X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=darkplaces.txt;h=c20f3b28e0eb4aee7756c782351ce4f620903fea;hp=a31b0aa7ca6e89abbc420a738d246548f844f6ee;hb=8f45e5828df67f9b7c707180d19889779b9fac4d;hpb=a1d9a5b116ebeb4b01e9457bf3c7ca9c78f9f336 diff --git a/darkplaces.txt b/darkplaces.txt index a31b0aa7..c20f3b28 100644 --- a/darkplaces.txt +++ b/darkplaces.txt @@ -488,7 +488,14 @@ collision_leavenudge 0 how much t collision_prefernudgedfraction 1 whether to sort collision events by nudged fraction (1) or real fraction (0) collision_startnudge 0 how much to bias collision trace start con_closeontoggleconsole 1 allows toggleconsole binds to close the console as well +con_chat 0 how many chat lines to show in a dedicated chat area +con_chatpos 0 where to put chat (negative: lines from bottom of screen, positive: lines below notify, 0: at top) +con_chatsize 8 chat text size in virtual 2D pixels +con_chattime 30 how long chat lines last, in seconds +con_chatwidth 1.0 relative chat window width con_notify 4 how many notify lines to show (0-32) +con_notifyalign 3 how to align notify lines: 0 = left, 0.5 = center, 1 = right, empty string = game default) +con_notifysize 8 notify text size in virtual 2D pixels con_notifytime 3 how long notify lines last, in seconds con_textsize 8 console text size in virtual 2D pixels coop 0 coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch) @@ -731,12 +738,11 @@ r_shadow_realtime_world_compile 1 enables co r_shadow_realtime_world_compileportalculling 1 enables portal-based culling optimization during compilation r_shadow_realtime_world_compileshadow 1 enables compilation of shadows from world lights for higher performance rendering r_shadow_realtime_world_compilesvbsp 1 enables svbsp optimization during compilation -r_shadow_realtime_world_dlightshadows 1 enables shadows from dynamic lights when using full world lighting r_shadow_realtime_world_lightmaps 0 brightness to render lightmaps when using full world lighting, try 0.5 for a tenebrae-like appearance r_shadow_realtime_world_shadows 1 enables rendering of shadows from world lights r_shadow_scissor 1 use scissor optimization of light rendering (restricts rendering to the portion of the screen affected by the light) -r_shadow_shadow_polygonfactor 0 how much to enlarge shadow volume polygons when rendering (should be 0!) -r_shadow_shadow_polygonoffset 1 how much to push shadow volumes into the distance when rendering, to reduce chances of zfighting artifacts (should not be less than 0) +r_shadow_polygonfactor 0 how much to enlarge shadow volume polygons when rendering (should be 0!) +r_shadow_polygonoffset 1 how much to push shadow volumes into the distance when rendering, to reduce chances of zfighting artifacts (should not be less than 0) r_shadow_texture3d 1 use 3D voxel textures for spherical attenuation rather than cylindrical (does not affect r_glsl lighting) r_shadows 0 casts fake stencil shadows from models onto the world (rtlights are unaffected by this) r_shadows_throwdistance 500 how far to cast shadows from models @@ -819,6 +825,7 @@ showdate_format %Y-%m-%d format str showfps 0 shows your rendered fps (frames per second) showpause 1 show pause icon when game is paused showram 1 show ram icon if low on surface cache memory (not used) +showspeed 0 shows your current speed (qu per second); number selects unit: 1 = qups, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots showtime 0 shows current time of day (useful on screenshots) showtime_format %H:%M:%S format string for time of day showturtle 0 show turtle icon when framerate is too low (not used) @@ -1039,7 +1046,7 @@ Full console command list as of 2007-03-11: -use stop using something alias create a script function (parameters are passed in as $1 through $9, and $* for all parameters) begin signon 3 (client asks server to start sending entities, and will go to signon 4 (playing) when the first entity update is received) -bestweapon send an impulse number to server to select the first usable weapon out of several (example: 87654321) +bestweapon send an impulse number to server to select the first usable weapon out of several (example: 8 7 6 5 4 3 2 1) bf briefly flashes a bright color tint on view (used when items are picked up) bind binds a command to the specified key in bindmap 0 bottomcolor QW command to set bottom color without changing top color @@ -1048,6 +1055,7 @@ cddrive select an SDL-detected CD driv centerview gradually recenter view (stop looking up/down) changelevel change to another level, bringing along all connected clients changing sent by qw servers to tell client to wait for level change +cycleweapon send an impulse number to server to select the next usable weapon out of several, or the first if you are not holding any (example: 8 7 3) cl_areastats prints statistics on entity culling during collision traces cl_begindownloads used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones) cl_downloadbegin (networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer @@ -1074,7 +1082,7 @@ entities print information on network e envmap render a cubemap (skybox) of the current scene exec execute a script file fly fly mode (flight) -fog set global fog parameters (density red green blue) +fog set global fog parameters (density red green blue mindist maxdist) force_centerview recenters view (stops looking up/down) fs_rescan rescans filesystem for new pack archives and any other changes fullinfo allows client to modify their userinfo @@ -1201,7 +1209,7 @@ setinfo modifies your userinfo sizedown decrease view size (decreases viewsize cvar) sizeup increase view size (increases viewsize cvar) skins downloads missing qw skins from server -snd_reload reload all sound files +snd_unloadallsounds unload all sound files snd_restart restart sound system soundinfo print sound system information (such as channels and speed) soundlist list loaded sounds @@ -1309,3 +1317,26 @@ de-we for the great icons. |Rain| for running my favorite anynet IRC server and his bot feh (which although a bit antisocial never seems to grow tired of being my calculator). VorteX for the DP_QC_GETTAGINFO extension. Ludwig Nussel for the ~/.games/darkplaces/ user directory support on non-Windows platforms (allowing games to be installed in a non-writable system location as is the standard on UNIX but still save configs to the user's home directory). + + +Shader parameters for DP's own features: +- dp_reflect + Makes surfaces of this shader reflective with r_water. The reflection is + alpha blended on the texture with the given alpha, and modulated by the given + color. distort is used in conjunction with the normalmap to simulate a + nonplanar water surface. +- dp_refract + Makes surfaces of this shader refractive with r_water. The refraction + replaces the transparency of the texture. distort is used in conjunction with + the normalmap to simulate a nonplanar water surface. +- dp_water + This combines the effects of dp_reflect and dp_refract to simulate a water + surface. However, the refraction and the reflection are mixed using a Fresnel + equation that makes the amount of reflection slide from reflectmin when + looking parallel to the water to reflectmax when looking directly into the + water. The result of this reflection/refraction mix is then layered BELOW the + texture of the shader, so basically, it "fills up" the alpha values of the + water. The alpha value is a multiplicator for the alpha value on the texture + - set this to a small value like 0.1 to emphasize the reflection and make + the water transparent; but if r_water is 0, alpha isn't used, so the water can + be very visible then too.