X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=cl_parse.c;h=ef9805b25bc9a020b6b08e8cd0dcfad125790af8;hp=e829ca6cbbbf47b960be1fa8762e0915ee115490;hb=d83a177d3b84b0f286a21d86c1d3e34b13908e52;hpb=a465c5013fb834e443713a364087e6c7b3caaacd diff --git a/cl_parse.c b/cl_parse.c index e829ca6c..ef9805b2 100644 --- a/cl_parse.c +++ b/cl_parse.c @@ -166,6 +166,7 @@ cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play w cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"}; cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"}; cvar_t cl_joinbeforedownloadsfinish = {0, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"}; +cvar_t cl_nettimesyncmode = {0, "cl_nettimesyncmode", "2", "selects method of time synchronization in client with regard to server packets, values are: 0 = no sync, 1 = exact sync (reset timing each packet), 2 = loose sync (reset timing only if it is out of bounds), 3 = tight sync and bounding"}; static qboolean QW_CL_CheckOrDownloadFile(const char *filename); static void QW_CL_RequestNextDownload(void); @@ -2495,6 +2496,38 @@ qboolean CL_ExaminePrintString(const char *text) return true; } +static void CL_NetworkTimeReceived(double newtime) +{ + if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)) + cl.mtime[1] = cl.mtime[0] = newtime; + else + { + cl.mtime[1] = max(cl.mtime[0], newtime - 0.1); + cl.mtime[0] = newtime; + } + if (cl_nettimesyncmode.integer == 3) + cl.time = cl.mtime[1]; + if (cl_nettimesyncmode.integer == 2) + { + if (cl.time < cl.mtime[1] || cl.time > cl.mtime[0]) + cl.time = cl.mtime[1]; + } + else if (cl_nettimesyncmode.integer == 1) + cl.time = cl.mtime[1]; + // this packet probably contains a player entity update, so we will need + // to update the prediction + cl.movement_needupdate = true; + // this may get updated later in parsing by svc_clientdata + cl.onground = false; + // if true the cl.viewangles are interpolated from cl.mviewangles[] + // during this frame + // (makes spectating players much smoother and prevents mouse movement from turning) + cl.fixangle[1] = cl.fixangle[0]; + cl.fixangle[0] = false; + if (!cls.demoplayback) + VectorCopy(cl.mviewangles[0], cl.mviewangles[1]); +} + #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x); //[515]: csqc @@ -2545,17 +2578,7 @@ void CL_ParseServerMessage(void) if (cls.protocol == PROTOCOL_QUAKEWORLD) { - cl.mtime[1] = cl.mtime[0]; - cl.mtime[0] = realtime; // qw has no clock - cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]); - cl.onground = false; // since there's no clientdata parsing, clear the onground flag here - // if true the cl.viewangles are interpolated from cl.mviewangles[] - // during this frame - // (makes spectating players much smoother and prevents mouse movement from turning) - cl.fixangle[1] = cl.fixangle[0]; - cl.fixangle[0] = false; - if (!cls.demoplayback) - VectorCopy(cl.mviewangles[0], cl.mviewangles[1]); + CL_NetworkTimeReceived(realtime); // qw has no clock // slightly kill qw player entities each frame for (i = 1;i < cl.maxclients;i++) @@ -2966,17 +2989,7 @@ void CL_ParseServerMessage(void) break; case svc_time: - cl.mtime[1] = cl.mtime[0]; - cl.mtime[0] = MSG_ReadFloat (); - cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]); - cl.movement_needupdate = true; - // if true the cl.viewangles are interpolated from cl.mviewangles[] - // during this frame - // (makes spectating players much smoother and prevents mouse movement from turning) - cl.fixangle[1] = cl.fixangle[0]; - cl.fixangle[0] = false; - if (!cls.demoplayback) - VectorCopy(cl.mviewangles[0], cl.mviewangles[1]); + CL_NetworkTimeReceived(MSG_ReadFloat()); break; case svc_clientdata: @@ -3348,6 +3361,8 @@ void CL_Parse_Init(void) // server extension cvars set by commands issued from the server during connect Cvar_RegisterVariable(&cl_serverextension_download); + Cvar_RegisterVariable(&cl_nettimesyncmode); + Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)"); Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)"); Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");