X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=gl_backend.h;h=e8918dc3f9f4c15c57b8b3d873a02776f639b0a3;hp=83125962ba5c081d161ef583c2be19bd130f34e9;hb=fdfa815d659f4ceec149ce3f907c107f38022c3d;hpb=9168bc2cbb2230dd8147be0b5aa31cf4a1404745 diff --git a/gl_backend.h b/gl_backend.h index 83125962..e8918dc3 100644 --- a/gl_backend.h +++ b/gl_backend.h @@ -7,53 +7,51 @@ #define POLYGONELEMENTS_MAXPOINTS 258 extern int polygonelements[768]; -void GL_SetupView_ViewPort (int x, int y, int width, int height); -void GL_SetupView_Orientation_Identity (void); -void GL_SetupView_Orientation_FromEntity (vec3_t origin, vec3_t angles); -void GL_SetupView_Mode_Perspective (double fovx, double fovy, double zNear, double zFar); -void GL_SetupView_Mode_PerspectiveInfiniteFarClip (double fovx, double fovy, double zNear); -void GL_SetupView_Mode_Ortho (double x1, double y1, double x2, double y2, double zNear, double zFar); -void GL_UseColorArray(void); +void GL_SetupView_ViewPort(int x, int y, int width, int height); +void GL_SetupView_Orientation_Identity(void); +void GL_SetupView_Orientation_FromEntity(vec3_t origin, vec3_t angles); +void GL_SetupView_Mode_Perspective(double fovx, double fovy, double zNear, double zFar); +void GL_SetupView_Mode_PerspectiveInfiniteFarClip(double fovx, double fovy, double zNear); +void GL_SetupView_Mode_Ortho(double x1, double y1, double x2, double y2, double zNear, double zFar); +void GL_BlendFunc(int blendfunc1, int blendfunc2); +void GL_DepthMask(int state); +void GL_DepthTest(int state); +void GL_VertexPointer(const float *p); +void GL_ColorPointer(const float *p); void GL_Color(float cr, float cg, float cb, float ca); void GL_TransformToScreen(const vec4_t in, vec4_t out); void GL_LockArrays(int first, int count); +void GL_ActiveTexture(int num); +void GL_ClientActiveTexture(int num); extern cvar_t gl_lockarrays; extern cvar_t gl_mesh_copyarrays; +extern cvar_t gl_paranoid; +extern cvar_t gl_printcheckerror; extern int c_meshelements, c_meshs; //input to R_Mesh_State typedef struct { - int depthwrite; // force depth writing enabled even if polygon is not opaque - int depthdisable; // disable depth read/write entirely - int blendfunc1; - int blendfunc2; - //int wantoverbright; + // textures int tex1d[MAX_TEXTUREUNITS]; int tex[MAX_TEXTUREUNITS]; int tex3d[MAX_TEXTUREUNITS]; int texcubemap[MAX_TEXTUREUNITS]; + // texture combine settings int texrgbscale[MAX_TEXTUREUNITS]; // used only if COMBINE is present int texalphascale[MAX_TEXTUREUNITS]; // used only if COMBINE is present int texcombinergb[MAX_TEXTUREUNITS]; // works with or without combine for some operations int texcombinealpha[MAX_TEXTUREUNITS]; // does nothing without combine - int pointervertexcount; - float *pointer_vertex; - float *pointer_color; - float *pointer_texcoord[MAX_TEXTUREUNITS]; + // pointers + const float *pointer_texcoord[MAX_TEXTUREUNITS]; } rmeshstate_t; // overbright rendering scale for the current state extern int r_lightmapscalebit; extern float r_colorscale; -extern float *varray_vertex3f; -extern float *varray_color4f; -extern float *varray_texcoord3f[MAX_TEXTUREUNITS]; -extern float *varray_texcoord2f[MAX_TEXTUREUNITS]; -extern int mesh_maxverts; // adds console variables and registers the render module (only call from GL_Init) void gl_backend_init(void); @@ -68,39 +66,21 @@ void R_Mesh_Finish(void); // sets up the requested transform matrix void R_Mesh_Matrix(const matrix4x4_t *matrix); -// sets up the requested state -void R_Mesh_State(const rmeshstate_t *m); - -// sets up the requested main state -void R_Mesh_MainState(const rmeshstate_t *m); +// sets up the requested transform matrix +void R_Mesh_TextureMatrix(int unitnumber, const matrix4x4_t *matrix); -// sets up the requested texture state -void R_Mesh_TextureState(const rmeshstate_t *m); +// set up the requested state +void R_Mesh_State_Texture(const rmeshstate_t *m); -// forcefully ends a batch (do this before calling any gl functions directly) -void R_Mesh_EndBatch(void); -// prepares varray_* buffers for rendering a mesh -void R_Mesh_GetSpace(int numverts); -// renders a mesh (optionally with batching) +// renders a mesh void R_Mesh_Draw(int numverts, int numtriangles, const int *elements); -// renders a mesh without affecting batching -void R_Mesh_Draw_NoBatching(int numverts, int numtriangles, const int *elements); - -// copies a vertex3f array into varray_vertex3f -void R_Mesh_CopyVertex3f(const float *vertex3f, int numverts); -// copies a texcoord2f array into varray_texcoord[tmu] -void R_Mesh_CopyTexCoord2f(int tmu, const float *texcoord2f, int numverts); -// copies a color4f array into varray_color4f -void R_Mesh_CopyColor4f(const float *color4f, int numverts); -// copies a texcoord2f array into another array, with scrolling -void R_ScrollTexCoord2f (float *out2f, const float *in2f, int numverts, float s, float t); // saves a section of the rendered frame to a .tga or .jpg file qboolean SCR_ScreenShot(char *filename, int x, int y, int width, int height, qboolean jpeg); // used by R_Envmap_f and internally in backend, clears the frame void R_ClearScreen(void); // invoke refresh of frame -void SCR_UpdateScreen (void); +void SCR_UpdateScreen(void); // public structure typedef struct rcachearrayrequest_s @@ -123,5 +103,11 @@ rcachearrayrequest_t; int R_Mesh_CacheArray(rcachearrayrequest_t *r); +extern float varray_vertex3f[65536*3]; +extern float varray_color4f[65536*4]; +extern float varray_texcoord2f[4][65536*2]; +extern float varray_texcoord3f[4][65536*3]; +extern float varray_normal3f[65536*3]; + #endif