X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=gl_backend.h;h=f26fa654da509c807e4e8408b99527942e2477f7;hp=b61093fb599ef6e4e1b07ff85955f7746cb4736e;hb=105b92bbfd2a623a7bc6f59c4f7110c5b259c9b2;hpb=edc56fcfd3eca0f72e49f815f332b62a01046e4c diff --git a/gl_backend.h b/gl_backend.h index b61093fb..f26fa654 100644 --- a/gl_backend.h +++ b/gl_backend.h @@ -7,7 +7,17 @@ #define POLYGONELEMENTS_MAXPOINTS 258 extern int polygonelements[768]; -void GL_DrawRangeElements(int firstvert, int endvert, int indexcount, int *index); +void GL_DrawRangeElements(int firstvert, int endvert, int indexcount, const int *index); + +void GL_SetupView_ViewPort (int x, int y, int width, int height); +void GL_SetupView_Orientation_Identity (void); +void GL_SetupView_Orientation_FromEntity (vec3_t origin, vec3_t angles); +void GL_SetupView_Mode_Perspective (double fovx, double fovy, double zNear, double zFar); +void GL_SetupView_Mode_PerspectiveInfiniteFarClip (double fovx, double fovy, double zNear); +void GL_SetupView_Mode_Ortho (double x1, double y1, double x2, double y2, double zNear, double zFar); +void GL_UseColorArray(void); +void GL_Color(float cr, float cg, float cb, float ca); +void GL_TransformToScreen(const vec4_t in, vec4_t out); extern cvar_t gl_lockarrays; @@ -20,14 +30,21 @@ typedef struct int depthdisable; // disable depth read/write entirely int blendfunc1; int blendfunc2; - int wantoverbright; + //int wantoverbright; + int tex1d[MAX_TEXTUREUNITS]; int tex[MAX_TEXTUREUNITS]; + int tex3d[MAX_TEXTUREUNITS]; + int texcubemap[MAX_TEXTUREUNITS]; int texrgbscale[MAX_TEXTUREUNITS]; // used only if COMBINE is present + int texalphascale[MAX_TEXTUREUNITS]; // used only if COMBINE is present + int texcombinergb[MAX_TEXTUREUNITS]; // works with or without combine for some operations + int texcombinealpha[MAX_TEXTUREUNITS]; // does nothing without combine } rmeshstate_t; // overbright rendering scale for the current state -extern float mesh_colorscale; +extern int r_lightmapscalebit; +extern float r_colorscale; extern float *varray_vertex; extern float *varray_color; extern float *varray_texcoord[MAX_TEXTUREUNITS]; @@ -37,28 +54,30 @@ extern int mesh_maxverts; void gl_backend_init(void); // starts mesh rendering for the frame -void R_Mesh_Start(float farclip); +void R_Mesh_Start(void); // ends mesh rendering for the frame // (only valid after R_Mesh_Start) void R_Mesh_Finish(void); -// clears depth buffer, used for masked sky rendering -// (only valid between R_Mesh_Start and R_Mesh_Finish) -void R_Mesh_ClearDepth(void); - // sets up the requested transform matrix void R_Mesh_Matrix(const matrix4x4_t *matrix); // sets up the requested state void R_Mesh_State(const rmeshstate_t *m); +// sets up the requested main state +void R_Mesh_MainState(const rmeshstate_t *m); + +// sets up the requested texture state +void R_Mesh_TextureState(const rmeshstate_t *m); + // enlarges vertex arrays if they are too small #define R_Mesh_ResizeCheck(numverts) if ((numverts) > mesh_maxverts) _R_Mesh_ResizeCheck(numverts); void _R_Mesh_ResizeCheck(int numverts); // renders the mesh in the varray_* buffers -void R_Mesh_Draw(int numverts, int numtriangles, int *elements); +void R_Mesh_Draw(int numverts, int numtriangles, const int *elements); // saves a section of the rendered frame to a .tga file qboolean SCR_ScreenShot(char *filename, int x, int y, int width, int height);