X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=collision.c;h=7387a9e597a73f178aa57c4501b1562751022e7e;hp=4936e2d461ec3a4215dcc43963fd42d72bd581c2;hb=29779ce432d34c9f0bc8878761d07c194162e6d0;hpb=d3b158411b1d81181e05f750d9a7b0b2268438e2 diff --git a/collision.c b/collision.c index 4936e2d4..7387a9e5 100644 --- a/collision.c +++ b/collision.c @@ -1,6 +1,17 @@ #include "quakedef.h" +#include "polygon.h" +#define COLLISION_SNAPSCALE (32.0f) +#define COLLISION_SNAP (1.0f / COLLISION_SNAPSCALE) + +cvar_t collision_impactnudge = {0, "collision_impactnudge", "0.03125"}; +cvar_t collision_startnudge = {0, "collision_startnudge", "0"}; +cvar_t collision_endnudge = {0, "collision_endnudge", "0"}; +cvar_t collision_enternudge = {0, "collision_enternudge", "0"}; +cvar_t collision_leavenudge = {0, "collision_leavenudge", "0"}; + +#if 0 typedef struct { // the hull we're tracing through @@ -15,12 +26,12 @@ typedef struct // end - start double dist[3]; + + // overrides the CONTENTS_SOLID in the box bsp tree + int boxsupercontents; } RecursiveHullCheckTraceInfo_t; -// 1/32 epsilon to keep floating point happy -#define DIST_EPSILON (0.03125) - #define HULLCHECKSTATE_EMPTY 0 #define HULLCHECKSTATE_SOLID 1 #define HULLCHECKSTATE_DONE 2 @@ -44,37 +55,32 @@ loc0: // check for empty if (num < 0) { - t->trace->endcontents = num; - if (t->trace->thiscontents) + num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num); + if (!t->trace->startfound) { - if (num == t->trace->thiscontents) - t->trace->allsolid = false; - else - { - // if the first leaf is solid, set startsolid - if (t->trace->allsolid) - t->trace->startsolid = true; - return HULLCHECKSTATE_SOLID; - } - return HULLCHECKSTATE_EMPTY; + t->trace->startfound = true; + t->trace->startsupercontents |= num; + } + if (num & SUPERCONTENTS_LIQUIDSMASK) + t->trace->inwater = true; + if (num == 0) + t->trace->inopen = true; + if (num & t->trace->hitsupercontentsmask) + { + // if the first leaf is solid, set startsolid + if (t->trace->allsolid) + t->trace->startsolid = true; +#if COLLISIONPARANOID >= 3 + Con_Print("S"); +#endif + return HULLCHECKSTATE_SOLID; } else { - if (num != CONTENTS_SOLID) - { - t->trace->allsolid = false; - if (num == CONTENTS_EMPTY) - t->trace->inopen = true; - else - t->trace->inwater = true; - } - else - { - // if the first leaf is solid, set startsolid - if (t->trace->allsolid) - t->trace->startsolid = true; - return HULLCHECKSTATE_SOLID; - } + t->trace->allsolid = false; +#if COLLISIONPARANOID >= 3 + Con_Print("E"); +#endif return HULLCHECKSTATE_EMPTY; } } @@ -98,6 +104,9 @@ loc0: { if (t2 < 0) { +#if COLLISIONPARANOID >= 3 + Con_Print("<"); +#endif num = node->children[1]; goto loc0; } @@ -107,6 +116,9 @@ loc0: { if (t2 >= 0) { +#if COLLISIONPARANOID >= 3 + Con_Print(">"); +#endif num = node->children[0]; goto loc0; } @@ -115,6 +127,9 @@ loc0: // the line intersects, find intersection point // LordHavoc: this uses the original trace for maximum accuracy +#if COLLISIONPARANOID >= 3 + Con_Print("M"); +#endif if (plane->type < 3) { t1 = t->start[plane->type] - plane->dist; @@ -153,15 +168,19 @@ loc0: VectorCopy (plane->normal, t->trace->plane.normal); } - // bias away from surface a bit - t1 = DotProduct(t->trace->plane.normal, t->start) - (t->trace->plane.dist + DIST_EPSILON); - t2 = DotProduct(t->trace->plane.normal, t->end) - (t->trace->plane.dist + DIST_EPSILON); - + // calculate the true fraction + t1 = DotProduct(t->trace->plane.normal, t->start) - t->trace->plane.dist - collision_startnudge.value; + t2 = DotProduct(t->trace->plane.normal, t->end) - t->trace->plane.dist - collision_endnudge.value; midf = t1 / (t1 - t2); - t->trace->fraction = bound(0.0f, midf, 1.0); + t->trace->realfraction = bound(0, midf, 1); - VectorMA(t->start, t->trace->fraction, t->dist, t->trace->endpos); + // calculate the return fraction which is nudged off the surface a bit + midf = (t1 - collision_impactnudge.value) / (t1 - t2); + t->trace->fraction = bound(0, midf, 1); +#if COLLISIONPARANOID >= 3 + Con_Print("D"); +#endif return HULLCHECKSTATE_DONE; } @@ -210,7 +229,7 @@ static hull_t box_hull; static dclipnode_t box_clipnodes[6]; static mplane_t box_planes[6]; -void Collision_Init (void) +void Mod_Q1BSP_Collision_Init (void) { int i; int side; @@ -240,7 +259,7 @@ void Collision_Init (void) } } -void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end) +void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int boxsupercontents) { RecursiveHullCheckTraceInfo_t rhc; // fill in a default trace @@ -256,16 +275,31 @@ void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cm box_planes[4].dist = cmaxs[2] - mins[2]; box_planes[5].dist = cmins[2] - maxs[2]; // trace a line through the generated clipping hull + rhc.boxsupercontents = boxsupercontents; rhc.hull = &box_hull; rhc.trace = trace; + rhc.trace->hitsupercontentsmask = hitsupercontentsmask; rhc.trace->fraction = 1; + rhc.trace->realfraction = 1; rhc.trace->allsolid = true; VectorCopy(start, rhc.start); VectorCopy(end, rhc.end); VectorSubtract(rhc.end, rhc.start, rhc.dist); - RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end); + Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end); + VectorMA(rhc.start, rhc.trace->fraction, rhc.dist, rhc.trace->endpos); + if (rhc.trace->startsupercontents) + rhc.trace->startsupercontents = boxsupercontents; } +#endif +void Collision_Init (void) +{ + Cvar_RegisterVariable(&collision_impactnudge); + Cvar_RegisterVariable(&collision_startnudge); + Cvar_RegisterVariable(&collision_endnudge); + Cvar_RegisterVariable(&collision_enternudge); + Cvar_RegisterVariable(&collision_leavenudge); +} @@ -285,81 +319,70 @@ void Collision_PrintBrushAsQHull(colbrushf_t *brush, const char *name) int i; Con_Printf("3 %s\n%i\n", name, brush->numpoints); for (i = 0;i < brush->numpoints;i++) - Con_Printf("%g %g %g\n", brush->points[i].v[0], brush->points[i].v[1], brush->points[i].v[2]); + Con_Printf("%f %f %f\n", brush->points[i].v[0], brush->points[i].v[1], brush->points[i].v[2]); // FIXME: optimize! Con_Printf("4\n%i\n", brush->numplanes); for (i = 0;i < brush->numplanes;i++) - Con_Printf("%g %g %g %g\n", brush->planes[i].normal[0], brush->planes[i].normal[1], brush->planes[i].normal[2], brush->planes[i].dist); -} - - -colbrushf_t *Collision_AllocBrushFloat(mempool_t *mempool, int numpoints, int numplanes) -{ - colbrushf_t *brush; - brush = Mem_Alloc(mempool, sizeof(colbrushf_t) + sizeof(colpointf_t) * numpoints + sizeof(colplanef_t) * numplanes); - brush->numpoints = numpoints; - brush->numplanes = numplanes; - brush->planes = (void *)(brush + 1); - brush->points = (void *)(brush->planes + brush->numplanes); - return brush; + Con_Printf("%f %f %f %f\n", brush->planes[i].normal[0], brush->planes[i].normal[1], brush->planes[i].normal[2], brush->planes[i].dist); } -void Collision_CalcPlanesForPolygonBrushFloat(colbrushf_t *brush) +void Collision_ValidateBrush(colbrushf_t *brush) { - int i; - float edge0[3], edge1[3], normal[3], dist, bestdist; - colpointf_t *p, *p2; - - // choose best surface normal for polygon's plane - bestdist = 0; - for (i = 0, p = brush->points + 1;i < brush->numpoints - 2;i++, p++) + int j, k, pointsoffplanes, pointonplanes, pointswithinsufficientplanes, printbrush; + float d; + printbrush = false; + if (!brush->numpoints) { - VectorSubtract(p[-1].v, p[0].v, edge0); - VectorSubtract(p[1].v, p[0].v, edge1); - CrossProduct(edge0, edge1, normal); - dist = DotProduct(normal, normal); - if (i == 0 || bestdist < dist) - { - bestdist = dist; - VectorCopy(normal, brush->planes->normal); - } + Con_Print("Collision_ValidateBrush: brush with no points!\n"); + printbrush = true; } - - VectorNormalize(brush->planes->normal); - brush->planes->dist = DotProduct(brush->points->v, brush->planes->normal); - - // negate plane to create other side - VectorNegate(brush->planes[0].normal, brush->planes[1].normal); - brush->planes[1].dist = -brush->planes[0].dist; - for (i = 0, p = brush->points + (brush->numpoints - 1), p2 = brush->points;i < brush->numpoints;i++, p = p2, p2++) +#if 0 + // it's ok for a brush to have one point and no planes... + if (brush->numplanes == 0 && brush->numpoints != 1) { - VectorSubtract(p->v, p2->v, edge0); - CrossProduct(edge0, brush->planes->normal, brush->planes[i + 2].normal); - VectorNormalize(brush->planes[i + 2].normal); - brush->planes[i + 2].dist = DotProduct(p->v, brush->planes[i + 2].normal); + Con_Print("Collision_ValidateBrush: brush with no planes and more than one point!\n"); + printbrush = true; } - -#if 1 - // validity check - will be disabled later - for (i = 0;i < brush->numplanes;i++) +#endif + if (brush->numplanes) { - int j; - for (j = 0, p = brush->points;j < brush->numpoints;j++, p++) - if (DotProduct(p->v, brush->planes[i].normal) > brush->planes[i].dist + (1.0 / 32.0)) - Con_Printf("Error in brush plane generation, plane %i\n", i); + pointsoffplanes = 0; + pointswithinsufficientplanes = 0; + for (k = 0;k < brush->numplanes;k++) + if (DotProduct(brush->planes[k].normal, brush->planes[k].normal) < 0.0001f) + Con_Printf("Collision_ValidateBrush: plane #%i (%f %f %f %f) is degenerate\n", k, brush->planes[k].normal[0], brush->planes[k].normal[1], brush->planes[k].normal[2], brush->planes[k].dist); + for (j = 0;j < brush->numpoints;j++) + { + pointonplanes = 0; + for (k = 0;k < brush->numplanes;k++) + { + d = DotProduct(brush->points[j].v, brush->planes[k].normal) - brush->planes[k].dist; + if (d > (1.0f / 8.0f)) + { + Con_Printf("Collision_ValidateBrush: point #%i (%f %f %f) infront of plane #%i (%f %f %f %f)\n", j, brush->points[j].v[0], brush->points[j].v[1], brush->points[j].v[2], k, brush->planes[k].normal[0], brush->planes[k].normal[1], brush->planes[k].normal[2], brush->planes[k].dist); + printbrush = true; + } + if (fabs(d) > 0.125f) + pointsoffplanes++; + else + pointonplanes++; + } + if (pointonplanes < 3) + pointswithinsufficientplanes++; + } + if (pointswithinsufficientplanes) + { + Con_Print("Collision_ValidateBrush: some points have insufficient planes, every point must be on at least 3 planes to form a corner.\n"); + printbrush = true; + } + if (pointsoffplanes == 0) // all points are on all planes + { + Con_Print("Collision_ValidateBrush: all points lie on all planes (degenerate, no brush volume!)\n"); + printbrush = true; + } } -#endif -} - -colbrushf_t *Collision_AllocBrushFromPermanentPolygonFloat(mempool_t *mempool, int numpoints, float *points) -{ - colbrushf_t *brush; - brush = Mem_Alloc(mempool, sizeof(colbrushf_t) + sizeof(colplanef_t) * (numpoints + 2)); - brush->numpoints = numpoints; - brush->numplanes = numpoints + 2; - brush->planes = (void *)(brush + 1); - brush->points = (colpointf_t *)points; - return brush; + if (printbrush) + Collision_PrintBrushAsQHull(brush, "unnamed"); } float nearestplanedist_float(const float *normal, const colpointf_t *points, int numpoints) @@ -370,8 +393,7 @@ float nearestplanedist_float(const float *normal, const colpointf_t *points, int while(--numpoints) { dist = DotProduct(points->v, normal); - if (bestdist > dist) - bestdist = dist; + bestdist = min(bestdist, dist); points++; } return bestdist; @@ -385,24 +407,403 @@ float furthestplanedist_float(const float *normal, const colpointf_t *points, in while(--numpoints) { dist = DotProduct(points->v, normal); - if (bestdist < dist) - bestdist = dist; + bestdist = max(bestdist, dist); points++; } return bestdist; } -#define COLLISIONEPSILON (1.0f / 32.0f) -#define COLLISIONEPSILON2 0//(1.0f / 32.0f) + +colbrushf_t *Collision_NewBrushFromPlanes(mempool_t *mempool, int numoriginalplanes, const mplane_t *originalplanes, int supercontents) +{ + int j, k, m, w; + int numpointsbuf = 0, maxpointsbuf = 256, numplanesbuf = 0, maxplanesbuf = 256, numelementsbuf = 0, maxelementsbuf = 256; + colbrushf_t *brush; + colpointf_t pointsbuf[256]; + colplanef_t planesbuf[256]; + int elementsbuf[1024]; + int polypointbuf[256]; + int pmaxpoints = 64; + int pnumpoints; + double p[2][3*64]; +#if 0 + // enable these if debugging to avoid seeing garbage in unused data + memset(pointsbuf, 0, sizeof(pointsbuf)); + memset(planesbuf, 0, sizeof(planesbuf)); + memset(elementsbuf, 0, sizeof(elementsbuf)); + memset(polypointbuf, 0, sizeof(polypointbuf)); + memset(p, 0, sizeof(p)); +#endif + // construct a collision brush (points, planes, and renderable mesh) from + // a set of planes, this also optimizes out any unnecessary planes (ones + // whose polygon is clipped away by the other planes) + for (j = 0;j < numoriginalplanes;j++) + { + // add the plane uniquely (no duplicates) + for (k = 0;k < numplanesbuf;k++) + if (VectorCompare(planesbuf[k].normal, originalplanes[j].normal) && planesbuf[k].dist == originalplanes[j].dist) + break; + // if the plane is a duplicate, skip it + if (k < numplanesbuf) + continue; + // check if there are too many and skip the brush + if (numplanesbuf >= maxplanesbuf) + { + Con_Print("Mod_Q3BSP_LoadBrushes: failed to build collision brush: too many planes for buffer\n"); + return NULL; + } + + // create a large polygon from the plane + w = 0; + PolygonD_QuadForPlane(p[w], originalplanes[j].normal[0], originalplanes[j].normal[1], originalplanes[j].normal[2], originalplanes[j].dist, 1024.0*1024.0*1024.0); + pnumpoints = 4; + // clip it by all other planes + for (k = 0;k < numoriginalplanes && pnumpoints && pnumpoints <= pmaxpoints;k++) + { + if (k != j) + { + // we want to keep the inside of the brush plane so we flip + // the cutting plane + PolygonD_Divide(pnumpoints, p[w], -originalplanes[k].normal[0], -originalplanes[k].normal[1], -originalplanes[k].normal[2], -originalplanes[k].dist, 1.0/32.0, pmaxpoints, p[!w], &pnumpoints, 0, NULL, NULL); + w = !w; + } + } + // if nothing is left, skip it + if (pnumpoints < 3) + { + //Con_Printf("Collision_NewBrushFromPlanes: warning: polygon for plane %f %f %f %f clipped away\n", originalplanes[j].normal[0], originalplanes[j].normal[1], originalplanes[j].normal[2], originalplanes[j].dist); + continue; + } + + for (k = 0;k < pnumpoints;k++) + { + int l, m; + m = 0; + for (l = 0;l < numoriginalplanes;l++) + if (fabs(DotProduct(&p[w][k*3], originalplanes[l].normal) - originalplanes[l].dist) < 1.0/8.0) + m++; + if (m < 3) + break; + } + if (k < pnumpoints) + { + Con_Printf("Collision_NewBrushFromPlanes: warning: polygon point does not lie on at least 3 planes\n"); + //return NULL; + } + + // check if there are too many polygon vertices for buffer + if (pnumpoints > pmaxpoints) + { + Con_Print("Collision_NewBrushFromPlanes: failed to build collision brush: too many points for buffer\n"); + return NULL; + } + + // check if there are too many triangle elements for buffer + if (numelementsbuf + (pnumpoints - 2) * 3 > maxelementsbuf) + { + Con_Print("Collision_NewBrushFromPlanes: failed to build collision brush: too many triangle elements for buffer\n"); + return NULL; + } + + for (k = 0;k < pnumpoints;k++) + { + // check if there is already a matching point (no duplicates) + for (m = 0;m < numpointsbuf;m++) + if (VectorDistance2(&p[w][k*3], pointsbuf[m].v) < COLLISION_SNAP) + break; + + // if there is no match, add a new one + if (m == numpointsbuf) + { + // check if there are too many and skip the brush + if (numpointsbuf >= maxpointsbuf) + { + Con_Print("Collision_NewBrushFromPlanes: failed to build collision brush: too many points for buffer\n"); + return NULL; + } + // add the new one + VectorCopy(&p[w][k*3], pointsbuf[numpointsbuf].v); + numpointsbuf++; + } + + // store the index into a buffer + polypointbuf[k] = m; + } + + // add the triangles for the polygon + // (this particular code makes a triangle fan) + for (k = 0;k < pnumpoints - 2;k++) + { + elementsbuf[numelementsbuf++] = polypointbuf[0]; + elementsbuf[numelementsbuf++] = polypointbuf[k + 1]; + elementsbuf[numelementsbuf++] = polypointbuf[k + 2]; + } + + // add the new plane + VectorCopy(originalplanes[j].normal, planesbuf[numplanesbuf].normal); + planesbuf[numplanesbuf].dist = originalplanes[j].dist; + numplanesbuf++; + } + + // validate plane distances + for (j = 0;j < numplanesbuf;j++) + { + float d = furthestplanedist_float(planesbuf[j].normal, pointsbuf, numpointsbuf); + if (fabs(planesbuf[j].dist - d) > (1.0f/32.0f)) + Con_Printf("plane %f %f %f %f mismatches dist %f\n", planesbuf[j].normal[0], planesbuf[j].normal[1], planesbuf[j].normal[2], planesbuf[j].dist, d); + } + + // if nothing is left, there's nothing to allocate + if (numelementsbuf < 12 || numplanesbuf < 4 || numpointsbuf < 4) + { + Con_Printf("Collision_NewBrushFromPlanes: failed to build collision brush: %i triangles, %i planes (input was %i planes), %i vertices\n", numelementsbuf / 3, numplanesbuf, numoriginalplanes, numpointsbuf); + return NULL; + } + + // allocate the brush and copy to it + brush = Collision_AllocBrushFloat(mempool, numpointsbuf, numplanesbuf, numelementsbuf / 3, supercontents); + for (j = 0;j < brush->numpoints;j++) + { + brush->points[j].v[0] = pointsbuf[j].v[0]; + brush->points[j].v[1] = pointsbuf[j].v[1]; + brush->points[j].v[2] = pointsbuf[j].v[2]; + } + for (j = 0;j < brush->numplanes;j++) + { + brush->planes[j].normal[0] = planesbuf[j].normal[0]; + brush->planes[j].normal[1] = planesbuf[j].normal[1]; + brush->planes[j].normal[2] = planesbuf[j].normal[2]; + brush->planes[j].dist = planesbuf[j].dist; + } + for (j = 0;j < brush->numtriangles * 3;j++) + brush->elements[j] = elementsbuf[j]; + VectorCopy(brush->points[0].v, brush->mins); + VectorCopy(brush->points[0].v, brush->maxs); + for (j = 1;j < brush->numpoints;j++) + { + brush->mins[0] = min(brush->mins[0], brush->points[j].v[0]); + brush->mins[1] = min(brush->mins[1], brush->points[j].v[1]); + brush->mins[2] = min(brush->mins[2], brush->points[j].v[2]); + brush->maxs[0] = max(brush->maxs[0], brush->points[j].v[0]); + brush->maxs[1] = max(brush->maxs[1], brush->points[j].v[1]); + brush->maxs[2] = max(brush->maxs[2], brush->points[j].v[2]); + } + brush->mins[0] -= 1; + brush->mins[1] -= 1; + brush->mins[2] -= 1; + brush->maxs[0] += 1; + brush->maxs[1] += 1; + brush->maxs[2] += 1; + Collision_ValidateBrush(brush); + return brush; +} + + + +colbrushf_t *Collision_AllocBrushFloat(mempool_t *mempool, int numpoints, int numplanes, int numtriangles, int supercontents) +{ + colbrushf_t *brush; + brush = Mem_Alloc(mempool, sizeof(colbrushf_t) + sizeof(colpointf_t) * numpoints + sizeof(colplanef_t) * numplanes + sizeof(int[3]) * numtriangles); + brush->supercontents = supercontents; + brush->numplanes = numplanes; + brush->numpoints = numpoints; + brush->numtriangles = numtriangles; + brush->planes = (void *)(brush + 1); + brush->points = (void *)(brush->planes + brush->numplanes); + brush->elements = (void *)(brush->points + brush->numpoints); + return brush; +} + +void Collision_CalcPlanesForPolygonBrushFloat(colbrushf_t *brush) +{ + int i; + float edge0[3], edge1[3], edge2[3], normal[3], dist, bestdist; + colpointf_t *p, *p2; + + if (brush->numpoints == 3) + { + // optimized triangle case + TriangleNormal(brush->points[0].v, brush->points[1].v, brush->points[2].v, brush->planes[0].normal); + if (DotProduct(brush->planes[0].normal, brush->planes[0].normal) < 0.0001f) + { + // there's no point in processing a degenerate triangle (GIGO - Garbage In, Garbage Out) + brush->numplanes = 0; + return; + } + else + { + brush->numplanes = 5; + VectorNormalize(brush->planes[0].normal); + brush->planes[0].dist = DotProduct(brush->points->v, brush->planes[0].normal); + VectorNegate(brush->planes[0].normal, brush->planes[1].normal); + brush->planes[1].dist = -brush->planes[0].dist; + VectorSubtract(brush->points[2].v, brush->points[0].v, edge0); + VectorSubtract(brush->points[0].v, brush->points[1].v, edge1); + VectorSubtract(brush->points[1].v, brush->points[2].v, edge2); +#if 1 + { + float projectionnormal[3], projectionedge0[3], projectionedge1[3], projectionedge2[3]; + int i, best; + float dist, bestdist; + bestdist = fabs(brush->planes[0].normal[0]); + best = 0; + for (i = 1;i < 3;i++) + { + dist = fabs(brush->planes[0].normal[i]); + if (bestdist < dist) + { + bestdist = dist; + best = i; + } + } + VectorClear(projectionnormal); + if (brush->planes[0].normal[best] < 0) + projectionnormal[best] = -1; + else + projectionnormal[best] = 1; + VectorCopy(edge0, projectionedge0); + VectorCopy(edge1, projectionedge1); + VectorCopy(edge2, projectionedge2); + projectionedge0[best] = 0; + projectionedge1[best] = 0; + projectionedge2[best] = 0; + CrossProduct(projectionedge0, projectionnormal, brush->planes[2].normal); + CrossProduct(projectionedge1, projectionnormal, brush->planes[3].normal); + CrossProduct(projectionedge2, projectionnormal, brush->planes[4].normal); + } +#else + CrossProduct(edge0, brush->planes->normal, brush->planes[2].normal); + CrossProduct(edge1, brush->planes->normal, brush->planes[3].normal); + CrossProduct(edge2, brush->planes->normal, brush->planes[4].normal); +#endif + VectorNormalize(brush->planes[2].normal); + VectorNormalize(brush->planes[3].normal); + VectorNormalize(brush->planes[4].normal); + brush->planes[2].dist = DotProduct(brush->points[2].v, brush->planes[2].normal); + brush->planes[3].dist = DotProduct(brush->points[0].v, brush->planes[3].normal); + brush->planes[4].dist = DotProduct(brush->points[1].v, brush->planes[4].normal); + + if (developer.integer) + { + // validation code +#if 0 + float temp[3]; + + VectorSubtract(brush->points[0].v, brush->points[1].v, edge0); + VectorSubtract(brush->points[2].v, brush->points[1].v, edge1); + CrossProduct(edge0, edge1, normal); + VectorNormalize(normal); + VectorSubtract(normal, brush->planes[0].normal, temp); + if (VectorLength(temp) > 0.01f) + Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: TriangleNormal gave wrong answer (%f %f %f != correct answer %f %f %f)\n", brush->planes->normal[0], brush->planes->normal[1], brush->planes->normal[2], normal[0], normal[1], normal[2]); + if (fabs(DotProduct(brush->planes[1].normal, brush->planes[0].normal) - -1.0f) > 0.01f || fabs(brush->planes[1].dist - -brush->planes[0].dist) > 0.01f) + Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: plane 1 (%f %f %f %f) is not opposite plane 0 (%f %f %f %f)\n", brush->planes[1].normal[0], brush->planes[1].normal[1], brush->planes[1].normal[2], brush->planes[1].dist, brush->planes[0].normal[0], brush->planes[0].normal[1], brush->planes[0].normal[2], brush->planes[0].dist); +#if 0 + if (fabs(DotProduct(brush->planes[2].normal, brush->planes[0].normal)) > 0.01f) + Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: plane 2 (%f %f %f %f) is not perpendicular to plane 0 (%f %f %f %f)\n", brush->planes[2].normal[0], brush->planes[2].normal[1], brush->planes[2].normal[2], brush->planes[2].dist, brush->planes[0].normal[0], brush->planes[0].normal[1], brush->planes[0].normal[2], brush->planes[2].dist); + if (fabs(DotProduct(brush->planes[3].normal, brush->planes[0].normal)) > 0.01f) + Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: plane 3 (%f %f %f %f) is not perpendicular to plane 0 (%f %f %f %f)\n", brush->planes[3].normal[0], brush->planes[3].normal[1], brush->planes[3].normal[2], brush->planes[3].dist, brush->planes[0].normal[0], brush->planes[0].normal[1], brush->planes[0].normal[2], brush->planes[3].dist); + if (fabs(DotProduct(brush->planes[4].normal, brush->planes[0].normal)) > 0.01f) + Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: plane 4 (%f %f %f %f) is not perpendicular to plane 0 (%f %f %f %f)\n", brush->planes[4].normal[0], brush->planes[4].normal[1], brush->planes[4].normal[2], brush->planes[4].dist, brush->planes[0].normal[0], brush->planes[0].normal[1], brush->planes[0].normal[2], brush->planes[4].dist); + if (fabs(DotProduct(brush->planes[2].normal, edge0)) > 0.01f) + Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: plane 2 (%f %f %f %f) is not perpendicular to edge 0 (%f %f %f to %f %f %f)\n", brush->planes[2].normal[0], brush->planes[2].normal[1], brush->planes[2].normal[2], brush->planes[2].dist, brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2], brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2]); + if (fabs(DotProduct(brush->planes[3].normal, edge1)) > 0.01f) + Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: plane 3 (%f %f %f %f) is not perpendicular to edge 1 (%f %f %f to %f %f %f)\n", brush->planes[3].normal[0], brush->planes[3].normal[1], brush->planes[3].normal[2], brush->planes[3].dist, brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2], brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2]); + if (fabs(DotProduct(brush->planes[4].normal, edge2)) > 0.01f) + Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: plane 4 (%f %f %f %f) is not perpendicular to edge 2 (%f %f %f to %f %f %f)\n", brush->planes[4].normal[0], brush->planes[4].normal[1], brush->planes[4].normal[2], brush->planes[4].dist, brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2], brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2]); +#endif +#endif + if (fabs(DotProduct(brush->points[0].v, brush->planes[0].normal) - brush->planes[0].dist) > 0.01f || fabs(DotProduct(brush->points[1].v, brush->planes[0].normal) - brush->planes[0].dist) > 0.01f || fabs(DotProduct(brush->points[2].v, brush->planes[0].normal) - brush->planes[0].dist) > 0.01f) + Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: edges (%f %f %f to %f %f %f to %f %f %f) off front plane 0 (%f %f %f %f)\n", brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2], brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2], brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2], brush->planes[0].normal[0], brush->planes[0].normal[1], brush->planes[0].normal[2], brush->planes[0].dist); + if (fabs(DotProduct(brush->points[0].v, brush->planes[1].normal) - brush->planes[1].dist) > 0.01f || fabs(DotProduct(brush->points[1].v, brush->planes[1].normal) - brush->planes[1].dist) > 0.01f || fabs(DotProduct(brush->points[2].v, brush->planes[1].normal) - brush->planes[1].dist) > 0.01f) + Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: edges (%f %f %f to %f %f %f to %f %f %f) off back plane 1 (%f %f %f %f)\n", brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2], brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2], brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2], brush->planes[1].normal[0], brush->planes[1].normal[1], brush->planes[1].normal[2], brush->planes[1].dist); + if (fabs(DotProduct(brush->points[2].v, brush->planes[2].normal) - brush->planes[2].dist) > 0.01f || fabs(DotProduct(brush->points[0].v, brush->planes[2].normal) - brush->planes[2].dist) > 0.01f) + Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: edge 0 (%f %f %f to %f %f %f) off front plane 2 (%f %f %f %f)\n", brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2], brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2], brush->planes[2].normal[0], brush->planes[2].normal[1], brush->planes[2].normal[2], brush->planes[2].dist); + if (fabs(DotProduct(brush->points[0].v, brush->planes[3].normal) - brush->planes[3].dist) > 0.01f || fabs(DotProduct(brush->points[1].v, brush->planes[3].normal) - brush->planes[3].dist) > 0.01f) + Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: edge 0 (%f %f %f to %f %f %f) off front plane 2 (%f %f %f %f)\n", brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2], brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2], brush->planes[3].normal[0], brush->planes[3].normal[1], brush->planes[3].normal[2], brush->planes[3].dist); + if (fabs(DotProduct(brush->points[1].v, brush->planes[4].normal) - brush->planes[4].dist) > 0.01f || fabs(DotProduct(brush->points[2].v, brush->planes[4].normal) - brush->planes[4].dist) > 0.01f) + Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: edge 0 (%f %f %f to %f %f %f) off front plane 2 (%f %f %f %f)\n", brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2], brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2], brush->planes[4].normal[0], brush->planes[4].normal[1], brush->planes[4].normal[2], brush->planes[4].dist); + } + } + } + else + { + // choose best surface normal for polygon's plane + bestdist = 0; + for (i = 0, p = brush->points + 1;i < brush->numpoints - 2;i++, p++) + { + VectorSubtract(p[-1].v, p[0].v, edge0); + VectorSubtract(p[1].v, p[0].v, edge1); + CrossProduct(edge0, edge1, normal); + //TriangleNormal(p[-1].v, p[0].v, p[1].v, normal); + dist = DotProduct(normal, normal); + if (i == 0 || bestdist < dist) + { + bestdist = dist; + VectorCopy(normal, brush->planes->normal); + } + } + if (bestdist < 0.0001f) + { + // there's no point in processing a degenerate triangle (GIGO - Garbage In, Garbage Out) + brush->numplanes = 0; + return; + } + else + { + brush->numplanes = brush->numpoints + 2; + VectorNormalize(brush->planes->normal); + brush->planes->dist = DotProduct(brush->points->v, brush->planes->normal); + + // negate plane to create other side + VectorNegate(brush->planes[0].normal, brush->planes[1].normal); + brush->planes[1].dist = -brush->planes[0].dist; + for (i = 0, p = brush->points + (brush->numpoints - 1), p2 = brush->points;i < brush->numpoints;i++, p = p2, p2++) + { + VectorSubtract(p->v, p2->v, edge0); + CrossProduct(edge0, brush->planes->normal, brush->planes[i + 2].normal); + VectorNormalize(brush->planes[i + 2].normal); + brush->planes[i + 2].dist = DotProduct(p->v, brush->planes[i + 2].normal); + } + } + } + + if (developer.integer) + { + // validity check - will be disabled later + Collision_ValidateBrush(brush); + for (i = 0;i < brush->numplanes;i++) + { + int j; + for (j = 0, p = brush->points;j < brush->numpoints;j++, p++) + if (DotProduct(p->v, brush->planes[i].normal) > brush->planes[i].dist + (1.0 / 32.0)) + Con_Printf("Error in brush plane generation, plane %i\n", i); + } + } +} + +colbrushf_t *Collision_AllocBrushFromPermanentPolygonFloat(mempool_t *mempool, int numpoints, float *points, int supercontents) +{ + colbrushf_t *brush; + brush = Mem_Alloc(mempool, sizeof(colbrushf_t) + sizeof(colplanef_t) * (numpoints + 2)); + brush->supercontents = supercontents; + brush->numpoints = numpoints; + brush->numplanes = numpoints + 2; + brush->planes = (void *)(brush + 1); + brush->points = (colpointf_t *)points; + Host_Error("Collision_AllocBrushFromPermanentPolygonFloat: FIXME: this code needs to be updated to generate a mesh...\n"); + return brush; +} // NOTE: start and end of each brush pair must have same numplanes/numpoints void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, const colbrushf_t *thatbrush_start, const colbrushf_t *thatbrush_end) { - int nplane, nplane2, fstartsolid, fendsolid; - float enterfrac, leavefrac, d1, d2, f, newimpactnormal[3]; + int nplane, nplane2, fstartsolid, fendsolid, brushsolid; + float enterfrac, leavefrac, d1, d2, f, move, imove, newimpactnormal[3], enterfrac2; const colplanef_t *startplane, *endplane; enterfrac = -1; + enterfrac2 = -1; leavefrac = 1; fstartsolid = true; fendsolid = true; @@ -415,111 +816,414 @@ void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *thisbrush nplane2 -= thatbrush_start->numplanes; startplane = thisbrush_start->planes + nplane2; endplane = thisbrush_end->planes + nplane2; + if (developer.integer) + { + // any brush with degenerate planes is not worth handling + if (DotProduct(startplane->normal, startplane->normal) < 0.9f || DotProduct(endplane->normal, endplane->normal) < 0.9f) + { + Con_Print("Collision_TraceBrushBrushFloat: degenerate thisbrush plane!\n"); + return; + } + f = furthestplanedist_float(startplane->normal, thisbrush_start->points, thisbrush_start->numpoints); + if (fabs(f - startplane->dist) > 0.125f) + Con_Printf("startplane->dist %f != calculated %f (thisbrush_start)\n", startplane->dist, f); + } + d1 = nearestplanedist_float(startplane->normal, thisbrush_start->points, thisbrush_start->numpoints) - furthestplanedist_float(startplane->normal, thatbrush_start->points, thatbrush_start->numpoints) - collision_startnudge.value; + d2 = nearestplanedist_float(endplane->normal, thisbrush_end->points, thisbrush_end->numpoints) - furthestplanedist_float(endplane->normal, thatbrush_end->points, thatbrush_end->numpoints) - collision_endnudge.value; } else { startplane = thatbrush_start->planes + nplane2; endplane = thatbrush_end->planes + nplane2; + if (developer.integer) + { + // any brush with degenerate planes is not worth handling + if (DotProduct(startplane->normal, startplane->normal) < 0.9f || DotProduct(endplane->normal, endplane->normal) < 0.9f) + { + Con_Print("Collision_TraceBrushBrushFloat: degenerate thatbrush plane!\n"); + return; + } + f = furthestplanedist_float(startplane->normal, thatbrush_start->points, thatbrush_start->numpoints); + if (fabs(f - startplane->dist) > 0.125f) + Con_Printf("startplane->dist %f != calculated %f (thatbrush_start)\n", startplane->dist, f); + } + d1 = nearestplanedist_float(startplane->normal, thisbrush_start->points, thisbrush_start->numpoints) - startplane->dist - collision_startnudge.value; + d2 = nearestplanedist_float(endplane->normal, thisbrush_end->points, thisbrush_end->numpoints) - endplane->dist - collision_endnudge.value; } - d1 = nearestplanedist_float(startplane->normal, thisbrush_start->points, thisbrush_start->numpoints) - furthestplanedist_float(startplane->normal, thatbrush_start->points, thatbrush_start->numpoints); - d2 = nearestplanedist_float(endplane->normal, thisbrush_end->points, thisbrush_end->numpoints) - furthestplanedist_float(endplane->normal, thatbrush_end->points, thatbrush_end->numpoints) - COLLISIONEPSILON2; //Con_Printf("%c%i: d1 = %f, d2 = %f, d1 / (d1 - d2) = %f\n", nplane2 != nplane ? 'b' : 'a', nplane2, d1, d2, d1 / (d1 - d2)); - f = d1 - d2; - if (f >= 0) + move = d1 - d2; + if (move > 0) { // moving into brush - if (d2 > 0) + if (d2 > collision_enternudge.value) return; if (d1 < 0) continue; // enter fstartsolid = false; - f = (d1 - COLLISIONEPSILON) / f; + imove = 1 / move; + f = (d1 - collision_enternudge.value) * imove; f = bound(0, f, 1); if (enterfrac < f) { enterfrac = f; - VectorBlend(startplane->normal, endplane->normal, enterfrac, newimpactnormal); + enterfrac2 = f - collision_impactnudge.value * imove; + enterfrac2 = bound(0, enterfrac2, 1); + VectorLerp(startplane->normal, enterfrac, endplane->normal, newimpactnormal); } } - else if (f < 0) + else if (move < 0) { // moving out of brush - if (d1 > 0) + if (d1 > collision_leavenudge.value) return; if (d2 < 0) continue; // leave fendsolid = false; - f = (d1 + COLLISIONEPSILON) / f; + f = (d1 + collision_leavenudge.value) / move; f = bound(0, f, 1); if (leavefrac > f) leavefrac = f; } + else + { + // sliding along plane + if (d1 > 0) + return; + } } + brushsolid = trace->hitsupercontentsmask & thatbrush_start->supercontents; if (fstartsolid) { - trace->startsolid = true; - if (fendsolid) - trace->allsolid = true; + trace->startsupercontents |= thatbrush_start->supercontents; + if (brushsolid) + { + trace->startsolid = true; + if (fendsolid) + trace->allsolid = true; + } + } + + // LordHavoc: we need an epsilon nudge here because for a point trace the + // penetrating line segment is normally zero length if this brush was + // generated from a polygon (infinitely thin), and could even be slightly + // positive or negative due to rounding errors in that case. + if (brushsolid && enterfrac > -1 && enterfrac < trace->realfraction && enterfrac - (1.0f / 1024.0f) <= leavefrac) + { +#if 0 + // broken + if (thatbrush_start->ispolygon) + { + d1 = nearestplanedist_float(thatbrush_start->planes[0].normal, thisbrush_start->points, thisbrush_start->numpoints) - thatbrush_start->planes[0].dist - collision_startnudge.value; + d2 = nearestplanedist_float(thatbrush_end->planes[0].normal, thisbrush_end->points, thisbrush_end->numpoints) - thatbrush_end->planes[0].dist - collision_endnudge.value; + move = d1 - d2; + if (move <= 0 || d2 > collision_enternudge.value || d1 < 0) + return; + // enter + imove = 1 / move; + enterfrac = (d1 - collision_enternudge.value) * imove; + if (enterfrac < trace->realfraction) + { + enterfrac2 = enterfrac - collision_impactnudge.value * imove; + trace->realfraction = bound(0, enterfrac, 1); + trace->fraction = bound(0, enterfrac2, 1); + VectorLerp(thatbrush_start->planes[0].normal, enterfrac, thatbrush_end->planes[0].normal, trace->plane.normal); + } + } + else +#endif + { + trace->realfraction = bound(0, enterfrac, 1); + trace->fraction = bound(0, enterfrac2, 1); + VectorCopy(newimpactnormal, trace->plane.normal); + } + } +} + +// NOTE: start and end brush pair must have same numplanes/numpoints +void Collision_TraceLineBrushFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, const colbrushf_t *thatbrush_start, const colbrushf_t *thatbrush_end) +{ + int nplane, fstartsolid, fendsolid, brushsolid; + float enterfrac, leavefrac, d1, d2, f, move, imove, newimpactnormal[3], enterfrac2; + const colplanef_t *startplane, *endplane; + + enterfrac = -1; + enterfrac2 = -1; + leavefrac = 1; + fstartsolid = true; + fendsolid = true; + + for (nplane = 0;nplane < thatbrush_start->numplanes;nplane++) + { + startplane = thatbrush_start->planes + nplane; + endplane = thatbrush_end->planes + nplane; + d1 = DotProduct(startplane->normal, linestart) - startplane->dist - collision_startnudge.value; + d2 = DotProduct(endplane->normal, lineend) - endplane->dist - collision_endnudge.value; + if (developer.integer) + { + // any brush with degenerate planes is not worth handling + if (DotProduct(startplane->normal, startplane->normal) < 0.9f || DotProduct(endplane->normal, endplane->normal) < 0.9f) + { + Con_Print("Collision_TraceLineBrushFloat: degenerate plane!\n"); + return; + } + if (thatbrush_start->numpoints) + { + f = furthestplanedist_float(startplane->normal, thatbrush_start->points, thatbrush_start->numpoints); + if (fabs(f - startplane->dist) > 0.125f) + Con_Printf("startplane->dist %f != calculated %f\n", startplane->dist, f); + } + } + + move = d1 - d2; + if (move > 0) + { + // moving into brush + if (d2 >= 0) + return; + if (d1 <= 0) + continue; + // enter + fstartsolid = false; + imove = 1 / move; + f = (d1 - collision_enternudge.value) * imove; + if (enterfrac < f) + { + enterfrac = f; + enterfrac2 = f - collision_impactnudge.value * imove; + VectorLerp(startplane->normal, enterfrac, endplane->normal, newimpactnormal); + } + } + else + { + // moving out of brush + if (d1 >= 0) + return; + if (d2 <= 0) + continue; + // leave + fendsolid = false; + f = (d1 - collision_leavenudge.value) / move; + if (leavefrac > f) + leavefrac = f; + } + } + + brushsolid = trace->hitsupercontentsmask & thatbrush_start->supercontents; + if (fstartsolid) + { + trace->startsupercontents |= thatbrush_start->supercontents; + if (brushsolid) + { + trace->startsolid = true; + if (fendsolid) + trace->allsolid = true; + } } // LordHavoc: we need an epsilon nudge here because for a point trace the // penetrating line segment is normally zero length if this brush was // generated from a polygon (infinitely thin), and could even be slightly // positive or negative due to rounding errors in that case. - if (enterfrac > -1 && enterfrac < trace->fraction && enterfrac - (1.0f / 1024.0f) <= leavefrac) + if (brushsolid && enterfrac > -1 && enterfrac < trace->realfraction && enterfrac - (1.0f / 1024.0f) <= leavefrac) + { +#if 0 + // broken + if (thatbrush_start->ispolygon) + { + d1 = DotProduct(thatbrush_start->planes[0].normal, linestart) - thatbrush_start->planes[0].dist - collision_startnudge.value; + d2 = DotProduct(thatbrush_end->planes[0].normal, lineend) - thatbrush_end->planes[0].dist - collision_endnudge.value; + move = d1 - d2; + if (move <= 0 || d2 > collision_enternudge.value || d1 < 0) + return; + // enter + imove = 1 / move; + enterfrac = (d1 - collision_enternudge.value) * imove; + if (enterfrac < trace->realfraction) + { + enterfrac2 = enterfrac - collision_impactnudge.value * imove; + trace->realfraction = bound(0, enterfrac, 1); + trace->fraction = bound(0, enterfrac2, 1); + VectorLerp(thatbrush_start->planes[0].normal, enterfrac, thatbrush_end->planes[0].normal, trace->plane.normal); + } + } + else +#endif + { + trace->realfraction = bound(0, enterfrac, 1); + trace->fraction = bound(0, enterfrac2, 1); + VectorCopy(newimpactnormal, trace->plane.normal); + } + } +} + +void Collision_TracePointBrushFloat(trace_t *trace, const vec3_t point, const colbrushf_t *thatbrush) +{ + int nplane; + const colplanef_t *plane; + + for (nplane = 0, plane = thatbrush->planes;nplane < thatbrush->numplanes;nplane++, plane++) + if (DotProduct(plane->normal, point) > plane->dist) + return; + + trace->startsupercontents |= thatbrush->supercontents; + if (trace->hitsupercontentsmask & thatbrush->supercontents) { - trace->fraction = bound(0, enterfrac, 1); - VectorCopy(newimpactnormal, trace->plane.normal); + trace->startsolid = true; + trace->allsolid = true; } } +static colpointf_t polyf_points[256]; static colplanef_t polyf_planes[256 + 2]; static colbrushf_t polyf_brush; -void Collision_TraceBrushPolygonFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numpoints, const float *points) +void Collision_SnapCopyPoints(int numpoints, const colpointf_t *in, colpointf_t *out, float fractionprecision, float invfractionprecision) +{ + while (numpoints--) + { + out->v[0] = floor(in->v[0] * fractionprecision + 0.5f) * invfractionprecision; + out->v[1] = floor(in->v[1] * fractionprecision + 0.5f) * invfractionprecision; + out->v[2] = floor(in->v[2] * fractionprecision + 0.5f) * invfractionprecision; + } +} + +void Collision_TraceBrushPolygonFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numpoints, const float *points, int supercontents) { if (numpoints > 256) { - Con_Printf("Polygon with more than 256 points not supported yet (fixme!)\n"); + Con_Print("Polygon with more than 256 points not supported yet (fixme!)\n"); return; } polyf_brush.numpoints = numpoints; polyf_brush.numplanes = numpoints + 2; - polyf_brush.points = (colpointf_t *)points; + //polyf_brush.points = (colpointf_t *)points; polyf_brush.planes = polyf_planes; + polyf_brush.supercontents = supercontents; + polyf_brush.points = polyf_points; + Collision_SnapCopyPoints(numpoints, (colpointf_t *)points, polyf_points, COLLISION_SNAPSCALE, COLLISION_SNAP); Collision_CalcPlanesForPolygonBrushFloat(&polyf_brush); //Collision_PrintBrushAsQHull(&polyf_brush, "polyf_brush"); Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, &polyf_brush, &polyf_brush); } +void Collision_TraceBrushTriangleMeshFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numtriangles, const int *element3i, const float *vertex3f, int supercontents, const vec3_t segmentmins, const vec3_t segmentmaxs) +{ + int i; + float facemins[3], facemaxs[3]; + polyf_brush.numpoints = 3; + polyf_brush.numplanes = 5; + polyf_brush.points = polyf_points; + polyf_brush.planes = polyf_planes; + polyf_brush.supercontents = supercontents; + for (i = 0;i < numtriangles;i++, element3i += 3) + { + VectorCopy(vertex3f + element3i[0] * 3, polyf_points[0].v); + VectorCopy(vertex3f + element3i[1] * 3, polyf_points[1].v); + VectorCopy(vertex3f + element3i[2] * 3, polyf_points[2].v); + Collision_SnapCopyPoints(3, polyf_points, polyf_points, COLLISION_SNAPSCALE, COLLISION_SNAP); + facemins[0] = min(polyf_points[0].v[0], min(polyf_points[1].v[0], polyf_points[2].v[0])) - 1; + facemins[1] = min(polyf_points[0].v[1], min(polyf_points[1].v[1], polyf_points[2].v[1])) - 1; + facemins[2] = min(polyf_points[0].v[2], min(polyf_points[1].v[2], polyf_points[2].v[2])) - 1; + facemaxs[0] = max(polyf_points[0].v[0], max(polyf_points[1].v[0], polyf_points[2].v[0])) + 1; + facemaxs[1] = max(polyf_points[0].v[1], max(polyf_points[1].v[1], polyf_points[2].v[1])) + 1; + facemaxs[2] = max(polyf_points[0].v[2], max(polyf_points[1].v[2], polyf_points[2].v[2])) + 1; + if (BoxesOverlap(segmentmins, segmentmaxs, facemins, facemaxs)) + { + Collision_CalcPlanesForPolygonBrushFloat(&polyf_brush); + //Collision_PrintBrushAsQHull(&polyf_brush, "polyf_brush"); + Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, &polyf_brush, &polyf_brush); + } + } +} + +void Collision_TraceLinePolygonFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, int numpoints, const float *points, int supercontents) +{ + if (numpoints > 256) + { + Con_Print("Polygon with more than 256 points not supported yet (fixme!)\n"); + return; + } + polyf_brush.numpoints = numpoints; + polyf_brush.numplanes = numpoints + 2; + //polyf_brush.points = (colpointf_t *)points; + polyf_brush.points = polyf_points; + Collision_SnapCopyPoints(numpoints, (colpointf_t *)points, polyf_points, COLLISION_SNAPSCALE, COLLISION_SNAP); + polyf_brush.planes = polyf_planes; + polyf_brush.supercontents = supercontents; + Collision_CalcPlanesForPolygonBrushFloat(&polyf_brush); + //Collision_PrintBrushAsQHull(&polyf_brush, "polyf_brush"); + Collision_TraceLineBrushFloat(trace, linestart, lineend, &polyf_brush, &polyf_brush); +} + +void Collision_TraceLineTriangleMeshFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, int numtriangles, const int *element3i, const float *vertex3f, int supercontents, const vec3_t segmentmins, const vec3_t segmentmaxs) +{ + int i; +#if 1 + // FIXME: snap vertices? + for (i = 0;i < numtriangles;i++, element3i += 3) + Collision_TraceLineTriangleFloat(trace, linestart, lineend, vertex3f + element3i[0] * 3, vertex3f + element3i[1] * 3, vertex3f + element3i[2] * 3); +#else + polyf_brush.numpoints = 3; + polyf_brush.numplanes = 5; + polyf_brush.points = polyf_points; + polyf_brush.planes = polyf_planes; + polyf_brush.supercontents = supercontents; + for (i = 0;i < numtriangles;i++, element3i += 3) + { + float facemins[3], facemaxs[3]; + VectorCopy(vertex3f + element3i[0] * 3, polyf_points[0].v); + VectorCopy(vertex3f + element3i[1] * 3, polyf_points[1].v); + VectorCopy(vertex3f + element3i[2] * 3, polyf_points[2].v); + Collision_SnapCopyPoints(numpoints, polyf_points, polyf_points, COLLISION_SNAPSCALE, COLLISION_SNAP); + facemins[0] = min(polyf_points[0].v[0], min(polyf_points[1].v[0], polyf_points[2].v[0])) - 1; + facemins[1] = min(polyf_points[0].v[1], min(polyf_points[1].v[1], polyf_points[2].v[1])) - 1; + facemins[2] = min(polyf_points[0].v[2], min(polyf_points[1].v[2], polyf_points[2].v[2])) - 1; + facemaxs[0] = max(polyf_points[0].v[0], max(polyf_points[1].v[0], polyf_points[2].v[0])) + 1; + facemaxs[1] = max(polyf_points[0].v[1], max(polyf_points[1].v[1], polyf_points[2].v[1])) + 1; + facemaxs[2] = max(polyf_points[0].v[2], max(polyf_points[1].v[2], polyf_points[2].v[2])) + 1; + if (BoxesOverlap(segmentmins, segmentmaxs, facemins, facemaxs)) + { + Collision_CalcPlanesForPolygonBrushFloat(&polyf_brush); + //Collision_PrintBrushAsQHull(&polyf_brush, "polyf_brush"); + Collision_TraceLineBrushFloat(trace, linestart, lineend, &polyf_brush, &polyf_brush); + } + } +#endif +} + + static colpointf_t polyf_pointsstart[256], polyf_pointsend[256]; static colplanef_t polyf_planesstart[256 + 2], polyf_planesend[256 + 2]; static colbrushf_t polyf_brushstart, polyf_brushend; -void Collision_TraceBrushPolygonTransformFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numpoints, const float *points, const matrix4x4_t *polygonmatrixstart, const matrix4x4_t *polygonmatrixend) +void Collision_TraceBrushPolygonTransformFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numpoints, const float *points, const matrix4x4_t *polygonmatrixstart, const matrix4x4_t *polygonmatrixend, int supercontents) { int i; if (numpoints > 256) { - Con_Printf("Polygon with more than 256 points not supported yet (fixme!)\n"); + Con_Print("Polygon with more than 256 points not supported yet (fixme!)\n"); return; } polyf_brushstart.numpoints = numpoints; polyf_brushstart.numplanes = numpoints + 2; polyf_brushstart.points = polyf_pointsstart;//(colpointf_t *)points; polyf_brushstart.planes = polyf_planesstart; + polyf_brushstart.supercontents = supercontents; for (i = 0;i < numpoints;i++) Matrix4x4_Transform(polygonmatrixstart, points + i * 3, polyf_brushstart.points[i].v); polyf_brushend.numpoints = numpoints; polyf_brushend.numplanes = numpoints + 2; polyf_brushend.points = polyf_pointsend;//(colpointf_t *)points; polyf_brushend.planes = polyf_planesend; + polyf_brushend.supercontents = supercontents; for (i = 0;i < numpoints;i++) Matrix4x4_Transform(polygonmatrixend, points + i * 3, polyf_brushend.points[i].v); + Collision_SnapCopyPoints(numpoints, polyf_pointsstart, polyf_pointsstart, COLLISION_SNAPSCALE, COLLISION_SNAP); + Collision_SnapCopyPoints(numpoints, polyf_pointsend, polyf_pointsend, COLLISION_SNAPSCALE, COLLISION_SNAP); Collision_CalcPlanesForPolygonBrushFloat(&polyf_brushstart); Collision_CalcPlanesForPolygonBrushFloat(&polyf_brushend); @@ -536,47 +1240,106 @@ static int brushforbox_index = 0; static colpointf_t brushforbox_point[MAX_BRUSHFORBOX*8]; static colplanef_t brushforbox_plane[MAX_BRUSHFORBOX*6]; static colbrushf_t brushforbox_brush[MAX_BRUSHFORBOX]; +static colbrushf_t brushforpoint_brush[MAX_BRUSHFORBOX]; void Collision_InitBrushForBox(void) { int i; for (i = 0;i < MAX_BRUSHFORBOX;i++) { + brushforbox_brush[i].supercontents = SUPERCONTENTS_SOLID; brushforbox_brush[i].numpoints = 8; brushforbox_brush[i].numplanes = 6; brushforbox_brush[i].points = brushforbox_point + i * 8; brushforbox_brush[i].planes = brushforbox_plane + i * 6; + brushforpoint_brush[i].supercontents = SUPERCONTENTS_SOLID; + brushforpoint_brush[i].numpoints = 1; + brushforpoint_brush[i].numplanes = 0; + brushforpoint_brush[i].points = brushforbox_point + i * 8; + brushforpoint_brush[i].planes = brushforbox_plane + i * 6; } } colbrushf_t *Collision_BrushForBox(const matrix4x4_t *matrix, const vec3_t mins, const vec3_t maxs) { - int i; + int i, j; vec3_t v; colbrushf_t *brush; if (brushforbox_brush[0].numpoints == 0) Collision_InitBrushForBox(); - brush = brushforbox_brush + ((brushforbox_index++) % MAX_BRUSHFORBOX); - // FIXME: optimize - for (i = 0;i < 8;i++) + if (VectorCompare(mins, maxs)) { - v[0] = i & 1 ? maxs[0] : mins[0]; - v[1] = i & 2 ? maxs[1] : mins[1]; - v[2] = i & 4 ? maxs[2] : mins[2]; - Matrix4x4_Transform(matrix, v, brush->points[i].v); + // point brush + brush = brushforpoint_brush + ((brushforbox_index++) % MAX_BRUSHFORBOX); + VectorCopy(mins, brush->points->v); } - // FIXME: optimize! - for (i = 0;i < 6;i++) + else + { + brush = brushforbox_brush + ((brushforbox_index++) % MAX_BRUSHFORBOX); + // FIXME: optimize + for (i = 0;i < 8;i++) + { + v[0] = i & 1 ? maxs[0] : mins[0]; + v[1] = i & 2 ? maxs[1] : mins[1]; + v[2] = i & 4 ? maxs[2] : mins[2]; + Matrix4x4_Transform(matrix, v, brush->points[i].v); + } + // FIXME: optimize! + for (i = 0;i < 6;i++) + { + VectorClear(v); + v[i >> 1] = i & 1 ? 1 : -1; + Matrix4x4_Transform3x3(matrix, v, brush->planes[i].normal); + VectorNormalize(brush->planes[i].normal); + } + } + for (j = 0;j < brush->numplanes;j++) + brush->planes[j].dist = furthestplanedist_float(brush->planes[j].normal, brush->points, brush->numpoints); + VectorCopy(brush->points[0].v, brush->mins); + VectorCopy(brush->points[0].v, brush->maxs); + for (j = 1;j < brush->numpoints;j++) { - VectorClear(v); - v[i >> 1] = i & 1 ? 1 : -1; - Matrix4x4_Transform3x3(matrix, v, brush->planes[i].normal); - VectorNormalize(brush->planes[i].normal); - brush->planes[i].dist = furthestplanedist_float(brush->planes[i].normal, brush->points, brush->numpoints); + brush->mins[0] = min(brush->mins[0], brush->points[j].v[0]); + brush->mins[1] = min(brush->mins[1], brush->points[j].v[1]); + brush->mins[2] = min(brush->mins[2], brush->points[j].v[2]); + brush->maxs[0] = max(brush->maxs[0], brush->points[j].v[0]); + brush->maxs[1] = max(brush->maxs[1], brush->points[j].v[1]); + brush->maxs[2] = max(brush->maxs[2], brush->points[j].v[2]); } + brush->mins[0] -= 1; + brush->mins[1] -= 1; + brush->mins[2] -= 1; + brush->maxs[0] += 1; + brush->maxs[1] += 1; + brush->maxs[2] += 1; + Collision_ValidateBrush(brush); return brush; } +void Collision_ClipTrace_BrushBox(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask) +{ + colbrushf_t *boxbrush, *thisbrush_start, *thisbrush_end; + matrix4x4_t identitymatrix; + vec3_t startmins, startmaxs, endmins, endmaxs; + + // create brushes for the collision + VectorAdd(start, mins, startmins); + VectorAdd(start, maxs, startmaxs); + VectorAdd(end, mins, endmins); + VectorAdd(end, maxs, endmaxs); + Matrix4x4_CreateIdentity(&identitymatrix); + boxbrush = Collision_BrushForBox(&identitymatrix, cmins, cmaxs); + thisbrush_start = Collision_BrushForBox(&identitymatrix, startmins, startmaxs); + thisbrush_end = Collision_BrushForBox(&identitymatrix, endmins, endmaxs); + + memset(trace, 0, sizeof(trace_t)); + trace->hitsupercontentsmask = hitsupercontentsmask; + trace->fraction = 1; + trace->realfraction = 1; + trace->allsolid = true; + Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, boxbrush, boxbrush); +} + // LordHavoc: currently unused and not yet tested // note: this can be used for tracing a moving sphere vs a stationary sphere, // by simply adding the moving sphere's radius to the sphereradius parameter, @@ -646,3 +1409,169 @@ float Collision_ClipTrace_Line_Sphere(double *linestart, double *lineend, double return impactdist / linelength; } +void Collision_TraceLineTriangleFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, const float *point0, const float *point1, const float *point2) +{ + float d1, d2, d, f, fnudged, impact[3], edgenormal[3], faceplanenormal[3], faceplanedist, edge[3]; + + // this code is designed for clockwise triangles, conversion to + // counterclockwise would require swapping some things around... + // it is easier to simply swap the point0 and point2 parameters to this + // function when calling it than it is to rewire the internals. + + // calculate the faceplanenormal of the triangle, this represents the front side + TriangleNormal(point0, point1, point2, faceplanenormal); + // there's no point in processing a degenerate triangle (GIGO - Garbage In, Garbage Out) + if (DotProduct(faceplanenormal, faceplanenormal) < 0.0001f) + return; + // normalize the normal + VectorNormalize(faceplanenormal); + // calculate the distance + faceplanedist = DotProduct(point0, faceplanenormal); + + // calculate the start distance + d1 = DotProduct(faceplanenormal, linestart) - faceplanedist; + // if start point is on the back side there is no collision + // (we don't care about traces going through the triangle the wrong way) + if (d1 < 0) + return; + + // calculate the end distance + d2 = DotProduct(faceplanenormal, lineend) - faceplanedist; + // if both are in front, there is no collision + if (d2 >= 0) + return; + + // from here on we know d1 is >= 0 and d2 is < 0 + // this means the line starts infront and ends behind, passing through it + + // calculate the recipricol of the distance delta, + // so we can use it multiple times cheaply (instead of division) + d = 1.0f / (d1 - d2); + // calculate the impact fraction by taking the start distance (> 0) + // and subtracting the face plane distance (this is the distance of the + // triangle along that same normal) + // then multiply by the recipricol distance delta + f = d1 * d; + // skip out if this impact is further away than previous ones + if (f > trace->realfraction) + return; + // calculate the perfect impact point for classification of insidedness + impact[0] = linestart[0] + f * (lineend[0] - linestart[0]); + impact[1] = linestart[1] + f * (lineend[1] - linestart[1]); + impact[2] = linestart[2] + f * (lineend[2] - linestart[2]); + + // calculate the edge normal and reject if impact is outside triangle + // (an edge normal faces away from the triangle, to get the desired normal + // a crossproduct with the faceplanenormal is used, and because of the way + // the insidedness comparison is written it does not need to be normalized) + + VectorSubtract(point2, point0, edge); + CrossProduct(edge, faceplanenormal, edgenormal); + if (DotProduct(impact, edgenormal) > DotProduct(point0, edgenormal)) + return; + + VectorSubtract(point0, point1, edge); + CrossProduct(edge, faceplanenormal, edgenormal); + if (DotProduct(impact, edgenormal) > DotProduct(point1, edgenormal)) + return; + + VectorSubtract(point1, point2, edge); + CrossProduct(edge, faceplanenormal, edgenormal); + if (DotProduct(impact, edgenormal) > DotProduct(point2, edgenormal)) + return; + + // store the new trace fraction + trace->realfraction = bound(0, f, 1); + + // calculate a nudged fraction to keep it out of the surface + // (the main fraction remains perfect) + fnudged = (d1 - collision_impactnudge.value) * d; + trace->fraction = bound(0, fnudged, 1); + + // store the new trace endpos + // not needed, it's calculated later when the trace is finished + //trace->endpos[0] = linestart[0] + fnudged * (lineend[0] - linestart[0]); + //trace->endpos[1] = linestart[1] + fnudged * (lineend[1] - linestart[1]); + //trace->endpos[2] = linestart[2] + fnudged * (lineend[2] - linestart[2]); + + // store the new trace plane (because collisions only happen from + // the front this is always simply the triangle normal, never flipped) + VectorCopy(faceplanenormal, trace->plane.normal); + trace->plane.dist = faceplanedist; +} + +typedef struct colbspnode_s +{ + mplane_t plane; + struct colbspnode_s *children[2]; + // the node is reallocated or split if max is reached + int numcolbrushf; + int maxcolbrushf; + colbrushf_t **colbrushflist; + //int numcolbrushd; + //int maxcolbrushd; + //colbrushd_t **colbrushdlist; +} +colbspnode_t; + +typedef struct colbsp_s +{ + mempool_t *mempool; + colbspnode_t *nodes; +} +colbsp_t; + +colbsp_t *Collision_CreateCollisionBSP(mempool_t *mempool) +{ + colbsp_t *bsp; + bsp = Mem_Alloc(mempool, sizeof(colbsp_t)); + bsp->mempool = mempool; + bsp->nodes = Mem_Alloc(bsp->mempool, sizeof(colbspnode_t)); + return bsp; +} + +void Collision_FreeCollisionBSPNode(colbspnode_t *node) +{ + if (node->children[0]) + Collision_FreeCollisionBSPNode(node->children[0]); + if (node->children[1]) + Collision_FreeCollisionBSPNode(node->children[1]); + while (--node->numcolbrushf) + Mem_Free(node->colbrushflist[node->numcolbrushf]); + //while (--node->numcolbrushd) + // Mem_Free(node->colbrushdlist[node->numcolbrushd]); + Mem_Free(node); +} + +void Collision_FreeCollisionBSP(colbsp_t *bsp) +{ + Collision_FreeCollisionBSPNode(bsp->nodes); + Mem_Free(bsp); +} + +void Collision_BoundingBoxOfBrushTraceSegment(const colbrushf_t *start, const colbrushf_t *end, vec3_t mins, vec3_t maxs, float startfrac, float endfrac) +{ + int i; + colpointf_t *ps, *pe; + float tempstart[3], tempend[3]; + VectorLerp(start->points[0].v, startfrac, end->points[0].v, mins); + VectorCopy(mins, maxs); + for (i = 0, ps = start->points, pe = end->points;i < start->numpoints;i++, ps++, pe++) + { + VectorLerp(ps->v, startfrac, pe->v, tempstart); + VectorLerp(ps->v, endfrac, pe->v, tempend); + mins[0] = min(mins[0], min(tempstart[0], tempend[0])); + mins[1] = min(mins[1], min(tempstart[1], tempend[1])); + mins[2] = min(mins[2], min(tempstart[2], tempend[2])); + maxs[0] = min(maxs[0], min(tempstart[0], tempend[0])); + maxs[1] = min(maxs[1], min(tempstart[1], tempend[1])); + maxs[2] = min(maxs[2], min(tempstart[2], tempend[2])); + } + mins[0] -= 1; + mins[1] -= 1; + mins[2] -= 1; + maxs[0] += 1; + maxs[1] += 1; + maxs[2] += 1; +} +