X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=clvm_cmds.c;h=f816eb35a7f6c1121fed8c2806fb11ee4bb1506a;hp=d4bbe288c8cd020e9e1c93f9b9dfe8a82e5b6701;hb=e5bd7b58a64bc25738028180da3c1990824d75ec;hpb=bf54dd6e7fb965287073b669235a7b30c7f96923 diff --git a/clvm_cmds.c b/clvm_cmds.c index d4bbe288..f816eb35 100644 --- a/clvm_cmds.c +++ b/clvm_cmds.c @@ -29,7 +29,6 @@ void Sbar_SortFrags (void); void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius); void CSQC_RelinkAllEntities (int drawmask); void CSQC_RelinkCSQCEntities (void); -const char *Key_GetBind (int key); // #1 void(vector ang) makevectors static void VM_CL_makevectors (void) @@ -668,24 +667,25 @@ static void VM_CL_ambientsound (void) S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64); } -// #92 vector(vector org) getlight (DP_QC_GETLIGHT) +// #92 vector(vector org[, float lpflag]) getlight (DP_QC_GETLIGHT) static void VM_CL_getlight (void) { vec3_t ambientcolor, diffusecolor, diffusenormal; vec_t *p; - VM_SAFEPARMCOUNT(1, VM_CL_getlight); + VM_SAFEPARMCOUNTRANGE(1, 2, VM_CL_getlight); p = PRVM_G_VECTOR(OFS_PARM0); VectorClear(ambientcolor); VectorClear(diffusecolor); VectorClear(diffusenormal); - if (cl.worldmodel && cl.worldmodel->brush.LightPoint) + if (prog->argc >= 2) + R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, PRVM_G_FLOAT(OFS_PARM1)); + else if (cl.worldmodel && cl.worldmodel->brush.LightPoint) cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal); VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN)); } - //============================================================================ //[515]: SCENE MANAGER builtins extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed, int edictnum);//csprogs.c @@ -724,7 +724,7 @@ void VM_CL_R_ClearScene (void) r_refdef.view.isoverlay = false; // FIXME: restore cl.csqc_origin // FIXME: restore cl.csqc_angles - cl.csqc_vidvars.drawworld = r_drawworld.integer; + cl.csqc_vidvars.drawworld = r_drawworld.integer != 0; cl.csqc_vidvars.drawenginesbar = false; cl.csqc_vidvars.drawcrosshair = false; } @@ -745,6 +745,8 @@ void VM_CL_R_AddEntities (void) prog->globals.client->time = cl.time; for(i=1;inum_edicts;i++) { + // so we can easily check if CSQC entity #edictnum is currently drawn + cl.csqcrenderentities[i].entitynumber = 0; ed = &prog->edicts[i]; if(ed->priv.required->free) continue; @@ -888,22 +890,28 @@ void VM_CL_R_SetView (void) case VF_MIN: r_refdef.view.x = (int)(f[0]); r_refdef.view.y = (int)(f[1]); + DrawQ_RecalcView(); break; case VF_MIN_X: r_refdef.view.x = (int)(k); + DrawQ_RecalcView(); break; case VF_MIN_Y: r_refdef.view.y = (int)(k); + DrawQ_RecalcView(); break; case VF_SIZE: r_refdef.view.width = (int)(f[0]); r_refdef.view.height = (int)(f[1]); + DrawQ_RecalcView(); break; case VF_SIZE_X: r_refdef.view.width = (int)(k); + DrawQ_RecalcView(); break; case VF_SIZE_Y: r_refdef.view.height = (int)(k); + DrawQ_RecalcView(); break; case VF_VIEWPORT: r_refdef.view.x = (int)(f[0]); @@ -911,6 +919,7 @@ void VM_CL_R_SetView (void) f = PRVM_G_VECTOR(OFS_PARM2); r_refdef.view.width = (int)(f[0]); r_refdef.view.height = (int)(f[1]); + DrawQ_RecalcView(); break; case VF_FOV: r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0]; @@ -1052,12 +1061,12 @@ static void VM_CL_unproject (void) VM_SAFEPARMCOUNT(1, VM_CL_unproject); f = PRVM_G_VECTOR(OFS_PARM0); - if(v_flipped.integer) - f[0] = (2 * r_refdef.view.x + r_refdef.view.width) * (vid_conwidth.integer / (float) vid.width) - f[0]; VectorSet(temp, f[2], - (-1.0 + 2.0 * (f[0] / (vid_conwidth.integer / (float) vid.width) - r_refdef.view.x) / r_refdef.view.width) * f[2] * -r_refdef.view.frustum_x, - (-1.0 + 2.0 * (f[1] / (vid_conheight.integer / (float) vid.height) - r_refdef.view.y) / r_refdef.view.height) * f[2] * -r_refdef.view.frustum_y); + (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x, + (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y); + if(v_flipped.integer) + temp[1] = -temp[1]; Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN)); } @@ -1075,9 +1084,12 @@ static void VM_CL_project (void) if(v_flipped.integer) v[1] = -v[1]; VectorSet(PRVM_G_VECTOR(OFS_RETURN), - (vid_conwidth.integer / (float) vid.width) * (r_refdef.view.x + r_refdef.view.width*0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)), - (vid_conheight.integer / (float) vid.height) * (r_refdef.view.y + r_refdef.view.height*0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)), + vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)), + vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)), v[0]); + // explanation: + // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y}) + // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height } //#330 float(float stnum) getstatf (EXT_CSQC) @@ -1249,7 +1261,7 @@ static void VM_CL_pointparticles (void) static void VM_CL_boxparticles (void) { int effectnum; - prvm_edict_t *own; + // prvm_edict_t *own; float *origin_from, *origin_to, *dir_from, *dir_to; float count; int flags; @@ -1258,7 +1270,7 @@ static void VM_CL_boxparticles (void) VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles); effectnum = (int)PRVM_G_FLOAT(OFS_PARM0); - own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this + // own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this origin_from = PRVM_G_VECTOR(OFS_PARM2); origin_to = PRVM_G_VECTOR(OFS_PARM3); dir_from = PRVM_G_VECTOR(OFS_PARM4); @@ -1299,13 +1311,6 @@ static void VM_CL_setpause(void) cl.csqc_paused = false; } -//#342 string(float keynum) getkeybind (EXT_CSQC) -static void VM_CL_getkeybind (void) -{ - VM_SAFEPARMCOUNT(1, VM_CL_getkeybind); - PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0))); -} - //#343 void(float usecursor) setcursormode (EXT_CSQC) static void VM_CL_setcursormode (void) { @@ -2620,8 +2625,8 @@ void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme) void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme) { theme->typeindex = (unsigned short)*vmpartspawner.particle_type; - theme->blendmode = (pblend_t)*vmpartspawner.particle_blendmode; - theme->orientation = (porientation_t)*vmpartspawner.particle_orientation; + theme->blendmode = (pblend_t)(int)*vmpartspawner.particle_blendmode; + theme->orientation = (porientation_t)(int)*vmpartspawner.particle_orientation; theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]); theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]); theme->tex = (int)*vmpartspawner.particle_tex; @@ -2793,7 +2798,7 @@ void VM_CL_SpawnParticle (void) if (prog->argc < 3) // global-set particle { - part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)(vmpartspawner.particle_color1[0]) << 16) + ((int)(vmpartspawner.particle_color1[1]) << 8) + ((int)(vmpartspawner.particle_color1[2])), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, (int)(vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]), (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL); + part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)(vmpartspawner.particle_color1[0]) << 16) + ((int)(vmpartspawner.particle_color1[1]) << 8) + ((int)(vmpartspawner.particle_color1[2])), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, (int)(vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]), (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL); if (!part) { PRVM_G_FLOAT(OFS_RETURN) = 0; @@ -2847,7 +2852,7 @@ void VM_CL_SpawnParticleDelayed (void) org = PRVM_G_VECTOR(OFS_PARM0); dir = PRVM_G_VECTOR(OFS_PARM1); if (prog->argc < 5) // global-set particle - part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL); + part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL); else // themed particle { themenum = (int)PRVM_G_FLOAT(OFS_PARM4); @@ -2962,6 +2967,7 @@ typedef struct vmpolygons_triangle_s { rtexture_t *texture; int drawflag; + qboolean hasalpha; unsigned short elements[3]; }vmpolygons_triangle_t; @@ -2983,12 +2989,14 @@ typedef struct vmpolygons_s unsigned short *data_sortedelement3s; qboolean begin_active; + int begin_draw2d; rtexture_t *begin_texture; int begin_drawflag; int begin_vertices; float begin_vertex[VMPOLYGONS_MAXPOINTS][3]; float begin_color[VMPOLYGONS_MAXPOINTS][4]; float begin_texcoord[VMPOLYGONS_MAXPOINTS][2]; + qboolean begin_texture_hasalpha; } vmpolygons_t; // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions? @@ -3068,9 +3076,11 @@ static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr(); if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!) return; - R_Mesh_ResetTextureState(); +// R_Mesh_ResetTextureState(); R_EntityMatrix(&identitymatrix); GL_CullFace(GL_NONE); + GL_DepthTest(true); // polys in 3D space shall always have depth test + GL_DepthRange(0, 1); R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f); for (surfacelistindex = 0;surfacelistindex < numsurfaces;) @@ -3078,18 +3088,7 @@ static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t int numtriangles = 0; rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture; int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag; - // this can't call _DrawQ_ProcessDrawFlag, but should be in sync with it - // FIXME factor this out - if(drawflag == DRAWFLAG_ADDITIVE) - GL_BlendFunc(GL_SRC_ALPHA, GL_ONE); - else if(drawflag == DRAWFLAG_MODULATE) - GL_BlendFunc(GL_DST_COLOR, GL_ZERO); - else if(drawflag == DRAWFLAG_2XMODULATE) - GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR); - else if(drawflag == DRAWFLAG_SCREEN) - GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE); - else - GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha); R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1); numtriangles = 0; for (;surfacelistindex < numsurfaces;surfacelistindex++) @@ -3105,7 +3104,16 @@ static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t void VMPolygons_Store(vmpolygons_t *polys) { - if (r_refdef.draw2dstage) + qboolean hasalpha; + int i; + + // detect if we have alpha + hasalpha = polys->begin_texture_hasalpha; + for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i) + if(polys->begin_color[i][3] < 1) + hasalpha = true; + + if (polys->begin_draw2d) { // draw the polygon as 2D immediately drawqueuemesh_t mesh; @@ -3117,7 +3125,7 @@ void VMPolygons_Store(vmpolygons_t *polys) mesh.data_vertex3f = polys->begin_vertex[0]; mesh.data_color4f = polys->begin_color[0]; mesh.data_texcoord2f = polys->begin_texcoord[0]; - DrawQ_Mesh(&mesh, polys->begin_drawflag); + DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha); } else { @@ -3125,7 +3133,8 @@ void VMPolygons_Store(vmpolygons_t *polys) int i; if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2) { - polys->max_triangles *= 2; + while (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2) + polys->max_triangles *= 2; VM_ResizePolygons(polys); } if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices) @@ -3144,6 +3153,7 @@ void VMPolygons_Store(vmpolygons_t *polys) polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices; polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1; polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2; + polys->data_triangles[polys->num_triangles].hasalpha = hasalpha; polys->num_triangles++; } polys->num_vertices += polys->begin_vertices; @@ -3177,7 +3187,7 @@ void VM_CL_AddPolygonsToMeshQueue (void) polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */ } -//void(string texturename, float flag) R_BeginPolygon +//void(string texturename, float flag[, float is2d]) R_BeginPolygon void VM_CL_R_PolygonBegin (void) { const char *picname; @@ -3189,7 +3199,7 @@ void VM_CL_R_PolygonBegin (void) // better management of flags, and is more suited for 3D rendering), what // about supporting Q3 shaders? - VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin); + VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin); if (!polys->initialized) VM_InitPolygons(polys); @@ -3227,9 +3237,11 @@ void VM_CL_R_PolygonBegin (void) } polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white; + polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false; polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK; polys->begin_vertices = 0; polys->begin_active = true; + polys->begin_draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage); } //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex @@ -3292,7 +3304,7 @@ void Debug_PolygonBegin(const char *picname, int drawflag) Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n"); return; } - debugPolys.begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white; + debugPolys.begin_texture = picname[0] ? Draw_CachePic_Flags (picname, CACHEPICFLAG_NOTPERSISTENT)->tex : r_texture_white; debugPolys.begin_drawflag = drawflag; debugPolys.begin_vertices = 0; debugPolys.begin_active = true; @@ -3685,7 +3697,7 @@ static void VM_CL_skel_create(void) break; if (i == MAX_EDICTS) return; - prog->skeletons[i] = skeleton = Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t)); + prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t)); PRVM_G_FLOAT(OFS_RETURN) = i + 1; skeleton->model = model; skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1); @@ -4297,7 +4309,7 @@ VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC) VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC) VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC) VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC) -VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon +VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309 @@ -4333,7 +4345,7 @@ VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC) VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT) VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC) VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC) -VM_CL_getkeybind, // #342 string(float keynum) getkeybind (EXT_CSQC) +VM_getkeybind, // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC) VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (EXT_CSQC) VM_CL_getmousepos, // #344 vector() getmousepos (EXT_CSQC) VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC) @@ -4513,7 +4525,7 @@ VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION) VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME) VM_keynumtostring, // #520 string keynumtostring(float keynum) -VM_findkeysforcommand, // #521 string findkeysforcommand(string command) +VM_findkeysforcommand, // #521 string findkeysforcommand(string command[, float bindmap]) VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE) VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE) VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE) @@ -4602,7 +4614,7 @@ VM_writetofile, // #606 VM_isfunction, // #607 NULL, // #608 NULL, // #609 -NULL, // #610 +VM_findkeysforcommand, // #610 string findkeysforcommand(string command[, float bindmap]) NULL, // #611 NULL, // #612 VM_parseentitydata, // #613 @@ -4622,7 +4634,10 @@ NULL, // #626 VM_sprintf, // #627 string sprintf(string format, ...) VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE) VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE) -NULL, // #630 +VM_setkeybind, // #630 float(float key, string bind[, float bindmap]) setkeybind +VM_getbindmaps, // #631 vector(void) getbindmap +VM_setbindmaps, // #632 float(vector bm) setbindmap +NULL, // #633 }; const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);