X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=cl_parse.c;h=4c7161a924978f4f65de0d080239b3a5dbb13bad;hp=3cb9084f6a959bdf0a1a0dfc58228e36c56861e6;hb=8b37a3a674013f693250d761388cbf39265a0d42;hpb=6d0fd928a5ea2089a7bc959d1e98e9383e3ee289 diff --git a/cl_parse.c b/cl_parse.c index 3cb9084f..4c7161a9 100644 --- a/cl_parse.c +++ b/cl_parse.c @@ -83,7 +83,7 @@ char *svc_strings[128] = "", // 47 "", // 48 "", // 49 - "svc_unusedlh1", // 50 // + "svc_downloaddata", // 50 // [int] start [short] size [variable length] data "svc_updatestatubyte", // 51 // [byte] stat [byte] value "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate @@ -164,6 +164,8 @@ cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play w cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"}; cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"}; cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"}; +cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"}; +cvar_t cl_joinbeforedownloadsfinish = {0, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"}; static qboolean QW_CL_CheckOrDownloadFile(const char *filename); static void QW_CL_RequestNextDownload(void); @@ -264,7 +266,7 @@ so the server doesn't disconnect. */ static unsigned char olddata[NET_MAXMESSAGE]; -void CL_KeepaliveMessage (void) +void CL_KeepaliveMessage (qboolean readmessages) { float time; static double nextmsg = -1; @@ -276,18 +278,21 @@ void CL_KeepaliveMessage (void) if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD) return; -// read messages from server, should just be nops - oldreadcount = msg_readcount; - oldbadread = msg_badread; - old = net_message; - memcpy(olddata, net_message.data, net_message.cursize); - - NetConn_ClientFrame(); - - msg_readcount = oldreadcount; - msg_badread = oldbadread; - net_message = old; - memcpy(net_message.data, olddata, net_message.cursize); + if (readmessages) + { + // read messages from server, should just be nops + oldreadcount = msg_readcount; + oldbadread = msg_badread; + old = net_message; + memcpy(olddata, net_message.data, net_message.cursize); + + NetConn_ClientFrame(); + + msg_readcount = oldreadcount; + msg_badread = oldbadread; + net_message = old; + memcpy(net_message.data, olddata, net_message.cursize); + } if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg) { @@ -507,6 +512,9 @@ static void QW_CL_RequestNextDownload(void) Mem_Free(cls.qw_downloadmemory); cls.qw_downloadmemory = NULL; } + + // done loading + cl.loadfinished = true; break; case dl_sound: if (cls.qw_downloadnumber == 0) @@ -600,6 +608,7 @@ static void QW_CL_ParseDownload(void) // read the fragment out of the packet MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize); cls.qw_downloadmemorycursize += size; + cls.qw_downloadspeedcount += size; cls.qw_downloadpercent = percent; @@ -639,7 +648,7 @@ static void QW_CL_ParseModelList(void) if (nummodels==MAX_MODELS) Host_Error("Server sent too many model precaches"); if (strlen(str) >= MAX_QPATH) - Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1); + Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1); strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels])); } @@ -673,7 +682,7 @@ static void QW_CL_ParseSoundList(void) if (numsounds==MAX_SOUNDS) Host_Error("Server sent too many sound precaches"); if (strlen(str) >= MAX_QPATH) - Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1); + Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1); strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds])); } @@ -880,6 +889,335 @@ static void CL_UpdateItemsAndWeapon(void) cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON]; } +void CL_BeginDownloads(qboolean aborteddownload) +{ + // quakeworld works differently + if (cls.protocol == PROTOCOL_QUAKEWORLD) + return; + + // TODO: this would be a good place to do curl downloads + + if (cl.downloadcsqc) + { + size_t progsize; + cl.downloadcsqc = false; + if (cls.netcon + && !sv.active + && csqc_progname.string + && csqc_progname.string[0] + && csqc_progcrc.integer >= 0 + && cl_serverextension_download.integer + && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1)) + && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer))) + Cmd_ForwardStringToServer(va("download %s", csqc_progname.string)); + } + + if (cl.loadmodel_current < cl.loadmodel_total) + { + // loading models + + for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++) + { + if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw) + continue; + if (cls.signon < SIGNONS) + CL_KeepaliveMessage(true); + cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1); + if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1) + { + // we now have the worldmodel so we can set up the game world + cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1]; + CL_UpdateRenderEntity(&cl.entities[0].render); + R_Modules_NewMap(); + // check memory integrity + Mem_CheckSentinelsGlobal(); + if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer) + { + cl.loadfinished = true; + // now issue the spawn to move on to signon 3 like normal + if (cls.netcon) + Cmd_ForwardStringToServer("spawn"); + } + } + } + + // finished loading models + } + + if (cl.loadsound_current < cl.loadsound_total) + { + // loading sounds + + for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++) + { + if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current])) + continue; + if (cls.signon < SIGNONS) + CL_KeepaliveMessage(true); + // Don't lock the sfx here, S_ServerSounds already did that + cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false); + } + + // finished loading sounds + } + + // note: the reason these loops skip already-loaded things is that it + // enables this command to be issued during the game if desired + + if (cl.downloadmodel_current < cl.loadmodel_total) + { + // loading models + + for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++) + { + if (aborteddownload) + { + if (cl.downloadmodel_current == 1) + { + // the worldmodel failed, but we need to set up anyway + cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1]; + CL_UpdateRenderEntity(&cl.entities[0].render); + R_Modules_NewMap(); + // check memory integrity + Mem_CheckSentinelsGlobal(); + if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer) + { + cl.loadfinished = true; + // now issue the spawn to move on to signon 3 like normal + if (cls.netcon) + Cmd_ForwardStringToServer("spawn"); + } + } + aborteddownload = false; + continue; + } + if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw) + continue; + if (cls.signon < SIGNONS) + CL_KeepaliveMessage(true); + if (!FS_FileExists(cl.model_name[cl.downloadmodel_current])) + { + if (cl.downloadmodel_current == 1) + Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]); + else + Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]); + // regarding the * check: don't try to download submodels + if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active) + { + Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current])); + // we'll try loading again when the download finishes + return; + } + } + cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1); + if (cl.downloadmodel_current == 1) + { + // we now have the worldmodel so we can set up the game world + cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1]; + CL_UpdateRenderEntity(&cl.entities[0].render); + R_Modules_NewMap(); + // check memory integrity + Mem_CheckSentinelsGlobal(); + if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer) + { + cl.loadfinished = true; + // now issue the spawn to move on to signon 3 like normal + if (cls.netcon) + Cmd_ForwardStringToServer("spawn"); + } + } + } + + // finished loading models + } + + if (cl.downloadsound_current < cl.loadsound_total) + { + // loading sounds + + for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++) + { + char soundname[MAX_QPATH]; + if (aborteddownload) + { + aborteddownload = false; + continue; + } + if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current])) + continue; + if (cls.signon < SIGNONS) + CL_KeepaliveMessage(true); + dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]); + if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current])) + { + Con_Printf("Sound %s not found\n", soundname); + if (cl_serverextension_download.integer && cls.netcon && !sv.active) + { + Cmd_ForwardStringToServer(va("download %s", soundname)); + // we'll try loading again when the download finishes + return; + } + } + // Don't lock the sfx here, S_ServerSounds already did that + cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false); + } + + // finished loading sounds + } + + if (!cl.loadfinished) + { + cl.loadfinished = true; + + // check memory integrity + Mem_CheckSentinelsGlobal(); + + // now issue the spawn to move on to signon 3 like normal + if (cls.netcon) + Cmd_ForwardStringToServer("spawn"); + } +} + +void CL_BeginDownloads_f(void) +{ + CL_BeginDownloads(false); +} + +void CL_StopDownload(int size, int crc) +{ + if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, size) == crc) + { + int existingcrc; + size_t existingsize; + const char *extension; + + // finished file + // save to disk only if we don't already have it + // (this is mainly for playing back demos) + existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize); + if (existingsize) + { + if ((int)existingsize != size || existingcrc != crc) + { + // we have a mismatching file, pick another name for it + char name[MAX_QPATH*2]; + dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc); + if (!FS_FileExists(name)) + { + Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc); + FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize); + } + } + } + else + { + // we either don't have it or have a mismatching file... + // so it's time to accept the file + // but if we already have a mismatching file we need to rename + // this new one, and if we already have this file in renamed form, + // we do nothing + Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc); + FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize); + extension = FS_FileExtension(cls.qw_downloadname); + if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3")) + FS_Rescan(); + } + } + + if (cls.qw_downloadmemory) + Mem_Free(cls.qw_downloadmemory); + cls.qw_downloadmemory = NULL; + cls.qw_downloadname[0] = 0; + cls.qw_downloadmemorymaxsize = 0; + cls.qw_downloadmemorycursize = 0; + cls.qw_downloadpercent = 0; +} + +void CL_ParseDownload(void) +{ + int i, start, size; + unsigned char data[65536]; + start = MSG_ReadLong(); + size = (unsigned short)MSG_ReadShort(); + + // record the start/size information to ack in the next input packet + for (i = 0;i < CL_MAX_DOWNLOADACKS;i++) + { + if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size) + { + cls.dp_downloadack[i].start = start; + cls.dp_downloadack[i].size = size; + break; + } + } + + MSG_ReadBytes(size, data); + + if (!cls.qw_downloadname[0]) + { + if (size > 0) + Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size); + return; + } + + if (start + size > cls.qw_downloadmemorymaxsize) + Host_Error("corrupt download message\n"); + + // only advance cursize if the data is at the expected position + // (gaps are unacceptable) + memcpy(cls.qw_downloadmemory + start, data, size); + cls.qw_downloadmemorycursize = start + size; + cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize); + cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100); + cls.qw_downloadspeedcount += size; +} + +void CL_DownloadBegin_f(void) +{ + int size = atoi(Cmd_Argv(1)); + + if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false)) + { + Con_Printf("cl_downloadbegin: received bogus information\n"); + CL_StopDownload(0, 0); + return; + } + + if (cls.qw_downloadname[0]) + Con_Printf("Download of %s aborted\n", cls.qw_downloadname); + + CL_StopDownload(0, 0); + + // we're really beginning a download now, so initialize stuff + strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname)); + cls.qw_downloadmemorymaxsize = size; + cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize); + cls.qw_downloadnumber++; + + Cmd_ForwardStringToServer("sv_startdownload"); +} + +void CL_StopDownload_f(void) +{ + if (cls.qw_downloadname[0]) + { + Con_Printf("Download of %s aborted\n", cls.qw_downloadname); + CL_StopDownload(0, 0); + } + CL_BeginDownloads(true); +} + +void CL_DownloadFinished_f(void) +{ + if (Cmd_Argc() < 3) + { + Con_Printf("Malformed cl_downloadfinished command\n"); + return; + } + CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2))); + CL_BeginDownloads(false); +} + /* ===================== CL_SignonReply @@ -899,6 +1237,8 @@ static void CL_SignonReply (void) MSG_WriteByte (&cls.netcon->message, clc_stringcmd); MSG_WriteString (&cls.netcon->message, "prespawn"); } + else // playing a demo... make sure loading occurs as soon as possible + CL_BeginDownloads(false); break; case 2: @@ -929,8 +1269,13 @@ static void CL_SignonReply (void) MSG_WriteByte (&cls.netcon->message, clc_stringcmd); MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer)); - MSG_WriteByte (&cls.netcon->message, clc_stringcmd); - MSG_WriteString (&cls.netcon->message, "spawn"); + // LordHavoc: changed to begin a loading stage and issue this when done + //MSG_WriteByte (&cls.netcon->message, clc_stringcmd); + //MSG_WriteString (&cls.netcon->message, "spawn"); + + // execute cl_begindownloads next frame after this message is sent + // (so that the server can see the player name while downloading) + Cbuf_AddText("\ncl_begindownloads\n"); } break; @@ -969,6 +1314,9 @@ void CL_ParseServerInfo (void) // check memory integrity Mem_CheckSentinelsGlobal(); + // clear cl_serverextension cvars + Cvar_SetValueQuick(&cl_serverextension_download, 0); + // // wipe the client_state_t struct // @@ -992,13 +1340,17 @@ void CL_ParseServerInfo (void) if (protocol == PROTOCOL_QUAKEWORLD) { + char gamedir[1][MAX_QPATH]; + cl.qw_servercount = MSG_ReadLong(); str = MSG_ReadString(); Con_Printf("server gamedir is %s\n", str); + strlcpy(gamedir[0], str, sizeof(gamedir[0])); // change gamedir if needed - FS_ChangeGameDir(str); + if (!FS_ChangeGameDirs(1, gamedir, true, false)) + Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir"); cl.gametype = GAME_DEATHMATCH; cl.maxclients = 32; @@ -1038,6 +1390,8 @@ void CL_ParseServerInfo (void) MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0)); } + cl.loadfinished = false; + cls.state = ca_connected; cls.signon = 1; @@ -1079,7 +1433,7 @@ void CL_ParseServerInfo (void) if (nummodels==MAX_MODELS) Host_Error ("Server sent too many model precaches"); if (strlen(str) >= MAX_QPATH) - Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1); + Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1); strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels])); } // parse sound precache list @@ -1091,7 +1445,7 @@ void CL_ParseServerInfo (void) if (numsounds==MAX_SOUNDS) Host_Error("Server sent too many sound precaches"); if (strlen(str) >= MAX_QPATH) - Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1); + Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1); strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds])); } @@ -1121,33 +1475,14 @@ void CL_ParseServerInfo (void) cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true); // now we try to load everything that is new - - // world model - CL_KeepaliveMessage (); - cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true); - if (cl.model_precache[1]->Draw == NULL) - Con_Printf("Map %s not found\n", cl.model_name[1]); - - // normal models - for (i=2 ; iDraw == NULL) - Con_Printf("Model %s not found\n", cl.model_name[i]); - } - - // sounds - for (i=1 ; istate_current.origin, ent->persistent.neworigin); VectorCopy(ent->state_current.angles, ent->persistent.newangles); } + // trigger muzzleflash effect if necessary + if (ent->state_current.effects & EF_MUZZLEFLASH) + ent->persistent.muzzleflash = 1; } /* @@ -1436,9 +1774,9 @@ void CL_ParseStatic (int large) Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1); CL_UpdateRenderEntity(&ent->render); - // This is definitely cheating... - if (ent->render.model == NULL) - cl.num_static_entities--; + // This is definitely a cheesy way to conserve resources... + //if (ent->render.model == NULL) + // cl.num_static_entities--; } /* @@ -2079,7 +2417,9 @@ qboolean CL_ExaminePrintString(const char *text) { for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++) ; - if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n') + // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report + //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n') + if (t[charindex] == '\n') { cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999); for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++) @@ -2189,6 +2529,9 @@ void CL_ParseServerMessage(void) cl.last_received_message = realtime; + if (cls.netcon && cls.signon < SIGNONS) + CL_KeepaliveMessage(false); + // // if recording demos, copy the message out // @@ -2229,7 +2572,7 @@ void CL_ParseServerMessage(void) cl.qw_num_nails = 0; // fade weapon view kick - cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * (cl.time - cl.oldtime), 0); + cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0); while (1) { @@ -2960,11 +3303,15 @@ void CL_ParseServerMessage(void) case svc_csqcentities: CSQC_ReadEntities(); break; + case svc_downloaddata: + CL_ParseDownload(); + break; } } } - CL_UpdateItemsAndWeapon(); + if (cls.signon == SIGNONS) + CL_UpdateItemsAndWeapon(); EntityFrameQuake_ISeeDeadEntities(); @@ -2982,12 +3329,7 @@ void CL_Parse_DumpPacket(void) void CL_Parse_ErrorCleanUp(void) { - if (cls.qw_downloadmemory) - { - Mem_Free(cls.qw_downloadmemory); - cls.qw_downloadmemory = NULL; - } - cls.qw_downloadpercent = 0; + CL_StopDownload(0, 0); QW_CL_StopUpload(); } @@ -3007,10 +3349,19 @@ void CL_Parse_Init(void) Cvar_RegisterVariable(&cl_sound_ric3); Cvar_RegisterVariable(&cl_sound_r_exp3); + Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish); + + // server extension cvars set by commands issued from the server during connect + Cvar_RegisterVariable(&cl_serverextension_download); + Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)"); Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)"); Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server"); Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change"); + Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)"); + Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer"); + Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download"); + Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity"); } void CL_Parse_Shutdown(void)