X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=csprogs.c;h=5791e9ea44ebf616618e26186bd955b624c38f75;hp=75e7f106918eb59aeeadd92057756d1350ad8839;hb=e941f7fbf97a98b3c0796ed834f580e0138c31b1;hpb=19aff54e7371d8420789afadd681dc96d253ebf1 diff --git a/csprogs.c b/csprogs.c index 75e7f106..5791e9ea 100644 --- a/csprogs.c +++ b/csprogs.c @@ -219,28 +219,7 @@ qboolean CSQC_AddRenderEdict(prvm_edict_t *ed) } // set up the animation data - // self.frame is the interpolation target (new frame) - // self.frame1time is the animation base time for the interpolation target - // self.frame2 is the interpolation start (previous frame) - // self.frame2time is the animation base time for the interpolation start - // self.lerpfrac is the interpolation strength for self.frame - // 3+ are for additional blends (the main use for this feature is lerping - // pitch angle on a player model where the animator set up 5 sets of - // animations and the csqc simply lerps between sets) - entrender->framegroupblend[0].frame = entrender->framegroupblend[1].frame = (int) ed->fields.client->frame; - if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.frame2))) entrender->framegroupblend[1].frame = (int) val->_float; - if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.frame3))) entrender->framegroupblend[2].frame = (int) val->_float; - if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.frame4))) entrender->framegroupblend[3].frame = (int) val->_float; - if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.frame1time))) entrender->framegroupblend[0].start = val->_float; - if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.frame2time))) entrender->framegroupblend[1].start = val->_float; - if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.frame3time))) entrender->framegroupblend[2].start = val->_float; - if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.frame4time))) entrender->framegroupblend[3].start = val->_float; - if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.lerpfrac))) entrender->framegroupblend[0].lerp = val->_float; - if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.lerpfrac3))) entrender->framegroupblend[2].lerp = val->_float; - if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.lerpfrac4))) entrender->framegroupblend[3].lerp = val->_float; - if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.shadertime))) entrender->shadertime = val->_float; - // assume that the (missing) lerpfrac2 is whatever remains after lerpfrac+lerpfrac3+lerpfrac4 are summed - entrender->framegroupblend[1].lerp = 1 - entrender->framegroupblend[0].lerp - entrender->framegroupblend[2].lerp - entrender->framegroupblend[3].lerp; + CL_LoadFrameGroupBlend(ed, entrender); // concat the matrices to make the entity relative to its tag Matrix4x4_Concat(&entrender->matrix, &tagmatrix, &matrix2); @@ -1024,3 +1003,52 @@ qboolean CL_VM_GetEntitySoundOrigin(int entnum, vec3_t out) return r; } + +void CL_LoadFrameGroupBlend(prvm_edict_t *ed, entity_render_t *entrender) +{ + prvm_eval_t *val; + // self.frame is the interpolation target (new frame) + // self.frame1time is the animation base time for the interpolation target + // self.frame2 is the interpolation start (previous frame) + // self.frame2time is the animation base time for the interpolation start + // self.lerpfrac is the interpolation strength for self.frame + // 3+ are for additional blends (the main use for this feature is lerping + // pitch angle on a player model where the animator set up 5 sets of + // animations and the csqc simply lerps between sets) + entrender->framegroupblend[0].frame = entrender->framegroupblend[1].frame = (int) ed->fields.client->frame; + if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.frame2))) entrender->framegroupblend[1].frame = (int) val->_float; + if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.frame3))) entrender->framegroupblend[2].frame = (int) val->_float; + if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.frame4))) entrender->framegroupblend[3].frame = (int) val->_float; + if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.frame1time))) entrender->framegroupblend[0].start = val->_float; + if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.frame2time))) entrender->framegroupblend[1].start = val->_float; + if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.frame3time))) entrender->framegroupblend[2].start = val->_float; + if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.frame4time))) entrender->framegroupblend[3].start = val->_float; + if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.lerpfrac))) entrender->framegroupblend[0].lerp = val->_float; + if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.lerpfrac3))) entrender->framegroupblend[2].lerp = val->_float; + if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.lerpfrac4))) entrender->framegroupblend[3].lerp = val->_float; + if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.shadertime))) entrender->shadertime = val->_float; + // assume that the (missing) lerpfrac2 is whatever remains after lerpfrac+lerpfrac3+lerpfrac4 are summed + entrender->framegroupblend[1].lerp = 1 - entrender->framegroupblend[0].lerp - entrender->framegroupblend[2].lerp - entrender->framegroupblend[3].lerp; +} + +qboolean CL_BlendTagMatrix(entity_render_t *entrender, int tagindex, matrix4x4_t *blendmatrix) +{ + int j, l, k; + float d; + dp_model_t *model = entrender->model; + if(!model) + return false; + // blend the matrices + memset(&blendmatrix, 0, sizeof(blendmatrix)); + for (j = 0;j < MAX_FRAMEBLENDS && entrender->frameblend[j].lerp > 0;j++) + { + matrix4x4_t tagmatrix; + if(!Mod_Alias_GetTagMatrix(model, entrender->frameblend[j].subframe, tagindex, &tagmatrix)) + return false; + d = entrender->frameblend[j].lerp; + for (l = 0;l < 4;l++) + for (k = 0;k < 4;k++) + blendmatrix->m[l][k] += d * tagmatrix.m[l][k]; + } + return true; +}