X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=cvar.h;h=2ac7f451c4f3690b1f340a0dbb18fe7d0973c2a4;hp=61871b68afda2303f853cef1ea65cbe090ef011b;hb=46a67647b115154668877ed632b38d95aac7066d;hpb=8468ffaf8162a4fe8361127385c40141c375661d diff --git a/cvar.h b/cvar.h index 61871b68..2ac7f451 100644 --- a/cvar.h +++ b/cvar.h @@ -8,7 +8,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -53,10 +53,29 @@ Cvars are restricted from having the same names as commands to keep this interface from being ambiguous. */ +#ifndef CVAR_H +#define CVAR_H + // cvar flags + #define CVAR_SAVE 1 #define CVAR_NOTIFY 2 +#define CVAR_READONLY 4 +#define CVAR_SERVERINFO 8 +#define CVAR_USERINFO 16 +// CVAR_PRIVATE means do not $ expand or sendcvar this cvar under any circumstances (rcon_password uses this) +#define CVAR_PRIVATE 32 +// this means that this cvar should update a userinfo key but the name does not correspond directly to the userinfo key to update, and may require additional conversion ("_cl_color" for example should update "topcolor" and "bottomcolor") +#define CVAR_NQUSERINFOHACK 64 +// used to determine if flags is valid +#define CVAR_NORESETTODEFAULTS 128 +// for engine-owned cvars that must not be reset on gametype switch (e.g. scr_screenshot_name, which otherwise isn't set to the mod name properly) +#define CVAR_MAXFLAGSVAL 255 +// for internal use only! +#define CVAR_DEFAULTSET (1<<30) +#define CVAR_ALLOCATED (1<<31) +/* // type of a cvar for menu purposes #define CVARMENUTYPE_FLOAT 1 #define CVARMENUTYPE_INTEGER 2 @@ -74,85 +93,152 @@ interface from being ambiguous. #define MAX_CVAROPTIONS 16 -typedef struct +typedef struct cvaroption_s { int value; - char *name; + const char *name; } cvaroption_t; -typedef struct +typedef struct menucvar_s { - int type; - float valuemin, valuemax, valuestep; - int numoptions; - cvaroption_t optionlist[MAX_CVAROPTIONS]; + int type; + float valuemin, valuemax, valuestep; + int numoptions; + cvaroption_t optionlist[MAX_CVAROPTIONS]; } menucvar_t; +*/ typedef struct cvar_s { - int flags; - char *name; - char *string; -// qboolean archive; // set to true to cause it to be saved to vars.rc -// qboolean server; // notifies players when changed - int intvalue; - float value; - float vector[3]; - menucvar_t menuinfo; - struct cvar_s *next; + int flags; + + const char *name; + + const char *string; + const char *description; + int integer; + float value; + float vector[3]; + + const char *defstring; + + // values at init (for Cvar_RestoreInitState) + qboolean initstate; // indicates this existed at init + int initflags; + const char *initstring; + const char *initdescription; + int initinteger; + float initvalue; + float initvector[3]; + const char *initdefstring; + + int globaldefindex[3]; + int globaldefindex_stringno[3]; + + //menucvar_t menuinfo; + struct cvar_s *next; + struct cvar_s *nextonhashchain; } cvar_t; -void Cvar_MenuSlider(cvar_t *variable, int menu, float slider_min, float slider_max, float slider_step); -void Cvar_MenuBool(cvar_t *variable, int menu, char *name_false, char *name_true); -void Cvar_MenuFloat(cvar_t *variable, int menu, float range_min, float range_max); -void Cvar_MenuInteger(cvar_t *variable, int menu, int range_min, int range_max); -void Cvar_MenuString(cvar_t *variable, int menu); -void Cvar_MenuOption(cvar_t *variable, int menu, int value[16], char *name[16]); +/* +void Cvar_MenuSlider(cvar_t *variable, int menu, float slider_min, float slider_max, float slider_step); +void Cvar_MenuBool(cvar_t *variable, int menu, const char *name_false, const char *name_true); +void Cvar_MenuFloat(cvar_t *variable, int menu, float range_min, float range_max); +void Cvar_MenuInteger(cvar_t *variable, int menu, int range_min, int range_max); +void Cvar_MenuString(cvar_t *variable, int menu); +void Cvar_MenuOption(cvar_t *variable, int menu, int value[16], const char *name[16]); +*/ + +/// registers a cvar that already has the name, string, and optionally the +/// archive elements set. +void Cvar_RegisterVariable (cvar_t *variable); + +/// equivelant to " " typed at the console +void Cvar_Set (const char *var_name, const char *value); -void Cvar_RegisterVariable (cvar_t *variable); -// registers a cvar that already has the name, string, and optionally the -// archive elements set. +/// expands value to a string and calls Cvar_Set +void Cvar_SetValue (const char *var_name, float value); -void Cvar_Set (char *var_name, char *value); -// equivelant to " " typed at the console +void Cvar_SetQuick (cvar_t *var, const char *value); +void Cvar_SetValueQuick (cvar_t *var, float value); -void Cvar_SetValue (char *var_name, float value); -// expands value to a string and calls Cvar_Set +float Cvar_VariableValueOr (const char *var_name, float def); +// returns def if not defined -float Cvar_VariableValue (char *var_name); +float Cvar_VariableValue (const char *var_name); // returns 0 if not defined or non numeric -char *Cvar_VariableString (char *var_name); +const char *Cvar_VariableStringOr (const char *var_name, const char *def); +// returns def if not defined + +const char *Cvar_VariableString (const char *var_name); // returns an empty string if not defined -char *Cvar_CompleteVariable (char *partial); +const char *Cvar_VariableDefString (const char *var_name); +// returns an empty string if not defined + +const char *Cvar_VariableDescription (const char *var_name); +// returns an empty string if not defined + +const char *Cvar_CompleteVariable (const char *partial); // attempts to match a partial variable name for command line completion // returns NULL if nothing fits +void Cvar_CompleteCvarPrint (const char *partial); + qboolean Cvar_Command (void); // called by Cmd_ExecuteString when Cmd_Argv(0) doesn't match a known // command. Returns true if the command was a variable reference that // was handled. (print or change) -void Cvar_WriteVariables (QFile *f); +void Cvar_SaveInitState(void); +void Cvar_RestoreInitState(void); + +void Cvar_UnlockDefaults (void); +void Cvar_LockDefaults_f (void); +void Cvar_ResetToDefaults_All_f (void); +void Cvar_ResetToDefaults_NoSaveOnly_f (void); +void Cvar_ResetToDefaults_SaveOnly_f (void); + +void Cvar_WriteVariables (qfile_t *f); // Writes lines containing "set variable value" for all variables // with the archive flag set to true. -cvar_t *Cvar_FindVar (char *var_name); - -extern cvar_t *cvar_vars; +cvar_t *Cvar_FindVar (const char *var_name); +cvar_t *Cvar_FindVarAfter (const char *prev_var_name, int neededflags); -int Cvar_CompleteCountPossible (char *partial); -char **Cvar_CompleteBuildList (char *partial); +int Cvar_CompleteCountPossible (const char *partial); +const char **Cvar_CompleteBuildList (const char *partial); // Added by EvilTypeGuy - functions for tab completion system // Thanks to Fett erich@heintz.com // Thanks to taniwha -void Cvar_List_f (void); -// Prints a list of Cvars including a count of them to the user console -// Referenced in cmd.c in Cmd_Init hence it's inclusion here -// Added by EvilTypeGuy eviltypeguy@qeradiant.com -// Thanks to Matthias "Maddes" Buecher, http://www.inside3d.com/qip/ +/// Prints a list of Cvars including a count of them to the user console +/// Referenced in cmd.c in Cmd_Init hence it's inclusion here. +/// Added by EvilTypeGuy eviltypeguy@qeradiant.com +/// Thanks to Matthias "Maddes" Buecher, http://www.inside3d.com/qip/ +void Cvar_List_f (void); + +void Cvar_Set_f (void); +void Cvar_SetA_f (void); +void Cvar_Del_f (void); +// commands to create new cvars (or set existing ones) +// seta creates an archived cvar (saved to config) + +/// allocates a cvar by name and returns its address, +/// or merely sets its value if it already exists. +cvar_t *Cvar_Get (const char *name, const char *value, int flags, const char *newdescription); + +extern const char *cvar_dummy_description; // ALWAYS the same pointer +extern cvar_t *cvar_vars; // used to list all cvars + +void Cvar_UpdateAllAutoCvars(void); // updates ALL autocvars of the active prog to the cvar values (savegame loading) + +#ifdef FILLALLCVARSWITHRUBBISH +void Cvar_FillAll_f(); +#endif /* FILLALLCVARSWITHRUBBISH */ + +#endif