X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=collision.h;h=67b5eaa2e0cd84c22a524e2321428658a616525f;hp=23370c69f084af95999e98c767f79974fb720040;hb=98b08b42c82e591dc0259003be04c7aefa2a1fda;hpb=2654df314f94f72b7ebf6d0cc990f168a0027044 diff --git a/collision.h b/collision.h index 23370c69..67b5eaa2 100644 --- a/collision.h +++ b/collision.h @@ -66,11 +66,10 @@ colpointf_t; typedef struct colplanef_s { + struct texture_s *texture; + int q3surfaceflags; float normal[3]; float dist; - int supercontents; - int q3surfaceflags; - struct texture_s *texture; } colplanef_t; @@ -100,14 +99,15 @@ colbrushf_t; void Collision_CalcPlanesForPolygonBrushFloat(colbrushf_t *brush); colbrushf_t *Collision_AllocBrushFromPermanentPolygonFloat(mempool_t *mempool, int numpoints, float *points, int supercontents); -colbrushf_t *Collision_NewBrushFromPlanes(mempool_t *mempool, int numoriginalplanes, const colplanef_t *originalplanes); +colbrushf_t *Collision_NewBrushFromPlanes(mempool_t *mempool, int numoriginalplanes, const colplanef_t *originalplanes, int supercontents); void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, const colbrushf_t *thatbrush_start, const colbrushf_t *thatbrush_end); void Collision_TraceBrushPolygonFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numpoints, const float *points, int supercontents); -void Collision_TraceBrushTriangleMeshFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numtriangles, const int *element3i, const float *vertex3f, int supercontents, int q3surfaceflags, texture_t *texture, const vec3_t segmentmins, const vec3_t segmentmaxs); +void Collision_TraceBrushTriangleMeshFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numtriangles, const int *element3i, const float *vertex3f, int stride, float *bbox6f, int supercontents, int q3surfaceflags, texture_t *texture, const vec3_t segmentmins, const vec3_t segmentmaxs); void Collision_TraceLineBrushFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, const colbrushf_t *thatbrush_start, const colbrushf_t *thatbrush_end); void Collision_TraceLinePolygonFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, int numpoints, const float *points, int supercontents); -void Collision_TraceLineTriangleMeshFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, int numtriangles, const int *element3i, const float *vertex3f, int supercontents, int q3surfaceflags, texture_t *texture, const vec3_t segmentmins, const vec3_t segmentmaxs); +void Collision_TraceLineTriangleMeshFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, int numtriangles, const int *element3i, const float *vertex3f, int stride, float *bbox6f, int supercontents, int q3surfaceflags, texture_t *texture, const vec3_t segmentmins, const vec3_t segmentmaxs); void Collision_TracePointBrushFloat(trace_t *trace, const vec3_t point, const colbrushf_t *thatbrush); +qboolean Collision_PointInsideBrushFloat(const vec3_t point, const colbrushf_t *brush); void Collision_TraceBrushPolygonTransformFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numpoints, const float *points, const matrix4x4_t *polygonmatrixstart, const matrix4x4_t *polygonmatrixend, int supercontents, int q3surfaceflags, texture_t *texture); @@ -118,6 +118,29 @@ void Collision_BoundingBoxOfBrushTraceSegment(const colbrushf_t *start, const co float Collision_ClipTrace_Line_Sphere(double *linestart, double *lineend, double *sphereorigin, double sphereradius, double *impactpoint, double *impactnormal); void Collision_TraceLineTriangleFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, const float *point0, const float *point1, const float *point2, int supercontents, int q3surfaceflags, texture_t *texture); +// traces a box move against a single entity +// mins and maxs are relative +// +// if the entire move stays in a single solid brush, trace.allsolid will be set +// +// if the starting point is in a solid, it will be allowed to move out to an +// open area, and trace.startsolid will be set +// +// type is one of the MOVE_ values such as MOVE_NOMONSTERS which skips box +// entities, only colliding with SOLID_BSP entities (doors, lifts) +// +// passedict is excluded from clipping checks +void Collision_ClipToGenericEntity(trace_t *trace, dp_model_t *model, int frame, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask); +// like above but does not do a transform and does nothing if model is NULL +void Collision_ClipToWorld(trace_t *trace, dp_model_t *model, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontents); +// combines data from two traces: +// merges contents flags, startsolid, allsolid, inwater +// updates fraction, endpos, plane and surface info if new fraction is shorter +void Collision_CombineTraces(trace_t *cliptrace, const trace_t *trace, void *touch, qboolean isbmodel); + +// shorten a trace by the given factor +void Collision_ShortenTrace(trace_t *trace, float shorten_factor, const vec3_t end); + // this enables rather large debugging spew! // settings: // 0 = no spew @@ -126,4 +149,8 @@ void Collision_TraceLineTriangleFloat(trace_t *trace, const vec3_t linestart, co // 3 = spew detailed trace flow (bsp tree recursion info) #define COLLISIONPARANOID 0 +// make every trace 1qu longer, and shorten the result, to work around a stupid bug somewhere +#define COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND + + #endif