X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=clvm_cmds.c;h=8f72cc46bc7a393816426ca98471bfe2f68e747c;hp=c077f2877328412ff7327be8c06bd2bf8f9a4638;hb=547431f0203479c4e594e1e85cb294ea843282b9;hpb=0a094efd4075f5a4adf37b391e047b150c902b17 diff --git a/clvm_cmds.c b/clvm_cmds.c index c077f287..8f72cc46 100644 --- a/clvm_cmds.c +++ b/clvm_cmds.c @@ -4,6 +4,8 @@ #include "csprogs.h" #include "cl_collision.h" #include "r_shadow.h" +#include "jpeg.h" +#include "image.h" //============================================================================ // Client @@ -18,19 +20,16 @@ //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh) //4 feature darkplaces csqc: add builtins to clientside qc for gl calls +extern cvar_t v_flipped; + sfx_t *S_FindName(const char *name); -int Sbar_GetPlayer (int index); +int Sbar_GetSortedPlayerIndex (int index); void Sbar_SortFrags (void); void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius); void CSQC_RelinkAllEntities (int drawmask); void CSQC_RelinkCSQCEntities (void); const char *Key_GetBind (int key); - - - - - // #1 void(vector ang) makevectors static void VM_CL_makevectors (void) { @@ -39,7 +38,7 @@ static void VM_CL_makevectors (void) } // #2 void(entity e, vector o) setorigin -static void VM_CL_setorigin (void) +void VM_CL_setorigin (void) { prvm_edict_t *e; float *org; @@ -61,42 +60,71 @@ static void VM_CL_setorigin (void) CL_LinkEdict(e); } +static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max) +{ + int i; + + for (i=0 ; i<3 ; i++) + if (min[i] > max[i]) + PRVM_ERROR("SetMinMaxSize: backwards mins/maxs"); + + // set derived values + VectorCopy (min, e->fields.client->mins); + VectorCopy (max, e->fields.client->maxs); + VectorSubtract (max, min, e->fields.client->size); + + CL_LinkEdict (e); +} + // #3 void(entity e, string m) setmodel -static void VM_CL_setmodel (void) +void VM_CL_setmodel (void) { prvm_edict_t *e; const char *m; - struct model_s *mod; + dp_model_t *mod; int i; VM_SAFEPARMCOUNT(2, VM_CL_setmodel); e = PRVM_G_EDICT(OFS_PARM0); + e->fields.client->modelindex = 0; + e->fields.client->model = 0; + m = PRVM_G_STRING(OFS_PARM1); + mod = NULL; for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++) { if (!strcmp(cl.csqc_model_precache[i]->name, m)) { - e->fields.client->model = PRVM_SetEngineString(cl.csqc_model_precache[i]->name); + mod = cl.csqc_model_precache[i]; + e->fields.client->model = PRVM_SetEngineString(mod->name); e->fields.client->modelindex = -(i+1); - return; + break; } } - for (i = 0;i < MAX_MODELS;i++) - { - mod = cl.model_precache[i]; - if (mod && !strcmp(mod->name, m)) + if( !mod ) { + for (i = 0;i < MAX_MODELS;i++) { - e->fields.client->model = PRVM_SetEngineString(mod->name); - e->fields.client->modelindex = i; - return; + mod = cl.model_precache[i]; + if (mod && !strcmp(mod->name, m)) + { + e->fields.client->model = PRVM_SetEngineString(mod->name); + e->fields.client->modelindex = i; + break; + } } } - e->fields.client->modelindex = 0; - e->fields.client->model = 0; - VM_Warning ("setmodel: model '%s' not precached\n", m); + if( mod ) { + // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black] + //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs); + } + else + { + SetMinMaxSize (e, vec3_origin, vec3_origin); + VM_Warning ("setmodel: model '%s' not precached\n", m); + } } // #4 void(entity e, vector min, vector max) setsize @@ -120,9 +148,7 @@ static void VM_CL_setsize (void) min = PRVM_G_VECTOR(OFS_PARM1); max = PRVM_G_VECTOR(OFS_PARM2); - VectorCopy (min, e->fields.client->mins); - VectorCopy (max, e->fields.client->maxs); - VectorSubtract (max, min, e->fields.client->size); + SetMinMaxSize( e, min, max ); CL_LinkEdict(e); } @@ -201,8 +227,6 @@ static void VM_CL_spawn (void) { prvm_edict_t *ed; ed = PRVM_ED_Alloc(); - // FIXME: WTF.. this should be removed imo.. entnum points to the server.. [12/17/2007 Black] - ed->fields.client->entnum = PRVM_NUM_FOR_EDICT(ed); //[515]: not needed any more ? VM_RETURN_EDICT(ed); } @@ -339,11 +363,11 @@ static void VM_CL_tracetoss (void) // #20 void(string s) precache_model -static void VM_CL_precache_model (void) +void VM_CL_precache_model (void) { const char *name; int i; - model_t *m; + dp_model_t *m; VM_SAFEPARMCOUNT(1, VM_CL_precache_model); @@ -364,7 +388,7 @@ static void VM_CL_precache_model (void) { if (!cl.csqc_model_precache[i]) { - cl.csqc_model_precache[i] = (model_t*)m; + cl.csqc_model_precache[i] = (dp_model_t*)m; PRVM_G_FLOAT(OFS_RETURN) = -(i+1); return; } @@ -647,12 +671,12 @@ static void CSQC_R_RecalcView (void) void CL_RelinkLightFlashes(void); //#300 void() clearscene (EXT_CSQC) -static void VM_CL_R_ClearScene (void) +void VM_CL_R_ClearScene (void) { VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene); // clear renderable entity and light lists - r_refdef.numentities = 0; - r_refdef.numlights = 0; + r_refdef.scene.numentities = 0; + r_refdef.scene.numlights = 0; // FIXME: restore these to the values from VM_CL_UpdateView r_refdef.view.x = 0; r_refdef.view.y = 0; @@ -668,6 +692,8 @@ static void VM_CL_R_ClearScene (void) r_refdef.view.frustum_y *= r_refdef.frustumscale_y; r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value; r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0); + r_refdef.view.clear = true; + r_refdef.view.isoverlay = false; // FIXME: restore cl.csqc_origin // FIXME: restore cl.csqc_angles cl.csqc_vidvars.drawworld = true; @@ -678,7 +704,7 @@ static void VM_CL_R_ClearScene (void) //#301 void(float mask) addentities (EXT_CSQC) extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c -static void VM_CL_R_AddEntities (void) +void VM_CL_R_AddEntities (void) { int i, drawmask; prvm_edict_t *ed; @@ -707,14 +733,14 @@ static void VM_CL_R_AddEntities (void) } //#302 void(entity ent) addentity (EXT_CSQC) -static void VM_CL_R_AddEntity (void) +void VM_CL_R_AddEntity (void) { VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity); CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0)); } //#303 float(float property, ...) setproperty (EXT_CSQC) -static void VM_CL_R_SetView (void) +void VM_CL_R_SetView (void) { int c; float *f; @@ -729,31 +755,31 @@ static void VM_CL_R_SetView (void) switch(c) { case VF_MIN: - r_refdef.view.x = (int)(f[0] * vid.width / vid_conwidth.value); - r_refdef.view.y = (int)(f[1] * vid.height / vid_conheight.value); + r_refdef.view.x = (int)(f[0]); + r_refdef.view.y = (int)(f[1]); break; case VF_MIN_X: - r_refdef.view.x = (int)(k * vid.width / vid_conwidth.value); + r_refdef.view.x = (int)(k); break; case VF_MIN_Y: - r_refdef.view.y = (int)(k * vid.height / vid_conheight.value); + r_refdef.view.y = (int)(k); break; case VF_SIZE: - r_refdef.view.width = (int)(f[0] * vid.width / vid_conwidth.value); - r_refdef.view.height = (int)(f[1] * vid.height / vid_conheight.value); - break; - case VF_SIZE_Y: - r_refdef.view.width = (int)(k * vid.width / vid_conwidth.value); + r_refdef.view.width = (int)(f[0]); + r_refdef.view.height = (int)(f[1]); break; case VF_SIZE_X: - r_refdef.view.height = (int)(k * vid.height / vid_conheight.value); + r_refdef.view.width = (int)(k); + break; + case VF_SIZE_Y: + r_refdef.view.height = (int)(k); break; case VF_VIEWPORT: - r_refdef.view.x = (int)(f[0] * vid.width / vid_conwidth.value); - r_refdef.view.y = (int)(f[1] * vid.height / vid_conheight.value); + r_refdef.view.x = (int)(f[0]); + r_refdef.view.y = (int)(f[1]); f = PRVM_G_VECTOR(OFS_PARM2); - r_refdef.view.width = (int)(f[0] * vid.width / vid_conwidth.value); - r_refdef.view.height = (int)(f[1] * vid.height / vid_conheight.value); + r_refdef.view.width = (int)(f[0]); + r_refdef.view.height = (int)(f[1]); break; case VF_FOV: r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0]; @@ -821,6 +847,9 @@ static void VM_CL_R_SetView (void) case VF_PERSPECTIVE: r_refdef.view.useperspective = k != 0; break; + case VF_CLEARSCREEN: + r_refdef.view.isoverlay = !k; + break; default: PRVM_G_FLOAT(OFS_RETURN) = 0; VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c); @@ -829,32 +858,54 @@ static void VM_CL_R_SetView (void) PRVM_G_FLOAT(OFS_RETURN) = 1; } -//#304 void() renderscene (EXT_CSQC) -static void VM_CL_R_RenderScene (void) -{ - VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene); - // we need to update any RENDER_VIEWMODEL entities at this point because - // csqc supplies its own view matrix - CL_UpdateViewEntities(); - // now draw stuff! - R_RenderView(); -} - -//#305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC) -static void VM_CL_R_AddDynamicLight (void) -{ - float *pos, *col; - matrix4x4_t matrix; - VM_SAFEPARMCOUNTRANGE(3, 3, VM_CL_R_AddDynamicLight); +//#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC) +void VM_CL_R_AddDynamicLight (void) +{ + vec_t *org; + float radius = 300; + vec_t *col; + int style = -1; + const char *cubemapname = NULL; + int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC; + float coronaintensity = 1; + float coronasizescale = 0.25; + qboolean castshadow = true; + float ambientscale = 0; + float diffusescale = 1; + float specularscale = 1; + matrix4x4_t matrix; + vec3_t forward, left, up; + VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight); // if we've run out of dlights, just return - if (r_refdef.numlights >= MAX_DLIGHTS) + if (r_refdef.scene.numlights >= MAX_DLIGHTS) return; - pos = PRVM_G_VECTOR(OFS_PARM0); + org = PRVM_G_VECTOR(OFS_PARM0); + radius = PRVM_G_FLOAT(OFS_PARM1); col = PRVM_G_VECTOR(OFS_PARM2); - Matrix4x4_CreateFromQuakeEntity(&matrix, pos[0], pos[1], pos[2], 0, 0, 0, PRVM_G_FLOAT(OFS_PARM1)); - R_RTLight_Update(&r_refdef.lights[r_refdef.numlights++], false, &matrix, col, -1, NULL, true, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); + if (prog->argc >= 4) + { + style = (int)PRVM_G_FLOAT(OFS_PARM3); + if (style >= MAX_LIGHTSTYLES) + { + Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style); + style = -1; + } + } + if (prog->argc >= 5) + cubemapname = PRVM_G_STRING(OFS_PARM4); + if (prog->argc >= 6) + pflags = (int)PRVM_G_FLOAT(OFS_PARM5); + coronaintensity = (pflags & PFLAGS_CORONA) != 0; + castshadow = (pflags & PFLAGS_NOSHADOW) == 0; + + VectorScale(prog->globals.client->v_forward, radius, forward); + VectorScale(prog->globals.client->v_right, -radius, left); + VectorScale(prog->globals.client->v_up, radius, up); + Matrix4x4_FromVectors(&matrix, forward, left, up, org); + + R_RTLight_Update(&r_refdef.scene.lights[r_refdef.scene.numlights++], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); } //============================================================================ @@ -867,7 +918,9 @@ static void VM_CL_unproject (void) VM_SAFEPARMCOUNT(1, VM_CL_unproject); f = PRVM_G_VECTOR(OFS_PARM0); - VectorSet(temp, f[2], f[0] * f[2] * -r_refdef.view.frustum_x * 2.0 / r_refdef.view.width, f[1] * f[2] * -r_refdef.view.frustum_y * 2.0 / r_refdef.view.height); + if(v_flipped.integer) + f[0] = r_refdef.view.x + r_refdef.view.width - f[0]; + VectorSet(temp, f[2], (-1.0 + 2.0 * (f[0] - r_refdef.view.x)) / r_refdef.view.width * f[2] * -r_refdef.view.frustum_x, (-1.0 + 2.0 * (f[1] - r_refdef.view.y)) / r_refdef.view.height * f[2] * -r_refdef.view.frustum_y); Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN)); } @@ -882,7 +935,9 @@ static void VM_CL_project (void) f = PRVM_G_VECTOR(OFS_PARM0); Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix); Matrix4x4_Transform(&m, f, v); - VectorSet(PRVM_G_VECTOR(OFS_RETURN), v[1]/v[0]/-r_refdef.view.frustum_x*0.5*r_refdef.view.width, v[2]/v[0]/-r_refdef.view.frustum_y*r_refdef.view.height*0.5, v[0]); + if(v_flipped.integer) + v[1] = -v[1]; + VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x + r_refdef.view.width*0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x), r_refdef.view.y + r_refdef.view.height*0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y), v[0]); } //#330 float(float stnum) getstatf (EXT_CSQC) @@ -983,12 +1038,20 @@ static void VM_CL_setmodelindex (void) } t->fields.client->model = PRVM_SetEngineString(model->name); t->fields.client->modelindex = i; + + // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black] + if (model) + { + SetMinMaxSize (t, model->normalmins, model->normalmaxs); + } + else + SetMinMaxSize (t, vec3_origin, vec3_origin); } //#334 string(float mdlindex) modelnameforindex (EXT_CSQC) static void VM_CL_modelnameforindex (void) { - model_t *model; + dp_model_t *model; VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex); @@ -1021,6 +1084,8 @@ static void VM_CL_trailparticles (void) start = PRVM_G_VECTOR(OFS_PARM2); end = PRVM_G_VECTOR(OFS_PARM3); + if (i < 0) + return; CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0); } @@ -1034,6 +1099,8 @@ static void VM_CL_pointparticles (void) f = PRVM_G_VECTOR(OFS_PARM1); v = PRVM_G_VECTOR(OFS_PARM2); n = (int)PRVM_G_FLOAT(OFS_PARM3); + if (i < 0) + return; CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0); } @@ -1052,20 +1119,36 @@ static void VM_CL_setcursormode (void) cl_ignoremousemoves = 2; } +//#344 vector() getmousepos (EXT_CSQC) +static void VM_CL_getmousepos(void) +{ + VM_SAFEPARMCOUNT(0,VM_CL_getmousepos); + + if (key_consoleactive || key_dest != key_game) + VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0); + else if (cl.csqc_wantsmousemove) + VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0); + else + VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0); +} + //#345 float(float framenum) getinputstate (EXT_CSQC) static void VM_CL_getinputstate (void) { int i, frame; VM_SAFEPARMCOUNT(1, VM_CL_getinputstate); frame = (int)PRVM_G_FLOAT(OFS_PARM0); - for (i = 0;i < cl.movement_numqueue;i++) - if (cl.movement_queue[i].sequence == frame) + for (i = 0;i < CL_MAX_USERCMDS;i++) + { + if (cl.movecmd[i].sequence == frame) { - VectorCopy(cl.movement_queue[i].viewangles, prog->globals.client->input_angles); - //prog->globals.client->input_buttons = cl.movement_queue[i].//FIXME - VectorCopy(cl.movement_queue[i].move, prog->globals.client->input_movevalues); - prog->globals.client->input_timelength = cl.movement_queue[i].frametime; - if(cl.movement_queue[i].crouch) + VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles); + prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?) + prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove; + prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove; + prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove; + prog->globals.client->input_timelength = cl.movecmd[i].frametime; + if(cl.movecmd[i].crouch) { VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins); VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs); @@ -1076,6 +1159,7 @@ static void VM_CL_getinputstate (void) VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs); } } + } } //#346 void(float sens) setsensitivityscaler (EXT_CSQC) @@ -1104,8 +1188,9 @@ static void VM_CL_getplayerkey (void) PRVM_G_INT(OFS_RETURN) = OFS_NULL; Sbar_SortFrags(); - i = Sbar_GetPlayer(i); - if(i < 0) + if (i < 0) + i = Sbar_GetSortedPlayerIndex(-1-i); + if(i < 0 || i >= cl.maxclients) return; t[0] = 0; @@ -1114,28 +1199,28 @@ static void VM_CL_getplayerkey (void) strlcpy(t, cl.scores[i].name, sizeof(t)); else if(!strcasecmp(c, "frags")) - sprintf(t, "%i", cl.scores[i].frags); + dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags); else if(!strcasecmp(c, "ping")) - sprintf(t, "%i", cl.scores[i].qw_ping); + dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping); else if(!strcasecmp(c, "pl")) - sprintf(t, "%i", cl.scores[i].qw_packetloss); + dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss); else if(!strcasecmp(c, "entertime")) - sprintf(t, "%f", cl.scores[i].qw_entertime); + dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime); else if(!strcasecmp(c, "colors")) - sprintf(t, "%i", cl.scores[i].colors); + dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors); else if(!strcasecmp(c, "topcolor")) - sprintf(t, "%i", cl.scores[i].colors & 0xf0); + dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0); else if(!strcasecmp(c, "bottomcolor")) - sprintf(t, "%i", (cl.scores[i].colors &15)<<4); + dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4); else if(!strcasecmp(c, "viewentity")) - sprintf(t, "%i", i+1); + dpsnprintf(t, sizeof(t), "%i", i+1); if(!t[0]) return; PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t); @@ -1231,6 +1316,55 @@ static void VM_CL_ReadFloat (void) PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat(); } +//#501 string() readpicture (DP_CSQC_READWRITEPICTURE) +extern cvar_t cl_readpicture_force; +static void VM_CL_ReadPicture (void) +{ + const char *name; + unsigned char *data; + unsigned char *buf; + int size; + int i; + cachepic_t *pic; + + VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture); + + name = MSG_ReadString(); + size = MSG_ReadShort(); + + // check if a texture of that name exists + // if yes, it is used and the data is discarded + // if not, the (low quality) data is used to build a new texture, whose name will get returned + + pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT); + + if(size) + { + if(pic->tex == r_texture_notexture) + pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic + if(pic->tex && !cl_readpicture_force.integer) + { + // texture found and loaded + // skip over the jpeg as we don't need it + for(i = 0; i < size; ++i) + MSG_ReadByte(); + } + else + { + // texture not found + // use the attached jpeg as texture + buf = Mem_Alloc(tempmempool, size); + MSG_ReadBytes(size, buf); + data = JPEG_LoadImage_BGRA(buf, size); + Mem_Free(buf); + Draw_NewPic(name, image_width, image_height, false, data); + Mem_Free(data); + } + } + + PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(name); +} + ////////////////////////////////////////////////////////// static void VM_CL_makestatic (void) @@ -1748,9 +1882,9 @@ static void VM_CL_te_flamejet (void) //==================================================================== //DP_QC_GETSURFACE -extern void clippointtosurface(model_t *model, msurface_t *surface, vec3_t p, vec3_t out); +extern void clippointtosurface(dp_model_t *model, msurface_t *surface, vec3_t p, vec3_t out); -static msurface_t *cl_getsurface(model_t *model, int surfacenum) +static msurface_t *cl_getsurface(dp_model_t *model, int surfacenum) { if (surfacenum < 0 || surfacenum >= model->nummodelsurfaces) return NULL; @@ -1760,7 +1894,7 @@ static msurface_t *cl_getsurface(model_t *model, int surfacenum) // #434 float(entity e, float s) getsurfacenumpoints static void VM_CL_getsurfacenumpoints(void) { - model_t *model; + dp_model_t *model; msurface_t *surface; VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenumpoints); // return 0 if no such surface @@ -1778,7 +1912,7 @@ static void VM_CL_getsurfacenumpoints(void) static void VM_CL_getsurfacepoint(void) { prvm_edict_t *ed; - model_t *model; + dp_model_t *model; msurface_t *surface; int pointnum; VM_SAFEPARMCOUNT(3, VM_CL_getsurfacenumpoints); @@ -1796,8 +1930,8 @@ static void VM_CL_getsurfacepoint(void) //PF_getsurfacepointattribute, // #486 vector(entity e, float s, float n, float a) getsurfacepointattribute = #486; // float SPA_POSITION = 0; // float SPA_S_AXIS = 1; -// float SPA_R_AXIS = 2; -// float SPA_T_AXIS = 3; // same as SPA_NORMAL +// float SPA_T_AXIS = 2; +// float SPA_R_AXIS = 3; // same as SPA_NORMAL // float SPA_TEXCOORDS0 = 4; // float SPA_LIGHTMAP0_TEXCOORDS = 5; // float SPA_LIGHTMAP0_COLOR = 6; @@ -1805,12 +1939,12 @@ static void VM_CL_getsurfacepoint(void) static void VM_CL_getsurfacepointattribute(void) { prvm_edict_t *ed; - model_t *model; + dp_model_t *model; msurface_t *surface; int pointnum; int attributetype; - VM_SAFEPARMCOUNT(3, VM_CL_getsurfacenumpoints); + VM_SAFEPARMCOUNT(4, VM_CL_getsurfacenumpoints); VectorClear(PRVM_G_VECTOR(OFS_RETURN)); ed = PRVM_G_EDICT(OFS_PARM0); if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1)))) @@ -1826,17 +1960,17 @@ static void VM_CL_getsurfacepointattribute(void) switch( attributetype ) { // float SPA_POSITION = 0; case 0: - VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.server->origin, PRVM_G_VECTOR(OFS_RETURN)); + VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN)); break; // float SPA_S_AXIS = 1; case 1: VectorCopy(&(model->surfmesh.data_svector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN)); break; - // float SPA_R_AXIS = 2; + // float SPA_T_AXIS = 2; case 2: VectorCopy(&(model->surfmesh.data_tvector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN)); break; - // float SPA_T_AXIS = 3; // same as SPA_NORMAL + // float SPA_R_AXIS = 3; // same as SPA_NORMAL case 3: VectorCopy(&(model->surfmesh.data_normal3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN)); break; @@ -1861,7 +1995,7 @@ static void VM_CL_getsurfacepointattribute(void) // float SPA_LIGHTMAP0_COLOR = 6; case 6: // ignore alpha for now.. - VectorCopy( &(model->surfmesh.data_normal3f + 4 * surface->num_firstvertex)[pointnum * 4], PRVM_G_VECTOR(OFS_RETURN)); + VectorCopy( &(model->surfmesh.data_lightmapcolor4f + 4 * surface->num_firstvertex)[pointnum * 4], PRVM_G_VECTOR(OFS_RETURN)); break; default: VectorSet( PRVM_G_VECTOR(OFS_RETURN), 0.0f, 0.0f, 0.0f ); @@ -1871,7 +2005,7 @@ static void VM_CL_getsurfacepointattribute(void) // #436 vector(entity e, float s) getsurfacenormal static void VM_CL_getsurfacenormal(void) { - model_t *model; + dp_model_t *model; msurface_t *surface; vec3_t normal; VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenormal); @@ -1890,7 +2024,7 @@ static void VM_CL_getsurfacenormal(void) // #437 string(entity e, float s) getsurfacetexture static void VM_CL_getsurfacetexture(void) { - model_t *model; + dp_model_t *model; msurface_t *surface; VM_SAFEPARMCOUNT(2, VM_CL_getsurfacetexture); PRVM_G_INT(OFS_RETURN) = OFS_NULL; @@ -1906,7 +2040,7 @@ static void VM_CL_getsurfacenearpoint(void) vec3_t clipped, p; vec_t dist, bestdist; prvm_edict_t *ed; - model_t *model = NULL; + dp_model_t *model = NULL; msurface_t *surface; vec_t *point; VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenearpoint); @@ -1949,7 +2083,7 @@ static void VM_CL_getsurfacenearpoint(void) static void VM_CL_getsurfaceclippedpoint(void) { prvm_edict_t *ed; - model_t *model; + dp_model_t *model; msurface_t *surface; vec3_t p, out; VM_SAFEPARMCOUNT(3, VM_CL_getsurfaceclippedpoint); @@ -1965,14 +2099,14 @@ static void VM_CL_getsurfaceclippedpoint(void) } // #443 void(entity e, entity tagentity, string tagname) setattachment -static void VM_CL_setattachment (void) +void VM_CL_setattachment (void) { prvm_edict_t *e; prvm_edict_t *tagentity; const char *tagname; prvm_eval_t *v; int modelindex; - model_t *model; + dp_model_t *model; VM_SAFEPARMCOUNT(3, VM_CL_setattachment); e = PRVM_G_EDICT(OFS_PARM0); @@ -2020,7 +2154,7 @@ static void VM_CL_setattachment (void) int CL_GetTagIndex (prvm_edict_t *e, const char *tagname) { - model_t *model = CL_GetModelFromEdict(e); + dp_model_t *model = CL_GetModelFromEdict(e); if (model) return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname); else @@ -2043,7 +2177,7 @@ int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex) int reqframe, attachloop; matrix4x4_t entitymatrix, tagmatrix, attachmatrix; prvm_edict_t *attachent; - model_t *model; + dp_model_t *model; float scale; *out = identitymatrix; // warnings and errors return identical matrix @@ -2157,7 +2291,7 @@ int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex) } // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO) -static void VM_CL_gettagindex (void) +void VM_CL_gettagindex (void) { prvm_edict_t *ent; const char *tag_name; @@ -2192,7 +2326,7 @@ static void VM_CL_gettagindex (void) } // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO) -static void VM_CL_gettaginfo (void) +void VM_CL_gettaginfo (void) { prvm_edict_t *e; int tagindex; @@ -2232,358 +2366,383 @@ static void VM_CL_gettaginfo (void) //QC POLYGON functions //==================== -typedef struct +#define VMPOLYGONS_MAXPOINTS 64 + +typedef struct vmpolygons_triangle_s { - rtexture_t *tex; - float data[36]; //[515]: enough for polygons - unsigned char flags; //[515]: + VM_POLYGON_2D and VM_POLYGON_FL4V flags -}vm_polygon_t; + rtexture_t *texture; + int drawflag; + unsigned short elements[3]; +}vmpolygons_triangle_t; -//static float vm_polygon_linewidth = 1; -static mempool_t *vm_polygons_pool = NULL; -static unsigned char vm_current_vertices = 0; -static qboolean vm_polygons_initialized = false; -static vm_polygon_t *vm_polygons = NULL; -static unsigned long vm_polygons_num = 0, vm_drawpolygons_num = 0; //[515]: ok long on 64bit ? -static qboolean vm_polygonbegin = false; //[515]: for "no-crap-on-the-screen" check -#define VM_DEFPOLYNUM 64 //[515]: enough for default ? +typedef struct vmpolygons_s +{ + mempool_t *pool; + qboolean initialized; + double progstarttime; -#define VM_POLYGON_FL3V 16 //more than 2 vertices (used only for lines) -#define VM_POLYGON_FLLINES 32 -#define VM_POLYGON_FL2D 64 -#define VM_POLYGON_FL4V 128 //4 vertices + int max_vertices; + int num_vertices; + float *data_vertex3f; + float *data_color4f; + float *data_texcoord2f; -static void VM_InitPolygons (void) + int max_triangles; + int num_triangles; + vmpolygons_triangle_t *data_triangles; + unsigned short *data_sortedelement3s; + + qboolean begin_active; + rtexture_t *begin_texture; + int begin_drawflag; + int begin_vertices; + float begin_vertex[VMPOLYGONS_MAXPOINTS][3]; + float begin_color[VMPOLYGONS_MAXPOINTS][4]; + float begin_texcoord[VMPOLYGONS_MAXPOINTS][2]; +} vmpolygons_t; + +// FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions? +vmpolygons_t vmpolygons[PRVM_MAXPROGS]; + +//#304 void() renderscene (EXT_CSQC) +// moved that here to reset the polygons, +// resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0 +// --blub +void VM_CL_R_RenderScene (void) { - vm_polygons_pool = Mem_AllocPool("VMPOLY", 0, NULL); - vm_polygons = (vm_polygon_t *)Mem_Alloc(vm_polygons_pool, VM_DEFPOLYNUM*sizeof(vm_polygon_t)); - memset(vm_polygons, 0, VM_DEFPOLYNUM*sizeof(vm_polygon_t)); - vm_polygons_num = VM_DEFPOLYNUM; - vm_drawpolygons_num = 0; - vm_polygonbegin = false; - vm_polygons_initialized = true; + vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr(); + VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene); + // we need to update any RENDER_VIEWMODEL entities at this point because + // csqc supplies its own view matrix + CL_UpdateViewEntities(); + // now draw stuff! + R_RenderView(); + + polys->num_vertices = polys->num_triangles = 0; + polys->progstarttime = prog->starttime; } -static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist) +static void VM_ResizePolygons(vmpolygons_t *polys) { - int surfacelistindex; - // LordHavoc: FIXME: this is stupid code - for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++) + float *oldvertex3f = polys->data_vertex3f; + float *oldcolor4f = polys->data_color4f; + float *oldtexcoord2f = polys->data_texcoord2f; + vmpolygons_triangle_t *oldtriangles = polys->data_triangles; + unsigned short *oldsortedelement3s = polys->data_sortedelement3s; + polys->max_vertices = min(polys->max_triangles*3, 65536); + polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3])); + polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4])); + polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2])); + polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t)); + polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3])); + if (polys->num_vertices) + { + memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3])); + memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4])); + memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2])); + } + if (polys->num_triangles) { - const vm_polygon_t *p = &vm_polygons[surfacelist[surfacelistindex]]; - int flags = p->flags & 0x0f; + memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t)); + memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3])); + } + if (oldvertex3f) + Mem_Free(oldvertex3f); + if (oldcolor4f) + Mem_Free(oldcolor4f); + if (oldtexcoord2f) + Mem_Free(oldtexcoord2f); + if (oldtriangles) + Mem_Free(oldtriangles); + if (oldsortedelement3s) + Mem_Free(oldsortedelement3s); +} + +static void VM_InitPolygons (vmpolygons_t* polys) +{ + memset(polys, 0, sizeof(*polys)); + polys->pool = Mem_AllocPool("VMPOLY", 0, NULL); + polys->max_triangles = 1024; + VM_ResizePolygons(polys); + polys->initialized = true; +} - if(flags == DRAWFLAG_ADDITIVE) +static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist) +{ + int surfacelistindex; + vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr(); + if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!) + return; + R_Mesh_ResetTextureState(); + R_Mesh_Matrix(&identitymatrix); + GL_CullFace(GL_NONE); + R_Mesh_VertexPointer(polys->data_vertex3f, 0, 0); + R_Mesh_ColorPointer(polys->data_color4f, 0, 0); + R_Mesh_TexCoordPointer(0, 2, polys->data_texcoord2f, 0, 0); + R_SetupGenericShader(true); + + for (surfacelistindex = 0;surfacelistindex < numsurfaces;) + { + int numtriangles = 0; + rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture; + int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag; + // this can't call _DrawQ_ProcessDrawFlag, but should be in sync with it + // FIXME factor this out + if(drawflag == DRAWFLAG_ADDITIVE) GL_BlendFunc(GL_SRC_ALPHA, GL_ONE); - else if(flags == DRAWFLAG_MODULATE) + else if(drawflag == DRAWFLAG_MODULATE) GL_BlendFunc(GL_DST_COLOR, GL_ZERO); - else if(flags == DRAWFLAG_2XMODULATE) + else if(drawflag == DRAWFLAG_2XMODULATE) GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR); + else if(drawflag == DRAWFLAG_SCREEN) + GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE); else GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - - R_Mesh_TexBind(0, R_GetTexture(p->tex)); - - CHECKGLERROR - //[515]: is speed is max ? - if(p->flags & VM_POLYGON_FLLINES) //[515]: lines - { - qglLineWidth(p->data[13]);CHECKGLERROR - qglBegin(GL_LINE_LOOP); - qglTexCoord1f (p->data[12]); - qglColor4f (p->data[20], p->data[21], p->data[22], p->data[23]); - qglVertex3f (p->data[0] , p->data[1], p->data[2]); - - qglTexCoord1f (p->data[14]); - qglColor4f (p->data[24], p->data[25], p->data[26], p->data[27]); - qglVertex3f (p->data[3] , p->data[4], p->data[5]); - - if(p->flags & VM_POLYGON_FL3V) - { - qglTexCoord1f (p->data[16]); - qglColor4f (p->data[28], p->data[29], p->data[30], p->data[31]); - qglVertex3f (p->data[6] , p->data[7], p->data[8]); - - if(p->flags & VM_POLYGON_FL4V) - { - qglTexCoord1f (p->data[18]); - qglColor4f (p->data[32], p->data[33], p->data[34], p->data[35]); - qglVertex3f (p->data[9] , p->data[10], p->data[11]); - } - } - qglEnd(); - CHECKGLERROR - } - else + R_Mesh_TexBind(0, R_GetTexture(tex)); + numtriangles = 0; + for (;surfacelistindex < numsurfaces;surfacelistindex++) { - qglBegin(GL_POLYGON); - qglTexCoord2f (p->data[12], p->data[13]); - qglColor4f (p->data[20], p->data[21], p->data[22], p->data[23]); - qglVertex3f (p->data[0] , p->data[1], p->data[2]); - - qglTexCoord2f (p->data[14], p->data[15]); - qglColor4f (p->data[24], p->data[25], p->data[26], p->data[27]); - qglVertex3f (p->data[3] , p->data[4], p->data[5]); - - qglTexCoord2f (p->data[16], p->data[17]); - qglColor4f (p->data[28], p->data[29], p->data[30], p->data[31]); - qglVertex3f (p->data[6] , p->data[7], p->data[8]); - - if(p->flags & VM_POLYGON_FL4V) - { - qglTexCoord2f (p->data[18], p->data[19]); - qglColor4f (p->data[32], p->data[33], p->data[34], p->data[35]); - qglVertex3f (p->data[9] , p->data[10], p->data[11]); - } - qglEnd(); - CHECKGLERROR + if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag) + break; + VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles); + numtriangles++; } + R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, polys->data_sortedelement3s, 0, 0); } } -static void VM_CL_AddPolygonTo2DScene (vm_polygon_t *p) +void VMPolygons_Store(vmpolygons_t *polys) { - drawqueuemesh_t mesh; - static int picelements[6] = {0, 1, 2, 0, 2, 3}; - - mesh.texture = p->tex; - mesh.data_element3i = picelements; - mesh.data_vertex3f = p->data; - mesh.data_texcoord2f = p->data + 12; - mesh.data_color4f = p->data + 20; - if(p->flags & VM_POLYGON_FL4V) + if (r_refdef.draw2dstage) { - mesh.num_vertices = 4; - mesh.num_triangles = 2; + // draw the polygon as 2D immediately + drawqueuemesh_t mesh; + mesh.texture = polys->begin_texture; + mesh.num_vertices = polys->begin_vertices; + mesh.num_triangles = polys->begin_vertices-2; + mesh.data_element3s = polygonelements; + mesh.data_vertex3f = polys->begin_vertex[0]; + mesh.data_color4f = polys->begin_color[0]; + mesh.data_texcoord2f = polys->begin_texcoord[0]; + DrawQ_Mesh(&mesh, polys->begin_drawflag); } else { - mesh.num_vertices = 3; - mesh.num_triangles = 1; + // queue the polygon as 3D for sorted transparent rendering later + int i; + if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2) + { + polys->max_triangles *= 2; + VM_ResizePolygons(polys); + } + if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices) + { + // needle in a haystack! + // polys->num_vertices was used for copying where we actually want to copy begin_vertices + // that also caused it to not render the first polygon that is added + // --blub + memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3])); + memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4])); + memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2])); + for (i = 0;i < polys->begin_vertices-2;i++) + { + polys->data_triangles[polys->num_triangles].texture = polys->begin_texture; + polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag; + polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices; + polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1; + polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2; + polys->num_triangles++; + } + polys->num_vertices += polys->begin_vertices; + } } - if(p->flags & VM_POLYGON_FLLINES) //[515]: lines - DrawQ_LineLoop (&mesh, (p->flags&0x0f)); - else - DrawQ_Mesh (&mesh, (p->flags&0x0f)); + polys->begin_active = false; } +// TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black] +// LordHavoc: agreed, this is a mess void VM_CL_AddPolygonsToMeshQueue (void) { int i; - if(!vm_drawpolygons_num) + vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr(); + vec3_t center; + + // only add polygons of the currently active prog to the queue - if there is none, we're done + if( !prog ) return; - R_Mesh_Matrix(&identitymatrix); - GL_CullFace(GL_NONE); - for(i = 0;i < (int)vm_drawpolygons_num;i++) - VM_DrawPolygonCallback(NULL, NULL, 1, &i); - vm_drawpolygons_num = 0; + + if (!polys->num_triangles) + return; + + for (i = 0;i < polys->num_triangles;i++) + { + VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center); + R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL); + } + + /*polys->num_triangles = 0; // now done after rendering the scene, + polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */ } -//void(string texturename, float flag[, float 2d[, float lines]]) R_BeginPolygon -static void VM_CL_R_PolygonBegin (void) +//void(string texturename, float flag) R_BeginPolygon +void VM_CL_R_PolygonBegin (void) { - vm_polygon_t *p; const char *picname; - VM_SAFEPARMCOUNTRANGE(2, 4, VM_CL_R_PolygonBegin); + skinframe_t *sf; + vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr(); + int tf; + + // TODO instead of using skinframes here (which provides the benefit of + // better management of flags, and is more suited for 3D rendering), what + // about supporting Q3 shaders? + + VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin); - if(!vm_polygons_initialized) - VM_InitPolygons(); - if(vm_polygonbegin) + if (!polys->initialized) + VM_InitPolygons(polys); + if(polys->progstarttime != prog->starttime) { - VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonEnd after first\n"); - return; + // from another progs? then reset the polys first (fixes crashes on map change, because that can make skinframe textures invalid) + polys->num_vertices = polys->num_triangles = 0; + polys->progstarttime = prog->starttime; } - if(vm_drawpolygons_num >= vm_polygons_num) + if (polys->begin_active) { - p = (vm_polygon_t *)Mem_Alloc(vm_polygons_pool, 2 * vm_polygons_num * sizeof(vm_polygon_t)); - memset(p, 0, 2 * vm_polygons_num * sizeof(vm_polygon_t)); - memcpy(p, vm_polygons, vm_polygons_num * sizeof(vm_polygon_t)); - Mem_Free(vm_polygons); - vm_polygons = p; - vm_polygons_num *= 2; + VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n"); + return; } - p = &vm_polygons[vm_drawpolygons_num]; picname = PRVM_G_STRING(OFS_PARM0); - if(picname[0]) - p->tex = Draw_CachePic(picname, true)->tex; - else - p->tex = r_texture_white; - p->flags = (unsigned char)PRVM_G_FLOAT(OFS_PARM1); - vm_current_vertices = 0; - vm_polygonbegin = true; - if(prog->argc >= 3) - { - if(PRVM_G_FLOAT(OFS_PARM2)) - p->flags |= VM_POLYGON_FL2D; - if(prog->argc >= 4 && PRVM_G_FLOAT(OFS_PARM3)) + + sf = NULL; + if(*picname) + { + tf = TEXF_ALPHA; + if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP) + tf |= TEXF_MIPMAP; + + do { - p->data[13] = PRVM_G_FLOAT(OFS_PARM3); //[515]: linewidth - p->flags |= VM_POLYGON_FLLINES; + sf = R_SkinFrame_FindNextByName(sf, picname); } + while(sf && sf->textureflags != tf); + + if(!sf || !sf->base) + sf = R_SkinFrame_LoadExternal(picname, tf, true); + + if(sf) + R_SkinFrame_MarkUsed(sf); } + + polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white; + polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK; + polys->begin_vertices = 0; + polys->begin_active = true; } //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex -static void VM_CL_R_PolygonVertex (void) +void VM_CL_R_PolygonVertex (void) { - float *coords, *tx, *rgb, alpha; - vm_polygon_t *p; + vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr(); + VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex); - if(!vm_polygonbegin) + if (!polys->begin_active) { VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n"); return; } - coords = PRVM_G_VECTOR(OFS_PARM0); - tx = PRVM_G_VECTOR(OFS_PARM1); - rgb = PRVM_G_VECTOR(OFS_PARM2); - alpha = PRVM_G_FLOAT(OFS_PARM3); - p = &vm_polygons[vm_drawpolygons_num]; - if(vm_current_vertices > 4) + if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS) { - VM_Warning("VM_CL_R_PolygonVertex: may have 4 vertices max\n"); + VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS); return; } - p->data[vm_current_vertices*3] = coords[0]; - p->data[1+vm_current_vertices*3] = coords[1]; - p->data[2+vm_current_vertices*3] = coords[2]; - - p->data[12+vm_current_vertices*2] = tx[0]; - if(!(p->flags & VM_POLYGON_FLLINES)) - p->data[13+vm_current_vertices*2] = tx[1]; - - p->data[20+vm_current_vertices*4] = rgb[0]; - p->data[21+vm_current_vertices*4] = rgb[1]; - p->data[22+vm_current_vertices*4] = rgb[2]; - p->data[23+vm_current_vertices*4] = alpha; - - vm_current_vertices++; - if(vm_current_vertices == 4) - p->flags |= VM_POLYGON_FL4V; - else - if(vm_current_vertices == 3) - p->flags |= VM_POLYGON_FL3V; + polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0]; + polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1]; + polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2]; + polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0]; + polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1]; + polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0]; + polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1]; + polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2]; + polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3); + polys->begin_vertices++; } //void() R_EndPolygon -static void VM_CL_R_PolygonEnd (void) +void VM_CL_R_PolygonEnd (void) { + vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr(); + VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd); - if(!vm_polygonbegin) + if (!polys->begin_active) { VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n"); return; } - vm_polygonbegin = false; - if(vm_current_vertices > 2 || (vm_current_vertices >= 2 && vm_polygons[vm_drawpolygons_num].flags & VM_POLYGON_FLLINES)) - { - if(vm_polygons[vm_drawpolygons_num].flags & VM_POLYGON_FL2D) //[515]: don't use qcpolygons memory if 2D - VM_CL_AddPolygonTo2DScene(&vm_polygons[vm_drawpolygons_num]); - else - vm_drawpolygons_num++; - } + polys->begin_active = false; + if (polys->begin_vertices >= 3) + VMPolygons_Store(polys); else - VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", vm_current_vertices); + VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices); } -void Debug_PolygonBegin(const char *picname, int flags, qboolean draw2d, float linewidth) -{ - vm_polygon_t *p; +static vmpolygons_t debugPolys; - if(!vm_polygons_initialized) - VM_InitPolygons(); - if(vm_polygonbegin) +void Debug_PolygonBegin(const char *picname, int drawflag) +{ + if(!debugPolys.initialized) + VM_InitPolygons(&debugPolys); + if(debugPolys.begin_active) { Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n"); return; } - // limit polygons to a vaguely sane amount, beyond this each one just - // replaces the last one - vm_drawpolygons_num = min(vm_drawpolygons_num, (1<<20)-1); - if(vm_drawpolygons_num >= vm_polygons_num) - { - p = (vm_polygon_t *)Mem_Alloc(vm_polygons_pool, 2 * vm_polygons_num * sizeof(vm_polygon_t)); - memset(p, 0, 2 * vm_polygons_num * sizeof(vm_polygon_t)); - memcpy(p, vm_polygons, vm_polygons_num * sizeof(vm_polygon_t)); - Mem_Free(vm_polygons); - vm_polygons = p; - vm_polygons_num *= 2; - } - p = &vm_polygons[vm_drawpolygons_num]; - if(picname && picname[0]) - p->tex = Draw_CachePic(picname, true)->tex; - else - p->tex = r_texture_white; - p->flags = flags; - vm_current_vertices = 0; - vm_polygonbegin = true; - if(draw2d) - p->flags |= VM_POLYGON_FL2D; - if(linewidth) - { - p->data[13] = linewidth; //[515]: linewidth - p->flags |= VM_POLYGON_FLLINES; - } + debugPolys.begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white; + debugPolys.begin_drawflag = drawflag; + debugPolys.begin_vertices = 0; + debugPolys.begin_active = true; } void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a) { - vm_polygon_t *p; - - if(!vm_polygonbegin) + if(!debugPolys.begin_active) { Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n"); return; } - p = &vm_polygons[vm_drawpolygons_num]; - if(vm_current_vertices > 4) + if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS) { - Con_Printf("Debug_PolygonVertex: may have 4 vertices max\n"); + Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS); return; } - p->data[vm_current_vertices*3] = x; - p->data[1+vm_current_vertices*3] = y; - p->data[2+vm_current_vertices*3] = z; - - p->data[12+vm_current_vertices*2] = s; - if(!(p->flags & VM_POLYGON_FLLINES)) - p->data[13+vm_current_vertices*2] = t; - - p->data[20+vm_current_vertices*4] = r; - p->data[21+vm_current_vertices*4] = g; - p->data[22+vm_current_vertices*4] = b; - p->data[23+vm_current_vertices*4] = a; - - vm_current_vertices++; - if(vm_current_vertices == 4) - p->flags |= VM_POLYGON_FL4V; - else - if(vm_current_vertices == 3) - p->flags |= VM_POLYGON_FL3V; + debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x; + debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y; + debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z; + debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s; + debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t; + debugPolys.begin_color[debugPolys.begin_vertices][0] = r; + debugPolys.begin_color[debugPolys.begin_vertices][1] = g; + debugPolys.begin_color[debugPolys.begin_vertices][2] = b; + debugPolys.begin_color[debugPolys.begin_vertices][3] = a; + debugPolys.begin_vertices++; } void Debug_PolygonEnd(void) { - if(!vm_polygonbegin) + if (!debugPolys.begin_active) { Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n"); return; } - vm_polygonbegin = false; - if(vm_current_vertices > 2 || (vm_current_vertices >= 2 && vm_polygons[vm_drawpolygons_num].flags & VM_POLYGON_FLLINES)) - { - if(vm_polygons[vm_drawpolygons_num].flags & VM_POLYGON_FL2D) //[515]: don't use qcpolygons memory if 2D - VM_CL_AddPolygonTo2DScene(&vm_polygons[vm_drawpolygons_num]); - else - vm_drawpolygons_num++; - } + debugPolys.begin_active = false; + if (debugPolys.begin_vertices >= 3) + VMPolygons_Store(&debugPolys); else - Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", vm_current_vertices); + Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices); } /* @@ -2850,6 +3009,13 @@ void VM_CL_serverkey(void) //============================================================================ +// To create a almost working builtin file from this replace: +// "^NULL.*" with "" +// "^{.*//.*}:Wh\(.*\)" with "\1" +// "\:" with "//" +// "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;" +// "\n\n+" with "\n\n" + prvm_builtin_t vm_cl_builtins[] = { NULL, // #0 NULL function (not callable) (QUAKE) VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE) @@ -2867,7 +3033,7 @@ VM_vlen, // #12 float(vector v) vlen (QUAKE) VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE) VM_CL_spawn, // #14 entity() spawn (QUAKE) VM_remove, // #15 void(entity e) remove (QUAKE) -VM_CL_traceline, // #16 float(vector v1, vector v2, float tryents) traceline (QUAKE) +VM_CL_traceline, // #16 float(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE) NULL, // #17 entity() checkclient (QUAKE) VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE) VM_precache_sound, // #19 void(string s) precache_sound (QUAKE) @@ -2883,7 +3049,7 @@ VM_coredump, // #28 void() coredump (QUAKE) VM_traceon, // #29 void() traceon (QUAKE) VM_traceoff, // #30 void() traceoff (QUAKE) VM_eprint, // #31 void(entity e) eprint (QUAKE) -VM_CL_walkmove, // #32 float(float yaw, float dist) walkmove (QUAKE) +VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE) NULL, // #33 (QUAKE) VM_CL_droptofloor, // #34 float() droptofloor (QUAKE) VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE) @@ -3163,7 +3329,7 @@ VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcol VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon -NULL, // #309 +NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC) VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC) NULL, // #312 @@ -3181,8 +3347,8 @@ VM_drawfill, // #323 float(vector position, vector size, vector rgb, float a VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea VM_drawresetcliparea, // #325 void(void) drawresetcliparea VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC) -NULL, // #327 // FIXME add stringwidth() here? -NULL, // #328 // FIXME add drawsubpic() here? +VM_stringwidth, // #327 // FIXME is this okay? +VM_drawsubpic, // #328 // FIXME is this okay? NULL, // #329 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC) VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC) @@ -3198,9 +3364,9 @@ VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC) VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC) VM_CL_getkeybind, // #342 string(float keynum) getkeybind (EXT_CSQC) VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (EXT_CSQC) -VM_getmousepos, // #344 vector() getmousepos (EXT_CSQC) +VM_CL_getmousepos, // #344 vector() getmousepos (EXT_CSQC) VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC) -VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscaler (EXT_CSQC) +VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC) VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC) VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC) VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC) @@ -3312,7 +3478,7 @@ NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT) NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT) NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT) NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING) -VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet = #457 (DP_TE_FLAMEJET) +VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET) NULL, // #458 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM) VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS) @@ -3338,53 +3504,71 @@ VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOK VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS) VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS) VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING) -VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) (DP_SV_POINTSOUND) +VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND) VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE) VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE) -VM_CL_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute = #486; -#ifdef SUPPORT_GECKO -VM_gecko_create, // #487 -VM_gecko_destroy, // #488 -VM_gecko_navigate, // #489 -VM_gecko_keyevent, // #490 -VM_gecko_movemouse, // #491 -#else -NULL, // #487 -NULL, // #488 -NULL, // #489 -NULL, // #490 -NULL, // #491 -#endif -NULL, // #492 -NULL, // #493 -NULL, // #494 -NULL, // #495 -NULL, // #496 -NULL, // #497 -NULL, // #498 -NULL, // #499 +VM_CL_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute +VM_gecko_create, // #487 float gecko_create( string name ) +VM_gecko_destroy, // #488 void gecko_destroy( string name ) +VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI ) +VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype ) +VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y ) +VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h ) +VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name ) +VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16) +VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE) +VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA) +VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA) +VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA) +VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA) +VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA) +VM_CL_ReadPicture, // #501 string() ReadPicture = #501; +NULL, // #502 +VM_whichpack, // #503 string(string) whichpack = #503; +NULL, // #504 +NULL, // #505 +NULL, // #506 +NULL, // #507 +NULL, // #508 +NULL, // #509 +VM_uri_escape, // #510 string(string in) uri_escape = #510; +VM_uri_unescape, // #511 string(string in) uri_unescape = #511; +VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT) +VM_uri_get, // #513 float(string uril, float id) uri_get = #512; (DP_QC_URI_GET) +VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE) +VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE) +VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE) +NULL, // #517 +NULL, // #518 +NULL, // #519 +VM_keynumtostring, // #520 string keynumtostring(float keynum) +VM_findkeysforcommand, // #521 string findkeysforcommand(string command) }; const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t); -void VM_CL_Cmd_Init(void) +void VM_Polygons_Reset(void) { - VM_Cmd_Init(); + vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr(); + // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system - if(vm_polygons_initialized) + if(polys->initialized) { - Mem_FreePool(&vm_polygons_pool); - vm_polygons_initialized = false; + Mem_FreePool(&polys->pool); + polys->initialized = false; } } +void VM_CL_Cmd_Init(void) +{ + VM_Cmd_Init(); + VM_Polygons_Reset(); +} + void VM_CL_Cmd_Reset(void) { VM_Cmd_Reset(); - if(vm_polygons_initialized) - { - Mem_FreePool(&vm_polygons_pool); - vm_polygons_initialized = false; - } + VM_Polygons_Reset(); } +