X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=cl_parse.c;h=82d64cb839fad961b35462ec17b6c75af84583e2;hp=bbe2483e76c36467a04d192427ad44dc048e98ec;hb=f20adec008541b59e0000bdabf6cc262d6c92a80;hpb=886dd05c5ec12e07954ebe6ceff05fac41cdfe13 diff --git a/cl_parse.c b/cl_parse.c index bbe2483e..82d64cb8 100644 --- a/cl_parse.c +++ b/cl_parse.c @@ -20,11 +20,19 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // cl_parse.c -- parse a message received from the server #include "quakedef.h" +#ifdef CONFIG_CD #include "cdaudio.h" +#endif #include "cl_collision.h" #include "csprogs.h" +#include "libcurl.h" +#include "utf8lib.h" +#ifdef CONFIG_MENU +#include "menu.h" +#endif +#include "cl_video.h" -char *svc_strings[128] = +const char *svc_strings[128] = { "svc_bad", "svc_nop", @@ -83,7 +91,7 @@ char *svc_strings[128] = "", // 47 "", // 48 "", // 49 - "svc_unusedlh1", // 50 // + "svc_downloaddata", // 50 // [int] start [short] size [variable length] data "svc_updatestatubyte", // 51 // [byte] stat [byte] value "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate @@ -93,9 +101,12 @@ char *svc_strings[128] = "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten + "svc_trailparticles", // 60 // [short] entnum [short] effectnum [vector] start [vector] end + "svc_pointparticles", // 61 // [short] effectnum [vector] start [vector] velocity [short] count + "svc_pointparticles1", // 62 // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1 }; -char *qw_svc_strings[128] = +const char *qw_svc_strings[128] = { "qw_svc_bad", // 0 "qw_svc_nop", // 1 @@ -155,20 +166,35 @@ char *qw_svc_strings[128] = //============================================================================= -cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"}; -cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"}; +cvar_t cl_worldmessage = {CVAR_READONLY, "cl_worldmessage", "", "title of current level"}; +cvar_t cl_worldname = {CVAR_READONLY, "cl_worldname", "", "name of current worldmodel"}; +cvar_t cl_worldnamenoextension = {CVAR_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"}; +cvar_t cl_worldbasename = {CVAR_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"}; + +cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-10 (higher for more info, 10 being the most verbose)"}; +cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"}; cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"}; cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"}; cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"}; cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"}; cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"}; cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"}; +cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"}; + +#define RIC_GUNSHOT 1 +#define RIC_GUNSHOTQUAD 2 +cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"}; cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"}; +cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"}; +cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"}; +cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"}; +cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"}; +cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"}; +cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"}; static qboolean QW_CL_CheckOrDownloadFile(const char *filename); static void QW_CL_RequestNextDownload(void); static void QW_CL_NextUpload(void); -void QW_CL_StartUpload(unsigned char *data, int size); //static qboolean QW_CL_IsUploading(void); static void QW_CL_StopUpload(void); @@ -177,69 +203,80 @@ static void QW_CL_StopUpload(void); CL_ParseStartSoundPacket ================== */ -void CL_ParseStartSoundPacket(int largesoundindex) +static void CL_ParseStartSoundPacket(int largesoundindex) { vec3_t pos; int channel, ent; int sound_num; - int volume; + int nvolume; int field_mask; float attenuation; + float speed; + int fflags = CHANNELFLAG_NONE; if (cls.protocol == PROTOCOL_QUAKEWORLD) { - channel = MSG_ReadShort(); + channel = MSG_ReadShort(&cl_message); if (channel & (1<<15)) - volume = MSG_ReadByte (); + nvolume = MSG_ReadByte(&cl_message); else - volume = DEFAULT_SOUND_PACKET_VOLUME; + nvolume = DEFAULT_SOUND_PACKET_VOLUME; if (channel & (1<<14)) - attenuation = MSG_ReadByte () / 64.0; + attenuation = MSG_ReadByte(&cl_message) / 64.0; else attenuation = DEFAULT_SOUND_PACKET_ATTENUATION; + speed = 1.0f; + ent = (channel>>3)&1023; channel &= 7; - sound_num = MSG_ReadByte (); + sound_num = MSG_ReadByte(&cl_message); } else { - field_mask = MSG_ReadByte(); + field_mask = MSG_ReadByte(&cl_message); if (field_mask & SND_VOLUME) - volume = MSG_ReadByte (); + nvolume = MSG_ReadByte(&cl_message); else - volume = DEFAULT_SOUND_PACKET_VOLUME; + nvolume = DEFAULT_SOUND_PACKET_VOLUME; if (field_mask & SND_ATTENUATION) - attenuation = MSG_ReadByte () / 64.0; + attenuation = MSG_ReadByte(&cl_message) / 64.0; else attenuation = DEFAULT_SOUND_PACKET_ATTENUATION; + if (field_mask & SND_SPEEDUSHORT4000) + speed = ((unsigned short)MSG_ReadShort(&cl_message)) / 4000.0f; + else + speed = 1.0f; + if (field_mask & SND_LARGEENTITY) { - ent = (unsigned short) MSG_ReadShort (); - channel = MSG_ReadByte (); + ent = (unsigned short) MSG_ReadShort(&cl_message); + channel = MSG_ReadChar(&cl_message); } else { - channel = (unsigned short) MSG_ReadShort (); + channel = (unsigned short) MSG_ReadShort(&cl_message); ent = channel >> 3; channel &= 7; } - if (largesoundindex || field_mask & SND_LARGESOUND) - sound_num = (unsigned short) MSG_ReadShort (); + if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3) + sound_num = (unsigned short) MSG_ReadShort(&cl_message); else - sound_num = MSG_ReadByte (); + sound_num = MSG_ReadByte(&cl_message); } - MSG_ReadVector(pos, cls.protocol); + channel = CHAN_NET2ENGINE(channel); - if (sound_num >= MAX_SOUNDS) + MSG_ReadVector(&cl_message, pos, cls.protocol); + + if (sound_num < 0 || sound_num >= MAX_SOUNDS) { Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS); return; @@ -251,7 +288,11 @@ void CL_ParseStartSoundPacket(int largesoundindex) return; } - S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation); + if (ent >= cl.max_entities) + CL_ExpandEntities(ent); + + if( !CL_VM_Event_Sound(sound_num, nvolume / 255.0f, channel, attenuation, ent, pos, fflags, speed) ) + S_StartSound_StartPosition_Flags (ent, channel, cl.sound_precache[sound_num], pos, nvolume/255.0f, attenuation, 0, fflags, speed); } /* @@ -264,49 +305,82 @@ so the server doesn't disconnect. */ static unsigned char olddata[NET_MAXMESSAGE]; -void CL_KeepaliveMessage (void) +void CL_KeepaliveMessage (qboolean readmessages) { - float time; - static double nextmsg = -1; - int oldreadcount; - qboolean oldbadread; + static double lastdirtytime = 0; + static qboolean recursive = false; + double dirtytime; + double deltatime; + static double countdownmsg = 0; + static double countdownupdate = 0; sizebuf_t old; + qboolean thisrecursive; + + thisrecursive = recursive; + recursive = true; + + dirtytime = Sys_DirtyTime(); + deltatime = dirtytime - lastdirtytime; + lastdirtytime = dirtytime; + if (deltatime <= 0 || deltatime >= 1800.0) + return; + + countdownmsg -= deltatime; + countdownupdate -= deltatime; + + if(!thisrecursive) + { + if(cls.state != ca_dedicated) + { + if(countdownupdate <= 0) // check if time stepped backwards + { + SCR_UpdateLoadingScreenIfShown(); + countdownupdate = 2; + } + } + } + // no need if server is local and definitely not if this is a demo - if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD) + if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS) + { + recursive = thisrecursive; return; + } -// read messages from server, should just be nops - oldreadcount = msg_readcount; - oldbadread = msg_badread; - old = net_message; - memcpy(olddata, net_message.data, net_message.cursize); + if (readmessages) + { + // read messages from server, should just be nops + old = cl_message; + memcpy(olddata, cl_message.data, cl_message.cursize); - NetConn_ClientFrame(); + NetConn_ClientFrame(); - msg_readcount = oldreadcount; - msg_badread = oldbadread; - net_message = old; - memcpy(net_message.data, olddata, net_message.cursize); + cl_message = old; + memcpy(cl_message.data, olddata, cl_message.cursize); + } - if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg) + if (cls.netcon && countdownmsg <= 0) // check if time stepped backwards { sizebuf_t msg; unsigned char buf[4]; - nextmsg = time + 5; + countdownmsg = 5; // write out a nop // LordHavoc: must use unreliable because reliable could kill the sigon message! Con_Print("--> client to server keepalive\n"); memset(&msg, 0, sizeof(msg)); msg.data = buf; msg.maxsize = sizeof(buf); - MSG_WriteChar(&msg, svc_nop); - NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol); + MSG_WriteChar(&msg, clc_nop); + NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, 0, false); } + + recursive = thisrecursive; } void CL_ParseEntityLump(char *entdata) { + qboolean loadedsky = false; const char *data; char key[128], value[MAX_INPUTLINE]; FOG_clear(); // LordHavoc: no fog until set @@ -315,13 +389,13 @@ void CL_ParseEntityLump(char *entdata) data = entdata; if (!data) return; - if (!COM_ParseTokenConsole(&data)) + if (!COM_ParseToken_Simple(&data, false, false, true)) return; // error if (com_token[0] != '{') return; // error while (1) { - if (!COM_ParseTokenConsole(&data)) + if (!COM_ParseToken_Simple(&data, false, false, true)) return; // error if (com_token[0] == '}') break; // end of worldspawn @@ -331,17 +405,37 @@ void CL_ParseEntityLump(char *entdata) strlcpy (key, com_token, sizeof (key)); while (key[strlen(key)-1] == ' ') // remove trailing spaces key[strlen(key)-1] = 0; - if (!COM_ParseTokenConsole(&data)) + if (!COM_ParseToken_Simple(&data, false, false, true)) return; // error strlcpy (value, com_token, sizeof (value)); if (!strcmp("sky", key)) + { + loadedsky = true; R_SetSkyBox(value); + } else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh. + { + loadedsky = true; R_SetSkyBox(value); + } else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK) + { + loadedsky = true; R_SetSkyBox(value); + } else if (!strcmp("fog", key)) - sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue); + { + FOG_clear(); // so missing values get good defaults + r_refdef.fog_start = 0; + r_refdef.fog_alpha = 1; + r_refdef.fog_end = 16384; + r_refdef.fog_height = 1<<30; + r_refdef.fog_fadedepth = 128; +#if _MSC_VER >= 1400 +#define sscanf sscanf_s +#endif + sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth); + } else if (!strcmp("fog_density", key)) r_refdef.fog_density = atof(value); else if (!strcmp("fog_red", key)) @@ -350,15 +444,102 @@ void CL_ParseEntityLump(char *entdata) r_refdef.fog_green = atof(value); else if (!strcmp("fog_blue", key)) r_refdef.fog_blue = atof(value); + else if (!strcmp("fog_alpha", key)) + r_refdef.fog_alpha = atof(value); + else if (!strcmp("fog_start", key)) + r_refdef.fog_start = atof(value); + else if (!strcmp("fog_end", key)) + r_refdef.fog_end = atof(value); + else if (!strcmp("fog_height", key)) + r_refdef.fog_height = atof(value); + else if (!strcmp("fog_fadedepth", key)) + r_refdef.fog_fadedepth = atof(value); + else if (!strcmp("fog_heighttexture", key)) + { + FOG_clear(); // so missing values get good defaults +#if _MSC_VER >= 1400 + sscanf_s(value, "%f %f %f %f %f %f %f %f %f %s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename, (unsigned int)sizeof(r_refdef.fog_height_texturename)); +#else + sscanf(value, "%f %f %f %f %f %f %f %f %f %63s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename); +#endif + r_refdef.fog_height_texturename[63] = 0; + } + } + + if (!loadedsky && cl.worldmodel->brush.isq2bsp) + R_SetSkyBox("unit1_"); +} + +static const vec3_t defaultmins = {-4096, -4096, -4096}; +static const vec3_t defaultmaxs = {4096, 4096, 4096}; +static void CL_SetupWorldModel(void) +{ + prvm_prog_t *prog = CLVM_prog; + // update the world model + cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1); + CL_UpdateRenderEntity(&cl.entities[0].render); + + // make sure the cl.worldname and related cvars are set up now that we know the world model name + // set up csqc world for collision culling + if (cl.worldmodel) + { + strlcpy(cl.worldname, cl.worldmodel->name, sizeof(cl.worldname)); + FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension)); + strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename)); + Cvar_SetQuick(&cl_worldmessage, cl.worldmessage); + Cvar_SetQuick(&cl_worldname, cl.worldname); + Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension); + Cvar_SetQuick(&cl_worldbasename, cl.worldbasename); + World_SetSize(&cl.world, cl.worldname, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs, prog); + } + else + { + Cvar_SetQuick(&cl_worldmessage, cl.worldmessage); + Cvar_SetQuick(&cl_worldnamenoextension, ""); + Cvar_SetQuick(&cl_worldbasename, ""); + World_SetSize(&cl.world, "", defaultmins, defaultmaxs, prog); + } + World_Start(&cl.world); + + // load or reload .loc file for team chat messages + CL_Locs_Reload_f(); + + // make sure we send enough keepalives + CL_KeepaliveMessage(false); + + // reset particles and other per-level things + R_Modules_NewMap(); + + // make sure we send enough keepalives + CL_KeepaliveMessage(false); + + // load the team chat beep if possible + cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav"); + + // check memory integrity + Mem_CheckSentinelsGlobal(); + +#ifdef CONFIG_MENU + // make menu know + MR_NewMap(); +#endif + + // load the csqc now + if (cl.loadcsqc) + { + cl.loadcsqc = false; + + CL_VM_Init(); } } static qboolean QW_CL_CheckOrDownloadFile(const char *filename) { qfile_t *file; + char vabuf[1024]; // see if the file already exists - file = FS_Open(filename, "rb", true, false); + file = FS_OpenVirtualFile(filename, true); if (file) { FS_Close(file); @@ -387,7 +568,7 @@ static qboolean QW_CL_CheckOrDownloadFile(const char *filename) } MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd); - MSG_WriteString(&cls.netcon->message, va("download %s", filename)); + MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "download %s", filename)); cls.qw_downloadnumber++; cls.qw_downloadpercent = 0; @@ -400,10 +581,17 @@ static void QW_CL_ProcessUserInfo(int slot); static void QW_CL_RequestNextDownload(void) { int i; + char vabuf[1024]; // clear name of file that just finished cls.qw_downloadname[0] = 0; + // skip the download fragment if playing a demo + if (!cls.netcon) + { + return; + } + switch (cls.qw_downloadtype) { case dl_single: @@ -416,7 +604,7 @@ static void QW_CL_RequestNextDownload(void) if (!cl.scores[cls.qw_downloadnumber].name[0]) continue; // check if we need to download the file, and return if so - if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin))) + if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin))) return; } @@ -432,7 +620,7 @@ static void QW_CL_RequestNextDownload(void) cls.signon = SIGNONS-1; // we'll go to SIGNONS when the first entity update is received MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd); - MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount)); + MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "begin %i", cl.qw_servercount)); } break; case dl_model: @@ -464,26 +652,29 @@ static void QW_CL_RequestNextDownload(void) // touch all of the precached models that are still loaded so we can free // anything that isn't needed - Mod_ClearUsed(); + if (!sv.active) + Mod_ClearUsed(); for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++) - Mod_FindName(cl.model_name[i]); + Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL); // precache any models used by the client (this also marks them used) - cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false); - cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false); - cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false); - cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false); - Mod_PurgeUnused(); + cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL); + cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL); + cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL); + cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL); + + // we purge the models and sounds later in CL_SignonReply + //Mod_PurgeUnused(); // now we try to load everything that is new // world model - cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true); + cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL); if (cl.model_precache[1]->Draw == NULL) Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]); // normal models for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++) - if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL) + if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL) Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]); // check memory integrity @@ -491,22 +682,24 @@ static void QW_CL_RequestNextDownload(void) // now that we have a world model, set up the world entity, renderer // modules and csqc - cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1]; - CL_BoundingBoxForEntity(&cl.entities[0].render); - - R_Modules_NewMap(); + CL_SetupWorldModel(); - // TODO: add pmodel/emodel player.mdl/eyes.mdl CRCs to userinfo + // add pmodel/emodel CRCs to userinfo + CL_SetInfo("pmodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true); + CL_SetInfo("emodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true); // done checking sounds and models, send a prespawn command now MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd); - MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2)); + MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2)); if (cls.qw_downloadmemory) { Mem_Free(cls.qw_downloadmemory); cls.qw_downloadmemory = NULL; } + + // done loading + cl.loadfinished = true; break; case dl_sound: if (cls.qw_downloadnumber == 0) @@ -518,15 +711,14 @@ static void QW_CL_RequestNextDownload(void) for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++) { // check if we need to download the file, and return if so - if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber]))) + if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "sound/%s", cl.sound_name[cls.qw_downloadnumber]))) return; } cls.qw_downloadtype = dl_none; - // load new sounds and unload old ones - // FIXME: S_ServerSounds does not know about cl.sfx_ sounds - S_ServerSounds(cl.sound_name, cls.qw_downloadnumber); + // clear sound usage flags for purging of unused sounds + S_ClearUsed(); // precache any sounds used by the client cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true); @@ -537,19 +729,19 @@ static void QW_CL_RequestNextDownload(void) cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true); cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true); - // sounds + // sounds used by the game for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++) - { - // Don't lock the sfx here, S_ServerSounds already did that - cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false); - } + cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true); + + // we purge the models and sounds later in CL_SignonReply + //S_PurgeUnused(); // check memory integrity Mem_CheckSentinelsGlobal(); // done with sound downloads, next we check models MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd); - MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0)); + MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, 0)); break; case dl_none: default: @@ -559,8 +751,8 @@ static void QW_CL_RequestNextDownload(void) static void QW_CL_ParseDownload(void) { - int size = (signed short)MSG_ReadShort(); - int percent = MSG_ReadByte(); + int size = (signed short)MSG_ReadShort(&cl_message); + int percent = MSG_ReadByte(&cl_message); //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize); @@ -568,7 +760,7 @@ static void QW_CL_ParseDownload(void) if (!cls.netcon) { if (size > 0) - msg_readcount += size; + cl_message.readcount += size; return; } @@ -579,7 +771,7 @@ static void QW_CL_ParseDownload(void) return; } - if (msg_readcount + (unsigned short)size > net_message.cursize) + if (cl_message.readcount + (unsigned short)size > cl_message.cursize) Host_Error("corrupt download message\n"); // make sure the buffer is big enough to include this new fragment @@ -598,8 +790,9 @@ static void QW_CL_ParseDownload(void) } // read the fragment out of the packet - MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize); + MSG_ReadBytes(&cl_message, size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize); cls.qw_downloadmemorycursize += size; + cls.qw_downloadspeedcount += size; cls.qw_downloadpercent = percent; @@ -626,28 +819,29 @@ static void QW_CL_ParseDownload(void) static void QW_CL_ParseModelList(void) { int n; - int nummodels = MSG_ReadByte(); + int nummodels = MSG_ReadByte(&cl_message); char *str; + char vabuf[1024]; // parse model precache list for (;;) { - str = MSG_ReadString(); + str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)); if (!str[0]) break; nummodels++; if (nummodels==MAX_MODELS) Host_Error("Server sent too many model precaches"); if (strlen(str) >= MAX_QPATH) - Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1); + Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1); strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels])); } - n = MSG_ReadByte(); + n = MSG_ReadByte(&cl_message); if (n) { MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd); - MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n)); + MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, n)); return; } @@ -660,29 +854,30 @@ static void QW_CL_ParseModelList(void) static void QW_CL_ParseSoundList(void) { int n; - int numsounds = MSG_ReadByte(); + int numsounds = MSG_ReadByte(&cl_message); char *str; + char vabuf[1024]; // parse sound precache list for (;;) { - str = MSG_ReadString(); + str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)); if (!str[0]) break; numsounds++; if (numsounds==MAX_SOUNDS) Host_Error("Server sent too many sound precaches"); if (strlen(str) >= MAX_QPATH) - Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1); + Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1); strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds])); } - n = MSG_ReadByte(); + n = MSG_ReadByte(&cl_message); if (n) { MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd); - MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n)); + MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, n)); return; } @@ -795,16 +990,16 @@ static void QW_CL_ProcessUserInfo(int slot) static void QW_CL_UpdateUserInfo(void) { int slot; - slot = MSG_ReadByte(); + slot = MSG_ReadByte(&cl_message); if (slot >= cl.maxclients) { Con_Printf("svc_updateuserinfo >= cl.maxclients\n"); - MSG_ReadLong(); - MSG_ReadString(); + MSG_ReadLong(&cl_message); + MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)); return; } - cl.scores[slot].qw_userid = MSG_ReadLong(); - strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo)); + cl.scores[slot].qw_userid = MSG_ReadLong(&cl_message); + strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(cl.scores[slot].qw_userinfo)); QW_CL_ProcessUserInfo(slot); } @@ -814,9 +1009,9 @@ static void QW_CL_SetInfo(void) int slot; char key[2048]; char value[2048]; - slot = MSG_ReadByte(); - strlcpy(key, MSG_ReadString(), sizeof(key)); - strlcpy(value, MSG_ReadString(), sizeof(value)); + slot = MSG_ReadByte(&cl_message); + strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key)); + strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value)); if (slot >= cl.maxclients) { Con_Printf("svc_setinfo >= cl.maxclients\n"); @@ -832,8 +1027,8 @@ static void QW_CL_ServerInfo(void) char key[2048]; char value[2048]; char temp[32]; - strlcpy(key, MSG_ReadString(), sizeof(key)); - strlcpy(value, MSG_ReadString(), sizeof(value)); + strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key)); + strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value)); Con_DPrintf("SERVERINFO: %s=%s\n", key, value); InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value); InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp)); @@ -843,14 +1038,14 @@ static void QW_CL_ServerInfo(void) static void QW_CL_ParseNails(void) { int i, j; - int numnails = MSG_ReadByte(); + int numnails = MSG_ReadByte(&cl_message); vec_t *v; unsigned char bits[6]; for (i = 0;i < numnails;i++) { for (j = 0;j < 6;j++) - bits[j] = MSG_ReadByte(); - if (cl.qw_num_nails > 255) + bits[j] = MSG_ReadByte(&cl_message); + if (cl.qw_num_nails >= 255) continue; v = cl.qw_nails[cl.qw_num_nails++]; v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096; @@ -880,6 +1075,529 @@ static void CL_UpdateItemsAndWeapon(void) cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON]; } +#define LOADPROGRESSWEIGHT_SOUND 1.0 +#define LOADPROGRESSWEIGHT_MODEL 4.0 +#define LOADPROGRESSWEIGHT_WORLDMODEL 30.0 +#define LOADPROGRESSWEIGHT_WORLDMODEL_INIT 2.0 + +static void CL_BeginDownloads(qboolean aborteddownload) +{ + char vabuf[1024]; + // quakeworld works differently + if (cls.protocol == PROTOCOL_QUAKEWORLD) + return; + + // this would be a good place to do curl downloads + if(Curl_Have_forthismap()) + { + Curl_Register_predownload(); // come back later + return; + } + + // if we got here... + // curl is done, so let's start with the business + if(!cl.loadbegun) + SCR_PushLoadingScreen(false, "Loading precaches", 1); + cl.loadbegun = true; + + // if already downloading something from the previous level, don't stop it + if (cls.qw_downloadname[0]) + return; + + if (cl.downloadcsqc) + { + size_t progsize; + cl.downloadcsqc = false; + if (cls.netcon + && !sv.active + && csqc_progname.string + && csqc_progname.string[0] + && csqc_progcrc.integer >= 0 + && cl_serverextension_download.integer + && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1)) + && !FS_FileExists(va(vabuf, sizeof(vabuf), "dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer))) + { + Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer); + if(cl_serverextension_download.integer == 2 && FS_HasZlib()) + Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s deflate", csqc_progname.string)); + else + Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", csqc_progname.string)); + return; + } + } + + if (cl.loadmodel_current < cl.loadmodel_total) + { + // loading models + if(cl.loadmodel_current == 1) + { + // worldmodel counts as 16 models (15 + world model setup), for better progress bar + SCR_PushLoadingScreen(false, "Loading precached models", + ( + (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL + + LOADPROGRESSWEIGHT_WORLDMODEL + + LOADPROGRESSWEIGHT_WORLDMODEL_INIT + ) / ( + (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL + + LOADPROGRESSWEIGHT_WORLDMODEL + + LOADPROGRESSWEIGHT_WORLDMODEL_INIT + + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND + ) + ); + SCR_BeginLoadingPlaque(false); + } + for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++) + { + SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], + ( + (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL + ) / ( + (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL + + LOADPROGRESSWEIGHT_WORLDMODEL + + LOADPROGRESSWEIGHT_WORLDMODEL_INIT + ) + ); + if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw) + { + SCR_PopLoadingScreen(false); + if(cl.loadmodel_current == 1) + { + SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total); + SCR_PopLoadingScreen(false); + } + continue; + } + CL_KeepaliveMessage(true); + + // if running a local game, calling Mod_ForName is a completely wasted effort... + if (sv.active) + cl.model_precache[cl.loadmodel_current] = sv.models[cl.loadmodel_current]; + else + { + if(cl.loadmodel_current == 1) + { + // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3 + Mod_FreeQ3Shaders(); + } + cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL); + } + SCR_PopLoadingScreen(false); + if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1) + { + // we now have the worldmodel so we can set up the game world + SCR_PushLoadingScreen(true, "world model setup", + ( + LOADPROGRESSWEIGHT_WORLDMODEL_INIT + ) / ( + (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL + + LOADPROGRESSWEIGHT_WORLDMODEL + + LOADPROGRESSWEIGHT_WORLDMODEL_INIT + ) + ); + CL_SetupWorldModel(); + SCR_PopLoadingScreen(true); + if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer) + { + cl.loadfinished = true; + // now issue the spawn to move on to signon 2 like normal + if (cls.netcon) + Cmd_ForwardStringToServer("prespawn"); + } + } + } + SCR_PopLoadingScreen(false); + // finished loading models + } + + if (cl.loadsound_current < cl.loadsound_total) + { + // loading sounds + if(cl.loadsound_current == 1) + SCR_PushLoadingScreen(false, "Loading precached sounds", + ( + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND + ) / ( + (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL + + LOADPROGRESSWEIGHT_WORLDMODEL + + LOADPROGRESSWEIGHT_WORLDMODEL_INIT + + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND + ) + ); + for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++) + { + SCR_PushLoadingScreen(false, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total); + if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current])) + { + SCR_PopLoadingScreen(false); + continue; + } + CL_KeepaliveMessage(true); + cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true); + SCR_PopLoadingScreen(false); + } + SCR_PopLoadingScreen(false); + // finished loading sounds + } + + if(IS_NEXUIZ_DERIVED(gamemode)) + Cvar_SetValueQuick(&cl_serverextension_download, false); + // in Nexuiz/Xonotic, the built in download protocol is kinda broken (misses lots + // of dependencies) anyway, and can mess around with the game directory; + // until this is fixed, only support pk3 downloads via curl, and turn off + // individual file downloads other than for CSQC + // on the other end of the download protocol, GAME_NEXUIZ/GAME_XONOTIC enforces writing + // to dlcache only + // idea: support download of pk3 files using this protocol later + + // note: the reason these loops skip already-loaded things is that it + // enables this command to be issued during the game if desired + + if (cl.downloadmodel_current < cl.loadmodel_total) + { + // loading models + + for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++) + { + if (aborteddownload) + { + + if (cl.downloadmodel_current == 1) + { + // the worldmodel failed, but we need to set up anyway + Mod_FreeQ3Shaders(); + CL_SetupWorldModel(); + if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer) + { + cl.loadfinished = true; + // now issue the spawn to move on to signon 2 like normal + if (cls.netcon) + Cmd_ForwardStringToServer("prespawn"); + } + } + aborteddownload = false; + continue; + } + if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw) + continue; + CL_KeepaliveMessage(true); + if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current])) + { + if (cl.downloadmodel_current == 1) + Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]); + else + Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]); + // regarding the * check: don't try to download submodels + if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active) + { + Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", cl.model_name[cl.downloadmodel_current])); + // we'll try loading again when the download finishes + return; + } + } + + if(cl.downloadmodel_current == 1) + { + // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3 + Mod_FreeQ3Shaders(); + } + + cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, true, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL); + if (cl.downloadmodel_current == 1) + { + // we now have the worldmodel so we can set up the game world + // or maybe we do not have it (cl_serverextension_download 0) + // then we need to continue loading ANYWAY! + CL_SetupWorldModel(); + if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer) + { + cl.loadfinished = true; + // now issue the spawn to move on to signon 2 like normal + if (cls.netcon) + Cmd_ForwardStringToServer("prespawn"); + } + } + } + + // finished loading models + } + + if (cl.downloadsound_current < cl.loadsound_total) + { + // loading sounds + + for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++) + { + char soundname[MAX_QPATH]; + if (aborteddownload) + { + aborteddownload = false; + continue; + } + if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current])) + continue; + CL_KeepaliveMessage(true); + dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]); + if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current])) + { + Con_Printf("Sound %s not found\n", soundname); + if (cl_serverextension_download.integer && cls.netcon && !sv.active) + { + Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", soundname)); + // we'll try loading again when the download finishes + return; + } + } + cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true); + } + + // finished loading sounds + } + + SCR_PopLoadingScreen(false); + + if (!cl.loadfinished) + { + cl.loadfinished = true; + + // check memory integrity + Mem_CheckSentinelsGlobal(); + + // now issue the spawn to move on to signon 2 like normal + if (cls.netcon) + Cmd_ForwardStringToServer("prespawn"); + } +} + +static void CL_BeginDownloads_f(void) +{ + // prevent cl_begindownloads from being issued multiple times in one match + // to prevent accidentally cancelled downloads + if(cl.loadbegun) + Con_Printf("cl_begindownloads is only valid once per match\n"); + else + CL_BeginDownloads(false); +} + +static void CL_StopDownload(int size, int crc) +{ + if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc) + { + int existingcrc; + size_t existingsize; + const char *extension; + + if(cls.qw_download_deflate) + { + unsigned char *out; + size_t inflated_size; + out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool); + Mem_Free(cls.qw_downloadmemory); + if(out) + { + Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size)); + cls.qw_downloadmemory = out; + cls.qw_downloadmemorycursize = (int)inflated_size; + } + else + { + cls.qw_downloadmemory = NULL; + cls.qw_downloadmemorycursize = 0; + Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n"); + } + } + + if(!cls.qw_downloadmemory) + { + Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname); + } + else + { + crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize); + size = cls.qw_downloadmemorycursize; + // finished file + // save to disk only if we don't already have it + // (this is mainly for playing back demos) + existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize); + if (existingsize || IS_NEXUIZ_DERIVED(gamemode) || !strcmp(cls.qw_downloadname, csqc_progname.string)) + // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz/Xonotic + { + if ((int)existingsize != size || existingcrc != crc) + { + // we have a mismatching file, pick another name for it + char name[MAX_QPATH*2]; + dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc); + if (!FS_FileExists(name)) + { + Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc); + FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize); + if(!strcmp(cls.qw_downloadname, csqc_progname.string)) + { + if(cls.caughtcsprogsdata) + Mem_Free(cls.caughtcsprogsdata); + cls.caughtcsprogsdata = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorycursize); + memcpy(cls.caughtcsprogsdata, cls.qw_downloadmemory, cls.qw_downloadmemorycursize); + cls.caughtcsprogsdatasize = cls.qw_downloadmemorycursize; + Con_DPrintf("Buffered \"%s\"\n", name); + } + } + } + } + else + { + // we either don't have it or have a mismatching file... + // so it's time to accept the file + // but if we already have a mismatching file we need to rename + // this new one, and if we already have this file in renamed form, + // we do nothing + Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc); + FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize); + extension = FS_FileExtension(cls.qw_downloadname); + if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3")) + FS_Rescan(); + } + } + } + else if (cls.qw_downloadmemory && size) + { + Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize)); + CL_BeginDownloads(true); + } + + if (cls.qw_downloadmemory) + Mem_Free(cls.qw_downloadmemory); + cls.qw_downloadmemory = NULL; + cls.qw_downloadname[0] = 0; + cls.qw_downloadmemorymaxsize = 0; + cls.qw_downloadmemorycursize = 0; + cls.qw_downloadpercent = 0; +} + +static void CL_ParseDownload(void) +{ + int i, start, size; + static unsigned char data[NET_MAXMESSAGE]; + start = MSG_ReadLong(&cl_message); + size = (unsigned short)MSG_ReadShort(&cl_message); + + // record the start/size information to ack in the next input packet + for (i = 0;i < CL_MAX_DOWNLOADACKS;i++) + { + if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size) + { + cls.dp_downloadack[i].start = start; + cls.dp_downloadack[i].size = size; + break; + } + } + + MSG_ReadBytes(&cl_message, size, data); + + if (!cls.qw_downloadname[0]) + { + if (size > 0) + Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size); + return; + } + + if (start + size > cls.qw_downloadmemorymaxsize) + Host_Error("corrupt download message\n"); + + // only advance cursize if the data is at the expected position + // (gaps are unacceptable) + memcpy(cls.qw_downloadmemory + start, data, size); + cls.qw_downloadmemorycursize = start + size; + cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize); + cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100); + cls.qw_downloadspeedcount += size; +} + +static void CL_DownloadBegin_f(void) +{ + int size = atoi(Cmd_Argv(1)); + + if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false)) + { + Con_Printf("cl_downloadbegin: received bogus information\n"); + CL_StopDownload(0, 0); + return; + } + + if (cls.qw_downloadname[0]) + Con_Printf("Download of %s aborted\n", cls.qw_downloadname); + + CL_StopDownload(0, 0); + + // we're really beginning a download now, so initialize stuff + strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname)); + cls.qw_downloadmemorymaxsize = size; + cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize); + cls.qw_downloadnumber++; + + cls.qw_download_deflate = false; + if(Cmd_Argc() >= 4) + { + if(!strcmp(Cmd_Argv(3), "deflate")) + cls.qw_download_deflate = true; + // check further encodings here + } + + Cmd_ForwardStringToServer("sv_startdownload"); +} + +static void CL_StopDownload_f(void) +{ + Curl_CancelAll(); + if (cls.qw_downloadname[0]) + { + Con_Printf("Download of %s aborted\n", cls.qw_downloadname); + CL_StopDownload(0, 0); + } + CL_BeginDownloads(true); +} + +static void CL_DownloadFinished_f(void) +{ + if (Cmd_Argc() < 3) + { + Con_Printf("Malformed cl_downloadfinished command\n"); + return; + } + CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2))); + CL_BeginDownloads(false); +} + +static void CL_SendPlayerInfo(void) +{ + char vabuf[1024]; + MSG_WriteByte (&cls.netcon->message, clc_stringcmd); + MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "name \"%s\"", cl_name.string)); + + MSG_WriteByte (&cls.netcon->message, clc_stringcmd); + MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "color %i %i", cl_color.integer >> 4, cl_color.integer & 15)); + + MSG_WriteByte (&cls.netcon->message, clc_stringcmd); + MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate %i", cl_rate.integer)); + + MSG_WriteByte (&cls.netcon->message, clc_stringcmd); + MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate_burstsize %i", cl_rate_burstsize.integer)); + + if (cl_pmodel.integer) + { + MSG_WriteByte (&cls.netcon->message, clc_stringcmd); + MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "pmodel %i", cl_pmodel.integer)); + } + if (*cl_playermodel.string) + { + MSG_WriteByte (&cls.netcon->message, clc_stringcmd); + MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playermodel %s", cl_playermodel.string)); + } + if (*cl_playerskin.string) + { + MSG_WriteByte (&cls.netcon->message, clc_stringcmd); + MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playerskin %s", cl_playerskin.string)); + } +} + /* ===================== CL_SignonReply @@ -896,39 +1614,30 @@ static void CL_SignonReply (void) case 1: if (cls.netcon) { - MSG_WriteByte (&cls.netcon->message, clc_stringcmd); - MSG_WriteString (&cls.netcon->message, "prespawn"); + // send player info before we begin downloads + // (so that the server can see the player name while downloading) + CL_SendPlayerInfo(); + + // execute cl_begindownloads next frame + // (after any commands added by svc_stufftext have been executed) + // when done with downloads the "prespawn" will be sent + Cbuf_AddText("\ncl_begindownloads\n"); + + //MSG_WriteByte (&cls.netcon->message, clc_stringcmd); + //MSG_WriteString (&cls.netcon->message, "prespawn"); } + else // playing a demo... make sure loading occurs as soon as possible + CL_BeginDownloads(false); break; case 2: if (cls.netcon) { - MSG_WriteByte (&cls.netcon->message, clc_stringcmd); - MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string)); - - MSG_WriteByte (&cls.netcon->message, clc_stringcmd); - MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15)); - - if (cl_pmodel.integer) - { - MSG_WriteByte (&cls.netcon->message, clc_stringcmd); - MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer)); - } - if (*cl_playermodel.string) - { - MSG_WriteByte (&cls.netcon->message, clc_stringcmd); - MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string)); - } - if (*cl_playerskin.string) - { - MSG_WriteByte (&cls.netcon->message, clc_stringcmd); - MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string)); - } - - MSG_WriteByte (&cls.netcon->message, clc_stringcmd); - MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer)); + // LordHavoc: quake sent the player info here but due to downloads + // it is sent earlier instead + // CL_SendPlayerInfo(); + // LordHavoc: changed to begin a loading stage and issue this when done MSG_WriteByte (&cls.netcon->message, clc_stringcmd); MSG_WriteString (&cls.netcon->message, "spawn"); } @@ -943,7 +1652,16 @@ static void CL_SignonReply (void) break; case 4: + // after the level has been loaded, we shouldn't need the shaders, and + // if they are needed again they will be automatically loaded... + // we also don't need the unused models or sounds from the last level + Mod_FreeQ3Shaders(); + Mod_PurgeUnused(); + S_PurgeUnused(); + Con_ClearNotify(); + if (COM_CheckParm("-profilegameonly")) + Sys_AllowProfiling(true); break; } } @@ -953,29 +1671,42 @@ static void CL_SignonReply (void) CL_ParseServerInfo ================== */ -void CL_ParseServerInfo (void) +static void CL_ParseServerInfo (void) { char *str; int i; protocolversion_t protocol; int nummodels, numsounds; + char vabuf[1024]; + + // if we start loading a level and a video is still playing, stop it + CL_VideoStop(); Con_DPrint("Serverinfo packet received.\n"); + Collision_Cache_Reset(true); // if server is active, we already began a loading plaque if (!sv.active) - SCR_BeginLoadingPlaque(); + { + SCR_BeginLoadingPlaque(false); + S_StopAllSounds(); + // free q3 shaders so that any newly downloaded shaders will be active + Mod_FreeQ3Shaders(); + } // check memory integrity Mem_CheckSentinelsGlobal(); + // clear cl_serverextension cvars + Cvar_SetValueQuick(&cl_serverextension_download, 0); + // // wipe the client_state_t struct // CL_ClearState (); // parse protocol version number - i = MSG_ReadLong (); + i = MSG_ReadLong(&cl_message); protocol = Protocol_EnumForNumber(i); if (protocol == PROTOCOL_UNKNOWN) { @@ -983,7 +1714,7 @@ void CL_ParseServerInfo (void) return; } // hack for unmarked Nehahra movie demos which had a custom protocol - if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer) + if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA) protocol = PROTOCOL_NEHAHRAMOVIE; cls.protocol = protocol; Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol)); @@ -992,53 +1723,56 @@ void CL_ParseServerInfo (void) if (protocol == PROTOCOL_QUAKEWORLD) { - cl.qw_servercount = MSG_ReadLong(); + char gamedir[1][MAX_QPATH]; - str = MSG_ReadString(); - Con_Printf("server gamedir is %s\n", str); -#if 0 - // FIXME: change gamedir if needed! - if (strcasecmp(gamedirfile, str)) - { - Host_SaveConfig_f(); - cflag = 1; - } + cl.qw_servercount = MSG_ReadLong(&cl_message); - Com_Gamedir(str); // change gamedir + str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)); + Con_Printf("server gamedir is %s\n", str); + strlcpy(gamedir[0], str, sizeof(gamedir[0])); - if (cflag) - { - // exec the new config stuff - } -#endif + // change gamedir if needed + if (!FS_ChangeGameDirs(1, gamedir, true, false)) + Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir"); cl.gametype = GAME_DEATHMATCH; cl.maxclients = 32; // parse player number - i = MSG_ReadByte(); - cl.qw_spectator = (i & 128) != 0; - cl.playerentity = cl.viewentity = (i & 127) + 1; + i = MSG_ReadByte(&cl_message); + // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game) + //cl.qw_spectator = (i & 128) != 0; + cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1; cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores)); // get the full level name - str = MSG_ReadString (); - strlcpy (cl.levelname, str, sizeof(cl.levelname)); - - // get the movevars - cl.qw_movevars_gravity = MSG_ReadFloat(); - cl.qw_movevars_stopspeed = MSG_ReadFloat(); - cl.qw_movevars_maxspeed = MSG_ReadFloat(); - cl.qw_movevars_spectatormaxspeed = MSG_ReadFloat(); - cl.qw_movevars_accelerate = MSG_ReadFloat(); - cl.qw_movevars_airaccelerate = MSG_ReadFloat(); - cl.qw_movevars_wateraccelerate = MSG_ReadFloat(); - cl.qw_movevars_friction = MSG_ReadFloat(); - cl.qw_movevars_waterfriction = MSG_ReadFloat(); - cl.qw_movevars_entgravity = MSG_ReadFloat(); + str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)); + strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage)); + + // get the movevars that are defined in the qw protocol + cl.movevars_gravity = MSG_ReadFloat(&cl_message); + cl.movevars_stopspeed = MSG_ReadFloat(&cl_message); + cl.movevars_maxspeed = MSG_ReadFloat(&cl_message); + cl.movevars_spectatormaxspeed = MSG_ReadFloat(&cl_message); + cl.movevars_accelerate = MSG_ReadFloat(&cl_message); + cl.movevars_airaccelerate = MSG_ReadFloat(&cl_message); + cl.movevars_wateraccelerate = MSG_ReadFloat(&cl_message); + cl.movevars_friction = MSG_ReadFloat(&cl_message); + cl.movevars_waterfriction = MSG_ReadFloat(&cl_message); + cl.movevars_entgravity = MSG_ReadFloat(&cl_message); + + // other movevars not in the protocol... + cl.movevars_wallfriction = 0; + cl.movevars_timescale = 1; + cl.movevars_jumpvelocity = 270; + cl.movevars_edgefriction = 1; + cl.movevars_maxairspeed = 30; + cl.movevars_stepheight = 18; + cl.movevars_airaccel_qw = 1; + cl.movevars_airaccel_sideways_friction = 0; // seperate the printfs so the server message can have a color - Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str); + Con_Printf("\n\n<===================================>\n\n\2%s\n", str); // check memory integrity Mem_CheckSentinelsGlobal(); @@ -1046,20 +1780,34 @@ void CL_ParseServerInfo (void) if (cls.netcon) { MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd); - MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0)); + MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, 0)); } + cl.loadbegun = false; + cl.loadfinished = false; + cls.state = ca_connected; cls.signon = 1; // note: on QW protocol we can't set up the gameworld until after // downloads finish... // (we don't even know the name of the map yet) + // this also means cl_autodemo does not work on QW protocol... + + strlcpy(cl.worldname, "", sizeof(cl.worldname)); + strlcpy(cl.worldnamenoextension, "", sizeof(cl.worldnamenoextension)); + strlcpy(cl.worldbasename, "qw", sizeof(cl.worldbasename)); + Cvar_SetQuick(&cl_worldname, cl.worldname); + Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension); + Cvar_SetQuick(&cl_worldbasename, cl.worldbasename); + + // check memory integrity + Mem_CheckSentinelsGlobal(); } else { // parse maxclients - cl.maxclients = MSG_ReadByte (); + cl.maxclients = MSG_ReadByte(&cl_message); if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD) { Host_Error("Bad maxclients (%u) from server", cl.maxclients); @@ -1068,15 +1816,19 @@ void CL_ParseServerInfo (void) cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores)); // parse gametype - cl.gametype = MSG_ReadByte (); + cl.gametype = MSG_ReadByte(&cl_message); + // the original id singleplayer demos are bugged and contain + // GAME_DEATHMATCH even for singleplayer + if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE) + cl.gametype = GAME_COOP; // parse signon message - str = MSG_ReadString (); - strlcpy (cl.levelname, str, sizeof(cl.levelname)); + str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)); + strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage)); // seperate the printfs so the server message can have a color if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie - Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str); + Con_Printf("\n<===================================>\n\n\2%s\n", str); // check memory integrity Mem_CheckSentinelsGlobal(); @@ -1084,43 +1836,55 @@ void CL_ParseServerInfo (void) // parse model precache list for (nummodels=1 ; ; nummodels++) { - str = MSG_ReadString(); + str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)); if (!str[0]) break; if (nummodels==MAX_MODELS) Host_Error ("Server sent too many model precaches"); if (strlen(str) >= MAX_QPATH) - Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1); + Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1); strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels])); } // parse sound precache list for (numsounds=1 ; ; numsounds++) { - str = MSG_ReadString(); + str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)); if (!str[0]) break; if (numsounds==MAX_SOUNDS) Host_Error("Server sent too many sound precaches"); if (strlen(str) >= MAX_QPATH) - Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1); + Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1); strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds])); } + // set the base name for level-specific things... this gets updated again by CL_SetupWorldModel later + strlcpy(cl.worldname, cl.model_name[1], sizeof(cl.worldname)); + FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension)); + strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename)); + Cvar_SetQuick(&cl_worldmessage, cl.worldmessage); + Cvar_SetQuick(&cl_worldname, cl.worldname); + Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension); + Cvar_SetQuick(&cl_worldbasename, cl.worldbasename); + // touch all of the precached models that are still loaded so we can free // anything that isn't needed - Mod_ClearUsed(); + if (!sv.active) + Mod_ClearUsed(); for (i = 1;i < nummodels;i++) - Mod_FindName(cl.model_name[i]); + Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL); // precache any models used by the client (this also marks them used) - cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false); - cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false); - cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false); - cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false); - Mod_PurgeUnused(); + cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL); + cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL); + cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL); + cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL); + + // we purge the models and sounds later in CL_SignonReply + //Mod_PurgeUnused(); + //S_PurgeUnused(); - // do the same for sounds - // FIXME: S_ServerSounds does not know about cl.sfx_ sounds - S_ServerSounds (cl.sound_name, numsounds); + // clear sound usage flags for purging of unused sounds + S_ClearUsed(); // precache any sounds used by the client cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true); @@ -1131,74 +1895,97 @@ void CL_ParseServerInfo (void) cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true); cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true); + // sounds used by the game + for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++) + cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true); + // now we try to load everything that is new + cl.loadmodel_current = 1; + cl.downloadmodel_current = 1; + cl.loadmodel_total = nummodels; + cl.loadsound_current = 1; + cl.downloadsound_current = 1; + cl.loadsound_total = numsounds; + cl.downloadcsqc = true; + cl.loadbegun = false; + cl.loadfinished = false; + cl.loadcsqc = true; - // world model - CL_KeepaliveMessage (); - cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true); - if (cl.model_precache[1]->Draw == NULL) - Con_Printf("Map %s not found\n", cl.model_name[1]); + // check memory integrity + Mem_CheckSentinelsGlobal(); - // normal models - for (i=2 ; iDraw == NULL) - Con_Printf("Model %s not found\n", cl.model_name[i]); - } + char demofile[MAX_OSPATH]; - // sounds - for (i=1 ; iactive) return; - if (s->modelindex >= MAX_MODELS && (65536-s->modelindex) >= MAX_MODELS) + if (s->modelindex >= MAX_MODELS) Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS); + // these warnings are only warnings, no corrections are made to the state + // because states are often copied for decoding, which otherwise would + // propogate some of the corrections accidentally + // (this used to happen, sometimes affecting skin and frame) + // colormap is client index + 1 - if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients) - { + if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients) Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients); - s->colormap = 0; - } - model = cl.model_precache[s->modelindex]; - if (model && model->type && s->frame >= model->numframes) - { - Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes); - s->frame = 0; - } - if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC)) + if (developer_extra.integer) { - Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins); - s->skin = 0; + model = CL_GetModelByIndex(s->modelindex); + if (model && model->type && s->frame >= model->numframes) + Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes); + if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC)) + Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins); } } void CL_MoveLerpEntityStates(entity_t *ent) { float odelta[3], adelta[3]; - CL_ValidateState(&ent->state_current); VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta); VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta); if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex) @@ -1211,14 +1998,49 @@ void CL_MoveLerpEntityStates(entity_t *ent) VectorCopy(ent->state_current.origin, ent->persistent.neworigin); VectorCopy(ent->state_current.angles, ent->persistent.newangles); // reset animation interpolation as well - ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame; - ent->render.frame1time = ent->render.frame2time = cl.time; - ent->render.framelerp = 1; + ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame; + ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time; + ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0; + ent->render.shadertime = cl.time; // reset various persistent stuff ent->persistent.muzzleflash = 0; - VectorCopy(ent->state_current.origin, ent->persistent.trail_origin); + ent->persistent.trail_allowed = false; + } + else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT)) + { + // don't interpolate the move + ent->persistent.lerpdeltatime = 0; + ent->persistent.lerpstarttime = cl.mtime[1]; + VectorCopy(ent->state_current.origin, ent->persistent.oldorigin); + VectorCopy(ent->state_current.angles, ent->persistent.oldangles); + VectorCopy(ent->state_current.origin, ent->persistent.neworigin); + VectorCopy(ent->state_current.angles, ent->persistent.newangles); + ent->persistent.trail_allowed = false; + + // if(ent->state_current.frame != ent->state_previous.frame) + // do this even if we did change the frame + // teleport bit is only used if an animation restart, or a jump, is necessary + // so it should be always harmless to do this + { + ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame; + ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time; + ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0; + } + + // note that this case must do everything the following case does too + } + else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT)) + { + ent->render.framegroupblend[1] = ent->render.framegroupblend[0]; + ent->render.framegroupblend[1].lerp = 1; + ent->render.framegroupblend[0].frame = ent->state_current.frame; + ent->render.framegroupblend[0].start = cl.time; + ent->render.framegroupblend[0].lerp = 0; } - else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1])) + else if (DotProduct(odelta, odelta) > 1000*1000 + || (cl.fixangle[0] && !cl.fixangle[1]) + || (ent->state_previous.tagindex != ent->state_current.tagindex) + || (ent->state_previous.tagentity != ent->state_current.tagentity)) { // don't interpolate the move // (the fixangle[] check detects teleports, but not constant fixangles @@ -1229,6 +2051,7 @@ void CL_MoveLerpEntityStates(entity_t *ent) VectorCopy(ent->state_current.angles, ent->persistent.oldangles); VectorCopy(ent->state_current.origin, ent->persistent.neworigin); VectorCopy(ent->state_current.angles, ent->persistent.newangles); + ent->persistent.trail_allowed = false; } else if (ent->state_current.flags & RENDER_STEP) { @@ -1257,6 +2080,19 @@ void CL_MoveLerpEntityStates(entity_t *ent) VectorCopy(ent->state_current.origin, ent->persistent.neworigin); VectorCopy(ent->state_current.angles, ent->persistent.newangles); } + // trigger muzzleflash effect if necessary + if (ent->state_current.effects & EF_MUZZLEFLASH) + ent->persistent.muzzleflash = 1; + + // restart animation bit + if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT)) + { + ent->render.framegroupblend[1] = ent->render.framegroupblend[0]; + ent->render.framegroupblend[1].lerp = 1; + ent->render.framegroupblend[0].frame = ent->state_current.frame; + ent->render.framegroupblend[0].start = cl.time; + ent->render.framegroupblend[0].lerp = 0; + } } /* @@ -1264,7 +2100,7 @@ void CL_MoveLerpEntityStates(entity_t *ent) CL_ParseBaseline ================== */ -void CL_ParseBaseline (entity_t *ent, int large) +static void CL_ParseBaseline (entity_t *ent, int large) { int i; @@ -1273,22 +2109,26 @@ void CL_ParseBaseline (entity_t *ent, int large) ent->state_baseline.active = true; if (large) { - ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort (); - ent->state_baseline.frame = (unsigned short) MSG_ReadShort (); + ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message); + ent->state_baseline.frame = (unsigned short) MSG_ReadShort(&cl_message); + } + else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3) + { + ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message); + ent->state_baseline.frame = MSG_ReadByte(&cl_message); } else { - ent->state_baseline.modelindex = MSG_ReadByte (); - ent->state_baseline.frame = MSG_ReadByte (); + ent->state_baseline.modelindex = MSG_ReadByte(&cl_message); + ent->state_baseline.frame = MSG_ReadByte(&cl_message); } - ent->state_baseline.colormap = MSG_ReadByte(); - ent->state_baseline.skin = MSG_ReadByte(); + ent->state_baseline.colormap = MSG_ReadByte(&cl_message); + ent->state_baseline.skin = MSG_ReadByte(&cl_message); for (i = 0;i < 3;i++) { - ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol); - ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol); + ent->state_baseline.origin[i] = MSG_ReadCoord(&cl_message, cls.protocol); + ent->state_baseline.angles[i] = MSG_ReadAngle(&cl_message, cls.protocol); } - CL_ValidateState(&ent->state_baseline); ent->state_previous = ent->state_current = ent->state_baseline; } @@ -1300,7 +2140,7 @@ CL_ParseClientdata Server information pertaining to this client only ================== */ -void CL_ParseClientdata (void) +static void CL_ParseClientdata (void) { int i, bits; @@ -1309,7 +2149,7 @@ void CL_ParseClientdata (void) VectorCopy (cl.mvelocity[0], cl.mvelocity[1]); cl.mviewzoom[1] = cl.mviewzoom[0]; - if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5) + if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5) { cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT; cl.stats[STAT_ITEMS] = 0; @@ -1327,93 +2167,93 @@ void CL_ParseClientdata (void) cl.mvelocity[0][2] = 0; cl.mviewzoom[0] = 1; - bits = (unsigned short) MSG_ReadShort (); + bits = (unsigned short) MSG_ReadShort(&cl_message); if (bits & SU_EXTEND1) - bits |= (MSG_ReadByte() << 16); + bits |= (MSG_ReadByte(&cl_message) << 16); if (bits & SU_EXTEND2) - bits |= (MSG_ReadByte() << 24); + bits |= (MSG_ReadByte(&cl_message) << 24); if (bits & SU_VIEWHEIGHT) - cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar (); + cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar(&cl_message); if (bits & SU_IDEALPITCH) - cl.idealpitch = MSG_ReadChar (); + cl.idealpitch = MSG_ReadChar(&cl_message); for (i = 0;i < 3;i++) { if (bits & (SU_PUNCH1<state_baseline.modelindex == 0) + { + Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]); + cl.num_static_entities--; + // This is definitely a cheesy way to conserve resources... + return; + } + // copy it to the current state - ent->render.model = cl.model_precache[ent->state_baseline.modelindex]; - ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame; - ent->render.framelerp = 0; + ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex); + ent->render.framegroupblend[0].frame = ent->state_baseline.frame; + ent->render.framegroupblend[0].lerp = 1; // make torchs play out of sync - ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1); - ent->render.colormap = -1; // no special coloring + ent->render.framegroupblend[0].start = lhrandom(-10, -1); ent->render.skinnum = ent->state_baseline.skin; ent->render.effects = ent->state_baseline.effects; ent->render.alpha = 1; - //ent->render.scale = 1; //VectorCopy (ent->state_baseline.origin, ent->render.origin); //VectorCopy (ent->state_baseline.angles, ent->render.angles); Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1); - Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix); - CL_BoundingBoxForEntity(&ent->render); - - // This is definitely cheating... - if (ent->render.model == NULL) - cl.num_static_entities--; + ent->render.allowdecals = true; + CL_UpdateRenderEntity(&ent->render); } /* @@ -1459,51 +2301,58 @@ void CL_ParseStatic (int large) CL_ParseStaticSound =================== */ -void CL_ParseStaticSound (int large) +static void CL_ParseStaticSound (int large) { vec3_t org; int sound_num, vol, atten; - MSG_ReadVector(org, cls.protocol); - if (large) - sound_num = (unsigned short) MSG_ReadShort (); + MSG_ReadVector(&cl_message, org, cls.protocol); + if (large || cls.protocol == PROTOCOL_NEHAHRABJP2) + sound_num = (unsigned short) MSG_ReadShort(&cl_message); else - sound_num = MSG_ReadByte (); - vol = MSG_ReadByte (); - atten = MSG_ReadByte (); + sound_num = MSG_ReadByte(&cl_message); + + if (sound_num < 0 || sound_num >= MAX_SOUNDS) + { + Con_Printf("CL_ParseStaticSound: sound_num(%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS); + return; + } + + vol = MSG_ReadByte(&cl_message); + atten = MSG_ReadByte(&cl_message); S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten); } -void CL_ParseEffect (void) +static void CL_ParseEffect (void) { vec3_t org; int modelindex, startframe, framecount, framerate; - MSG_ReadVector(org, cls.protocol); - modelindex = MSG_ReadByte (); - startframe = MSG_ReadByte (); - framecount = MSG_ReadByte (); - framerate = MSG_ReadByte (); + MSG_ReadVector(&cl_message, org, cls.protocol); + modelindex = MSG_ReadByte(&cl_message); + startframe = MSG_ReadByte(&cl_message); + framecount = MSG_ReadByte(&cl_message); + framerate = MSG_ReadByte(&cl_message); CL_Effect(org, modelindex, startframe, framecount, framerate); } -void CL_ParseEffect2 (void) +static void CL_ParseEffect2 (void) { vec3_t org; int modelindex, startframe, framecount, framerate; - MSG_ReadVector(org, cls.protocol); - modelindex = (unsigned short) MSG_ReadShort (); - startframe = (unsigned short) MSG_ReadShort (); - framecount = MSG_ReadByte (); - framerate = MSG_ReadByte (); + MSG_ReadVector(&cl_message, org, cls.protocol); + modelindex = (unsigned short) MSG_ReadShort(&cl_message); + startframe = (unsigned short) MSG_ReadShort(&cl_message); + framecount = MSG_ReadByte(&cl_message); + framerate = MSG_ReadByte(&cl_message); CL_Effect(org, modelindex, startframe, framecount, framerate); } -void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning) +void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning) { int i; beam_t *b = NULL; @@ -1542,14 +2391,14 @@ void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning) Con_Print("beam list overflow!\n"); } -void CL_ParseBeam (model_t *m, int lightning) +static void CL_ParseBeam (dp_model_t *m, int lightning) { int ent; vec3_t start, end; - ent = (unsigned short) MSG_ReadShort (); - MSG_ReadVector(start, cls.protocol); - MSG_ReadVector(end, cls.protocol); + ent = (unsigned short) MSG_ReadShort(&cl_message); + MSG_ReadVector(&cl_message, start, cls.protocol); + MSG_ReadVector(&cl_message, end, cls.protocol); if (ent >= MAX_EDICTS) { @@ -1560,7 +2409,7 @@ void CL_ParseBeam (model_t *m, int lightning) CL_NewBeam(ent, start, end, m, lightning); } -void CL_ParseTempEntity(void) +static void CL_ParseTempEntity(void) { int type; vec3_t pos, pos2; @@ -1575,12 +2424,12 @@ void CL_ParseTempEntity(void) if (cls.protocol == PROTOCOL_QUAKEWORLD) { - type = MSG_ReadByte(); + type = MSG_ReadByte(&cl_message); switch (type) { case QW_TE_WIZSPIKE: // spike hitting wall - MSG_ReadVector(pos, cls.protocol); + MSG_ReadVector(&cl_message, pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 4); CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1); @@ -1588,7 +2437,7 @@ void CL_ParseTempEntity(void) case QW_TE_KNIGHTSPIKE: // spike hitting wall - MSG_ReadVector(pos, cls.protocol); + MSG_ReadVector(&cl_message, pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 4); CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1); @@ -1596,7 +2445,7 @@ void CL_ParseTempEntity(void) case QW_TE_SPIKE: // spike hitting wall - MSG_ReadVector(pos, cls.protocol); + MSG_ReadVector(&cl_message, pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 4); CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); if (rand() % 5) @@ -1614,7 +2463,7 @@ void CL_ParseTempEntity(void) break; case QW_TE_SUPERSPIKE: // super spike hitting wall - MSG_ReadVector(pos, cls.protocol); + MSG_ReadVector(&cl_message, pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 4); CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); if (rand() % 5) @@ -1633,7 +2482,7 @@ void CL_ParseTempEntity(void) case QW_TE_EXPLOSION: // rocket explosion - MSG_ReadVector(pos, cls.protocol); + MSG_ReadVector(&cl_message, pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 10); CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1); @@ -1642,7 +2491,7 @@ void CL_ParseTempEntity(void) case QW_TE_TAREXPLOSION: // tarbaby explosion - MSG_ReadVector(pos, cls.protocol); + MSG_ReadVector(&cl_message, pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 10); CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1); @@ -1664,34 +2513,49 @@ void CL_ParseTempEntity(void) break; case QW_TE_LAVASPLASH: - MSG_ReadVector(pos, cls.protocol); + MSG_ReadVector(&cl_message, pos, cls.protocol); CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); break; case QW_TE_TELEPORT: - MSG_ReadVector(pos, cls.protocol); + MSG_ReadVector(&cl_message, pos, cls.protocol); CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); break; case QW_TE_GUNSHOT: // bullet hitting wall - radius = MSG_ReadByte(); - MSG_ReadVector(pos, cls.protocol); + radius = MSG_ReadByte(&cl_message); + MSG_ReadVector(&cl_message, pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 4); VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius); VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius); CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0); + if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT) + { + if (rand() % 5) + S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1); + else + { + rnd = rand() & 3; + if (rnd == 1) + S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1); + else if (rnd == 2) + S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1); + else + S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1); + } + } break; case QW_TE_BLOOD: - count = MSG_ReadByte(); - MSG_ReadVector(pos, cls.protocol); + count = MSG_ReadByte(&cl_message); + MSG_ReadVector(&cl_message, pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 4); CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0); break; case QW_TE_LIGHTNINGBLOOD: - MSG_ReadVector(pos, cls.protocol); + MSG_ReadVector(&cl_message, pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 4); CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0); break; @@ -1702,12 +2566,12 @@ void CL_ParseTempEntity(void) } else { - type = MSG_ReadByte(); + type = MSG_ReadByte(&cl_message); switch (type) { case TE_WIZSPIKE: // spike hitting wall - MSG_ReadVector(pos, cls.protocol); + MSG_ReadVector(&cl_message, pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 4); CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1); @@ -1715,7 +2579,7 @@ void CL_ParseTempEntity(void) case TE_KNIGHTSPIKE: // spike hitting wall - MSG_ReadVector(pos, cls.protocol); + MSG_ReadVector(&cl_message, pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 4); CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1); @@ -1723,7 +2587,7 @@ void CL_ParseTempEntity(void) case TE_SPIKE: // spike hitting wall - MSG_ReadVector(pos, cls.protocol); + MSG_ReadVector(&cl_message, pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 4); CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); if (rand() % 5) @@ -1741,7 +2605,7 @@ void CL_ParseTempEntity(void) break; case TE_SPIKEQUAD: // quad spike hitting wall - MSG_ReadVector(pos, cls.protocol); + MSG_ReadVector(&cl_message, pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 4); CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); if (rand() % 5) @@ -1759,7 +2623,7 @@ void CL_ParseTempEntity(void) break; case TE_SUPERSPIKE: // super spike hitting wall - MSG_ReadVector(pos, cls.protocol); + MSG_ReadVector(&cl_message, pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 4); CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); if (rand() % 5) @@ -1777,7 +2641,7 @@ void CL_ParseTempEntity(void) break; case TE_SUPERSPIKEQUAD: // quad super spike hitting wall - MSG_ReadVector(pos, cls.protocol); + MSG_ReadVector(&cl_message, pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 4); CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); if (rand() % 5) @@ -1796,36 +2660,36 @@ void CL_ParseTempEntity(void) // LordHavoc: added for improved blood splatters case TE_BLOOD: // blood puff - MSG_ReadVector(pos, cls.protocol); + MSG_ReadVector(&cl_message, pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 4); - dir[0] = MSG_ReadChar(); - dir[1] = MSG_ReadChar(); - dir[2] = MSG_ReadChar(); - count = MSG_ReadByte(); + dir[0] = MSG_ReadChar(&cl_message); + dir[1] = MSG_ReadChar(&cl_message); + dir[2] = MSG_ReadChar(&cl_message); + count = MSG_ReadByte(&cl_message); CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0); break; case TE_SPARK: // spark shower - MSG_ReadVector(pos, cls.protocol); + MSG_ReadVector(&cl_message, pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 4); - dir[0] = MSG_ReadChar(); - dir[1] = MSG_ReadChar(); - dir[2] = MSG_ReadChar(); - count = MSG_ReadByte(); + dir[0] = MSG_ReadChar(&cl_message); + dir[1] = MSG_ReadChar(&cl_message); + dir[2] = MSG_ReadChar(&cl_message); + count = MSG_ReadByte(&cl_message); CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0); break; case TE_PLASMABURN: - MSG_ReadVector(pos, cls.protocol); + MSG_ReadVector(&cl_message, pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 4); CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); break; // LordHavoc: added for improved gore case TE_BLOODSHOWER: // vaporized body - MSG_ReadVector(pos, cls.protocol); // mins - MSG_ReadVector(pos2, cls.protocol); // maxs - velspeed = MSG_ReadCoord(cls.protocol); // speed - count = (unsigned short) MSG_ReadShort(); // number of particles + MSG_ReadVector(&cl_message, pos, cls.protocol); // mins + MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs + velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // speed + count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles vel1[0] = -velspeed; vel1[1] = -velspeed; vel1[2] = -velspeed; @@ -1837,53 +2701,83 @@ void CL_ParseTempEntity(void) case TE_PARTICLECUBE: // general purpose particle effect - MSG_ReadVector(pos, cls.protocol); // mins - MSG_ReadVector(pos2, cls.protocol); // maxs - MSG_ReadVector(dir, cls.protocol); // dir - count = (unsigned short) MSG_ReadShort(); // number of particles - colorStart = MSG_ReadByte(); // color - colorLength = MSG_ReadByte(); // gravity (1 or 0) - velspeed = MSG_ReadCoord(cls.protocol); // randomvel + MSG_ReadVector(&cl_message, pos, cls.protocol); // mins + MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs + MSG_ReadVector(&cl_message, dir, cls.protocol); // dir + count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles + colorStart = MSG_ReadByte(&cl_message); // color + colorLength = MSG_ReadByte(&cl_message); // gravity (1 or 0) + velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // randomvel CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed); break; case TE_PARTICLERAIN: // general purpose particle effect - MSG_ReadVector(pos, cls.protocol); // mins - MSG_ReadVector(pos2, cls.protocol); // maxs - MSG_ReadVector(dir, cls.protocol); // dir - count = (unsigned short) MSG_ReadShort(); // number of particles - colorStart = MSG_ReadByte(); // color + MSG_ReadVector(&cl_message, pos, cls.protocol); // mins + MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs + MSG_ReadVector(&cl_message, dir, cls.protocol); // dir + count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles + colorStart = MSG_ReadByte(&cl_message); // color CL_ParticleRain(pos, pos2, dir, count, colorStart, 0); break; case TE_PARTICLESNOW: // general purpose particle effect - MSG_ReadVector(pos, cls.protocol); // mins - MSG_ReadVector(pos2, cls.protocol); // maxs - MSG_ReadVector(dir, cls.protocol); // dir - count = (unsigned short) MSG_ReadShort(); // number of particles - colorStart = MSG_ReadByte(); // color + MSG_ReadVector(&cl_message, pos, cls.protocol); // mins + MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs + MSG_ReadVector(&cl_message, dir, cls.protocol); // dir + count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles + colorStart = MSG_ReadByte(&cl_message); // color CL_ParticleRain(pos, pos2, dir, count, colorStart, 1); break; case TE_GUNSHOT: // bullet hitting wall - MSG_ReadVector(pos, cls.protocol); + MSG_ReadVector(&cl_message, pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 4); CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); + if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT) + { + if (rand() % 5) + S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1); + else + { + rnd = rand() & 3; + if (rnd == 1) + S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1); + else if (rnd == 2) + S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1); + else + S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1); + } + } break; case TE_GUNSHOTQUAD: // quad bullet hitting wall - MSG_ReadVector(pos, cls.protocol); + MSG_ReadVector(&cl_message, pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 4); CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); + if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD) + { + if (rand() % 5) + S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1); + else + { + rnd = rand() & 3; + if (rnd == 1) + S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1); + else if (rnd == 2) + S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1); + else + S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1); + } + } break; case TE_EXPLOSION: // rocket explosion - MSG_ReadVector(pos, cls.protocol); + MSG_ReadVector(&cl_message, pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 10); CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1); @@ -1891,7 +2785,7 @@ void CL_ParseTempEntity(void) case TE_EXPLOSIONQUAD: // quad rocket explosion - MSG_ReadVector(pos, cls.protocol); + MSG_ReadVector(&cl_message, pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 10); CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1); @@ -1899,60 +2793,60 @@ void CL_ParseTempEntity(void) case TE_EXPLOSION3: // Nehahra movie colored lighting explosion - MSG_ReadVector(pos, cls.protocol); + MSG_ReadVector(&cl_message, pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 10); - color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f); - color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f); - color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f); + color[0] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f); + color[1] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f); + color[2] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f); CL_ParticleExplosion(pos); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); - CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); + CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1); break; case TE_EXPLOSIONRGB: // colored lighting explosion - MSG_ReadVector(pos, cls.protocol); + MSG_ReadVector(&cl_message, pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 10); CL_ParticleExplosion(pos); - color[0] = MSG_ReadByte() * (2.0f / 255.0f); - color[1] = MSG_ReadByte() * (2.0f / 255.0f); - color[2] = MSG_ReadByte() * (2.0f / 255.0f); + color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f); + color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f); + color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); - CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); + CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1); break; case TE_TAREXPLOSION: // tarbaby explosion - MSG_ReadVector(pos, cls.protocol); + MSG_ReadVector(&cl_message, pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 10); CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1); break; case TE_SMALLFLASH: - MSG_ReadVector(pos, cls.protocol); + MSG_ReadVector(&cl_message, pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 10); CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); break; case TE_CUSTOMFLASH: - MSG_ReadVector(pos, cls.protocol); + MSG_ReadVector(&cl_message, pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 4); - radius = (MSG_ReadByte() + 1) * 8; - velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0); - color[0] = MSG_ReadByte() * (2.0f / 255.0f); - color[1] = MSG_ReadByte() * (2.0f / 255.0f); - color[2] = MSG_ReadByte() * (2.0f / 255.0f); + radius = (MSG_ReadByte(&cl_message) + 1) * 8; + velspeed = (MSG_ReadByte(&cl_message) + 1) * (1.0 / 256.0); + color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f); + color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f); + color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); - CL_AllocDlight(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); + CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); break; case TE_FLAMEJET: - MSG_ReadVector(pos, cls.protocol); - MSG_ReadVector(dir, cls.protocol); - count = MSG_ReadByte(); + MSG_ReadVector(&cl_message, pos, cls.protocol); + MSG_ReadVector(&cl_message, dir, cls.protocol); + count = MSG_ReadByte(&cl_message); CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0); break; @@ -1980,61 +2874,63 @@ void CL_ParseTempEntity(void) // LordHavoc: for compatibility with the Nehahra movie... case TE_LIGHTNING4NEH: - CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false); + CL_ParseBeam(Mod_ForName(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), true, false, NULL), false); break; case TE_LAVASPLASH: - MSG_ReadVector(pos, cls.protocol); + MSG_ReadVector(&cl_message, pos, cls.protocol); CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); break; case TE_TELEPORT: - MSG_ReadVector(pos, cls.protocol); + MSG_ReadVector(&cl_message, pos, cls.protocol); CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); break; case TE_EXPLOSION2: // color mapped explosion - MSG_ReadVector(pos, cls.protocol); + MSG_ReadVector(&cl_message, pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 10); - colorStart = MSG_ReadByte(); - colorLength = MSG_ReadByte(); + colorStart = MSG_ReadByte(&cl_message); + colorLength = MSG_ReadByte(&cl_message); + if (colorLength == 0) + colorLength = 1; CL_ParticleExplosion2(pos, colorStart, colorLength); - tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart]; + tempcolor = palette_rgb[(rand()%colorLength) + colorStart]; color[0] = tempcolor[0] * (2.0f / 255.0f); color[1] = tempcolor[1] * (2.0f / 255.0f); color[2] = tempcolor[2] * (2.0f / 255.0f); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); - CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); + CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1); break; case TE_TEI_G3: - MSG_ReadVector(pos, cls.protocol); - MSG_ReadVector(pos2, cls.protocol); - MSG_ReadVector(dir, cls.protocol); - CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0); + MSG_ReadVector(&cl_message, pos, cls.protocol); + MSG_ReadVector(&cl_message, pos2, cls.protocol); + MSG_ReadVector(&cl_message, dir, cls.protocol); + CL_ParticleTrail(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0, true, true, NULL, NULL, 1); break; case TE_TEI_SMOKE: - MSG_ReadVector(pos, cls.protocol); - MSG_ReadVector(dir, cls.protocol); - count = MSG_ReadByte(); + MSG_ReadVector(&cl_message, pos, cls.protocol); + MSG_ReadVector(&cl_message, dir, cls.protocol); + count = MSG_ReadByte(&cl_message); CL_FindNonSolidLocation(pos, pos, 4); CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0); break; case TE_TEI_BIGEXPLOSION: - MSG_ReadVector(pos, cls.protocol); + MSG_ReadVector(&cl_message, pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 10); CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1); break; case TE_TEI_PLASMAHIT: - MSG_ReadVector(pos, cls.protocol); - MSG_ReadVector(dir, cls.protocol); - count = MSG_ReadByte(); + MSG_ReadVector(&cl_message, pos, cls.protocol); + MSG_ReadVector(&cl_message, dir, cls.protocol); + count = MSG_ReadByte(&cl_message); CL_FindNonSolidLocation(pos, pos, 5); CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0); break; @@ -2045,13 +2941,214 @@ void CL_ParseTempEntity(void) } } +static void CL_ParseTrailParticles(void) +{ + int entityindex; + int effectindex; + vec3_t start, end; + entityindex = (unsigned short)MSG_ReadShort(&cl_message); + if (entityindex >= MAX_EDICTS) + entityindex = 0; + if (entityindex >= cl.max_entities) + CL_ExpandEntities(entityindex); + effectindex = (unsigned short)MSG_ReadShort(&cl_message); + MSG_ReadVector(&cl_message, start, cls.protocol); + MSG_ReadVector(&cl_message, end, cls.protocol); + CL_ParticleTrail(effectindex, 1, start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0, true, true, NULL, NULL, 1); +} + +static void CL_ParsePointParticles(void) +{ + int effectindex, count; + vec3_t origin, velocity; + effectindex = (unsigned short)MSG_ReadShort(&cl_message); + MSG_ReadVector(&cl_message, origin, cls.protocol); + MSG_ReadVector(&cl_message, velocity, cls.protocol); + count = (unsigned short)MSG_ReadShort(&cl_message); + CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0); +} + +static void CL_ParsePointParticles1(void) +{ + int effectindex; + vec3_t origin; + effectindex = (unsigned short)MSG_ReadShort(&cl_message); + MSG_ReadVector(&cl_message, origin, cls.protocol); + CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0); +} + +typedef struct cl_iplog_item_s +{ + char *address; + char *name; +} +cl_iplog_item_t; + +static qboolean cl_iplog_loaded = false; +static int cl_iplog_numitems = 0; +static int cl_iplog_maxitems = 0; +static cl_iplog_item_t *cl_iplog_items; + +static void CL_IPLog_Load(void); +static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile) +{ + int i; + size_t sz_name, sz_address; + if (!address || !address[0] || !name || !name[0]) + return; + if (!cl_iplog_loaded) + CL_IPLog_Load(); + if (developer_extra.integer) + Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile); + // see if it already exists + if (checkexisting) + { + for (i = 0;i < cl_iplog_numitems;i++) + { + if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name)) + { + if (developer_extra.integer) + Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name); + return; + } + } + } + // it does not already exist in the iplog, so add it + if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items) + { + cl_iplog_item_t *olditems = cl_iplog_items; + cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256); + cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t)); + if (olditems) + { + if (cl_iplog_numitems) + memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t)); + Mem_Free(olditems); + } + } + sz_address = strlen(address) + 1; + sz_name = strlen(name) + 1; + cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, sz_address); + cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, sz_name); + strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, sz_address); + // TODO: maybe it would be better to strip weird characters from name when + // copying it here rather than using a straight strcpy? + strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, sz_name); + cl_iplog_numitems++; + if (addtofile) + { + // add it to the iplog.txt file + // TODO: this ought to open the one in the userpath version of the base + // gamedir, not the current gamedir +// not necessary for mobile +#ifndef DP_MOBILETOUCH + Log_Printf(cl_iplog_name.string, "%s %s\n", address, name); + if (developer_extra.integer) + Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name); +#endif + } +} + +static void CL_IPLog_Load(void) +{ + int i, len, linenumber; + char *text, *textend; + unsigned char *filedata; + fs_offset_t filesize; + char line[MAX_INPUTLINE]; + char address[MAX_INPUTLINE]; + cl_iplog_loaded = true; + // TODO: this ought to open the one in the userpath version of the base + // gamedir, not the current gamedir +// not necessary for mobile +#ifndef DP_MOBILETOUCH + filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize); +#else + filedata = NULL; +#endif + if (!filedata) + return; + text = (char *)filedata; + textend = text + filesize; + for (linenumber = 1;text < textend;linenumber++) + { + for (len = 0;text < textend && *text != '\r' && *text != '\n';text++) + if (len < (int)sizeof(line) - 1) + line[len++] = *text; + line[len] = 0; + if (text < textend && *text == '\r' && text[1] == '\n') + text++; + if (text < textend && *text == '\n') + text++; + if (line[0] == '/' && line[1] == '/') + continue; // skip comments if anyone happens to add them + for (i = 0;i < len && !ISWHITESPACE(line[i]);i++) + address[i] = line[i]; + address[i] = 0; + // skip exactly one space character + i++; + // address contains the address with termination, + // line + i contains the name with termination + if (address[0] && line[i]) + CL_IPLog_Add(address, line + i, false, false); + else + Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line); + } +} + +static void CL_IPLog_List_f(void) +{ + int i, j; + const char *addressprefix; + if (Cmd_Argc() > 2) + { + Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0)); + return; + } + addressprefix = ""; + if (Cmd_Argc() >= 2) + addressprefix = Cmd_Argv(1); + if (!cl_iplog_loaded) + CL_IPLog_Load(); + if (addressprefix && addressprefix[0]) + Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix); + else + Con_Printf("Listing all iplog entries\n"); + Con_Printf("address name\n"); + for (i = 0;i < cl_iplog_numitems;i++) + { + if (addressprefix && addressprefix[0]) + { + for (j = 0;addressprefix[j];j++) + if (addressprefix[j] != cl_iplog_items[i].address[j]) + break; + // if this address does not begin with the addressprefix string + // simply omit it from the output + if (addressprefix[j]) + continue; + } + // if name is less than 15 characters, left justify it and pad + // if name is more than 15 characters, print all of it, not worrying + // about the fact it will misalign the columns + if (strlen(cl_iplog_items[i].address) < 15) + Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name); + else + Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name); + } +} + // look for anything interesting like player IP addresses or ping reports -qboolean CL_ExaminePrintString(const char *text) +static qboolean CL_ExaminePrintString(const char *text) { + int len; const char *t; + char temp[MAX_INPUTLINE]; if (!strcmp(text, "Client ping times:\n")) { cl.parsingtextmode = CL_PARSETEXTMODE_PING; + // hide ping reports in demos + if (cls.demoplayback) + cl.parsingtextexpectingpingforscores = 1; for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++) ; if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores @@ -2073,7 +3170,7 @@ qboolean CL_ExaminePrintString(const char *text) if (cl.parsingtextmode == CL_PARSETEXTMODE_PING) { // if anything goes wrong, we'll assume this is not a ping report - qboolean expected = cl.parsingtextexpectingpingforscores; + qboolean expected = cl.parsingtextexpectingpingforscores != 0; cl.parsingtextexpectingpingforscores = 0; cl.parsingtextmode = CL_PARSETEXTMODE_NONE; t = text; @@ -2092,7 +3189,9 @@ qboolean CL_ExaminePrintString(const char *text) { for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++) ; - if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n') + // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report + //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n') + if (t[charindex] == '\n') { cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999); for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++) @@ -2139,7 +3238,7 @@ qboolean CL_ExaminePrintString(const char *text) if (text[0] == '#' && text[1] >= '0' && text[1] <= '9') { t = text + 1; - cl.parsingtextplayerindex = atoi(t); + cl.parsingtextplayerindex = atoi(t) - 1; while (*t >= '0' && *t <= '9') t++; if (*t == ' ') @@ -2147,6 +3246,7 @@ qboolean CL_ExaminePrintString(const char *text) cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP; return true; } + // the player name follows here, along with frags and time } } if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP) @@ -2158,12 +3258,21 @@ qboolean CL_ExaminePrintString(const char *text) t = text; while (*t == ' ') t++; + for (len = 0;*t && *t != '\n';t++) + if (len < (int)sizeof(temp) - 1) + temp[len++] = *t; + temp[len] = 0; // botclient is perfectly valid, but we don't care about bots - if (strcmp(t, "botclient\n")) + // also don't try to look up the name of an invalid player index + if (strcmp(temp, "botclient") + && cl.parsingtextplayerindex >= 0 + && cl.parsingtextplayerindex < cl.maxclients + && cl.scores[cl.parsingtextplayerindex].name[0]) { - lhnetaddress_t address; - LHNETADDRESS_FromString(&address, t, 0); - // TODO: log the IP address and player name? + // log the player name and IP address string + // (this operates entirely on strings to avoid issues with the + // nature of a network address) + CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true); } cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID; return true; @@ -2172,15 +3281,107 @@ qboolean CL_ExaminePrintString(const char *text) return true; } -#define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x); +extern cvar_t slowmo; +extern cvar_t cl_lerpexcess; +static void CL_NetworkTimeReceived(double newtime) +{ + double timehigh; + cl.mtime[1] = cl.mtime[0]; + cl.mtime[0] = newtime; + if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS) + cl.time = cl.mtime[1] = newtime; + else if (cls.demoplayback) + { + // when time falls behind during demo playback it means the cl.mtime[1] was altered + // due to a large time gap, so treat it as an instant change in time + // (this can also happen during heavy packet loss in the demo) + if (cl.time < newtime - 0.1) + cl.mtime[1] = cl.time = newtime; + } + else if (cls.protocol != PROTOCOL_QUAKEWORLD) + { + cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1); + if (developer_extra.integer && vid_activewindow) + { + if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1])) + Con_DPrintf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]); + else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1])) + Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]); + } + cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1); + timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value; + if (cl_nettimesyncboundmode.integer == 1) + cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]); + else if (cl_nettimesyncboundmode.integer == 2) + { + if (cl.time < cl.mtime[1] || cl.time > timehigh) + cl.time = cl.mtime[1]; + } + else if (cl_nettimesyncboundmode.integer == 3) + { + if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh)) + cl.time = cl.mtime[1]; + } + else if (cl_nettimesyncboundmode.integer == 4) + { + if (fabs(cl.time - cl.mtime[1]) > 0.5) + cl.time = cl.mtime[1]; // reset + else if (fabs(cl.time - cl.mtime[1]) > 0.1) + cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast + else if (cl.time > cl.mtime[1]) + cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms + else + cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms + } + else if (cl_nettimesyncboundmode.integer == 5) + { + if (fabs(cl.time - cl.mtime[1]) > 0.5) + cl.time = cl.mtime[1]; // reset + else if (fabs(cl.time - cl.mtime[1]) > 0.1) + cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast + else + cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale); + } + else if (cl_nettimesyncboundmode.integer == 6) + { + cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]); + cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale); + } + } + // this packet probably contains a player entity update, so we will need + // to update the prediction + cl.movement_replay = true; + // this may get updated later in parsing by svc_clientdata + cl.onground = false; + // if true the cl.viewangles are interpolated from cl.mviewangles[] + // during this frame + // (makes spectating players much smoother and prevents mouse movement from turning) + cl.fixangle[1] = cl.fixangle[0]; + cl.fixangle[0] = false; + if (!cls.demoplayback) + VectorCopy(cl.mviewangles[0], cl.mviewangles[1]); + // update the csqc's server timestamps, critical for proper sync + CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]); + + if (cl.mtime[0] > cl.mtime[1]) + World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity); + + // only lerp entities that also get an update in this frame, when lerp excess is used + if(cl_lerpexcess.value > 0) + { + int i; + for (i = 1;i < cl.num_entities;i++) + { + if (cl.entities_active[i]) + { + entity_t *ent = cl.entities + i; + ent->persistent.lerpdeltatime = 0; + } + } + } +} -//[515]: csqc -void CL_VM_Init (void); -qboolean CL_VM_Parse_TempEntity (void); -void CL_VM_Parse_StuffCmd (const char *msg); -void CL_VM_Parse_CenterPrint (const char *msg); -void CSQC_AddPrintText (const char *msg); -void CSQC_ReadEntities (void); +#define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", cl_message.readcount-1, x, cmd); /* ===================== @@ -2194,19 +3395,27 @@ void CL_ParseServerMessage(void) int i; protocolversion_t protocol; unsigned char cmdlog[32]; - char *cmdlogname[32], *temp; + const char *cmdlogname[32], *temp; int cmdindex, cmdcount = 0; + qboolean qwplayerupdatereceived; + qboolean strip_pqc; + char vabuf[1024]; - if (cls.demorecording) - CL_WriteDemoMessage (); + // LordHavoc: moved demo message writing from before the packet parse to + // after the packet parse so that CL_Stop_f can be called by cl_autodemo + // code in CL_ParseServerinfo + //if (cls.demorecording) + // CL_WriteDemoMessage (&cl_message); cl.last_received_message = realtime; + CL_KeepaliveMessage(false); + // // if recording demos, copy the message out // if (cl_shownet.integer == 1) - Con_Printf("%f %i\n", realtime, net_message.cursize); + Con_Printf("%f %i\n", realtime, cl_message.cursize); else if (cl_shownet.integer == 2) Con_Print("------------------\n"); @@ -2219,37 +3428,24 @@ void CL_ParseServerMessage(void) if (cls.protocol == PROTOCOL_QUAKEWORLD) { - cl.mtime[1] = cl.mtime[0]; - cl.mtime[0] = realtime; // qw has no clock - cl.movement_needupdate = true; - cl.onground = false; // since there's no clientdata parsing, clear the onground flag here - // if true the cl.viewangles are interpolated from cl.mviewangles[] - // during this frame - // (makes spectating players much smoother and prevents mouse movement from turning) - cl.fixangle[1] = cl.fixangle[0]; - cl.fixangle[0] = false; - if (!cls.demoplayback) - VectorCopy(cl.mviewangles[0], cl.mviewangles[1]); - - // force a recalculation of the player prediction - cl.movement_replay = true; - - // slightly kill qw player entities each frame - for (i = 1;i < cl.maxclients;i++) - cl.entities_active[i] = false; + CL_NetworkTimeReceived(realtime); // qw has no clock // kill all qw nails cl.qw_num_nails = 0; // fade weapon view kick - cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * (cl.time - cl.oldtime), 0); + cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0); + + cls.servermovesequence = cls.netcon->qw.incoming_sequence; + + qwplayerupdatereceived = false; while (1) { - if (msg_badread) + if (cl_message.badread) Host_Error ("CL_ParseServerMessage: Bad QW server message"); - cmd = MSG_ReadByte (); + cmd = MSG_ReadByte(&cl_message); if (cmd == -1) { @@ -2266,8 +3462,8 @@ void CL_ParseServerMessage(void) if (!cmdlogname[cmdindex]) { // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer) - temp = ""; - cmdlogname[cmdindex] = temp; + const char *d = ""; + cmdlogname[cmdindex] = d; } // other commands @@ -2275,7 +3471,7 @@ void CL_ParseServerMessage(void) { default: { - char description[32*64], temp[64]; + char description[32*64], logtemp[64]; int count; strlcpy(description, "packet dump: ", sizeof(description)); i = cmdcount - 32; @@ -2285,8 +3481,8 @@ void CL_ParseServerMessage(void) i &= 31; while(count > 0) { - dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]); - strlcat(description, temp, sizeof(description)); + dpsnprintf(logtemp, sizeof(logtemp), "%3i:%s ", cmdlog[i], cmdlogname[i]); + strlcat(description, logtemp, sizeof(description)); count--; i++; i &= 31; @@ -2310,23 +3506,23 @@ void CL_ParseServerMessage(void) return; case qw_svc_print: - i = MSG_ReadByte(); - temp = MSG_ReadString(); + i = MSG_ReadByte(&cl_message); + temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)); if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports { if (i == 3) // chat - CSQC_AddPrintText(va("\1%s", temp)); //[515]: csqc + CSQC_AddPrintText(va(vabuf, sizeof(vabuf), "\1%s", temp)); //[515]: csqc else CSQC_AddPrintText(temp); } break; case qw_svc_centerprint: - CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc + CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc break; case qw_svc_stufftext: - CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc + CL_VM_Parse_StuffCmd(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc break; case qw_svc_damage: @@ -2337,12 +3533,11 @@ void CL_ParseServerMessage(void) case qw_svc_serverdata: //Cbuf_Execute(); // make sure any stuffed commands are done CL_ParseServerInfo(); - CL_VM_Init(); //[515]: init csqc break; case qw_svc_setangle: for (i=0 ; i<3 ; i++) - cl.viewangles[i] = MSG_ReadAngle (cls.protocol); + cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol); if (!cls.demoplayback) { cl.fixangle[0] = true; @@ -2354,13 +3549,13 @@ void CL_ParseServerMessage(void) break; case qw_svc_lightstyle: - i = MSG_ReadByte (); + i = MSG_ReadByte(&cl_message); if (i >= cl.max_lightstyle) { Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES"); break; } - strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map)); + strlcpy (cl.lightstyle[i].map, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map)); cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0; cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map); break; @@ -2370,41 +3565,41 @@ void CL_ParseServerMessage(void) break; case qw_svc_stopsound: - i = (unsigned short) MSG_ReadShort(); + i = (unsigned short) MSG_ReadShort(&cl_message); S_StopSound(i>>3, i&7); break; case qw_svc_updatefrags: - i = MSG_ReadByte(); + i = MSG_ReadByte(&cl_message); if (i >= cl.maxclients) Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients"); - cl.scores[i].frags = (signed short) MSG_ReadShort(); + cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message); break; case qw_svc_updateping: - i = MSG_ReadByte(); + i = MSG_ReadByte(&cl_message); if (i >= cl.maxclients) Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients"); - cl.scores[i].qw_ping = MSG_ReadShort(); + cl.scores[i].qw_ping = MSG_ReadShort(&cl_message); break; case qw_svc_updatepl: - i = MSG_ReadByte(); + i = MSG_ReadByte(&cl_message); if (i >= cl.maxclients) Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients"); - cl.scores[i].qw_packetloss = MSG_ReadByte(); + cl.scores[i].qw_packetloss = MSG_ReadByte(&cl_message); break; case qw_svc_updateentertime: - i = MSG_ReadByte(); + i = MSG_ReadByte(&cl_message); if (i >= cl.maxclients) Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients"); // seconds ago - cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat(); + cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat(&cl_message); break; case qw_svc_spawnbaseline: - i = (unsigned short) MSG_ReadShort(); + i = (unsigned short) MSG_ReadShort(&cl_message); if (i < 0 || i >= MAX_EDICTS) Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i); if (i >= cl.max_entities) @@ -2428,17 +3623,17 @@ void CL_ParseServerMessage(void) break; case qw_svc_updatestat: - i = MSG_ReadByte (); + i = MSG_ReadByte(&cl_message); if (i < 0 || i >= MAX_CL_STATS) Host_Error ("svc_updatestat: %i is invalid", i); - cl.stats[i] = MSG_ReadByte (); + cl.stats[i] = MSG_ReadByte(&cl_message); break; case qw_svc_updatestatlong: - i = MSG_ReadByte (); + i = MSG_ReadByte(&cl_message); if (i < 0 || i >= MAX_CL_STATS) Host_Error ("svc_updatestatlong: %i is invalid", i); - cl.stats[i] = MSG_ReadLong (); + cl.stats[i] = MSG_ReadLong(&cl_message); break; case qw_svc_spawnstaticsound: @@ -2446,29 +3641,33 @@ void CL_ParseServerMessage(void) break; case qw_svc_cdtrack: - cl.cdtrack = cl.looptrack = MSG_ReadByte (); + cl.cdtrack = cl.looptrack = MSG_ReadByte(&cl_message); +#ifdef CONFIG_CD if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) ) CDAudio_Play ((unsigned char)cls.forcetrack, true); else CDAudio_Play ((unsigned char)cl.cdtrack, true); +#endif break; case qw_svc_intermission: + if(!cl.intermission) + cl.completed_time = cl.time; cl.intermission = 1; - cl.completed_time = cl.time; - MSG_ReadVector(cl.qw_intermission_origin, cls.protocol); + MSG_ReadVector(&cl_message, cl.qw_intermission_origin, cls.protocol); for (i = 0;i < 3;i++) - cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol); + cl.qw_intermission_angles[i] = MSG_ReadAngle(&cl_message, cls.protocol); break; case qw_svc_finale: + if(!cl.intermission) + cl.completed_time = cl.time; cl.intermission = 2; - cl.completed_time = cl.time; - SCR_CenterPrint(MSG_ReadString ()); + SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); break; case qw_svc_sellscreen: - Cmd_ExecuteString ("help", src_command); + Cmd_ExecuteString ("help", src_command, true); break; case qw_svc_smallkick: @@ -2479,7 +3678,7 @@ void CL_ParseServerMessage(void) break; case qw_svc_muzzleflash: - i = (unsigned short) MSG_ReadShort(); + i = (unsigned short) MSG_ReadShort(&cl_message); // NOTE: in QW this only worked on clients if (i < 0 || i >= MAX_EDICTS) Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i); @@ -2505,6 +3704,14 @@ void CL_ParseServerMessage(void) break; case qw_svc_playerinfo: + // slightly kill qw player entities now that we know there is + // an update of player entities this frame... + if (!qwplayerupdatereceived) + { + qwplayerupdatereceived = true; + for (i = 1;i < cl.maxclients;i++) + cl.entities_active[i] = false; + } EntityStateQW_ReadPlayerUpdate(); break; @@ -2513,7 +3720,7 @@ void CL_ParseServerMessage(void) break; case qw_svc_chokecount: - i = MSG_ReadByte(); + (void) MSG_ReadByte(&cl_message); // FIXME: apply to netgraph //for (j = 0;j < i;j++) // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2; @@ -2531,51 +3738,65 @@ void CL_ParseServerMessage(void) EntityFrameQW_CL_ReadFrame(false); // first update is the final signon stage if (cls.signon == SIGNONS - 1) + { cls.signon = SIGNONS; + CL_SignonReply (); + } break; case qw_svc_deltapacketentities: EntityFrameQW_CL_ReadFrame(true); // first update is the final signon stage if (cls.signon == SIGNONS - 1) + { cls.signon = SIGNONS; + CL_SignonReply (); + } break; case qw_svc_maxspeed: - cl.qw_movevars_maxspeed = MSG_ReadFloat(); + cl.movevars_maxspeed = MSG_ReadFloat(&cl_message); break; case qw_svc_entgravity: - cl.qw_movevars_entgravity = MSG_ReadFloat(); + cl.movevars_entgravity = MSG_ReadFloat(&cl_message); + if (!cl.movevars_entgravity) + cl.movevars_entgravity = 1.0f; break; case qw_svc_setpause: - cl.paused = MSG_ReadByte (); + cl.paused = MSG_ReadByte(&cl_message) != 0; +#ifdef CONFIG_CD if (cl.paused) CDAudio_Pause (); else CDAudio_Resume (); +#endif S_PauseGameSounds (cl.paused); break; } } - // fully kill the still slightly dead qw player entities each frame - for (i = 1;i < cl.maxclients;i++) - if (!cl.entities_active[i]) - cl.entities[i].state_current.active = false; + if (qwplayerupdatereceived) + { + // fully kill any player entities that were not updated this frame + for (i = 1;i <= cl.maxclients;i++) + if (!cl.entities_active[i]) + cl.entities[i].state_current.active = false; + } } else { while (1) { - if (msg_badread) + if (cl_message.badread) Host_Error ("CL_ParseServerMessage: Bad server message"); - cmd = MSG_ReadByte (); + cmd = MSG_ReadByte(&cl_message); if (cmd == -1) { +// R_TimeReport("END OF MESSAGE"); SHOWNET("END OF MESSAGE"); break; // end of message } @@ -2606,8 +3827,8 @@ void CL_ParseServerMessage(void) if (!cmdlogname[cmdindex]) { // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer) - temp = ""; - cmdlogname[cmdindex] = temp; + const char *d = ""; + cmdlogname[cmdindex] = d; } // other commands @@ -2615,7 +3836,7 @@ void CL_ParseServerMessage(void) { default: { - char description[32*64], temp[64]; + char description[32*64], tempdesc[64]; int count; strlcpy (description, "packet dump: ", sizeof(description)); i = cmdcount - 32; @@ -2625,8 +3846,8 @@ void CL_ParseServerMessage(void) i &= 31; while(count > 0) { - dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]); - strlcat (description, temp, sizeof (description)); + dpsnprintf (tempdesc, sizeof (tempdesc), "%3i:%s ", cmdlog[i], cmdlogname[i]); + strlcat (description, tempdesc, sizeof (description)); count--; i++; i &= 31; @@ -2643,16 +3864,7 @@ void CL_ParseServerMessage(void) break; case svc_time: - cl.mtime[1] = cl.mtime[0]; - cl.mtime[0] = MSG_ReadFloat (); - cl.movement_needupdate = true; - // if true the cl.viewangles are interpolated from cl.mviewangles[] - // during this frame - // (makes spectating players much smoother and prevents mouse movement from turning) - cl.fixangle[1] = cl.fixangle[0]; - cl.fixangle[0] = false; - if (!cls.demoplayback) - VectorCopy(cl.mviewangles[0], cl.mviewangles[1]); + CL_NetworkTimeReceived(MSG_ReadFloat(&cl_message)); break; case svc_clientdata: @@ -2660,12 +3872,12 @@ void CL_ParseServerMessage(void) break; case svc_version: - i = MSG_ReadLong (); + i = MSG_ReadLong(&cl_message); protocol = Protocol_EnumForNumber(i); if (protocol == PROTOCOL_UNKNOWN) Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i); // hack for unmarked Nehahra movie demos which had a custom protocol - if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer) + if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA) protocol = PROTOCOL_NEHAHRAMOVIE; cls.protocol = protocol; break; @@ -2679,17 +3891,52 @@ void CL_ParseServerMessage(void) break; case svc_print: - temp = MSG_ReadString(); + temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)); if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports CSQC_AddPrintText(temp); //[515]: csqc break; case svc_centerprint: - CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc + CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc break; case svc_stufftext: - CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc + temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)); + /* if(utf8_enable.integer) + { + strip_pqc = true; + // we can safely strip and even + // interpret these in utf8 mode + } + else */ switch(cls.protocol) + { + case PROTOCOL_QUAKE: + case PROTOCOL_QUAKEDP: + // maybe add other protocols if + // so desired, but not DP7 + strip_pqc = true; + break; + case PROTOCOL_DARKPLACES7: + default: + // ProQuake does not support + // these protocols + strip_pqc = false; + break; + } + if(strip_pqc) + { + // skip over ProQuake messages, + // TODO actually interpret them + // (they are sbar team score + // updates), see proquake cl_parse.c + if(*temp == 0x01) + { + ++temp; + while(*temp >= 0x01 && *temp <= 0x1F) + ++temp; + } + } + CL_VM_Parse_StuffCmd(temp); //[515]: csqc break; case svc_damage: @@ -2698,12 +3945,11 @@ void CL_ParseServerMessage(void) case svc_serverinfo: CL_ParseServerInfo (); - CL_VM_Init(); //[515]: init csqc break; case svc_setangle: for (i=0 ; i<3 ; i++) - cl.viewangles[i] = MSG_ReadAngle (cls.protocol); + cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol); if (!cls.demoplayback) { cl.fixangle[0] = true; @@ -2715,24 +3961,27 @@ void CL_ParseServerMessage(void) break; case svc_setview: - cl.viewentity = (unsigned short)MSG_ReadShort (); + cl.viewentity = (unsigned short)MSG_ReadShort(&cl_message); if (cl.viewentity >= MAX_EDICTS) Host_Error("svc_setview >= MAX_EDICTS"); if (cl.viewentity >= cl.max_entities) CL_ExpandEntities(cl.viewentity); // LordHavoc: assume first setview recieved is the real player entity - if (!cl.playerentity) + if (!cl.realplayerentity) + cl.realplayerentity = cl.viewentity; + // update cl.playerentity to this one if it is a valid player + if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients) cl.playerentity = cl.viewentity; break; case svc_lightstyle: - i = MSG_ReadByte (); + i = MSG_ReadByte(&cl_message); if (i >= cl.max_lightstyle) { Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES"); break; } - strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map)); + strlcpy (cl.lightstyle[i].map, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map)); cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0; cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map); break; @@ -2749,15 +3998,16 @@ void CL_ParseServerMessage(void) } else { - int i = (unsigned short)MSG_ReadShort(); - char *s = MSG_ReadString(); + char *s; + i = (unsigned short)MSG_ReadShort(&cl_message); + s = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)); if (i < 32768) { if (i >= 1 && i < MAX_MODELS) { - model_t *model = Mod_ForName(s, false, false, i == 1); + dp_model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL); if (!model) - Con_Printf("svc_precache: Mod_ForName(\"%s\") failed\n", s); + Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s); cl.model_precache[i] = model; } else @@ -2768,9 +4018,9 @@ void CL_ParseServerMessage(void) i -= 32768; if (i >= 1 && i < MAX_SOUNDS) { - sfx_t *sfx = S_PrecacheSound (s, true, false); + sfx_t *sfx = S_PrecacheSound (s, true, true); if (!sfx && snd_initialized.integer) - Con_Printf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s); + Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s); cl.sound_precache[i] = sfx; } else @@ -2780,29 +4030,29 @@ void CL_ParseServerMessage(void) break; case svc_stopsound: - i = (unsigned short) MSG_ReadShort(); + i = (unsigned short) MSG_ReadShort(&cl_message); S_StopSound(i>>3, i&7); break; case svc_updatename: - i = MSG_ReadByte (); + i = MSG_ReadByte(&cl_message); if (i >= cl.maxclients) Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients"); - strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name)); + strlcpy (cl.scores[i].name, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.scores[i].name)); break; case svc_updatefrags: - i = MSG_ReadByte (); + i = MSG_ReadByte(&cl_message); if (i >= cl.maxclients) Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients"); - cl.scores[i].frags = (signed short) MSG_ReadShort (); + cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message); break; case svc_updatecolors: - i = MSG_ReadByte (); + i = MSG_ReadByte(&cl_message); if (i >= cl.maxclients) Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients"); - cl.scores[i].colors = MSG_ReadByte (); + cl.scores[i].colors = MSG_ReadByte(&cl_message); break; case svc_particle: @@ -2818,7 +4068,7 @@ void CL_ParseServerMessage(void) break; case svc_spawnbaseline: - i = (unsigned short) MSG_ReadShort (); + i = (unsigned short) MSG_ReadShort(&cl_message); if (i < 0 || i >= MAX_EDICTS) Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i); if (i >= cl.max_entities) @@ -2826,7 +4076,7 @@ void CL_ParseServerMessage(void) CL_ParseBaseline (cl.entities + i, false); break; case svc_spawnbaseline2: - i = (unsigned short) MSG_ReadShort (); + i = (unsigned short) MSG_ReadShort(&cl_message); if (i < 0 || i >= MAX_EDICTS) Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i); if (i >= cl.max_entities) @@ -2845,16 +4095,18 @@ void CL_ParseServerMessage(void) break; case svc_setpause: - cl.paused = MSG_ReadByte (); + cl.paused = MSG_ReadByte(&cl_message) != 0; +#ifdef CONFIG_CD if (cl.paused) CDAudio_Pause (); else CDAudio_Resume (); +#endif S_PauseGameSounds (cl.paused); break; case svc_signonnum: - i = MSG_ReadByte (); + i = MSG_ReadByte(&cl_message); // LordHavoc: it's rude to kick off the client if they missed the // reconnect somehow, so allow signon 1 even if at signon 1 if (i <= cls.signon && i != 1) @@ -2872,17 +4124,17 @@ void CL_ParseServerMessage(void) break; case svc_updatestat: - i = MSG_ReadByte (); + i = MSG_ReadByte(&cl_message); if (i < 0 || i >= MAX_CL_STATS) Host_Error ("svc_updatestat: %i is invalid", i); - cl.stats[i] = MSG_ReadLong (); + cl.stats[i] = MSG_ReadLong(&cl_message); break; case svc_updatestatubyte: - i = MSG_ReadByte (); + i = MSG_ReadByte(&cl_message); if (i < 0 || i >= MAX_CL_STATS) Host_Error ("svc_updatestat: %i is invalid", i); - cl.stats[i] = MSG_ReadByte (); + cl.stats[i] = MSG_ReadByte(&cl_message); break; case svc_spawnstaticsound: @@ -2894,48 +4146,56 @@ void CL_ParseServerMessage(void) break; case svc_cdtrack: - cl.cdtrack = MSG_ReadByte (); - cl.looptrack = MSG_ReadByte (); + cl.cdtrack = MSG_ReadByte(&cl_message); + cl.looptrack = MSG_ReadByte(&cl_message); +#ifdef CONFIG_CD if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) ) CDAudio_Play ((unsigned char)cls.forcetrack, true); else CDAudio_Play ((unsigned char)cl.cdtrack, true); +#endif break; case svc_intermission: + if(!cl.intermission) + cl.completed_time = cl.time; cl.intermission = 1; - cl.completed_time = cl.time; + CL_VM_UpdateIntermissionState(cl.intermission); break; case svc_finale: + if(!cl.intermission) + cl.completed_time = cl.time; cl.intermission = 2; - cl.completed_time = cl.time; - SCR_CenterPrint(MSG_ReadString ()); + CL_VM_UpdateIntermissionState(cl.intermission); + SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); break; case svc_cutscene: + if(!cl.intermission) + cl.completed_time = cl.time; cl.intermission = 3; - cl.completed_time = cl.time; - SCR_CenterPrint(MSG_ReadString ()); + CL_VM_UpdateIntermissionState(cl.intermission); + SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); break; case svc_sellscreen: - Cmd_ExecuteString ("help", src_command); + Cmd_ExecuteString ("help", src_command, true); break; case svc_hidelmp: if (gamemode == GAME_TENEBRAE) { // repeating particle effect - MSG_ReadCoord(cls.protocol); - MSG_ReadCoord(cls.protocol); - MSG_ReadCoord(cls.protocol); - MSG_ReadCoord(cls.protocol); - MSG_ReadCoord(cls.protocol); - MSG_ReadCoord(cls.protocol); - MSG_ReadByte(); - MSG_ReadLong(); - MSG_ReadLong(); - MSG_ReadString(); + MSG_ReadCoord(&cl_message, cls.protocol); + MSG_ReadCoord(&cl_message, cls.protocol); + MSG_ReadCoord(&cl_message, cls.protocol); + MSG_ReadCoord(&cl_message, cls.protocol); + MSG_ReadCoord(&cl_message, cls.protocol); + MSG_ReadCoord(&cl_message, cls.protocol); + (void) MSG_ReadByte(&cl_message); + MSG_ReadLong(&cl_message); + MSG_ReadLong(&cl_message); + MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)); } else SHOWLMP_decodehide(); @@ -2944,17 +4204,17 @@ void CL_ParseServerMessage(void) if (gamemode == GAME_TENEBRAE) { // particle effect - MSG_ReadCoord(cls.protocol); - MSG_ReadCoord(cls.protocol); - MSG_ReadCoord(cls.protocol); - MSG_ReadByte(); - MSG_ReadString(); + MSG_ReadCoord(&cl_message, cls.protocol); + MSG_ReadCoord(&cl_message, cls.protocol); + MSG_ReadCoord(&cl_message, cls.protocol); + (void) MSG_ReadByte(&cl_message); + MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)); } else SHOWLMP_decodeshow(); break; case svc_skybox: - R_SetSkyBox(MSG_ReadString()); + R_SetSkyBox(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); break; case svc_entities: if (cls.signon == SIGNONS - 1) @@ -2973,15 +4233,42 @@ void CL_ParseServerMessage(void) case svc_csqcentities: CSQC_ReadEntities(); break; + case svc_downloaddata: + CL_ParseDownload(); + break; + case svc_trailparticles: + CL_ParseTrailParticles(); + break; + case svc_pointparticles: + CL_ParsePointParticles(); + break; + case svc_pointparticles1: + CL_ParsePointParticles1(); + break; } +// R_TimeReport(svc_strings[cmd]); } } - CL_UpdateItemsAndWeapon(); + if (cls.signon == SIGNONS) + CL_UpdateItemsAndWeapon(); +// R_TimeReport("UpdateItems"); EntityFrameQuake_ISeeDeadEntities(); +// R_TimeReport("ISeeDeadEntities"); + + CL_UpdateMoveVars(); +// R_TimeReport("UpdateMoveVars"); parsingerror = false; + + // LordHavoc: this was at the start of the function before cl_autodemo was + // implemented + if (cls.demorecording) + { + CL_WriteDemoMessage (&cl_message); +// R_TimeReport("WriteDemo"); + } } void CL_Parse_DumpPacket(void) @@ -2989,28 +4276,25 @@ void CL_Parse_DumpPacket(void) if (!parsingerror) return; Con_Print("Packet dump:\n"); - SZ_HexDumpToConsole(&net_message); + SZ_HexDumpToConsole(&cl_message); parsingerror = false; } void CL_Parse_ErrorCleanUp(void) { - if (cls.qw_downloadmemory) - { - Mem_Free(cls.qw_downloadmemory); - cls.qw_downloadmemory = NULL; - } - cls.qw_downloadpercent = 0; + CL_StopDownload(0, 0); QW_CL_StopUpload(); } void CL_Parse_Init(void) { - // LordHavoc: added demo_nehahra cvar - Cvar_RegisterVariable (&demo_nehahra); - if (gamemode == GAME_NEHAHRA) - Cvar_SetValue("demo_nehahra", 1); + Cvar_RegisterVariable(&cl_worldmessage); + Cvar_RegisterVariable(&cl_worldname); + Cvar_RegisterVariable(&cl_worldnamenoextension); + Cvar_RegisterVariable(&cl_worldbasename); + Cvar_RegisterVariable(&developer_networkentities); + Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities); Cvar_RegisterVariable(&cl_sound_wizardhit); Cvar_RegisterVariable(&cl_sound_hknighthit); @@ -3018,12 +4302,29 @@ void CL_Parse_Init(void) Cvar_RegisterVariable(&cl_sound_ric1); Cvar_RegisterVariable(&cl_sound_ric2); Cvar_RegisterVariable(&cl_sound_ric3); + Cvar_RegisterVariable(&cl_sound_ric_gunshot); Cvar_RegisterVariable(&cl_sound_r_exp3); + Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish); + + // server extension cvars set by commands issued from the server during connect + Cvar_RegisterVariable(&cl_serverextension_download); + + Cvar_RegisterVariable(&cl_nettimesyncfactor); + Cvar_RegisterVariable(&cl_nettimesyncboundmode); + Cvar_RegisterVariable(&cl_nettimesyncboundtolerance); + Cvar_RegisterVariable(&cl_iplog_name); + Cvar_RegisterVariable(&cl_readpicture_force); + Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)"); Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)"); Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server"); Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change"); + Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)"); + Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer"); + Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download"); + Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity"); + Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)"); } void CL_Parse_Shutdown(void)