X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=collision.h;h=9984a166fef6cc89022680fbcbd6c997710cb9a3;hp=e0770827d9fa761dda12166d36a5ac2787c119e4;hb=9ac6f1395459b9ab4093f690365ce1e3d62d0577;hpb=f5466fc44cd6848ae815d5e36c6206be0eee273c diff --git a/collision.h b/collision.h index e0770827..9984a166 100644 --- a/collision.h +++ b/collision.h @@ -44,6 +44,10 @@ typedef struct trace_s // which SUPERCONTENTS bits to collide with, I.E. to consider solid // (this also affects startsolid/allsolid) int hitsupercontentsmask; + // deliberately skip surfaces matching this mask (e.g. SUPERCONTENTS_SKY allows you to bypass sky surfaces in q1bsp/q2bsp which are SUPERCONTENTS_SKY | SUPERCONTENTS_SOLID) + int skipsupercontentsmask; + // deliberately skip surfaces matching this mask on materialflags (e.g. MATERIALFLAGMASK_TRANSLUCENT) + int skipmaterialflagsmask; // the supercontents mask at the start point int startsupercontents; // the supercontents of the impacted surface @@ -59,12 +63,13 @@ typedef struct trace_s // trace, and the normal needed to push it out of that solid double startdepth; double startdepthnormal[3]; + const struct texture_s *starttexture; } trace_t; void Collision_Init(void); -void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int boxsupercontents, int boxq3surfaceflags, const texture_t *boxtexture); -void Collision_ClipTrace_Point(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, int hitsupercontentsmask, int boxsupercontents, int boxq3surfaceflags, const texture_t *boxtexture); +void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, int boxsupercontents, int boxq3surfaceflags, const texture_t *boxtexture); +void Collision_ClipTrace_Point(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, int boxsupercontents, int boxq3surfaceflags, const texture_t *boxtexture); void Collision_Cache_Reset(qboolean resetlimits); void Collision_Cache_Init(mempool_t *mempool); @@ -132,7 +137,6 @@ typedef struct colboxbrushf_s colboxbrushf_t; void Collision_CalcPlanesForTriangleBrushFloat(colbrushf_t *brush); -colbrushf_t *Collision_AllocBrushFromPermanentPolygonFloat(mempool_t *mempool, int numpoints, float *points, int supercontents, int q3surfaceflags, const texture_t *texture); colbrushf_t *Collision_NewBrushFromPlanes(mempool_t *mempool, int numoriginalplanes, const colplanef_t *originalplanes, int supercontents, int q3surfaceflags, const texture_t *texture, int hasaabbplanes); void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, const colbrushf_t *thatbrush_start, const colbrushf_t *thatbrush_end); void Collision_TraceBrushTriangleMeshFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numtriangles, const int *element3i, const float *vertex3f, int stride, float *bbox6f, int supercontents, int q3surfaceflags, const texture_t *texture, const vec3_t segmentmins, const vec3_t segmentmaxs); @@ -163,16 +167,16 @@ void Collision_TraceBrushTriangleFloat(trace_t *trace, const colbrushf_t *thisbr // passedict is excluded from clipping checks struct frameblend_s; struct skeleton_s; -void Collision_ClipToGenericEntity(trace_t *trace, dp_model_t *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, float extend); -void Collision_ClipLineToGenericEntity(trace_t *trace, dp_model_t *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, const vec3_t end, int hitsupercontentsmask, float extend, qboolean hitsurfaces); -void Collision_ClipPointToGenericEntity(trace_t *trace, dp_model_t *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, int hitsupercontentsmask); +void Collision_ClipToGenericEntity(trace_t *trace, dp_model_t *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float extend); +void Collision_ClipLineToGenericEntity(trace_t *trace, dp_model_t *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float extend, qboolean hitsurfaces); +void Collision_ClipPointToGenericEntity(trace_t *trace, dp_model_t *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask); // like above but does not do a transform and does nothing if model is NULL -void Collision_ClipToWorld(trace_t *trace, dp_model_t *model, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontents, float extend); -void Collision_ClipLineToWorld(trace_t *trace, dp_model_t *model, const vec3_t start, const vec3_t end, int hitsupercontents, float extend, qboolean hitsurfaces); -void Collision_ClipPointToWorld(trace_t *trace, dp_model_t *model, const vec3_t start, int hitsupercontents); +void Collision_ClipToWorld(trace_t *trace, dp_model_t *model, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float extend); +void Collision_ClipLineToWorld(trace_t *trace, dp_model_t *model, const vec3_t start, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float extend, qboolean hitsurfaces); +void Collision_ClipPointToWorld(trace_t *trace, dp_model_t *model, const vec3_t start, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask); // caching surface trace for renderer (NOT THREAD SAFE) -void Collision_Cache_ClipLineToGenericEntitySurfaces(trace_t *trace, dp_model_t *model, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, const vec3_t end, int hitsupercontentsmask); -void Collision_Cache_ClipLineToWorldSurfaces(trace_t *trace, dp_model_t *model, const vec3_t start, const vec3_t end, int hitsupercontents); +void Collision_Cache_ClipLineToGenericEntitySurfaces(trace_t *trace, dp_model_t *model, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask); +void Collision_Cache_ClipLineToWorldSurfaces(trace_t *trace, dp_model_t *model, const vec3_t start, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask); // combines data from two traces: // merges contents flags, startsolid, allsolid, inwater // updates fraction, endpos, plane and surface info if new fraction is shorter @@ -190,5 +194,6 @@ extern cvar_t collision_impactnudge; extern cvar_t collision_extendtracelinelength; extern cvar_t collision_extendtraceboxlength; extern cvar_t collision_extendmovelength; +extern cvar_t collision_bih_fullrecursion; #endif