X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=client.h;h=de267c06c5ffa165d19a245c7fc14ed76243cc43;hp=297b5d6b8b3152f72f6f467b524aa575ee836a8d;hb=59d1e032103c4af43759dc4f1b9eaccab7aed1bd;hpb=e3d61760f1dec49cb93eb98882cd2a7948ac5362 diff --git a/client.h b/client.h index 297b5d6b..de267c06 100644 --- a/client.h +++ b/client.h @@ -69,6 +69,8 @@ typedef struct rtlight_s // note that the world to light matrices are inversely scaled (divided) by lightradius // core properties + // matrix for transforming light filter coordinates to world coordinates + matrix4x4_t matrix_lighttoworld; // matrix for transforming world coordinates to light filter coordinates matrix4x4_t matrix_worldtolight; // typically 1 1 1, can be lower (dim) or higher (overbright) @@ -126,6 +128,19 @@ typedef struct rtlight_s // surfaces seen by light int static_numsurfaces; int *static_surfacelist; + // flag bits indicating which triangles of the world model should cast + // shadows, and which ones should be lit + // + // this avoids redundantly scanning the triangles in each surface twice + // for whether they should cast shadows, once in culling and once in the + // actual shadowmarklist production. + int static_numshadowtrispvsbytes; + unsigned char *static_shadowtrispvs; + // this allows the lighting batch code to skip backfaces andother culled + // triangles not relevant for lighting + // (important on big surfaces such as terrain) + int static_numlighttrispvsbytes; + unsigned char *static_lighttrispvs; } rtlight_t; @@ -269,6 +284,9 @@ typedef struct entity_render_s vec3_t modellight_ambient; vec3_t modellight_diffuse; // q3bsp vec3_t modellight_lightdir; // q3bsp + + // last time visible during trace culling + double last_trace_visibility; } entity_render_t; @@ -509,6 +527,10 @@ typedef struct client_static_s // (note: qw_download variables are also used) cl_downloadack_t dp_downloadack[CL_MAX_DOWNLOADACKS]; + // input sequence numbers are not reset on level change, only connect + int movesequence; + int servermovesequence; + // quakeworld stuff below // value of "qport" cvar at time of connection @@ -631,6 +653,14 @@ typedef enum cl_parsingtextmode_e } cl_parsingtextmode_t; +typedef struct cl_locnode_s +{ + struct cl_locnode_s *next; + char *name; + vec3_t mins, maxs; +} +cl_locnode_t; + // // the client_state_t structure is wiped completely at every // server signon @@ -662,7 +692,8 @@ typedef struct client_state_s // use pain anim frame if cl.time < this float faceanimtime; // for stair smoothing - float stairoffset; + float stairsmoothz; + double stairsmoothtime; // color shifts for damage, powerups cshift_t cshifts[NUM_CSHIFTS]; @@ -696,6 +727,8 @@ typedef struct client_state_s // these fields are only updated by CL_ClientMovement (called by CL_SendMove after parsing each network packet) // set by CL_ClientMovement_Replay functions qboolean movement_predicted; + // if true the CL_ClientMovement_Replay function will update origin, etc + qboolean movement_replay; // this is set true by svc_time parsing and causes a new movement to be // queued for prediction purposes qboolean movement_needupdate; @@ -708,8 +741,6 @@ typedef struct client_state_s // queue of proposed moves int movement_numqueue; client_movementqueue_t movement_queue[256]; - int movesequence; - int servermovesequence; // whether the replay should allow a jump at the first sequence qboolean movement_replay_canjump; @@ -792,6 +823,8 @@ typedef struct client_state_s sfx_t *sfx_ric2; sfx_t *sfx_ric3; sfx_t *sfx_r_exp3; + // indicates that the file "sound/misc/talk2.wav" was found (for use by team chat messages) + qboolean foundtalk2wav; // refresh related state @@ -877,6 +910,7 @@ typedef struct client_state_s int downloadsound_current; int loadsound_total; qboolean downloadcsqc; + qboolean loadbegun; qboolean loadfinished; // quakeworld stuff @@ -932,6 +966,12 @@ typedef struct client_state_s // collision culling data world_t world; + + // loc file stuff (points and boxes describing locations in the level) + cl_locnode_t *locnodes; + // this is updated to cl.movement_origin whenever health is < 1 + // used by %d print in say/say_team messages if cl_locs_enable is on + vec3_t lastdeathorigin; } client_state_t; @@ -993,10 +1033,15 @@ extern cvar_t cl_stainmaps_clearonload; extern cvar_t cl_prydoncursor; +extern cvar_t cl_locs_enable; + extern client_state_t cl; extern void CL_AllocLightFlash (entity_render_t *ent, matrix4x4_t *matrix, float radius, float red, float green, float blue, float decay, float lifetime, int cubemapnum, int style, int shadowenable, vec_t corona, vec_t coronasizescale, vec_t ambientscale, vec_t diffusescale, vec_t specularscale, int flags); +cl_locnode_t *CL_Locs_FindNearest(const vec3_t point); +void CL_Locs_FindLocationName(char *buffer, size_t buffersize, vec3_t point); + //============================================================================= // @@ -1012,7 +1057,7 @@ void CL_Disconnect (void); void CL_Disconnect_f (void); void CL_UpdateRenderEntity(entity_render_t *ent); -void CL_UpdateEntities(void); +void CL_UpdateViewEntities(void); // // cl_input @@ -1038,6 +1083,7 @@ void CL_ParseTEnt (void); void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning); void CL_RelinkBeams (void); void CL_Beam_CalculatePositions (const beam_t *b, vec3_t start, vec3_t end); +void CL_ClientMovement_Replay(void); void CL_ClearTempEntities (void); entity_t *CL_NewTempEntity (void); @@ -1064,7 +1110,7 @@ int Key_StringToKeynum (const char *str); // void CL_StopPlayback(void); void CL_ReadDemoMessage(void); -void CL_WriteDemoMessage(void); +void CL_WriteDemoMessage(sizebuf_t *mesage); void CL_NextDemo(void); void CL_Stop_f(void); @@ -1106,10 +1152,11 @@ extern cvar_t cl_particles_blood; extern cvar_t cl_particles_blood_alpha; extern cvar_t cl_particles_blood_bloodhack; extern cvar_t cl_particles_bulletimpacts; -extern cvar_t cl_particles_explosions_bubbles; extern cvar_t cl_particles_explosions_smoke; extern cvar_t cl_particles_explosions_sparks; extern cvar_t cl_particles_explosions_shell; +extern cvar_t cl_particles_rain; +extern cvar_t cl_particles_snow; extern cvar_t cl_particles_smoke; extern cvar_t cl_particles_smoke_alpha; extern cvar_t cl_particles_smoke_alphafade; @@ -1316,6 +1363,7 @@ typedef struct r_view_s vec3_t up; mplane_t frustum[5]; float frustum_x, frustum_y; + vec3_t frustumcorner[4]; // screen area to render in int x;