X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=cl_parse.c;h=e600f7cbc3417128fdb8f5f49aeb76095ec5fdda;hp=b050e5333933dcf86fc1c9ef5f4fb7d5a8118edb;hb=d3cbe906d0eedcff735096a08340d8ca90457fa9;hpb=71a92bc0e061ee19fe5ed2c240b189dabbafd0d1 diff --git a/cl_parse.c b/cl_parse.c index b050e533..e600f7cb 100644 --- a/cl_parse.c +++ b/cl_parse.c @@ -20,6 +20,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // cl_parse.c -- parse a message received from the server #include "quakedef.h" +#include "cdaudio.h" #include "cl_collision.h" char *svc_strings[128] = @@ -82,7 +83,7 @@ char *svc_strings[128] = "", // 48 "", // 49 "svc_cgame", // 50 // [short] length [bytes] data - "svc_unusedlh1", // 51 // unused + "svc_updatestatubyte", // 51 // [byte] stat [byte] value "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate "svc_sound2", // 54 // short soundindex instead of byte @@ -98,8 +99,6 @@ char *svc_strings[128] = cvar_t demo_nehahra = {0, "demo_nehahra", "0"}; cvar_t developer_networkentities = {0, "developer_networkentities", "0"}; -mempool_t *cl_scores_mempool; - /* ================== CL_ParseStartSoundPacket @@ -143,16 +142,21 @@ void CL_ParseStartSoundPacket(int largesoundindex) else sound_num = MSG_ReadByte (); - if (sound_num >= MAX_SOUNDS) - Host_Error("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS); + MSG_ReadVector(pos, cl.protocol); + if (sound_num >= MAX_SOUNDS) + { + Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS); + return; + } if (ent >= MAX_EDICTS) - Host_Error ("CL_ParseStartSoundPacket: ent = %i", ent); - - MSG_ReadVector(pos); + { + Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent); + return; + } - S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation); + S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation); } /* @@ -203,8 +207,6 @@ void CL_KeepaliveMessage (void) msg.cursize = 0; MSG_WriteChar(&msg, svc_nop); NetConn_SendUnreliableMessage(cls.netcon, &msg); - // try not to utterly crush the computer with work, that's just rude - Sys_Sleep(1); } } @@ -288,6 +290,16 @@ Con_DPrintf("CL_SignonReply: %i\n", cls.signon); MSG_WriteByte (&cls.message, clc_stringcmd); MSG_WriteString (&cls.message, va("pmodel %i\n", cl_pmodel.integer)); } + if (*cl_playermodel.string) + { + MSG_WriteByte (&cls.message, clc_stringcmd); + MSG_WriteString (&cls.message, va("playermodel %s\n", cl_playermodel.string)); + } + if (*cl_playerskin.string) + { + MSG_WriteByte (&cls.message, clc_stringcmd); + MSG_WriteString (&cls.message, va("playerskin %s\n", cl_playerskin.string)); + } MSG_WriteByte (&cls.message, clc_stringcmd); MSG_WriteString (&cls.message, va("rate %i\n", cl_rate.integer)); @@ -312,7 +324,6 @@ Con_DPrintf("CL_SignonReply: %i\n", cls.signon); CL_ParseServerInfo ================== */ -qbyte entlife[MAX_EDICTS]; // FIXME: this is a lot of memory to be keeping around, this needs to be dynamically allocated and freed static char parse_model_precache[MAX_MODELS][MAX_QPATH]; static char parse_sound_precache[MAX_SOUNDS][MAX_QPATH]; @@ -324,6 +335,7 @@ void CL_ParseServerInfo (void) entity_t *ent; Con_DPrint("Serverinfo packet received.\n"); + // // wipe the client_state_t struct // @@ -334,22 +346,22 @@ void CL_ParseServerInfo (void) // hack for unmarked Nehahra movie demos which had a custom protocol if (i == PROTOCOL_QUAKE && cls.demoplayback && demo_nehahra.integer) i = PROTOCOL_NEHAHRAMOVIE; - if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_DARKPLACES5 && i != PROTOCOL_NEHAHRAMOVIE) + if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_DARKPLACES5 && i != PROTOCOL_DARKPLACES6 && i != PROTOCOL_NEHAHRAMOVIE) { - Host_Error("CL_ParseServerInfo: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), %i (DP5), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_DARKPLACES5, PROTOCOL_NEHAHRAMOVIE); + Host_Error("CL_ParseServerInfo: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), %i (DP5), %i (DP6), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_DARKPLACES5, PROTOCOL_DARKPLACES6, PROTOCOL_NEHAHRAMOVIE); return; } cl.protocol = i; + Con_DPrintf("Server protocol is %i\n", cl.protocol); // parse maxclients cl.maxclients = MSG_ReadByte (); if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD) { - Con_Printf("Bad maxclients (%u) from server\n", cl.maxclients); + Host_Error("Bad maxclients (%u) from server\n", cl.maxclients); return; } - Mem_EmptyPool(cl_scores_mempool); - cl.scores = Mem_Alloc(cl_scores_mempool, cl.maxclients*sizeof(*cl.scores)); + cl.scores = Mem_Alloc(cl_mempool, cl.maxclients*sizeof(*cl.scores)); // parse gametype cl.gametype = MSG_ReadByte (); @@ -365,6 +377,11 @@ void CL_ParseServerInfo (void) // check memory integrity Mem_CheckSentinelsGlobal(); + S_StopAllSounds(); + // if server is active, we already began a loading plaque + if (!sv.active) + SCR_BeginLoadingPlaque(); + // disable until we get textures for it R_ResetSkyBox(); @@ -400,20 +417,11 @@ void CL_ParseServerInfo (void) // anything that isn't needed Mod_ClearUsed(); for (i = 1;i < nummodels;i++) - { - CL_KeepaliveMessage(); - Mod_TouchModel(parse_model_precache[i]); - } + Mod_FindName(parse_model_precache[i]); Mod_PurgeUnused(); // do the same for sounds - S_ClearUsed(); - for (i = 1;i < numsounds;i++) - { - CL_KeepaliveMessage(); - S_TouchSound(parse_sound_precache[i]); - } - S_PurgeUnused(); + S_ServerSounds (parse_sound_precache, numsounds); // now we try to load everything that is new @@ -435,7 +443,9 @@ void CL_ParseServerInfo (void) for (i=1 ; irender.matrix, 0, 0, 0, 0, 0, 0, 1); Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix); CL_BoundingBoxForEntity(&ent->render); - // clear entlife array - memset(entlife, 0, MAX_EDICTS); cl_num_entities = 1; @@ -475,19 +483,22 @@ void CL_ValidateState(entity_state_t *s) Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS); // colormap is client index + 1 - if (s->colormap > cl.maxclients) - Host_Error ("CL_ValidateState: colormap (%i) > cl.maxclients (%i)", s->colormap, cl.maxclients); + if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients) + { + Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients); + s->colormap = 0; + } model = cl.model_precache[s->modelindex]; Mod_CheckLoaded(model); - if (model && s->frame >= model->numframes) + if (model && model->type && s->frame >= model->numframes) { - Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\"\n", s->frame, model->name); + Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes); s->frame = 0; } - if (model && s->skin > 0 && s->skin >= model->numskins) + if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC)) { - Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\"\n", s->skin, model->name); + Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins); s->skin = 0; } } @@ -495,11 +506,29 @@ void CL_ValidateState(entity_state_t *s) void CL_MoveLerpEntityStates(entity_t *ent) { float odelta[3], adelta[3]; + CL_ValidateState(&ent->state_current); VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta); VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta); - if (!ent->state_previous.active || cls.timedemo || DotProduct(odelta, odelta) > 1000*1000 || cl_nolerp.integer) + if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex) { - // we definitely shouldn't lerp + // reset all persistent stuff if this is a new entity + ent->persistent.lerpdeltatime = 0; + ent->persistent.lerpstarttime = cl.mtime[1]; + VectorCopy(ent->state_current.origin, ent->persistent.oldorigin); + VectorCopy(ent->state_current.angles, ent->persistent.oldangles); + VectorCopy(ent->state_current.origin, ent->persistent.neworigin); + VectorCopy(ent->state_current.angles, ent->persistent.newangles); + // reset animation interpolation as well + ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame; + ent->render.frame1time = ent->render.frame2time = cl.time; + ent->render.framelerp = 1; + // reset various persistent stuff + ent->persistent.muzzleflash = 0; + VectorCopy(ent->state_current.origin, ent->persistent.trail_origin); + } + else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000) + { + // don't interpolate the move ent->persistent.lerpdeltatime = 0; ent->persistent.lerpstarttime = cl.mtime[1]; VectorCopy(ent->state_current.origin, ent->persistent.oldorigin); @@ -523,12 +552,12 @@ void CL_MoveLerpEntityStates(entity_t *ent) else { // not a monster - ent->persistent.lerpstarttime = cl.mtime[1]; + ent->persistent.lerpstarttime = ent->state_previous.time; // no lerp if it's singleplayer if (cl.islocalgame) ent->persistent.lerpdeltatime = 0; else - ent->persistent.lerpdeltatime = cl.mtime[0] - cl.mtime[1]; + ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1); VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin); VectorCopy(ent->persistent.newangles, ent->persistent.oldangles); VectorCopy(ent->state_current.origin, ent->persistent.neworigin); @@ -536,170 +565,6 @@ void CL_MoveLerpEntityStates(entity_t *ent) } } -/* -================== -CL_ParseUpdate - -Parse an entity update message from the server -If an entities model or origin changes from frame to frame, it must be -relinked. Other attributes can change without relinking. -================== -*/ -void CL_ParseUpdate (int bits) -{ - int num; - entity_t *ent; - entity_state_t new; - - if (bits & U_MOREBITS) - bits |= (MSG_ReadByte()<<8); - if ((bits & U_EXTEND1) && cl.protocol != PROTOCOL_NEHAHRAMOVIE) - { - bits |= MSG_ReadByte() << 16; - if (bits & U_EXTEND2) - bits |= MSG_ReadByte() << 24; - } - - if (bits & U_LONGENTITY) - num = (unsigned) MSG_ReadShort (); - else - num = (unsigned) MSG_ReadByte (); - - if (num >= MAX_EDICTS) - Host_Error("CL_ParseUpdate: entity number (%i) >= MAX_EDICTS (%i)\n", num, MAX_EDICTS); - if (num < 1) - Host_Error("CL_ParseUpdate: invalid entity number (%i)\n", num); - - ent = cl_entities + num; - - // note: this inherits the 'active' state of the baseline chosen - // (state_baseline is always active, state_current may not be active if - // the entity was missing in the last frame) - if (bits & U_DELTA) - new = ent->state_current; - else - { - new = ent->state_baseline; - new.active = true; - } - - new.number = num; - new.time = cl.mtime[0]; - new.flags = 0; - if (bits & U_MODEL) new.modelindex = (new.modelindex & 0xFF00) | MSG_ReadByte(); - if (bits & U_FRAME) new.frame = (new.frame & 0xFF00) | MSG_ReadByte(); - if (bits & U_COLORMAP) new.colormap = MSG_ReadByte(); - if (bits & U_SKIN) new.skin = MSG_ReadByte(); - if (bits & U_EFFECTS) new.effects = (new.effects & 0xFF00) | MSG_ReadByte(); - if (bits & U_ORIGIN1) new.origin[0] = MSG_ReadCoord(); - if (bits & U_ANGLE1) new.angles[0] = MSG_ReadAngle(); - if (bits & U_ORIGIN2) new.origin[1] = MSG_ReadCoord(); - if (bits & U_ANGLE2) new.angles[1] = MSG_ReadAngle(); - if (bits & U_ORIGIN3) new.origin[2] = MSG_ReadCoord(); - if (bits & U_ANGLE3) new.angles[2] = MSG_ReadAngle(); - if (bits & U_STEP) new.flags |= RENDER_STEP; - if (bits & U_ALPHA) new.alpha = MSG_ReadByte(); - if (bits & U_SCALE) new.scale = MSG_ReadByte(); - if (bits & U_EFFECTS2) new.effects = (new.effects & 0x00FF) | (MSG_ReadByte() << 8); - if (bits & U_GLOWSIZE) new.glowsize = MSG_ReadByte(); - if (bits & U_GLOWCOLOR) new.glowcolor = MSG_ReadByte(); - // apparently the dpcrush demo uses this (unintended, and it uses white anyway) - if (bits & U_COLORMOD) MSG_ReadByte(); - if (bits & U_GLOWTRAIL) new.flags |= RENDER_GLOWTRAIL; - if (bits & U_FRAME2) new.frame = (new.frame & 0x00FF) | (MSG_ReadByte() << 8); - if (bits & U_MODEL2) new.modelindex = (new.modelindex & 0x00FF) | (MSG_ReadByte() << 8); - if (bits & U_VIEWMODEL) new.flags |= RENDER_VIEWMODEL; - if (bits & U_EXTERIORMODEL) new.flags |= RENDER_EXTERIORMODEL; - - // LordHavoc: to allow playback of the Nehahra movie - if (cl.protocol == PROTOCOL_NEHAHRAMOVIE && (bits & U_EXTEND1)) - { - // LordHavoc: evil format - int i = MSG_ReadFloat(); - int j = MSG_ReadFloat() * 255.0f; - if (i == 2) - { - i = MSG_ReadFloat(); - if (i) - new.effects |= EF_FULLBRIGHT; - } - if (j < 0) - new.alpha = 0; - else if (j == 0 || j >= 255) - new.alpha = 255; - else - new.alpha = j; - } - - if (new.active) - CL_ValidateState(&new); - - ent->state_previous = ent->state_current; - ent->state_current = new; - if (ent->state_current.active) - { - CL_MoveLerpEntityStates(ent); - cl_entities_active[ent->state_current.number] = true; - // mark as visible (no kill this frame) - entlife[ent->state_current.number] = 2; - } -} - -static entity_frame_t entityframe; -extern mempool_t *cl_entities_mempool; -void CL_ReadEntityFrame(void) -{ - if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3) - { - int i; - entity_t *ent; - EntityFrame_Read(&cl.entitydatabase); - EntityFrame_FetchFrame(&cl.entitydatabase, EntityFrame_MostRecentlyRecievedFrameNum(&cl.entitydatabase), &entityframe); - for (i = 0;i < entityframe.numentities;i++) - { - // copy the states - ent = &cl_entities[entityframe.entitydata[i].number]; - ent->state_previous = ent->state_current; - ent->state_current = entityframe.entitydata[i]; - CL_MoveLerpEntityStates(ent); - // the entity lives again... - entlife[ent->state_current.number] = 2; - cl_entities_active[ent->state_current.number] = true; - } - } - else - { - if (!cl.entitydatabase4) - cl.entitydatabase4 = EntityFrame4_AllocDatabase(cl_entities_mempool); - EntityFrame4_CL_ReadFrame(cl.entitydatabase4); - } -} - -void CL_EntityUpdateSetup(void) -{ -} - -void CL_EntityUpdateEnd(void) -{ - if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_NEHAHRAMOVIE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3) - { - int i; - // disable entities that disappeared this frame - for (i = 1;i < MAX_EDICTS;i++) - { - // clear only the entities that were active last frame but not this - // frame, don't waste time clearing all entities (which would cause - // cache misses) - if (entlife[i]) - { - entlife[i]--; - if (!entlife[i]) - cl_entities[i].state_previous.active = cl_entities[i].state_current.active = 0; - } - } - } -} - /* ================== CL_ParseBaseline @@ -709,7 +574,8 @@ void CL_ParseBaseline (entity_t *ent, int large) { int i; - ClearStateToDefault(&ent->state_baseline); + ent->state_baseline = defaultstate; + // FIXME: set ent->state_baseline.number? ent->state_baseline.active = true; if (large) { @@ -725,8 +591,8 @@ void CL_ParseBaseline (entity_t *ent, int large) ent->state_baseline.skin = MSG_ReadByte(); for (i = 0;i < 3;i++) { - ent->state_baseline.origin[i] = MSG_ReadCoord (); - ent->state_baseline.angles[i] = MSG_ReadAngle (); + ent->state_baseline.origin[i] = MSG_ReadCoord(cl.protocol); + ent->state_baseline.angles[i] = MSG_ReadAngle(cl.protocol); } CL_ValidateState(&ent->state_baseline); ent->state_previous = ent->state_current = ent->state_baseline; @@ -740,114 +606,140 @@ CL_ParseClientdata Server information pertaining to this client only ================== */ -void CL_ParseClientdata (int bits) +void CL_ParseClientdata (void) { - int i, j; + int i, j, bits; - bits &= 0xFFFF; + VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]); + VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]); + VectorCopy (cl.mvelocity[0], cl.mvelocity[1]); + cl.mviewzoom[1] = cl.mviewzoom[0]; + + if (cl.protocol != PROTOCOL_DARKPLACES6) + { + cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT; + cl.stats[STAT_ITEMS] = 0; + cl.stats[STAT_VIEWZOOM] = 255; + } + cl.idealpitch = 0; + cl.mpunchangle[0][0] = 0; + cl.mpunchangle[0][1] = 0; + cl.mpunchangle[0][2] = 0; + cl.mpunchvector[0][0] = 0; + cl.mpunchvector[0][1] = 0; + cl.mpunchvector[0][2] = 0; + cl.mvelocity[0][0] = 0; + cl.mvelocity[0][1] = 0; + cl.mvelocity[0][2] = 0; + cl.mviewzoom[0] = 1; + + bits = (unsigned short) MSG_ReadShort (); if (bits & SU_EXTEND1) bits |= (MSG_ReadByte() << 16); if (bits & SU_EXTEND2) bits |= (MSG_ReadByte() << 24); if (bits & SU_VIEWHEIGHT) - cl.viewheight = MSG_ReadChar (); - else - cl.viewheight = DEFAULT_VIEWHEIGHT; + cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar (); if (bits & SU_IDEALPITCH) cl.idealpitch = MSG_ReadChar (); - else - cl.idealpitch = 0; - VectorCopy (cl.mvelocity[0], cl.mvelocity[1]); - if (cl.protocol == PROTOCOL_DARKPLACES5) + for (i = 0;i < 3;i++) { - for (i = 0;i < 3;i++) + if (bits & (SU_PUNCH1<= MAX_EDICTS) { @@ -982,6 +874,9 @@ void CL_ParseBeam (model_t *m, int lightning) ent = 0; } + if (ent >= cl_max_entities) + CL_ExpandEntities(ent); + // override any beam with the same entity for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++) { @@ -1034,30 +929,34 @@ void CL_ParseTempEntity(void) { case TE_WIZSPIKE: // spike hitting wall - MSG_ReadVector(pos); + MSG_ReadVector(pos, cl.protocol); CL_FindNonSolidLocation(pos, pos, 4); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); - CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, 0, false, 1); + CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); CL_RunParticleEffect(pos, vec3_origin, 20, 30); S_StartSound(-1, 0, cl_sfx_wizhit, pos, 1, 1); break; case TE_KNIGHTSPIKE: // spike hitting wall - MSG_ReadVector(pos); + MSG_ReadVector(pos, cl.protocol); CL_FindNonSolidLocation(pos, pos, 4); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); - CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, 0, false, 1); + CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); CL_RunParticleEffect(pos, vec3_origin, 226, 20); S_StartSound(-1, 0, cl_sfx_knighthit, pos, 1, 1); break; case TE_SPIKE: // spike hitting wall - MSG_ReadVector(pos); + MSG_ReadVector(pos, cl.protocol); CL_FindNonSolidLocation(pos, pos, 4); - // LordHavoc: changed to spark shower - CL_SparkShower(pos, vec3_origin, 15); + if (cl_particles_bulletimpacts.integer) + { + CL_SparkShower(pos, vec3_origin, 15, 1); + CL_Smoke(pos, vec3_origin, 15); + CL_BulletMark(pos); + } if (rand() % 5) S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1); else @@ -1073,12 +972,17 @@ void CL_ParseTempEntity(void) break; case TE_SPIKEQUAD: // quad spike hitting wall - MSG_ReadVector(pos); + MSG_ReadVector(pos, cl.protocol); CL_FindNonSolidLocation(pos, pos, 4); // LordHavoc: changed to spark shower - CL_SparkShower(pos, vec3_origin, 15); + if (cl_particles_bulletimpacts.integer) + { + CL_SparkShower(pos, vec3_origin, 15, 1); + CL_Smoke(pos, vec3_origin, 15); + CL_BulletMark(pos); + } Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); - CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, 0, true, 1); + CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1); if (rand() % 5) S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1); @@ -1095,10 +999,15 @@ void CL_ParseTempEntity(void) break; case TE_SUPERSPIKE: // super spike hitting wall - MSG_ReadVector(pos); + MSG_ReadVector(pos, cl.protocol); CL_FindNonSolidLocation(pos, pos, 4); // LordHavoc: changed to dust shower - CL_SparkShower(pos, vec3_origin, 30); + if (cl_particles_bulletimpacts.integer) + { + CL_SparkShower(pos, vec3_origin, 30, 1); + CL_Smoke(pos, vec3_origin, 30); + CL_BulletMark(pos); + } if (rand() % 5) S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1); else @@ -1114,12 +1023,17 @@ void CL_ParseTempEntity(void) break; case TE_SUPERSPIKEQUAD: // quad super spike hitting wall - MSG_ReadVector(pos); + MSG_ReadVector(pos, cl.protocol); CL_FindNonSolidLocation(pos, pos, 4); // LordHavoc: changed to dust shower - CL_SparkShower(pos, vec3_origin, 30); + if (cl_particles_bulletimpacts.integer) + { + CL_SparkShower(pos, vec3_origin, 30, 1); + CL_Smoke(pos, vec3_origin, 30); + CL_BulletMark(pos); + } Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); - CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, 0, true, 1); + CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); if (rand() % 5) S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1); else @@ -1136,7 +1050,7 @@ void CL_ParseTempEntity(void) // LordHavoc: added for improved blood splatters case TE_BLOOD: // blood puff - MSG_ReadVector(pos); + MSG_ReadVector(pos, cl.protocol); CL_FindNonSolidLocation(pos, pos, 4); dir[0] = MSG_ReadChar(); dir[1] = MSG_ReadChar(); @@ -1146,147 +1060,150 @@ void CL_ParseTempEntity(void) break; case TE_SPARK: // spark shower - MSG_ReadVector(pos); + MSG_ReadVector(pos, cl.protocol); CL_FindNonSolidLocation(pos, pos, 4); dir[0] = MSG_ReadChar(); dir[1] = MSG_ReadChar(); dir[2] = MSG_ReadChar(); count = MSG_ReadByte(); - CL_SparkShower(pos, dir, count); + CL_SparkShower(pos, dir, count, 1); break; case TE_PLASMABURN: - MSG_ReadVector(pos); + MSG_ReadVector(pos, cl.protocol); CL_FindNonSolidLocation(pos, pos, 4); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); - CL_AllocDlight(NULL, &tempmatrix, 200, 1, 1, 1, 1000, 0.2, 0, 0, true, 1); + CL_AllocDlight(NULL, &tempmatrix, 200, 1, 1, 1, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); CL_PlasmaBurn(pos); break; // LordHavoc: added for improved gore case TE_BLOODSHOWER: // vaporized body - MSG_ReadVector(pos); // mins - MSG_ReadVector(pos2); // maxs - velspeed = MSG_ReadCoord(); // speed - count = MSG_ReadShort(); // number of particles + MSG_ReadVector(pos, cl.protocol); // mins + MSG_ReadVector(pos2, cl.protocol); // maxs + velspeed = MSG_ReadCoord(cl.protocol); // speed + count = (unsigned short) MSG_ReadShort(); // number of particles CL_BloodShower(pos, pos2, velspeed, count); break; case TE_PARTICLECUBE: // general purpose particle effect - MSG_ReadVector(pos); // mins - MSG_ReadVector(pos2); // maxs - MSG_ReadVector(dir); // dir - count = MSG_ReadShort(); // number of particles + MSG_ReadVector(pos, cl.protocol); // mins + MSG_ReadVector(pos2, cl.protocol); // maxs + MSG_ReadVector(dir, cl.protocol); // dir + count = (unsigned short) MSG_ReadShort(); // number of particles colorStart = MSG_ReadByte(); // color colorLength = MSG_ReadByte(); // gravity (1 or 0) - velspeed = MSG_ReadCoord(); // randomvel + velspeed = MSG_ReadCoord(cl.protocol); // randomvel CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength, velspeed); break; case TE_PARTICLERAIN: // general purpose particle effect - MSG_ReadVector(pos); // mins - MSG_ReadVector(pos2); // maxs - MSG_ReadVector(dir); // dir - count = MSG_ReadShort(); // number of particles + MSG_ReadVector(pos, cl.protocol); // mins + MSG_ReadVector(pos2, cl.protocol); // maxs + MSG_ReadVector(dir, cl.protocol); // dir + count = (unsigned short) MSG_ReadShort(); // number of particles colorStart = MSG_ReadByte(); // color CL_ParticleRain(pos, pos2, dir, count, colorStart, 0); break; case TE_PARTICLESNOW: // general purpose particle effect - MSG_ReadVector(pos); // mins - MSG_ReadVector(pos2); // maxs - MSG_ReadVector(dir); // dir - count = MSG_ReadShort(); // number of particles + MSG_ReadVector(pos, cl.protocol); // mins + MSG_ReadVector(pos2, cl.protocol); // maxs + MSG_ReadVector(dir, cl.protocol); // dir + count = (unsigned short) MSG_ReadShort(); // number of particles colorStart = MSG_ReadByte(); // color CL_ParticleRain(pos, pos2, dir, count, colorStart, 1); break; case TE_GUNSHOT: // bullet hitting wall - MSG_ReadVector(pos); + MSG_ReadVector(pos, cl.protocol); CL_FindNonSolidLocation(pos, pos, 4); - // LordHavoc: changed to dust shower - CL_SparkShower(pos, vec3_origin, 15); + CL_SparkShower(pos, vec3_origin, 15, 1); + CL_Smoke(pos, vec3_origin, 15); + CL_BulletMark(pos); break; case TE_GUNSHOTQUAD: // quad bullet hitting wall - MSG_ReadVector(pos); + MSG_ReadVector(pos, cl.protocol); CL_FindNonSolidLocation(pos, pos, 4); - CL_SparkShower(pos, vec3_origin, 15); + CL_SparkShower(pos, vec3_origin, 15, 1); + CL_Smoke(pos, vec3_origin, 15); + CL_BulletMark(pos); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); - CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, 0, true, 1); + CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); break; case TE_EXPLOSION: // rocket explosion - MSG_ReadVector(pos); + MSG_ReadVector(pos, cl.protocol); CL_FindNonSolidLocation(pos, pos, 10); CL_ParticleExplosion(pos); // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); - CL_AllocDlight(NULL, &tempmatrix, 350, 2.5f, 2.0f, 1.0f, 700, 0.5, 0, 0, true, 1); + CL_AllocDlight(NULL, &tempmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1); break; case TE_EXPLOSIONQUAD: // quad rocket explosion - MSG_ReadVector(pos); + MSG_ReadVector(pos, cl.protocol); CL_FindNonSolidLocation(pos, pos, 10); CL_ParticleExplosion(pos); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); - CL_AllocDlight(NULL, &tempmatrix, 350, 2.5f, 2.0f, 4.0f, 700, 0.5, 0, 0, true, 1); + CL_AllocDlight(NULL, &tempmatrix, 350, 2.5f, 2.0f, 4.0f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1); break; case TE_EXPLOSION3: // Nehahra movie colored lighting explosion - MSG_ReadVector(pos); + MSG_ReadVector(pos, cl.protocol); CL_FindNonSolidLocation(pos, pos, 10); CL_ParticleExplosion(pos); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); - color[0] = MSG_ReadCoord() * (2.0f / 1.0f); - color[1] = MSG_ReadCoord() * (2.0f / 1.0f); - color[2] = MSG_ReadCoord() * (2.0f / 1.0f); - CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, 0, true, 1); + color[0] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f); + color[1] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f); + color[2] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f); + CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1); break; case TE_EXPLOSIONRGB: // colored lighting explosion - MSG_ReadVector(pos); + MSG_ReadVector(pos, cl.protocol); CL_FindNonSolidLocation(pos, pos, 10); CL_ParticleExplosion(pos); color[0] = MSG_ReadByte() * (2.0f / 255.0f); color[1] = MSG_ReadByte() * (2.0f / 255.0f); color[2] = MSG_ReadByte() * (2.0f / 255.0f); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); - CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, 0, true, 1); + CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1); break; case TE_TAREXPLOSION: // tarbaby explosion - MSG_ReadVector(pos); + MSG_ReadVector(pos, cl.protocol); CL_FindNonSolidLocation(pos, pos, 10); CL_BlobExplosion(pos); S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1); S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); - CL_AllocDlight(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, 0, true, 1); + CL_AllocDlight(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); break; case TE_SMALLFLASH: - MSG_ReadVector(pos); + MSG_ReadVector(pos, cl.protocol); CL_FindNonSolidLocation(pos, pos, 10); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); - CL_AllocDlight(NULL, &tempmatrix, 200, 2, 2, 2, 1000, 0.2, 0, 0, true, 1); + CL_AllocDlight(NULL, &tempmatrix, 200, 2, 2, 2, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); break; case TE_CUSTOMFLASH: - MSG_ReadVector(pos); + MSG_ReadVector(pos, cl.protocol); CL_FindNonSolidLocation(pos, pos, 4); radius = MSG_ReadByte() * 8; velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0); @@ -1294,12 +1211,12 @@ void CL_ParseTempEntity(void) color[1] = MSG_ReadByte() * (2.0f / 255.0f); color[2] = MSG_ReadByte() * (2.0f / 255.0f); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); - CL_AllocDlight(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, 0, true, 1); + CL_AllocDlight(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); break; case TE_FLAMEJET: - MSG_ReadVector(pos); - MSG_ReadVector(dir); + MSG_ReadVector(pos, cl.protocol); + MSG_ReadVector(dir, cl.protocol); count = MSG_ReadByte(); CL_Flames(pos, dir, count); break; @@ -1307,14 +1224,14 @@ void CL_ParseTempEntity(void) case TE_LIGHTNING1: // lightning bolts if (!cl_model_bolt) - cl_model_bolt = Mod_ForName("progs/bolt.mdl", true, false, false); + cl_model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false); CL_ParseBeam(cl_model_bolt, true); break; case TE_LIGHTNING2: // lightning bolts if (!cl_model_bolt2) - cl_model_bolt2 = Mod_ForName("progs/bolt2.mdl", true, false, false); + cl_model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false); CL_ParseBeam(cl_model_bolt2, true); break; @@ -1340,20 +1257,20 @@ void CL_ParseTempEntity(void) break; case TE_LAVASPLASH: - MSG_ReadVector(pos); + MSG_ReadVector(pos, cl.protocol); CL_LavaSplash(pos); break; case TE_TELEPORT: - MSG_ReadVector(pos); + MSG_ReadVector(pos, cl.protocol); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); - CL_AllocDlight(NULL, &tempmatrix, 500, 1.0f, 1.0f, 1.0f, 1500, 99.0f, 0, 0, true, 1); -// CL_TeleportSplash(pos); + CL_AllocDlight(NULL, &tempmatrix, 200, 1.0f, 1.0f, 1.0f, 600, 99.0f, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); + CL_TeleportSplash(pos); break; case TE_EXPLOSION2: // color mapped explosion - MSG_ReadVector(pos); + MSG_ReadVector(pos, cl.protocol); CL_FindNonSolidLocation(pos, pos, 10); colorStart = MSG_ReadByte(); colorLength = MSG_ReadByte(); @@ -1363,43 +1280,42 @@ void CL_ParseTempEntity(void) color[1] = tempcolor[1] * (2.0f / 255.0f); color[2] = tempcolor[2] * (2.0f / 255.0f); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); - CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, 0, true, 1); + CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1); break; case TE_TEI_G3: - MSG_ReadVector(pos); - MSG_ReadVector(pos2); - MSG_ReadVector(dir); - CL_BeamParticle(pos, pos2, 12, 1, 0.3, 0.1, 1, 1); - CL_BeamParticle(pos, pos2, 5, 1, 0.9, 0.3, 1, 1); + MSG_ReadVector(pos, cl.protocol); + MSG_ReadVector(pos2, cl.protocol); + MSG_ReadVector(dir, cl.protocol); + CL_BeamParticle(pos, pos2, 8, 1, 1, 1, 1, 1); break; case TE_TEI_SMOKE: - MSG_ReadVector(pos); - MSG_ReadVector(dir); + MSG_ReadVector(pos, cl.protocol); + MSG_ReadVector(dir, cl.protocol); count = MSG_ReadByte(); CL_FindNonSolidLocation(pos, pos, 4); CL_Tei_Smoke(pos, dir, count); break; case TE_TEI_BIGEXPLOSION: - MSG_ReadVector(pos); + MSG_ReadVector(pos, cl.protocol); CL_FindNonSolidLocation(pos, pos, 10); CL_ParticleExplosion(pos); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); - CL_AllocDlight(NULL, &tempmatrix, 500, 2.5f, 2.0f, 1.0f, 500, 9999, 0, 0, true, 1); + CL_AllocDlight(NULL, &tempmatrix, 500, 2.5f, 2.0f, 1.0f, 500, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1); break; case TE_TEI_PLASMAHIT: - MSG_ReadVector(pos); - MSG_ReadVector(dir); + MSG_ReadVector(pos, cl.protocol); + MSG_ReadVector(dir, cl.protocol); count = MSG_ReadByte(); CL_FindNonSolidLocation(pos, pos, 5); CL_Tei_PlasmaHit(pos, dir, count); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); - CL_AllocDlight(NULL, &tempmatrix, 500, 0.6, 1.2, 2.0f, 2000, 9999, 0, 0, true, 1); + CL_AllocDlight(NULL, &tempmatrix, 500, 0.6, 1.2, 2.0f, 2000, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); break; default: @@ -1420,10 +1336,11 @@ int parsingerror = false; void CL_ParseServerMessage(void) { int cmd; - int i, entitiesupdated; + int i; qbyte cmdlog[32]; char *cmdlogname[32], *temp; int cmdindex, cmdcount = 0; + qboolean sendmove = false; if (cls.demorecording) CL_WriteDemoMessage (); @@ -1444,8 +1361,6 @@ void CL_ParseServerMessage(void) // //MSG_BeginReading (); - entitiesupdated = false; - parsingerror = true; while (1) @@ -1478,7 +1393,7 @@ void CL_ParseServerMessage(void) cls.signon = SIGNONS; CL_SignonReply (); } - CL_ParseUpdate (cmd&127); + EntityFrameQuake_ReadEntity (cmd&127); continue; } @@ -1506,7 +1421,7 @@ void CL_ParseServerMessage(void) i &= 31; while(count > 0) { - snprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]); + dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]); strlcat (description, temp, sizeof (description)); count--; i++; @@ -1524,20 +1439,13 @@ void CL_ParseServerMessage(void) break; case svc_time: - if (!entitiesupdated) - { - // this is a new frame, we'll be seeing entities, - // so prepare for entity updates - CL_EntityUpdateSetup(); - entitiesupdated = true; - } cl.mtime[1] = cl.mtime[0]; cl.mtime[0] = MSG_ReadFloat (); + sendmove = true; break; case svc_clientdata: - i = MSG_ReadShort (); - CL_ParseClientdata (i); + CL_ParseClientdata(); break; case svc_version: @@ -1545,8 +1453,8 @@ void CL_ParseServerMessage(void) // hack for unmarked Nehahra movie demos which had a custom protocol if (i == PROTOCOL_QUAKE && cls.demoplayback && demo_nehahra.integer) i = PROTOCOL_NEHAHRAMOVIE; - if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_DARKPLACES5 && i != PROTOCOL_NEHAHRAMOVIE) - Host_Error("CL_ParseServerMessage: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), %i (DP5), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_DARKPLACES5, PROTOCOL_NEHAHRAMOVIE); + if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_DARKPLACES5 && i != PROTOCOL_DARKPLACES6 && i != PROTOCOL_NEHAHRAMOVIE) + Host_Error("CL_ParseServerMessage: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), %i (DP5), %i (DP6), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_DARKPLACES5, PROTOCOL_DARKPLACES6, PROTOCOL_NEHAHRAMOVIE); cl.protocol = i; break; @@ -1580,13 +1488,15 @@ void CL_ParseServerMessage(void) case svc_setangle: for (i=0 ; i<3 ; i++) - cl.viewangles[i] = MSG_ReadAngle (); + cl.viewangles[i] = MSG_ReadAngle (cl.protocol); break; case svc_setview: cl.viewentity = (unsigned short)MSG_ReadShort (); if (cl.viewentity >= MAX_EDICTS) Host_Error("svc_setview >= MAX_EDICTS\n"); + if (cl.viewentity >= cl_max_entities) + CL_ExpandEntities(cl.viewentity); // LordHavoc: assume first setview recieved is the real player entity if (!cl.playerentity) cl.playerentity = cl.viewentity; @@ -1605,12 +1515,46 @@ void CL_ParseServerMessage(void) CL_ParseStartSoundPacket(false); break; - case svc_sound2: - CL_ParseStartSoundPacket(true); + case svc_precache: + if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3) + { + // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6 + CL_ParseStartSoundPacket(true); + } + else + { + int i = (unsigned short)MSG_ReadShort(); + char *s = MSG_ReadString(); + if (i < 32768) + { + if (i >= 1 && i < MAX_MODELS) + { + model_t *model = Mod_ForName(s, false, false, i == 1); + if (!model) + Con_Printf("svc_precache: Mod_ForName(\"%s\") failed\n", s); + cl.model_precache[i] = model; + } + else + Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS); + } + else + { + i -= 32768; + if (i >= 1 && i < MAX_SOUNDS) + { + sfx_t *sfx = S_PrecacheSound (s, true, false); + if (!sfx && snd_initialized.integer) + Con_Printf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s); + cl.sound_precache[i] = sfx; + } + else + Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS); + } + } break; case svc_stopsound: - i = MSG_ReadShort(); + i = (unsigned short) MSG_ReadShort(); S_StopSound(i>>3, i&7); break; @@ -1625,7 +1569,7 @@ void CL_ParseServerMessage(void) i = MSG_ReadByte (); if (i >= cl.maxclients) Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients"); - cl.scores[i].frags = MSG_ReadShort (); + cl.scores[i].frags = (signed short) MSG_ReadShort (); break; case svc_updatecolors: @@ -1648,15 +1592,19 @@ void CL_ParseServerMessage(void) break; case svc_spawnbaseline: - i = MSG_ReadShort (); + i = (unsigned short) MSG_ReadShort (); if (i < 0 || i >= MAX_EDICTS) Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i); + if (i >= cl_max_entities) + CL_ExpandEntities(i); CL_ParseBaseline (cl_entities + i, false); break; case svc_spawnbaseline2: - i = MSG_ReadShort (); + i = (unsigned short) MSG_ReadShort (); if (i < 0 || i >= MAX_EDICTS) Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i); + if (i >= cl_max_entities) + CL_ExpandEntities(i); CL_ParseBaseline (cl_entities + i, true); break; case svc_spawnstatic: @@ -1672,20 +1620,17 @@ void CL_ParseServerMessage(void) case svc_setpause: cl.paused = MSG_ReadByte (); if (cl.paused) - { CDAudio_Pause (); - S_PauseGameSounds (); - } else - { CDAudio_Resume (); - S_ResumeGameSounds (); - } + S_PauseGameSounds (cl.paused); break; case svc_signonnum: i = MSG_ReadByte (); - if (i <= cls.signon) + // LordHavoc: it's rude to kick off the client if they missed the + // reconnect somehow, so allow signon 1 even if at signon 1 + if (i <= cls.signon && i != 1) Host_Error ("Received signon %i when at %i", i, cls.signon); cls.signon = i; CL_SignonReply (); @@ -1706,6 +1651,13 @@ void CL_ParseServerMessage(void) cl.stats[i] = MSG_ReadLong (); break; + case svc_updatestatubyte: + i = MSG_ReadByte (); + if (i < 0 || i >= MAX_CL_STATS) + Host_Error ("svc_updatestat: %i is invalid", i); + cl.stats[i] = MSG_ReadByte (); + break; + case svc_spawnstaticsound: CL_ParseStaticSound (false); break; @@ -1747,12 +1699,12 @@ void CL_ParseServerMessage(void) if (gamemode == GAME_TENEBRAE) { // repeating particle effect - MSG_ReadCoord(); - MSG_ReadCoord(); - MSG_ReadCoord(); - MSG_ReadCoord(); - MSG_ReadCoord(); - MSG_ReadCoord(); + MSG_ReadCoord(cl.protocol); + MSG_ReadCoord(cl.protocol); + MSG_ReadCoord(cl.protocol); + MSG_ReadCoord(cl.protocol); + MSG_ReadCoord(cl.protocol); + MSG_ReadCoord(cl.protocol); MSG_ReadByte(); MSG_ReadLong(); MSG_ReadLong(); @@ -1765,9 +1717,9 @@ void CL_ParseServerMessage(void) if (gamemode == GAME_TENEBRAE) { // particle effect - MSG_ReadCoord(); - MSG_ReadCoord(); - MSG_ReadCoord(); + MSG_ReadCoord(cl.protocol); + MSG_ReadCoord(cl.protocol); + MSG_ReadCoord(cl.protocol); MSG_ReadByte(); MSG_ReadString(); } @@ -1794,13 +1746,25 @@ void CL_ParseServerMessage(void) cls.signon = SIGNONS; CL_SignonReply (); } - CL_ReadEntityFrame(); + if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3) + EntityFrame_CL_ReadFrame(); + else if (cl.protocol == PROTOCOL_DARKPLACES4) + EntityFrame4_CL_ReadFrame(); + else if (cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6) + EntityFrame5_CL_ReadFrame(); + else + Host_Error("CL_ParseServerMessage: svc_entities: unknown cl.protocol %i\n", cl.protocol); break; } } - if (entitiesupdated) - CL_EntityUpdateEnd(); + EntityFrameQuake_ISeeDeadEntities(); + + if (sendmove) + { + // send one move per server frame + CL_SendMove(); + } parsingerror = false; } @@ -1817,9 +1781,12 @@ void CL_Parse_DumpPacket(void) void CL_Parse_Init(void) { // LordHavoc: added demo_nehahra cvar - cl_scores_mempool = Mem_AllocPool("client player info"); Cvar_RegisterVariable (&demo_nehahra); if (gamemode == GAME_NEHAHRA) Cvar_SetValue("demo_nehahra", 1); Cvar_RegisterVariable(&developer_networkentities); } + +void CL_Parse_Shutdown(void) +{ +}