X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=cl_screen.c;h=84f23b35fae3cc9477885608015de67b43c40328;hp=e7a6e2af824048a18af2334408de2ba514a44ad4;hb=a482cfb7d5b84ffa1bd66759ee528a108793718a;hpb=a26b4a77c05fcb30bab5e089c228e931ef76fa65 diff --git a/cl_screen.c b/cl_screen.c index e7a6e2af..84f23b35 100644 --- a/cl_screen.c +++ b/cl_screen.c @@ -3,6 +3,7 @@ #include "cl_video.h" #include "image.h" #include "jpeg.h" +#include "image_png.h" #include "cl_collision.h" #include "libcurl.h" #include "csprogs.h" @@ -14,9 +15,18 @@ cvar_t scr_viewsize = {CVAR_SAVE, "viewsize","100", "how large the view should be, 110 disables inventory bar, 120 disables status bar"}; cvar_t scr_fov = {CVAR_SAVE, "fov","90", "field of vision, 1-170 degrees, default 90, some players use 110-130"}; -cvar_t scr_conalpha = {CVAR_SAVE, "scr_conalpha", "1", "opacity of console background"}; +cvar_t scr_conalpha = {CVAR_SAVE, "scr_conalpha", "1", "opacity of console background gfx/conback"}; +cvar_t scr_conalphafactor = {CVAR_SAVE, "scr_conalphafactor", "1", "opacity of console background gfx/conback relative to scr_conalpha; when 0, gfx/conback is not drawn"}; +cvar_t scr_conalpha2factor = {CVAR_SAVE, "scr_conalpha2factor", "0", "opacity of console background gfx/conback2 relative to scr_conalpha; when 0, gfx/conback2 is not drawn"}; +cvar_t scr_conalpha3factor = {CVAR_SAVE, "scr_conalpha3factor", "0", "opacity of console background gfx/conback3 relative to scr_conalpha; when 0, gfx/conback3 is not drawn"}; cvar_t scr_conbrightness = {CVAR_SAVE, "scr_conbrightness", "1", "brightness of console background (0 = black, 1 = image)"}; cvar_t scr_conforcewhiledisconnected = {0, "scr_conforcewhiledisconnected", "1", "forces fullscreen console while disconnected"}; +cvar_t scr_conscroll_x = {CVAR_SAVE, "scr_conscroll_x", "0", "scroll speed of gfx/conback in x direction"}; +cvar_t scr_conscroll_y = {CVAR_SAVE, "scr_conscroll_y", "0", "scroll speed of gfx/conback in y direction"}; +cvar_t scr_conscroll2_x = {CVAR_SAVE, "scr_conscroll2_x", "0", "scroll speed of gfx/conback2 in x direction"}; +cvar_t scr_conscroll2_y = {CVAR_SAVE, "scr_conscroll2_y", "0", "scroll speed of gfx/conback2 in y direction"}; +cvar_t scr_conscroll3_x = {CVAR_SAVE, "scr_conscroll3_x", "0", "scroll speed of gfx/conback3 in x direction"}; +cvar_t scr_conscroll3_y = {CVAR_SAVE, "scr_conscroll3_y", "0", "scroll speed of gfx/conback3 in y direction"}; cvar_t scr_menuforcewhiledisconnected = {0, "scr_menuforcewhiledisconnected", "0", "forces menu while disconnected"}; cvar_t scr_centertime = {0, "scr_centertime","2", "how long centerprint messages show"}; cvar_t scr_showram = {CVAR_SAVE, "showram","1", "show ram icon if low on surface cache memory (not used)"}; @@ -24,13 +34,19 @@ cvar_t scr_showturtle = {CVAR_SAVE, "showturtle","0", "show turtle icon when fra cvar_t scr_showpause = {CVAR_SAVE, "showpause","1", "show pause icon when game is paused"}; cvar_t scr_showbrand = {0, "showbrand","0", "shows gfx/brand.tga in a corner of the screen (different values select different positions, including centered)"}; cvar_t scr_printspeed = {0, "scr_printspeed","0", "speed of intermission printing (episode end texts), a value of 0 disables the slow printing"}; +cvar_t scr_loadingscreen_background = {0, "scr_loadingscreen_background","0", "show the last visible background during loading screen (costs one screenful of video memory)"}; +cvar_t scr_loadingscreen_count = {0, "scr_loadingscreen_count","1", "number of loading screen files to use randomly (named loading.tga, loading2.tga, loading3.tga, ...)"}; +cvar_t scr_loadingscreen_barcolor = {0, "scr_loadingscreen_barcolor", "0 0 1", "rgb color of loadingscreen progress bar"}; +cvar_t scr_loadingscreen_barheight = {0, "scr_loadingscreen_barheight", "8", "a height loadingscreen progress bar"}; cvar_t vid_conwidth = {CVAR_SAVE, "vid_conwidth", "640", "virtual width of 2D graphics system"}; cvar_t vid_conheight = {CVAR_SAVE, "vid_conheight", "480", "virtual height of 2D graphics system"}; cvar_t vid_pixelheight = {CVAR_SAVE, "vid_pixelheight", "1", "adjusts vertical field of vision to account for non-square pixels (1280x1024 on a CRT monitor for example)"}; cvar_t scr_screenshot_jpeg = {CVAR_SAVE, "scr_screenshot_jpeg","1", "save jpeg instead of targa"}; cvar_t scr_screenshot_jpeg_quality = {CVAR_SAVE, "scr_screenshot_jpeg_quality","0.9", "image quality of saved jpeg"}; +cvar_t scr_screenshot_png = {CVAR_SAVE, "scr_screenshot_png","0", "save png instead of targa"}; cvar_t scr_screenshot_gammaboost = {CVAR_SAVE, "scr_screenshot_gammaboost","1", "gamma correction on saved screenshots and videos, 1.0 saves unmodified images"}; cvar_t scr_screenshot_hwgamma = {CVAR_SAVE, "scr_screenshot_hwgamma","1", "apply the video gamma ramp to saved screenshots and videos"}; +cvar_t scr_screenshot_alpha = {CVAR_SAVE, "scr_screenshot_alpha","0", "try to write an alpha channel to screenshots (debugging feature)"}; // scr_screenshot_name is defined in fs.c cvar_t cl_capturevideo = {0, "cl_capturevideo", "0", "enables saving of video to a .avi file using uncompressed I420 colorspace and PCM audio, note that scr_screenshot_gammaboost affects the brightness of the output)"}; cvar_t cl_capturevideo_printfps = {CVAR_SAVE, "cl_capturevideo_printfps", "1", "prints the frames per second captured in capturevideo (is only written to the log file, not to the console, as that would be visible on the video)"}; @@ -45,6 +61,8 @@ cvar_t cl_capturevideo_framestep = {CVAR_SAVE, "cl_capturevideo_framestep", "1", cvar_t r_letterbox = {0, "r_letterbox", "0", "reduces vertical height of view to simulate a letterboxed movie effect (can be used by mods for cutscenes)"}; cvar_t r_stereo_separation = {0, "r_stereo_separation", "4", "separation distance of eyes in the world (negative values are only useful for cross-eyed viewing)"}; cvar_t r_stereo_sidebyside = {0, "r_stereo_sidebyside", "0", "side by side views for those who can't afford glasses but can afford eye strain (note: use a negative r_stereo_separation if you want cross-eyed viewing)"}; +cvar_t r_stereo_horizontal = {0, "r_stereo_horizontal", "0", "aspect skewed side by side view for special decoder/display hardware"}; +cvar_t r_stereo_vertical = {0, "r_stereo_vertical", "0", "aspect skewed top and bottom view for special decoder/display hardware"}; cvar_t r_stereo_redblue = {0, "r_stereo_redblue", "0", "red/blue anaglyph stereo glasses (note: most of these glasses are actually red/cyan, try that one too)"}; cvar_t r_stereo_redcyan = {0, "r_stereo_redcyan", "0", "red/cyan anaglyph stereo glasses, the kind given away at drive-in movies like Creature From The Black Lagoon In 3D"}; cvar_t r_stereo_redgreen = {0, "r_stereo_redgreen", "0", "red/green anaglyph stereo glasses (for those who don't mind yellow)"}; @@ -58,8 +76,8 @@ cvar_t scr_refresh = {0, "scr_refresh", "1", "allows you to completely shut off cvar_t scr_screenshot_name_in_mapdir = {CVAR_SAVE, "scr_screenshot_name_in_mapdir", "0", "if set to 1, screenshots are placed in a subdirectory named like the map they are from"}; cvar_t shownetgraph = {CVAR_SAVE, "shownetgraph", "0", "shows a graph of packet sizes and other information, 0 = off, 1 = show client netgraph, 2 = show client and server netgraphs (when hosting a server)"}; cvar_t cl_demo_mousegrab = {0, "cl_demo_mousegrab", "0", "Allows reading the mouse input while playing demos. Useful for camera mods developed in csqc. (0: never, 1: always)"}; +cvar_t timedemo_screenshotframelist = {0, "timedemo_screenshotframelist", "", "when performing a timedemo, take screenshots of each frame in this space-separated list - example: 1 201 401"}; -extern cvar_t r_glsl; extern cvar_t v_glslgamma; extern cvar_t sbar_info_pos; #define WANT_SCREENSHOT_HWGAMMA (scr_screenshot_hwgamma.integer && vid_usinghwgamma) @@ -158,14 +176,14 @@ void SCR_DrawCenterString (void) // scan the number of characters on the line, not counting color codes char *newline = strchr(start, '\n'); int l = newline ? (newline - start) : (int)strlen(start); - float width = DrawQ_TextWidth_Font(start, l, false, FONT_CENTERPRINT) * 8; + float width = DrawQ_TextWidth(start, l, 8, 8, false, FONT_CENTERPRINT); x = (int) (vid_conwidth.integer - width)/2; if (l > 0) { if (remaining < l) l = remaining; - DrawQ_String_Font(x, y, start, l, 8, 8, 1, 1, 1, 1, 0, &color, false, FONT_CENTERPRINT); + DrawQ_String(x, y, start, l, 8, 8, 1, 1, 1, 1, 0, &color, false, FONT_CENTERPRINT); remaining -= l; if (remaining <= 0) return; @@ -257,8 +275,8 @@ void SCR_DrawNetGraph_DrawGraph (int graphx, int graphy, int graphwidth, int gra x = graphx; y = graphy + graphheight; dpsnprintf(bytesstring, sizeof(bytesstring), "%i", totalbytes); - DrawQ_String(x, y, label , 0, textsize, textsize, 1.0f, 1.0f, 1.0f, 1.0f, 0, NULL, false);y += textsize; - DrawQ_String(x, y, bytesstring, 0, textsize, textsize, 1.0f, 1.0f, 1.0f, 1.0f, 0, NULL, false);y += textsize; + DrawQ_String(x, y, label , 0, textsize, textsize, 1.0f, 1.0f, 1.0f, 1.0f, 0, NULL, false, FONT_DEFAULT);y += textsize; + DrawQ_String(x, y, bytesstring, 0, textsize, textsize, 1.0f, 1.0f, 1.0f, 1.0f, 0, NULL, false, FONT_DEFAULT);y += textsize; } /* @@ -467,10 +485,10 @@ static int SCR_DrawQWDownload(int offset) else dpsnprintf(temp, sizeof(temp), "Downloading %s %3i%% (%i/%i) at %i bytes/s\n", cls.qw_downloadname, cls.qw_downloadpercent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize, cls.qw_downloadspeedrate); len = (int)strlen(temp); - x = (vid_conwidth.integer - DrawQ_TextWidth_Font(temp, len, true, FONT_INFOBAR) * size) / 2; + x = (vid_conwidth.integer - DrawQ_TextWidth(temp, len, size, size, true, FONT_INFOBAR)) / 2; y = vid_conheight.integer - size - offset; DrawQ_Fill(0, y, vid_conwidth.integer, size, 0, 0, 0, cls.signon == SIGNONS ? 0.5 : 1, 0); - DrawQ_String_Font(x, y, temp, len, size, size, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR); + DrawQ_String(x, y, temp, len, size, size, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR); return 8; } /* @@ -485,10 +503,10 @@ static int SCR_DrawInfobarString(int offset) float size = 8; len = (int)strlen(scr_infobarstring); - x = (vid_conwidth.integer - DrawQ_TextWidth_Font(scr_infobarstring, len, false, FONT_INFOBAR) * size) / 2; + x = (vid_conwidth.integer - DrawQ_TextWidth(scr_infobarstring, len, size, size, false, FONT_INFOBAR)) / 2; y = vid_conheight.integer - size - offset; DrawQ_Fill(0, y, vid_conwidth.integer, size, 0, 0, 0, cls.signon == SIGNONS ? 0.5 : 1, 0); - DrawQ_String_Font(x, y, scr_infobarstring, len, size, size, 1, 1, 1, 1, 0, NULL, false, FONT_INFOBAR); + DrawQ_String(x, y, scr_infobarstring, len, size, size, 1, 1, 1, 1, 0, NULL, false, FONT_INFOBAR); return 8; } @@ -518,9 +536,9 @@ static int SCR_DrawCurlDownload(int offset) if(addinfo) { len = (int)strlen(addinfo); - x = (vid_conwidth.integer - DrawQ_TextWidth_Font(addinfo, len, true, FONT_INFOBAR) * size) / 2; + x = (vid_conwidth.integer - DrawQ_TextWidth(addinfo, len, size, size, true, FONT_INFOBAR)) / 2; DrawQ_Fill(0, y - size, vid_conwidth.integer, size, 1, 1, 1, cls.signon == SIGNONS ? 0.8 : 1, 0); - DrawQ_String_Font(x, y - size, addinfo, len, size, size, 0, 0, 0, 1, 0, NULL, true, FONT_INFOBAR); + DrawQ_String(x, y - size, addinfo, len, size, size, 0, 0, 0, 1, 0, NULL, true, FONT_INFOBAR); } for(i = 0; i != nDownloads; ++i) @@ -532,9 +550,9 @@ static int SCR_DrawCurlDownload(int offset) else dpsnprintf(temp, sizeof(temp), "Downloading %s ... %5.1f%% @ %.1f KiB/s\n", downinfo[i].filename, 100.0 * downinfo[i].progress, downinfo[i].speed / 1024.0); len = (int)strlen(temp); - x = (vid_conwidth.integer - DrawQ_TextWidth_Font(temp, len, true, FONT_INFOBAR) * size) / 2; + x = (vid_conwidth.integer - DrawQ_TextWidth(temp, len, size, size, true, FONT_INFOBAR)) / 2; DrawQ_Fill(0, y + i * size, vid_conwidth.integer, size, 0, 0, 0, cls.signon == SIGNONS ? 0.5 : 1, 0); - DrawQ_String_Font(x, y + i * size, temp, len, size, size, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR); + DrawQ_String(x, y + i * size, temp, len, size, size, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR); } Z_Free(downinfo); @@ -618,7 +636,7 @@ void SCR_SetUpToDrawConsole (void) if (scr_menuforcewhiledisconnected.integer && key_dest == key_game && cls.state == ca_disconnected) { if (framecounter >= 2) - MR_ToggleMenu_f(); + MR_ToggleMenu(1); else framecounter++; } @@ -680,7 +698,7 @@ int speedstringcount, r_timereport_active; double r_timereport_temp = 0, r_timereport_current = 0, r_timereport_start = 0; int r_speeds_longestitem = 0; -void R_TimeReport(char *desc) +void R_TimeReport(const char *desc) { char tempbuf[256]; int length; @@ -690,7 +708,7 @@ void R_TimeReport(char *desc) return; CHECKGLERROR - if (r_speeds.integer == 2) + if (r_speeds.integer == 2 && qglFinish) qglFinish(); CHECKGLERROR r_timereport_temp = r_timereport_current; @@ -759,15 +777,17 @@ void R_TimeReport_EndFrame(void) "%7i lightmap updates (%7i pixels)\n" "%4i lights%4i clears%4i scissored%7i light%7i shadow%7i dynamic\n" "rendered%6i meshes%8i triangles bloompixels%8i copied%8i drawn\n" +"updated%5i indexbuffers%8i bytes%5i vertexbuffers%8i bytes\n" "%s" , loc ? "Location: " : "", loc ? loc->name : "" , r_refdef.stats.renders, r_refdef.view.origin[0], r_refdef.view.origin[1], r_refdef.view.origin[2], r_refdef.view.forward[0], r_refdef.view.forward[1], r_refdef.view.forward[2] , viewleaf ? (int)(viewleaf - r_refdef.scene.worldmodel->brush.data_leafs) : -1, viewleaf ? viewleaf->clusterindex : -1, viewleaf ? viewleaf->areaindex : -1, viewleaf ? viewleaf->numleafbrushes : 0, viewleaf ? viewleaf->numleafsurfaces : 0, viewleaf ? R_CountLeafTriangles(r_refdef.scene.worldmodel, viewleaf) : 0 , r_refdef.stats.world_surfaces, r_refdef.stats.world_triangles, r_refdef.stats.entities, r_refdef.stats.entities_surfaces, r_refdef.stats.entities_triangles -, r_refdef.stats.world_leafs, r_refdef.stats.world_portals, r_refdef.stats.particles, cl.num_particles, r_refdef.stats.decals, cl.num_decals, (int)(100 * r_refdef.view.quality) +, r_refdef.stats.world_leafs, r_refdef.stats.world_portals, r_refdef.stats.particles, cl.num_particles, r_refdef.stats.drawndecals, r_refdef.stats.totaldecals, (int)(100 * r_refdef.view.quality) , r_refdef.stats.lightmapupdates, r_refdef.stats.lightmapupdatepixels , r_refdef.stats.lights, r_refdef.stats.lights_clears, r_refdef.stats.lights_scissored, r_refdef.stats.lights_lighttriangles, r_refdef.stats.lights_shadowtriangles, r_refdef.stats.lights_dynamicshadowtriangles , r_refdef.stats.meshes, r_refdef.stats.meshes_elements / 3, r_refdef.stats.bloom_copypixels, r_refdef.stats.bloom_drawpixels +, r_refdef.stats.indexbufferuploadcount, r_refdef.stats.indexbufferuploadsize, r_refdef.stats.vertexbufferuploadcount, r_refdef.stats.vertexbufferuploadsize , r_speeds_timestring); memset(&r_refdef.stats, 0, sizeof(r_refdef.stats)); @@ -793,6 +813,7 @@ void R_TimeReport_EndFrame(void) lines++; y = vid_conheight.integer - sb_lines - lines * 8; i = j = 0; + r_draw2d_force = true; DrawQ_Fill(0, y, vid_conwidth.integer, lines * 8, 0, 0, 0, 0.5, 0); while (string[i]) { @@ -800,11 +821,12 @@ void R_TimeReport_EndFrame(void) while (string[i] && string[i] != '\n') i++; if (i - j > 0) - DrawQ_String(0, y, string + j, i - j, 8, 8, 1, 1, 1, 1, 0, NULL, true); + DrawQ_String(0, y, string + j, i - j, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_DEFAULT); if (string[i] == '\n') i++; y += 8; } + r_draw2d_force = false; } } @@ -844,9 +866,22 @@ void CL_Screen_Init(void) Cvar_RegisterVariable (&scr_fov); Cvar_RegisterVariable (&scr_viewsize); Cvar_RegisterVariable (&scr_conalpha); + Cvar_RegisterVariable (&scr_conalphafactor); + Cvar_RegisterVariable (&scr_conalpha2factor); + Cvar_RegisterVariable (&scr_conalpha3factor); + Cvar_RegisterVariable (&scr_conscroll_x); + Cvar_RegisterVariable (&scr_conscroll_y); + Cvar_RegisterVariable (&scr_conscroll2_x); + Cvar_RegisterVariable (&scr_conscroll2_y); + Cvar_RegisterVariable (&scr_conscroll3_x); + Cvar_RegisterVariable (&scr_conscroll3_y); Cvar_RegisterVariable (&scr_conbrightness); Cvar_RegisterVariable (&scr_conforcewhiledisconnected); Cvar_RegisterVariable (&scr_menuforcewhiledisconnected); + Cvar_RegisterVariable (&scr_loadingscreen_background); + Cvar_RegisterVariable (&scr_loadingscreen_count); + Cvar_RegisterVariable (&scr_loadingscreen_barcolor); + Cvar_RegisterVariable (&scr_loadingscreen_barheight); Cvar_RegisterVariable (&scr_showram); Cvar_RegisterVariable (&scr_showturtle); Cvar_RegisterVariable (&scr_showpause); @@ -858,9 +893,11 @@ void CL_Screen_Init(void) Cvar_RegisterVariable (&vid_pixelheight); Cvar_RegisterVariable (&scr_screenshot_jpeg); Cvar_RegisterVariable (&scr_screenshot_jpeg_quality); + Cvar_RegisterVariable (&scr_screenshot_png); Cvar_RegisterVariable (&scr_screenshot_gammaboost); Cvar_RegisterVariable (&scr_screenshot_hwgamma); Cvar_RegisterVariable (&scr_screenshot_name_in_mapdir); + Cvar_RegisterVariable (&scr_screenshot_alpha); Cvar_RegisterVariable (&cl_capturevideo); Cvar_RegisterVariable (&cl_capturevideo_printfps); Cvar_RegisterVariable (&cl_capturevideo_width); @@ -874,6 +911,8 @@ void CL_Screen_Init(void) Cvar_RegisterVariable (&r_letterbox); Cvar_RegisterVariable(&r_stereo_separation); Cvar_RegisterVariable(&r_stereo_sidebyside); + Cvar_RegisterVariable(&r_stereo_horizontal); + Cvar_RegisterVariable(&r_stereo_vertical); Cvar_RegisterVariable(&r_stereo_redblue); Cvar_RegisterVariable(&r_stereo_redcyan); Cvar_RegisterVariable(&r_stereo_redgreen); @@ -886,6 +925,7 @@ void CL_Screen_Init(void) Cvar_RegisterVariable(&scr_refresh); Cvar_RegisterVariable(&shownetgraph); Cvar_RegisterVariable(&cl_demo_mousegrab); + Cvar_RegisterVariable(&timedemo_screenshotframelist); Cmd_AddCommand ("sizeup",SCR_SizeUp_f, "increase view size (increases viewsize cvar)"); Cmd_AddCommand ("sizedown",SCR_SizeDown_f, "decrease view size (decreases viewsize cvar)"); @@ -909,53 +949,84 @@ void SCR_ScreenShot_f (void) static char old_prefix_name[MAX_QPATH]; char prefix_name[MAX_QPATH]; char filename[MAX_QPATH]; - char mapname[MAX_QPATH]; unsigned char *buffer1; unsigned char *buffer2; - unsigned char *buffer3; qboolean jpeg = (scr_screenshot_jpeg.integer != 0); + qboolean png = (scr_screenshot_png.integer != 0) && !jpeg; - // TODO maybe make capturevideo and screenshot use similar name patterns? - if (scr_screenshot_name_in_mapdir.integer && cl.worldmodel && *cl.worldmodel->name) { - // figure out the map's filename without path or extension - strlcpy(mapname, FS_FileWithoutPath(cl.worldmodel->name), sizeof(mapname)); - if (strrchr(mapname, '.')) - *(strrchr(mapname, '.')) = 0; - dpsnprintf (prefix_name, sizeof(prefix_name), "%s/%s", mapname, Sys_TimeString(scr_screenshot_name.string)); - } else { - dpsnprintf (prefix_name, sizeof(prefix_name), "%s", Sys_TimeString(scr_screenshot_name.string)); - } - - if (strcmp(old_prefix_name, prefix_name)) + if (Cmd_Argc() == 2) { - dpsnprintf(old_prefix_name, sizeof(old_prefix_name), "%s", prefix_name ); - shotnumber = 0; + const char *ext; + strlcpy(filename, Cmd_Argv(1), sizeof(filename)); + ext = FS_FileExtension(filename); + if (!strcasecmp(ext, "jpg")) + { + jpeg = true; + png = false; + } + else if (!strcasecmp(ext, "tga")) + { + jpeg = false; + png = false; + } + else if (!strcasecmp(ext, "png")) + { + jpeg = false; + png = true; + } + else + { + Con_Printf("screenshot: supplied filename must end in .jpg or .tga or .png\n"); + return; + } } - - // find a file name to save it to - for (;shotnumber < 1000000;shotnumber++) - if (!FS_SysFileExists(va("%s/screenshots/%s%06d.tga", fs_gamedir, prefix_name, shotnumber)) && !FS_SysFileExists(va("%s/screenshots/%s%06d.jpg", fs_gamedir, prefix_name, shotnumber))) - break; - if (shotnumber >= 1000000) + else { - Con_Print("Couldn't create the image file\n"); - return; - } + // TODO maybe make capturevideo and screenshot use similar name patterns? + if (scr_screenshot_name_in_mapdir.integer && cl.worldbasename[0]) + dpsnprintf (prefix_name, sizeof(prefix_name), "%s/%s", cl.worldbasename, Sys_TimeString(scr_screenshot_name.string)); + else + dpsnprintf (prefix_name, sizeof(prefix_name), "%s", Sys_TimeString(scr_screenshot_name.string)); + + if (strcmp(old_prefix_name, prefix_name)) + { + dpsnprintf(old_prefix_name, sizeof(old_prefix_name), "%s", prefix_name ); + shotnumber = 0; + } + + // find a file name to save it to + for (;shotnumber < 1000000;shotnumber++) + if (!FS_SysFileExists(va("%s/screenshots/%s%06d.tga", fs_gamedir, prefix_name, shotnumber)) && !FS_SysFileExists(va("%s/screenshots/%s%06d.jpg", fs_gamedir, prefix_name, shotnumber)) && !FS_SysFileExists(va("%s/screenshots/%s%06d.png", fs_gamedir, prefix_name, shotnumber))) + break; + if (shotnumber >= 1000000) + { + Con_Print("Couldn't create the image file\n"); + return; + } - dpsnprintf(filename, sizeof(filename), "screenshots/%s%06d.%s", prefix_name, shotnumber, jpeg ? "jpg" : "tga"); + dpsnprintf(filename, sizeof(filename), "screenshots/%s%06d.%s", prefix_name, shotnumber, jpeg ? "jpg" : png ? "png" : "tga"); + } - buffer1 = (unsigned char *)Mem_Alloc(tempmempool, vid.width * vid.height * 3); - buffer2 = (unsigned char *)Mem_Alloc(tempmempool, vid.width * vid.height * 3); - buffer3 = (unsigned char *)Mem_Alloc(tempmempool, vid.width * vid.height * 3 + 18); + buffer1 = (unsigned char *)Mem_Alloc(tempmempool, vid.width * vid.height * 4); + buffer2 = (unsigned char *)Mem_Alloc(tempmempool, vid.width * vid.height * (scr_screenshot_alpha.integer ? 4 : 3)); - if (SCR_ScreenShot (filename, buffer1, buffer2, buffer3, 0, 0, vid.width, vid.height, false, false, false, jpeg, true)) + if (SCR_ScreenShot (filename, buffer1, buffer2, 0, 0, vid.width, vid.height, false, false, false, jpeg, png, true, scr_screenshot_alpha.integer != 0)) Con_Printf("Wrote %s\n", filename); else + { Con_Printf("Unable to write %s\n", filename); + if(jpeg || png) + { + if(SCR_ScreenShot (filename, buffer1, buffer2, 0, 0, vid.width, vid.height, false, false, false, false, false, true, scr_screenshot_alpha.integer != 0)) + { + strlcpy(filename + strlen(filename) - 3, "tga", 4); + Con_Printf("Wrote %s\n", filename); + } + } + } Mem_Free (buffer1); Mem_Free (buffer2); - Mem_Free (buffer3); shotnumber++; } @@ -1162,10 +1233,10 @@ void SCR_CaptureVideo_VideoFrame(int newframestepframenum) return; CHECKGLERROR - //return SCR_ScreenShot(filename, cls.capturevideo.buffer, cls.capturevideo.buffer + vid.width * vid.height * 3, cls.capturevideo.buffer + vid.width * vid.height * 6, 0, 0, vid.width, vid.height, false, false, false, jpeg, true); // speed is critical here, so do saving as directly as possible - qglReadPixels (x, y, vid.width, vid.height, GL_BGRA, GL_UNSIGNED_BYTE, cls.capturevideo.screenbuffer);CHECKGLERROR + GL_ReadPixelsBGRA(x, y, vid.width, vid.height, cls.capturevideo.screenbuffer); + SCR_ScaleDownBGRA (cls.capturevideo.screenbuffer, vid.width, vid.height, cls.capturevideo.outbuffer, width, height); cls.capturevideo.videoframes(newframestepframenum - cls.capturevideo.framestepframe); @@ -1247,7 +1318,7 @@ Grab six views for environment mapping tests struct envmapinfo_s { float angles[3]; - char *name; + const char *name; qboolean flipx, flipy, flipdiagonaly; } envmapinfo[12] = @@ -1273,7 +1344,6 @@ static void R_Envmap_f (void) char filename[MAX_QPATH], basename[MAX_QPATH]; unsigned char *buffer1; unsigned char *buffer2; - unsigned char *buffer3; if (Cmd_Argc() != 3) { @@ -1307,12 +1377,11 @@ static void R_Envmap_f (void) r_refdef.view.useperspective = true; r_refdef.view.isoverlay = false; - r_refdef.view.frustum_x = tan(90 * M_PI / 360.0); - r_refdef.view.frustum_y = tan(90 * M_PI / 360.0); + r_refdef.view.frustum_x = 1; // tan(45 * M_PI / 180.0); + r_refdef.view.frustum_y = 1; // tan(45 * M_PI / 180.0); - buffer1 = (unsigned char *)Mem_Alloc(tempmempool, size * size * 3); + buffer1 = (unsigned char *)Mem_Alloc(tempmempool, size * size * 4); buffer2 = (unsigned char *)Mem_Alloc(tempmempool, size * size * 3); - buffer3 = (unsigned char *)Mem_Alloc(tempmempool, size * size * 3 + 18); for (j = 0;j < 12;j++) { @@ -1323,12 +1392,11 @@ static void R_Envmap_f (void) R_Mesh_Start(); R_RenderView(); R_Mesh_Finish(); - SCR_ScreenShot(filename, buffer1, buffer2, buffer3, 0, vid.height - (r_refdef.view.y + r_refdef.view.height), size, size, envmapinfo[j].flipx, envmapinfo[j].flipy, envmapinfo[j].flipdiagonaly, false, false); + SCR_ScreenShot(filename, buffer1, buffer2, 0, vid.height - (r_refdef.view.y + r_refdef.view.height), size, size, envmapinfo[j].flipx, envmapinfo[j].flipy, envmapinfo[j].flipdiagonaly, false, false, false, false); } Mem_Free (buffer1); Mem_Free (buffer2); - Mem_Free (buffer3); r_refdef.envmap = false; } @@ -1395,7 +1463,7 @@ void SHOWLMP_drawall(void) int i; for (i = 0;i < cl.num_showlmps;i++) if (cl.showlmps[i].isactive) - DrawQ_Pic(cl.showlmps[i].x, cl.showlmps[i].y, Draw_CachePic (cl.showlmps[i].pic), 0, 0, 1, 1, 1, 1, 0); + DrawQ_Pic(cl.showlmps[i].x, cl.showlmps[i].y, Draw_CachePic_Flags (cl.showlmps[i].pic, CACHEPICFLAG_NOTPERSISTENT), 0, 0, 1, 1, 1, 1, 0); } /* @@ -1406,13 +1474,14 @@ void SHOWLMP_drawall(void) ============================================================================== */ -qboolean SCR_ScreenShot(char *filename, unsigned char *buffer1, unsigned char *buffer2, unsigned char *buffer3, int x, int y, int width, int height, qboolean flipx, qboolean flipy, qboolean flipdiagonal, qboolean jpeg, qboolean gammacorrect) +// buffer1: 4*w*h +// buffer2: 3*w*h (or 4*w*h if screenshotting alpha too) +qboolean SCR_ScreenShot(char *filename, unsigned char *buffer1, unsigned char *buffer2, int x, int y, int width, int height, qboolean flipx, qboolean flipy, qboolean flipdiagonal, qboolean jpeg, qboolean png, qboolean gammacorrect, qboolean keep_alpha) { - int indices[3] = {0,1,2}; + int indices[4] = {0,1,2,3}; // BGRA qboolean ret; - CHECKGLERROR - qglReadPixels (x, y, width, height, jpeg ? GL_RGB : GL_BGR, GL_UNSIGNED_BYTE, buffer1);CHECKGLERROR + GL_ReadPixelsBGRA(x, y, width, height, buffer1); if(gammacorrect && (scr_screenshot_gammaboost.value != 1 || WANT_SCREENSHOT_HWGAMMA)) { @@ -1435,20 +1504,40 @@ qboolean SCR_ScreenShot(char *filename, unsigned char *buffer1, unsigned char *b for (i = 0;i < 256 * 3;i++) vidramp[i] = (unsigned short) (0.5 + pow(vidramp[i] * (1.0 / 65535.0), igamma) * 65535.0); } - for (i = 0;i < width*height*3;i += 3) + for (i = 0;i < width*height*4;i += 4) { - buffer1[i] = (unsigned char) (vidramp[buffer1[i]] * 255.0 / 65535.0 + 0.5); - buffer1[i+1] = (unsigned char) (vidramp[buffer1[i+1] + 256] * 255.0 / 65535.0 + 0.5); - buffer1[i+2] = (unsigned char) (vidramp[buffer1[i+2] + 512] * 255.0 / 65535.0 + 0.5); + buffer1[i] = (unsigned char) (vidramp[buffer1[i] + 512] * 255.0 / 65535.0 + 0.5); // B + buffer1[i+1] = (unsigned char) (vidramp[buffer1[i+1] + 256] * 255.0 / 65535.0 + 0.5); // G + buffer1[i+2] = (unsigned char) (vidramp[buffer1[i+2]] * 255.0 / 65535.0 + 0.5); // R + // A } } - Image_CopyMux (buffer2, buffer1, width, height, flipx, flipy, flipdiagonal, 3, 3, indices); - - if (jpeg) - ret = JPEG_SaveImage_preflipped (filename, width, height, buffer2); + if(keep_alpha && !jpeg) + { + if(!png) + flipy = !flipy; // TGA: not preflipped + Image_CopyMux (buffer2, buffer1, width, height, flipx, flipy, flipdiagonal, 4, 4, indices); + if (png) + ret = PNG_SaveImage_preflipped (filename, width, height, true, buffer2); + else + ret = Image_WriteTGABGRA(filename, width, height, buffer2); + } else - ret = Image_WriteTGABGR_preflipped (filename, width, height, buffer2, buffer3); + { + if(jpeg) + { + indices[0] = 2; + indices[2] = 0; // RGB + } + Image_CopyMux (buffer2, buffer1, width, height, flipx, flipy, flipdiagonal, 3, 4, indices); + if (jpeg) + ret = JPEG_SaveImage_preflipped (filename, width, height, buffer2); + else if (png) + ret = PNG_SaveImage_preflipped (filename, width, height, false, buffer2); + else + ret = Image_WriteTGABGR_preflipped (filename, width, height, buffer2); + } return ret; } @@ -1458,36 +1547,20 @@ qboolean SCR_ScreenShot(char *filename, unsigned char *buffer1, unsigned char *b extern void R_UpdateFogColor(void); void R_ClearScreen(qboolean fogcolor) { + float clearcolor[4]; // clear to black - CHECKGLERROR + Vector4Clear(clearcolor); if (fogcolor) { R_UpdateFogColor(); - qglClearColor(r_refdef.fogcolor[0],r_refdef.fogcolor[1],r_refdef.fogcolor[2],0);CHECKGLERROR - } - else - { - qglClearColor(0,0,0,0);CHECKGLERROR - } - qglClearDepth(1);CHECKGLERROR - if (gl_stencil) - { - // LordHavoc: we use a stencil centered around 128 instead of 0, - // to avoid clamping interfering with strange shadow volume - // drawing orders - qglClearStencil(128);CHECKGLERROR + VectorCopy(r_refdef.fogcolor, clearcolor); } + // clear depth is 1.0 + // LordHavoc: we use a stencil centered around 128 instead of 0, + // to avoid clamping interfering with strange shadow volume + // drawing orders // clear the screen - GL_Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | (gl_stencil ? GL_STENCIL_BUFFER_BIT : 0)); - // set dithering mode - if (gl_dither.integer) - { - qglEnable(GL_DITHER);CHECKGLERROR - } - else - { - qglDisable(GL_DITHER);CHECKGLERROR - } + GL_Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | (vid.stencil ? GL_STENCIL_BUFFER_BIT : 0), clearcolor, 1.0f, 128); } qboolean CL_VM_UpdateView (void); @@ -1499,9 +1572,9 @@ int r_stereo_side; extern void Sbar_ShowFPS(void); void SCR_DrawScreen (void) { - R_Mesh_Start(); + Draw_Frame(); - R_TimeReport_BeginFrame(); + R_Mesh_Start(); R_UpdateVariables(); @@ -1527,6 +1600,28 @@ void SCR_DrawScreen (void) if (r_stereo_side) r_refdef.view.x += (int)(r_refdef.view.width * 1.5); } + else if (r_stereo_horizontal.integer) + { + r_refdef.view.width = (int)(vid.width * size / 2); + r_refdef.view.height = (int)(vid.height * size * (1 - bound(0, r_letterbox.value, 100) / 100)); + r_refdef.view.depth = 1; + r_refdef.view.x = (int)((vid.width - r_refdef.view.width * 2.0)/2); + r_refdef.view.y = (int)((vid.height - r_refdef.view.height)/2); + r_refdef.view.z = 0; + if (r_stereo_side) + r_refdef.view.x += (int)(r_refdef.view.width); + } + else if (r_stereo_vertical.integer) + { + r_refdef.view.width = (int)(vid.width * size); + r_refdef.view.height = (int)(vid.height * size * (1 - bound(0, r_letterbox.value, 100) / 100) / 2); + r_refdef.view.depth = 1; + r_refdef.view.x = (int)((vid.width - r_refdef.view.width)/2); + r_refdef.view.y = (int)((vid.height - r_refdef.view.height * 2.0)/2); + r_refdef.view.z = 0; + if (r_stereo_side) + r_refdef.view.y += (int)(r_refdef.view.height); + } else { r_refdef.view.width = (int)(vid.width * size); @@ -1576,7 +1671,7 @@ void SCR_DrawScreen (void) } } - if (!r_stereo_sidebyside.integer) + if (!r_stereo_sidebyside.integer && !r_stereo_horizontal.integer && !r_stereo_vertical.integer) { r_refdef.view.width = vid.width; r_refdef.view.height = vid.height; @@ -1587,6 +1682,38 @@ void SCR_DrawScreen (void) r_refdef.view.useperspective = false; } + if (cls.timedemo && cls.td_frames > 0 && timedemo_screenshotframelist.string && timedemo_screenshotframelist.string[0]) + { + const char *t; + int framenum; + t = timedemo_screenshotframelist.string; + while (*t) + { + while (*t == ' ') + t++; + if (!*t) + break; + framenum = atof(t); + if (framenum == cls.td_frames) + break; + while (*t && *t != ' ') + t++; + } + if (*t) + { + // we need to take a screenshot of this frame... + char filename[MAX_QPATH]; + unsigned char *buffer1; + unsigned char *buffer2; + dpsnprintf(filename, sizeof(filename), "timedemoscreenshots/%s%06d.tga", cls.demoname, cls.td_frames); + buffer1 = (unsigned char *)Mem_Alloc(tempmempool, vid.width * vid.height * 4); + buffer2 = (unsigned char *)Mem_Alloc(tempmempool, vid.width * vid.height * 3); + SCR_ScreenShot(filename, buffer1, buffer2, 0, 0, vid.width, vid.height, false, false, false, false, false, true, false); + Mem_Free(buffer1); + Mem_Free(buffer2); + } + } + // draw 2D stuff if(!scr_con_current && !(key_consoleactive & KEY_CONSOLEACTIVE_FORCED)) if ((key_dest == key_game || key_dest == key_message) && !r_letterbox.value) @@ -1618,7 +1745,10 @@ void SCR_DrawScreen (void) R_TimeReport("2d"); if (cls.signon == SIGNONS) + { R_TimeReport_EndFrame(); + R_TimeReport_BeginFrame(); + } DrawQ_Finish(); @@ -1643,6 +1773,7 @@ static float loadingscreenheight = 0; rtexture_t *loadingscreentexture = NULL; static float loadingscreentexture_vertex3f[12]; static float loadingscreentexture_texcoord2f[8]; +static int loadingscreenpic_number = 0; static void SCR_ClearLoadingScreenTexture(void) { @@ -1660,7 +1791,7 @@ static void SCR_SetLoadingScreenTexture(void) SCR_ClearLoadingScreenTexture(); - if (gl_support_arb_texture_non_power_of_two) + if (vid.support.arb_texture_non_power_of_two) { w = vid.width; h = vid.height; loadingscreentexture_w = loadingscreentexture_h = 1; @@ -1672,11 +1803,8 @@ static void SCR_SetLoadingScreenTexture(void) loadingscreentexture_h = vid.height / (float) h; } - loadingscreentexture = R_LoadTexture2D(r_main_texturepool, "loadingscreentexture", w, h, NULL, TEXTYPE_BGRA, TEXF_FORCENEAREST | TEXF_CLAMP | TEXF_ALWAYSPRECACHE, NULL); - R_Mesh_TexBind(0, R_GetTexture(loadingscreentexture)); - GL_ActiveTexture(0); - CHECKGLERROR - qglCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, vid.width, vid.height);CHECKGLERROR + loadingscreentexture = R_LoadTexture2D(r_main_texturepool, "loadingscreentexture", w, h, NULL, TEXTYPE_COLORBUFFER, TEXF_RENDERTARGET | TEXF_FORCENEAREST | TEXF_CLAMP, -1, NULL); + R_Mesh_CopyToTexture(loadingscreentexture, 0, 0, 0, 0, vid.width, vid.height); loadingscreentexture_vertex3f[2] = loadingscreentexture_vertex3f[5] = loadingscreentexture_vertex3f[8] = loadingscreentexture_vertex3f[11] = 0; loadingscreentexture_vertex3f[0] = loadingscreentexture_vertex3f[9] = 0; @@ -1746,9 +1874,8 @@ void SCR_ClearLoadingScreen (qboolean redraw) SCR_PopLoadingScreen(redraw && !loadingscreenstack->prev); } -static float SCR_DrawLoadingStack_r(loadingscreenstack_t *s, float y) +static float SCR_DrawLoadingStack_r(loadingscreenstack_t *s, float y, float size) { - float size = 8; float x; size_t len; float total; @@ -1757,15 +1884,15 @@ static float SCR_DrawLoadingStack_r(loadingscreenstack_t *s, float y) #if 0 if(s) { - total += SCR_DrawLoadingStack_r(s->prev, y); + total += SCR_DrawLoadingStack_r(s->prev, y, 8); y -= total; if(!s->prev || strcmp(s->msg, s->prev->msg)) { len = strlen(s->msg); - x = (vid_conwidth.integer - DrawQ_TextWidth_Font(s->msg, len, true, FONT_INFOBAR) * size) / 2; + x = (vid_conwidth.integer - DrawQ_TextWidth(s->msg, len, size, size, true, FONT_INFOBAR)) / 2; y -= size; DrawQ_Fill(0, y, vid_conwidth.integer, size, 0, 0, 0, 1, 0); - DrawQ_String_Font(x, y, s->msg, len, size, size, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR); + DrawQ_String(x, y, s->msg, len, size, size, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR); total += size; } } @@ -1773,10 +1900,10 @@ static float SCR_DrawLoadingStack_r(loadingscreenstack_t *s, float y) if(s) { len = strlen(s->msg); - x = (vid_conwidth.integer - DrawQ_TextWidth_Font(s->msg, len, true, FONT_INFOBAR) * size) / 2; + x = (vid_conwidth.integer - DrawQ_TextWidth(s->msg, len, size, size, true, FONT_INFOBAR)) / 2; y -= size; DrawQ_Fill(0, y, vid_conwidth.integer, size, 0, 0, 0, 1, 0); - DrawQ_String_Font(x, y, s->msg, len, size, size, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR); + DrawQ_String(x, y, s->msg, len, size, size, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR); total += size; } #endif @@ -1787,9 +1914,8 @@ static void SCR_DrawLoadingStack(void) { float verts[12]; float colors[16]; - int i; - loadingscreenheight = SCR_DrawLoadingStack_r(loadingscreenstack, vid_conheight.integer); + loadingscreenheight = SCR_DrawLoadingStack_r(loadingscreenstack, vid_conheight.integer, scr_loadingscreen_barheight.value); if(loadingscreenstack) { // height = 32; // sorry, using the actual one is ugly @@ -1797,22 +1923,27 @@ static void SCR_DrawLoadingStack(void) GL_DepthRange(0, 1); GL_PolygonOffset(0, 0); GL_DepthTest(false); - R_Mesh_VertexPointer(verts, 0, 0); - R_Mesh_ColorPointer(colors, 0, 0); R_Mesh_ResetTextureState(); - R_SetupGenericShader(false); verts[2] = verts[5] = verts[8] = verts[11] = 0; verts[0] = verts[9] = 0; - verts[1] = verts[4] = vid_conheight.integer - 8; + verts[1] = verts[4] = vid_conheight.integer - scr_loadingscreen_barheight.value; verts[3] = verts[6] = vid_conwidth.integer * loadingscreenstack->absolute_loading_amount_min; verts[7] = verts[10] = vid_conheight.integer; - - for(i = 0; i < 16; ++i) - colors[i] = (i % 4 == 3) ? 1 : (i >= 8 && i % 4 == 2) ? 1 : 0; - // ^^^^^^^^^^ blue component - // ^^^^^^ bottom row - // ^^^^^^^^^^^^ alpha is always on - R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0); + +#if _MSC_VER >= 1400 +#define sscanf sscanf_s +#endif + // ^^^^^^^^^^ blue component + // ^^^^^^ bottom row + // ^^^^^^^^^^^^ alpha is always on + colors[0] = 0; colors[1] = 0; colors[2] = 0; colors[3] = 1; + colors[4] = 0; colors[5] = 0; colors[6] = 0; colors[7] = 1; + sscanf(scr_loadingscreen_barcolor.string, "%f %f %f", &colors[8], &colors[9], &colors[10]); colors[11] = 1; + sscanf(scr_loadingscreen_barcolor.string, "%f %f %f", &colors[12], &colors[13], &colors[14]); colors[15] = 1; + + R_Mesh_PrepareVertices_Generic_Arrays(4, verts, colors, NULL); + R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1); + R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0); // make sure everything is cleared, including the progress indicator if(loadingscreenheight < 8) @@ -1831,21 +1962,19 @@ static void SCR_DrawLoadingScreen_SharedSetup (qboolean clear) // release mouse grab while loading if (!vid.fullscreen) VID_SetMouse(false, false, false); - CHECKGLERROR +// CHECKGLERROR + r_refdef.draw2dstage = true; R_Viewport_InitOrtho(&viewport, &identitymatrix, 0, 0, vid.width, vid.height, 0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100, NULL); R_SetViewport(&viewport); - //qglDisable(GL_SCISSOR_TEST);CHECKGLERROR - //qglDepthMask(1);CHECKGLERROR - qglColorMask(1,1,1,1);CHECKGLERROR - qglClearColor(0,0,0,0);CHECKGLERROR + GL_ColorMask(1,1,1,1); // when starting up a new video mode, make sure the screen is cleared to black if (clear) - qglClear(GL_COLOR_BUFFER_BIT);CHECKGLERROR + GL_Clear(GL_COLOR_BUFFER_BIT, NULL, 1.0f, 0); R_Textures_Frame(); R_Mesh_Start(); - R_Mesh_Matrix(&identitymatrix); + R_EntityMatrix(&identitymatrix); // draw the loading plaque - loadingscreenpic = Draw_CachePic ("gfx/loading"); + loadingscreenpic = Draw_CachePic (loadingscreenpic_number ? va("gfx/loading%d", loadingscreenpic_number+1) : "gfx/loading"); x = (vid_conwidth.integer - loadingscreenpic->width)/2; y = (vid_conheight.integer - loadingscreenpic->height)/2; loadingscreenpic_vertex3f[2] = loadingscreenpic_vertex3f[5] = loadingscreenpic_vertex3f[8] = loadingscreenpic_vertex3f[11] = 0; @@ -1862,26 +1991,21 @@ static void SCR_DrawLoadingScreen_SharedSetup (qboolean clear) static void SCR_DrawLoadingScreen (qboolean clear) { // we only need to draw the image if it isn't already there - GL_Color(1,1,1,1); GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); GL_DepthRange(0, 1); GL_PolygonOffset(0, 0); GL_DepthTest(false); - R_SetupGenericShader(true); - R_Mesh_ColorPointer(NULL, 0, 0); + R_Mesh_ResetTextureState(); + GL_Color(1,1,1,1); if(loadingscreentexture) { - R_Mesh_VertexPointer(loadingscreentexture_vertex3f, 0, 0); - R_Mesh_ResetTextureState(); - R_Mesh_TexBind(0, R_GetTexture(loadingscreentexture)); - R_Mesh_TexCoordPointer(0, 2, loadingscreentexture_texcoord2f, 0, 0); - R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0); + R_Mesh_PrepareVertices_Generic_Arrays(4, loadingscreentexture_vertex3f, NULL, loadingscreentexture_texcoord2f); + R_SetupShader_Generic(loadingscreentexture, NULL, GL_MODULATE, 1); + R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0); } - R_Mesh_VertexPointer(loadingscreenpic_vertex3f, 0, 0); - R_Mesh_ResetTextureState(); - R_Mesh_TexBind(0, R_GetTexture(loadingscreenpic->tex)); - R_Mesh_TexCoordPointer(0, 2, loadingscreenpic_texcoord2f, 0, 0); - R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0); + R_Mesh_PrepareVertices_Generic_Arrays(4, loadingscreenpic_vertex3f, NULL, loadingscreenpic_texcoord2f); + R_SetupShader_Generic(loadingscreenpic->tex, NULL, GL_MODULATE, 1); + R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0); SCR_DrawLoadingStack(); } @@ -1890,8 +2014,6 @@ static void SCR_DrawLoadingScreen_SharedFinish (qboolean clear) R_Mesh_Finish(); // refresh VID_Finish(); - // however this IS necessary on Windows Vista - qglFinish(); } void SCR_UpdateLoadingScreen (qboolean clear) @@ -1902,10 +2024,16 @@ void SCR_UpdateLoadingScreen (qboolean clear) // don't do anything if not initialized yet if (vid_hidden || cls.state == ca_dedicated) return; + + if(!scr_loadingscreen_background.integer) + clear = true; if(loadingscreentime == realtime) clear |= loadingscreencleared; + if(loadingscreentime != realtime) + loadingscreenpic_number = rand() % (scr_loadingscreen_count.integer > 1 ? scr_loadingscreen_count.integer : 1); + if(clear) SCR_ClearLoadingScreenTexture(); else if(loadingscreentime != realtime) @@ -1928,7 +2056,8 @@ void SCR_UpdateLoadingScreen (qboolean clear) } else { - qglDrawBuffer(GL_BACK); + if (qglDrawBuffer) + qglDrawBuffer(GL_BACK); SCR_DrawLoadingScreen(clear); } SCR_DrawLoadingScreen_SharedFinish(clear); @@ -1938,7 +2067,7 @@ void SCR_UpdateLoadingScreen (qboolean clear) old_key_consoleactive = key_consoleactive; key_dest = key_void; key_consoleactive = false; - Sys_SendKeyEvents(); + Key_EventQueue_Block(); Sys_SendKeyEvents(); key_dest = old_key_dest; key_consoleactive = old_key_consoleactive; } @@ -1950,7 +2079,7 @@ qboolean R_Stereo_ColorMasking(void) qboolean R_Stereo_Active(void) { - return (vid.stereobuffer || r_stereo_sidebyside.integer || R_Stereo_ColorMasking()); + return (vid.stereobuffer || r_stereo_sidebyside.integer || r_stereo_horizontal.integer || r_stereo_vertical.integer || R_Stereo_ColorMasking()); } extern cvar_t cl_minfps; @@ -1967,13 +2096,14 @@ void CL_UpdateScreen(void) double rendertime1; float conwidth, conheight; float f; + r_viewport_t viewport; Sbar_ShowFPS_Update(); if (!scr_initialized || !con_initialized || !scr_refresh.integer) return; // not initialized yet - if(gamemode == GAME_NEXUIZ) + if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC) { // play a bit with the palette (experimental) palette_rgb_pantscolormap[15][0] = (unsigned char) (128 + 127 * sin(cl.time / exp(1.0f) + 0.0f*M_PI/3.0f)); @@ -1987,7 +2117,10 @@ void CL_UpdateScreen(void) } if (vid_hidden) + { + VID_Finish(); return; + } rendertime1 = Sys_DoubleTime(); @@ -2010,16 +2143,6 @@ void CL_UpdateScreen(void) if (scr_fov.value > 170) Cvar_Set ("fov","170"); - // validate r_textureunits cvar - if (r_textureunits.integer > gl_textureunits) - Cvar_SetValueQuick(&r_textureunits, gl_textureunits); - if (r_textureunits.integer < 1) - Cvar_SetValueQuick(&r_textureunits, 1); - - // validate gl_combine cvar - if (gl_combine.integer && !gl_combine_extension) - Cvar_SetValueQuick(&gl_combine, 0); - // intermission is always full screen if (cl.intermission) sb_lines = 0; @@ -2039,40 +2162,59 @@ void CL_UpdateScreen(void) SCR_SetUpToDrawConsole(); - CHECKGLERROR - qglDrawBuffer(GL_BACK);CHECKGLERROR - qglViewport(0, 0, vid.width, vid.height);CHECKGLERROR - qglDisable(GL_SCISSOR_TEST);CHECKGLERROR - qglDepthMask(1);CHECKGLERROR - qglColorMask(1,1,1,1);CHECKGLERROR - qglClearColor(0,0,0,0);CHECKGLERROR + if (qglDrawBuffer) + { + CHECKGLERROR + qglDrawBuffer(GL_BACK);CHECKGLERROR + // set dithering mode + if (gl_dither.integer) + { + qglEnable(GL_DITHER);CHECKGLERROR + } + else + { + qglDisable(GL_DITHER);CHECKGLERROR + } + } + + R_Viewport_InitOrtho(&viewport, &identitymatrix, 0, 0, vid.width, vid.height, 0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100, NULL); + R_SetViewport(&viewport); + GL_ScissorTest(false); + GL_ColorMask(1,1,1,1); + GL_DepthMask(true); + R_ClearScreen(false); r_refdef.view.clear = false; r_refdef.view.isoverlay = false; f = pow((float)cl_updatescreen_quality, cl_minfps_qualitypower.value) * cl_minfps_qualityscale.value; r_refdef.view.quality = bound(cl_minfps_qualitymin.value, f, cl_minfps_qualitymax.value); - if(scr_stipple.integer) + if (qglPolygonStipple) { - GLubyte stipple[128]; - int i, s, width, parts; - static int frame = 0; - ++frame; - - s = scr_stipple.integer; - parts = (s & 007); - width = (s & 070) >> 3; - - qglEnable(GL_POLYGON_STIPPLE); // 0x0B42 - for(i = 0; i < 128; ++i) + if(scr_stipple.integer) { - int line = i/4; - stipple[i] = (((line >> width) + frame) & ((1 << parts) - 1)) ? 0x00 : 0xFF; + GLubyte stipple[128]; + int i, s, width, parts; + static int frame = 0; + ++frame; + + s = scr_stipple.integer; + parts = (s & 007); + width = (s & 070) >> 3; + + qglEnable(GL_POLYGON_STIPPLE);CHECKGLERROR // 0x0B42 + for(i = 0; i < 128; ++i) + { + int line = i/4; + stipple[i] = (((line >> width) + frame) & ((1 << parts) - 1)) ? 0x00 : 0xFF; + } + qglPolygonStipple(stipple);CHECKGLERROR + } + else + { + qglDisable(GL_POLYGON_STIPPLE);CHECKGLERROR } - qglPolygonStipple(stipple); } - else - qglDisable(GL_POLYGON_STIPPLE); if (R_Stereo_Active()) { @@ -2081,8 +2223,7 @@ void CL_UpdateScreen(void) Matrix4x4_CreateFromQuakeEntity(&offsetmatrix, 0, r_stereo_separation.value * 0.5f, 0, 0, r_stereo_angle.value * 0.5f, 0, 1); Matrix4x4_Concat(&r_refdef.view.matrix, &originalmatrix, &offsetmatrix); - if (r_stereo_sidebyside.integer) - r_stereo_side = 0; + r_stereo_side = 0; if (r_stereo_redblue.integer || r_stereo_redgreen.integer || r_stereo_redcyan.integer) { @@ -2099,8 +2240,7 @@ void CL_UpdateScreen(void) Matrix4x4_CreateFromQuakeEntity(&offsetmatrix, 0, r_stereo_separation.value * -0.5f, 0, 0, r_stereo_angle.value * -0.5f, 0, 1); Matrix4x4_Concat(&r_refdef.view.matrix, &originalmatrix, &offsetmatrix); - if (r_stereo_sidebyside.integer) - r_stereo_side = 1; + r_stereo_side = 1; if (r_stereo_redblue.integer || r_stereo_redgreen.integer || r_stereo_redcyan.integer) { @@ -2121,8 +2261,10 @@ void CL_UpdateScreen(void) SCR_CaptureVideo(); + if (qglFlush) + qglFlush(); // FIXME: should we really be using qglFlush here? + // quality adjustment according to render time - qglFlush(); cl_updatescreen_rendertime += ((Sys_DoubleTime() - rendertime1) - cl_updatescreen_rendertime) * bound(0, cl_minfps_fade.value, 1); if (cl_minfps.value > 0 && cl_updatescreen_rendertime > 0 && !cls.timedemo && (!cls.capturevideo.active || !cls.capturevideo.realtime)) cl_updatescreen_quality = 1 / (cl_updatescreen_rendertime * cl_minfps.value); @@ -2138,7 +2280,7 @@ void CL_UpdateScreen(void) else if (key_dest == key_menu) VID_SetMouse(vid.fullscreen, vid_mouse.integer && !in_client_mouse, true); else - VID_SetMouse(vid.fullscreen, vid_mouse.integer && !cl.csqc_wantsmousemove && (!cls.demoplayback || cl_demo_mousegrab.integer), true); + VID_SetMouse(vid.fullscreen, vid_mouse.integer && !cl.csqc_wantsmousemove && cl_prydoncursor.integer <= 0 && (!cls.demoplayback || cl_demo_mousegrab.integer), true); VID_Finish(); }