X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=collision.h;h=e2c8e6f2e70b6e2cddffb86d7745f30b1bbd8b5d;hp=49dde7480128d239cacd8f103559e2960f60cb5d;hb=5bf9e87c9090ee6f6742d9774a141a7e7a3c7d31;hpb=5552ddb99b125f0164e80905d354608bd0a8c1a8 diff --git a/collision.h b/collision.h index 49dde748..e2c8e6f2 100644 --- a/collision.h +++ b/collision.h @@ -24,6 +24,10 @@ typedef struct trace_s // fraction of the total distance that was traveled before impact // (1.0 = did not hit anything) double fraction; + // like fraction but is not nudged away from the surface (better for + // comparisons between two trace structs, as only one nudge for the final + // result is ever needed) + double realfraction; // final position of the trace (simply a point between start and end) double endpos[3]; // surface normal at impact (not really correct for edge collisions) @@ -76,6 +80,9 @@ typedef struct colbrushf_s int *elements; // used to avoid tracing against the same brush more than once int markframe; + // culling box + vec3_t mins; + vec3_t maxs; } colbrushf_t; @@ -84,10 +91,28 @@ void Collision_CalcPlanesForPolygonBrushFloat(colbrushf_t *brush); colbrushf_t *Collision_AllocBrushFromPermanentPolygonFloat(mempool_t *mempool, int numpoints, float *points, int supercontents); colbrushf_t *Collision_NewBrushFromPlanes(mempool_t *mempool, int numoriginalplanes, const mplane_t *originalplanes, int supercontents); void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, const colbrushf_t *thatbrush_start, const colbrushf_t *thatbrush_end); +void Collision_TraceBrushPolygonFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numpoints, const float *points, int supercontents); +void Collision_TraceBrushTriangleMeshFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numtriangles, const int *element3i, const float *vertex3f, int supercontents, const vec3_t segmentmins, const vec3_t segmentmaxs); void Collision_TraceLineBrushFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, const colbrushf_t *thatbrush_start, const colbrushf_t *thatbrush_end); -void Collision_TraceBrushPolygonFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numpoints, const float *points); -void Collision_TraceBrushPolygonTransformFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numpoints, const float *points, const matrix4x4_t *polygonmatrixstart, const matrix4x4_t *polygonmatrixend); +void Collision_TraceLinePolygonFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, int numpoints, const float *points, int supercontents); +void Collision_TraceLineTriangleMeshFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, int numtriangles, const int *element3i, const float *vertex3f, int supercontents, const vec3_t segmentmins, const vec3_t segmentmaxs); +void Collision_TracePointBrushFloat(trace_t *trace, const vec3_t point, const colbrushf_t *thatbrush); + +void Collision_TraceBrushPolygonTransformFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numpoints, const float *points, const matrix4x4_t *polygonmatrixstart, const matrix4x4_t *polygonmatrixend, int supercontents); colbrushf_t *Collision_BrushForBox(const matrix4x4_t *matrix, const vec3_t mins, const vec3_t maxs); +void Collision_BoundingBoxOfBrushTraceSegment(const colbrushf_t *start, const colbrushf_t *end, vec3_t mins, vec3_t maxs, float startfrac, float endfrac); + +float Collision_ClipTrace_Line_Sphere(double *linestart, double *lineend, double *sphereorigin, double sphereradius, double *impactpoint, double *impactnormal); +void Collision_TraceLineTriangleFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, const float *point0, const float *point1, const float *point2); + +// this enables rather large debugging spew! +// settings: +// 0 = no spew +// 1 = spew trace calls if something odd is happening +// 2 = spew trace calls always +// 3 = spew detailed trace flow (bsp tree recursion info) +#define COLLISIONPARANOID 0 + #endif