X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=gl_backend.h;h=198e17f8d1b929ad15786d6f10032c4bff9f7485;hp=584332c3c80e64399e7c0c373b74f89c338fd090;hb=6824d8ddc8a43cae0609be5bbe8bee01fa1a4225;hpb=cd21cb3be9de4da3b2c1d2cb029352947b48166c diff --git a/gl_backend.h b/gl_backend.h index 584332c3..198e17f8 100644 --- a/gl_backend.h +++ b/gl_backend.h @@ -2,37 +2,40 @@ #ifndef GL_BACKEND_H #define GL_BACKEND_H -#define MAX_TEXTUREUNITS 8 +#define MAX_TEXTUREUNITS 16 #define POLYGONELEMENTS_MAXPOINTS 258 extern int polygonelements[768]; -void GL_SetupView_ViewPort(int x, int y, int width, int height); void GL_SetupView_Orientation_Identity(void); -void GL_SetupView_Orientation_FromEntity(vec3_t origin, vec3_t angles); +void GL_SetupView_Orientation_FromEntity(matrix4x4_t *matrix); void GL_SetupView_Mode_Perspective(double fovx, double fovy, double zNear, double zFar); void GL_SetupView_Mode_PerspectiveInfiniteFarClip(double fovx, double fovy, double zNear); void GL_SetupView_Mode_Ortho(double x1, double y1, double x2, double y2, double zNear, double zFar); void GL_BlendFunc(int blendfunc1, int blendfunc2); void GL_DepthMask(int state); void GL_DepthTest(int state); -void GL_VertexPointer(const float *p); -void GL_ColorPointer(const float *p); +void GL_ColorMask(int r, int g, int b, int a); void GL_Color(float cr, float cg, float cb, float ca); +void GL_ShowTrisColor(float cr, float cg, float cb, float ca); void GL_TransformToScreen(const vec4_t in, vec4_t out); void GL_LockArrays(int first, int count); -void GL_ActiveTexture(int num); -void GL_ClientActiveTexture(int num); +void GL_ActiveTexture(unsigned int num); +void GL_ClientActiveTexture(unsigned int num); +void GL_Scissor(int x, int y, int width, int height); // AK for DRAWQUEUE_SETCLIP +void GL_ScissorTest(int state); // AK for DRAWQUEUE_(RE)SETCLIP +void GL_Clear(int mask); + +unsigned int GL_Backend_CompileProgram(int vertexstrings_count, const char **vertexstrings_list, int fragmentstrings_count, const char **fragmentstrings_list); +void GL_Backend_FreeProgram(unsigned int prog); extern cvar_t gl_lockarrays; extern cvar_t gl_mesh_copyarrays; extern cvar_t gl_paranoid; extern cvar_t gl_printcheckerror; -extern int c_meshelements, c_meshs; - //input to R_Mesh_State -typedef struct +typedef struct rmeshstate_s { // textures int tex1d[MAX_TEXTUREUNITS]; @@ -44,14 +47,18 @@ typedef struct int texalphascale[MAX_TEXTUREUNITS]; // used only if COMBINE is present int texcombinergb[MAX_TEXTUREUNITS]; // works with or without combine for some operations int texcombinealpha[MAX_TEXTUREUNITS]; // does nothing without combine + // matrices + matrix4x4_t texmatrix[MAX_TEXTUREUNITS]; // pointers - const float *pointer_texcoord[MAX_TEXTUREUNITS]; + const float *pointer_texcoord[MAX_TEXTUREUNITS]; // 2D + const float *pointer_texcoord3f[MAX_TEXTUREUNITS]; // 3D + + // other state set by this + const float *pointer_vertex; + const float *pointer_color; } rmeshstate_t; -// lightmap overbright scaling -extern int r_lightmapscalebit; - // adds console variables and registers the render module (only call from GL_Init) void gl_backend_init(void); @@ -62,24 +69,42 @@ void R_Mesh_Start(void); // (only valid after R_Mesh_Start) void R_Mesh_Finish(void); -// sets up the requested transform matrix +// sets up the requested vertex transform matrix void R_Mesh_Matrix(const matrix4x4_t *matrix); - -// sets up the requested transform matrix -void R_Mesh_TextureMatrix(int unitnumber, const matrix4x4_t *matrix); - -// set up the requested state -void R_Mesh_State_Texture(const rmeshstate_t *m); +// sets the vertex array pointer +void R_Mesh_VertexPointer(const float *vertex3f); +// sets the color array pointer (GL_Color only works when this is NULL) +void R_Mesh_ColorPointer(const float *color4f); +// sets the texcoord array pointer for an array unit +void R_Mesh_TexCoordPointer(unsigned int unitnum, unsigned int numcomponents, const float *texcoord); +// sets all textures bound to an image unit (multiple can be non-zero at once, according to OpenGL rules the highest one overrides the others) +void R_Mesh_TexBindAll(unsigned int unitnum, int tex1d, int tex2d, int tex3d, int texcubemap); +// sets these are like TexBindAll with only one of the texture indices non-zero +// (binds one texture type and unbinds all other types) +void R_Mesh_TexBind1D(unsigned int unitnum, int texnum); +void R_Mesh_TexBind(unsigned int unitnum, int texnum); +void R_Mesh_TexBind3D(unsigned int unitnum, int texnum); +void R_Mesh_TexBindCubeMap(unsigned int unitnum, int texnum); +// sets the texcoord matrix for a texenv unit +void R_Mesh_TexMatrix(unsigned int unitnum, const matrix4x4_t *matrix); +// sets the combine state for a texenv unit +void R_Mesh_TexCombine(unsigned int unitnum, int combinergb, int combinealpha, int rgbscale, int alphascale); +// set up the requested entire rendering state +void R_Mesh_State(const rmeshstate_t *m); // renders a mesh -void R_Mesh_Draw(int numverts, int numtriangles, const int *elements); +void R_Mesh_Draw(int firstvertex, int numvertices, int numtriangles, const int *elements); +// renders a mesh as lines +void R_Mesh_Draw_ShowTris(int firstvertex, int numvertices, int numtriangles, const int *elements); // saves a section of the rendered frame to a .tga or .jpg file -qboolean SCR_ScreenShot(char *filename, int x, int y, int width, int height, qboolean jpeg); +qboolean SCR_ScreenShot(char *filename, unsigned char *buffer1, unsigned char *buffer2, unsigned char *buffer3, int x, int y, int width, int height, qboolean flipx, qboolean flipy, qboolean flipdiagonal, qboolean jpeg, qboolean gammacorrect); // used by R_Envmap_f and internally in backend, clears the frame void R_ClearScreen(void); // invoke refresh of frame void SCR_UpdateScreen(void); +// invoke refresh of loading plaque (nothing else seen) +void SCR_UpdateLoadingScreen(void); // public structure typedef struct rcachearrayrequest_s @@ -103,11 +128,14 @@ rcachearrayrequest_t; int R_Mesh_CacheArray(rcachearrayrequest_t *r); extern float varray_vertex3f[65536*3]; +extern float varray_svector3f[65536*3]; +extern float varray_tvector3f[65536*3]; +extern float varray_normal3f[65536*3]; extern float varray_color4f[65536*4]; extern float varray_texcoord2f[4][65536*2]; extern float varray_texcoord3f[4][65536*3]; -extern float varray_normal3f[65536*3]; extern int earray_element3i[65536]; +extern float varray_vertex3f2[65536*3]; #endif