X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=collision.h;h=e2c8e6f2e70b6e2cddffb86d7745f30b1bbd8b5d;hp=ad391c66ee5d11bc09fc71321641361ddc1046f9;hb=c2dbdcd8e1b22d1cda951f2fdae9961f7cb1ba53;hpb=0db6270f9fdf1da680391fe0389d7ad6cfc48517 diff --git a/collision.h b/collision.h index ad391c66..e2c8e6f2 100644 --- a/collision.h +++ b/collision.h @@ -24,6 +24,10 @@ typedef struct trace_s // fraction of the total distance that was traveled before impact // (1.0 = did not hit anything) double fraction; + // like fraction but is not nudged away from the surface (better for + // comparisons between two trace structs, as only one nudge for the final + // result is ever needed) + double realfraction; // final position of the trace (simply a point between start and end) double endpos[3]; // surface normal at impact (not really correct for edge collisions) @@ -92,6 +96,7 @@ void Collision_TraceBrushTriangleMeshFloat(trace_t *trace, const colbrushf_t *th void Collision_TraceLineBrushFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, const colbrushf_t *thatbrush_start, const colbrushf_t *thatbrush_end); void Collision_TraceLinePolygonFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, int numpoints, const float *points, int supercontents); void Collision_TraceLineTriangleMeshFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, int numtriangles, const int *element3i, const float *vertex3f, int supercontents, const vec3_t segmentmins, const vec3_t segmentmaxs); +void Collision_TracePointBrushFloat(trace_t *trace, const vec3_t point, const colbrushf_t *thatbrush); void Collision_TraceBrushPolygonTransformFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numpoints, const float *points, const matrix4x4_t *polygonmatrixstart, const matrix4x4_t *polygonmatrixend, int supercontents); @@ -99,4 +104,15 @@ colbrushf_t *Collision_BrushForBox(const matrix4x4_t *matrix, const vec3_t mins, void Collision_BoundingBoxOfBrushTraceSegment(const colbrushf_t *start, const colbrushf_t *end, vec3_t mins, vec3_t maxs, float startfrac, float endfrac); +float Collision_ClipTrace_Line_Sphere(double *linestart, double *lineend, double *sphereorigin, double sphereradius, double *impactpoint, double *impactnormal); +void Collision_TraceLineTriangleFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, const float *point0, const float *point1, const float *point2); + +// this enables rather large debugging spew! +// settings: +// 0 = no spew +// 1 = spew trace calls if something odd is happening +// 2 = spew trace calls always +// 3 = spew detailed trace flow (bsp tree recursion info) +#define COLLISIONPARANOID 0 + #endif