadow); - Cvar_RegisterVariable(&cl_dlights_decayradius); - Cvar_RegisterVariable(&cl_dlights_decaybrightness); - - Cvar_RegisterVariable(&cl_prydoncursor); - Cvar_RegisterVariable(&cl_prydoncursor_notrace); - - Cvar_RegisterVariable(&cl_deathnoviewmodel); - - // for QW connections - Cvar_RegisterVariable(&qport); - Cvar_SetValueQuick(&qport, (rand() * RAND_MAX + rand()) & 0xffff); - - Cmd_AddCommand("timerefresh", CL_TimeRefresh_f, "turn quickly and print rendering statistcs"); - - Cvar_RegisterVariable(&cl_locs_enable); - Cvar_RegisterVariable(&cl_locs_show); - Cmd_AddCommand("locs_add", CL_Locs_Add_f, "add a point or box location (usage: x y z[ x y z] \"name\", if two sets of xyz are supplied it is a box, otherwise point)"); - Cmd_AddCommand("locs_removenearest", CL_Locs_RemoveNearest_f, "remove the nearest point or box (note: you need to be very near a box to remove it)"); - Cmd_AddCommand("locs_clear", CL_Locs_Clear_f, "remove all loc points/boxes"); - Cmd_AddCommand("locs_reload", CL_Locs_Reload_f, "reload .loc file for this map"); - Cmd_AddCommand("locs_save", CL_Locs_Save_f, "save .loc file for this map containing currently defined points and boxes"); - - CL_Parse_Init(); - CL_Particles_Init(); - CL_Screen_Init(); - CL_MeshEntities_Init(); - - CL_Video_Init(); + R_Modules_Init(); + Palette_Init(); +#ifdef CONFIG_MENU + MR_Init_Commands(); +#endif + VID_Shared_Init(); + VID_Init(); + Render_Init(); + S_Init(); + CDAudio_Init(); + Key_Init(); + + + cls.levelmempool = Mem_AllocPool("client (per-level memory)", 0, NULL); + cls.permanentmempool = Mem_AllocPool("client (long term memory)", 0, NULL); + + memset(&r_refdef, 0, sizeof(r_refdef)); + // max entities sent to renderer per frame + r_refdef.scene.maxentities = MAX_EDICTS + 256 + 512; + r_refdef.scene.entities = (entity_render_t **)Mem_Alloc(cls.permanentmempool, sizeof(entity_render_t *) * r_refdef.scene.maxentities); + + // max temp entities + r_refdef.scene.maxtempentities = MAX_TEMPENTITIES; + r_refdef.scene.tempentities = (entity_render_t *)Mem_Alloc(cls.permanentmempool, sizeof(entity_render_t) * r_refdef.scene.maxtempentities); + + CL_InitInput (); + + // + // register our commands + // + Cvar_RegisterVariable (&cl_upspeed); + Cvar_RegisterVariable (&cl_forwardspeed); + Cvar_RegisterVariable (&cl_backspeed); + Cvar_RegisterVariable (&cl_sidespeed); + Cvar_RegisterVariable (&cl_movespeedkey); + Cvar_RegisterVariable (&cl_yawspeed); + Cvar_RegisterVariable (&cl_pitchspeed); + Cvar_RegisterVariable (&cl_anglespeedkey); + Cvar_RegisterVariable (&cl_shownet); + Cvar_RegisterVariable (&cl_nolerp); + Cvar_RegisterVariable (&cl_lerpexcess); + Cvar_RegisterVariable (&cl_lerpanim_maxdelta_server); + Cvar_RegisterVariable (&cl_lerpanim_maxdelta_framegroups); + Cvar_RegisterVariable (&cl_deathfade); + Cvar_RegisterVariable (&lookspring); + Cvar_RegisterVariable (&lookstrafe); + Cvar_RegisterVariable (&sensitivity); + Cvar_RegisterVariable (&freelook); + + Cvar_RegisterVariable (&m_pitch); + Cvar_RegisterVariable (&m_yaw); + Cvar_RegisterVariable (&m_forward); + Cvar_RegisterVariable (&m_side); + + Cvar_RegisterVariable (&cl_itembobspeed); + Cvar_RegisterVariable (&cl_itembobheight); + + CL_Demo_Init(); + + Cmd_AddCommand(CMD_CLIENT, "entities", CL_PrintEntities_f, "print information on network entities known to client"); + Cmd_AddCommand(CMD_CLIENT, "disconnect", CL_Disconnect_f, "disconnect from server (or disconnect all clients if running a server)"); + Cmd_AddCommand(CMD_CLIENT, "connect", CL_Connect_f, "connect to a server by IP address or hostname"); + Cmd_AddCommand(CMD_CLIENT | CMD_CLIENT_FROM_SERVER, "reconnect", CL_Reconnect_f, "reconnect to the last server you were on, or resets a quakeworld connection (do not use if currently playing on a netquake server)"); + + // Support Client-side Model Index List + Cmd_AddCommand(CMD_CLIENT, "cl_modelindexlist", CL_ModelIndexList_f, "list information on all models in the client modelindex"); + // Support Client-side Sound Index List + Cmd_AddCommand(CMD_CLIENT, "cl_soundindexlist", CL_SoundIndexList_f, "list all sounds in the client soundindex"); + + Cmd_AddCommand(CMD_CLIENT, "fog", CL_Fog_f, "set global fog parameters (density red green blue [alpha [mindist [maxdist [top [fadedepth]]]]])"); + Cmd_AddCommand(CMD_CLIENT, "fog_heighttexture", CL_Fog_HeightTexture_f, "set global fog parameters (density red green blue alpha mindist maxdist top depth textures/mapname/fogheight.tga)"); + + Cmd_AddCommand(CMD_CLIENT, "cl_areastats", CL_AreaStats_f, "prints statistics on entity culling during collision traces"); + + Cvar_RegisterVariable(&r_draweffects); + Cvar_RegisterVariable(&cl_explosions_alpha_start); + Cvar_RegisterVariable(&cl_explosions_alpha_end); + Cvar_RegisterVariable(&cl_explosions_size_start); + Cvar_RegisterVariable(&cl_explosions_size_end); + Cvar_RegisterVariable(&cl_explosions_lifetime); + Cvar_RegisterVariable(&cl_stainmaps); + Cvar_RegisterVariable(&cl_stainmaps_clearonload); + Cvar_RegisterVariable(&cl_beams_polygons); + Cvar_RegisterVariable(&cl_beams_quakepositionhack); + Cvar_RegisterVariable(&cl_beams_instantaimhack); + Cvar_RegisterVariable(&cl_beams_lightatend); + Cvar_RegisterVariable(&cl_noplayershadow); + Cvar_RegisterVariable(&cl_dlights_decayradius); + Cvar_RegisterVariable(&cl_dlights_decaybrightness); + + Cvar_RegisterVariable(&cl_prydoncursor); + Cvar_RegisterVariable(&cl_prydoncursor_notrace); + + Cvar_RegisterVariable(&cl_deathnoviewmodel); + + // for QW connections + Cvar_RegisterVariable(&qport); + Cvar_SetValueQuick(&qport, (rand() * RAND_MAX + rand()) & 0xffff); + + Cmd_AddCommand(CMD_CLIENT, "timerefresh", CL_TimeRefresh_f, "turn quickly and print rendering statistcs"); + + Cvar_RegisterVariable(&cl_locs_enable); + Cvar_RegisterVariable(&cl_locs_show); + Cmd_AddCommand(CMD_CLIENT, "locs_add", CL_Locs_Add_f, "add a point or box location (usage: x y z[ x y z] \"name\", if two sets of xyz are supplied it is a box, otherwise point)"); + Cmd_AddCommand(CMD_CLIENT, "locs_removenearest", CL_Locs_RemoveNearest_f, "remove the nearest point or box (note: you need to be very near a box to remove it)"); + Cmd_AddCommand(CMD_CLIENT, "locs_clear", CL_Locs_Clear_f, "remove all loc points/boxes"); + Cmd_AddCommand(CMD_CLIENT, "locs_reload", CL_Locs_Reload_f, "reload .loc file for this map"); + Cmd_AddCommand(CMD_CLIENT, "locs_save", CL_Locs_Save_f, "save .loc file for this map containing currently defined points and boxes"); + + Cvar_RegisterVariable(&csqc_polygons_defaultmaterial_nocullface); + + CL_Parse_Init(); + CL_Particles_Init(); + CL_Screen_Init(); + CL_MeshEntities_Init(); + + CL_Video_Init(); + + #ifdef CONFIG_MENU + Cbuf_InsertText(&cmd_client,"menu_start\n"); + #endif + } }