X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=cvar.h;h=2ac7f451c4f3690b1f340a0dbb18fe7d0973c2a4;hp=70f85fc92a060917c0a35e9e3b0e9b9c3de04819;hb=563fb48299f453ecb3b81168079df8d30c0ac311;hpb=27ad2d336694ea2dc50035130bae321316e3936f;ds=sidebyside diff --git a/cvar.h b/cvar.h index 70f85fc9..2ac7f451 100644 --- a/cvar.h +++ b/cvar.h @@ -68,7 +68,9 @@ interface from being ambiguous. // this means that this cvar should update a userinfo key but the name does not correspond directly to the userinfo key to update, and may require additional conversion ("_cl_color" for example should update "topcolor" and "bottomcolor") #define CVAR_NQUSERINFOHACK 64 // used to determine if flags is valid -#define CVAR_MAXFLAGSVAL 127 +#define CVAR_NORESETTODEFAULTS 128 +// for engine-owned cvars that must not be reset on gametype switch (e.g. scr_screenshot_name, which otherwise isn't set to the mod name properly) +#define CVAR_MAXFLAGSVAL 255 // for internal use only! #define CVAR_DEFAULTSET (1<<30) #define CVAR_ALLOCATED (1<<31) @@ -112,15 +114,28 @@ typedef struct cvar_s { int flags; - char *name; + const char *name; - char *string; - char *description; + const char *string; + const char *description; int integer; float value; float vector[3]; - char *defstring; + const char *defstring; + + // values at init (for Cvar_RestoreInitState) + qboolean initstate; // indicates this existed at init + int initflags; + const char *initstring; + const char *initdescription; + int initinteger; + float initvalue; + float initvector[3]; + const char *initdefstring; + + int globaldefindex[3]; + int globaldefindex_stringno[3]; //menucvar_t menuinfo; struct cvar_s *next; @@ -136,22 +151,28 @@ void Cvar_MenuString(cvar_t *variable, int menu); void Cvar_MenuOption(cvar_t *variable, int menu, int value[16], const char *name[16]); */ +/// registers a cvar that already has the name, string, and optionally the +/// archive elements set. void Cvar_RegisterVariable (cvar_t *variable); -// registers a cvar that already has the name, string, and optionally the -// archive elements set. +/// equivelant to " " typed at the console void Cvar_Set (const char *var_name, const char *value); -// equivelant to " " typed at the console +/// expands value to a string and calls Cvar_Set void Cvar_SetValue (const char *var_name, float value); -// expands value to a string and calls Cvar_Set void Cvar_SetQuick (cvar_t *var, const char *value); void Cvar_SetValueQuick (cvar_t *var, float value); +float Cvar_VariableValueOr (const char *var_name, float def); +// returns def if not defined + float Cvar_VariableValue (const char *var_name); // returns 0 if not defined or non numeric +const char *Cvar_VariableStringOr (const char *var_name, const char *def); +// returns def if not defined + const char *Cvar_VariableString (const char *var_name); // returns an empty string if not defined @@ -172,6 +193,9 @@ qboolean Cvar_Command (void); // command. Returns true if the command was a variable reference that // was handled. (print or change) +void Cvar_SaveInitState(void); +void Cvar_RestoreInitState(void); + void Cvar_UnlockDefaults (void); void Cvar_LockDefaults_f (void); void Cvar_ResetToDefaults_All_f (void); @@ -191,23 +215,30 @@ const char **Cvar_CompleteBuildList (const char *partial); // Thanks to Fett erich@heintz.com // Thanks to taniwha +/// Prints a list of Cvars including a count of them to the user console +/// Referenced in cmd.c in Cmd_Init hence it's inclusion here. +/// Added by EvilTypeGuy eviltypeguy@qeradiant.com +/// Thanks to Matthias "Maddes" Buecher, http://www.inside3d.com/qip/ void Cvar_List_f (void); -// Prints a list of Cvars including a count of them to the user console -// Referenced in cmd.c in Cmd_Init hence it's inclusion here -// Added by EvilTypeGuy eviltypeguy@qeradiant.com -// Thanks to Matthias "Maddes" Buecher, http://www.inside3d.com/qip/ void Cvar_Set_f (void); void Cvar_SetA_f (void); +void Cvar_Del_f (void); // commands to create new cvars (or set existing ones) // seta creates an archived cvar (saved to config) +/// allocates a cvar by name and returns its address, +/// or merely sets its value if it already exists. cvar_t *Cvar_Get (const char *name, const char *value, int flags, const char *newdescription); -// allocates a cvar by name and returns its address, -// or merely sets its value if it already exists. -extern char *cvar_dummy_description; // ALWAYS the same pointer +extern const char *cvar_dummy_description; // ALWAYS the same pointer extern cvar_t *cvar_vars; // used to list all cvars +void Cvar_UpdateAllAutoCvars(void); // updates ALL autocvars of the active prog to the cvar values (savegame loading) + +#ifdef FILLALLCVARSWITHRUBBISH +void Cvar_FillAll_f(); +#endif /* FILLALLCVARSWITHRUBBISH */ + #endif