X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=cl_particles.c;h=0367e5fa69d1b03a117dddcf6cbf812f364cc042;hp=30a799c0dd53802a9e24b0d0588a9008b01f542e;hb=aa2be95cac4543cdd49fae01e9dc412f7e95b801;hpb=6fe636cfb9d5ee6320f4cd6db33c0a6f38d1ee2c diff --git a/cl_particles.c b/cl_particles.c index 30a799c0..0367e5fa 100644 --- a/cl_particles.c +++ b/cl_particles.c @@ -148,36 +148,58 @@ void VectorVectors(const vec3_t forward, vec3_t right, vec3_t up) VectorNormalizeFast(right); CrossProduct(right, forward, up); } +#if QW +#include "pmove.h" +extern qboolean PM_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, pmtrace_t *trace); +#endif +float CL_TraceLine (vec3_t start, vec3_t end, vec3_t impact, vec3_t normal, int contents, int hitbmodels, void **hitent) +{ +#if QW + pmtrace_t trace; +#else + trace_t trace; +#endif + memset (&trace, 0, sizeof(trace)); + trace.fraction = 1; + VectorCopy (end, trace.endpos); +#if QW + PM_RecursiveHullCheck (cl.model_precache[1]->hulls, 0, 0, 1, start, end, &trace); +#else + RecursiveHullCheck (cl.worldmodel->hulls, 0, 0, 1, start, end, &trace); +#endif + VectorCopy(trace.endpos, impact); + VectorCopy(trace.plane.normal, normal); + return trace.fraction; +} #else #include "cl_collision.h" #endif -#define MAX_PARTICLES 8192 // default max # of particles at one time +#define MAX_PARTICLES 32768 // default max # of particles at one time #define ABSOLUTE_MIN_PARTICLES 512 // no fewer than this no matter what's on the command line typedef enum { - pt_static, pt_rain, pt_bubble, pt_blood + pt_static, pt_rain, pt_bubble, pt_blood, pt_grow, pt_decal } ptype_t; #define PARTICLE_INVALID 0 #define PARTICLE_BILLBOARD 1 -#define PARTICLE_BEAM 2 +#define PARTICLE_SPARK 2 #define PARTICLE_ORIENTED_DOUBLESIDED 3 +#define PARTICLE_BEAM 4 -#define P_TEXNUM_FIRSTBIT 0 -#define P_TEXNUM_BITS 6 -#define P_ORIENTATION_FIRSTBIT (P_TEXNUM_FIRSTBIT + P_TEXNUM_BITS) -#define P_ORIENTATION_BITS 2 -#define P_FLAGS_FIRSTBIT (P_ORIENTATION_FIRSTBIT + P_ORIENTATION_BITS) -//#define P_DYNLIGHT (1 << (P_FLAGS_FIRSTBIT + 0)) -#define P_ADDITIVE (1 << (P_FLAGS_FIRSTBIT + 1)) +#define PBLEND_ALPHA 0 +#define PBLEND_ADD 1 +#define PBLEND_MOD 2 typedef struct particle_s { ptype_t type; - unsigned int flags; // dynamically lit, orientation, additive blending, texnum + int orientation; + int texnum; + int blendmode; vec3_t org; vec3_t vel; float die; @@ -193,6 +215,12 @@ typedef struct particle_s float friction; // how much air friction affects this object (objects with a low mass/size ratio tend to get more air friction) float pressure; // if non-zero, apply pressure to other particles qbyte color[4]; +#ifndef WORKINGLQUAKE + entity_render_t *owner; // decal stuck to this entity + model_t *ownermodel; // model the decal is stuck to (used to make sure the entity is still alive) + vec3_t relativeorigin; // decal at this location in entity's coordinate space + vec3_t relativedirection; // decal oriented this way relative to entity's coordinate space +#endif } particle_t; @@ -234,12 +262,14 @@ static int particlepalette[256] = //static int explosparkramp[8] = {0x4b0700, 0x6f0f00, 0x931f07, 0xb7330f, 0xcf632b, 0xe3974f, 0xffe7b5, 0xffffff}; -// these must match r_part.c's textures +// texture numbers in particle font static const int tex_smoke[8] = {0, 1, 2, 3, 4, 5, 6, 7}; static const int tex_rainsplash[16] = {8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23}; static const int tex_particle = 24; -static const int tex_rain = 25; +static const int tex_raindrop = 25; static const int tex_bubble = 26; +static const int tex_beam = 27; +static const int tex_blooddecal[8] = {32, 33, 34, 35, 36, 37, 38, 39}; static int cl_maxparticles; static int cl_numparticles; @@ -254,8 +284,14 @@ cvar_t cl_particles_blood_size = {CVAR_SAVE, "cl_particles_blood_size", "8"}; cvar_t cl_particles_blood_alpha = {CVAR_SAVE, "cl_particles_blood_alpha", "0.5"}; cvar_t cl_particles_bulletimpacts = {CVAR_SAVE, "cl_particles_bulletimpacts", "1"}; cvar_t cl_particles_smoke = {CVAR_SAVE, "cl_particles_smoke", "1"}; +cvar_t cl_particles_smoke_size = {CVAR_SAVE, "cl_particles_smoke_size", "7"}; +cvar_t cl_particles_smoke_alpha = {CVAR_SAVE, "cl_particles_smoke_alpha", "0.5"}; +cvar_t cl_particles_smoke_alphafade = {CVAR_SAVE, "cl_particles_smoke_alphafade", "0.55"}; cvar_t cl_particles_sparks = {CVAR_SAVE, "cl_particles_sparks", "1"}; cvar_t cl_particles_bubbles = {CVAR_SAVE, "cl_particles_bubbles", "1"}; +cvar_t cl_decals = {CVAR_SAVE, "cl_decals", "0"}; +cvar_t cl_decals_time = {CVAR_SAVE, "cl_decals_time", "0"}; +cvar_t cl_decals_fadetime = {CVAR_SAVE, "cl_decals_fadetime", "20"}; #ifndef WORKINGLQUAKE static mempool_t *cl_part_mempool; @@ -297,8 +333,14 @@ void CL_Particles_Init (void) Cvar_RegisterVariable (&cl_particles_blood_alpha); Cvar_RegisterVariable (&cl_particles_bulletimpacts); Cvar_RegisterVariable (&cl_particles_smoke); + Cvar_RegisterVariable (&cl_particles_smoke_size); + Cvar_RegisterVariable (&cl_particles_smoke_alpha); + Cvar_RegisterVariable (&cl_particles_smoke_alphafade); Cvar_RegisterVariable (&cl_particles_sparks); Cvar_RegisterVariable (&cl_particles_bubbles); + Cvar_RegisterVariable (&cl_decals); + Cvar_RegisterVariable (&cl_decals_time); + Cvar_RegisterVariable (&cl_decals_fadetime); #ifdef WORKINGLQUAKE particles = (particle_t *) Hunk_AllocName(cl_maxparticles * sizeof(particle_t), "particles"); @@ -311,41 +353,37 @@ void CL_Particles_Init (void) cl_numparticles = 0; } -#define particle(ptype, porientation, pcolor1, pcolor2, ptex, plight, padditive, pscalex, pscaley, palpha, palphafade, ptime, pgravity, pbounce, px, py, pz, pvx, pvy, pvz, ptime2, pvx2, pvy2, pvz2, pfriction, ppressure)\ +#define particle(ptype, porientation, pcolor1, pcolor2, ptex, plight, pblendmode, pscalex, pscaley, palpha, palphafade, ptime, pgravity, pbounce, px, py, pz, pvx, pvy, pvz, ptime2, pvx2, pvy2, pvz2, pfriction, ppressure)\ {\ - if (cl_numparticles >= cl_maxparticles)\ - return;\ + if (cl_numparticles < cl_maxparticles)\ {\ particle_t *part;\ - int tempcolor, tempcolor2, cr1, cg1, cb1, cr2, cg2, cb2;\ - unsigned int partflags;\ - partflags = ((porientation) << P_ORIENTATION_FIRSTBIT) | ((ptex) << P_TEXNUM_FIRSTBIT);\ - if (padditive)\ - partflags |= P_ADDITIVE;\ - /*if (plight)*/\ - /* partflags |= P_DYNLIGHT;*/\ - tempcolor = (pcolor1);\ - tempcolor2 = (pcolor2);\ - cr2 = ((tempcolor2) >> 16) & 0xFF;\ - cg2 = ((tempcolor2) >> 8) & 0xFF;\ - cb2 = (tempcolor2) & 0xFF;\ - if (tempcolor != tempcolor2)\ + int ptempcolor, ptempcolor2, pcr1, pcg1, pcb1, pcr2, pcg2, pcb2;\ + ptempcolor = (pcolor1);\ + ptempcolor2 = (pcolor2);\ + pcr2 = ((ptempcolor2) >> 16) & 0xFF;\ + pcg2 = ((ptempcolor2) >> 8) & 0xFF;\ + pcb2 = (ptempcolor2) & 0xFF;\ + if (ptempcolor != ptempcolor2)\ {\ - cr1 = ((tempcolor) >> 16) & 0xFF;\ - cg1 = ((tempcolor) >> 8) & 0xFF;\ - cb1 = (tempcolor) & 0xFF;\ - tempcolor = rand() & 0xFF;\ - cr2 = (((cr2 - cr1) * tempcolor) >> 8) + cr1;\ - cg2 = (((cg2 - cg1) * tempcolor) >> 8) + cg1;\ - cb2 = (((cb2 - cb1) * tempcolor) >> 8) + cb1;\ + pcr1 = ((ptempcolor) >> 16) & 0xFF;\ + pcg1 = ((ptempcolor) >> 8) & 0xFF;\ + pcb1 = (ptempcolor) & 0xFF;\ + ptempcolor = rand() & 0xFF;\ + pcr2 = (((pcr2 - pcr1) * ptempcolor) >> 8) + pcr1;\ + pcg2 = (((pcg2 - pcg1) * ptempcolor) >> 8) + pcg1;\ + pcb2 = (((pcb2 - pcb1) * ptempcolor) >> 8) + pcb1;\ }\ part = &particles[cl_numparticles++];\ + memset(part, 0, sizeof(*part));\ part->type = (ptype);\ - part->color[0] = cr2;\ - part->color[1] = cg2;\ - part->color[2] = cb2;\ + part->color[0] = pcr2;\ + part->color[1] = pcg2;\ + part->color[2] = pcb2;\ part->color[3] = 0xFF;\ - part->flags = partflags;\ + part->orientation = porientation;\ + part->texnum = ptex;\ + part->blendmode = pblendmode;\ part->scalex = (pscalex);\ part->scaley = (pscaley);\ part->alpha = (palpha);\ @@ -405,9 +443,9 @@ void CL_EntityParticles (entity_t *ent) forward[2] = -sp; #ifdef WORKINGLQUAKE - particle(pt_static, PARTICLE_BILLBOARD, particlepalette[0x6f], particlepalette[0x6f], tex_particle, false, false, 2, 2, 255, 0, 0, 0, 0, ent->origin[0] + m_bytenormals[i][0]*dist + forward[0]*beamlength, ent->origin[1] + m_bytenormals[i][1]*dist + forward[1]*beamlength, ent->origin[2] + m_bytenormals[i][2]*dist + forward[2]*beamlength, 0, 0, 0, 0, 0, 0, 0, 0, 0); + particle(pt_static, PARTICLE_BILLBOARD, particlepalette[0x6f], particlepalette[0x6f], tex_particle, false, PBLEND_ALPHA, 2, 2, 255, 0, 0, 0, 0, ent->origin[0] + m_bytenormals[i][0]*dist + forward[0]*beamlength, ent->origin[1] + m_bytenormals[i][1]*dist + forward[1]*beamlength, ent->origin[2] + m_bytenormals[i][2]*dist + forward[2]*beamlength, 0, 0, 0, 0, 0, 0, 0, 0, 0); #else - particle(pt_static, PARTICLE_BILLBOARD, particlepalette[0x6f], particlepalette[0x6f], tex_particle, false, false, 2, 2, 255, 0, 0, 0, 0, ent->render.origin[0] + m_bytenormals[i][0]*dist + forward[0]*beamlength, ent->render.origin[1] + m_bytenormals[i][1]*dist + forward[1]*beamlength, ent->render.origin[2] + m_bytenormals[i][2]*dist + forward[2]*beamlength, 0, 0, 0, 0, 0, 0, 0, 0, 0); + particle(pt_static, PARTICLE_BILLBOARD, particlepalette[0x6f], particlepalette[0x6f], tex_particle, false, PBLEND_ALPHA, 2, 2, 255, 0, 0, 0, 0, ent->render.origin[0] + m_bytenormals[i][0]*dist + forward[0]*beamlength, ent->render.origin[1] + m_bytenormals[i][1]*dist + forward[1]*beamlength, ent->render.origin[2] + m_bytenormals[i][2]*dist + forward[2]*beamlength, 0, 0, 0, 0, 0, 0, 0, 0, 0); #endif } } @@ -469,7 +507,7 @@ void CL_ReadPointFile_f (void) Con_Printf ("Not enough free particles\n"); break; } - particle(pt_static, PARTICLE_BILLBOARD, particlepalette[(-c)&15], particlepalette[(-c)&15], tex_particle, false, false, 2, 2, 255, 0, 99999, 0, 0, org[0], org[1], org[2], 0, 0, 0, 0, 0, 0, 0, 0, 0); + particle(pt_static, PARTICLE_BILLBOARD, particlepalette[(-c)&15], particlepalette[(-c)&15], tex_particle, false, PBLEND_ALPHA, 2, 2, 255, 0, 99999, 0, 0, org[0], org[1], org[2], 0, 0, 0, 0, 0, 0, 0, 0, 0); } #ifdef WORKINGLQUAKE @@ -526,7 +564,7 @@ void CL_ParticleExplosion (vec3_t org) { for (i = 0;i < 128;i++) { - particle(pt_bubble, PARTICLE_BILLBOARD, 0x404040, 0x808080, tex_bubble, false, true, 2, 2, lhrandom(128, 255), 256, 9999, -0.25, 1.5, org[0] + lhrandom(-16, 16), org[1] + lhrandom(-16, 16), org[2] + lhrandom(-16, 16), lhrandom(-96, 96), lhrandom(-96, 96), lhrandom(-96, 96), 0, 0, 0, 0, (1.0 / 16.0), 0); + particle(pt_bubble, PARTICLE_BILLBOARD, 0x404040, 0x808080, tex_bubble, false, PBLEND_ADD, 2, 2, lhrandom(128, 255), 256, 9999, -0.25, 1.5, org[0] + lhrandom(-16, 16), org[1] + lhrandom(-16, 16), org[2] + lhrandom(-16, 16), lhrandom(-96, 96), lhrandom(-96, 96), lhrandom(-96, 96), 0, 0, 0, 0, (1.0 / 16.0), 0); } } else @@ -554,7 +592,7 @@ void CL_ParticleExplosion (vec3_t org) VectorSubtract(v2, org, v2); #endif VectorScale(v2, 2.0f, v2); - particle(pt_static, PARTICLE_BILLBOARD, 0x101010, 0x202020, tex_smoke[rand()&7], true, true, 12, 12, 255, 512, 9999, 0, 0, org[0], org[1], org[2], v2[0], v2[1], v2[2], 0, 0, 0, 0, 0, 0); + particle(pt_static, PARTICLE_BILLBOARD, 0x101010, 0x202020, tex_smoke[rand()&7], true, PBLEND_ADD, 12, 12, 255, 512, 9999, 0, 0, org[0], org[1], org[2], v2[0], v2[1], v2[2], 0, 0, 0, 0, 0, 0); } } */ @@ -565,7 +603,7 @@ void CL_ParticleExplosion (vec3_t org) for (i = 0;i < 256;i++) { k = particlepalette[0x68 + (rand() & 7)]; - particle(pt_static, PARTICLE_BEAM, k, k, tex_particle, false, true, 1.5f, 0.05f, lhrandom(0, 255), 512, 9999, 1, 0, org[0], org[1], org[2], lhrandom(-192, 192), lhrandom(-192, 192), lhrandom(-192, 192) + 160, 0, 0, 0, 0, 0, 0); + particle(pt_static, PARTICLE_SPARK, k, k, tex_particle, false, PBLEND_ADD, 1.5f, 0.05f, lhrandom(0, 255), 512, 9999, 1, 0, org[0], org[1], org[2], lhrandom(-192, 192), lhrandom(-192, 192), lhrandom(-192, 192) + 160, 0, 0, 0, 0, 0, 0); } } } @@ -588,7 +626,7 @@ void CL_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength) for (i = 0;i < 512;i++) { k = particlepalette[colorStart + (i % colorLength)]; - particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, false, 1.5, 1.5, 255, 384, 0.3, 0, 0, org[0] + lhrandom(-8, 8), org[1] + lhrandom(-8, 8), org[2] + lhrandom(-8, 8), lhrandom(-192, 192), lhrandom(-192, 192), lhrandom(-192, 192), 0, 0, 0, 0, 1, 0); + particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ALPHA, 1.5, 1.5, 255, 384, 0.3, 0, 0, org[0] + lhrandom(-8, 8), org[1] + lhrandom(-8, 8), org[2] + lhrandom(-8, 8), lhrandom(-192, 192), lhrandom(-192, 192), lhrandom(-192, 192), 0, 0, 0, 0, 1, 0); } } @@ -626,7 +664,7 @@ void CL_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count) while (count--) { k = particlepalette[color + (rand()&7)]; - particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, false, 1, 1, 255, 512, 9999, 0, 0, org[0] + lhrandom(-8, 8), org[1] + lhrandom(-8, 8), org[2] + lhrandom(-8, 8), lhrandom(-15, 15), lhrandom(-15, 15), lhrandom(-15, 15), 0, 0, 0, 0, 0, 0); + particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ALPHA, 1, 1, 255, 512, 9999, 0, 0, org[0] + lhrandom(-8, 8), org[1] + lhrandom(-8, 8), org[2] + lhrandom(-8, 8), lhrandom(-15, 15), lhrandom(-15, 15), lhrandom(-15, 15), 0, 0, 0, 0, 0, 0); } } @@ -652,7 +690,7 @@ void CL_SparkShower (vec3_t org, vec3_t dir, int count) k = count / 4; while(k--) { - particle(pt_static, PARTICLE_BILLBOARD, 0x101010, 0x202020, tex_smoke[rand()&7], true, true, 4, 4, 255, 1024, 9999, -0.2, 0, org[0] + 0.125f * lhrandom(-count, count), org[1] + 0.125f * lhrandom (-count, count), org[2] + 0.125f * lhrandom(-count, count), lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(0, 16), 0, 0, 0, 0, 0, 0); + particle(pt_grow, PARTICLE_BILLBOARD, 0x101010, 0x202020, tex_smoke[rand()&7], true, PBLEND_ADD, 3, 3, 255, 1024, 9999, -0.2, 0, org[0] + 0.125f * lhrandom(-count, count), org[1] + 0.125f * lhrandom (-count, count), org[2] + 0.125f * lhrandom(-count, count), lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(0, 16), 15, 0, 0, 0, 0, 0); } } @@ -662,7 +700,7 @@ void CL_SparkShower (vec3_t org, vec3_t dir, int count) while(count--) { k = particlepalette[0x68 + (rand() & 7)]; - particle(pt_static, PARTICLE_BEAM, k, k, tex_particle, false, true, 0.4f, 0.015f, lhrandom(64, 255), 512, 9999, 1, 0, org[0], org[1], org[2], lhrandom(-64, 64) + dir[0], lhrandom(-64, 64) + dir[1], lhrandom(0, 128) + dir[2], 0, 0, 0, 0, 0, 0); + particle(pt_static, PARTICLE_SPARK, k, k, tex_particle, false, PBLEND_ADD, 0.4f, 0.015f, lhrandom(64, 255), 512, 9999, 1, 0, org[0], org[1], org[2], lhrandom(-64, 64) + dir[0], lhrandom(-64, 64) + dir[1], lhrandom(0, 128) + dir[2], 0, 0, 0, 0, 0, 0); } } } @@ -691,7 +729,8 @@ void CL_BloodPuff (vec3_t org, vec3_t vel, int count) a = cl_particles_blood_alpha.value * 255; while(bloodcount > 0) { - particle(pt_blood, PARTICLE_BILLBOARD, 0x000000, 0x200000, tex_smoke[rand()&7], true, false, r, r, a, a * 0.5, 9999, 0, -1, org[0], org[1], org[2], vel[0] + lhrandom(-s, s), vel[1] + lhrandom(-s, s), vel[2] + lhrandom(-s, s), 0, 0, 0, 0, 1, 0); + particle(pt_blood, PARTICLE_BILLBOARD, 0xFFFFFF, 0xFFFFFF, tex_blooddecal[rand()&7], true, PBLEND_MOD, r, r, a * 3, a * 1.5, 9999, 0, -1, org[0], org[1], org[2], vel[0] + lhrandom(-s, s), vel[1] + lhrandom(-s, s), vel[2] + lhrandom(-s, s), 0, 0, 0, 0, 1, 0); + //particle(pt_blood, PARTICLE_BILLBOARD, 0x000000, 0x200000, tex_smoke[rand()&7], true, PBLEND_ALPHA, r, r, a, a * 0.5, 9999, 0, -1, org[0], org[1], org[2], vel[0] + lhrandom(-s, s), vel[1] + lhrandom(-s, s), vel[2] + lhrandom(-s, s), 0, 0, 0, 0, 1, 0); bloodcount -= r; } } @@ -727,7 +766,8 @@ void CL_BloodShower (vec3_t mins, vec3_t maxs, float velspeed, int count) vel[1] = (org[1] - center[1]) * velscale[1]; vel[2] = (org[2] - center[2]) * velscale[2]; bloodcount -= r; - particle(pt_blood, PARTICLE_BILLBOARD, 0x000000, 0x200000, tex_smoke[rand()&7], true, false, r, r, a, a * 0.5, 9999, 0, -1, org[0], org[1], org[2], vel[0], vel[1], vel[2], 0, 0, 0, 0, 1, 0); + particle(pt_blood, PARTICLE_BILLBOARD, 0xFFFFFF, 0xFFFFFF, tex_blooddecal[rand()&7], true, PBLEND_MOD, r, r, a * 3, a * 1.5, 9999, 0, -1, org[0], org[1], org[2], vel[0], vel[1], vel[2], 0, 0, 0, 0, 1, 0); + //particle(pt_blood, PARTICLE_BILLBOARD, 0x000000, 0x200000, tex_smoke[rand()&7], true, PBLEND_ALPHA, r, r, a, a * 0.5, 9999, 0, -1, org[0], org[1], org[2], vel[0], vel[1], vel[2], 0, 0, 0, 0, 1, 0); } } @@ -743,7 +783,7 @@ void CL_ParticleCube (vec3_t mins, vec3_t maxs, vec3_t dir, int count, int color while (count--) { k = particlepalette[colorbase + (rand()&3)]; - particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, false, 2, 2, 255, 0, lhrandom(1, 2), gravity ? 1 : 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), dir[0] + lhrandom(-randomvel, randomvel), dir[1] + lhrandom(-randomvel, randomvel), dir[2] + lhrandom(-randomvel, randomvel), 0, 0, 0, 0, 0, 0); + particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ALPHA, 2, 2, 255, 0, lhrandom(1, 2), gravity ? 1 : 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), dir[0] + lhrandom(-randomvel, randomvel), dir[1] + lhrandom(-randomvel, randomvel), dir[2] + lhrandom(-randomvel, randomvel), 0, 0, 0, 0, 0, 0); } } @@ -781,14 +821,14 @@ void CL_ParticleRain (vec3_t mins, vec3_t maxs, vec3_t dir, int count, int color while(count--) { k = particlepalette[colorbase + (rand()&3)]; - particle(pt_rain, PARTICLE_BEAM, k, k, tex_particle, true, true, 0.5, 0.02, lhrandom(8, 16), 0, t, 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], cl.time + 9999, dir[0], dir[1], dir[2], 0, 0); + particle(pt_rain, PARTICLE_SPARK, k, k, tex_particle, true, PBLEND_ADD, 0.5, 0.02, lhrandom(8, 16), 0, t, 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], cl.time + 9999, dir[0], dir[1], dir[2], 0, 0); } break; case 1: while(count--) { k = particlepalette[colorbase + (rand()&3)]; - particle(pt_rain, PARTICLE_BILLBOARD, k, k, tex_particle, false, true, 1, 1, lhrandom(64, 128), 0, t, 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, dir[0], dir[1], dir[2], 0, 0); + particle(pt_rain, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ADD, 1, 1, lhrandom(64, 128), 0, t, 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, dir[0], dir[1], dir[2], 0, 0); } break; default: @@ -821,7 +861,7 @@ void CL_Stardust (vec3_t mins, vec3_t maxs, int count) VectorNormalizeFast(v); VectorScale(v, 100, v); v[2] += sv_gravity.value * 0.15f; - particle(pt_static, PARTICLE_BILLBOARD, 0x903010, 0xFFD030, tex_particle, false, true, 1.5, 1.5, lhrandom(64, 128), 128, 9999, 1, 0, o[0], o[1], o[2], v[0], v[1], v[2], 0, 0, 0, 0, 0, 0); + particle(pt_static, PARTICLE_BILLBOARD, 0x903010, 0xFFD030, tex_particle, false, PBLEND_ADD, 1.5, 1.5, lhrandom(64, 128), 128, 9999, 1, 0, o[0], o[1], o[2], v[0], v[1], v[2], 0, 0, 0, 0, 0, 0); } } @@ -837,9 +877,9 @@ void CL_FlameCube (vec3_t mins, vec3_t maxs, int count) while (count--) { k = particlepalette[224 + (rand()&15)]; - particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, true, 4, 4, lhrandom(64, 128), 384, 9999, -1, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), lhrandom(-32, 32), lhrandom(-32, 32), lhrandom(0, 64), 0, 0, 0, 0, 1, 0); + particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ADD, 4, 4, lhrandom(64, 128), 384, 9999, -1, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), lhrandom(-32, 32), lhrandom(-32, 32), lhrandom(0, 64), 0, 0, 0, 0, 1, 0); if (count & 1) - particle(pt_static, PARTICLE_BILLBOARD, 0x303030, 0x606060, tex_smoke[rand()&7], false, true, 6, 6, lhrandom(48, 96), 64, 9999, 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(0, 32), 0, 0, 0, 0, 0, 0); + particle(pt_static, PARTICLE_BILLBOARD, 0x303030, 0x606060, tex_smoke[rand()&7], false, PBLEND_ADD, 6, 6, lhrandom(48, 96), 64, 9999, 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(0, 32), 0, 0, 0, 0, 0, 0); } } @@ -851,7 +891,7 @@ void CL_Flames (vec3_t org, vec3_t vel, int count) while (count--) { k = particlepalette[224 + (rand()&15)]; - particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, true, 4, 4, lhrandom(64, 128), 384, 9999, -1, 1.1, org[0], org[1], org[2], vel[0] + lhrandom(-128, 128), vel[1] + lhrandom(-128, 128), vel[2] + lhrandom(-128, 128), 0, 0, 0, 0, 1, 0); + particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ADD, 4, 4, lhrandom(64, 128), 384, 9999, -1, 1.1, org[0], org[1], org[2], vel[0] + lhrandom(-128, 128), vel[1] + lhrandom(-128, 128), vel[2] + lhrandom(-128, 128), 0, 0, 0, 0, 1, 0); } } @@ -882,7 +922,7 @@ void CL_LavaSplash (vec3_t origin) org[2] = origin[2] + lhrandom(0, 64); vel = lhrandom(50, 120) / VectorLength(dir); // normalize and scale k = particlepalette[224 + (rand()&7)]; - particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, true, 7, 7, 255, 192, 9999, 0.05, 0, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0, 0, 0, 0); + particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ADD, 7, 7, 255, 192, 9999, 0.05, 0, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0, 0, 0, 0); } } } @@ -902,7 +942,7 @@ void R_TeleportSplash (vec3_t org) for (i=-16 ; i<16 ; i+=8) for (j=-16 ; j<16 ; j+=8) for (k=-24 ; k<32 ; k+=8) - particle(pt_static, PARTICLE_BILLBOARD, 0xA0A0A0, 0xFFFFFF, tex_particle, false, true, 10, 10, lhrandom(64, 128), 256, 9999, 0, 0, org[0] + i + lhrandom(0, 8), org[1] + j + lhrandom(0, 8), org[2] + k + lhrandom(0, 8), lhrandom(-64, 64), lhrandom(-64, 64), lhrandom(-256, 256), 0, 0, 0, 0, 1, 0); + particle(pt_static, PARTICLE_BILLBOARD, 0xA0A0A0, 0xFFFFFF, tex_particle, false, PBLEND_ADD, 10, 10, lhrandom(64, 128), 256, 9999, 0, 0, org[0] + i + lhrandom(0, 8), org[1] + j + lhrandom(0, 8), org[2] + k + lhrandom(0, 8), lhrandom(-64, 64), lhrandom(-64, 64), lhrandom(-256, 256), 0, 0, 0, 0, 1, 0); } #endif @@ -916,6 +956,9 @@ void CL_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent) float len, dec, speed, r; int contents, smoke, blood, bubbles; + if (end[0] == start[0] && end[1] == start[1] && end[2] == start[2]) + return; + VectorSubtract(end, start, dir); VectorNormalize(dir); @@ -960,13 +1003,13 @@ void CL_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent) dec = 3; if (smoke) { - particle(pt_static, PARTICLE_BILLBOARD, 0x303030, 0x606060, tex_smoke[rand()&7], false, true, dec, dec, 32, 64, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-5, 5), lhrandom(-5, 5), lhrandom(-5, 5), 0, 0, 0, 0, 0, 0); - particle(pt_static, PARTICLE_BILLBOARD, 0x801010, 0xFFA020, tex_smoke[rand()&7], false, true, dec, dec, 128, 768, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-20, 20), lhrandom(-20, 20), lhrandom(-20, 20), 0, 0, 0, 0, 0, 0); + particle(pt_grow, PARTICLE_BILLBOARD, 0x303030, 0x606060, tex_smoke[rand()&7], false, PBLEND_ADD, dec, dec, cl_particles_smoke_alpha.value*125, cl_particles_smoke_alphafade.value*125, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-5, 5), lhrandom(-5, 5), lhrandom(-5, 5), cl_particles_smoke_size.value, 0, 0, 0, 0, 0); + particle(pt_static, PARTICLE_BILLBOARD, 0x801010, 0xFFA020, tex_smoke[rand()&7], false, PBLEND_ADD, dec, dec, cl_particles_smoke_alpha.value*288, cl_particles_smoke_alphafade.value*1400, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-20, 20), lhrandom(-20, 20), lhrandom(-20, 20), 0, 0, 0, 0, 0, 0); } if (bubbles) { r = lhrandom(1, 2); - particle(pt_bubble, PARTICLE_BILLBOARD, 0x404040, 0x808080, tex_bubble, false, true, r, r, lhrandom(64, 255), 256, 9999, -0.25, 1.5, pos[0], pos[1], pos[2], lhrandom(-16, 16), lhrandom(-16, 16), lhrandom(-16, 16), 0, 0, 0, 0, (1.0 / 16.0), 0); + particle(pt_bubble, PARTICLE_BILLBOARD, 0x404040, 0x808080, tex_bubble, false, PBLEND_ADD, r, r, lhrandom(64, 255), 256, 9999, -0.25, 1.5, pos[0], pos[1], pos[2], lhrandom(-16, 16), lhrandom(-16, 16), lhrandom(-16, 16), 0, 0, 0, 0, (1.0 / 16.0), 0); } break; @@ -975,7 +1018,7 @@ void CL_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent) dec = 3; if (cl_particles.integer && cl_particles_smoke.integer) { - particle(pt_static, PARTICLE_BILLBOARD, 0x303030, 0x606060, tex_smoke[rand()&7], false, true, dec, dec, 32, 96, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-5, 5), lhrandom(-5, 5), lhrandom(-5, 5), 0, 0, 0, 0, 0, 0); + particle(pt_grow, PARTICLE_BILLBOARD, 0x303030, 0x606060, tex_smoke[rand()&7], false, PBLEND_ADD, dec, dec, cl_particles_smoke_alpha.value*100, cl_particles_smoke_alphafade.value*100, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-5, 5), lhrandom(-5, 5), lhrandom(-5, 5), cl_particles_smoke_size.value, 0, 0, 0, 0, 0); } break; @@ -985,7 +1028,8 @@ void CL_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent) dec = cl_particles_blood_size.value; if (blood) { - particle(pt_blood, PARTICLE_BILLBOARD, 0x100000, 0x280000, tex_smoke[rand()&7], true, false, dec, dec, cl_particles_blood_alpha.value * 255.0f, cl_particles_blood_alpha.value * 255.0f * 0.5, 9999, 0, -1, pos[0], pos[1], pos[2], vel[0] * 0.5f + lhrandom(-64, 64), vel[1] * 0.5f + lhrandom(-64, 64), vel[2] * 0.5f + lhrandom(-64, 64), 0, 0, 0, 0, 1, 0); + particle(pt_blood, PARTICLE_BILLBOARD, 0xFFFFFF, 0xFFFFFF, tex_blooddecal[rand()&7], true, PBLEND_MOD, dec, dec, cl_particles_blood_alpha.value * 255.0f * 3.0f, cl_particles_blood_alpha.value * 255.0f * 0.5f * 1.5f, 9999, 0, -1, pos[0], pos[1], pos[2], vel[0] * 0.5f + lhrandom(-64, 64), vel[1] * 0.5f + lhrandom(-64, 64), vel[2] * 0.5f + lhrandom(-64, 64), 0, 0, 0, 0, 1, 0); + //particle(pt_blood, PARTICLE_BILLBOARD, 0x100000, 0x280000, tex_smoke[rand()&7], true, PBLEND_ALPHA, dec, dec, cl_particles_blood_alpha.value * 255.0f, cl_particles_blood_alpha.value * 255.0f * 0.5, 9999, 0, -1, pos[0], pos[1], pos[2], vel[0] * 0.5f + lhrandom(-64, 64), vel[1] * 0.5f + lhrandom(-64, 64), vel[2] * 0.5f + lhrandom(-64, 64), 0, 0, 0, 0, 1, 0); } break; @@ -993,7 +1037,7 @@ void CL_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent) dec = 6; if (smoke) { - particle(pt_static, PARTICLE_BILLBOARD, 0x002000, 0x003000, tex_particle, false, true, dec, dec, 128, 384, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0, 0, 0, 0, 0, 0); + particle(pt_static, PARTICLE_BILLBOARD, 0x002000, 0x003000, tex_particle, false, PBLEND_ADD, dec, dec, 128, 384, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0, 0, 0, 0, 0, 0); } break; @@ -1001,7 +1045,7 @@ void CL_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent) dec = 6; if (smoke) { - particle(pt_static, PARTICLE_BILLBOARD, 0x301000, 0x502000, tex_particle, false, true, dec, dec, 128, 384, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0, 0, 0, 0, 0, 0); + particle(pt_static, PARTICLE_BILLBOARD, 0x301000, 0x502000, tex_particle, false, PBLEND_ADD, dec, dec, 128, 384, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0, 0, 0, 0, 0, 0); } break; @@ -1009,7 +1053,7 @@ void CL_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent) dec = 6; if (smoke) { - particle(pt_static, PARTICLE_BILLBOARD, 0x502030, 0x502030, tex_particle, false, true, dec, dec, 128, 384, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0, 0, 0, 0, 0, 0); + particle(pt_static, PARTICLE_BILLBOARD, 0x502030, 0x502030, tex_particle, false, PBLEND_ADD, dec, dec, 128, 384, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0, 0, 0, 0, 0, 0); } break; @@ -1017,9 +1061,16 @@ void CL_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent) dec = 7; if (smoke) { - particle(pt_static, PARTICLE_BILLBOARD, 0x303030, 0x606060, tex_smoke[rand()&7], true, false, dec, dec, 64, 320, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-4, 4), lhrandom(-4, 4), lhrandom(0, 16), 0, 0, 0, 0, 0, 0); + particle(pt_static, PARTICLE_BILLBOARD, 0x303030, 0x606060, tex_smoke[rand()&7], true, PBLEND_ALPHA, dec, dec, 64, 320, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-4, 4), lhrandom(-4, 4), lhrandom(0, 16), 0, 0, 0, 0, 0, 0); } break; + case 8: // Nexiuz plasma trail + dec = 4; + if (smoke) + { + //particle(pt_static, PARTICLE_BILLBOARD, 0x2030FF, 0x80C0FF, tex_particle, false, PBLEND_ADD, 3.0f, 3.0f, lhrandom(64, 255), 512, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-32, 32) + dir[0] * -64.0f, lhrandom(-32, 32) + dir[1] * -64.0f, lhrandom(-32, 32) + dir[2] * -64.0f, 0, 0, 0, 0, 0, 0); + particle(pt_static, PARTICLE_BILLBOARD, 0x283880, 0x283880, tex_particle, false, PBLEND_ADD, dec, dec, 255, 1024, 9999, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, 0, 0); + } } // advance to next time and position @@ -1049,11 +1100,64 @@ void CL_RocketTrail2 (vec3_t start, vec3_t end, int color, entity_t *ent) color = particlepalette[color]; while (len--) { - particle(pt_static, PARTICLE_BILLBOARD, color, color, tex_particle, false, false, 5, 5, 128, 320, 9999, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, 0, 0); + particle(pt_static, PARTICLE_BILLBOARD, color, color, tex_particle, false, PBLEND_ALPHA, 5, 5, 128, 320, 9999, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, 0, 0); VectorAdd (pos, vec, pos); } } +void CL_BeamParticle (const vec3_t start, const vec3_t end, vec_t radius, float red, float green, float blue, float alpha, float lifetime) +{ + int tempcolor2, cr, cg, cb; + cr = red * 255; + cg = green * 255; + cb = blue * 255; + tempcolor2 = (bound(0, cr, 255) << 16) | (bound(0, cg, 255) << 8) | bound(0, cb, 255); + particle(pt_static, PARTICLE_BEAM, tempcolor2, tempcolor2, tex_beam, false, PBLEND_ADD, radius, radius, alpha * 255, alpha * 255 / lifetime, 9999, 0, 0, start[0], start[1], start[2], 0, 0, 0, 0, end[0], end[1], end[2], 0, 0); +} + +void CL_Tei_Smoke(const vec3_t org, const vec3_t dir, int count) +{ + int k; + if (!cl_particles.integer) return; + + // smoke puff + if (cl_particles_smoke.integer) + { + k = count / 4; + while(k--) + { + particle(pt_grow, PARTICLE_BILLBOARD, 0x202020, 0x404040, tex_smoke[rand()&7], true, PBLEND_ADD, 5, 5, 255, 512, 9999, 0, 0, org[0] + 0.125f * lhrandom(-count, count), org[1] + 0.125f * lhrandom (-count, count), org[2] + 0.125f * lhrandom(-count, count), dir[0] + lhrandom(-count, count) * 0.5f, dir[1] + lhrandom(-count, count) * 0.5f, dir[2] + lhrandom(-count, count) * 0.5f, 15, 0, 0, 0, 0, 0); + } + } +} + +void CL_Tei_PlasmaHit(const vec3_t org, const vec3_t dir, int count) +{ + int k; + if (!cl_particles.integer) return; + + if (cl_stainmaps.integer) + R_Stain(org, 40, 96, 96, 96, 40, 128, 128, 128, 40); + + // smoke puff + if (cl_particles_smoke.integer) + { + k = count / 4; + while(k--) + { + particle(pt_grow, PARTICLE_BILLBOARD, 0x202020, 0x404040, tex_smoke[rand()&7], true, PBLEND_ADD, 5, 5, 255, 512, 9999, 0, 0, org[0] + 0.125f * lhrandom(-count, count), org[1] + 0.125f * lhrandom (-count, count), org[2] + 0.125f * lhrandom(-count, count), dir[0] + lhrandom(-count, count), dir[1] + lhrandom(-count, count), dir[2] + lhrandom(-count, count), 15, 0, 0, 0, 0, 0); + } + } + + if (cl_particles_sparks.integer) + { + // sparks + while(count--) + { + particle(pt_static, PARTICLE_SPARK, 0x2030FF, 0x80C0FF, tex_particle, false, PBLEND_ADD, 2.0f, 0.1f, lhrandom(64, 255), 512, 9999, 0, 0, org[0], org[1], org[2], lhrandom(-count, count) * 3.0f + dir[0], lhrandom(-count, count) * 3.0f + dir[1], lhrandom(-count, count) * 3.0f + dir[2], 0, 0, 0, 0, 0, 0); + } + } +} /* =============== @@ -1065,6 +1169,11 @@ void CL_MoveParticles (void) particle_t *p; int i, activeparticles, maxparticle, j, a, pressureused = false, content; float gravity, dvel, bloodwaterfade, frametime, f, dist, normal[3], v[3], org[3]; +#ifdef WORKINGLQUAKE + void *hitent; +#else + entity_render_t *hitent; +#endif // LordHavoc: early out condition if (!cl_numparticles) @@ -1088,20 +1197,47 @@ void CL_MoveParticles (void) VectorCopy(p->org, p->oldorg); VectorMA(p->org, frametime, p->vel, p->org); VectorCopy(p->org, org); -#ifndef WORKINGLQUAKE if (p->bounce) { - if (CL_TraceLine(p->oldorg, p->org, v, normal, 0, true, NULL) < 1) + if (CL_TraceLine(p->oldorg, p->org, v, normal, 0, true, &hitent) < 1) { VectorCopy(v, p->org); if (p->bounce < 0) { // assume it's blood (lame, but...) +#ifndef WORKINGLQUAKE if (cl_stainmaps.integer) R_Stain(v, 32, 32, 16, 16, p->alpha * p->scalex * (1.0f / 40.0f), 192, 48, 48, p->alpha * p->scalex * (1.0f / 40.0f)); - p->die = -1; - freeparticles[j++] = p; - continue; +#endif + if (cl_decals.integer) + { + p->type = pt_decal; + p->orientation = PARTICLE_ORIENTED_DOUBLESIDED; +#ifndef WORKINGLQUAKE + p->owner = hitent; + p->ownermodel = hitent->model; + Matrix4x4_Transform(&hitent->inversematrix, v, p->relativeorigin); + Matrix4x4_Transform3x3(&hitent->inversematrix, normal, p->relativedirection); + VectorAdd(p->relativeorigin, p->relativedirection, p->relativeorigin); +#endif + p->time2 = cl.time + cl_decals_time.value; + p->die = p->time2 + cl_decals_fadetime.value; + p->alphafade = 0; + VectorCopy(normal, p->vel2); + VectorClear(p->vel); + VectorAdd(p->org, normal, p->org); + p->bounce = 0; + p->friction = 0; + p->gravity = 0; + p->scalex *= 1.25f; + p->scaley *= 1.25f; + } + else + { + p->die = -1; + freeparticles[j++] = p; + continue; + } } else { @@ -1112,7 +1248,6 @@ void CL_MoveParticles (void) } } } -#endif p->vel[2] -= p->gravity * gravity; p->alpha -= p->alphafade * frametime; if (p->friction) @@ -1172,6 +1307,26 @@ void CL_MoveParticles (void) if (a != CONTENTS_EMPTY && a != CONTENTS_SKY) p->die = -1; break; + case pt_grow: + p->scalex += frametime * p->time2; + p->scaley += frametime * p->time2; + break; + case pt_decal: +#ifndef WORKINGLQUAKE + if (p->owner->model == p->ownermodel) + { + Matrix4x4_Transform(&p->owner->matrix, p->relativeorigin, p->org); + Matrix4x4_Transform3x3(&p->owner->matrix, p->relativedirection, p->vel2); + } + else + p->die = -1; +#endif + if (cl.time > p->time2) + { + p->alphafade = p->alpha / (p->die - cl.time); + p->time2 += 10000; + } + break; default: printf("unknown particle type %i\n", p->type); p->die = -1; @@ -1234,6 +1389,7 @@ void CL_MoveParticles (void) // particletexture_t is a rectangle in the particlefonttexture typedef struct { + rtexture_t *texture; float s1, t1, s2, t2; } particletexture_t; @@ -1281,30 +1437,29 @@ static qbyte shadebubble(float dx, float dy, vec3_t light) return 0; } -static void setuptex(int cltexnum, int rtexnum, qbyte *data, qbyte *particletexturedata) +static void setuptex(int texnum, qbyte *data, qbyte *particletexturedata) { int basex, basey, y; - basex = ((rtexnum >> 0) & 7) * 32; - basey = ((rtexnum >> 3) & 7) * 32; - particletexture[cltexnum].s1 = (basex + 1) / 256.0f; - particletexture[cltexnum].t1 = (basey + 1) / 256.0f; - particletexture[cltexnum].s2 = (basex + 31) / 256.0f; - particletexture[cltexnum].t2 = (basey + 31) / 256.0f; + basex = ((texnum >> 0) & 7) * 32; + basey = ((texnum >> 3) & 7) * 32; + particletexture[texnum].s1 = (basex + 1) / 256.0f; + particletexture[texnum].t1 = (basey + 1) / 256.0f; + particletexture[texnum].s2 = (basex + 31) / 256.0f; + particletexture[texnum].t2 = (basey + 31) / 256.0f; for (y = 0;y < 32;y++) memcpy(particletexturedata + ((basey + y) * 256 + basex) * 4, data + y * 32 * 4, 32 * 4); } static void R_InitParticleTexture (void) { - int x,y,d,i,m; - float dx, dy, radius, f, f2; - qbyte data[32][32][4], noise1[64][64], noise2[64][64]; + int x, y, d, i, j, k, m; + float cx, cy, dx, dy, radius, f, f2; + qbyte data[32][32][4], noise1[64][64], noise2[64][64], data2[64][16][4]; vec3_t light; qbyte particletexturedata[256*256*4]; memset(particletexturedata, 255, sizeof(particletexturedata)); - // the particletexture[][] array numbers must match the cl_part.c textures // smoke/blood for (i = 0;i < 8;i++) { @@ -1333,7 +1488,7 @@ static void R_InitParticleTexture (void) } while (m < 224); - setuptex(i + 0, i + 0, &data[0][0][0], particletexturedata); + setuptex(tex_smoke[i], &data[0][0][0], particletexturedata); } // rain splash @@ -1353,7 +1508,7 @@ static void R_InitParticleTexture (void) data[y][x][3] = (int) f; } } - setuptex(i + 8, i + 16, &data[0][0][0], particletexturedata); + setuptex(tex_rainsplash[i], &data[0][0][0], particletexturedata); } // normal particle @@ -1369,7 +1524,7 @@ static void R_InitParticleTexture (void) data[y][x][3] = (qbyte) d; } } - setuptex(24, 32, &data[0][0][0], particletexturedata); + setuptex(tex_particle, &data[0][0][0], particletexturedata); // rain light[0] = 1;light[1] = 1;light[2] = 1; @@ -1382,7 +1537,7 @@ static void R_InitParticleTexture (void) data[y][x][3] = shadebubble((x - 16) * (1.0 / 8.0), y < 24 ? (y - 24) * (1.0 / 24.0) : (y - 24) * (1.0 / 8.0), light); } } - setuptex(25, 33, &data[0][0][0], particletexturedata); + setuptex(tex_raindrop, &data[0][0][0], particletexturedata); // bubble light[0] = 1;light[1] = 1;light[2] = 1; @@ -1395,14 +1550,79 @@ static void R_InitParticleTexture (void) data[y][x][3] = shadebubble((x - 16) * (1.0 / 16.0), (y - 16) * (1.0 / 16.0), light); } } - setuptex(26, 34, &data[0][0][0], particletexturedata); + setuptex(tex_bubble, &data[0][0][0], particletexturedata); + + // smoke/blood + for (i = 0;i < 8;i++) + { + memset(&data[0][0][0], 255, sizeof(data)); + for (j = 1;j < 8;j++) + { + for (k = 0;k < 3;k++) + { + cx = lhrandom(j + 1, 30 - j); + cy = lhrandom(j + 1, 30 - j); + for (y = 0;y < 32;y++) + { + for (x = 0;x < 32;x++) + { + dx = (x - cx); + dy = (y - cy); + f = 1.0f - sqrt(dx * dx + dy * dy) / j; + if (f > 0) + { + data[y][x][0] = data[y][x][0] + f * 0.5 * ( 160 - data[y][x][0]); + data[y][x][1] = data[y][x][1] + f * 0.5 * ( 32 - data[y][x][1]); + data[y][x][2] = data[y][x][2] + f * 0.5 * ( 32 - data[y][x][2]); + } + } + } + } + } + // use inverted colors so we can scale them later using glColor and use an inverse blend + for (y = 0;y < 32;y++) + { + for (x = 0;x < 32;x++) + { + data[y][x][0] = 255 - data[y][x][0]; + data[y][x][1] = 255 - data[y][x][1]; + data[y][x][2] = 255 - data[y][x][2]; + } + } + setuptex(tex_blooddecal[i], &data[0][0][0], particletexturedata); + } #if WORKINGLQUAKE glBindTexture(GL_TEXTURE_2D, (particlefonttexture = gl_extension_number++)); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); #else - particlefonttexture = R_LoadTexture (particletexturepool, "particlefont", 256, 256, particletexturedata, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE); + particlefonttexture = R_LoadTexture2D(particletexturepool, "particlefont", 256, 256, particletexturedata, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL); + for (i = 0;i < MAX_PARTICLETEXTURES;i++) + particletexture[i].texture = particlefonttexture; + + // beam + fractalnoise(&noise1[0][0], 64, 4); + m = 0; + for (y = 0;y < 64;y++) + { + for (x = 0;x < 16;x++) + { + if (x < 8) + d = x; + else + d = (15 - x); + d = d * d * noise1[y][x] / (7 * 7); + data2[y][x][0] = data2[y][x][1] = data2[y][x][2] = (qbyte) bound(0, d, 255); + data2[y][x][3] = 255; + } + } + + particletexture[tex_beam].texture = R_LoadTexture2D(particletexturepool, "beam", 16, 64, &data2[0][0][0], TEXTYPE_RGBA, TEXF_PRECACHE, NULL); + particletexture[tex_beam].s1 = 0; + particletexture[tex_beam].t1 = 0; + particletexture[tex_beam].s2 = 1; + particletexture[tex_beam].t2 = 1; #endif } @@ -1442,81 +1662,21 @@ void R_InitParticles(void) float varray_vertex[16]; #endif +#ifdef WORKINGLQUAKE +void R_DrawParticle(particle_t *p) +{ +#else void R_DrawParticleCallback(const void *calldata1, int calldata2) { - int additive, texnum, orientation; - float org[3], up2[3], v[3], right[3], up[3], fog, ifog, fogvec[3], cr, cg, cb, ca; - particletexture_t *tex; -#ifndef WORKINGLQUAKE + const particle_t *p = calldata1; rmeshstate_t m; #endif - const particle_t *p = calldata1; + float org[3], up2[3], v[3], right[3], up[3], fog, ifog, fogvec[3], cr, cg, cb, ca; + particletexture_t *tex; VectorCopy(p->org, org); - orientation = (p->flags >> P_ORIENTATION_FIRSTBIT) & ((1 << P_ORIENTATION_BITS) - 1); - texnum = (p->flags >> P_TEXNUM_FIRSTBIT) & ((1 << P_TEXNUM_BITS) - 1); - //dynlight = p->flags & P_DYNLIGHT; - additive = p->flags & P_ADDITIVE; - -#ifdef WORKINGLQUAKE - if (additive) - glBlendFunc(GL_SRC_ALPHA, GL_ONE); - else - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); -#else - memset(&m, 0, sizeof(m)); - m.blendfunc1 = GL_SRC_ALPHA; - if (additive) - m.blendfunc2 = GL_ONE; - else - m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA; - m.tex[0] = R_GetTexture(particlefonttexture); - R_Mesh_Matrix(&r_identitymatrix); - R_Mesh_State(&m); -#endif - tex = &particletexture[texnum]; - cr = p->color[0] * (1.0f / 255.0f); - cg = p->color[1] * (1.0f / 255.0f); - cb = p->color[2] * (1.0f / 255.0f); - ca = p->alpha * (1.0f / 255.0f); -#ifndef WORKINGLQUAKE - if (fogenabled) - { - VectorSubtract(org, r_origin, fogvec); - fog = exp(fogdensity/DotProduct(fogvec,fogvec)); - ifog = 1 - fog; - cr = cr * ifog; - cg = cg * ifog; - cb = cb * ifog; - if (!additive) - { - cr += fogcolor[0] * fog; - cg += fogcolor[1] * fog; - cb += fogcolor[2] * fog; - } - } - cr *= r_colorscale; - cg *= r_colorscale; - cb *= r_colorscale; - - varray_color[ 0] = varray_color[ 4] = varray_color[ 8] = varray_color[12] = cr; - varray_color[ 1] = varray_color[ 5] = varray_color[ 9] = varray_color[13] = cg; - varray_color[ 2] = varray_color[ 6] = varray_color[10] = varray_color[14] = cb; - varray_color[ 3] = varray_color[ 7] = varray_color[11] = varray_color[15] = ca; - varray_texcoord[0][0] = tex->s2;varray_texcoord[0][1] = tex->t1; - varray_texcoord[0][2] = tex->s1;varray_texcoord[0][3] = tex->t1; - varray_texcoord[0][4] = tex->s1;varray_texcoord[0][5] = tex->t2; - varray_texcoord[0][6] = tex->s2;varray_texcoord[0][7] = tex->t2; -#endif - - if (orientation == PARTICLE_BEAM) - { - VectorMA(p->org, -p->scaley, p->vel, v); - VectorMA(p->org, p->scaley, p->vel, up2); - R_CalcBeamVerts(varray_vertex, v, up2, p->scalex); - } - else if (orientation == PARTICLE_BILLBOARD) + if (p->orientation == PARTICLE_BILLBOARD) { VectorScale(vright, p->scalex, right); VectorScale(vup, p->scaley, up); @@ -1533,7 +1693,15 @@ void R_DrawParticleCallback(const void *calldata1, int calldata2) varray_vertex[13] = org[1] + right[1] + up[1]; varray_vertex[14] = org[2] + right[2] + up[2]; } - else if (orientation == PARTICLE_ORIENTED_DOUBLESIDED) + else if (p->orientation == PARTICLE_SPARK) + { + VectorMA(p->org, -p->scaley, p->vel, v); + VectorMA(p->org, p->scaley, p->vel, up2); + R_CalcBeamVerts(varray_vertex, v, up2, p->scalex); + } + else if (p->orientation == PARTICLE_BEAM) + R_CalcBeamVerts(varray_vertex, p->org, p->vel2, p->scalex); + else if (p->orientation == PARTICLE_ORIENTED_DOUBLESIDED) { // double-sided if (DotProduct(p->vel2, r_origin) > DotProduct(p->vel2, org)) @@ -1559,8 +1727,31 @@ void R_DrawParticleCallback(const void *calldata1, int calldata2) varray_vertex[14] = org[2] + right[2] + up[2]; } else - Host_Error("R_DrawParticles: unknown particle orientation %i\n", orientation); + Host_Error("R_DrawParticles: unknown particle orientation %i\n", p->orientation); + + tex = &particletexture[p->texnum]; + cr = p->color[0] * (1.0f / 255.0f); + cg = p->color[1] * (1.0f / 255.0f); + cb = p->color[2] * (1.0f / 255.0f); + ca = p->alpha * (1.0f / 255.0f); + if (p->blendmode == PBLEND_MOD) + { + cr *= ca; + cg *= ca; + cb *= ca; + cr = min(cr, 1); + cg = min(cg, 1); + cb = min(cb, 1); + ca = 1; + } + #if WORKINGLQUAKE + if (p->blendmode == 0) + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + else if (p->blendmode == 1) + glBlendFunc(GL_SRC_ALPHA, GL_ONE); + else + glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR); glBegin(GL_QUADS); glColor4f(cr, cg, cb, ca); glTexCoord2f(tex->s2, tex->t1);glVertex3f(varray_vertex[ 0], varray_vertex[ 1], varray_vertex[ 2]); @@ -1569,6 +1760,65 @@ void R_DrawParticleCallback(const void *calldata1, int calldata2) glTexCoord2f(tex->s2, tex->t2);glVertex3f(varray_vertex[12], varray_vertex[13], varray_vertex[14]); glEnd(); #else + memset(&m, 0, sizeof(m)); + if (p->blendmode == 0) + { + m.blendfunc1 = GL_SRC_ALPHA; + m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA; + } + else if (p->blendmode == 1) + { + m.blendfunc1 = GL_SRC_ALPHA; + m.blendfunc2 = GL_ONE; + } + else + { + m.blendfunc1 = GL_ZERO; + m.blendfunc2 = GL_ONE_MINUS_SRC_COLOR; + } + m.tex[0] = R_GetTexture(tex->texture); + R_Mesh_Matrix(&r_identitymatrix); + R_Mesh_State(&m); + + if (fogenabled && p->blendmode != PBLEND_MOD) + { + VectorSubtract(org, r_origin, fogvec); + fog = exp(fogdensity/DotProduct(fogvec,fogvec)); + ifog = 1 - fog; + cr = cr * ifog; + cg = cg * ifog; + cb = cb * ifog; + if (p->blendmode == 0) + { + cr += fogcolor[0] * fog; + cg += fogcolor[1] * fog; + cb += fogcolor[2] * fog; + } + } + cr *= r_colorscale; + cg *= r_colorscale; + cb *= r_colorscale; + + if (p->orientation == PARTICLE_BEAM) + { + VectorSubtract(p->vel2, p->org, up); + VectorNormalizeFast(up); + v[0] = DotProduct(p->org, up) * (1.0f / 64.0f) - cl.time * 0.25; + v[1] = DotProduct(p->vel2, up) * (1.0f / 64.0f) - cl.time * 0.25; + varray_texcoord[0][0] = 1;varray_texcoord[0][1] = v[0]; + varray_texcoord[0][4] = 0;varray_texcoord[0][5] = v[0]; + varray_texcoord[0][8] = 0;varray_texcoord[0][9] = v[1]; + varray_texcoord[0][12] = 1;varray_texcoord[0][13] = v[1]; + } + else + { + varray_texcoord[0][0] = tex->s2;varray_texcoord[0][1] = tex->t1; + varray_texcoord[0][4] = tex->s1;varray_texcoord[0][5] = tex->t1; + varray_texcoord[0][8] = tex->s1;varray_texcoord[0][9] = tex->t2; + varray_texcoord[0][12] = tex->s2;varray_texcoord[0][13] = tex->t2; + } + + GL_Color(cr, cg, cb, ca); R_Mesh_Draw(4, 2, polygonelements); #endif } @@ -1597,7 +1847,7 @@ void R_DrawParticles (void) // LordHavoc: only render if not too close for (i = 0, p = particles;i < cl_numparticles;i++, p++) if (DotProduct(p->org, vpn) >= minparticledist) - R_DrawParticleCallback(p, 0); + R_DrawParticle(p); glDepthMask(1); glDisable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); @@ -1605,7 +1855,7 @@ void R_DrawParticles (void) // LordHavoc: only render if not too close c_particles += cl_numparticles; for (i = 0, p = particles;i < cl_numparticles;i++, p++) - if (DotProduct(p->org, vpn) >= minparticledist) + if (DotProduct(p->org, vpn) >= minparticledist || p->orientation == PARTICLE_BEAM) R_MeshQueue_AddTransparent(p->org, R_DrawParticleCallback, p, 0); #endif }