X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=common.c;h=b45c99689f2f0c07568ce328095bd62c5461316c;hp=f91b2d98ba78d1a2eabfe36bc52fbabaf30b1406;hb=ac947d2fbb445473c266390a1fca26c8be8611c4;hpb=a5645333043b2dd792741bbce9d89ac7efed4940 diff --git a/common.c b/common.c index f91b2d98..b45c9968 100644 --- a/common.c +++ b/common.c @@ -41,9 +41,9 @@ const char **com_argv; char com_cmdline[CMDLINE_LENGTH]; int gamemode; -char *gamename; -char *gamedirname; -char *gamescreenshotname; +const char *gamename; +const char *gamedirname; +const char *gamescreenshotname; char com_modname[MAX_OSPATH] = ""; @@ -118,6 +118,66 @@ unsigned short BuffLittleShort (const qbyte *buffer) } +/* +============================================================================ + + CRC FUNCTIONS + +============================================================================ +*/ + +// this is a 16 bit, non-reflected CRC using the polynomial 0x1021 +// and the initial and final xor values shown below... in other words, the +// CCITT standard CRC used by XMODEM + +#define CRC_INIT_VALUE 0xffff +#define CRC_XOR_VALUE 0x0000 + +static unsigned short crctable[256] = +{ + 0x0000, 0x1021, 0x2042, 0x3063, 0x4084, 0x50a5, 0x60c6, 0x70e7, + 0x8108, 0x9129, 0xa14a, 0xb16b, 0xc18c, 0xd1ad, 0xe1ce, 0xf1ef, + 0x1231, 0x0210, 0x3273, 0x2252, 0x52b5, 0x4294, 0x72f7, 0x62d6, + 0x9339, 0x8318, 0xb37b, 0xa35a, 0xd3bd, 0xc39c, 0xf3ff, 0xe3de, + 0x2462, 0x3443, 0x0420, 0x1401, 0x64e6, 0x74c7, 0x44a4, 0x5485, + 0xa56a, 0xb54b, 0x8528, 0x9509, 0xe5ee, 0xf5cf, 0xc5ac, 0xd58d, + 0x3653, 0x2672, 0x1611, 0x0630, 0x76d7, 0x66f6, 0x5695, 0x46b4, + 0xb75b, 0xa77a, 0x9719, 0x8738, 0xf7df, 0xe7fe, 0xd79d, 0xc7bc, + 0x48c4, 0x58e5, 0x6886, 0x78a7, 0x0840, 0x1861, 0x2802, 0x3823, + 0xc9cc, 0xd9ed, 0xe98e, 0xf9af, 0x8948, 0x9969, 0xa90a, 0xb92b, + 0x5af5, 0x4ad4, 0x7ab7, 0x6a96, 0x1a71, 0x0a50, 0x3a33, 0x2a12, + 0xdbfd, 0xcbdc, 0xfbbf, 0xeb9e, 0x9b79, 0x8b58, 0xbb3b, 0xab1a, + 0x6ca6, 0x7c87, 0x4ce4, 0x5cc5, 0x2c22, 0x3c03, 0x0c60, 0x1c41, + 0xedae, 0xfd8f, 0xcdec, 0xddcd, 0xad2a, 0xbd0b, 0x8d68, 0x9d49, + 0x7e97, 0x6eb6, 0x5ed5, 0x4ef4, 0x3e13, 0x2e32, 0x1e51, 0x0e70, + 0xff9f, 0xefbe, 0xdfdd, 0xcffc, 0xbf1b, 0xaf3a, 0x9f59, 0x8f78, + 0x9188, 0x81a9, 0xb1ca, 0xa1eb, 0xd10c, 0xc12d, 0xf14e, 0xe16f, + 0x1080, 0x00a1, 0x30c2, 0x20e3, 0x5004, 0x4025, 0x7046, 0x6067, + 0x83b9, 0x9398, 0xa3fb, 0xb3da, 0xc33d, 0xd31c, 0xe37f, 0xf35e, + 0x02b1, 0x1290, 0x22f3, 0x32d2, 0x4235, 0x5214, 0x6277, 0x7256, + 0xb5ea, 0xa5cb, 0x95a8, 0x8589, 0xf56e, 0xe54f, 0xd52c, 0xc50d, + 0x34e2, 0x24c3, 0x14a0, 0x0481, 0x7466, 0x6447, 0x5424, 0x4405, + 0xa7db, 0xb7fa, 0x8799, 0x97b8, 0xe75f, 0xf77e, 0xc71d, 0xd73c, + 0x26d3, 0x36f2, 0x0691, 0x16b0, 0x6657, 0x7676, 0x4615, 0x5634, + 0xd94c, 0xc96d, 0xf90e, 0xe92f, 0x99c8, 0x89e9, 0xb98a, 0xa9ab, + 0x5844, 0x4865, 0x7806, 0x6827, 0x18c0, 0x08e1, 0x3882, 0x28a3, + 0xcb7d, 0xdb5c, 0xeb3f, 0xfb1e, 0x8bf9, 0x9bd8, 0xabbb, 0xbb9a, + 0x4a75, 0x5a54, 0x6a37, 0x7a16, 0x0af1, 0x1ad0, 0x2ab3, 0x3a92, + 0xfd2e, 0xed0f, 0xdd6c, 0xcd4d, 0xbdaa, 0xad8b, 0x9de8, 0x8dc9, + 0x7c26, 0x6c07, 0x5c64, 0x4c45, 0x3ca2, 0x2c83, 0x1ce0, 0x0cc1, + 0xef1f, 0xff3e, 0xcf5d, 0xdf7c, 0xaf9b, 0xbfba, 0x8fd9, 0x9ff8, + 0x6e17, 0x7e36, 0x4e55, 0x5e74, 0x2e93, 0x3eb2, 0x0ed1, 0x1ef0 +}; + +unsigned short CRC_Block(qbyte *data, int size) +{ + unsigned short crc = CRC_INIT_VALUE; + while (size--) + crc = (crc << 8) ^ crctable[(crc >> 8) ^ (*data++)]; + return crc ^ CRC_XOR_VALUE; +} + + /* ============================================================================== @@ -190,30 +250,74 @@ void MSG_WriteString (sizebuf_t *sb, const char *s) SZ_Write (sb, s, strlen(s)+1); } -// used by server (always latest PROTOCOL_DARKPLACES) -void MSG_WriteDPCoord (sizebuf_t *sb, float f) +void MSG_WriteCoord13i (sizebuf_t *sb, float f) { if (f >= 0) - MSG_WriteShort (sb, (int)(f + 0.5f)); + MSG_WriteShort (sb, (int)(f * 8.0 + 0.5)); else - MSG_WriteShort (sb, (int)(f - 0.5f)); + MSG_WriteShort (sb, (int)(f * 8.0 - 0.5)); } -void MSG_WritePreciseAngle (sizebuf_t *sb, float f) +void MSG_WriteCoord16i (sizebuf_t *sb, float f) { if (f >= 0) - MSG_WriteShort (sb, (int)(f*(65536.0f/360.0f) + 0.5f) & 65535); + MSG_WriteShort (sb, (int)(f + 0.5)); else - MSG_WriteShort (sb, (int)(f*(65536.0f/360.0f) - 0.5f) & 65535); + MSG_WriteShort (sb, (int)(f - 0.5)); +} + +void MSG_WriteCoord32f (sizebuf_t *sb, float f) +{ + MSG_WriteFloat (sb, f); +} + +void MSG_WriteCoord (sizebuf_t *sb, float f, int protocol) +{ + if (protocol == PROTOCOL_QUAKE || protocol == PROTOCOL_NEHAHRAMOVIE) + MSG_WriteCoord13i (sb, f); + else if (protocol == PROTOCOL_DARKPLACES1 || protocol == PROTOCOL_DARKPLACES5 || protocol == PROTOCOL_DARKPLACES6) + MSG_WriteCoord32f (sb, f); + else if (protocol == PROTOCOL_DARKPLACES2 || protocol == PROTOCOL_DARKPLACES3 || protocol == PROTOCOL_DARKPLACES4) + MSG_WriteCoord16i (sb, f); + else + Host_Error("MSG_WriteCoord: unknown protocol\n"); +} + +void MSG_WriteVector (sizebuf_t *sb, float *v, int protocol) +{ + MSG_WriteCoord (sb, v[0], protocol); + MSG_WriteCoord (sb, v[1], protocol); + MSG_WriteCoord (sb, v[2], protocol); } // LordHavoc: round to nearest value, rather than rounding toward zero, fixes crosshair problem -void MSG_WriteAngle (sizebuf_t *sb, float f) +void MSG_WriteAngle8i (sizebuf_t *sb, float f) +{ + if (f >= 0) + MSG_WriteByte (sb, (int)(f*(256.0/360.0) + 0.5) & 255); + else + MSG_WriteByte (sb, (int)(f*(256.0/360.0) - 0.5) & 255); +} + +void MSG_WriteAngle16i (sizebuf_t *sb, float f) { if (f >= 0) - MSG_WriteByte (sb, (int)(f*(256.0f/360.0f) + 0.5f) & 255); + MSG_WriteShort (sb, (int)(f*(65536.0/360.0) + 0.5) & 65535); + else + MSG_WriteShort (sb, (int)(f*(65536.0/360.0) - 0.5) & 65535); +} + +void MSG_WriteAngle32f (sizebuf_t *sb, float f) +{ + MSG_WriteFloat (sb, f); +} + +void MSG_WriteAngle (sizebuf_t *sb, float f, int protocol) +{ + if (protocol == PROTOCOL_DARKPLACES5 || protocol == PROTOCOL_DARKPLACES6) + MSG_WriteAngle16i (sb, f); else - MSG_WriteByte (sb, (int)(f*(256.0f/360.0f) - 0.5f) & 255); + MSG_WriteAngle8i (sb, f); } // @@ -324,15 +428,62 @@ int MSG_ReadBytes (int numbytes, unsigned char *out) return l; } -// used by client -float MSG_ReadCoord (void) +float MSG_ReadCoord13i (void) { - if (cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4 || cl.protocol == PROTOCOL_DARKPLACES5) - return (signed short) MSG_ReadLittleShort(); - else if (cl.protocol == PROTOCOL_DARKPLACES1) - return MSG_ReadLittleFloat(); + return MSG_ReadLittleShort() * (1.0/8.0); +} + +float MSG_ReadCoord16i (void) +{ + return (signed short) MSG_ReadLittleShort(); +} + +float MSG_ReadCoord32f (void) +{ + return MSG_ReadLittleFloat(); +} + +float MSG_ReadCoord (int protocol) +{ + if (protocol == PROTOCOL_QUAKE || protocol == PROTOCOL_NEHAHRAMOVIE) + return MSG_ReadCoord13i(); + else if (protocol == PROTOCOL_DARKPLACES1 || protocol == PROTOCOL_DARKPLACES5 || protocol == PROTOCOL_DARKPLACES6) + return MSG_ReadCoord32f(); + else if (protocol == PROTOCOL_DARKPLACES2 || protocol == PROTOCOL_DARKPLACES3 || protocol == PROTOCOL_DARKPLACES4) + return MSG_ReadCoord16i(); + Host_Error("MSG_ReadCoord: unknown protocol\n"); + return 0; +} + +void MSG_ReadVector (float *v, int protocol) +{ + v[0] = MSG_ReadCoord(protocol); + v[1] = MSG_ReadCoord(protocol); + v[2] = MSG_ReadCoord(protocol); +} + +// LordHavoc: round to nearest value, rather than rounding toward zero, fixes crosshair problem +float MSG_ReadAngle8i (void) +{ + return (signed char) MSG_ReadByte () * (360.0/256.0); +} + +float MSG_ReadAngle16i (void) +{ + return (signed short)MSG_ReadShort () * (360.0/65536.0); +} + +float MSG_ReadAngle32f (void) +{ + return MSG_ReadFloat (); +} + +float MSG_ReadAngle (int protocol) +{ + if (protocol == PROTOCOL_DARKPLACES5 || protocol == PROTOCOL_DARKPLACES6) + return MSG_ReadAngle16i (); else - return MSG_ReadLittleShort() * (1.0f/8.0f); + return MSG_ReadAngle8i (); } @@ -342,7 +493,7 @@ void SZ_Alloc (sizebuf_t *buf, int startsize, const char *name) { if (startsize < 256) startsize = 256; - buf->mempool = Mem_AllocPool(name); + buf->mempool = Mem_AllocPool(name, 0, NULL); buf->data = Mem_Alloc(buf->mempool, startsize); buf->maxsize = startsize; buf->cursize = 0; @@ -428,7 +579,7 @@ void Com_HexDumpToConsole(const qbyte *data, int size) *cur++ = ' '; *cur++ = ' '; } - if ((j & 3) == 0) + if ((j & 3) == 3) *cur++ = ' '; } // print text @@ -518,6 +669,8 @@ skipwhite: // quoted string for (data++;*data != '\"';data++) { + if (*data == '\\' && data[1] == '"' ) + data++; if (!*data || len >= (int)sizeof(com_token) - 1) { com_token[0] = 0; @@ -529,7 +682,26 @@ skipwhite: com_token[len] = 0; *datapointer = data+1; return true; - } + } + else if (*data == '\'') + { + // quoted string + for (data++;*data != '\'';data++) + { + if (*data == '\\' && data[1] == '\'' ) + data++; + if (!*data || len >= (int)sizeof(com_token) - 1) + { + com_token[0] = 0; + *datapointer = NULL; + return false; + } + com_token[len++] = *data; + } + com_token[len] = 0; + *datapointer = data+1; + return true; + } else if (*data == '\n' || *data == '{' || *data == '}' || *data == ')' || *data == '(' || *data == ']' || *data == '[' || *data == '\'' || *data == ':' || *data == ',' || *data == ';') { // single character @@ -541,7 +713,7 @@ skipwhite: else { // regular word - for (;*data > ' ' && *data != '{' && *data != '}' && *data != ')' && *data != '(' && *data != ']' && *data != '[' && *data != '\'' && *data != ':' && *data != ',' && *data != ';';data++) + for (;*data > ' ' && *data != '{' && *data != '}' && *data != ')' && *data != '(' && *data != ']' && *data != '[' && *data != '\'' && *data != ':' && *data != ',' && *data != ';' && *data != '\'' && *data != '"';data++) { if (len >= (int)sizeof(com_token) - 1) { @@ -698,8 +870,19 @@ void COM_InitArgv (void) for (j = 0;(j < MAX_NUM_ARGVS) && (j < com_argc);j++) { i = 0; - while ((n < (CMDLINE_LENGTH - 1)) && com_argv[j][i]) - com_cmdline[n++] = com_argv[j][i++]; + if (strstr(com_argv[j], " ")) + { + // arg contains whitespace, store quotes around it + com_cmdline[n++] = '\"'; + while ((n < (CMDLINE_LENGTH - 1)) && com_argv[j][i]) + com_cmdline[n++] = com_argv[j][i++]; + com_cmdline[n++] = '\"'; + } + else + { + while ((n < (CMDLINE_LENGTH - 1)) && com_argv[j][i]) + com_cmdline[n++] = com_argv[j][i++]; + } if (n < (CMDLINE_LENGTH - 1)) com_cmdline[n++] = ' '; else @@ -708,155 +891,107 @@ void COM_InitArgv (void) com_cmdline[n] = 0; } + +//=========================================================================== + +// Game mods + +typedef struct +{ + const char* prog_name; + const char* cmdline; + const char* gamename; + const char* gamedirname; + const char* gamescreenshotname; +} gamemode_info_t; + +static const gamemode_info_t gamemode_info [] = +{// prog_name cmdline gamename gamedirname gamescreenshotname + +// GAME_NORMAL +// COMMANDLINEOPTION: Game: -quake runs the game Quake (default) +{ "", "-quake", "DarkPlaces-Quake", "", "dp" }, +// GAME_HIPNOTIC +// COMMANDLINEOPTION: Game: -hipnotic runs Quake mission pack 1: The Scourge of Armagon +{ "hipnotic", "-hipnotic", "Darkplaces-Hipnotic", "hipnotic", "dp" }, +// GAME_ROGUE +// COMMANDLINEOPTION: Game: -rogue runs Quake mission pack 2: The Dissolution of Eternity +{ "rogue", "-rogue", "Darkplaces-Rogue", "rogue", "dp" }, +// GAME_NEHAHRA +// COMMANDLINEOPTION: Game: -nehahra runs The Seal of Nehahra movie and game +{ "nehahra", "-nehahra", "DarkPlaces-Nehahra", "nehahra", "dp" }, +// GAME_NEXUIZ +// COMMANDLINEOPTION: Game: -nexuiz runs the multiplayer game Nexuiz +{ "nexuiz", "-nexuiz", "Nexuiz", "data", "nexuiz" }, +// GAME_TRANSFUSION +// COMMANDLINEOPTION: Game: -transfusion runs Transfusion (the recreation of Blood in Quake) +{ "transfusion", "-transfusion", "Transfusion", "basetf", "transfusion" }, +// GAME_GOODVSBAD2 +// COMMANDLINEOPTION: Game: -goodvsbad2 runs the psychadelic RTS FPS game Good Vs Bad 2 +{ "gvb2", "-goodvsbad2", "GoodVs.Bad2", "rts", "gvb2" }, +// GAME_TEU +// COMMANDLINEOPTION: Game: -teu runs The Evil Unleashed (this option is obsolete as they are not using darkplaces) +{ "teu", "-teu", "TheEvilUnleashed", "baseteu", "teu" }, +// GAME_BATTLEMECH +// COMMANDLINEOPTION: Game: -battlemech runs the multiplayer topdown deathmatch game BattleMech +{ "battlemech", "-battlemech", "Battlemech", "base", "battlemech" }, +// GAME_ZYMOTIC +// COMMANDLINEOPTION: Game: -zymotic runs the singleplayer game Zymotic +{ "zymotic", "-zymotic", "Zymotic", "data", "zymotic" }, +// GAME_FNIGGIUM +// COMMANDLINEOPTION: Game: -fniggium runs the post apocalyptic melee RPG Fniggium +{ "fniggium", "-fniggium", "Fniggium", "data", "fniggium" }, +// GAME_SETHERAL +// COMMANDLINEOPTION: Game: -setheral runs the multiplayer game Setheral +{ "setheral", "-setheral", "Setheral", "data", "setheral" }, +// GAME_SOM +// COMMANDLINEOPTION: Game: -som runs the multiplayer game Son Of Man +{ "som", "-som", "Son of Man", "sonofman", "som" }, +// GAME_TENEBRAE +// COMMANDLINEOPTION: Game: -tenebrae runs the graphics test mod known as Tenebrae (some features not implemented) +{ "tenebrae", "-tenebrae", "DarkPlaces-Tenebrae", "tenebrae", "dp" }, +// GAME_NEOTERIC +// COMMANDLINEOPTION: Game: -neoteric runs the game Neoteric +{ "neoteric", "-neoteric", "Neoteric", "neobase", "neo" }, +// GAME_OPENQUARTZ +// COMMANDLINEOPTION: Game: -openquartz runs the game OpenQuartz, a standalone GPL replacement of the quake content +{ "openquartz", "-openquartz", "OpenQuartz", "id1", "openquartz"}, +// GAME_PRYDON +// COMMANDLINEOPTION: Game: -prydon runs the topdown point and click action-RPG Prydon Gate +{ "prydon", "-prydon", "PrydonGate", "prydon", "prydon"}, +// GAME_NETHERWORLD +// COMMANDLINEOPTION: Game: -netherworld runs the game Netherworld: Dark Masters +{ "netherworld", "-netherworld", "Dark Masters", "netherworld", "nw"}, +}; + void COM_InitGameType (void) { - char name[MAX_OSPATH]; + char name [MAX_OSPATH]; + unsigned int i; + FS_StripExtension (com_argv[0], name, sizeof (name)); COM_ToLowerString (name, name, sizeof (name)); - if (strstr(name, "transfusion")) - gamemode = GAME_TRANSFUSION; - else if (strstr(name, "nexuiz")) - gamemode = GAME_NEXUIZ; - else if (strstr(name, "nehahra")) - gamemode = GAME_NEHAHRA; - else if (strstr(name, "hipnotic")) - gamemode = GAME_HIPNOTIC; - else if (strstr(name, "rogue")) - gamemode = GAME_ROGUE; - else if (strstr(name, "gvb2")) - gamemode = GAME_GOODVSBAD2; - else if (strstr(name, "teu")) - gamemode = GAME_TEU; - else if (strstr(name, "battlemech")) - gamemode = GAME_BATTLEMECH; - else if (strstr(name, "zymotic")) - gamemode = GAME_ZYMOTIC; - else if (strstr(name, "fniggium")) - gamemode = GAME_FNIGGIUM; - else if (strstr(name, "setheral")) - gamemode = GAME_SETHERAL; - else if (strstr(name, "som")) - gamemode = GAME_SOM; - else if (strstr(name, "tenebrae")) - gamemode = GAME_TENEBRAE; - else if (strstr(name, "neoteric")) - gamemode = GAME_NEOTERIC; - else - gamemode = GAME_NORMAL; - - if (COM_CheckParm ("-transfusion")) - gamemode = GAME_TRANSFUSION; - else if (COM_CheckParm ("-nexuiz")) - gamemode = GAME_NEXUIZ; - else if (COM_CheckParm ("-nehahra")) - gamemode = GAME_NEHAHRA; - else if (COM_CheckParm ("-hipnotic")) - gamemode = GAME_HIPNOTIC; - else if (COM_CheckParm ("-rogue")) - gamemode = GAME_ROGUE; - else if (COM_CheckParm ("-quake")) - gamemode = GAME_NORMAL; - else if (COM_CheckParm ("-goodvsbad2")) - gamemode = GAME_GOODVSBAD2; - else if (COM_CheckParm ("-teu")) - gamemode = GAME_TEU; - else if (COM_CheckParm ("-battlemech")) - gamemode = GAME_BATTLEMECH; - else if (COM_CheckParm ("-zymotic")) - gamemode = GAME_ZYMOTIC; - else if (COM_CheckParm ("-fniggium")) - gamemode = GAME_FNIGGIUM; - else if (COM_CheckParm ("-setheral")) - gamemode = GAME_SETHERAL; - else if (COM_CheckParm ("-som")) - gamemode = GAME_SOM; - else if (COM_CheckParm ("-tenebrae")) - gamemode = GAME_TENEBRAE; - else if (COM_CheckParm ("-neoteric")) - gamemode = GAME_NEOTERIC; - - switch(gamemode) - { - case GAME_NORMAL: - gamename = "DarkPlaces-Quake"; - gamedirname = ""; - gamescreenshotname = "dp"; - break; - case GAME_HIPNOTIC: - gamename = "Darkplaces-Hipnotic"; - gamedirname = "hipnotic"; - gamescreenshotname = "dp"; - break; - case GAME_ROGUE: - gamename = "Darkplaces-Rogue"; - gamedirname = "rogue"; - gamescreenshotname = "dp"; - break; - case GAME_NEHAHRA: - gamename = "DarkPlaces-Nehahra"; - gamedirname = "nehahra"; - gamescreenshotname = "dp"; - break; - case GAME_NEXUIZ: - gamename = "Nexuiz"; - gamedirname = "data"; - gamescreenshotname = "nexuiz"; - break; - case GAME_TRANSFUSION: - gamename = "Transfusion"; - gamedirname = "basetf"; - gamescreenshotname = "transfusion"; - break; - case GAME_GOODVSBAD2: - gamename = "GoodVs.Bad2"; - gamedirname = "rts"; - gamescreenshotname = "gvb2"; - break; - case GAME_TEU: - gamename = "TheEvilUnleashed"; - gamedirname = "baseteu"; - gamescreenshotname = "teu"; - break; - case GAME_BATTLEMECH: - gamename = "Battlemech"; - gamedirname = "base"; - gamescreenshotname = "battlemech"; - break; - case GAME_ZYMOTIC: - gamename = "Zymotic"; - gamedirname = "data"; - gamescreenshotname = "zymotic"; - break; - case GAME_FNIGGIUM: - gamename = "Fniggium"; - gamedirname = "data"; - gamescreenshotname = "fniggium"; - break; - case GAME_SETHERAL: - gamename = "Setheral"; - gamedirname = "data"; - gamescreenshotname = "setheral"; - break; - case GAME_SOM: - gamename = "Son of Man"; - gamedirname = "sonofman"; - gamescreenshotname = "som"; - break; - case GAME_TENEBRAE: - gamename = "DarkPlaces-Tenebrae"; - gamedirname = "tenebrae"; - gamescreenshotname = "dp"; - break; - case GAME_NEOTERIC: - gamename = "Neoteric"; - gamedirname = "neobase"; - gamescreenshotname = "neo"; - break; - default: - Sys_Error("COM_InitGameType: unknown gamemode %i\n", gamemode); - break; - } + // Check the binary name; default to GAME_NORMAL (0) + gamemode = GAME_NORMAL; + for (i = 1; i < sizeof (gamemode_info) / sizeof (gamemode_info[0]); i++) + if (strstr (name, gamemode_info[i].prog_name)) + { + gamemode = i; + break; + } + + // Look for a command-line option + for (i = 0; i < sizeof (gamemode_info) / sizeof (gamemode_info[0]); i++) + if (COM_CheckParm (gamemode_info[i].cmdline)) + { + gamemode = i; + break; + } + + gamename = gamemode_info[gamemode].gamename; + gamedirname = gamemode_info[gamemode].gamedirname; + gamescreenshotname = gamemode_info[gamemode].gamescreenshotname; } @@ -876,10 +1011,20 @@ void COM_Init (void) Mathlib_Init(); FS_Init (); - Log_Init (); COM_CheckRegistered (); } +extern void FS_Shutdown (void); + +/* +================ +COM_Shutdown +================ +*/ +void COM_Shutdown (void) +{ + FS_Shutdown (); +} /* ============