X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=client.h;h=338f2ba641273c6f1191c13c156dba4c6f784abe;hp=93a35e1ce72ea829dcfa9702ea7f280aaa94963b;hb=aa33d8f8642530f7f266d6cde1422f95aa74b2be;hpb=149604a34a83774c6d34eea7aef1ec9a408c01f9 diff --git a/client.h b/client.h index 93a35e1c..338f2ba6 100644 --- a/client.h +++ b/client.h @@ -83,11 +83,6 @@ typedef struct rtlight_s // core properties // matrix for transforming world coordinates to light filter coordinates matrix4x4_t matrix_worldtolight; - // based on worldtolight this transforms -1 to +1 to 0 to 1 for purposes - // of attenuation texturing in full 3D (Z result often ignored) - matrix4x4_t matrix_worldtoattenuationxyz; - // this transforms only the Z to S, and T is always 0.5 - matrix4x4_t matrix_worldtoattenuationz; // typically 1 1 1, can be lower (dim) or higher (overbright) vec3_t color; // size of the light (remove?) @@ -137,14 +132,16 @@ typedef struct rtlight_s int isstatic; // true if this is a compiled world light, cleared if the light changes int compiled; - // premade shadow volumes and lit surfaces to render for world entity + // premade shadow volumes to render for world entity shadowmesh_t *static_meshchain_shadow; - shadowmesh_t *static_meshchain_light; // used for visibility testing (more exact than bbox) - int static_numclusters; - int static_numclusterpvsbytes; - int *static_clusterlist; - qbyte *static_clusterpvs; + int static_numleafs; + int static_numleafpvsbytes; + int *static_leaflist; + qbyte *static_leafpvs; + // surfaces seen by light + int static_numsurfaces; + int *static_surfacelist; } rtlight_t; @@ -246,8 +243,11 @@ typedef struct entity_render_s model_t *model; // current uninterpolated animation frame (for things which do not use interpolation) int frame; - // entity shirt and pants colors + // entity shirt and pants colors (-1 if not colormapped) int colormap; + // literal colors for renderer + vec3_t colormap_pantscolor; + vec3_t colormap_shirtcolor; // light, particles, etc int effects; // for Alias models @@ -348,6 +348,12 @@ typedef struct vec3_t cursor_normal; vec_t cursor_fraction; int cursor_entitynumber; + + double time; + double receivetime; + int buttons; + int impulse; + int sequence; } usercmd_t; typedef struct @@ -452,6 +458,18 @@ client_static_t; extern client_static_t cls; +typedef struct client_movementqueue_s +{ + double time; + float frametime; + int sequence; + float viewangles[3]; + float move[3]; + qboolean jump; + qboolean crouch; +} +client_movementqueue_t; + // // the client_state_t structure is wiped completely at every // server signon @@ -507,6 +525,21 @@ typedef struct // update by server, can be used by mods for zooming vec_t mviewzoom[2], viewzoom; + // client movement simulation + // these fields are only updated by CL_ClientMovement (called by CL_SendMove after parsing each network packet) + qboolean movement; + // indicates the queue has been updated and should be replayed + qboolean movement_replay; + // simulated data (this is valid even if cl.movement is false) + vec3_t movement_origin; + vec3_t movement_oldorigin; + vec3_t movement_velocity; + // queue of proposed moves + int movement_numqueue; + client_movementqueue_t movement_queue[64]; + int movesequence; + int servermovesequence; + // pitch drifting vars float idealpitch; float pitchvel; @@ -522,6 +555,11 @@ typedef struct qboolean onground; qboolean inwater; + // used by bob + qboolean oldonground; + double lastongroundtime; + double hitgroundtime; + // don't change view angle, full screen, etc int intermission; // latched at intermission start @@ -554,6 +592,19 @@ typedef struct // type of game (deathmatch, coop, singleplayer) int gametype; + // models and sounds used by engine code (particularly cl_parse.c) + model_t *model_bolt; + model_t *model_bolt2; + model_t *model_bolt3; + model_t *model_beam; + sfx_t *sfx_wizhit; + sfx_t *sfx_knighthit; + sfx_t *sfx_tink1; + sfx_t *sfx_ric1; + sfx_t *sfx_ric2; + sfx_t *sfx_ric3; + sfx_t *sfx_r_exp3; + // refresh related state // cl_entitites[0].model @@ -571,7 +622,7 @@ typedef struct scoreboard_t *scores; // protocol version of the server we're connected to - int protocol; + protocolversion_t protocol; // entity database stuff // latest received entity frame numbers @@ -633,6 +684,11 @@ extern cvar_t cl_stainmaps_clearonload; extern cvar_t cl_prydoncursor; +extern vec3_t cl_playerstandmins; +extern vec3_t cl_playerstandmaxs; +extern vec3_t cl_playercrouchmins; +extern vec3_t cl_playercrouchmaxs; + // these are updated by CL_ClearState extern int cl_num_entities; extern int cl_num_static_entities; @@ -711,7 +767,8 @@ void CL_ExpandEntities(int num); int CL_ReadFromServer (void); void CL_WriteToServer (void); -void CL_BaseMove (void); +void CL_Move (void); +extern qboolean cl_ignoremousemove; float CL_KeyState (kbutton_t *key); @@ -750,12 +807,6 @@ float V_CalcRoll (vec3_t angles, vec3_t velocity); void V_UpdateBlends (void); void V_ParseDamage (void); - -// -// cl_tent -// -void CL_InitTEnts (void); - // // cl_part // @@ -858,7 +909,7 @@ typedef struct } refdef_t; -refdef_t r_refdef; +extern refdef_t r_refdef; #include "cgamevm.h"