X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=gl_backend.c;h=3e569c2b8b06b53cf51849a7322d5a78a54c8fb0;hp=10acf3f093de5576005ded1a3100d2eadefa2627;hb=59e91e85a8f84adf31e1c3e69b7089b77098b24e;hpb=df6b5bf1045cb7b7e3384e1a1eb2e312b4c090f3 diff --git a/gl_backend.c b/gl_backend.c index 10acf3f0..3e569c2b 100644 --- a/gl_backend.c +++ b/gl_backend.c @@ -1,7 +1,7 @@ #include "quakedef.h" -cvar_t gl_mesh_maxtriangles = {0, "gl_mesh_maxtriangles", "1024"}; +cvar_t gl_mesh_maxverts = {0, "gl_mesh_maxverts", "1024"}; cvar_t gl_mesh_floatcolors = {0, "gl_mesh_floatcolors", "1"}; cvar_t gl_mesh_drawmode = {CVAR_SAVE, "gl_mesh_drawmode", "3"}; @@ -9,10 +9,6 @@ cvar_t r_render = {0, "r_render", "1"}; cvar_t gl_dither = {CVAR_SAVE, "gl_dither", "1"}; // whether or not to use dithering cvar_t gl_lockarrays = {0, "gl_lockarrays", "1"}; -// this is used to increase gl_mesh_maxtriangles automatically if a mesh was -// too large for the buffers in the previous frame -int overflowedverts = 0; - int gl_maxdrawrangeelementsvertices; int gl_maxdrawrangeelementsindices; @@ -83,12 +79,10 @@ void SCR_ScreenShot_f (void); // these are externally accessible float mesh_colorscale; -int *varray_element; float *varray_vertex; float *varray_color; float *varray_texcoord[MAX_TEXTUREUNITS]; -int mesh_maxtris; -int mesh_maxverts; // always mesh_maxtris * 3 +int mesh_maxverts; static matrix4x4_t backend_viewmatrix; static matrix4x4_t backend_modelmatrix; @@ -99,16 +93,22 @@ static int backendunits, backendactive; static qbyte *varray_bcolor; static mempool_t *gl_backend_mempool; +int polygonelements[768]; + void GL_Backend_AllocArrays(void) { int i; + for (i = 0;i < POLYGONELEMENTS_MAXPOINTS - 2;i++) + { + polygonelements[i * 3 + 0] = 0; + polygonelements[i * 3 + 1] = i + 1; + polygonelements[i * 3 + 2] = i + 2; + } + if (!gl_backend_mempool) gl_backend_mempool = Mem_AllocPool("GL_Backend"); - mesh_maxverts = mesh_maxtris * 3; - - varray_element = Mem_Alloc(gl_backend_mempool, mesh_maxtris * sizeof(int[3])); varray_vertex = Mem_Alloc(gl_backend_mempool, mesh_maxverts * sizeof(float[4])); varray_color = Mem_Alloc(gl_backend_mempool, mesh_maxverts * sizeof(float[4])); varray_bcolor = Mem_Alloc(gl_backend_mempool, mesh_maxverts * sizeof(qbyte[4])); @@ -125,7 +125,6 @@ void GL_Backend_FreeArrays(int resizingbuffers) Mem_EmptyPool(gl_backend_mempool); else Mem_FreePool(&gl_backend_mempool); - varray_element = NULL; varray_vertex = NULL; varray_color = NULL; varray_bcolor = NULL; @@ -135,7 +134,7 @@ void GL_Backend_FreeArrays(int resizingbuffers) static void gl_backend_start(void) { - Con_Printf("OpenGL Backend started with gl_mesh_maxtriangles %i\n", gl_mesh_maxtriangles.integer); + Con_Printf("OpenGL Backend started with gl_mesh_maxverts %i\n", gl_mesh_maxverts.integer); if (qglDrawRangeElements != NULL) { qglGetIntegerv(GL_MAX_ELEMENTS_VERTICES, &gl_maxdrawrangeelementsvertices); @@ -178,17 +177,17 @@ void GL_Backend_CheckCvars(void) Cvar_SetValueQuick(&gl_mesh_drawmode, 2); // 21760 is (65536 / 3) rounded off to a multiple of 128 - if (gl_mesh_maxtriangles.integer < 1024) - Cvar_SetValueQuick(&gl_mesh_maxtriangles, 1024); - if (gl_mesh_maxtriangles.integer > 21760) - Cvar_SetValueQuick(&gl_mesh_maxtriangles, 21760); + if (gl_mesh_maxverts.integer < 1024) + Cvar_SetValueQuick(&gl_mesh_maxverts, 1024); + if (gl_mesh_maxverts.integer > 21760) + Cvar_SetValueQuick(&gl_mesh_maxverts, 21760); } void GL_Backend_ResizeArrays(int numtriangles) { - Cvar_SetValueQuick(&gl_mesh_maxtriangles, numtriangles); + Cvar_SetValueQuick(&gl_mesh_maxverts, numtriangles); GL_Backend_CheckCvars(); - mesh_maxtris = gl_mesh_maxtriangles.integer; + mesh_maxverts = gl_mesh_maxverts.integer; GL_Backend_FreeArrays(true); GL_Backend_AllocArrays(); } @@ -206,7 +205,7 @@ void gl_backend_init(void) Cvar_SetValue("r_render", 0); #endif - Cvar_RegisterVariable(&gl_mesh_maxtriangles); + Cvar_RegisterVariable(&gl_mesh_maxverts); Cvar_RegisterVariable(&gl_mesh_floatcolors); Cvar_RegisterVariable(&gl_mesh_drawmode); GL_Backend_CheckCvars(); @@ -449,8 +448,8 @@ void R_Mesh_Start(float farclip) c_meshtris = 0; GL_Backend_CheckCvars(); - if (mesh_maxtris != gl_mesh_maxtriangles.integer) - GL_Backend_ResizeArrays(gl_mesh_maxtriangles.integer); + if (mesh_maxverts != gl_mesh_maxverts.integer) + GL_Backend_ResizeArrays(gl_mesh_maxverts.integer); GL_SetupFrame(); @@ -609,18 +608,18 @@ void GL_DrawRangeElements(int firstvert, int endvert, int indexcount, GLuint *in } // enlarges geometry buffers if they are too small -void _R_Mesh_ResizeCheck(int numverts, int numtriangles) +void _R_Mesh_ResizeCheck(int numverts) { - if (numtriangles > mesh_maxtris || numverts > mesh_maxverts) + if (numverts > mesh_maxverts) { BACKENDACTIVECHECK - GL_Backend_ResizeArrays(max(numtriangles, (numverts + 2) / 3) + 100); + GL_Backend_ResizeArrays(numverts + 100); GL_Backend_ResetState(); } } // renders the mesh -void R_Mesh_Draw(int numverts, int numtriangles) +void R_Mesh_Draw(int numverts, int numtriangles, int *elements) { BACKENDACTIVECHECK @@ -635,7 +634,7 @@ void R_Mesh_Draw(int numverts, int numtriangles) //GL_TransformVertices(numverts); if (!r_render.integer) return; - GL_DrawRangeElements(0, numverts, numtriangles * 3, varray_element); + GL_DrawRangeElements(0, numverts, numtriangles * 3, elements); } // restores backend state, used when done with 3D rendering