X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=darkplaces.txt;h=569879c35d30a655dab05bc234c4f2a1499a8e3f;hp=d5590061baa34b382f7e0c4c6d4ac9fb076bcd40;hb=2075ae43356d724bae305ce8fd36ea570718b14a;hpb=f5680929fc0f74c0b26073a8dc238ed7b6815317 diff --git a/darkplaces.txt b/darkplaces.txt index d5590061..569879c3 100644 --- a/darkplaces.txt +++ b/darkplaces.txt @@ -7,7 +7,7 @@ DarkPlaces engine is the result, I hope everyone likes it. I am not very good at writing documentation, so this readme is organized as a feature list, with information on each feature, I hope it is still adequate documentation. -If you have any suggestions for features to document in detail in the readme or any other questions/comments/bugreports/suggestions/etc, send me an email with the address lordhavoc ghdigital com (add @ and . characters as appropriate) +If you have any suggestions for features to document in detail in the readme or any other questions/comments/bugreports/suggestions/etc, send me an email with the address darkplacesengine gmail com (add @ and . characters as appropriate) @@ -396,22 +396,38 @@ cl_beams_polygons 1 use beam p cl_beams_quakepositionhack 1 makes your lightning gun appear to fire from your waist (as in Quake and QuakeWorld) cl_bob 0.02 view bobbing amount cl_bobcycle 0.6 view bobbing speed +cl_bob2 0 sideways view bobbing amount +cl_bob2cycle 0.6 sideways view bobbing speed +cl_bob2smooth 0.05 how fast the view goes back when you stop touching the ground +cl_bobfall 0 how much the view swings down when falling (influenced by the speed you hit the ground with) +cl_bobfallcycle 3 speed of the bobfall swing +cl_bobfallspeed 200 necessary amount of speed for bob-falling to occur cl_bobmodel 1 enables gun bobbing cl_bobmodel_side 0.05 gun bobbing sideways sway amount cl_bobmodel_speed 7 gun bobbing speed cl_bobmodel_up 0.02 gun bobbing upward movement amount -cl_leanmodel_side 1 enables gun leaning sideways -cl_leanmodel_side_speed 15 gun leaning sideways speed -cl_leanmodel_side_limit 5 gun leaning sideways limit -cl_leanmodel_up 1 enables gun leaning upward -cl_leanmodel_up_speed 10 gun leaning upward speed -cl_leanmodel_up_limit 2.5 gun leaning upward limit -cl_followmodel_side 1 enables gun following sideways -cl_followmodel_side_speed 15 gun following sideways speed -cl_followmodel_side_limit 1 gun following sideways limit -cl_followmodel_up 1 enables gun following upward -cl_followmodel_up_speed 10 gun following upward speed -cl_followmodel_up_limit 0.5 gun following upward limit +cl_leanmodel 0 enables gun leaning +cl_leanmodel_side_speed 0.7 gun leaning sideways speed +cl_leanmodel_side_limit 35 gun leaning sideways limit +cl_leanmodel_side_highpass1 30 gun leaning sideways pre-highpass in 1/s +cl_leanmodel_side_highpass 3 gun leaning sideways highpass in 1/s +cl_leanmodel_side_lowpass 20 gun leaning sideways lowpass in 1/s +cl_leanmodel_up_speed 0.65 gun leaning upward speed +cl_leanmodel_up_limit 50 gun leaning upward limit +cl_leanmodel_up_highpass1 5 gun leaning upward pre-highpass in 1/s +cl_leanmodel_up_highpass 15 gun leaning upward highpass in 1/s +cl_leanmodel_up_lowpass 20 gun leaning upward lowpass in 1/s +cl_followmodel 0 enables gun following +cl_followmodel_side_speed 0.25 gun following sideways speed +cl_followmodel_side_limit 6 gun following sideways limit +cl_followmodel_side_highpass1 30 gun following sideways pre-highpass in 1/s +cl_followmodel_side_highpass 5 gun following sideways highpass in 1/s +cl_followmodel_side_lowpass 10 gun following sideways lowpass in 1/s +cl_followmodel_up_speed 0.5 gun following upward speed +cl_followmodel_up_limit 5 gun following upward limit +cl_followmodel_up_highpass1 60 gun following upward pre-highpass in 1/s +cl_followmodel_up_highpass 2 gun following upward highpass in 1/s +cl_followmodel_up_lowpass 10 gun following upward lowpass in 1/s cl_bobup 0.5 view bobbing adjustment that makes the up or down swing of the bob last longer cl_capturevideo 0 enables saving of video to a .avi file using uncompressed I420 colorspace and PCM audio, note that scr_screenshot_gammaboost affects the brightness of the output) cl_capturevideo_fps 30 how many frames per second to save (29.97 for NTSC, 30 for typical PC video, 15 can be useful) @@ -1352,7 +1368,8 @@ Shader parameters for DP's own features: then align it in Radiant so only one of the animation frames can be seen on the surface, and specify "tcmod page 4 2 0.1". DP will then display the frames in order and the cycle will repeat every 0.8 seconds. - +- dppolygonoffset + This surface gets glPolygonOffset(factor, offset); useful for decals Thanks to: