X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=client.h;h=6e73a042113be1b21d54012b3e9405e900fc8696;hp=7ded7895bd79fd30b5eb59627ff4c3355a186099;hb=7a96ec58916ceea50684acf4c00eaef551199fef;hpb=da1866f3c048815988f5986896f72d3c29d749f4 diff --git a/client.h b/client.h index 7ded7895..6e73a042 100644 --- a/client.h +++ b/client.h @@ -27,6 +27,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // LordHavoc: 256 dynamic lights #define MAX_DLIGHTS 256 +// this is the maximum number of input packets that can be predicted +#define CL_MAX_USERCMDS 256 + // flags for rtlight rendering #define LIGHTFLAG_NORMALMODE 1 #define LIGHTFLAG_REALTIMEMODE 2 @@ -55,12 +58,6 @@ typedef struct beam_s struct model_s *model; float endtime; vec3_t start, end; - // if this beam is owned by an entity, this is the beam start relative to - // that entity's matrix for per frame start updates - vec3_t relativestart; - vec3_t relativeend; - // indicates whether relativestart is valid - int relativestartvalid; } beam_t; @@ -71,6 +68,8 @@ typedef struct rtlight_s // note that the world to light matrices are inversely scaled (divided) by lightradius // core properties + // matrix for transforming light filter coordinates to world coordinates + matrix4x4_t matrix_lighttoworld; // matrix for transforming world coordinates to light filter coordinates matrix4x4_t matrix_worldtolight; // typically 1 1 1, can be lower (dim) or higher (overbright) @@ -128,6 +127,19 @@ typedef struct rtlight_s // surfaces seen by light int static_numsurfaces; int *static_surfacelist; + // flag bits indicating which triangles of the world model should cast + // shadows, and which ones should be lit + // + // this avoids redundantly scanning the triangles in each surface twice + // for whether they should cast shadows, once in culling and once in the + // actual shadowmarklist production. + int static_numshadowtrispvsbytes; + unsigned char *static_shadowtrispvs; + // this allows the lighting batch code to skip backfaces andother culled + // triangles not relevant for lighting + // (important on big surfaces such as terrain) + int static_numlighttrispvsbytes; + unsigned char *static_lighttrispvs; } rtlight_t; @@ -152,11 +164,7 @@ typedef struct dlight_s // color of light // (worldlight: saved to .rtlights file) vec3_t color; - // cubemap number to use on this light - // (dlight only) - int cubemapnum; // cubemap name to use on this light - // (worldlight only) // (worldlight: saved to .rtlights file) char cubemapname[64]; // make light flash while selected @@ -165,9 +173,16 @@ typedef struct dlight_s // brightness (not really radius anymore) // (worldlight: saved to .rtlights file) vec_t radius; - // drop radius this much each second + // drop intensity this much each second // (dlight only) vec_t decay; + // intensity value which is dropped over time + // (dlight only) + vec_t intensity; + // initial values for intensity to modify + // (dlight only) + vec_t initialradius; + vec3_t initialcolor; // light style which controls intensity of this light // (worldlight: saved to .rtlights file) int style; @@ -196,7 +211,7 @@ typedef struct dlight_s // (worldlight only) struct dlight_s *next; // embedded rtlight struct for renderer - // (renderer only) + // (worldlight only) rtlight_t rtlight; } dlight_t; @@ -210,12 +225,18 @@ frameblend_t; // LordHavoc: this struct is intended for the renderer but some fields are // used by the client. +// +// The renderer should not rely on any changes to this struct to be persistent +// across multiple frames because temp entities are wiped every frame, but it +// is acceptable to cache things in this struct that are not critical. +// +// For example the r_cullentities_trace code does such caching. typedef struct entity_render_s { // location - vec3_t origin; + //vec3_t origin; // orientation - vec3_t angles; + //vec3_t angles; // transform matrix for model to world matrix4x4_t matrix; // transform matrix for world to model @@ -226,16 +247,16 @@ typedef struct entity_render_s float scale; // NULL = no model - model_t *model; - // current uninterpolated animation frame (for things which do not use interpolation) - int frame; - // entity shirt and pants colors (-1 if not colormapped) - int colormap; - // literal colors for renderer + dp_model_t *model; + // number of the entity represents, or 0 for non-network entities + int entitynumber; + // literal colormap colors for renderer, if both are 0 0 0 it is not colormapped vec3_t colormap_pantscolor; vec3_t colormap_shirtcolor; // light, particles, etc int effects; + // qw CTF flags and other internal-use-only effect bits + int internaleffects; // for Alias models int skinnum; // render flags @@ -259,28 +280,29 @@ typedef struct entity_render_s // calculated by the renderer (but not persistent) - // if visframe == r_framecount, it is visible - int visframe; // calculated during R_AddModelEntities vec3_t mins, maxs; // 4 frame numbers (-1 if not used) and their blending scalers (0-1), if interpolation is not desired, use frame instead frameblend_t frameblend[4]; - // current lighting from map + // current lighting from map (updated ONLY by client code, not renderer) vec3_t modellight_ambient; vec3_t modellight_diffuse; // q3bsp vec3_t modellight_lightdir; // q3bsp + + // FIELDS UPDATED BY RENDERER: + // last time visible during trace culling + double last_trace_visibility; } entity_render_t; typedef struct entity_persistent_s { - int linkframe; - vec3_t trail_origin; // particle trail float trail_time; + qboolean trail_allowed; // set to false by teleports, true by update code, prevents bad lerps // muzzleflash fading float muzzleflash; @@ -301,7 +323,6 @@ entity_persistent_t; typedef struct entity_s { - qboolean csqc; // baseline state (default values) entity_state_t state_baseline; // previous state (interpolating from this) @@ -334,12 +355,21 @@ typedef struct usercmd_s vec_t cursor_fraction; int cursor_entitynumber; - double time; - double receivetime; + double time; // time the move is executed for (cl_movement: clienttime, non-cl_movement: receivetime) + double receivetime; // time the move was received at + double clienttime; // time to which server state the move corresponds to + int msec; // for predicted moves int buttons; int impulse; int sequence; qboolean applied; // if false we're still accumulating a move + qboolean predicted; // if true the sequence should be sent as 0 + + // derived properties + double frametime; + qboolean canjump; + qboolean jump; + qboolean crouch; } usercmd_t; typedef struct lightstyle_s @@ -391,6 +421,7 @@ typedef struct cshift_s typedef enum cactive_e { + ca_uninitialized, // during early startup ca_dedicated, // a dedicated server with no ability to start a client ca_disconnected, // full screen console with no connection ca_connected // valid netcon, talking to a server @@ -409,13 +440,65 @@ qw_downloadtype_t; typedef enum capturevideoformat_e { - CAPTUREVIDEOFORMAT_TARGA, - CAPTUREVIDEOFORMAT_JPEG, - CAPTUREVIDEOFORMAT_RAWRGB, - CAPTUREVIDEOFORMAT_RAWYV12 + CAPTUREVIDEOFORMAT_AVI_I420 } capturevideoformat_t; +typedef struct capturevideostate_s +{ + double starttime; + double framerate; + // for AVI saving some values have to be written after capture ends + fs_offset_t videofile_firstchunkframes_offset; + fs_offset_t videofile_totalframes_offset1; + fs_offset_t videofile_totalframes_offset2; + fs_offset_t videofile_totalsampleframes_offset; + int videofile_ix_master_audio_inuse; + fs_offset_t videofile_ix_master_audio_inuse_offset; + fs_offset_t videofile_ix_master_audio_start_offset; + int videofile_ix_master_video_inuse; + fs_offset_t videofile_ix_master_video_inuse_offset; + fs_offset_t videofile_ix_master_video_start_offset; + fs_offset_t videofile_ix_movistart; + qfile_t *videofile; + qboolean active; + qboolean realtime; + qboolean error; + capturevideoformat_t format; + int soundrate; + int frame; + int soundsampleframe; // for AVI saving + unsigned char *screenbuffer; + unsigned char *outbuffer; + sizebuf_t riffbuffer; + unsigned char riffbufferdata[128]; + // note: riffindex buffer has an allocated ->data member, not static like most! + sizebuf_t riffindexbuffer; + int riffstacklevel; + fs_offset_t riffstackstartoffset[4]; + short rgbtoyuvscaletable[3][3][256]; + unsigned char yuvnormalizetable[3][256]; + char basename[64]; + int width, height; +} +capturevideostate_t; + +#define CL_MAX_DOWNLOADACKS 4 + +typedef struct cl_downloadack_s +{ + int start, size; +} +cl_downloadack_t; + +typedef struct cl_soundstats_s +{ + int mixedsounds; + int totalsounds; + int latency_milliseconds; +} +cl_soundstats_t; + // // the client_static_t structure is persistent through an arbitrary number // of server connections @@ -444,19 +527,22 @@ typedef struct client_static_s // -1 = use normal cd track int forcetrack; qfile_t *demofile; - // to meter out one message a frame - int td_lastframe; - // host_framecount at start - int td_startframe; // realtime at second frame of timedemo (LordHavoc: changed to double) double td_starttime; - // LordHavoc: for measuring maxfps - double td_minframetime; - // LordHavoc: for measuring minfps - double td_maxframetime; + int td_frames; // total frames parsed + double td_onesecondnexttime; + double td_onesecondframes; + double td_onesecondrealtime; + double td_onesecondminfps; + double td_onesecondmaxfps; + double td_onesecondavgfps; + int td_onesecondavgcount; // LordHavoc: pausedemo qboolean demopaused; + // sound mixer statistics for showsound display + cl_soundstats_t soundstats; + qboolean connect_trying; int connect_remainingtries; double connect_nextsendtime; @@ -472,10 +558,21 @@ typedef struct client_static_s // network connection netconn_t *netcon; + // download information + // (note: qw_download variables are also used) + cl_downloadack_t dp_downloadack[CL_MAX_DOWNLOADACKS]; + + // input sequence numbers are not reset on level change, only connect + int movesequence; + int servermovesequence; + // quakeworld stuff below // value of "qport" cvar at time of connection int qw_qport; + // copied from cls.netcon->qw. variables every time they change, or set by demos (which have no cls.netcon) + int qw_incoming_sequence; + int qw_outgoing_sequence; // current file download buffer (only saved when file is completed) char qw_downloadname[MAX_QPATH]; @@ -485,6 +582,10 @@ typedef struct client_static_s int qw_downloadnumber; int qw_downloadpercent; qw_downloadtype_t qw_downloadtype; + // transfer rate display + double qw_downloadspeedtime; + int qw_downloadspeedcount; + int qw_downloadspeedrate; // current file upload buffer (for uploading screenshots to server) unsigned char *qw_uploaddata; @@ -497,17 +598,7 @@ typedef struct client_static_s char userinfo[MAX_USERINFO_STRING]; // video capture stuff - qboolean capturevideo_active; - capturevideoformat_t capturevideo_format; - double capturevideo_starttime; - double capturevideo_framerate; - int capturevideo_soundrate; - int capturevideo_frame; - unsigned char *capturevideo_buffer; - qfile_t *capturevideo_videofile; - qfile_t *capturevideo_soundfile; - short capturevideo_rgbtoyuvscaletable[3][3][256]; - unsigned char capturevideo_yuvnormalizetable[3][256]; + capturevideostate_t capturevideo; } client_static_t; @@ -522,6 +613,7 @@ typedef struct client_movementqueue_s float move[3]; qboolean jump; qboolean crouch; + qboolean canjump; } client_movementqueue_t; @@ -533,18 +625,6 @@ typedef struct qboolean drawcrosshair; }csqc_vidvars_t; -typedef struct qw_usercmd_s -{ - vec3_t angles; - short forwardmove, sidemove, upmove; - unsigned char padding1[2]; - unsigned char msec; - unsigned char buttons; - unsigned char impulse; - unsigned char padding2; -} -qw_usercmd_t; - typedef enum { PARTICLE_BILLBOARD = 0, @@ -572,33 +652,85 @@ particletype_t; typedef enum { - pt_alphastatic, pt_static, pt_spark, pt_beam, pt_rain, pt_raindecal, pt_snow, pt_bubble, pt_blood, pt_smoke, pt_decal, pt_entityparticle, pt_total + pt_dead, pt_alphastatic, pt_static, pt_spark, pt_beam, pt_rain, pt_raindecal, pt_snow, pt_bubble, pt_blood, pt_smoke, pt_decal, pt_entityparticle, pt_total } ptype_t; +typedef struct decal_s +{ + // fields used by rendering: (40 bytes) + unsigned short typeindex; + unsigned short texnum; + vec3_t org; + vec3_t normal; + float size; + float alpha; // 0-255 + unsigned char color[3]; + unsigned char unused1; + + // fields not used by rendering: (36 bytes in 32bit, 40 bytes in 64bit) + float time2; // used for decal fade + unsigned int owner; // decal stuck to this entity + dp_model_t *ownermodel; // model the decal is stuck to (used to make sure the entity is still alive) + vec3_t relativeorigin; // decal at this location in entity's coordinate space + vec3_t relativenormal; // decal oriented this way relative to entity's coordinate space +} +decal_t; + typedef struct particle_s { - particletype_t *type; - int texnum; - vec3_t org; - vec3_t vel; // velocity of particle, or orientation of decal, or end point of beam - float size; - float sizeincrease; // rate of size change per second - float alpha; // 0-255 - float alphafade; // how much alpha reduces per second - float time2; // used for snow fluttering and decal fade - float bounce; // how much bounce-back from a surface the particle hits (0 = no physics, 1 = stop and slide, 2 = keep bouncing forever, 1.5 is typical) - float gravity; // how much gravity affects this particle (1.0 = normal gravity, 0.0 = none) - float airfriction; // how much air friction affects this object (objects with a low mass/size ratio tend to get more air friction) - float liquidfriction; // how much liquid friction affects this object (objects with a low mass/size ratio tend to get more liquid friction) - unsigned char color[4]; - unsigned short owner; // decal stuck to this entity - model_t *ownermodel; // model the decal is stuck to (used to make sure the entity is still alive) - vec3_t relativeorigin; // decal at this location in entity's coordinate space - vec3_t relativedirection; // decal oriented this way relative to entity's coordinate space + // fields used by rendering: (40 bytes) + unsigned short typeindex; + unsigned short texnum; + vec3_t org; + vec3_t vel; // velocity of particle, or orientation of decal, or end point of beam + float size; + float alpha; // 0-255 + unsigned char color[3]; + unsigned char qualityreduction; // enables skipping of this particle according to r_refdef.view.qualityreduction + + // fields not used by rendering: (40 bytes) + float sizeincrease; // rate of size change per second + float alphafade; // how much alpha reduces per second + float time2; // used for snow fluttering and decal fade + float bounce; // how much bounce-back from a surface the particle hits (0 = no physics, 1 = stop and slide, 2 = keep bouncing forever, 1.5 is typical) + float gravity; // how much gravity affects this particle (1.0 = normal gravity, 0.0 = none) + float airfriction; // how much air friction affects this object (objects with a low mass/size ratio tend to get more air friction) + float liquidfriction; // how much liquid friction affects this object (objects with a low mass/size ratio tend to get more liquid friction) + float delayedcollisions; // time that p->bounce becomes active + float delayedspawn; // time that particle appears and begins moving + float die; // time when this particle should be removed, regardless of alpha } particle_t; +typedef enum cl_parsingtextmode_e +{ + CL_PARSETEXTMODE_NONE, + CL_PARSETEXTMODE_PING, + CL_PARSETEXTMODE_STATUS, + CL_PARSETEXTMODE_STATUS_PLAYERID, + CL_PARSETEXTMODE_STATUS_PLAYERIP +} +cl_parsingtextmode_t; + +typedef struct cl_locnode_s +{ + struct cl_locnode_s *next; + char *name; + vec3_t mins, maxs; +} +cl_locnode_t; + +typedef struct showlmp_s +{ + qboolean isactive; + float x; + float y; + char label[32]; + char pic[128]; +} +showlmp_t; + // // the client_state_t structure is wiped completely at every // server signon @@ -608,19 +740,18 @@ typedef struct client_state_s // true if playing in a local game and no one else is connected int islocalgame; - // when connecting to the server throw out the first couple move messages - // so the player doesn't accidentally do something the first frame - int movemessages; - // send a clc_nop periodically until connected float sendnoptime; - // current input to send to the server + // current input being accumulated by mouse/joystick/etc input usercmd_t cmd; + // latest moves sent to the server that have not been confirmed yet + usercmd_t movecmd[CL_MAX_USERCMDS]; // information for local display // health, etc int stats[MAX_CL_STATS]; + float *statsf; // points to stats[] array // last known inventory bit flags, for blinking int olditems; // cl.time of acquiring item, for blinking @@ -631,6 +762,9 @@ typedef struct client_state_s float weapontime; // use pain anim frame if cl.time < this float faceanimtime; + // for stair smoothing + float stairsmoothz; + double stairsmoothtime; // color shifts for damage, powerups cshift_t cshifts[NUM_CSHIFTS]; @@ -662,21 +796,15 @@ typedef struct client_state_s // client movement simulation // these fields are only updated by CL_ClientMovement (called by CL_SendMove after parsing each network packet) - qboolean movement; - // this is set true by svc_time parsing and causes a new movement to be - // queued for prediction purposes - qboolean movement_needupdate; - // indicates the queue has been updated and should be replayed + // set by CL_ClientMovement_Replay functions + qboolean movement_predicted; + // if true the CL_ClientMovement_Replay function will update origin, etc qboolean movement_replay; // simulated data (this is valid even if cl.movement is false) vec3_t movement_origin; - vec3_t movement_oldorigin; vec3_t movement_velocity; - // queue of proposed moves - int movement_numqueue; - client_movementqueue_t movement_queue[64]; - int movesequence; - int servermovesequence; + // whether the replay should allow a jump at the first sequence + qboolean movement_replay_canjump; // pitch drifting vars float idealpitch; @@ -715,6 +843,8 @@ typedef struct client_state_s // clients view of time, time should be between mtime[0] and mtime[1] to // generate a lerp point for other data, oldtime is the previous frame's // value of time, frametime is the difference between time and oldtime + // note: cl.time may be beyond cl.mtime[0] if packet loss is occuring, it + // is only forcefully limited when a packet is received double time, oldtime; // how long it has been since the previous client frame in real time // (not game time, for that use cl.time - cl.oldtime) @@ -737,6 +867,11 @@ typedef struct client_state_s int viewentity; // the real player entity (normally same as viewentity, // different than viewentity if mod uses chasecam or other tricks) + int realplayerentity; + // this is updated to match cl.viewentity whenever it is in the clients + // range, basically this is used in preference to cl.realplayerentity for + // most purposes because when spectating another player it should show + // their information rather than yours int playerentity; // max players that can be in this game int maxclients; @@ -744,10 +879,10 @@ typedef struct client_state_s int gametype; // models and sounds used by engine code (particularly cl_parse.c) - model_t *model_bolt; - model_t *model_bolt2; - model_t *model_bolt3; - model_t *model_beam; + dp_model_t *model_bolt; + dp_model_t *model_bolt2; + dp_model_t *model_bolt3; + dp_model_t *model_beam; sfx_t *sfx_wizhit; sfx_t *sfx_knighthit; sfx_t *sfx_tink1; @@ -755,6 +890,8 @@ typedef struct client_state_s sfx_t *sfx_ric2; sfx_t *sfx_ric3; sfx_t *sfx_r_exp3; + // indicates that the file "sound/misc/talk2.wav" was found (for use by team chat messages) + qboolean foundtalk2wav; // refresh related state @@ -772,6 +909,16 @@ typedef struct client_state_s // [cl.maxclients] scoreboard_t *scores; + // keep track of svc_print parsing state (analyzes ping reports and status reports) + cl_parsingtextmode_t parsingtextmode; + int parsingtextplayerindex; + // set by scoreboard code when sending ping command, this causes the next ping results to be hidden + // (which could eat the wrong ping report if the player issues one + // manually, but they would still see a ping report, just a later one + // caused by the scoreboard code rather than the one they intentionally + // issued) + int parsingtextexpectingpingforscores; + // entity database stuff // latest received entity frame numbers #define LATESTFRAMENUMS 3 @@ -791,40 +938,54 @@ typedef struct client_state_s vec3_t playercrouchmaxs; int max_entities; - int max_csqcentities; int max_static_entities; - int max_temp_entities; int max_effects; int max_beams; int max_dlights; int max_lightstyle; int max_brushmodel_entities; int max_particles; + int max_decals; + int max_showlmps; entity_t *entities; - entity_t *csqcentities; //[515]: csqc unsigned char *entities_active; - unsigned char *csqcentities_active; //[515]: csqc entity_t *static_entities; - entity_t *temp_entities; cl_effect_t *effects; beam_t *beams; dlight_t *dlights; lightstyle_t *lightstyle; int *brushmodel_entities; particle_t *particles; + decal_t *decals; + showlmp_t *showlmps; int num_entities; - int num_csqcentities; //[515]: csqc int num_static_entities; - int num_temp_entities; int num_brushmodel_entities; int num_effects; int num_beams; int num_dlights; int num_particles; + int num_decals; + int num_showlmps; + double particles_updatetime; + double decals_updatetime; int free_particle; + int free_decal; + + // cl_serverextension_download feature + int loadmodel_current; + int downloadmodel_current; + int loadmodel_total; + int loadsound_current; + int downloadsound_current; + int loadsound_total; + qboolean downloadcsqc; + qboolean loadcsqc; + qboolean loadbegun; + qboolean loadfinished; // quakeworld stuff @@ -840,20 +1001,32 @@ typedef struct client_state_s // updated from serverinfo int qw_teamplay; - // indicates whether the player is spectating - qboolean qw_spectator; + // unused: indicates whether the player is spectating + // use cl.scores[cl.playerentity-1].qw_spectator instead + //qboolean qw_spectator; + + // last time an input packet was sent + double lastpackettime; // movement parameters for client prediction - float qw_movevars_gravity; - float qw_movevars_stopspeed; - float qw_movevars_maxspeed; // can change during play - float qw_movevars_spectatormaxspeed; - float qw_movevars_accelerate; - float qw_movevars_airaccelerate; - float qw_movevars_wateraccelerate; - float qw_movevars_friction; - float qw_movevars_waterfriction; - float qw_movevars_entgravity; // can change during play + float movevars_wallfriction; + float movevars_waterfriction; + float movevars_friction; + float movevars_timescale; + float movevars_gravity; + float movevars_stopspeed; + float movevars_maxspeed; + float movevars_spectatormaxspeed; + float movevars_accelerate; + float movevars_airaccelerate; + float movevars_wateraccelerate; + float movevars_entgravity; + float movevars_jumpvelocity; + float movevars_edgefriction; + float movevars_maxairspeed; + float movevars_stepheight; + float movevars_airaccel_qw; + float movevars_airaccel_sideways_friction; // models used by qw protocol int qw_modelindex_spike; @@ -872,9 +1045,31 @@ typedef struct client_state_s int qw_validsequence; - qw_usercmd_t qw_moves[QW_UPDATE_BACKUP]; - int qw_deltasequence[QW_UPDATE_BACKUP]; + + // csqc stuff: + // server entity number corresponding to a clientside entity + unsigned short csqc_server2csqcentitynumber[MAX_EDICTS]; + qboolean csqc_loaded; + vec3_t csqc_origin; + vec3_t csqc_angles; + qboolean csqc_usecsqclistener; + matrix4x4_t csqc_listenermatrix; + char csqc_printtextbuf[MAX_INPUTLINE]; + + // collision culling data + world_t world; + + // loc file stuff (points and boxes describing locations in the level) + cl_locnode_t *locnodes; + // this is updated to cl.movement_origin whenever health is < 1 + // used by %d print in say/say_team messages if cl_locs_enable is on + vec3_t lastdeathorigin; + + // processing buffer used by R_BuildLightMap, reallocated as needed, + // freed on each level change + size_t buildlightmapmemorysize; + unsigned char *buildlightmapmemory; } client_state_t; @@ -905,11 +1100,11 @@ extern cvar_t cl_anglespeedkey; extern cvar_t cl_autofire; -extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat -extern cvar_t csqc_progcrc; - extern cvar_t cl_shownet; extern cvar_t cl_nolerp; +extern cvar_t cl_nettimesyncfactor; +extern cvar_t cl_nettimesyncboundmode; +extern cvar_t cl_nettimesyncboundtolerance; extern cvar_t cl_pitchdriftspeed; extern cvar_t lookspring; @@ -938,9 +1133,14 @@ extern cvar_t cl_stainmaps_clearonload; extern cvar_t cl_prydoncursor; +extern cvar_t cl_locs_enable; + extern client_state_t cl; -extern void CL_AllocDlight (entity_render_t *ent, matrix4x4_t *matrix, float radius, float red, float green, float blue, float decay, float lifetime, int cubemapnum, int style, int shadowenable, vec_t corona, vec_t coronasizescale, vec_t ambientscale, vec_t diffusescale, vec_t specularscale, int flags); +extern void CL_AllocLightFlash (entity_render_t *ent, matrix4x4_t *matrix, float radius, float red, float green, float blue, float decay, float lifetime, int cubemapnum, int style, int shadowenable, vec_t corona, vec_t coronasizescale, vec_t ambientscale, vec_t diffusescale, vec_t specularscale, int flags); + +cl_locnode_t *CL_Locs_FindNearest(const vec3_t point); +void CL_Locs_FindLocationName(char *buffer, size_t buffersize, vec3_t point); //============================================================================= @@ -956,11 +1156,9 @@ void CL_EstablishConnection(const char *host); void CL_Disconnect (void); void CL_Disconnect_f (void); -void CL_BoundingBoxForEntity(entity_render_t *ent); - -extern cvar_t cl_beams_polygons; -extern cvar_t cl_beams_relative; -extern cvar_t cl_beams_lightatend; +void CL_UpdateRenderEntity(entity_render_t *ent); +void CL_SetEntityColormapColors(entity_render_t *ent, int colormap); +void CL_UpdateViewEntities(void); // // cl_input @@ -983,21 +1181,25 @@ void CL_ValidateState(entity_state_t *s); void CL_MoveLerpEntityStates(entity_t *ent); void CL_LerpUpdate(entity_t *e); void CL_ParseTEnt (void); +void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning); void CL_RelinkBeams (void); +void CL_Beam_CalculatePositions (const beam_t *b, vec3_t start, vec3_t end); +void CL_ClientMovement_Replay(void); void CL_ClearTempEntities (void); -entity_t *CL_NewTempEntity (void); +entity_render_t *CL_NewTempEntity (void); void CL_Effect(vec3_t org, int modelindex, int startframe, int framecount, float framerate); void CL_ClearState (void); void CL_ExpandEntities(int num); +void CL_SetInfo(const char *key, const char *value, qboolean send, qboolean allowstarkey, qboolean allowmodel, qboolean quiet); -int CL_ReadFromServer (void); +void CL_UpdateWorld (void); void CL_WriteToServer (void); -void CL_Move (void); -extern qboolean cl_ignoremousemove; +void CL_Input (void); +extern int cl_ignoremousemoves; float CL_KeyState (kbutton_t *key); @@ -1009,7 +1211,7 @@ int Key_StringToKeynum (const char *str); // void CL_StopPlayback(void); void CL_ReadDemoMessage(void); -void CL_WriteDemoMessage(void); +void CL_WriteDemoMessage(sizebuf_t *mesage); void CL_NextDemo(void); void CL_Stop_f(void); @@ -1051,10 +1253,10 @@ extern cvar_t cl_particles_blood; extern cvar_t cl_particles_blood_alpha; extern cvar_t cl_particles_blood_bloodhack; extern cvar_t cl_particles_bulletimpacts; -extern cvar_t cl_particles_explosions_bubbles; -extern cvar_t cl_particles_explosions_smoke; extern cvar_t cl_particles_explosions_sparks; extern cvar_t cl_particles_explosions_shell; +extern cvar_t cl_particles_rain; +extern cvar_t cl_particles_snow; extern cvar_t cl_particles_smoke; extern cvar_t cl_particles_smoke_alpha; extern cvar_t cl_particles_smoke_alphafade; @@ -1079,7 +1281,6 @@ typedef enum effectnameindex_s EFFECT_TE_SUPERSPIKEQUAD, EFFECT_TE_WIZSPIKE, EFFECT_TE_KNIGHTSPIKE, - EFFECT_TE_VORESPIKE, EFFECT_TE_EXPLOSION, EFFECT_TE_EXPLOSIONQUAD, EFFECT_TE_TAREXPLOSION, @@ -1114,70 +1315,243 @@ effectnameindex_t; int CL_ParticleEffectIndexForName(const char *name); const char *CL_ParticleEffectNameForIndex(int i); void CL_ParticleEffect(int effectindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor); +void CL_ParticleTrail(int effectindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor, qboolean spawndlight, qboolean spawnparticles); void CL_ParseParticleEffect (void); void CL_ParticleCube (const vec3_t mins, const vec3_t maxs, const vec3_t dir, int count, int colorbase, vec_t gravity, vec_t randomvel); void CL_ParticleRain (const vec3_t mins, const vec3_t maxs, const vec3_t dir, int count, int colorbase, int type); void CL_EntityParticles (const entity_t *ent); void CL_ParticleExplosion (const vec3_t org); void CL_ParticleExplosion2 (const vec3_t org, int colorStart, int colorLength); -void CL_MoveParticles(void); -void R_MoveExplosions(void); void R_NewExplosion(const vec3_t org); +void Debug_PolygonBegin(const char *picname, int flags); +void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a); +void Debug_PolygonEnd(void); + #include "cl_screen.h" -#define NUMCROSSHAIRS 32 -extern cachepic_t *r_crosshairs[NUMCROSSHAIRS+1]; +extern qboolean sb_showscores; -typedef struct refdef_s +float FogPoint_World(const vec3_t p); +float FogPoint_Model(const vec3_t p); +float FogForDistance(vec_t dist); + +typedef struct r_refdef_stats_s { - // area to render in - int x, y, width, height; - float frustum_x, frustum_y; + int renders; + int entities; + int entities_surfaces; + int entities_triangles; + int world_leafs; + int world_portals; + int world_surfaces; + int world_triangles; + int lightmapupdates; + int lightmapupdatepixels; + int particles; + int decals; + int meshes; + int meshes_elements; + int lights; + int lights_clears; + int lights_scissored; + int lights_lighttriangles; + int lights_shadowtriangles; + int lights_dynamicshadowtriangles; + int bloom; + int bloom_copypixels; + int bloom_drawpixels; +} +r_refdef_stats_t; - // these are set for water warping before - // frustum_x/frustum_y are calculated - float frustumscale_x, frustumscale_y; +typedef struct r_refdef_view_s +{ + // view information (changes multiple times per frame) + // if any of these variables change then r_refdef.viewcache must be regenerated + // by calling R_View_Update + // (which also updates viewport, scissor, colormask) + + // it is safe and expected to copy this into a structure on the stack and + // call the renderer recursively, then restore from the stack afterward + // (as long as R_View_Update is called) - // view transform - matrix4x4_t viewentitymatrix; + // eye position information + matrix4x4_t matrix, inverse_matrix; + vec3_t origin; + vec3_t forward; + vec3_t left; + vec3_t right; + vec3_t up; + int numfrustumplanes; + mplane_t frustum[6]; + qboolean useclipplane; + qboolean usecustompvs; // uses r_refdef.viewcache.pvsbits as-is rather than computing it + mplane_t clipplane; + float frustum_x, frustum_y; + vec3_t frustumcorner[4]; + // if turned off it renders an ortho view + int useperspective; + float ortho_x, ortho_y; + + // screen area to render in + int x; + int y; + int z; + int width; + int height; + int depth; // which color components to allow (for anaglyph glasses) int colormask[4]; - // fullscreen color blend - float viewblend[4]; + // global RGB color multiplier for rendering, this is required by HDR + float colorscale; + // whether to call R_ClearScreen before rendering stuff + qboolean clear; + // if true, don't clear or do any post process effects (bloom, etc) + qboolean isoverlay; + + // whether to draw r_showtris and such, this is only true for the main + // view render, all secondary renders (HDR, mirrors, portals, cameras, + // distortion effects, etc) omit such debugging information + qboolean showdebug; + + // these define which values to use in GL_CullFace calls to request frontface or backface culling + int cullface_front; + int cullface_back; + + // render quality (0 to 1) - affects r_drawparticles_drawdistance and others + float quality; +} +r_refdef_view_t; + +typedef struct r_refdef_viewcache_s +{ + // these properties are generated by R_View_Update() + + // which entities are currently visible for this viewpoint + // (the used range is 0...r_refdef.scene.numentities) + unsigned char entityvisible[MAX_EDICTS]; + // flag arrays used for visibility checking on world model + // (all other entities have no per-surface/per-leaf visibility checks) + // TODO: dynamic resize according to r_refdef.scene.worldmodel->brush.num_clusters + unsigned char world_pvsbits[(32768+7)>>3]; // FIXME: buffer overflow on huge maps + // TODO: dynamic resize according to r_refdef.scene.worldmodel->brush.num_leafs + unsigned char world_leafvisible[32768]; // FIXME: buffer overflow on huge maps + // TODO: dynamic resize according to r_refdef.scene.worldmodel->num_surfaces + unsigned char world_surfacevisible[262144]; // FIXME: buffer overflow on huge maps + // if true, the view is currently in a leaf without pvs data + qboolean world_novis; +} +r_refdef_viewcache_t; + +// TODO: really think about which fields should go into scene and which one should stay in refdef [1/7/2008 Black] +// maybe also refactor some of the functions to support different setting sources (ie. fogenabled, etc.) for different scenes +typedef struct r_refdef_scene_s { // whether to call S_ExtraUpdate during render to reduce sound chop qboolean extraupdate; - // client gameworld time for rendering time based effects + // (client gameworld) time for rendering time based effects double time; // the world entity_render_t *worldentity; // same as worldentity->model - model_t *worldmodel; + dp_model_t *worldmodel; // renderable entities (excluding world) entity_render_t **entities; int numentities; int maxentities; + // field of temporary entities that is reset each (client) frame + entity_render_t *tempentities; + int numtempentities; + int maxtempentities; + // renderable dynamic lights - dlight_t *lights[MAX_DLIGHTS]; + rtlight_t lights[MAX_DLIGHTS]; int numlights; + // intensities for light styles right now, controls rtlights + float rtlightstylevalue[256]; // float fraction of base light value // 8.8bit fixed point intensities for light styles - // controls intensity of dynamic lights and lightmap layers - unsigned short lightstylevalue[256]; // 8.8 fraction of base light value + // controls intensity lightmap layers + unsigned short lightstylevalue[256]; // 8.8 fraction of base light value + + float ambient; + + qboolean rtworld; + qboolean rtworldshadows; + qboolean rtdlight; + qboolean rtdlightshadows; +} r_refdef_scene_t; + +typedef struct r_refdef_s +{ + // these fields define the basic rendering information for the world + // but not the view, which could change multiple times in one rendered + // frame (for example when rendering textures for certain effects) + + // these are set for water warping before + // frustum_x/frustum_y are calculated + float frustumscale_x, frustumscale_y; + + // current view settings (these get reset a few times during rendering because of water rendering, reflections, etc) + r_refdef_view_t view; + r_refdef_viewcache_t viewcache; + + // minimum visible distance (pixels closer than this disappear) + double nearclip; + // maximum visible distance (pixels further than this disappear in 16bpp modes, + // in 32bpp an infinite-farclip matrix is used instead) + double farclip; + + // fullscreen color blend + float viewblend[4]; + + r_refdef_scene_t scene; + + vec3_t fogcolor; + vec_t fogrange; + vec_t fograngerecip; + vec_t fogmasktabledistmultiplier; +#define FOGMASKTABLEWIDTH 1024 + float fogmasktable[FOGMASKTABLEWIDTH]; + float fogmasktable_start, fogmasktable_alpha, fogmasktable_range, fogmasktable_density; + float fog_density; + float fog_red; + float fog_green; + float fog_blue; + float fog_alpha; + float fog_start; + float fog_end; + qboolean fogenabled; + qboolean oldgl_fogenable; qboolean draw2dstage; + + // true during envmap command capture + qboolean envmap; + + // brightness of world lightmaps and related lighting + // (often reduced when world rtlights are enabled) + float lightmapintensity; + // whether to draw world lights realtime, dlights realtime, and their shadows + float polygonfactor; + float polygonoffset; + float shadowpolygonfactor; + float shadowpolygonoffset; + + // rendering stats for r_speeds display + // (these are incremented in many places) + r_refdef_stats_t stats; } -refdef_t; +r_refdef_t; -extern refdef_t r_refdef; +extern r_refdef_t r_refdef; #endif