X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=gl_backend.c;h=8ad00d63cd16d33ad661d21154c0ff18bf9d9c3f;hp=cd1d482650fa49f20ebeb21ded02698a603edc21;hb=46adaeecfa4e8d64fa6d557d276421de70f75464;hpb=0e38741a94d0a28e659fb3a87eaa7c9464f5cb8d diff --git a/gl_backend.c b/gl_backend.c index cd1d4826..8ad00d63 100644 --- a/gl_backend.c +++ b/gl_backend.c @@ -84,7 +84,6 @@ static matrix4x4_t backend_glmodelviewmatrix; static matrix4x4_t backend_projectmatrix; static unsigned int backendunits, backendimageunits, backendarrayunits, backendactive; -static mempool_t *gl_backend_mempool; /* note: here's strip order for a terrain row: @@ -146,15 +145,12 @@ static void R_Mesh_CacheArray_Startup(void); static void R_Mesh_CacheArray_Shutdown(void); void GL_Backend_AllocArrays(void) { - if (!gl_backend_mempool) - gl_backend_mempool = Mem_AllocPool("GL_Backend", 0, NULL); R_Mesh_CacheArray_Startup(); } void GL_Backend_FreeArrays(void) { R_Mesh_CacheArray_Shutdown(); - Mem_FreePool(&gl_backend_mempool); } static void gl_backend_start(void) @@ -713,7 +709,7 @@ void GL_LockArrays(int first, int count) void GL_Scissor (int x, int y, int width, int height) { CHECKGLERROR - qglScissor(x, vid.realheight - (y + height),width,height); + qglScissor(x, vid.height - (y + height),width,height); CHECKGLERROR } @@ -898,13 +894,13 @@ void R_Mesh_Draw(int firstvertex, int numvertices, int numtriangles, const int * const int *p; if (!qglIsEnabled(GL_VERTEX_ARRAY)) Con_Print("R_Mesh_Draw: vertex array not enabled\n"); - for (j = 0, size = numvertices * 3, p = gl_state.pointer_vertex + firstvertex * 3;j < size;j++, p++) + for (j = 0, size = numvertices * 3, p = (int *)((float *)gl_state.pointer_vertex + firstvertex * 3);j < size;j++, p++) paranoidblah += *p; if (gl_state.pointer_color) { if (!qglIsEnabled(GL_COLOR_ARRAY)) Con_Print("R_Mesh_Draw: color array set but not enabled\n"); - for (j = 0, size = numvertices * 4, p = gl_state.pointer_color + firstvertex * 4;j < size;j++, p++) + for (j = 0, size = numvertices * 4, p = (int *)((float *)gl_state.pointer_color + firstvertex * 4);j < size;j++, p++) paranoidblah += *p; } for (i = 0;i < backendarrayunits;i++) @@ -914,7 +910,7 @@ void R_Mesh_Draw(int firstvertex, int numvertices, int numtriangles, const int * GL_ClientActiveTexture(i); if (!qglIsEnabled(GL_TEXTURE_COORD_ARRAY)) Con_Print("R_Mesh_Draw: texcoord array set but not enabled\n"); - for (j = 0, size = numvertices * gl_state.units[i].arraycomponents, p = gl_state.units[i].pointer_texcoord + firstvertex * gl_state.units[i].arraycomponents;j < size;j++, p++) + for (j = 0, size = numvertices * gl_state.units[i].arraycomponents, p = (int *)((float *)gl_state.units[i].pointer_texcoord + firstvertex * gl_state.units[i].arraycomponents);j < size;j++, p++) paranoidblah += *p; } } @@ -1106,6 +1102,8 @@ void R_Mesh_VertexPointer(const float *vertex3f) void R_Mesh_ColorPointer(const float *color4f) { + if (r_showtrispass) + return; if (gl_state.pointer_color != color4f) { CHECKGLERROR @@ -1131,6 +1129,8 @@ void R_Mesh_ColorPointer(const float *color4f) void R_Mesh_TexCoordPointer(unsigned int unitnum, unsigned int numcomponents, const float *texcoord) { gltextureunit_t *unit = gl_state.units + unitnum; + if (r_showtrispass) + return; // update array settings if (texcoord) { @@ -1168,6 +1168,8 @@ void R_Mesh_TexBindAll(unsigned int unitnum, int tex1d, int tex2d, int tex3d, in gltextureunit_t *unit = gl_state.units + unitnum; if (unitnum >= backendunits) return; + if (r_showtrispass) + return; // update 1d texture binding if (unit->t1d != tex1d) { @@ -1259,6 +1261,8 @@ void R_Mesh_TexBind1D(unsigned int unitnum, int texnum) gltextureunit_t *unit = gl_state.units + unitnum; if (unitnum >= backendunits) return; + if (r_showtrispass) + return; // update 1d texture binding if (unit->t1d != texnum) { @@ -1314,6 +1318,8 @@ void R_Mesh_TexBind(unsigned int unitnum, int texnum) gltextureunit_t *unit = gl_state.units + unitnum; if (unitnum >= backendunits) return; + if (r_showtrispass) + return; // update 1d texture binding if (unit->t1d) { @@ -1369,6 +1375,8 @@ void R_Mesh_TexBind3D(unsigned int unitnum, int texnum) gltextureunit_t *unit = gl_state.units + unitnum; if (unitnum >= backendunits) return; + if (r_showtrispass) + return; // update 1d texture binding if (unit->t1d) { @@ -1424,6 +1432,8 @@ void R_Mesh_TexBindCubeMap(unsigned int unitnum, int texnum) gltextureunit_t *unit = gl_state.units + unitnum; if (unitnum >= backendunits) return; + if (r_showtrispass) + return; // update 1d texture binding if (unit->t1d) { @@ -1477,6 +1487,8 @@ void R_Mesh_TexBindCubeMap(unsigned int unitnum, int texnum) void R_Mesh_TexMatrix(unsigned int unitnum, const matrix4x4_t *matrix) { gltextureunit_t *unit = gl_state.units + unitnum; + if (r_showtrispass) + return; if (matrix->m[3][3]) { // texmatrix specified, check if it is different @@ -1509,6 +1521,8 @@ void R_Mesh_TexMatrix(unsigned int unitnum, const matrix4x4_t *matrix) void R_Mesh_TexCombine(unsigned int unitnum, int combinergb, int combinealpha, int rgbscale, int alphascale) { gltextureunit_t *unit = gl_state.units + unitnum; + if (r_showtrispass) + return; if (gl_combine.integer) { // GL_ARB_texture_env_combine @@ -1564,10 +1578,6 @@ void R_Mesh_State(const rmeshstate_t *m) BACKENDACTIVECHECK R_Mesh_VertexPointer(m->pointer_vertex); - - if (r_showtrispass) - return; - R_Mesh_ColorPointer(m->pointer_color); if (gl_backend_rebindtextures) @@ -1613,7 +1623,7 @@ void R_Mesh_Draw_ShowTris(int firstvertex, int numvertices, int numtriangles, co ============================================================================== */ -qboolean SCR_ScreenShot(char *filename, qbyte *buffer1, qbyte *buffer2, qbyte *buffer3, int x, int y, int width, int height, qboolean flipx, qboolean flipy, qboolean flipdiagonal, qboolean jpeg) +qboolean SCR_ScreenShot(char *filename, qbyte *buffer1, qbyte *buffer2, qbyte *buffer3, int x, int y, int width, int height, qboolean flipx, qboolean flipy, qboolean flipdiagonal, qboolean jpeg, qboolean gammacorrect) { int indices[3] = {0,1,2}; qboolean ret; @@ -1624,7 +1634,7 @@ qboolean SCR_ScreenShot(char *filename, qbyte *buffer1, qbyte *buffer2, qbyte *b qglReadPixels (x, y, width, height, GL_RGB, GL_UNSIGNED_BYTE, buffer1); CHECKGLERROR - if (scr_screenshot_gamma.value != 1) + if (scr_screenshot_gamma.value != 1 && gammacorrect) { int i; double igamma = 1.0 / scr_screenshot_gamma.value; @@ -1652,7 +1662,11 @@ void R_ClearScreen(void) if (r_render.integer) { // clear to black - qglClearColor(0,0,0,0);CHECKGLERROR + if (fogenabled) + qglClearColor(fogcolor[0],fogcolor[1],fogcolor[2],0); + else + qglClearColor(0,0,0,0); + CHECKGLERROR qglClearDepth(1);CHECKGLERROR if (gl_stencil) { @@ -1705,6 +1719,7 @@ void SCR_DrawScreen (void) GL_DepthMask(GL_FALSE); memset(&m, 0, sizeof(m)); R_Mesh_State(&m); + //qglEnable(GL_LINE_SMOOTH); GL_ShowTrisColor(0.2,0.2,0.2,1); r_showtrispass = 1; } @@ -1718,19 +1733,19 @@ void SCR_DrawScreen (void) if (r_stereo_sidebyside.integer) { - r_refdef.width = vid.realwidth * size / 2.5; - r_refdef.height = vid.realheight * size / 2.5 * (1 - bound(0, r_letterbox.value, 100) / 100); - r_refdef.x = (vid.realwidth - r_refdef.width * 2.5) * 0.5; - r_refdef.y = (vid.realheight - r_refdef.height)/2; + r_refdef.width = vid.width * size / 2.5; + r_refdef.height = vid.height * size / 2.5 * (1 - bound(0, r_letterbox.value, 100) / 100); + r_refdef.x = (vid.width - r_refdef.width * 2.5) * 0.5; + r_refdef.y = (vid.height - r_refdef.height)/2; if (r_stereo_side) r_refdef.x += r_refdef.width * 1.5; } else { - r_refdef.width = vid.realwidth * size; - r_refdef.height = vid.realheight * size * (1 - bound(0, r_letterbox.value, 100) / 100); - r_refdef.x = (vid.realwidth - r_refdef.width)/2; - r_refdef.y = (vid.realheight - r_refdef.height)/2; + r_refdef.width = vid.width * size; + r_refdef.height = vid.height * size * (1 - bound(0, r_letterbox.value, 100) / 100); + r_refdef.x = (vid.width - r_refdef.width)/2; + r_refdef.y = (vid.height - r_refdef.height)/2; } // LordHavoc: viewzoom (zoom in for sniper rifles, etc) @@ -1743,9 +1758,9 @@ void SCR_DrawScreen (void) { float sizex = bound(10, scr_zoomwindow_viewsizex.value, 100) / 100.0; float sizey = bound(10, scr_zoomwindow_viewsizey.value, 100) / 100.0; - r_refdef.width = vid.realwidth * sizex; - r_refdef.height = vid.realheight * sizey; - r_refdef.x = (vid.realwidth - r_refdef.width)/2; + r_refdef.width = vid.width * sizex; + r_refdef.height = vid.height * sizey; + r_refdef.x = (vid.width - r_refdef.width)/2; r_refdef.y = 0; r_refdef.fov_x = scr_zoomwindow_fov.value * r_refdef.fovscale_x; r_refdef.fov_y = CalcFov(scr_zoomwindow_fov.value, r_refdef.width, r_refdef.height) * r_refdef.fovscale_y; @@ -1756,8 +1771,8 @@ void SCR_DrawScreen (void) if (!r_stereo_sidebyside.integer) { - r_refdef.width = vid.realwidth; - r_refdef.height = vid.realheight; + r_refdef.width = vid.width; + r_refdef.height = vid.height; r_refdef.x = 0; r_refdef.y = 0; } @@ -1770,6 +1785,7 @@ void SCR_DrawScreen (void) R_TimeReport("meshfinish"); } r_showtrispass = 0; + //qglDisable(GL_LINE_SMOOTH); } void SCR_UpdateLoadingScreen (void) @@ -1781,9 +1797,8 @@ void SCR_UpdateLoadingScreen (void) if (vid_hidden) return; r_showtrispass = 0; - VID_GetWindowSize(&vid.realx, &vid.realy, &vid.realwidth, &vid.realheight); VID_UpdateGamma(false); - qglViewport(0, 0, vid.realwidth, vid.realheight); + qglViewport(0, 0, vid.width, vid.height); //qglDisable(GL_SCISSOR_TEST); //qglDepthMask(1); qglColorMask(1,1,1,1); @@ -1797,7 +1812,7 @@ void SCR_UpdateLoadingScreen (void) R_Mesh_Start(); R_Mesh_Matrix(&r_identitymatrix); // draw the loading plaque - pic = Draw_CachePic("gfx/loading.lmp"); + pic = Draw_CachePic("gfx/loading", false); x = (vid_conwidth.integer - pic->width)/2; y = (vid_conheight.integer - pic->height)/2; GL_Color(1,1,1,1); @@ -1842,11 +1857,11 @@ void SCR_UpdateScreen (void) if (r_textureunits.integer < 1) Cvar_SetValueQuick(&r_textureunits, 1); - if (gl_combine.integer && (!gl_combine_extension || r_textureunits.integer < 2)) + if (gl_combine.integer && !gl_combine_extension) Cvar_SetValueQuick(&gl_combine, 0); CHECKGLERROR - qglViewport(0, 0, vid.realwidth, vid.realheight); + qglViewport(0, 0, vid.width, vid.height); qglDisable(GL_SCISSOR_TEST); qglDepthMask(1); qglColorMask(1,1,1,1);