X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=fs.c;h=a5281f584be580bb33e8073bfdc906094730c974;hp=119499f9b445d62c5723aac1a8bca8590863bd4a;hb=05b2bea177017a0e9f6a03609e9f9521e2e2941f;hpb=2712912e8219e96a09a172b87ec2f4f6cff5ad97 diff --git a/fs.c b/fs.c index 119499f9..a5281f58 100644 --- a/fs.c +++ b/fs.c @@ -22,8 +22,6 @@ Boston, MA 02111-1307, USA */ -#include "quakedef.h" - #include #include @@ -37,6 +35,8 @@ # include #endif +#include "quakedef.h" + #include "fs.h" #include "wad.h" @@ -66,7 +66,7 @@ # define dup _dup #endif -/* +/** \page fs File System All of Quake's data access is through a hierchal file system, but the contents of the file system can be transparently merged from several sources. @@ -106,6 +106,19 @@ CONSTANTS #define ZIP_CDIR_CHUNK_BASE_SIZE 46 #define ZIP_LOCAL_CHUNK_BASE_SIZE 30 +#ifdef LINK_TO_ZLIB +#include + +#define qz_inflate inflate +#define qz_inflateEnd inflateEnd +#define qz_inflateInit2_ inflateInit2_ +#define qz_inflateReset inflateReset +#define qz_deflateInit2_ deflateInit2_ +#define qz_deflateEnd deflateEnd +#define qz_deflate deflate +#define Z_MEMLEVEL_DEFAULT 8 +#else + // Zlib constants (from zlib.h) #define Z_SYNC_FLUSH 2 #define MAX_WBITS 15 @@ -141,67 +154,71 @@ TYPES ============================================================================= */ -// Zlib stream (from zlib.h) -// Warning: some pointers we don't use directly have -// been cast to "void*" for a matter of simplicity +/*! Zlib stream (from zlib.h) + * \warning: some pointers we don't use directly have + * been cast to "void*" for a matter of simplicity + */ typedef struct { - unsigned char *next_in; // next input byte - unsigned int avail_in; // number of bytes available at next_in - unsigned long total_in; // total nb of input bytes read so far + unsigned char *next_in; ///< next input byte + unsigned int avail_in; ///< number of bytes available at next_in + unsigned long total_in; ///< total nb of input bytes read so far - unsigned char *next_out; // next output byte should be put there - unsigned int avail_out; // remaining free space at next_out - unsigned long total_out; // total nb of bytes output so far + unsigned char *next_out; ///< next output byte should be put there + unsigned int avail_out; ///< remaining free space at next_out + unsigned long total_out; ///< total nb of bytes output so far - char *msg; // last error message, NULL if no error - void *state; // not visible by applications + char *msg; ///< last error message, NULL if no error + void *state; ///< not visible by applications - void *zalloc; // used to allocate the internal state - void *zfree; // used to free the internal state - void *opaque; // private data object passed to zalloc and zfree + void *zalloc; ///< used to allocate the internal state + void *zfree; ///< used to free the internal state + void *opaque; ///< private data object passed to zalloc and zfree - int data_type; // best guess about the data type: ascii or binary - unsigned long adler; // adler32 value of the uncompressed data - unsigned long reserved; // reserved for future use + int data_type; ///< best guess about the data type: ascii or binary + unsigned long adler; ///< adler32 value of the uncompressed data + unsigned long reserved; ///< reserved for future use } z_stream; +#endif -// inside a package (PAK or PK3) +/// inside a package (PAK or PK3) #define QFILE_FLAG_PACKED (1 << 0) -// file is compressed using the deflate algorithm (PK3 only) +/// file is compressed using the deflate algorithm (PK3 only) #define QFILE_FLAG_DEFLATED (1 << 1) -// file is actually already loaded data +/// file is actually already loaded data #define QFILE_FLAG_DATA (1 << 2) +/// real file will be removed on close +#define QFILE_FLAG_REMOVE (1 << 3) #define FILE_BUFF_SIZE 2048 typedef struct { z_stream zstream; - size_t comp_length; // length of the compressed file - size_t in_ind, in_len; // input buffer current index and length - size_t in_position; // position in the compressed file + size_t comp_length; ///< length of the compressed file + size_t in_ind, in_len; ///< input buffer current index and length + size_t in_position; ///< position in the compressed file unsigned char input [FILE_BUFF_SIZE]; } ztoolkit_t; struct qfile_s { int flags; - int handle; // file descriptor - fs_offset_t real_length; // uncompressed file size (for files opened in "read" mode) - fs_offset_t position; // current position in the file - fs_offset_t offset; // offset into the package (0 if external file) - int ungetc; // single stored character from ungetc, cleared to EOF when read + int handle; ///< file descriptor + fs_offset_t real_length; ///< uncompressed file size (for files opened in "read" mode) + fs_offset_t position; ///< current position in the file + fs_offset_t offset; ///< offset into the package (0 if external file) + int ungetc; ///< single stored character from ungetc, cleared to EOF when read // Contents buffer - fs_offset_t buff_ind, buff_len; // buffer current index and length + fs_offset_t buff_ind, buff_len; ///< buffer current index and length unsigned char buff [FILE_BUFF_SIZE]; - // For zipped files - ztoolkit_t* ztk; + ztoolkit_t* ztk; ///< For zipped files. + + const unsigned char *data; ///< For data files. - // for data files - const unsigned char *data; + const char *filename; ///< Kept around for QFILE_FLAG_REMOVE, unused otherwise }; @@ -213,12 +230,13 @@ typedef struct pk3_endOfCentralDir_s { unsigned int signature; unsigned short disknum; - unsigned short cdir_disknum; // number of the disk with the start of the central directory - unsigned short localentries; // number of entries in the central directory on this disk - unsigned short nbentries; // total number of entries in the central directory on this disk - unsigned int cdir_size; // size of the central directory - unsigned int cdir_offset; // with respect to the starting disk number + unsigned short cdir_disknum; ///< number of the disk with the start of the central directory + unsigned short localentries; ///< number of entries in the central directory on this disk + unsigned short nbentries; ///< total number of entries in the central directory on this disk + unsigned int cdir_size; ///< size of the central directory + unsigned int cdir_offset; ///< with respect to the starting disk number unsigned short comment_size; + fs_offset_t prepended_garbage; } pk3_endOfCentralDir_t; @@ -237,12 +255,14 @@ typedef struct dpackheader_s } dpackheader_t; -// Packages in memory -// the offset in packfile_t is the true contents offset +/*! \name Packages in memory + * @{ + */ +/// the offset in packfile_t is the true contents offset #define PACKFILE_FLAG_TRUEOFFS (1 << 0) -// file compressed using the deflate algorithm +/// file compressed using the deflate algorithm #define PACKFILE_FLAG_DEFLATED (1 << 1) -// file is a symbolic link +/// file is a symbolic link #define PACKFILE_FLAG_SYMLINK (1 << 2) typedef struct packfile_s @@ -250,8 +270,8 @@ typedef struct packfile_s char name [MAX_QPATH]; int flags; fs_offset_t offset; - fs_offset_t packsize; // size in the package - fs_offset_t realsize; // real file size (uncompressed) + fs_offset_t packsize; ///< size in the package + fs_offset_t realsize; ///< real file size (uncompressed) } packfile_t; typedef struct pack_s @@ -259,13 +279,14 @@ typedef struct pack_s char filename [MAX_OSPATH]; char shortname [MAX_QPATH]; int handle; - int ignorecase; // PK3 ignores case + int ignorecase; ///< PK3 ignores case int numfiles; + qboolean vpack; packfile_t *files; } pack_t; +//@} - -// Search paths for files (including packages) +/// Search paths for files (including packages) typedef struct searchpath_s { // only one of filename / pack will be used @@ -285,6 +306,7 @@ FUNCTION PROTOTYPES void FS_Dir_f(void); void FS_Ls_f(void); +void FS_Which_f(void); static searchpath_t *FS_FindFile (const char *name, int* index, qboolean quiet); static packfile_t* FS_AddFileToPack (const char* name, pack_t* pack, @@ -303,18 +325,26 @@ VARIABLES mempool_t *fs_mempool; searchpath_t *fs_searchpaths = NULL; +const char *const fs_checkgamedir_missing = "missing"; #define MAX_FILES_IN_PACK 65536 +char fs_userdir[MAX_OSPATH]; char fs_gamedir[MAX_OSPATH]; char fs_basedir[MAX_OSPATH]; +static pack_t *fs_selfpack = NULL; // list of active game directories (empty if not running a mod) int fs_numgamedirs = 0; char fs_gamedirs[MAX_GAMEDIRS][MAX_QPATH]; -cvar_t scr_screenshot_name = {0, "scr_screenshot_name","dp", "prefix name for saved screenshots (changes based on -game commandline, as well as which game mode is running)"}; +// list of all gamedirs with modinfo.txt +gamedir_t *fs_all_gamedirs = NULL; +int fs_all_gamedirs_count = 0; + +cvar_t scr_screenshot_name = {CVAR_NORESETTODEFAULTS, "scr_screenshot_name","dp", "prefix name for saved screenshots (changes based on -game commandline, as well as which game mode is running; the date is encoded using strftime escapes)"}; cvar_t fs_empty_files_in_pack_mark_deletions = {0, "fs_empty_files_in_pack_mark_deletions", "0", "if enabled, empty files in a pak/pk3 count as not existing but cancel the search in further packs, effectively allowing patch pak/pk3 files to 'delete' files"}; +cvar_t cvar_fs_gamedir = {CVAR_READONLY | CVAR_NORESETTODEFAULTS, "fs_gamedir", "", "the list of currently selected gamedirs (use the 'gamedir' command to change this)"}; /* @@ -325,6 +355,7 @@ PRIVATE FUNCTIONS - PK3 HANDLING ============================================================================= */ +#ifndef LINK_TO_ZLIB // Functions exported from zlib #if defined(WIN32) && defined(ZLIB_USES_WINAPI) # define ZEXPORT WINAPI @@ -339,12 +370,14 @@ static int (ZEXPORT *qz_inflateReset) (z_stream* strm); static int (ZEXPORT *qz_deflateInit2_) (z_stream* strm, int level, int method, int windowBits, int memLevel, int strategy, const char *version, int stream_size); static int (ZEXPORT *qz_deflateEnd) (z_stream* strm); static int (ZEXPORT *qz_deflate) (z_stream* strm, int flush); +#endif #define qz_inflateInit2(strm, windowBits) \ qz_inflateInit2_((strm), (windowBits), ZLIB_VERSION, sizeof(z_stream)) #define qz_deflateInit2(strm, level, method, windowBits, memLevel, strategy) \ qz_deflateInit2_((strm), (level), (method), (windowBits), (memLevel), (strategy), ZLIB_VERSION, sizeof(z_stream)) +#ifndef LINK_TO_ZLIB // qz_deflateInit_((strm), (level), ZLIB_VERSION, sizeof(z_stream)) static dllfunction_t zlibfuncs[] = @@ -359,8 +392,9 @@ static dllfunction_t zlibfuncs[] = {NULL, NULL} }; -// Handle for Zlib DLL +/// Handle for Zlib DLL static dllhandle_t zlib_dll = NULL; +#endif #ifdef WIN32 static HRESULT (WINAPI *qSHGetFolderPath) (HWND hwndOwner, int nFolder, HANDLE hToken, DWORD dwFlags, LPTSTR pszPath); @@ -381,7 +415,9 @@ Unload the Zlib DLL */ void PK3_CloseLibrary (void) { +#ifndef LINK_TO_ZLIB Sys_UnloadLibrary (&zlib_dll); +#endif } @@ -394,11 +430,12 @@ Try to load the Zlib DLL */ qboolean PK3_OpenLibrary (void) { +#ifdef LINK_TO_ZLIB + return true; +#else const char* dllnames [] = { -#if defined(WIN64) - "zlib64.dll", -#elif defined(WIN32) +#if defined(WIN32) # ifdef ZLIB_USES_WINAPI "zlibwapi.dll", "zlib.dll", @@ -420,6 +457,7 @@ qboolean PK3_OpenLibrary (void) // Load the DLL return Sys_LoadLibrary (dllnames, &zlib_dll, zlibfuncs); +#endif } /* @@ -431,8 +469,12 @@ See if zlib is available */ qboolean FS_HasZlib(void) { +#ifdef LINK_TO_ZLIB + return true; +#else PK3_OpenLibrary(); // to be safe return (zlib_dll != 0); +#endif } /* @@ -491,6 +533,8 @@ qboolean PK3_GetEndOfCentralDir (const char *packfile, int packhandle, pk3_endOf eocd->cdir_size = LittleLong (eocd->cdir_size); eocd->cdir_offset = LittleLong (eocd->cdir_offset); eocd->comment_size = LittleShort (eocd->comment_size); + eocd->prepended_garbage = filesize - (ind + ZIP_END_CDIR_SIZE) - eocd->cdir_offset - eocd->cdir_size; // this detects "SFX" zip files + eocd->cdir_offset += eocd->prepended_garbage; Mem_Free (buffer); @@ -514,7 +558,7 @@ int PK3_BuildFileList (pack_t *pack, const pk3_endOfCentralDir_t *eocd) // Load the central directory in memory central_dir = (unsigned char *)Mem_Alloc (tempmempool, eocd->cdir_size); lseek (pack->handle, eocd->cdir_offset, SEEK_SET); - if(read (pack->handle, central_dir, eocd->cdir_size) != (ssize_t) eocd->cdir_size) + if(read (pack->handle, central_dir, eocd->cdir_size) != (fs_offset_t) eocd->cdir_size) { Mem_Free (central_dir); return -1; @@ -584,7 +628,7 @@ int PK3_BuildFileList (pack_t *pack, const pk3_endOfCentralDir_t *eocd) flags = PACKFILE_FLAG_DEFLATED; else flags = 0; - offset = BuffLittleLong (&ptr[42]); + offset = BuffLittleLong (&ptr[42]) + eocd->prepended_garbage; packsize = BuffLittleLong (&ptr[20]); realsize = BuffLittleLong (&ptr[24]); @@ -625,21 +669,12 @@ FS_LoadPackPK3 Create a package entry associated with a PK3 file ==================== */ -pack_t *FS_LoadPackPK3 (const char *packfile) +pack_t *FS_LoadPackPK3FromFD (const char *packfile, int packhandle) { - int packhandle; pk3_endOfCentralDir_t eocd; pack_t *pack; int real_nb_files; -#if _MSC_VER >= 1400 - _sopen_s(&packhandle, packfile, O_RDONLY | O_BINARY, _SH_DENYNO, _S_IREAD | _S_IWRITE); -#else - packhandle = open (packfile, O_RDONLY | O_BINARY); -#endif - if (packhandle < 0) - return NULL; - if (! PK3_GetEndOfCentralDir (packfile, packhandle, &eocd)) { Con_Printf ("%s is not a PK3 file\n", packfile); @@ -683,9 +718,21 @@ pack_t *FS_LoadPackPK3 (const char *packfile) return NULL; } - Con_Printf("Added packfile %s (%i files)\n", packfile, real_nb_files); + Con_DPrintf("Added packfile %s (%i files)\n", packfile, real_nb_files); return pack; } +pack_t *FS_LoadPackPK3 (const char *packfile) +{ + int packhandle; +#if _MSC_VER >= 1400 + _sopen_s(&packhandle, packfile, O_RDONLY | O_BINARY, _SH_DENYNO, _S_IREAD | _S_IWRITE); +#else + packhandle = open (packfile, O_RDONLY | O_BINARY); +#endif + if (packhandle < 0) + return NULL; + return FS_LoadPackPK3FromFD(packfile, packhandle); +} /* @@ -822,7 +869,12 @@ void FS_Path_f (void) for (s=fs_searchpaths ; s ; s=s->next) { if (s->pack) - Con_Printf("%s (%i files)\n", s->pack->filename, s->pack->numfiles); + { + if(s->pack->vpack) + Con_Printf("%sdir (virtual pack)\n", s->pack->filename); + else + Con_Printf("%s (%i files)\n", s->pack->filename, s->pack->numfiles); + } else Con_Printf("%s\n", s->filename); } @@ -832,13 +884,12 @@ void FS_Path_f (void) /* ================= FS_LoadPackPAK - -Takes an explicit (not game tree related) path to a pak file. - -Loads the header and directory, adding the files at the beginning -of the list so they override previous pack files. ================= */ +/*! Takes an explicit (not game tree related) path to a pak file. + *Loads the header and directory, adding the files at the beginning + *of the list so they override previous pack files. + */ pack_t *FS_LoadPackPAK (const char *packfile) { dpackheader_t header; @@ -913,29 +964,52 @@ pack_t *FS_LoadPackPAK (const char *packfile) Mem_Free(info); - Con_Printf("Added packfile %s (%i files)\n", packfile, numpackfiles); + Con_DPrintf("Added packfile %s (%i files)\n", packfile, numpackfiles); return pack; } /* -================ -FS_AddPack_Fullpath - -Adds the given pack to the search path. -The pack type is autodetected by the file extension. +==================== +FS_LoadPackVirtual -Returns true if the file was successfully added to the -search path or if it was already included. +Create a package entry associated with a directory file +==================== +*/ +pack_t *FS_LoadPackVirtual (const char *dirname) +{ + pack_t *pack; + pack = (pack_t *)Mem_Alloc(fs_mempool, sizeof (pack_t)); + pack->vpack = true; + pack->ignorecase = false; + strlcpy (pack->filename, dirname, sizeof(pack->filename)); + pack->handle = -1; + pack->numfiles = -1; + pack->files = NULL; + Con_DPrintf("Added packfile %s (virtual pack)\n", dirname); + return pack; +} -If keep_plain_dirs is set, the pack will be added AFTER the first sequence of -plain directories. +/* +================ +FS_AddPack_Fullpath ================ */ +/*! Adds the given pack to the search path. + * The pack type is autodetected by the file extension. + * + * Returns true if the file was successfully added to the + * search path or if it was already included. + * + * If keep_plain_dirs is set, the pack will be added AFTER the first sequence of + * plain directories. + * + */ static qboolean FS_AddPack_Fullpath(const char *pakfile, const char *shortname, qboolean *already_loaded, qboolean keep_plain_dirs) { searchpath_t *search; pack_t *pak = NULL; const char *ext = FS_FileExtension(pakfile); + size_t l; for(search = fs_searchpaths; search; search = search->next) { @@ -950,16 +1024,19 @@ static qboolean FS_AddPack_Fullpath(const char *pakfile, const char *shortname, if(already_loaded) *already_loaded = false; - if(!strcasecmp(ext, "pak")) + if(!strcasecmp(ext, "pk3dir")) + pak = FS_LoadPackVirtual (pakfile); + else if(!strcasecmp(ext, "pak")) pak = FS_LoadPackPAK (pakfile); else if(!strcasecmp(ext, "pk3")) pak = FS_LoadPackPK3 (pakfile); else Con_Printf("\"%s\" does not have a pack extension\n", pakfile); - if (pak) + if(pak) { strlcpy(pak->shortname, shortname, sizeof(pak->shortname)); + //Con_DPrintf(" Registered pack with short name %s\n", shortname); if(keep_plain_dirs) { @@ -983,7 +1060,6 @@ static qboolean FS_AddPack_Fullpath(const char *pakfile, const char *shortname, if(!insertion_point) { search = (searchpath_t *)Mem_Alloc(fs_mempool, sizeof(searchpath_t)); - search->pack = pak; search->next = fs_searchpaths; fs_searchpaths = search; } @@ -991,7 +1067,6 @@ static qboolean FS_AddPack_Fullpath(const char *pakfile, const char *shortname, // otherwise we want to append directly after insertion_point. { search = (searchpath_t *)Mem_Alloc(fs_mempool, sizeof(searchpath_t)); - search->pack = pak; search->next = insertion_point->next; insertion_point->next = search; } @@ -999,10 +1074,24 @@ static qboolean FS_AddPack_Fullpath(const char *pakfile, const char *shortname, else { search = (searchpath_t *)Mem_Alloc(fs_mempool, sizeof(searchpath_t)); - search->pack = pak; search->next = fs_searchpaths; fs_searchpaths = search; } + search->pack = pak; + if(pak->vpack) + { + dpsnprintf(search->filename, sizeof(search->filename), "%s/", pakfile); + // if shortname ends with "pk3dir", strip that suffix to make it just "pk3" + // same goes for the name inside the pack structure + l = strlen(pak->shortname); + if(l >= 7) + if(!strcasecmp(pak->shortname + l - 7, ".pk3dir")) + pak->shortname[l - 3] = 0; + l = strlen(pak->filename); + if(l >= 7) + if(!strcasecmp(pak->filename + l - 7, ".pk3dir")) + pak->filename[l - 3] = 0; + } return true; } else @@ -1016,20 +1105,20 @@ static qboolean FS_AddPack_Fullpath(const char *pakfile, const char *shortname, /* ================ FS_AddPack - -Adds the given pack to the search path and searches for it in the game path. -The pack type is autodetected by the file extension. - -Returns true if the file was successfully added to the -search path or if it was already included. - -If keep_plain_dirs is set, the pack will be added AFTER the first sequence of -plain directories. ================ */ +/*! Adds the given pack to the search path and searches for it in the game path. + * The pack type is autodetected by the file extension. + * + * Returns true if the file was successfully added to the + * search path or if it was already included. + * + * If keep_plain_dirs is set, the pack will be added AFTER the first sequence of + * plain directories. + */ qboolean FS_AddPack(const char *pakfile, qboolean *already_loaded, qboolean keep_plain_dirs) { - char fullpath[MAX_QPATH]; + char fullpath[MAX_OSPATH]; int index; searchpath_t *search; @@ -1082,7 +1171,7 @@ void FS_AddGameDirectory (const char *dir) // add any PK3 package in the directory for (i = 0;i < list.numstrings;i++) { - if (!strcasecmp(FS_FileExtension(list.strings[i]), "pk3")) + if (!strcasecmp(FS_FileExtension(list.strings[i]), "pk3") || !strcasecmp(FS_FileExtension(list.strings[i]), "pk3dir")) { FS_AddPack_Fullpath(list.strings[i], list.strings[i] + strlen(dir), NULL, false); } @@ -1106,86 +1195,11 @@ FS_AddGameHierarchy */ void FS_AddGameHierarchy (const char *dir) { - int i; - char userdir[MAX_QPATH]; -#ifdef WIN32 - TCHAR mydocsdir[MAX_PATH + 1]; -#if _MSC_VER >= 1400 - size_t homedirlen; -#endif -#endif - char *homedir; - // Add the common game directory FS_AddGameDirectory (va("%s%s/", fs_basedir, dir)); - *userdir = 0; - - // Add the personal game directory -#ifdef WIN32 - if(qSHGetFolderPath && (qSHGetFolderPath(NULL, CSIDL_PERSONAL, NULL, 0, mydocsdir) == S_OK)) - { - dpsnprintf(userdir, sizeof(userdir), "%s/My Games/%s/", mydocsdir, gameuserdirname); - Con_DPrintf("Obtained personal directory %s from SHGetFolderPath\n", userdir); - } - else - { - // use the environment -#if _MSC_VER >= 1400 - _dupenv_s (&homedir, &homedirlen, "USERPROFILE"); -#else - homedir = getenv("USERPROFILE"); -#endif - - if(homedir) - { - dpsnprintf(userdir, sizeof(userdir), "%s/My Documents/My Games/%s/", homedir, gameuserdirname); -#if _MSC_VER >= 1400 - free(homedir); -#endif - Con_DPrintf("Obtained personal directory %s from environment\n", userdir); - } - else - *userdir = 0; // just to make sure it hasn't been written to by SHGetFolderPath returning failure - } - - if(!*userdir) - Con_DPrintf("Could not obtain home directory; not supporting -mygames\n"); -#else - homedir = getenv ("HOME"); - if(homedir) - dpsnprintf(userdir, sizeof(userdir), "%s/.%s/", homedir, gameuserdirname); - - if(!*userdir) - Con_DPrintf("Could not obtain home directory; assuming -nohome\n"); -#endif - - -#ifdef WIN32 - if(!COM_CheckParm("-mygames")) - { -#if _MSC_VER >= 1400 - int fd; - _sopen_s(&fd, va("%s%s/config.cfg", fs_basedir, dir), O_WRONLY | O_CREAT, _SH_DENYNO, _S_IREAD | _S_IWRITE); // note: no O_TRUNC here! -#else - int fd = open (va("%s%s/config.cfg", fs_basedir, dir), O_WRONLY | O_CREAT, 0666); // note: no O_TRUNC here! -#endif - if(fd >= 0) - { - close(fd); - *userdir = 0; // we have write access to the game dir, so let's use it - } - } -#endif - - if(COM_CheckParm("-nohome")) - *userdir = 0; - - if((i = COM_CheckParm("-userdir")) && i < com_argc - 1) - dpsnprintf(userdir, sizeof(userdir), "%s/", com_argv[i+1]); - - if (*userdir) - FS_AddGameDirectory(va("%s%s/", userdir, dir)); + if (*fs_userdir) + FS_AddGameDirectory(va("%s%s/", fs_userdir, dir)); } @@ -1248,19 +1262,34 @@ void FS_ClearSearchPath (void) { searchpath_t *search = fs_searchpaths; fs_searchpaths = search->next; - if (search->pack) + if (search->pack && search->pack != fs_selfpack) { - // close the file - close(search->pack->handle); - // free any memory associated with it - if (search->pack->files) - Mem_Free(search->pack->files); + if(!search->pack->vpack) + { + // close the file + close(search->pack->handle); + // free any memory associated with it + if (search->pack->files) + Mem_Free(search->pack->files); + } Mem_Free(search->pack); } Mem_Free(search); } } +static void FS_AddSelfPack(void) +{ + if(fs_selfpack) + { + searchpath_t *search; + search = (searchpath_t *)Mem_Alloc(fs_mempool, sizeof(searchpath_t)); + search->next = fs_searchpaths; + search->pack = fs_selfpack; + fs_searchpaths = search; + } +} + /* ================ @@ -1271,6 +1300,7 @@ void FS_Rescan (void) { int i; qboolean fs_modified = false; + char gamedirbuf[MAX_INPUTLINE]; FS_ClearSearchPath(); @@ -1292,13 +1322,22 @@ void FS_Rescan (void) // Adds basedir/gamedir as an override game // LordHavoc: now supports multiple -game directories // set the com_modname (reported in server info) + *gamedirbuf = 0; for (i = 0;i < fs_numgamedirs;i++) { fs_modified = true; FS_AddGameHierarchy (fs_gamedirs[i]); // update the com_modname (used server info) strlcpy (com_modname, fs_gamedirs[i], sizeof (com_modname)); + if(i) + strlcat(gamedirbuf, va(" %s", fs_gamedirs[i]), sizeof(gamedirbuf)); + else + strlcpy(gamedirbuf, fs_gamedirs[i], sizeof(gamedirbuf)); } + Cvar_SetQuick(&cvar_fs_gamedir, gamedirbuf); // so QC or console code can query it + + // add back the selfpack as new first item + FS_AddSelfPack(); // set the default screenshot name to either the mod name or the // gamemode screenshot name @@ -1306,24 +1345,40 @@ void FS_Rescan (void) Cvar_SetQuick (&scr_screenshot_name, com_modname); else Cvar_SetQuick (&scr_screenshot_name, gamescreenshotname); + + if((i = COM_CheckParm("-modname")) && i < com_argc - 1) + strlcpy(com_modname, com_argv[i+1], sizeof(com_modname)); // If "-condebug" is in the command line, remove the previous log file if (COM_CheckParm ("-condebug") != 0) unlink (va("%s/qconsole.log", fs_gamedir)); // look for the pop.lmp file and set registered to true if it is found - if ((gamemode == GAME_NORMAL || gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE) && !FS_FileExists("gfx/pop.lmp")) + if (FS_FileExists("gfx/pop.lmp")) + Cvar_Set ("registered", "1"); + switch(gamemode) { - if (fs_modified) - Con_Print("Playing shareware version, with modification.\nwarning: most mods require full quake data.\n"); + case GAME_NORMAL: + case GAME_HIPNOTIC: + case GAME_ROGUE: + if (!registered.integer) + { + if (fs_modified) + Con_Print("Playing shareware version, with modification.\nwarning: most mods require full quake data.\n"); + else + Con_Print("Playing shareware version.\n"); + } else - Con_Print("Playing shareware version.\n"); - } - else - { - Cvar_Set ("registered", "1"); - if (gamemode == GAME_NORMAL || gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE) Con_Print("Playing registered version.\n"); + break; + case GAME_STEELSTORM: + if (registered.integer) + Con_Print("Playing registered version.\n"); + else + Con_Print("Playing shareware version.\n"); + break; + default: + break; } // unload all wads so that future queries will return the new data @@ -1345,6 +1400,7 @@ extern void Host_LoadConfig_f (void); qboolean FS_ChangeGameDirs(int numgamedirs, char gamedirs[][MAX_QPATH], qboolean complain, qboolean failmissing) { int i; + const char *p; if (fs_numgamedirs == numgamedirs) { @@ -1365,17 +1421,14 @@ qboolean FS_ChangeGameDirs(int numgamedirs, char gamedirs[][MAX_QPATH], qboolean for (i = 0;i < numgamedirs;i++) { // if string is nasty, reject it - if(FS_CheckNastyPath(gamedirs[i], true)) + p = FS_CheckGameDir(gamedirs[i]); + if(!p) { if (complain) Con_Printf("Nasty gamedir name rejected: %s\n", gamedirs[i]); return false; // nasty gamedirs } - } - - for (i = 0;i < numgamedirs;i++) - { - if (!FS_CheckGameDir(gamedirs[i]) && failmissing) + if(p == fs_checkgamedir_missing && failmissing) { if (complain) Con_Printf("Gamedir missing: %s%s/\n", fs_basedir, gamedirs[i]); @@ -1447,23 +1500,173 @@ void FS_GameDir_f (void) FS_ChangeGameDirs(numgamedirs, gamedirs, true, true); } +static qfile_t* FS_SysOpen (const char* filepath, const char* mode, qboolean nonblocking); +static const char *FS_SysCheckGameDir(const char *gamedir) +{ + static char buf[8192]; + qboolean success; + qfile_t *f; + stringlist_t list; + fs_offset_t n; + + stringlistinit(&list); + listdirectory(&list, gamedir, ""); + success = list.numstrings > 0; + stringlistfreecontents(&list); + + if(success) + { + f = FS_SysOpen(va("%smodinfo.txt", gamedir), "r", false); + if(f) + { + n = FS_Read (f, buf, sizeof(buf) - 1); + if(n >= 0) + buf[n] = 0; + else + *buf = 0; + FS_Close(f); + } + else + *buf = 0; + return buf; + } + + return NULL; +} /* ================ FS_CheckGameDir ================ */ -qboolean FS_CheckGameDir(const char *gamedir) +const char *FS_CheckGameDir(const char *gamedir) { - qboolean success; - stringlist_t list; + const char *ret; + + if (FS_CheckNastyPath(gamedir, true)) + return NULL; + + ret = FS_SysCheckGameDir(va("%s%s/", fs_userdir, gamedir)); + if(ret) + { + if(!*ret) + { + // get description from basedir + ret = FS_SysCheckGameDir(va("%s%s/", fs_basedir, gamedir)); + if(ret) + return ret; + return ""; + } + return ret; + } + + ret = FS_SysCheckGameDir(va("%s%s/", fs_basedir, gamedir)); + if(ret) + return ret; + + return fs_checkgamedir_missing; +} + +static void FS_ListGameDirs(void) +{ + stringlist_t list, list2; + int i, j; + const char *info; + + fs_all_gamedirs_count = 0; + if(fs_all_gamedirs) + Mem_Free(fs_all_gamedirs); + stringlistinit(&list); - listdirectory(&list, va("%s%s/", fs_basedir, gamedir), ""); - success = list.numstrings > 0; + listdirectory(&list, va("%s/", fs_basedir), ""); + listdirectory(&list, va("%s/", fs_userdir), ""); + stringlistsort(&list); + + stringlistinit(&list2); + for(i = 0; i < list.numstrings; ++i) + { + if(i) + if(!strcmp(list.strings[i-1], list.strings[i])) + continue; + info = FS_CheckGameDir(list.strings[i]); + if(!info) + continue; + if(info == fs_checkgamedir_missing) + continue; + if(!*info) + continue; + stringlistappend(&list2, list.strings[i]); + } stringlistfreecontents(&list); - return success; + + fs_all_gamedirs = (gamedir_t *)Mem_Alloc(fs_mempool, list2.numstrings * sizeof(*fs_all_gamedirs)); + for(i = 0; i < list2.numstrings; ++i) + { + info = FS_CheckGameDir(list2.strings[i]); + // all this cannot happen any more, but better be safe than sorry + if(!info) + continue; + if(info == fs_checkgamedir_missing) + continue; + if(!*info) + continue; + strlcpy(fs_all_gamedirs[fs_all_gamedirs_count].name, list2.strings[i], sizeof(fs_all_gamedirs[j].name)); + strlcpy(fs_all_gamedirs[fs_all_gamedirs_count].description, info, sizeof(fs_all_gamedirs[j].description)); + ++fs_all_gamedirs_count; + } } +/* +================ +FS_Init_SelfPack +================ +*/ +void FS_Init_SelfPack (void) +{ + PK3_OpenLibrary (); + fs_mempool = Mem_AllocPool("file management", 0, NULL); + if(com_selffd >= 0) + { + fs_selfpack = FS_LoadPackPK3FromFD(com_argv[0], com_selffd); + if(fs_selfpack) + { + char *buf, *q; + const char *p; + FS_AddSelfPack(); + buf = (char *) FS_LoadFile("darkplaces.opt", tempmempool, true, NULL); + if(buf) + { + const char **new_argv; + int i = 0; + int args_left = 256; + new_argv = (const char **)Mem_Alloc(fs_mempool, sizeof(*com_argv) * (com_argc + args_left + 2)); + if(com_argc == 0) + { + new_argv[0] = "dummy"; + com_argc = 1; + } + else + { + memcpy((char *)(&new_argv[0]), &com_argv[0], sizeof(*com_argv) * com_argc); + } + p = buf; + while(COM_ParseToken_Console(&p)) + { + if(i >= args_left) + break; + q = (char *)Mem_Alloc(fs_mempool, strlen(com_token) + 1); + strlcpy(q, com_token, strlen(com_token) + 1); + new_argv[com_argc + i] = q; + ++i; + } + new_argv[i+com_argc] = NULL; + com_argv = new_argv; + com_argc = com_argc + i; + } + Mem_Free(buf); + } + } +} /* ================ @@ -1472,7 +1675,15 @@ FS_Init */ void FS_Init (void) { + const char *p; int i; +#ifdef WIN32 + TCHAR mydocsdir[MAX_PATH + 1]; +#if _MSC_VER >= 1400 + size_t homedirlen; +#endif +#endif + char *homedir; #ifdef WIN32 const char* dllnames [] = @@ -1484,7 +1695,70 @@ void FS_Init (void) // don't care for the result; if it fails, %USERPROFILE% will be used instead #endif - fs_mempool = Mem_AllocPool("file management", 0, NULL); + // Add the personal game directory + if((i = COM_CheckParm("-userdir")) && i < com_argc - 1) + { + dpsnprintf(fs_userdir, sizeof(fs_userdir), "%s/", com_argv[i+1]); + } + else if(COM_CheckParm("-nohome")) + { + *fs_userdir = 0; + } + else + { +#ifdef WIN32 + if(qSHGetFolderPath && (qSHGetFolderPath(NULL, CSIDL_PERSONAL, NULL, 0, mydocsdir) == S_OK)) + { + dpsnprintf(fs_userdir, sizeof(fs_userdir), "%s/My Games/%s/", mydocsdir, gameuserdirname); + Con_DPrintf("Obtained personal directory %s from SHGetFolderPath\n", fs_userdir); + } + else + { + // use the environment +#if _MSC_VER >= 1400 + _dupenv_s (&homedir, &homedirlen, "USERPROFILE"); +#else + homedir = getenv("USERPROFILE"); +#endif + + if(homedir) + { + dpsnprintf(fs_userdir, sizeof(fs_userdir), "%s/My Documents/My Games/%s/", homedir, gameuserdirname); +#if _MSC_VER >= 1400 + free(homedir); +#endif + Con_DPrintf("Obtained personal directory %s from environment\n", fs_userdir); + } + } + + if(!*fs_userdir) + Con_DPrintf("Could not obtain home directory; not supporting -mygames\n"); +#else + homedir = getenv ("HOME"); + if(homedir) + dpsnprintf(fs_userdir, sizeof(fs_userdir), "%s/.%s/", homedir, gameuserdirname); + + if(!*fs_userdir) + Con_DPrintf("Could not obtain home directory; assuming -nohome\n"); +#endif + +#ifdef WIN32 + if(!COM_CheckParm("-mygames")) + { +#if _MSC_VER >= 1400 + int fd; + _sopen_s(&fd, va("%s%s/config.cfg", fs_basedir, gamedirname1), O_WRONLY | O_CREAT, _SH_DENYNO, _S_IREAD | _S_IWRITE); // note: no O_TRUNC here! +#else + int fd = open (va("%s%s/config.cfg", fs_basedir, gamedirname1), O_WRONLY | O_CREAT, 0666); // note: no O_TRUNC here! +#endif + if(fd >= 0) + { + close(fd); + *fs_userdir = 0; // we have write access to the game dir, so let's use it + } + } +#endif + } strlcpy(fs_gamedir, "", sizeof(fs_gamedir)); @@ -1492,7 +1766,7 @@ void FS_Init (void) #ifdef DP_FS_BASEDIR strlcpy(fs_basedir, DP_FS_BASEDIR, sizeof(fs_basedir)); #else - strlcpy(fs_basedir, "", sizeof(fs_basedir)); + *fs_basedir = 0; #ifdef MACOSX // FIXME: is there a better way to find the directory outside the .app? @@ -1509,8 +1783,6 @@ void FS_Init (void) #endif #endif - PK3_OpenLibrary (); - // -basedir // Overrides the system supplied base directory (under GAMENAME) // COMMANDLINEOPTION: Filesystem: -basedir chooses what base directory the game data is in, inside this there should be a data directory for the game (for example id1) @@ -1527,11 +1799,18 @@ void FS_Init (void) if (fs_basedir[0] && fs_basedir[strlen(fs_basedir) - 1] != '/' && fs_basedir[strlen(fs_basedir) - 1] != '\\') strlcat(fs_basedir, "/", sizeof(fs_basedir)); - if (!FS_CheckGameDir(gamedirname1)) + FS_ListGameDirs(); + + p = FS_CheckGameDir(gamedirname1); + if(!p || p == fs_checkgamedir_missing) Con_Printf("WARNING: base gamedir %s%s/ not found!\n", fs_basedir, gamedirname1); - if (gamedirname2 && !FS_CheckGameDir(gamedirname2)) - Con_Printf("WARNING: base gamedir %s%s/ not found!\n", fs_basedir, gamedirname2); + if(gamedirname2) + { + p = FS_CheckGameDir(gamedirname2); + if(!p || p == fs_checkgamedir_missing) + Con_Printf("WARNING: base gamedir %s%s/ not found!\n", fs_basedir, gamedirname2); + } // -game // Adds basedir/gamedir as an override game @@ -1543,9 +1822,10 @@ void FS_Init (void) if (!strcmp (com_argv[i], "-game") && i < com_argc-1) { i++; - if (FS_CheckNastyPath(com_argv[i], true)) - Sys_Error("-game %s%s/ is a dangerous/non-portable path\n", fs_basedir, com_argv[i]); - if (!FS_CheckGameDir(com_argv[i])) + p = FS_CheckGameDir(com_argv[i]); + if(!p) + Sys_Error("Nasty -game name rejected: %s", com_argv[i]); + if(p == fs_checkgamedir_missing) Con_Printf("WARNING: -game %s%s/ not found!\n", fs_basedir, com_argv[i]); // add the gamedir to the list of active gamedirs strlcpy (fs_gamedirs[fs_numgamedirs], com_argv[i], sizeof(fs_gamedirs[fs_numgamedirs])); @@ -1561,12 +1841,14 @@ void FS_Init_Commands(void) { Cvar_RegisterVariable (&scr_screenshot_name); Cvar_RegisterVariable (&fs_empty_files_in_pack_mark_deletions); + Cvar_RegisterVariable (&cvar_fs_gamedir); Cmd_AddCommand ("gamedir", FS_GameDir_f, "changes active gamedir list (can take multiple arguments), not including base directory (example usage: gamedir ctf)"); Cmd_AddCommand ("fs_rescan", FS_Rescan_f, "rescans filesystem for new pack archives and any other changes"); Cmd_AddCommand ("path", FS_Path_f, "print searchpath (game directories and archives)"); Cmd_AddCommand ("dir", FS_Dir_f, "list files in searchpath matching an * filename pattern, one per line"); Cmd_AddCommand ("ls", FS_Ls_f, "list files in searchpath matching an * filename pattern, multiple per line"); + Cmd_AddCommand ("which", FS_Which_f, "accepts a file name as argument and reports where the file is taken from"); } /* @@ -1587,16 +1869,9 @@ void FS_Shutdown (void) #endif } -/* -==================== -FS_SysOpen - -Internal function used to create a qfile_t and open the relevant non-packed file on disk -==================== -*/ -static qfile_t* FS_SysOpen (const char* filepath, const char* mode, qboolean nonblocking) +int FS_SysOpenFD(const char *filepath, const char *mode, qboolean nonblocking) { - qfile_t* file; + int handle; int mod, opt; unsigned int ind; @@ -1617,7 +1892,7 @@ static qfile_t* FS_SysOpen (const char* filepath, const char* mode, qboolean non break; default: Con_Printf ("FS_SysOpen(%s, %s): invalid mode\n", filepath, mode); - return NULL; + return -1; } for (ind = 1; mode[ind] != '\0'; ind++) { @@ -1638,25 +1913,40 @@ static qfile_t* FS_SysOpen (const char* filepath, const char* mode, qboolean non if (nonblocking) opt |= O_NONBLOCK; - file = (qfile_t *)Mem_Alloc (fs_mempool, sizeof (*file)); - memset (file, 0, sizeof (*file)); - file->ungetc = EOF; - #if _MSC_VER >= 1400 - _sopen_s(&file->handle, filepath, mod | opt, _SH_DENYNO, _S_IREAD | _S_IWRITE); + _sopen_s(&handle, filepath, mod | opt, _SH_DENYNO, _S_IREAD | _S_IWRITE); #else - file->handle = open (filepath, mod | opt, 0666); + handle = open (filepath, mod | opt, 0666); #endif + return handle; +} + +/* +==================== +FS_SysOpen + +Internal function used to create a qfile_t and open the relevant non-packed file on disk +==================== +*/ +static qfile_t* FS_SysOpen (const char* filepath, const char* mode, qboolean nonblocking) +{ + qfile_t* file; + + file = (qfile_t *)Mem_Alloc (fs_mempool, sizeof (*file)); + file->ungetc = EOF; + file->handle = FS_SysOpenFD(filepath, mode, nonblocking); if (file->handle < 0) { Mem_Free (file); return NULL; } + file->filename = Mem_strdup(fs_mempool, filepath); + file->real_length = lseek (file->handle, 0, SEEK_END); // For files opened in append mode, we start at the end of the file - if (mod & O_APPEND) + if (mode[0] == 'a') file->position = file->real_length; else lseek (file->handle, 0, SEEK_SET); @@ -1685,6 +1975,7 @@ qfile_t *FS_OpenPackedFile (pack_t* pack, int pack_ind) if (!PK3_GetTrueFileOffset (pfile, pack)) return NULL; +#ifndef LINK_TO_ZLIB // No Zlib DLL = no compressed files if (!zlib_dll && (pfile->flags & PACKFILE_FLAG_DEFLATED)) { @@ -1693,6 +1984,7 @@ qfile_t *FS_OpenPackedFile (pack_t* pack, int pack_ind) pfile->name); return NULL; } +#endif // LordHavoc: lseek affects all duplicates of a handle so we do it before // the dup() call to avoid having to close the dup_handle on error here @@ -1845,7 +2137,7 @@ static searchpath_t *FS_FindFile (const char *name, int* index, qboolean quiet) for (search = fs_searchpaths;search;search = search->next) { // is the element a pak file? - if (search->pack) + if (search->pack && !search->pack->vpack) { int (*strcmp_funct) (const char* str1, const char* str2); int left, right, middle; @@ -1869,16 +2161,16 @@ static searchpath_t *FS_FindFile (const char *name, int* index, qboolean quiet) if (fs_empty_files_in_pack_mark_deletions.integer && pak->files[middle].realsize == 0) { // yes, but the first one is empty so we treat it as not being there - if (!quiet && developer.integer >= 10) - Con_Printf("FS_FindFile: %s is marked as deleted\n", name); + if (!quiet && developer_extra.integer) + Con_DPrintf("FS_FindFile: %s is marked as deleted\n", name); if (index != NULL) *index = -1; return NULL; } - if (!quiet && developer.integer >= 10) - Con_Printf("FS_FindFile: %s in %s\n", + if (!quiet && developer_extra.integer) + Con_DPrintf("FS_FindFile: %s in %s\n", pak->files[middle].name, pak->filename); if (index != NULL) @@ -1899,8 +2191,8 @@ static searchpath_t *FS_FindFile (const char *name, int* index, qboolean quiet) dpsnprintf(netpath, sizeof(netpath), "%s%s", search->filename, name); if (FS_SysFileExists (netpath)) { - if (!quiet && developer.integer >= 10) - Con_Printf("FS_FindFile: %s\n", netpath); + if (!quiet && developer_extra.integer) + Con_DPrintf("FS_FindFile: %s\n", netpath); if (index != NULL) *index = -1; @@ -1909,8 +2201,8 @@ static searchpath_t *FS_FindFile (const char *name, int* index, qboolean quiet) } } - if (!quiet && developer.integer >= 10) - Con_Printf("FS_FindFile: can't find %s\n", name); + if (!quiet && developer_extra.integer) + Con_DPrintf("FS_FindFile: can't find %s\n", name); if (index != NULL) *index = -1; @@ -1939,6 +2231,7 @@ qfile_t *FS_OpenReadFile (const char *filename, qboolean quiet, qboolean nonbloc // Found in the filesystem? if (pack_ind < 0) { + // this works with vpacks, so we are fine char path [MAX_OSPATH]; dpsnprintf (path, sizeof (path), "%s%s", search->filename, filename); return FS_SysOpen (path, "rb", nonblocking); @@ -2049,7 +2342,7 @@ qfile_t* FS_OpenRealFile (const char* filepath, const char* mode, qboolean quiet return NULL; } - dpsnprintf (real_path, sizeof (real_path), "%s/%s", fs_gamedir, filepath); + dpsnprintf (real_path, sizeof (real_path), "%s/%s", fs_gamedir, filepath); // this is never a vpack // If the file is opened in "write", "append", or "read/write" mode, // create directories up to the file. @@ -2115,6 +2408,14 @@ int FS_Close (qfile_t* file) if (close (file->handle)) return EOF; + if (file->filename) + { + if (file->flags & QFILE_FLAG_REMOVE) + remove(file->filename); + + Mem_Free((void *) file->filename); + } + if (file->ztk) { qz_inflateEnd (&file->ztk->zstream); @@ -2125,6 +2426,10 @@ int FS_Close (qfile_t* file) return 0; } +void FS_RemoveOnClose(qfile_t* file) +{ + file->flags |= QFILE_FLAG_REMOVE; +} /* ==================== @@ -2628,9 +2933,11 @@ FS_WriteFile The filename will be prefixed by the current game directory ============ */ -qboolean FS_WriteFile (const char *filename, void *data, fs_offset_t len) +qboolean FS_WriteFileInBlocks (const char *filename, const void *const *data, const fs_offset_t *len, size_t count) { qfile_t *file; + size_t i; + fs_offset_t lentotal; file = FS_OpenRealFile(filename, "wb", false); if (!file) @@ -2639,12 +2946,21 @@ qboolean FS_WriteFile (const char *filename, void *data, fs_offset_t len) return false; } - Con_DPrintf("FS_WriteFile: %s (%u bytes)\n", filename, (unsigned int)len); - FS_Write (file, data, len); + lentotal = 0; + for(i = 0; i < count; ++i) + lentotal += len[i]; + Con_DPrintf("FS_WriteFile: %s (%u bytes)\n", filename, (unsigned int)lentotal); + for(i = 0; i < count; ++i) + FS_Write (file, data[i], len[i]); FS_Close (file); return true; } +qboolean FS_WriteFile (const char *filename, const void *data, fs_offset_t len) +{ + return FS_WriteFileInBlocks(filename, &data, &len, 1); +} + /* ============================================================================= @@ -2718,13 +3034,13 @@ Look for a file in the packages and in the filesystem int FS_FileType (const char *filename) { searchpath_t *search; - char fullpath[MAX_QPATH]; + char fullpath[MAX_OSPATH]; search = FS_FindFile (filename, NULL, true); if(!search) return FS_FILETYPE_NONE; - if(search->pack) + if(search->pack && !search->pack->vpack) return FS_FILETYPE_FILE; // TODO can't check directories in paks yet, maybe later dpsnprintf(fullpath, sizeof(fullpath), "%s%s", search->filename, filename); @@ -2775,6 +3091,9 @@ int FS_SysFileType (const char *path) if (stat (path,&buf) == -1) return FS_FILETYPE_NONE; +#ifndef S_ISDIR +#define S_ISDIR(a) (((a) & S_IFMT) == S_IFDIR) +#endif if(S_ISDIR(buf.st_mode)) return FS_FILETYPE_DIRECTORY; @@ -2842,7 +3161,7 @@ fssearch_t *FS_Search(const char *pattern, int caseinsensitive, int quiet) for (searchpath = fs_searchpaths;searchpath;searchpath = searchpath->next) { // is the element a pak file? - if (searchpath->pack) + if (searchpath->pack && !searchpath->pack->vpack) { // look through all the pak file elements pak = searchpath->pack; @@ -3101,6 +3420,34 @@ void FS_Ls_f(void) FS_ListDirectoryCmd("ls", false); } +void FS_Which_f(void) +{ + const char *filename; + int index; + searchpath_t *sp; + if (Cmd_Argc() != 2) + { + Con_Printf("usage:\n%s \n", Cmd_Argv(0)); + return; + } + filename = Cmd_Argv(1); + sp = FS_FindFile(filename, &index, true); + if (!sp) { + Con_Printf("%s isn't anywhere\n", filename); + return; + } + if (sp->pack) + { + if(sp->pack->vpack) + Con_Printf("%s is in virtual package %sdir\n", filename, sp->pack->shortname); + else + Con_Printf("%s is in package %s\n", filename, sp->pack->shortname); + } + else + Con_Printf("%s is file %s%s\n", filename, sp->filename, filename); +} + + const char *FS_WhichPack(const char *filename) { int index; @@ -3128,7 +3475,8 @@ qboolean FS_IsRegisteredQuakePack(const char *name) // search through the path, one element at a time for (search = fs_searchpaths;search;search = search->next) { - if (search->pack && !strcasecmp(FS_FileWithoutPath(search->filename), name)) + if (search->pack && !search->pack->vpack && !strcasecmp(FS_FileWithoutPath(search->filename), name)) + // TODO do we want to support vpacks in here too? { int (*strcmp_funct) (const char* str1, const char* str2); int left, right, middle; @@ -3191,6 +3539,12 @@ unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflat unsigned char *out = NULL; unsigned char *tmp; + *deflated_size = 0; +#ifndef LINK_TO_ZLIB + if(!zlib_dll) + return NULL; +#endif + memset(&strm, 0, sizeof(strm)); strm.zalloc = Z_NULL; strm.zfree = Z_NULL; @@ -3208,7 +3562,7 @@ unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflat strm.next_in = (unsigned char*)data; strm.avail_in = size; - tmp = Mem_Alloc(tempmempool, size); + tmp = (unsigned char *) Mem_Alloc(tempmempool, size); if(!tmp) { Con_Printf("FS_Deflate: not enough memory in tempmempool!\n"); @@ -3241,7 +3595,7 @@ unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflat return NULL; } - out = Mem_Alloc(mempool, strm.total_out); + out = (unsigned char *) Mem_Alloc(mempool, strm.total_out); if(!out) { Con_Printf("FS_Deflate: not enough memory in target mempool!\n"); @@ -3266,7 +3620,7 @@ static void AssertBufsize(sizebuf_t *buf, int length) unsigned char *olddata; olddata = buf->data; buf->maxsize += length; - buf->data = Mem_Alloc(tempmempool, buf->maxsize); + buf->data = (unsigned char *) Mem_Alloc(tempmempool, buf->maxsize); if(olddata) { memcpy(buf->data, olddata, oldsize); @@ -3284,8 +3638,14 @@ unsigned char *FS_Inflate(const unsigned char *data, size_t size, size_t *inflat unsigned int have; sizebuf_t outbuf; + *inflated_size = 0; +#ifndef LINK_TO_ZLIB + if(!zlib_dll) + return NULL; +#endif + memset(&outbuf, 0, sizeof(outbuf)); - outbuf.data = Mem_Alloc(tempmempool, sizeof(tmp)); + outbuf.data = (unsigned char *) Mem_Alloc(tempmempool, sizeof(tmp)); outbuf.maxsize = sizeof(tmp); memset(&strm, 0, sizeof(strm)); @@ -3347,7 +3707,7 @@ unsigned char *FS_Inflate(const unsigned char *data, size_t size, size_t *inflat qz_inflateEnd(&strm); - out = Mem_Alloc(mempool, outbuf.cursize); + out = (unsigned char *) Mem_Alloc(mempool, outbuf.cursize); if(!out) { Con_Printf("FS_Inflate: not enough memory in target mempool!\n");