X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=collision.c;h=25dc46aec8d0d7c5cefe7d5f9681bf8696c87a3e;hp=4418bc664a9078ac7a68838f1fe63be65c9efb20;hb=2654df314f94f72b7ebf6d0cc990f168a0027044;hpb=5552ddb99b125f0164e80905d354608bd0a8c1a8 diff --git a/collision.c b/collision.c index 4418bc66..25dc46ae 100644 --- a/collision.c +++ b/collision.c @@ -1,264 +1,23 @@ #include "quakedef.h" -#include "winding.h" +#include "polygon.h" -typedef struct -{ - // the hull we're tracing through - const hull_t *hull; - - // the trace structure to fill in - trace_t *trace; - - // start and end of the trace (in model space) - double start[3]; - double end[3]; - - // end - start - double dist[3]; - - // overrides the CONTENTS_SOLID in the box bsp tree - int boxsupercontents; -} -RecursiveHullCheckTraceInfo_t; - -// 1/32 epsilon to keep floating point happy -#define DIST_EPSILON (0.03125) - -#define HULLCHECKSTATE_EMPTY 0 -#define HULLCHECKSTATE_SOLID 1 -#define HULLCHECKSTATE_DONE 2 - -static int RecursiveHullCheck(RecursiveHullCheckTraceInfo_t *t, int num, double p1f, double p2f, double p1[3], double p2[3]) -{ - // status variables, these don't need to be saved on the stack when - // recursing... but are because this should be thread-safe - // (note: tracing against a bbox is not thread-safe, yet) - int ret; - mplane_t *plane; - double t1, t2; - - // variables that need to be stored on the stack when recursing - dclipnode_t *node; - int side; - double midf, mid[3]; - - // LordHavoc: a goto! everyone flee in terror... :) -loc0: - // check for empty - if (num < 0) - { - // translate the fake CONTENTS values in the box bsp tree - if (num == CONTENTS_SOLID) - num = t->boxsupercontents; - else - num = 0; - if (!t->trace->startfound) - { - t->trace->startfound = true; - t->trace->startsupercontents |= num; - } - if (num & t->trace->hitsupercontentsmask) - { - // if the first leaf is solid, set startsolid - if (t->trace->allsolid) - t->trace->startsolid = true; - return HULLCHECKSTATE_SOLID; - } - else - { - t->trace->allsolid = false; - return HULLCHECKSTATE_EMPTY; - } - } - - // find the point distances - node = t->hull->clipnodes + num; - - plane = t->hull->planes + node->planenum; - if (plane->type < 3) - { - t1 = p1[plane->type] - plane->dist; - t2 = p2[plane->type] - plane->dist; - } - else - { - t1 = DotProduct (plane->normal, p1) - plane->dist; - t2 = DotProduct (plane->normal, p2) - plane->dist; - } - - if (t1 < 0) - { - if (t2 < 0) - { - num = node->children[1]; - goto loc0; - } - side = 1; - } - else - { - if (t2 >= 0) - { - num = node->children[0]; - goto loc0; - } - side = 0; - } - - // the line intersects, find intersection point - // LordHavoc: this uses the original trace for maximum accuracy - if (plane->type < 3) - { - t1 = t->start[plane->type] - plane->dist; - t2 = t->end[plane->type] - plane->dist; - } - else - { - t1 = DotProduct (plane->normal, t->start) - plane->dist; - t2 = DotProduct (plane->normal, t->end) - plane->dist; - } - - midf = t1 / (t1 - t2); - midf = bound(p1f, midf, p2f); - VectorMA(t->start, midf, t->dist, mid); - - // recurse both sides, front side first - ret = RecursiveHullCheck (t, node->children[side], p1f, midf, p1, mid); - // if this side is not empty, return what it is (solid or done) - if (ret != HULLCHECKSTATE_EMPTY) - return ret; - - ret = RecursiveHullCheck (t, node->children[side ^ 1], midf, p2f, mid, p2); - // if other side is not solid, return what it is (empty or done) - if (ret != HULLCHECKSTATE_SOLID) - return ret; - - // front is air and back is solid, this is the impact point... - if (side) - { - t->trace->plane.dist = -plane->dist; - VectorNegate (plane->normal, t->trace->plane.normal); - } - else - { - t->trace->plane.dist = plane->dist; - VectorCopy (plane->normal, t->trace->plane.normal); - } - - // bias away from surface a bit - t1 = DotProduct(t->trace->plane.normal, t->start) - (t->trace->plane.dist + DIST_EPSILON); - t2 = DotProduct(t->trace->plane.normal, t->end) - (t->trace->plane.dist + DIST_EPSILON); - - midf = t1 / (t1 - t2); - t->trace->fraction = bound(0.0f, midf, 1.0); - - VectorMA(t->start, t->trace->fraction, t->dist, t->trace->endpos); - - return HULLCHECKSTATE_DONE; -} +#define COLLISION_SNAPSCALE (8.0f) +#define COLLISION_SNAP (1.0f / COLLISION_SNAPSCALE) -#if 0 -// used if start and end are the same -static void RecursiveHullCheckPoint (RecursiveHullCheckTraceInfo_t *t, int num) -{ - // If you can read this, you understand BSP trees - while (num >= 0) - num = t->hull->clipnodes[num].children[((t->hull->planes[t->hull->clipnodes[num].planenum].type < 3) ? (t->start[t->hull->planes[t->hull->clipnodes[num].planenum].type]) : (DotProduct(t->hull->planes[t->hull->clipnodes[num].planenum].normal, t->start))) < t->hull->planes[t->hull->clipnodes[num].planenum].dist]; - - // check for empty - t->trace->endcontents = num; - if (t->trace->thiscontents) - { - if (num == t->trace->thiscontents) - t->trace->allsolid = false; - else - { - // if the first leaf is solid, set startsolid - if (t->trace->allsolid) - t->trace->startsolid = true; - } - } - else - { - if (num != CONTENTS_SOLID) - { - t->trace->allsolid = false; - if (num == CONTENTS_EMPTY) - t->trace->inopen = true; - else - t->trace->inwater = true; - } - else - { - // if the first leaf is solid, set startsolid - if (t->trace->allsolid) - t->trace->startsolid = true; - } - } -} -#endif - -static hull_t box_hull; -static dclipnode_t box_clipnodes[6]; -static mplane_t box_planes[6]; +cvar_t collision_impactnudge = {0, "collision_impactnudge", "0.03125", "how much to back off from the impact"}; +cvar_t collision_startnudge = {0, "collision_startnudge", "0", "how much to bias collision trace start"}; +cvar_t collision_endnudge = {0, "collision_endnudge", "0", "how much to bias collision trace end"}; +cvar_t collision_enternudge = {0, "collision_enternudge", "0", "how much to bias collision entry fraction"}; +cvar_t collision_leavenudge = {0, "collision_leavenudge", "0", "how much to bias collision exit fraction"}; void Collision_Init (void) { - int i; - int side; - - //Set up the planes and clipnodes so that the six floats of a bounding box - //can just be stored out and get a proper hull_t structure. - - box_hull.clipnodes = box_clipnodes; - box_hull.planes = box_planes; - box_hull.firstclipnode = 0; - box_hull.lastclipnode = 5; - - for (i = 0;i < 6;i++) - { - box_clipnodes[i].planenum = i; - - side = i&1; - - box_clipnodes[i].children[side] = CONTENTS_EMPTY; - if (i != 5) - box_clipnodes[i].children[side^1] = i + 1; - else - box_clipnodes[i].children[side^1] = CONTENTS_SOLID; - - box_planes[i].type = i>>1; - box_planes[i].normal[i>>1] = 1; - } -} - -void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int boxsupercontents) -{ - RecursiveHullCheckTraceInfo_t rhc; - // fill in a default trace - memset(&rhc, 0, sizeof(rhc)); - memset(trace, 0, sizeof(trace_t)); - //To keep everything totally uniform, bounding boxes are turned into small - //BSP trees instead of being compared directly. - // create a temp hull from bounding box sizes - box_planes[0].dist = cmaxs[0] - mins[0]; - box_planes[1].dist = cmins[0] - maxs[0]; - box_planes[2].dist = cmaxs[1] - mins[1]; - box_planes[3].dist = cmins[1] - maxs[1]; - box_planes[4].dist = cmaxs[2] - mins[2]; - box_planes[5].dist = cmins[2] - maxs[2]; - // trace a line through the generated clipping hull - rhc.boxsupercontents = boxsupercontents; - rhc.hull = &box_hull; - rhc.trace = trace; - rhc.trace->hitsupercontentsmask = hitsupercontentsmask; - rhc.trace->fraction = 1; - rhc.trace->allsolid = true; - VectorCopy(start, rhc.start); - VectorCopy(end, rhc.end); - VectorSubtract(rhc.end, rhc.start, rhc.dist); - RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end); + Cvar_RegisterVariable(&collision_impactnudge); + Cvar_RegisterVariable(&collision_startnudge); + Cvar_RegisterVariable(&collision_endnudge); + Cvar_RegisterVariable(&collision_enternudge); + Cvar_RegisterVariable(&collision_leavenudge); } @@ -274,293 +33,497 @@ void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cm - void Collision_PrintBrushAsQHull(colbrushf_t *brush, const char *name) { int i; Con_Printf("3 %s\n%i\n", name, brush->numpoints); for (i = 0;i < brush->numpoints;i++) - Con_Printf("%g %g %g\n", brush->points[i].v[0], brush->points[i].v[1], brush->points[i].v[2]); + Con_Printf("%f %f %f\n", brush->points[i].v[0], brush->points[i].v[1], brush->points[i].v[2]); // FIXME: optimize! Con_Printf("4\n%i\n", brush->numplanes); for (i = 0;i < brush->numplanes;i++) - Con_Printf("%g %g %g %g\n", brush->planes[i].normal[0], brush->planes[i].normal[1], brush->planes[i].normal[2], brush->planes[i].dist); + Con_Printf("%f %f %f %f\n", brush->planes[i].normal[0], brush->planes[i].normal[1], brush->planes[i].normal[2], brush->planes[i].dist); } void Collision_ValidateBrush(colbrushf_t *brush) { - int j, k; + int j, k, pointsoffplanes, pointonplanes, pointswithinsufficientplanes, printbrush; + float d; + printbrush = false; if (!brush->numpoints) { - Con_Printf("Collision_ValidateBrush: brush with no points!\n"); - Collision_PrintBrushAsQHull(brush, "unnamed"); - return; + Con_Print("Collision_ValidateBrush: brush with no points!\n"); + printbrush = true; } +#if 0 // it's ok for a brush to have one point and no planes... if (brush->numplanes == 0 && brush->numpoints != 1) { - Con_Printf("Collision_ValidateBrush: brush with no planes and more than one point!\n"); - Collision_PrintBrushAsQHull(brush, "unnamed"); - return; + Con_Print("Collision_ValidateBrush: brush with no planes and more than one point!\n"); + printbrush = true; } - for (k = 0;k < brush->numplanes;k++) +#endif + if (brush->numplanes) { + pointsoffplanes = 0; + pointswithinsufficientplanes = 0; + for (k = 0;k < brush->numplanes;k++) + if (DotProduct(brush->planes[k].normal, brush->planes[k].normal) < 0.0001f) + Con_Printf("Collision_ValidateBrush: plane #%i (%f %f %f %f) is degenerate\n", k, brush->planes[k].normal[0], brush->planes[k].normal[1], brush->planes[k].normal[2], brush->planes[k].dist); for (j = 0;j < brush->numpoints;j++) { - if (DotProduct(brush->points[j].v, brush->planes[k].normal) - brush->planes[k].dist > (1.0f / 8.0f)) + pointonplanes = 0; + for (k = 0;k < brush->numplanes;k++) { - Con_Printf("Collision_NewBrushFromPlanes: point #%i (%f %f %f) infront of plane #%i (%f %f %f %f)\n", j, brush->points[j].v[0], brush->points[j].v[1], brush->points[j].v[2], k, brush->planes[k].normal[0], brush->planes[k].normal[1], brush->planes[k].normal[2], brush->planes[k].dist); - Collision_PrintBrushAsQHull(brush, "unnamed"); - return; + d = DotProduct(brush->points[j].v, brush->planes[k].normal) - brush->planes[k].dist; + if (d > (1.0f / 8.0f)) + { + Con_Printf("Collision_ValidateBrush: point #%i (%f %f %f) infront of plane #%i (%f %f %f %f)\n", j, brush->points[j].v[0], brush->points[j].v[1], brush->points[j].v[2], k, brush->planes[k].normal[0], brush->planes[k].normal[1], brush->planes[k].normal[2], brush->planes[k].dist); + printbrush = true; + } + if (fabs(d) > 0.125f) + pointsoffplanes++; + else + pointonplanes++; } + if (pointonplanes < 3) + pointswithinsufficientplanes++; + } + if (pointswithinsufficientplanes) + { + Con_Print("Collision_ValidateBrush: some points have insufficient planes, every point must be on at least 3 planes to form a corner.\n"); + printbrush = true; + } + if (pointsoffplanes == 0) // all points are on all planes + { + Con_Print("Collision_ValidateBrush: all points lie on all planes (degenerate, no brush volume!)\n"); + printbrush = true; } } + if (printbrush) + Collision_PrintBrushAsQHull(brush, "unnamed"); } +float nearestplanedist_float(const float *normal, const colpointf_t *points, int numpoints) +{ + float dist, bestdist; + bestdist = DotProduct(points->v, normal); + points++; + while(--numpoints) + { + dist = DotProduct(points->v, normal); + bestdist = min(bestdist, dist); + points++; + } + return bestdist; +} -colbrushf_t *Collision_NewBrushFromPlanes(mempool_t *mempool, int numoriginalplanes, const mplane_t *originalplanes, int supercontents) +float furthestplanedist_float(const float *normal, const colpointf_t *points, int numpoints) { - int j, k, m; - int numpoints, maxpoints, numplanes, maxplanes, numelements, maxelements, numtriangles, numpolypoints, maxpolypoints; - winding_t *w; + float dist, bestdist; + bestdist = DotProduct(points->v, normal); + points++; + while(--numpoints) + { + dist = DotProduct(points->v, normal); + bestdist = max(bestdist, dist); + points++; + } + return bestdist; +} + + +colbrushf_t *Collision_NewBrushFromPlanes(mempool_t *mempool, int numoriginalplanes, const colplanef_t *originalplanes) +{ + // TODO: planesbuf could be replaced by a remapping table + int j, k, m, w; + int numpointsbuf = 0, maxpointsbuf = 256, numplanesbuf = 0, maxplanesbuf = 256, numelementsbuf = 0, maxelementsbuf = 256; colbrushf_t *brush; colpointf_t pointsbuf[256]; colplanef_t planesbuf[256]; int elementsbuf[1024]; int polypointbuf[256]; + int pmaxpoints = 64; + int pnumpoints; + double p[2][3*64]; +#if 0 + // enable these if debugging to avoid seeing garbage in unused data + memset(pointsbuf, 0, sizeof(pointsbuf)); + memset(planesbuf, 0, sizeof(planesbuf)); + memset(elementsbuf, 0, sizeof(elementsbuf)); + memset(polypointbuf, 0, sizeof(polypointbuf)); + memset(p, 0, sizeof(p)); +#endif // construct a collision brush (points, planes, and renderable mesh) from // a set of planes, this also optimizes out any unnecessary planes (ones // whose polygon is clipped away by the other planes) - numpoints = 0;maxpoints = 256; - numplanes = 0;maxplanes = 256; - numelements = 0;maxelements = 1024; - numtriangles = 0; - maxpolypoints = 256; for (j = 0;j < numoriginalplanes;j++) { // add the plane uniquely (no duplicates) - for (k = 0;k < numplanes;k++) + for (k = 0;k < numplanesbuf;k++) if (VectorCompare(planesbuf[k].normal, originalplanes[j].normal) && planesbuf[k].dist == originalplanes[j].dist) break; // if the plane is a duplicate, skip it - if (k < numplanes) + if (k < numplanesbuf) continue; // check if there are too many and skip the brush - if (numplanes >= 256) + if (numplanesbuf >= maxplanesbuf) { - Con_Printf("Mod_Q3BSP_LoadBrushes: failed to build collision brush: too many planes for buffer\n"); - Winding_Free(w); + Con_Print("Collision_NewBrushFromPlanes: failed to build collision brush: too many planes for buffer\n"); return NULL; } // create a large polygon from the plane - w = Winding_NewFromPlane(originalplanes[j].normal[0], originalplanes[j].normal[1], originalplanes[j].normal[2], originalplanes[j].dist); + w = 0; + PolygonD_QuadForPlane(p[w], originalplanes[j].normal[0], originalplanes[j].normal[1], originalplanes[j].normal[2], originalplanes[j].dist, 1024.0*1024.0*1024.0); + pnumpoints = 4; // clip it by all other planes - for (k = 0;k < numoriginalplanes && w;k++) + for (k = 0;k < numoriginalplanes && pnumpoints && pnumpoints <= pmaxpoints;k++) { if (k != j) { // we want to keep the inside of the brush plane so we flip // the cutting plane - w = Winding_Clip(w, -originalplanes[k].normal[0], -originalplanes[k].normal[1], -originalplanes[k].normal[2], -originalplanes[k].dist, true); + PolygonD_Divide(pnumpoints, p[w], -originalplanes[k].normal[0], -originalplanes[k].normal[1], -originalplanes[k].normal[2], -originalplanes[k].dist, 1.0/32.0, pmaxpoints, p[!w], &pnumpoints, 0, NULL, NULL, NULL); + w = !w; } } // if nothing is left, skip it - if (!w) + if (pnumpoints < 3) + { + //Con_Printf("Collision_NewBrushFromPlanes: warning: polygon for plane %f %f %f %f clipped away\n", originalplanes[j].normal[0], originalplanes[j].normal[1], originalplanes[j].normal[2], originalplanes[j].dist); continue; + } - // copy off the number of points for later when the winding is freed - numpolypoints = w->numpoints; + for (k = 0;k < pnumpoints;k++) + { + int l, m; + m = 0; + for (l = 0;l < numoriginalplanes;l++) + if (fabs(DotProduct(&p[w][k*3], originalplanes[l].normal) - originalplanes[l].dist) < 1.0/8.0) + m++; + if (m < 3) + break; + } + if (k < pnumpoints) + { + Con_Printf("Collision_NewBrushFromPlanes: warning: polygon point does not lie on at least 3 planes\n"); + //return NULL; + } // check if there are too many polygon vertices for buffer - if (numpolypoints > maxpolypoints) + if (pnumpoints > pmaxpoints) { - Con_Printf("Collision_NewBrushFromPlanes: failed to build collision brush: too many points for buffer\n"); + Con_Print("Collision_NewBrushFromPlanes: failed to build collision brush: too many points for buffer\n"); return NULL; } // check if there are too many triangle elements for buffer - if (numelements + (w->numpoints - 2) * 3 > maxelements) + if (numelementsbuf + (pnumpoints - 2) * 3 > maxelementsbuf) { - Con_Printf("Collision_NewBrushFromPlanes: failed to build collision brush: too many triangle elements for buffer\n"); + Con_Print("Collision_NewBrushFromPlanes: failed to build collision brush: too many triangle elements for buffer\n"); return NULL; } - for (k = 0;k < w->numpoints;k++) + for (k = 0;k < pnumpoints;k++) { // check if there is already a matching point (no duplicates) - for (m = 0;m < numpoints;m++) - if (VectorDistance2(w->points[k], pointsbuf[m].v) < DIST_EPSILON) + for (m = 0;m < numpointsbuf;m++) + if (VectorDistance2(&p[w][k*3], pointsbuf[m].v) < COLLISION_SNAP) break; // if there is no match, add a new one - if (m == numpoints) + if (m == numpointsbuf) { // check if there are too many and skip the brush - if (numpoints >= 256) + if (numpointsbuf >= maxpointsbuf) { - Con_Printf("Collision_NewBrushFromPlanes: failed to build collision brush: too many points for buffer\n"); - Winding_Free(w); + Con_Print("Collision_NewBrushFromPlanes: failed to build collision brush: too many points for buffer\n"); return NULL; } // add the new one - VectorCopy(w->points[k], pointsbuf[numpoints].v); - numpoints++; + VectorCopy(&p[w][k*3], pointsbuf[numpointsbuf].v); + numpointsbuf++; } // store the index into a buffer polypointbuf[k] = m; } - Winding_Free(w); - w = NULL; // add the triangles for the polygon // (this particular code makes a triangle fan) - for (k = 0;k < numpolypoints - 2;k++) + for (k = 0;k < pnumpoints - 2;k++) { - numtriangles++; - elementsbuf[numelements++] = polypointbuf[0]; - elementsbuf[numelements++] = polypointbuf[k + 1]; - elementsbuf[numelements++] = polypointbuf[k + 2]; + elementsbuf[numelementsbuf++] = polypointbuf[0]; + elementsbuf[numelementsbuf++] = polypointbuf[k + 1]; + elementsbuf[numelementsbuf++] = polypointbuf[k + 2]; } // add the new plane - VectorCopy(originalplanes[j].normal, planesbuf[numplanes].normal); - planesbuf[numplanes].dist = originalplanes[j].dist; - numplanes++; + VectorCopy(originalplanes[j].normal, planesbuf[numplanesbuf].normal); + planesbuf[numplanesbuf].dist = originalplanes[j].dist; + planesbuf[numplanesbuf].supercontents = originalplanes[j].supercontents; + planesbuf[numplanesbuf].q3surfaceflags = originalplanes[j].q3surfaceflags; + planesbuf[numplanesbuf].texture = originalplanes[j].texture; + numplanesbuf++; + } + + // validate plane distances + for (j = 0;j < numplanesbuf;j++) + { + float d = furthestplanedist_float(planesbuf[j].normal, pointsbuf, numpointsbuf); + if (fabs(planesbuf[j].dist - d) > (1.0f/32.0f)) + Con_Printf("plane %f %f %f %f mismatches dist %f\n", planesbuf[j].normal[0], planesbuf[j].normal[1], planesbuf[j].normal[2], planesbuf[j].dist, d); } // if nothing is left, there's nothing to allocate - if (numtriangles < 4 || numplanes < 4 || numpoints < 4) + if (numelementsbuf < 12 || numplanesbuf < 4 || numpointsbuf < 4) + { + Con_Printf("Collision_NewBrushFromPlanes: failed to build collision brush: %i triangles, %i planes (input was %i planes), %i vertices\n", numelementsbuf / 3, numplanesbuf, numoriginalplanes, numpointsbuf); return NULL; + } // allocate the brush and copy to it - brush = Collision_AllocBrushFloat(mempool, numpoints, numplanes, numtriangles, supercontents); - memcpy(brush->points, pointsbuf, numpoints * sizeof(colpointf_t)); - memcpy(brush->planes, planesbuf, numplanes * sizeof(colplanef_t)); - memcpy(brush->elements, elementsbuf, numtriangles * sizeof(int[3])); + brush = (colbrushf_t *)Mem_Alloc(mempool, sizeof(colbrushf_t) + sizeof(colpointf_t) * numpointsbuf + sizeof(colplanef_t) * numplanesbuf + sizeof(int) * numelementsbuf); + brush->numplanes = numplanesbuf; + brush->numpoints = numpointsbuf; + brush->numtriangles = numelementsbuf / 3; + brush->planes = (colplanef_t *)(brush + 1); + brush->points = (colpointf_t *)(brush->planes + brush->numplanes); + brush->elements = (int *)(brush->points + brush->numpoints); + for (j = 0;j < brush->numpoints;j++) + { + brush->points[j].v[0] = pointsbuf[j].v[0]; + brush->points[j].v[1] = pointsbuf[j].v[1]; + brush->points[j].v[2] = pointsbuf[j].v[2]; + } + for (j = 0;j < brush->numplanes;j++) + { + brush->planes[j].normal[0] = planesbuf[j].normal[0]; + brush->planes[j].normal[1] = planesbuf[j].normal[1]; + brush->planes[j].normal[2] = planesbuf[j].normal[2]; + brush->planes[j].dist = planesbuf[j].dist; + brush->planes[j].supercontents = planesbuf[j].supercontents; + brush->planes[j].q3surfaceflags = planesbuf[j].q3surfaceflags; + brush->planes[j].texture = planesbuf[j].texture; + brush->supercontents |= brush->planes[j].supercontents; + } + for (j = 0;j < brush->numtriangles * 3;j++) + brush->elements[j] = elementsbuf[j]; + VectorCopy(brush->points[0].v, brush->mins); + VectorCopy(brush->points[0].v, brush->maxs); + for (j = 1;j < brush->numpoints;j++) + { + brush->mins[0] = min(brush->mins[0], brush->points[j].v[0]); + brush->mins[1] = min(brush->mins[1], brush->points[j].v[1]); + brush->mins[2] = min(brush->mins[2], brush->points[j].v[2]); + brush->maxs[0] = max(brush->maxs[0], brush->points[j].v[0]); + brush->maxs[1] = max(brush->maxs[1], brush->points[j].v[1]); + brush->maxs[2] = max(brush->maxs[2], brush->points[j].v[2]); + } + brush->mins[0] -= 1; + brush->mins[1] -= 1; + brush->mins[2] -= 1; + brush->maxs[0] += 1; + brush->maxs[1] += 1; + brush->maxs[2] += 1; Collision_ValidateBrush(brush); return brush; } -colbrushf_t *Collision_AllocBrushFloat(mempool_t *mempool, int numpoints, int numplanes, int numtriangles, int supercontents) -{ - colbrushf_t *brush; - brush = Mem_Alloc(mempool, sizeof(colbrushf_t) + sizeof(colpointf_t) * numpoints + sizeof(colplanef_t) * numplanes + sizeof(int[3]) * numtriangles); - brush->supercontents = supercontents; - brush->numplanes = numplanes; - brush->numpoints = numpoints; - brush->numtriangles = numtriangles; - brush->planes = (void *)(brush + 1); - brush->points = (void *)(brush->planes + brush->numplanes); - brush->elements = (void *)(brush->points + brush->numpoints); - return brush; -} - void Collision_CalcPlanesForPolygonBrushFloat(colbrushf_t *brush) { int i; - float edge0[3], edge1[3], normal[3], dist, bestdist; + float edge0[3], edge1[3], edge2[3], normal[3], dist, bestdist; colpointf_t *p, *p2; - // choose best surface normal for polygon's plane - bestdist = 0; - for (i = 0, p = brush->points + 1;i < brush->numpoints - 2;i++, p++) + // FIXME: these probably don't actually need to be normalized if the collision code does not care + if (brush->numpoints == 3) { - VectorSubtract(p[-1].v, p[0].v, edge0); - VectorSubtract(p[1].v, p[0].v, edge1); - CrossProduct(edge0, edge1, normal); - dist = DotProduct(normal, normal); - if (i == 0 || bestdist < dist) + // optimized triangle case + TriangleNormal(brush->points[0].v, brush->points[1].v, brush->points[2].v, brush->planes[0].normal); + if (DotProduct(brush->planes[0].normal, brush->planes[0].normal) < 0.0001f) { - bestdist = dist; - VectorCopy(normal, brush->planes->normal); + // there's no point in processing a degenerate triangle (GIGO - Garbage In, Garbage Out) + brush->numplanes = 0; + return; + } + else + { + brush->numplanes = 5; + VectorNormalize(brush->planes[0].normal); + brush->planes[0].dist = DotProduct(brush->points->v, brush->planes[0].normal); + VectorNegate(brush->planes[0].normal, brush->planes[1].normal); + brush->planes[1].dist = -brush->planes[0].dist; + VectorSubtract(brush->points[2].v, brush->points[0].v, edge0); + VectorSubtract(brush->points[0].v, brush->points[1].v, edge1); + VectorSubtract(brush->points[1].v, brush->points[2].v, edge2); +#if 1 + { + float projectionnormal[3], projectionedge0[3], projectionedge1[3], projectionedge2[3]; + int i, best; + float dist, bestdist; + bestdist = fabs(brush->planes[0].normal[0]); + best = 0; + for (i = 1;i < 3;i++) + { + dist = fabs(brush->planes[0].normal[i]); + if (bestdist < dist) + { + bestdist = dist; + best = i; + } + } + VectorClear(projectionnormal); + if (brush->planes[0].normal[best] < 0) + projectionnormal[best] = -1; + else + projectionnormal[best] = 1; + VectorCopy(edge0, projectionedge0); + VectorCopy(edge1, projectionedge1); + VectorCopy(edge2, projectionedge2); + projectionedge0[best] = 0; + projectionedge1[best] = 0; + projectionedge2[best] = 0; + CrossProduct(projectionedge0, projectionnormal, brush->planes[2].normal); + CrossProduct(projectionedge1, projectionnormal, brush->planes[3].normal); + CrossProduct(projectionedge2, projectionnormal, brush->planes[4].normal); + } +#else + CrossProduct(edge0, brush->planes->normal, brush->planes[2].normal); + CrossProduct(edge1, brush->planes->normal, brush->planes[3].normal); + CrossProduct(edge2, brush->planes->normal, brush->planes[4].normal); +#endif + VectorNormalize(brush->planes[2].normal); + VectorNormalize(brush->planes[3].normal); + VectorNormalize(brush->planes[4].normal); + brush->planes[2].dist = DotProduct(brush->points[2].v, brush->planes[2].normal); + brush->planes[3].dist = DotProduct(brush->points[0].v, brush->planes[3].normal); + brush->planes[4].dist = DotProduct(brush->points[1].v, brush->planes[4].normal); + + if (developer.integer >= 100) + { + // validation code +#if 0 + float temp[3]; + + VectorSubtract(brush->points[0].v, brush->points[1].v, edge0); + VectorSubtract(brush->points[2].v, brush->points[1].v, edge1); + CrossProduct(edge0, edge1, normal); + VectorNormalize(normal); + VectorSubtract(normal, brush->planes[0].normal, temp); + if (VectorLength(temp) > 0.01f) + Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: TriangleNormal gave wrong answer (%f %f %f != correct answer %f %f %f)\n", brush->planes->normal[0], brush->planes->normal[1], brush->planes->normal[2], normal[0], normal[1], normal[2]); + if (fabs(DotProduct(brush->planes[1].normal, brush->planes[0].normal) - -1.0f) > 0.01f || fabs(brush->planes[1].dist - -brush->planes[0].dist) > 0.01f) + Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: plane 1 (%f %f %f %f) is not opposite plane 0 (%f %f %f %f)\n", brush->planes[1].normal[0], brush->planes[1].normal[1], brush->planes[1].normal[2], brush->planes[1].dist, brush->planes[0].normal[0], brush->planes[0].normal[1], brush->planes[0].normal[2], brush->planes[0].dist); +#if 0 + if (fabs(DotProduct(brush->planes[2].normal, brush->planes[0].normal)) > 0.01f) + Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: plane 2 (%f %f %f %f) is not perpendicular to plane 0 (%f %f %f %f)\n", brush->planes[2].normal[0], brush->planes[2].normal[1], brush->planes[2].normal[2], brush->planes[2].dist, brush->planes[0].normal[0], brush->planes[0].normal[1], brush->planes[0].normal[2], brush->planes[2].dist); + if (fabs(DotProduct(brush->planes[3].normal, brush->planes[0].normal)) > 0.01f) + Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: plane 3 (%f %f %f %f) is not perpendicular to plane 0 (%f %f %f %f)\n", brush->planes[3].normal[0], brush->planes[3].normal[1], brush->planes[3].normal[2], brush->planes[3].dist, brush->planes[0].normal[0], brush->planes[0].normal[1], brush->planes[0].normal[2], brush->planes[3].dist); + if (fabs(DotProduct(brush->planes[4].normal, brush->planes[0].normal)) > 0.01f) + Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: plane 4 (%f %f %f %f) is not perpendicular to plane 0 (%f %f %f %f)\n", brush->planes[4].normal[0], brush->planes[4].normal[1], brush->planes[4].normal[2], brush->planes[4].dist, brush->planes[0].normal[0], brush->planes[0].normal[1], brush->planes[0].normal[2], brush->planes[4].dist); + if (fabs(DotProduct(brush->planes[2].normal, edge0)) > 0.01f) + Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: plane 2 (%f %f %f %f) is not perpendicular to edge 0 (%f %f %f to %f %f %f)\n", brush->planes[2].normal[0], brush->planes[2].normal[1], brush->planes[2].normal[2], brush->planes[2].dist, brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2], brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2]); + if (fabs(DotProduct(brush->planes[3].normal, edge1)) > 0.01f) + Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: plane 3 (%f %f %f %f) is not perpendicular to edge 1 (%f %f %f to %f %f %f)\n", brush->planes[3].normal[0], brush->planes[3].normal[1], brush->planes[3].normal[2], brush->planes[3].dist, brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2], brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2]); + if (fabs(DotProduct(brush->planes[4].normal, edge2)) > 0.01f) + Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: plane 4 (%f %f %f %f) is not perpendicular to edge 2 (%f %f %f to %f %f %f)\n", brush->planes[4].normal[0], brush->planes[4].normal[1], brush->planes[4].normal[2], brush->planes[4].dist, brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2], brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2]); +#endif +#endif + if (fabs(DotProduct(brush->points[0].v, brush->planes[0].normal) - brush->planes[0].dist) > 0.01f || fabs(DotProduct(brush->points[1].v, brush->planes[0].normal) - brush->planes[0].dist) > 0.01f || fabs(DotProduct(brush->points[2].v, brush->planes[0].normal) - brush->planes[0].dist) > 0.01f) + Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: edges (%f %f %f to %f %f %f to %f %f %f) off front plane 0 (%f %f %f %f)\n", brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2], brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2], brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2], brush->planes[0].normal[0], brush->planes[0].normal[1], brush->planes[0].normal[2], brush->planes[0].dist); + if (fabs(DotProduct(brush->points[0].v, brush->planes[1].normal) - brush->planes[1].dist) > 0.01f || fabs(DotProduct(brush->points[1].v, brush->planes[1].normal) - brush->planes[1].dist) > 0.01f || fabs(DotProduct(brush->points[2].v, brush->planes[1].normal) - brush->planes[1].dist) > 0.01f) + Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: edges (%f %f %f to %f %f %f to %f %f %f) off back plane 1 (%f %f %f %f)\n", brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2], brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2], brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2], brush->planes[1].normal[0], brush->planes[1].normal[1], brush->planes[1].normal[2], brush->planes[1].dist); + if (fabs(DotProduct(brush->points[2].v, brush->planes[2].normal) - brush->planes[2].dist) > 0.01f || fabs(DotProduct(brush->points[0].v, brush->planes[2].normal) - brush->planes[2].dist) > 0.01f) + Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: edge 0 (%f %f %f to %f %f %f) off front plane 2 (%f %f %f %f)\n", brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2], brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2], brush->planes[2].normal[0], brush->planes[2].normal[1], brush->planes[2].normal[2], brush->planes[2].dist); + if (fabs(DotProduct(brush->points[0].v, brush->planes[3].normal) - brush->planes[3].dist) > 0.01f || fabs(DotProduct(brush->points[1].v, brush->planes[3].normal) - brush->planes[3].dist) > 0.01f) + Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: edge 0 (%f %f %f to %f %f %f) off front plane 2 (%f %f %f %f)\n", brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2], brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2], brush->planes[3].normal[0], brush->planes[3].normal[1], brush->planes[3].normal[2], brush->planes[3].dist); + if (fabs(DotProduct(brush->points[1].v, brush->planes[4].normal) - brush->planes[4].dist) > 0.01f || fabs(DotProduct(brush->points[2].v, brush->planes[4].normal) - brush->planes[4].dist) > 0.01f) + Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: edge 0 (%f %f %f to %f %f %f) off front plane 2 (%f %f %f %f)\n", brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2], brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2], brush->planes[4].normal[0], brush->planes[4].normal[1], brush->planes[4].normal[2], brush->planes[4].dist); + } } } - - VectorNormalize(brush->planes->normal); - brush->planes->dist = DotProduct(brush->points->v, brush->planes->normal); - - // negate plane to create other side - VectorNegate(brush->planes[0].normal, brush->planes[1].normal); - brush->planes[1].dist = -brush->planes[0].dist; - for (i = 0, p = brush->points + (brush->numpoints - 1), p2 = brush->points;i < brush->numpoints;i++, p = p2, p2++) + else { - VectorSubtract(p->v, p2->v, edge0); - CrossProduct(edge0, brush->planes->normal, brush->planes[i + 2].normal); - VectorNormalize(brush->planes[i + 2].normal); - brush->planes[i + 2].dist = DotProduct(p->v, brush->planes[i + 2].normal); + // choose best surface normal for polygon's plane + bestdist = 0; + for (i = 0, p = brush->points + 1;i < brush->numpoints - 2;i++, p++) + { + VectorSubtract(p[-1].v, p[0].v, edge0); + VectorSubtract(p[1].v, p[0].v, edge1); + CrossProduct(edge0, edge1, normal); + //TriangleNormal(p[-1].v, p[0].v, p[1].v, normal); + dist = DotProduct(normal, normal); + if (i == 0 || bestdist < dist) + { + bestdist = dist; + VectorCopy(normal, brush->planes->normal); + } + } + if (bestdist < 0.0001f) + { + // there's no point in processing a degenerate triangle (GIGO - Garbage In, Garbage Out) + brush->numplanes = 0; + return; + } + else + { + brush->numplanes = brush->numpoints + 2; + VectorNormalize(brush->planes->normal); + brush->planes->dist = DotProduct(brush->points->v, brush->planes->normal); + + // negate plane to create other side + VectorNegate(brush->planes[0].normal, brush->planes[1].normal); + brush->planes[1].dist = -brush->planes[0].dist; + for (i = 0, p = brush->points + (brush->numpoints - 1), p2 = brush->points;i < brush->numpoints;i++, p = p2, p2++) + { + VectorSubtract(p->v, p2->v, edge0); + CrossProduct(edge0, brush->planes->normal, brush->planes[i + 2].normal); + VectorNormalize(brush->planes[i + 2].normal); + brush->planes[i + 2].dist = DotProduct(p->v, brush->planes[i + 2].normal); + } + } } -#if 1 - // validity check - will be disabled later - for (i = 0;i < brush->numplanes;i++) + if (developer.integer >= 100) { - int j; - for (j = 0, p = brush->points;j < brush->numpoints;j++, p++) - if (DotProduct(p->v, brush->planes[i].normal) > brush->planes[i].dist + (1.0 / 32.0)) - Con_Printf("Error in brush plane generation, plane %i\n", i); + // validity check - will be disabled later + Collision_ValidateBrush(brush); + for (i = 0;i < brush->numplanes;i++) + { + int j; + for (j = 0, p = brush->points;j < brush->numpoints;j++, p++) + if (DotProduct(p->v, brush->planes[i].normal) > brush->planes[i].dist + (1.0 / 32.0)) + Con_Printf("Error in brush plane generation, plane %i\n", i); + } } -#endif } colbrushf_t *Collision_AllocBrushFromPermanentPolygonFloat(mempool_t *mempool, int numpoints, float *points, int supercontents) { colbrushf_t *brush; - brush = Mem_Alloc(mempool, sizeof(colbrushf_t) + sizeof(colplanef_t) * (numpoints + 2)); + brush = (colbrushf_t *)Mem_Alloc(mempool, sizeof(colbrushf_t) + sizeof(colplanef_t) * (numpoints + 2)); brush->supercontents = supercontents; brush->numpoints = numpoints; brush->numplanes = numpoints + 2; - brush->planes = (void *)(brush + 1); + brush->planes = (colplanef_t *)(brush + 1); brush->points = (colpointf_t *)points; - Host_Error("Collision_AllocBrushFromPermanentPolygonFloat: FIXME: this code needs to be updated to generate a mesh...\n"); + Sys_Error("Collision_AllocBrushFromPermanentPolygonFloat: FIXME: this code needs to be updated to generate a mesh..."); return brush; } -float nearestplanedist_float(const float *normal, const colpointf_t *points, int numpoints) -{ - float dist, bestdist; - bestdist = DotProduct(points->v, normal); - points++; - while(--numpoints) - { - dist = DotProduct(points->v, normal); - bestdist = min(bestdist, dist); - points++; - } - return bestdist; -} - -float furthestplanedist_float(const float *normal, const colpointf_t *points, int numpoints) -{ - float dist, bestdist; - bestdist = DotProduct(points->v, normal); - points++; - while(--numpoints) - { - dist = DotProduct(points->v, normal); - bestdist = max(bestdist, dist); - points++; - } - return bestdist; -} - -#define COLLISIONEPSILON (1.0f / 32.0f) -#define COLLISIONEPSILON2 0//(1.0f / 32.0f) - // NOTE: start and end of each brush pair must have same numplanes/numpoints void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, const colbrushf_t *thatbrush_start, const colbrushf_t *thatbrush_end) { - int nplane, nplane2, fstartsolid, fendsolid, brushsolid; - float enterfrac, leavefrac, d1, d2, f, newimpactnormal[3]; + int nplane, nplane2, fstartsolid = true, fendsolid = true, brushsolid, hitsupercontents = 0, hitq3surfaceflags = 0; + float enterfrac = -1, leavefrac = 1, d1, d2, f, imove, newimpactnormal[3], enterfrac2 = -1; const colplanef_t *startplane, *endplane; + texture_t *hittexture = NULL; - enterfrac = -1; - leavefrac = 1; - fstartsolid = true; - fendsolid = true; + VectorClear(newimpactnormal); for (nplane = 0;nplane < thatbrush_start->numplanes + thisbrush_start->numplanes;nplane++) { @@ -570,47 +533,77 @@ void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *thisbrush nplane2 -= thatbrush_start->numplanes; startplane = thisbrush_start->planes + nplane2; endplane = thisbrush_end->planes + nplane2; + if (developer.integer >= 100) + { + // any brush with degenerate planes is not worth handling + if (DotProduct(startplane->normal, startplane->normal) < 0.9f || DotProduct(endplane->normal, endplane->normal) < 0.9f) + { + Con_Print("Collision_TraceBrushBrushFloat: degenerate thisbrush plane!\n"); + return; + } + f = furthestplanedist_float(startplane->normal, thisbrush_start->points, thisbrush_start->numpoints); + if (fabs(f - startplane->dist) > 0.125f) + Con_Printf("startplane->dist %f != calculated %f (thisbrush_start)\n", startplane->dist, f); + } + d1 = nearestplanedist_float(startplane->normal, thisbrush_start->points, thisbrush_start->numpoints) - furthestplanedist_float(startplane->normal, thatbrush_start->points, thatbrush_start->numpoints) - collision_startnudge.value; + d2 = nearestplanedist_float(endplane->normal, thisbrush_end->points, thisbrush_end->numpoints) - furthestplanedist_float(endplane->normal, thatbrush_end->points, thatbrush_end->numpoints) - collision_endnudge.value; } else { startplane = thatbrush_start->planes + nplane2; endplane = thatbrush_end->planes + nplane2; + if (developer.integer >= 100) + { + // any brush with degenerate planes is not worth handling + if (DotProduct(startplane->normal, startplane->normal) < 0.9f || DotProduct(endplane->normal, endplane->normal) < 0.9f) + { + Con_Print("Collision_TraceBrushBrushFloat: degenerate thatbrush plane!\n"); + return; + } + f = furthestplanedist_float(startplane->normal, thatbrush_start->points, thatbrush_start->numpoints); + if (fabs(f - startplane->dist) > 0.125f) + Con_Printf("startplane->dist %f != calculated %f (thatbrush_start)\n", startplane->dist, f); + } + d1 = nearestplanedist_float(startplane->normal, thisbrush_start->points, thisbrush_start->numpoints) - startplane->dist - collision_startnudge.value; + d2 = nearestplanedist_float(endplane->normal, thisbrush_end->points, thisbrush_end->numpoints) - endplane->dist - collision_endnudge.value; } - d1 = nearestplanedist_float(startplane->normal, thisbrush_start->points, thisbrush_start->numpoints) - furthestplanedist_float(startplane->normal, thatbrush_start->points, thatbrush_start->numpoints); - d2 = nearestplanedist_float(endplane->normal, thisbrush_end->points, thisbrush_end->numpoints) - furthestplanedist_float(endplane->normal, thatbrush_end->points, thatbrush_end->numpoints) - COLLISIONEPSILON2; //Con_Printf("%c%i: d1 = %f, d2 = %f, d1 / (d1 - d2) = %f\n", nplane2 != nplane ? 'b' : 'a', nplane2, d1, d2, d1 / (d1 - d2)); - f = d1 - d2; - if (f >= 0) + if(d1 > d2) { // moving into brush - if (d2 > 0) + if(d2 > 0) return; - if (d1 < 0) - continue; - // enter - fstartsolid = false; - f = (d1 - COLLISIONEPSILON) / f; - f = bound(0, f, 1); - if (enterfrac < f) + if(d1 > 0) { - enterfrac = f; - VectorBlend(startplane->normal, endplane->normal, enterfrac, newimpactnormal); + // enter + fstartsolid = false; + imove = 1 / (d1 - d2); + f = (d1 - collision_enternudge.value) * imove; + if (enterfrac < f) + { + enterfrac = f; + enterfrac2 = f - collision_impactnudge.value * imove; + VectorLerp(startplane->normal, enterfrac, endplane->normal, newimpactnormal); + hitsupercontents = startplane->supercontents; + hitq3surfaceflags = startplane->q3surfaceflags; + hittexture = startplane->texture; + } } } - else if (f < 0) + else { // moving out of brush - if (d1 > 0) + if(d1 > 0) return; - if (d2 < 0) - continue; - // leave - fendsolid = false; - f = (d1 + COLLISIONEPSILON) / f; - f = bound(0, f, 1); - if (leavefrac > f) - leavefrac = f; + if(d2 > 0) + { + // leave + fendsolid = false; + f = (d1 + collision_leavenudge.value) / (d1 - d2); + if (leavefrac > f) + leavefrac = f; + } } } @@ -630,63 +623,111 @@ void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *thisbrush // penetrating line segment is normally zero length if this brush was // generated from a polygon (infinitely thin), and could even be slightly // positive or negative due to rounding errors in that case. - if (brushsolid && enterfrac > -1 && enterfrac < trace->fraction && enterfrac - (1.0f / 1024.0f) <= leavefrac) + if (brushsolid && enterfrac > -1 && enterfrac < trace->realfraction && enterfrac - (1.0f / 1024.0f) <= leavefrac) { - trace->fraction = bound(0, enterfrac, 1); - VectorCopy(newimpactnormal, trace->plane.normal); +#if 0 + // broken + if (thatbrush_start->ispolygon) + { + d1 = nearestplanedist_float(thatbrush_start->planes[0].normal, thisbrush_start->points, thisbrush_start->numpoints) - thatbrush_start->planes[0].dist - collision_startnudge.value; + d2 = nearestplanedist_float(thatbrush_end->planes[0].normal, thisbrush_end->points, thisbrush_end->numpoints) - thatbrush_end->planes[0].dist - collision_endnudge.value; + move = d1 - d2; + if (move <= 0 || d2 > collision_enternudge.value || d1 < 0) + return; + // enter + imove = 1 / move; + enterfrac = (d1 - collision_enternudge.value) * imove; + if (enterfrac < trace->realfraction) + { + enterfrac2 = enterfrac - collision_impactnudge.value * imove; + trace->hitsupercontents = thatbrush_start->planes[0].supercontents; + trace->hitq3surfaceflags = thatbrush_start->planes[0].q3surfaceflags; + trace->hittexture = thatbrush_start->planes[0].texture; + trace->realfraction = bound(0, enterfrac, 1); + trace->fraction = bound(0, enterfrac2, 1); + VectorLerp(thatbrush_start->planes[0].normal, enterfrac, thatbrush_end->planes[0].normal, trace->plane.normal); + } + } + else +#endif + { + trace->hitsupercontents = hitsupercontents; + trace->hitq3surfaceflags = hitq3surfaceflags; + trace->hittexture = hittexture; + trace->realfraction = bound(0, enterfrac, 1); + trace->fraction = bound(0, enterfrac2, 1); + VectorCopy(newimpactnormal, trace->plane.normal); + } } } -// NOTE: start and end of brush pair must have same numplanes/numpoints +// NOTE: start and end brush pair must have same numplanes/numpoints void Collision_TraceLineBrushFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, const colbrushf_t *thatbrush_start, const colbrushf_t *thatbrush_end) { - int nplane, fstartsolid, fendsolid, brushsolid; - float enterfrac, leavefrac, d1, d2, f, newimpactnormal[3]; + int nplane, fstartsolid = true, fendsolid = true, brushsolid, hitsupercontents = 0, hitq3surfaceflags = 0; + float enterfrac = -1, leavefrac = 1, d1, d2, f, imove, newimpactnormal[3], enterfrac2 = -1; const colplanef_t *startplane, *endplane; + texture_t *hittexture = NULL; - enterfrac = -1; - leavefrac = 1; - fstartsolid = true; - fendsolid = true; + VectorClear(newimpactnormal); for (nplane = 0;nplane < thatbrush_start->numplanes;nplane++) { startplane = thatbrush_start->planes + nplane; endplane = thatbrush_end->planes + nplane; - d1 = DotProduct(startplane->normal, linestart) - startplane->dist; - d2 = DotProduct(endplane->normal, lineend) - endplane->dist; + d1 = DotProduct(startplane->normal, linestart) - startplane->dist - collision_startnudge.value; + d2 = DotProduct(endplane->normal, lineend) - endplane->dist - collision_endnudge.value; + if (developer.integer >= 100) + { + // any brush with degenerate planes is not worth handling + if (DotProduct(startplane->normal, startplane->normal) < 0.9f || DotProduct(endplane->normal, endplane->normal) < 0.9f) + { + Con_Print("Collision_TraceLineBrushFloat: degenerate plane!\n"); + return; + } + if (thatbrush_start->numpoints) + { + f = furthestplanedist_float(startplane->normal, thatbrush_start->points, thatbrush_start->numpoints); + if (fabs(f - startplane->dist) > 0.125f) + Con_Printf("startplane->dist %f != calculated %f\n", startplane->dist, f); + } + } - f = d1 - d2; - if (f >= 0) + if (d1 > d2) { // moving into brush if (d2 > 0) return; - if (d1 < 0) - continue; - // enter - fstartsolid = false; - f = (d1 - COLLISIONEPSILON) / f; - f = bound(0, f, 1); - if (enterfrac < f) + if (d1 > 0) { - enterfrac = f; - VectorBlend(startplane->normal, endplane->normal, enterfrac, newimpactnormal); + // enter + fstartsolid = false; + imove = 1 / (d1 - d2); + f = (d1 - collision_enternudge.value) * imove; + if (enterfrac < f) + { + enterfrac = f; + enterfrac2 = f - collision_impactnudge.value * imove; + VectorLerp(startplane->normal, enterfrac, endplane->normal, newimpactnormal); + hitsupercontents = startplane->supercontents; + hitq3surfaceflags = startplane->q3surfaceflags; + hittexture = startplane->texture; + } } } - else if (f < 0) + else { // moving out of brush if (d1 > 0) return; - if (d2 < 0) - continue; - // leave - fendsolid = false; - f = (d1 + COLLISIONEPSILON) / f; - f = bound(0, f, 1); - if (leavefrac > f) - leavefrac = f; + if (d2 > 0) + { + // leave + fendsolid = false; + f = (d1 + collision_leavenudge.value) / (d1 - d2); + if (leavefrac > f) + leavefrac = f; + } } } @@ -706,56 +747,226 @@ void Collision_TraceLineBrushFloat(trace_t *trace, const vec3_t linestart, const // penetrating line segment is normally zero length if this brush was // generated from a polygon (infinitely thin), and could even be slightly // positive or negative due to rounding errors in that case. - if (brushsolid && enterfrac > -1 && enterfrac < trace->fraction && enterfrac - (1.0f / 1024.0f) <= leavefrac) + if (brushsolid && enterfrac > -1 && enterfrac < trace->realfraction && enterfrac <= leavefrac) { - trace->fraction = bound(0, enterfrac, 1); - VectorCopy(newimpactnormal, trace->plane.normal); +#if 0 + // broken + if (thatbrush_start->ispolygon) + { + d1 = DotProduct(thatbrush_start->planes[0].normal, linestart) - thatbrush_start->planes[0].dist - collision_startnudge.value; + d2 = DotProduct(thatbrush_end->planes[0].normal, lineend) - thatbrush_end->planes[0].dist - collision_endnudge.value; + move = d1 - d2; + if (move <= 0 || d2 > collision_enternudge.value || d1 < 0) + return; + // enter + imove = 1 / move; + enterfrac = (d1 - collision_enternudge.value) * imove; + if (enterfrac < trace->realfraction) + { + enterfrac2 = enterfrac - collision_impactnudge.value * imove; + trace->hitsupercontents = hitsupercontents; + trace->hitq3surfaceflags = hitq3surfaceflags; + trace->hittexture = hittexture; + trace->realfraction = bound(0, enterfrac, 1); + trace->fraction = bound(0, enterfrac2, 1); + VectorLerp(thatbrush_start->planes[0].normal, enterfrac, thatbrush_end->planes[0].normal, trace->plane.normal); + } + } + else +#endif + { + trace->hitsupercontents = hitsupercontents; + trace->hitq3surfaceflags = hitq3surfaceflags; + trace->hittexture = hittexture; + trace->realfraction = bound(0, enterfrac, 1); + trace->fraction = bound(0, enterfrac2, 1); + VectorCopy(newimpactnormal, trace->plane.normal); + } + } +} + +void Collision_TracePointBrushFloat(trace_t *trace, const vec3_t point, const colbrushf_t *thatbrush) +{ + int nplane; + const colplanef_t *plane; + + for (nplane = 0, plane = thatbrush->planes;nplane < thatbrush->numplanes;nplane++, plane++) + if (DotProduct(plane->normal, point) > plane->dist) + return; + + trace->startsupercontents |= thatbrush->supercontents; + if (trace->hitsupercontentsmask & thatbrush->supercontents) + { + trace->startsolid = true; + trace->allsolid = true; } } +static colpointf_t polyf_points[256]; static colplanef_t polyf_planes[256 + 2]; static colbrushf_t polyf_brush; -void Collision_TraceBrushPolygonFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numpoints, const float *points) +void Collision_SnapCopyPoints(int numpoints, const colpointf_t *in, colpointf_t *out, float fractionprecision, float invfractionprecision) +{ + while (numpoints--) + { + out->v[0] = floor(in->v[0] * fractionprecision + 0.5f) * invfractionprecision; + out->v[1] = floor(in->v[1] * fractionprecision + 0.5f) * invfractionprecision; + out->v[2] = floor(in->v[2] * fractionprecision + 0.5f) * invfractionprecision; + } +} + +void Collision_TraceBrushPolygonFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numpoints, const float *points, int supercontents) { if (numpoints > 256) { - Con_Printf("Polygon with more than 256 points not supported yet (fixme!)\n"); + Con_Print("Polygon with more than 256 points not supported yet (fixme!)\n"); return; } polyf_brush.numpoints = numpoints; polyf_brush.numplanes = numpoints + 2; - polyf_brush.points = (colpointf_t *)points; + //polyf_brush.points = (colpointf_t *)points; polyf_brush.planes = polyf_planes; + polyf_brush.supercontents = supercontents; + polyf_brush.points = polyf_points; + Collision_SnapCopyPoints(numpoints, (colpointf_t *)points, polyf_points, COLLISION_SNAPSCALE, COLLISION_SNAP); Collision_CalcPlanesForPolygonBrushFloat(&polyf_brush); //Collision_PrintBrushAsQHull(&polyf_brush, "polyf_brush"); Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, &polyf_brush, &polyf_brush); } +void Collision_TraceBrushTriangleMeshFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numtriangles, const int *element3i, const float *vertex3f, int supercontents, int q3surfaceflags, texture_t *texture, const vec3_t segmentmins, const vec3_t segmentmaxs) +{ + int i; + float facemins[3], facemaxs[3]; + polyf_brush.numpoints = 3; + polyf_brush.numplanes = 5; + polyf_brush.points = polyf_points; + polyf_brush.planes = polyf_planes; + polyf_brush.supercontents = supercontents; + for (i = 0;i < polyf_brush.numplanes;i++) + { + polyf_brush.planes[i].supercontents = supercontents; + polyf_brush.planes[i].q3surfaceflags = q3surfaceflags; + polyf_brush.planes[i].texture = texture; + } + for (i = 0;i < numtriangles;i++, element3i += 3) + { + VectorCopy(vertex3f + element3i[0] * 3, polyf_points[0].v); + VectorCopy(vertex3f + element3i[1] * 3, polyf_points[1].v); + VectorCopy(vertex3f + element3i[2] * 3, polyf_points[2].v); + Collision_SnapCopyPoints(3, polyf_points, polyf_points, COLLISION_SNAPSCALE, COLLISION_SNAP); + facemins[0] = min(polyf_points[0].v[0], min(polyf_points[1].v[0], polyf_points[2].v[0])); + facemins[1] = min(polyf_points[0].v[1], min(polyf_points[1].v[1], polyf_points[2].v[1])); + facemins[2] = min(polyf_points[0].v[2], min(polyf_points[1].v[2], polyf_points[2].v[2])); + facemaxs[0] = max(polyf_points[0].v[0], max(polyf_points[1].v[0], polyf_points[2].v[0])); + facemaxs[1] = max(polyf_points[0].v[1], max(polyf_points[1].v[1], polyf_points[2].v[1])); + facemaxs[2] = max(polyf_points[0].v[2], max(polyf_points[1].v[2], polyf_points[2].v[2])); + if (BoxesOverlap(segmentmins, segmentmaxs, facemins, facemaxs)) + { + Collision_CalcPlanesForPolygonBrushFloat(&polyf_brush); + //Collision_PrintBrushAsQHull(&polyf_brush, "polyf_brush"); + Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, &polyf_brush, &polyf_brush); + } + } +} + +void Collision_TraceLinePolygonFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, int numpoints, const float *points, int supercontents) +{ + if (numpoints > 256) + { + Con_Print("Polygon with more than 256 points not supported yet (fixme!)\n"); + return; + } + polyf_brush.numpoints = numpoints; + polyf_brush.numplanes = numpoints + 2; + //polyf_brush.points = (colpointf_t *)points; + polyf_brush.points = polyf_points; + Collision_SnapCopyPoints(numpoints, (colpointf_t *)points, polyf_points, COLLISION_SNAPSCALE, COLLISION_SNAP); + polyf_brush.planes = polyf_planes; + polyf_brush.supercontents = supercontents; + Collision_CalcPlanesForPolygonBrushFloat(&polyf_brush); + //Collision_PrintBrushAsQHull(&polyf_brush, "polyf_brush"); + Collision_TraceLineBrushFloat(trace, linestart, lineend, &polyf_brush, &polyf_brush); +} + +void Collision_TraceLineTriangleMeshFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, int numtriangles, const int *element3i, const float *vertex3f, int supercontents, int q3surfaceflags, texture_t *texture, const vec3_t segmentmins, const vec3_t segmentmaxs) +{ + int i; +#if 1 + // FIXME: snap vertices? + for (i = 0;i < numtriangles;i++, element3i += 3) + Collision_TraceLineTriangleFloat(trace, linestart, lineend, vertex3f + element3i[0] * 3, vertex3f + element3i[1] * 3, vertex3f + element3i[2] * 3, supercontents, q3surfaceflags, texture); +#else + polyf_brush.numpoints = 3; + polyf_brush.numplanes = 5; + polyf_brush.points = polyf_points; + polyf_brush.planes = polyf_planes; + polyf_brush.supercontents = supercontents; + for (i = 0;i < polyf_brush.numplanes;i++) + { + polyf_brush.planes[i].supercontents = supercontents; + polyf_brush.planes[i].q3surfaceflags = q3surfaceflags; + polyf_brush.planes[i].texture = texture; + } + for (i = 0;i < numtriangles;i++, element3i += 3) + { + float facemins[3], facemaxs[3]; + VectorCopy(vertex3f + element3i[0] * 3, polyf_points[0].v); + VectorCopy(vertex3f + element3i[1] * 3, polyf_points[1].v); + VectorCopy(vertex3f + element3i[2] * 3, polyf_points[2].v); + Collision_SnapCopyPoints(numpoints, polyf_points, polyf_points, COLLISION_SNAPSCALE, COLLISION_SNAP); + facemins[0] = min(polyf_points[0].v[0], min(polyf_points[1].v[0], polyf_points[2].v[0])); + facemins[1] = min(polyf_points[0].v[1], min(polyf_points[1].v[1], polyf_points[2].v[1])); + facemins[2] = min(polyf_points[0].v[2], min(polyf_points[1].v[2], polyf_points[2].v[2])); + facemaxs[0] = max(polyf_points[0].v[0], max(polyf_points[1].v[0], polyf_points[2].v[0])); + facemaxs[1] = max(polyf_points[0].v[1], max(polyf_points[1].v[1], polyf_points[2].v[1])); + facemaxs[2] = max(polyf_points[0].v[2], max(polyf_points[1].v[2], polyf_points[2].v[2])); + if (BoxesOverlap(segmentmins, segmentmaxs, facemins, facemaxs)) + { + Collision_CalcPlanesForPolygonBrushFloat(&polyf_brush); + //Collision_PrintBrushAsQHull(&polyf_brush, "polyf_brush"); + Collision_TraceLineBrushFloat(trace, linestart, lineend, &polyf_brush, &polyf_brush); + } + } +#endif +} + + static colpointf_t polyf_pointsstart[256], polyf_pointsend[256]; static colplanef_t polyf_planesstart[256 + 2], polyf_planesend[256 + 2]; static colbrushf_t polyf_brushstart, polyf_brushend; -void Collision_TraceBrushPolygonTransformFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numpoints, const float *points, const matrix4x4_t *polygonmatrixstart, const matrix4x4_t *polygonmatrixend) +void Collision_TraceBrushPolygonTransformFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numpoints, const float *points, const matrix4x4_t *polygonmatrixstart, const matrix4x4_t *polygonmatrixend, int supercontents, int q3surfaceflags, texture_t *texture) { int i; if (numpoints > 256) { - Con_Printf("Polygon with more than 256 points not supported yet (fixme!)\n"); + Con_Print("Polygon with more than 256 points not supported yet (fixme!)\n"); return; } polyf_brushstart.numpoints = numpoints; polyf_brushstart.numplanes = numpoints + 2; polyf_brushstart.points = polyf_pointsstart;//(colpointf_t *)points; polyf_brushstart.planes = polyf_planesstart; + polyf_brushstart.supercontents = supercontents; for (i = 0;i < numpoints;i++) Matrix4x4_Transform(polygonmatrixstart, points + i * 3, polyf_brushstart.points[i].v); polyf_brushend.numpoints = numpoints; polyf_brushend.numplanes = numpoints + 2; polyf_brushend.points = polyf_pointsend;//(colpointf_t *)points; polyf_brushend.planes = polyf_planesend; + polyf_brushend.supercontents = supercontents; for (i = 0;i < numpoints;i++) Matrix4x4_Transform(polygonmatrixend, points + i * 3, polyf_brushend.points[i].v); + for (i = 0;i < polyf_brushstart.numplanes;i++) + { + polyf_brushstart.planes[i].supercontents = supercontents; + polyf_brushstart.planes[i].q3surfaceflags = q3surfaceflags; + polyf_brushstart.planes[i].texture = texture; + } + Collision_SnapCopyPoints(numpoints, polyf_pointsstart, polyf_pointsstart, COLLISION_SNAPSCALE, COLLISION_SNAP); + Collision_SnapCopyPoints(numpoints, polyf_pointsend, polyf_pointsend, COLLISION_SNAPSCALE, COLLISION_SNAP); Collision_CalcPlanesForPolygonBrushFloat(&polyf_brushstart); Collision_CalcPlanesForPolygonBrushFloat(&polyf_brushend); @@ -772,6 +983,7 @@ static int brushforbox_index = 0; static colpointf_t brushforbox_point[MAX_BRUSHFORBOX*8]; static colplanef_t brushforbox_plane[MAX_BRUSHFORBOX*6]; static colbrushf_t brushforbox_brush[MAX_BRUSHFORBOX]; +static colbrushf_t brushforpoint_brush[MAX_BRUSHFORBOX]; void Collision_InitBrushForBox(void) { @@ -783,42 +995,80 @@ void Collision_InitBrushForBox(void) brushforbox_brush[i].numplanes = 6; brushforbox_brush[i].points = brushforbox_point + i * 8; brushforbox_brush[i].planes = brushforbox_plane + i * 6; + brushforpoint_brush[i].supercontents = SUPERCONTENTS_SOLID; + brushforpoint_brush[i].numpoints = 1; + brushforpoint_brush[i].numplanes = 0; + brushforpoint_brush[i].points = brushforbox_point + i * 8; + brushforpoint_brush[i].planes = brushforbox_plane + i * 6; } } -colbrushf_t *Collision_BrushForBox(const matrix4x4_t *matrix, const vec3_t mins, const vec3_t maxs) +colbrushf_t *Collision_BrushForBox(const matrix4x4_t *matrix, const vec3_t mins, const vec3_t maxs, int supercontents, int q3surfaceflags, texture_t *texture) { - int i; + int i, j; vec3_t v; colbrushf_t *brush; if (brushforbox_brush[0].numpoints == 0) Collision_InitBrushForBox(); - brush = brushforbox_brush + ((brushforbox_index++) % MAX_BRUSHFORBOX); - // FIXME: optimize - for (i = 0;i < 8;i++) + // FIXME: these probably don't actually need to be normalized if the collision code does not care + if (VectorCompare(mins, maxs)) { - v[0] = i & 1 ? maxs[0] : mins[0]; - v[1] = i & 2 ? maxs[1] : mins[1]; - v[2] = i & 4 ? maxs[2] : mins[2]; - Matrix4x4_Transform(matrix, v, brush->points[i].v); + // point brush + brush = brushforpoint_brush + ((brushforbox_index++) % MAX_BRUSHFORBOX); + VectorCopy(mins, brush->points->v); } - // FIXME: optimize! - for (i = 0;i < 6;i++) + else + { + brush = brushforbox_brush + ((brushforbox_index++) % MAX_BRUSHFORBOX); + // FIXME: optimize + for (i = 0;i < 8;i++) + { + v[0] = i & 1 ? maxs[0] : mins[0]; + v[1] = i & 2 ? maxs[1] : mins[1]; + v[2] = i & 4 ? maxs[2] : mins[2]; + Matrix4x4_Transform(matrix, v, brush->points[i].v); + } + // FIXME: optimize! + for (i = 0;i < 6;i++) + { + VectorClear(v); + v[i >> 1] = i & 1 ? 1 : -1; + Matrix4x4_Transform3x3(matrix, v, brush->planes[i].normal); + VectorNormalize(brush->planes[i].normal); + } + } + brush->supercontents = supercontents; + for (j = 0;j < brush->numplanes;j++) + { + brush->planes[j].supercontents = supercontents; + brush->planes[j].q3surfaceflags = q3surfaceflags; + brush->planes[j].texture = texture; + brush->planes[j].dist = furthestplanedist_float(brush->planes[j].normal, brush->points, brush->numpoints); + } + VectorCopy(brush->points[0].v, brush->mins); + VectorCopy(brush->points[0].v, brush->maxs); + for (j = 1;j < brush->numpoints;j++) { - VectorClear(v); - v[i >> 1] = i & 1 ? 1 : -1; - Matrix4x4_Transform3x3(matrix, v, brush->planes[i].normal); - VectorNormalize(brush->planes[i].normal); - brush->planes[i].dist = furthestplanedist_float(brush->planes[i].normal, brush->points, brush->numpoints); + brush->mins[0] = min(brush->mins[0], brush->points[j].v[0]); + brush->mins[1] = min(brush->mins[1], brush->points[j].v[1]); + brush->mins[2] = min(brush->mins[2], brush->points[j].v[2]); + brush->maxs[0] = max(brush->maxs[0], brush->points[j].v[0]); + brush->maxs[1] = max(brush->maxs[1], brush->points[j].v[1]); + brush->maxs[2] = max(brush->maxs[2], brush->points[j].v[2]); } + brush->mins[0] -= 1; + brush->mins[1] -= 1; + brush->mins[2] -= 1; + brush->maxs[0] += 1; + brush->maxs[1] += 1; + brush->maxs[2] += 1; Collision_ValidateBrush(brush); return brush; } -void Collision_ClipTrace_BrushBox(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask) +void Collision_ClipTrace_BrushBox(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int supercontents, int q3surfaceflags, texture_t *texture) { colbrushf_t *boxbrush, *thisbrush_start, *thisbrush_end; - matrix4x4_t identitymatrix; vec3_t startmins, startmaxs, endmins, endmaxs; // create brushes for the collision @@ -826,19 +1076,22 @@ void Collision_ClipTrace_BrushBox(trace_t *trace, const vec3_t cmins, const vec3 VectorAdd(start, maxs, startmaxs); VectorAdd(end, mins, endmins); VectorAdd(end, maxs, endmaxs); - Matrix4x4_CreateIdentity(&identitymatrix); - boxbrush = Collision_BrushForBox(&identitymatrix, cmins, cmaxs); - thisbrush_start = Collision_BrushForBox(&identitymatrix, startmins, startmaxs); - thisbrush_end = Collision_BrushForBox(&identitymatrix, endmins, endmaxs); + boxbrush = Collision_BrushForBox(&identitymatrix, cmins, cmaxs, supercontents, q3surfaceflags, texture); + thisbrush_start = Collision_BrushForBox(&identitymatrix, startmins, startmaxs, 0, 0, NULL); + thisbrush_end = Collision_BrushForBox(&identitymatrix, endmins, endmaxs, 0, 0, NULL); memset(trace, 0, sizeof(trace_t)); trace->hitsupercontentsmask = hitsupercontentsmask; trace->fraction = 1; + trace->realfraction = 1; trace->allsolid = true; Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, boxbrush, boxbrush); } -// LordHavoc: currently unused and not yet tested +//pseudocode for detecting line/sphere overlap without calculating an impact point +//linesphereorigin = sphereorigin - linestart;linediff = lineend - linestart;linespherefrac = DotProduct(linesphereorigin, linediff) / DotProduct(linediff, linediff);return VectorLength2(linesphereorigin - bound(0, linespherefrac, 1) * linediff) >= sphereradius*sphereradius; + +// LordHavoc: currently unused, but tested // note: this can be used for tracing a moving sphere vs a stationary sphere, // by simply adding the moving sphere's radius to the sphereradius parameter, // all the results are correct (impactpoint, impactnormal, and fraction) @@ -847,63 +1100,332 @@ float Collision_ClipTrace_Line_Sphere(double *linestart, double *lineend, double double dir[3], scale, v[3], deviationdist, impactdist, linelength; // make sure the impactpoint and impactnormal are valid even if there is // no collision - impactpoint[0] = lineend[0]; - impactpoint[1] = lineend[1]; - impactpoint[2] = lineend[2]; - impactnormal[0] = 0; - impactnormal[1] = 0; - impactnormal[2] = 0; + VectorCopy(lineend, impactpoint); + VectorClear(impactnormal); // calculate line direction - dir[0] = lineend[0] - linestart[0]; - dir[1] = lineend[1] - linestart[1]; - dir[2] = lineend[2] - linestart[2]; + VectorSubtract(lineend, linestart, dir); // normalize direction - linelength = sqrt(dir[0] * dir[0] + dir[1] * dir[1] + dir[2] * dir[2]); + linelength = VectorLength(dir); if (linelength) { scale = 1.0 / linelength; - dir[0] *= scale; - dir[1] *= scale; - dir[2] *= scale; + VectorScale(dir, scale, dir); } // this dotproduct calculates the distance along the line at which the // sphere origin is (nearest point to the sphere origin on the line) - impactdist = dir[0] * (sphereorigin[0] - linestart[0]) + dir[1] * (sphereorigin[1] - linestart[1]) + dir[2] * (sphereorigin[2] - linestart[2]); + impactdist = DotProduct(sphereorigin, dir) - DotProduct(linestart, dir); // calculate point on line at that distance, and subtract the // sphereorigin from it, so we have a vector to measure for the distance // of the line from the sphereorigin (deviation, how off-center it is) - v[0] = linestart[0] + impactdist * dir[0] - sphereorigin[0]; - v[1] = linestart[1] + impactdist * dir[1] - sphereorigin[1]; - v[2] = linestart[2] + impactdist * dir[2] - sphereorigin[2]; - deviationdist = v[0] * v[0] + v[1] * v[1] + v[2] * v[2]; + VectorMA(linestart, impactdist, dir, v); + VectorSubtract(v, sphereorigin, v); + deviationdist = VectorLength2(v); // if outside the radius, it's a miss for sure // (we do this comparison using squared radius to avoid a sqrt) if (deviationdist > sphereradius*sphereradius) return 1; // miss (off to the side) // nudge back to find the correct impact distance - impactdist += (sqrt(deviationdist) - sphereradius); + impactdist += deviationdist - sphereradius; if (impactdist >= linelength) return 1; // miss (not close enough) if (impactdist < 0) return 1; // miss (linestart is past or inside sphere) // calculate new impactpoint - impactpoint[0] = linestart[0] + impactdist * dir[0]; - impactpoint[1] = linestart[1] + impactdist * dir[1]; - impactpoint[2] = linestart[2] + impactdist * dir[2]; + VectorMA(linestart, impactdist, dir, impactpoint); // calculate impactnormal (surface normal at point of impact) - impactnormal[0] = impactpoint[0] - sphereorigin[0]; - impactnormal[1] = impactpoint[1] - sphereorigin[1]; - impactnormal[2] = impactpoint[2] - sphereorigin[2]; + VectorSubtract(impactpoint, sphereorigin, impactnormal); // normalize impactnormal - scale = impactnormal[0] * impactnormal[0] + impactnormal[1] * impactnormal[1] + impactnormal[2] * impactnormal[2]; - if (scale) - { - scale = 1.0 / sqrt(scale); - impactnormal[0] *= scale; - impactnormal[1] *= scale; - impactnormal[2] *= scale; - } + VectorNormalize(impactnormal); // return fraction of movement distance return impactdist / linelength; } +void Collision_TraceLineTriangleFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, const float *point0, const float *point1, const float *point2, int supercontents, int q3surfaceflags, texture_t *texture) +{ +#if 1 + // more optimized + float d1, d2, d, f, impact[3], edgenormal[3], faceplanenormal[3], faceplanedist, faceplanenormallength2, edge01[3], edge21[3], edge02[3]; + + // this function executes: + // 32 ops when line starts behind triangle + // 38 ops when line ends infront of triangle + // 43 ops when line fraction is already closer than this triangle + // 72 ops when line is outside edge 01 + // 92 ops when line is outside edge 21 + // 115 ops when line is outside edge 02 + // 123 ops when line impacts triangle and updates trace results + + // this code is designed for clockwise triangles, conversion to + // counterclockwise would require swapping some things around... + // it is easier to simply swap the point0 and point2 parameters to this + // function when calling it than it is to rewire the internals. + + // calculate the faceplanenormal of the triangle, this represents the front side + // 15 ops + VectorSubtract(point0, point1, edge01); + VectorSubtract(point2, point1, edge21); + CrossProduct(edge01, edge21, faceplanenormal); + // there's no point in processing a degenerate triangle (GIGO - Garbage In, Garbage Out) + // 6 ops + faceplanenormallength2 = DotProduct(faceplanenormal, faceplanenormal); + if (faceplanenormallength2 < 0.0001f) + return; + // calculate the distance + // 5 ops + faceplanedist = DotProduct(point0, faceplanenormal); + + // if start point is on the back side there is no collision + // (we don't care about traces going through the triangle the wrong way) + + // calculate the start distance + // 6 ops + d1 = DotProduct(faceplanenormal, linestart); + if (d1 <= faceplanedist) + return; + + // calculate the end distance + // 6 ops + d2 = DotProduct(faceplanenormal, lineend); + // if both are in front, there is no collision + if (d2 >= faceplanedist) + return; + + // from here on we know d1 is >= 0 and d2 is < 0 + // this means the line starts infront and ends behind, passing through it + + // calculate the recipricol of the distance delta, + // so we can use it multiple times cheaply (instead of division) + // 2 ops + d = 1.0f / (d1 - d2); + // calculate the impact fraction by taking the start distance (> 0) + // and subtracting the face plane distance (this is the distance of the + // triangle along that same normal) + // then multiply by the recipricol distance delta + // 2 ops + f = (d1 - faceplanedist) * d; + // skip out if this impact is further away than previous ones + // 1 ops + if (f > trace->realfraction) + return; + // calculate the perfect impact point for classification of insidedness + // 9 ops + impact[0] = linestart[0] + f * (lineend[0] - linestart[0]); + impact[1] = linestart[1] + f * (lineend[1] - linestart[1]); + impact[2] = linestart[2] + f * (lineend[2] - linestart[2]); + + // calculate the edge normal and reject if impact is outside triangle + // (an edge normal faces away from the triangle, to get the desired normal + // a crossproduct with the faceplanenormal is used, and because of the way + // the insidedness comparison is written it does not need to be normalized) + + // first use the two edges from the triangle plane math + // the other edge only gets calculated if the point survives that long + + // 20 ops + CrossProduct(edge01, faceplanenormal, edgenormal); + if (DotProduct(impact, edgenormal) > DotProduct(point1, edgenormal)) + return; + + // 20 ops + CrossProduct(faceplanenormal, edge21, edgenormal); + if (DotProduct(impact, edgenormal) > DotProduct(point2, edgenormal)) + return; + + // 23 ops + VectorSubtract(point0, point2, edge02); + CrossProduct(faceplanenormal, edge02, edgenormal); + if (DotProduct(impact, edgenormal) > DotProduct(point0, edgenormal)) + return; + + // 8 ops (rare) + + // store the new trace fraction + trace->realfraction = f; + + // calculate a nudged fraction to keep it out of the surface + // (the main fraction remains perfect) + trace->fraction = f - collision_impactnudge.value * d; + + // store the new trace plane (because collisions only happen from + // the front this is always simply the triangle normal, never flipped) + d = 1.0 / sqrt(faceplanenormallength2); + VectorScale(faceplanenormal, d, trace->plane.normal); + trace->plane.dist = faceplanedist * d; + + trace->hitsupercontents = supercontents; + trace->hitq3surfaceflags = q3surfaceflags; + trace->hittexture = texture; +#else + float d1, d2, d, f, fnudged, impact[3], edgenormal[3], faceplanenormal[3], faceplanedist, edge[3]; + + // this code is designed for clockwise triangles, conversion to + // counterclockwise would require swapping some things around... + // it is easier to simply swap the point0 and point2 parameters to this + // function when calling it than it is to rewire the internals. + + // calculate the unnormalized faceplanenormal of the triangle, + // this represents the front side + TriangleNormal(point0, point1, point2, faceplanenormal); + // there's no point in processing a degenerate triangle + // (GIGO - Garbage In, Garbage Out) + if (DotProduct(faceplanenormal, faceplanenormal) < 0.0001f) + return; + // calculate the unnormalized distance + faceplanedist = DotProduct(point0, faceplanenormal); + + // calculate the unnormalized start distance + d1 = DotProduct(faceplanenormal, linestart) - faceplanedist; + // if start point is on the back side there is no collision + // (we don't care about traces going through the triangle the wrong way) + if (d1 <= 0) + return; + + // calculate the unnormalized end distance + d2 = DotProduct(faceplanenormal, lineend) - faceplanedist; + // if both are in front, there is no collision + if (d2 >= 0) + return; + + // from here on we know d1 is >= 0 and d2 is < 0 + // this means the line starts infront and ends behind, passing through it + + // calculate the recipricol of the distance delta, + // so we can use it multiple times cheaply (instead of division) + d = 1.0f / (d1 - d2); + // calculate the impact fraction by taking the start distance (> 0) + // and subtracting the face plane distance (this is the distance of the + // triangle along that same normal) + // then multiply by the recipricol distance delta + f = d1 * d; + // skip out if this impact is further away than previous ones + if (f > trace->realfraction) + return; + // calculate the perfect impact point for classification of insidedness + impact[0] = linestart[0] + f * (lineend[0] - linestart[0]); + impact[1] = linestart[1] + f * (lineend[1] - linestart[1]); + impact[2] = linestart[2] + f * (lineend[2] - linestart[2]); + + // calculate the edge normal and reject if impact is outside triangle + // (an edge normal faces away from the triangle, to get the desired normal + // a crossproduct with the faceplanenormal is used, and because of the way + // the insidedness comparison is written it does not need to be normalized) + + VectorSubtract(point2, point0, edge); + CrossProduct(edge, faceplanenormal, edgenormal); + if (DotProduct(impact, edgenormal) > DotProduct(point0, edgenormal)) + return; + + VectorSubtract(point0, point1, edge); + CrossProduct(edge, faceplanenormal, edgenormal); + if (DotProduct(impact, edgenormal) > DotProduct(point1, edgenormal)) + return; + + VectorSubtract(point1, point2, edge); + CrossProduct(edge, faceplanenormal, edgenormal); + if (DotProduct(impact, edgenormal) > DotProduct(point2, edgenormal)) + return; + + // store the new trace fraction + trace->realfraction = bound(0, f, 1); + + // store the new trace plane (because collisions only happen from + // the front this is always simply the triangle normal, never flipped) + VectorNormalize(faceplanenormal); + VectorCopy(faceplanenormal, trace->plane.normal); + trace->plane.dist = DotProduct(point0, faceplanenormal); + + // calculate the normalized start and end distances + d1 = DotProduct(trace->plane.normal, linestart) - trace->plane.dist; + d2 = DotProduct(trace->plane.normal, lineend) - trace->plane.dist; + + // calculate a nudged fraction to keep it out of the surface + // (the main fraction remains perfect) + fnudged = (d1 - collision_impactnudge.value) / (d1 - d2); + trace->fraction = bound(0, fnudged, 1); + + // store the new trace endpos + // not needed, it's calculated later when the trace is finished + //trace->endpos[0] = linestart[0] + fnudged * (lineend[0] - linestart[0]); + //trace->endpos[1] = linestart[1] + fnudged * (lineend[1] - linestart[1]); + //trace->endpos[2] = linestart[2] + fnudged * (lineend[2] - linestart[2]); + trace->hitsupercontents = supercontents; + trace->hitq3surfaceflags = q3surfaceflags; + trace->hittexture = texture; +#endif +} + +typedef struct colbspnode_s +{ + mplane_t plane; + struct colbspnode_s *children[2]; + // the node is reallocated or split if max is reached + int numcolbrushf; + int maxcolbrushf; + colbrushf_t **colbrushflist; + //int numcolbrushd; + //int maxcolbrushd; + //colbrushd_t **colbrushdlist; +} +colbspnode_t; + +typedef struct colbsp_s +{ + mempool_t *mempool; + colbspnode_t *nodes; +} +colbsp_t; + +colbsp_t *Collision_CreateCollisionBSP(mempool_t *mempool) +{ + colbsp_t *bsp; + bsp = (colbsp_t *)Mem_Alloc(mempool, sizeof(colbsp_t)); + bsp->mempool = mempool; + bsp->nodes = (colbspnode_t *)Mem_Alloc(bsp->mempool, sizeof(colbspnode_t)); + return bsp; +} + +void Collision_FreeCollisionBSPNode(colbspnode_t *node) +{ + if (node->children[0]) + Collision_FreeCollisionBSPNode(node->children[0]); + if (node->children[1]) + Collision_FreeCollisionBSPNode(node->children[1]); + while (--node->numcolbrushf) + Mem_Free(node->colbrushflist[node->numcolbrushf]); + //while (--node->numcolbrushd) + // Mem_Free(node->colbrushdlist[node->numcolbrushd]); + Mem_Free(node); +} + +void Collision_FreeCollisionBSP(colbsp_t *bsp) +{ + Collision_FreeCollisionBSPNode(bsp->nodes); + Mem_Free(bsp); +} + +void Collision_BoundingBoxOfBrushTraceSegment(const colbrushf_t *start, const colbrushf_t *end, vec3_t mins, vec3_t maxs, float startfrac, float endfrac) +{ + int i; + colpointf_t *ps, *pe; + float tempstart[3], tempend[3]; + VectorLerp(start->points[0].v, startfrac, end->points[0].v, mins); + VectorCopy(mins, maxs); + for (i = 0, ps = start->points, pe = end->points;i < start->numpoints;i++, ps++, pe++) + { + VectorLerp(ps->v, startfrac, pe->v, tempstart); + VectorLerp(ps->v, endfrac, pe->v, tempend); + mins[0] = min(mins[0], min(tempstart[0], tempend[0])); + mins[1] = min(mins[1], min(tempstart[1], tempend[1])); + mins[2] = min(mins[2], min(tempstart[2], tempend[2])); + maxs[0] = min(maxs[0], min(tempstart[0], tempend[0])); + maxs[1] = min(maxs[1], min(tempstart[1], tempend[1])); + maxs[2] = min(maxs[2], min(tempstart[2], tempend[2])); + } + mins[0] -= 1; + mins[1] -= 1; + mins[2] -= 1; + maxs[0] += 1; + maxs[1] += 1; + maxs[2] += 1; +} +