X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=gl_draw.c;h=1de605a25bed32977129cfd54f390f32fc946be9;hp=de8bc0850a6b3cc4dafc4bd771053af0873734f1;hb=1c856177a95b7bbc4155cc45c4bf7c0effa54d1c;hpb=04ebd98618c773b10ada031f18b99f11020b559f diff --git a/gl_draw.c b/gl_draw.c index de8bc085..1de605a2 100644 --- a/gl_draw.c +++ b/gl_draw.c @@ -28,7 +28,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "ft2.h" #include "ft2_fontdefs.h" -dp_font_t dp_fonts[MAX_FONTS] = {{0}}; +dp_fonts_t dp_fonts; +static mempool_t *fonts_mempool = NULL; cvar_t r_textshadow = {CVAR_SAVE, "r_textshadow", "0", "draws a shadow on all text to improve readability (note: value controls offset, 1 = 1 pixel, 1.5 = 1.5 pixels, etc)"}; cvar_t r_textbrightness = {CVAR_SAVE, "r_textbrightness", "0", "additional brightness for text color codes (0 keeps colors as is, 1 makes them all white)"}; @@ -66,7 +67,7 @@ static rtexture_t *draw_generateconchars(void) double random; rtexture_t *tex; - data = LoadTGA_BGRA (concharimage, FONT_FILESIZE); + data = LoadTGA_BGRA (concharimage, FONT_FILESIZE, NULL); // Gold numbers for (i = 0;i < 8192;i++) { @@ -108,7 +109,7 @@ static rtexture_t *draw_generateconchars(void) Image_WriteTGABGRA ("gfx/generated_conchars.tga", 256, 256, data); #endif - tex = R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, data, TEXTYPE_BGRA, TEXF_ALPHA, NULL); + tex = R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, data, TEXTYPE_BGRA, TEXF_ALPHA, -1, NULL); Mem_Free(data); return tex; } @@ -120,7 +121,7 @@ static rtexture_t *draw_generateditherpattern(void) for (y = 0;y < 8;y++) for (x = 0;x < 8;x++) pixels[y][x] = ((x^y) & 4) ? 254 : 0; - return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, pixels[0], TEXTYPE_PALETTE, TEXF_FORCENEAREST, palette_bgra_transparent); + return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, pixels[0], TEXTYPE_PALETTE, TEXF_FORCENEAREST, -1, palette_bgra_transparent); } typedef struct embeddedpic_s @@ -291,7 +292,7 @@ static rtexture_t *draw_generatepic(const char *name, qboolean quiet) const embeddedpic_t *p; for (p = embeddedpics;p->name;p++) if (!strcmp(name, p->name)) - return R_LoadTexture2D(drawtexturepool, p->name, p->width, p->height, (const unsigned char *)p->pixels, TEXTYPE_PALETTE, TEXF_ALPHA, palette_bgra_embeddedpic); + return R_LoadTexture2D(drawtexturepool, p->name, p->width, p->height, (const unsigned char *)p->pixels, TEXTYPE_PALETTE, TEXF_ALPHA, -1, palette_bgra_embeddedpic); if (!strcmp(name, "gfx/conchars")) return draw_generateconchars(); if (!strcmp(name, "gfx/colorcontrol/ditherpattern")) @@ -316,13 +317,31 @@ cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags) fs_offset_t lmpsize; unsigned char *lmpdata; char lmpname[MAX_QPATH]; + int texflags; + int j; + + texflags = TEXF_ALPHA; + if (!(cachepicflags & CACHEPICFLAG_NOCLAMP)) + texflags |= TEXF_CLAMP; + if (!(cachepicflags & CACHEPICFLAG_NOCOMPRESSION) && gl_texturecompression_2d.integer) + texflags |= TEXF_COMPRESS; // check whether the picture has already been cached crc = CRC_Block((unsigned char *)path, strlen(path)); hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE; for (pic = cachepichash[hashkey];pic;pic = pic->chain) if (!strcmp (path, pic->name)) - return pic; + if(!((pic->texflags ^ texflags) & ~(TEXF_COMPRESS))) // ignore TEXF_COMPRESS when comparing, because fallback pics remove the flag + { + if(!(cachepicflags & CACHEPICFLAG_NOTPERSISTENT)) + { + if(pic->tex) + pic->autoload = false; // persist it + else + goto reload; // load it below, and then persist + } + return pic; + } if (numcachepics == MAX_CACHED_PICS) { @@ -336,6 +355,7 @@ cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags) pic->chain = cachepichash[hashkey]; cachepichash[hashkey] = pic; +reload: // check whether it is an dynamic texture (if so, we can directly use its texture handler) pic->tex = CL_GetDynTexture( path ); // if so, set the width/height, too @@ -346,24 +366,33 @@ cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags) return pic; } - pic->texflags = TEXF_ALPHA; - if (!(cachepicflags & CACHEPICFLAG_NOCLAMP)) - pic->texflags |= TEXF_CLAMP; - if (!(cachepicflags & CACHEPICFLAG_NOCOMPRESSION) && gl_texturecompression_2d.integer) - pic->texflags |= TEXF_COMPRESS; - + pic->hasalpha = true; // assume alpha unless we know it has none + pic->texflags = texflags; pic->autoload = (cachepicflags & CACHEPICFLAG_NOTPERSISTENT); // load a high quality image from disk if possible - pixels = loadimagepixelsbgra(path, false, true, r_texture_convertsRGB_2d.integer); + pixels = loadimagepixelsbgra(path, false, true, r_texture_convertsRGB_2d.integer != 0, NULL); if (pixels == NULL && !strncmp(path, "gfx/", 4)) - pixels = loadimagepixelsbgra(path+4, false, true, r_texture_convertsRGB_2d.integer); + pixels = loadimagepixelsbgra(path+4, false, true, r_texture_convertsRGB_2d.integer != 0, NULL); if (pixels) { + pic->hasalpha = false; + if (pic->texflags & TEXF_ALPHA) + { + for (j = 3;j < image_width * image_height * 4;j += 4) + { + if (pixels[j] < 255) + { + pic->hasalpha = true; + break; + } + } + } + pic->width = image_width; pic->height = image_height; if (!pic->autoload) - pic->tex = R_LoadTexture2D(drawtexturepool, path, image_width, image_height, pixels, TEXTYPE_BGRA, pic->texflags, NULL); + pic->tex = R_LoadTexture2D(drawtexturepool, path, image_width, image_height, pixels, TEXTYPE_BGRA, pic->texflags & (pic->hasalpha ? ~0 : ~TEXF_ALPHA), -1, NULL); } else { @@ -388,7 +417,7 @@ cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags) pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216; // if no high quality replacement image was found, upload the original low quality texture if (!pixels) - pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, pic->texflags, palette_bgra_transparent); + pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, pic->texflags, -1, palette_bgra_transparent); } Mem_Free(lmpdata); } @@ -404,7 +433,7 @@ cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags) pic->height = 128; // if no high quality replacement image was found, upload the original low quality texture if (!pixels) - pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, lmpdata, TEXTYPE_PALETTE, pic->texflags, palette_bgra_font); + pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, lmpdata, TEXTYPE_PALETTE, pic->texflags, -1, palette_bgra_font); } else { @@ -412,7 +441,7 @@ cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags) pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216; // if no high quality replacement image was found, upload the original low quality texture if (!pixels) - pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, pic->texflags, palette_bgra_transparent); + pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, pic->texflags, -1, palette_bgra_transparent); } } @@ -434,7 +463,7 @@ cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags) cachepic_t *Draw_CachePic (const char *path) { - return Draw_CachePic_Flags (path, 0); + return Draw_CachePic_Flags (path, 0); // default to persistent! } int draw_frame = 1; @@ -443,9 +472,9 @@ rtexture_t *Draw_GetPicTexture(cachepic_t *pic) { if (pic->autoload && !pic->tex) { - pic->tex = loadtextureimage(drawtexturepool, pic->name, false, pic->texflags, true, r_texture_convertsRGB_2d.integer); + pic->tex = loadtextureimage(drawtexturepool, pic->name, false, pic->texflags, true, r_texture_convertsRGB_2d.integer != 0); if (pic->tex == NULL && !strncmp(pic->name, "gfx/", 4)) - pic->tex = loadtextureimage(drawtexturepool, pic->name+4, false, pic->texflags, true, r_texture_convertsRGB_2d.integer); + pic->tex = loadtextureimage(drawtexturepool, pic->name+4, false, pic->texflags, true, r_texture_convertsRGB_2d.integer != 0); if (pic->tex == NULL) pic->tex = draw_generatepic(pic->name, true); } @@ -513,7 +542,7 @@ cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, u pic->height = height; if (pic->tex) R_FreeTexture(pic->tex); - pic->tex = R_LoadTexture2D(drawtexturepool, picname, width, height, pixels_bgra, TEXTYPE_BGRA, (alpha ? TEXF_ALPHA : 0) | TEXF_ALLOWUPDATES, NULL); + pic->tex = R_LoadTexture2D(drawtexturepool, picname, width, height, pixels_bgra, TEXTYPE_BGRA, (alpha ? TEXF_ALPHA : 0), -1, NULL); return pic; } @@ -540,10 +569,10 @@ void Draw_FreePic(const char *picname) static float snap_to_pixel_x(float x, float roundUpAt); extern int con_linewidth; // to force rewrapping -static void LoadFont(qboolean override, const char *name, dp_font_t *fnt) +void LoadFont(qboolean override, const char *name, dp_font_t *fnt, float scale, float voffset) { - int i; - float maxwidth, scale; + int i, ch; + float maxwidth; char widthfile[MAX_QPATH]; char *widthbuf; fs_offset_t widthbufsize; @@ -551,8 +580,9 @@ static void LoadFont(qboolean override, const char *name, dp_font_t *fnt) if(override || !fnt->texpath[0]) { strlcpy(fnt->texpath, name, sizeof(fnt->texpath)); - - // load the cvars when the font is FIRST loaded + // load the cvars when the font is FIRST loader + fnt->settings.scale = scale; + fnt->settings.voffset = voffset; fnt->settings.antialias = r_font_antialias.integer; fnt->settings.hinting = r_font_hinting.integer; fnt->settings.outline = r_font_postprocess_outline.value; @@ -561,6 +591,9 @@ static void LoadFont(qboolean override, const char *name, dp_font_t *fnt) fnt->settings.shadowy = r_font_postprocess_shadow_y.value; fnt->settings.shadowz = r_font_postprocess_shadow_z.value; } + // fix bad scale + if (fnt->settings.scale <= 0) + fnt->settings.scale = 1; if(drawtexturepool == NULL) return; // before gl_draw_start, so will be loaded later @@ -602,17 +635,16 @@ static void LoadFont(qboolean override, const char *name, dp_font_t *fnt) dpsnprintf(widthfile, sizeof(widthfile), "%s.width", fnt->texpath); // unspecified width == 1 (base width) - for(i = 1; i < 256; ++i) - fnt->width_of[i] = 1; - scale = 1; + for(ch = 0; ch < 256; ++ch) + fnt->width_of[ch] = 1; // FIXME load "name.width", if it fails, fill all with 1 if((widthbuf = (char *) FS_LoadFile(widthfile, tempmempool, true, &widthbufsize))) { float extraspacing = 0; const char *p = widthbuf; - int ch = 0; + ch = 0; while(ch < 256) { if(!COM_ParseToken_Simple(&p, false, false)) @@ -634,17 +666,6 @@ static void LoadFont(qboolean override, const char *name, dp_font_t *fnt) case '-': case '.': fnt->width_of[ch] = atof(com_token) + extraspacing; - if (fnt->ft2) - { - for (i = 0; i < MAX_FONT_SIZES; ++i) - { - //Font_MapForIndex(fnt->ft2, i)->width_of[ch] = snap_to_pixel_x(fnt->width_of[ch] * fnt->req_sizes[i], 0.4); - ft2_font_map_t *map = Font_MapForIndex(fnt->ft2, i); - if (!map) - break; - map->width_of[ch] = Font_SnapTo(fnt->width_of[ch], 1/map->size); - } - } ch++; break; default: @@ -658,7 +679,7 @@ static void LoadFont(qboolean override, const char *name, dp_font_t *fnt) { if(!COM_ParseToken_Simple(&p, false, false)) return; - scale = atof(com_token); + fnt->settings.scale = atof(com_token); } else { @@ -673,25 +694,65 @@ static void LoadFont(qboolean override, const char *name, dp_font_t *fnt) Mem_Free(widthbuf); } - maxwidth = fnt->width_of[1]; - for(i = 2; i < 256; ++i) + if(fnt->ft2) + { + for (i = 0; i < MAX_FONT_SIZES; ++i) + { + ft2_font_map_t *map = Font_MapForIndex(fnt->ft2, i); + if (!map) + break; + for(ch = 0; ch < 256; ++ch) + map->width_of[ch] = Font_SnapTo(fnt->width_of[ch], 1/map->size); + } + } + + maxwidth = fnt->width_of[0]; + for(i = 1; i < 256; ++i) maxwidth = max(maxwidth, fnt->width_of[i]); fnt->maxwidth = maxwidth; // fix up maxwidth for overlap - fnt->maxwidth *= scale; - fnt->scale = scale; + fnt->maxwidth *= fnt->settings.scale; if(fnt == FONT_CONSOLE) con_linewidth = -1; // rewrap console in next frame } -static dp_font_t *FindFont(const char *title) +extern cvar_t developer_font; +dp_font_t *FindFont(const char *title, qboolean allocate_new) { - int i; - for(i = 0; i < MAX_FONTS; ++i) - if(!strcmp(dp_fonts[i].title, title)) - return &dp_fonts[i]; + int i, oldsize; + + // find font + for(i = 0; i < dp_fonts.maxsize; ++i) + if(!strcmp(dp_fonts.f[i].title, title)) + return &dp_fonts.f[i]; + // if not found - try allocate + if (allocate_new) + { + // find any font with empty title + for(i = 0; i < dp_fonts.maxsize; ++i) + { + if(!strcmp(dp_fonts.f[i].title, "")) + { + strlcpy(dp_fonts.f[i].title, title, sizeof(dp_fonts.f[i].title)); + return &dp_fonts.f[i]; + } + } + // if no any 'free' fonts - expand buffer + oldsize = dp_fonts.maxsize; + dp_fonts.maxsize = dp_fonts.maxsize + FONTS_EXPAND; + if (developer_font.integer) + Con_Printf("FindFont: enlarging fonts buffer (%i -> %i)\n", oldsize, dp_fonts.maxsize); + dp_fonts.f = (dp_font_t *)Mem_Realloc(fonts_mempool, dp_fonts.f, sizeof(dp_font_t) * dp_fonts.maxsize); + // relink ft2 structures + for(i = 0; i < oldsize; ++i) + if (dp_fonts.f[i].ft2) + dp_fonts.f[i].ft2->settings = &dp_fonts.f[i].settings; + // register a font in first expanded slot + strlcpy(dp_fonts.f[oldsize].title, title, sizeof(dp_fonts.f[oldsize].title)); + return &dp_fonts.f[oldsize]; + } return NULL; } @@ -724,16 +785,17 @@ static float snap_to_pixel_y(float y, float roundUpAt) static void LoadFont_f(void) { dp_font_t *f; - int i; + int i, sizes; const char *filelist, *c, *cm; - float sz; + float sz, scale, voffset; char mainfont[MAX_QPATH]; if(Cmd_Argc() < 2) { Con_Printf("Available font commands:\n"); - for(i = 0; i < MAX_FONTS; ++i) - Con_Printf(" loadfont %s gfx/tgafile[...] [sizes...]\n", dp_fonts[i].title); + for(i = 0; i < dp_fonts.maxsize; ++i) + if (dp_fonts.f[i].title[0]) + Con_Printf(" loadfont %s gfx/tgafile[...] [custom switches] [sizes...]\n", dp_fonts.f[i].title); Con_Printf("A font can simply be gfx/tgafile, or alternatively you\n" "can specify multiple fonts and faces\n" "Like this: gfx/vera-sans:2,gfx/fallback:1\n" @@ -742,10 +804,13 @@ static void LoadFont_f(void) "You can also specify a list of font sizes to load, like this:\n" "loadfont console gfx/conchars,gfx/fallback 8 12 16 24 32\n" "In many cases, 8 12 16 24 32 should be a good choice.\n" + "custom switches:\n" + " scale x : scale all characters by this amount when rendering (doesnt change line height)\n" + " voffset x : offset all chars vertical when rendering, this is multiplied to character height\n" ); return; } - f = FindFont(Cmd_Argv(1)); + f = FindFont(Cmd_Argv(1), true); if(f == NULL) { Con_Printf("font function not found\n"); @@ -812,17 +877,56 @@ static void LoadFont_f(void) for(i = 1; i < MAX_FONT_SIZES; ++i) f->req_sizes[i] = -1; - if(Cmd_Argc() >= 3) + scale = 1; + voffset = 0; + if(Cmd_Argc() >= 4) { - for(i = 0; i < Cmd_Argc()-3; ++i) + for(sizes = 0, i = 3; i < Cmd_Argc(); ++i) { - sz = atof(Cmd_Argv(i+3)); + // special switches + if (!strcmp(Cmd_Argv(i), "scale")) + { + i++; + if (i < Cmd_Argc()) + scale = atof(Cmd_Argv(i)); + continue; + } + if (!strcmp(Cmd_Argv(i), "voffset")) + { + i++; + if (i < Cmd_Argc()) + voffset = atof(Cmd_Argv(i)); + continue; + } + + if (sizes == -1) + continue; // no slot for other sizes + + // parse one of sizes + sz = atof(Cmd_Argv(i)); if (sz > 0.001f && sz < 1000.0f) // do not use crap sizes - f->req_sizes[i] = sz; + { + // search for duplicated sizes + int j; + for (j=0; jreq_sizes[j] == sz) + break; + if (j != sizes) + continue; // sz already in req_sizes, don't add it again + + if (sizes == MAX_FONT_SIZES) + { + Con_Printf("Warning: specified more than %i different font sizes, exceding ones are ignored\n", MAX_FONT_SIZES); + sizes = -1; + continue; + } + f->req_sizes[sizes] = sz; + sizes++; + } } } - LoadFont(true, mainfont, f); + LoadFont(true, mainfont, f, scale, voffset); } /* @@ -840,8 +944,10 @@ static void gl_draw_start(void) font_start(); - for(i = 0; i < MAX_FONTS; ++i) - LoadFont(false, va("gfx/font_%s", dp_fonts[i].title), &dp_fonts[i]); + // load default font textures + for(i = 0; i < dp_fonts.maxsize; ++i) + if (dp_fonts.f[i].title[0]) + LoadFont(false, va("gfx/font_%s", dp_fonts.f[i].title), &dp_fonts.f[i], 1, 0); // draw the loading screen so people have something to see in the newly opened window SCR_UpdateLoadingScreen(true); @@ -865,6 +971,7 @@ static void gl_draw_newmap(void) void GL_Draw_Init (void) { int i, j; + Cvar_RegisterVariable(&r_font_postprocess_blur); Cvar_RegisterVariable(&r_font_postprocess_outline); Cvar_RegisterVariable(&r_font_postprocess_shadow_x); @@ -875,11 +982,16 @@ void GL_Draw_Init (void) Cvar_RegisterVariable(&r_textshadow); Cvar_RegisterVariable(&r_textbrightness); Cvar_RegisterVariable(&r_textcontrast); - Cmd_AddCommand ("loadfont",LoadFont_f, "loadfont function tganame loads a font; example: loadfont console gfx/veramono; loadfont without arguments lists the available functions"); - R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap); + // allocate fonts storage + fonts_mempool = Mem_AllocPool("FONTS", 0, NULL); + dp_fonts.maxsize = MAX_FONTS; + dp_fonts.f = (dp_font_t *)Mem_Alloc(fonts_mempool, sizeof(dp_font_t) * dp_fonts.maxsize); + memset(dp_fonts.f, 0, sizeof(dp_font_t) * dp_fonts.maxsize); + + // assign starting font names strlcpy(FONT_DEFAULT->title, "default", sizeof(FONT_DEFAULT->title)); - strlcpy(FONT_DEFAULT->texpath, "gfx/conchars", sizeof(FONT_DEFAULT->texpath)); + strlcpy(FONT_DEFAULT->texpath, "gfx/conchars", sizeof(FONT_DEFAULT->texpath)); strlcpy(FONT_CONSOLE->title, "console", sizeof(FONT_CONSOLE->title)); strlcpy(FONT_SBAR->title, "sbar", sizeof(FONT_SBAR->title)); strlcpy(FONT_NOTIFY->title, "notify", sizeof(FONT_NOTIFY->title)); @@ -888,60 +1000,95 @@ void GL_Draw_Init (void) strlcpy(FONT_INFOBAR->title, "infobar", sizeof(FONT_INFOBAR->title)); strlcpy(FONT_MENU->title, "menu", sizeof(FONT_MENU->title)); for(i = 0, j = 0; i < MAX_USERFONTS; ++i) - if(!FONT_USER[i].title[0]) - dpsnprintf(FONT_USER[i].title, sizeof(FONT_USER[i].title), "user%d", j++); + if(!FONT_USER(i)->title[0]) + dpsnprintf(FONT_USER(i)->title, sizeof(FONT_USER(i)->title), "user%d", j++); + + Cmd_AddCommand ("loadfont",LoadFont_f, "loadfont function tganame loads a font; example: loadfont console gfx/veramono; loadfont without arguments lists the available functions"); + R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap, NULL, NULL); } -void _DrawQ_Setup(void) +static void _DrawQ_Setup(void) { r_viewport_t viewport; - if (r_refdef.draw2dstage) + if (r_refdef.draw2dstage == 1) return; - r_refdef.draw2dstage = true; + r_refdef.draw2dstage = 1; CHECKGLERROR R_Viewport_InitOrtho(&viewport, &identitymatrix, r_refdef.view.x, vid.height - r_refdef.view.y - r_refdef.view.height, r_refdef.view.width, r_refdef.view.height, 0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100, NULL); R_SetViewport(&viewport); GL_ColorMask(r_refdef.view.colormask[0], r_refdef.view.colormask[1], r_refdef.view.colormask[2], 1); - qglDepthFunc(GL_LEQUAL);CHECKGLERROR - qglDisable(GL_POLYGON_OFFSET_FILL);CHECKGLERROR - GL_CullFace(GL_FRONT); // quake is backwards, this culls back faces + GL_DepthFunc(GL_LEQUAL); + GL_PolygonOffset(0,0); + GL_CullFace(GL_NONE); R_EntityMatrix(&identitymatrix); - GL_DepthMask(true); GL_DepthRange(0, 1); GL_PolygonOffset(0, 0); GL_DepthTest(false); GL_Color(1,1,1,1); GL_AlphaTest(false); - GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } -static void _DrawQ_ProcessDrawFlag(int flags) +qboolean r_draw2d_force = false; +void _DrawQ_SetupAndProcessDrawFlag(int flags, cachepic_t *pic, float alpha) { _DrawQ_Setup(); CHECKGLERROR + if(!r_draw2d.integer && !r_draw2d_force) + return; + DrawQ_ProcessDrawFlag(flags, (alpha < 1) || (pic && pic->hasalpha)); +} +void DrawQ_ProcessDrawFlag(int flags, qboolean alpha) +{ if(flags == DRAWFLAG_ADDITIVE) - GL_BlendFunc(GL_SRC_ALPHA, GL_ONE); + { + GL_DepthMask(false); + GL_BlendFunc(alpha ? GL_SRC_ALPHA : GL_ONE, GL_ONE); + } else if(flags == DRAWFLAG_MODULATE) + { + GL_DepthMask(false); GL_BlendFunc(GL_DST_COLOR, GL_ZERO); + } else if(flags == DRAWFLAG_2XMODULATE) - GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR); + { + GL_DepthMask(false); + GL_BlendFunc(GL_DST_COLOR, GL_SRC_COLOR); + } else if(flags == DRAWFLAG_SCREEN) - GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE); - else + { + GL_DepthMask(false); + GL_BlendFunc(GL_ONE_MINUS_DST_COLOR, GL_ONE); + } + else if(alpha) + { + GL_DepthMask(false); GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + } + else + { + GL_DepthMask(true); + GL_BlendFunc(GL_ONE, GL_ZERO); + } } void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, float red, float green, float blue, float alpha, int flags) { - float floats[20]; + float floats[36]; - _DrawQ_ProcessDrawFlag(flags); - GL_Color(red, green, blue, alpha); + _DrawQ_SetupAndProcessDrawFlag(flags, pic, alpha); + if(!r_draw2d.integer && !r_draw2d_force) + return; - R_Mesh_VertexPointer(floats, 0, 0); - R_Mesh_ColorPointer(NULL, 0, 0); - R_Mesh_ResetTextureState(); +// R_Mesh_ResetTextureState(); + floats[12] = 0.0f;floats[13] = 0.0f; + floats[14] = 1.0f;floats[15] = 0.0f; + floats[16] = 1.0f;floats[17] = 1.0f; + floats[18] = 0.0f;floats[19] = 1.0f; + floats[20] = floats[24] = floats[28] = floats[32] = red; + floats[21] = floats[25] = floats[29] = floats[33] = green; + floats[22] = floats[26] = floats[30] = floats[34] = blue; + floats[23] = floats[27] = floats[31] = floats[35] = alpha; if (pic) { if (width == 0) @@ -949,14 +1096,8 @@ void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, flo if (height == 0) height = pic->height; R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1); - R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0); - -#if 1 - floats[12] = 0.0f;floats[13] = 0.0f; - floats[14] = 1.0f;floats[15] = 0.0f; - floats[16] = 1.0f;floats[17] = 1.0f; - floats[18] = 0.0f;floats[19] = 1.0f; -#else + +#if 0 // AK07: lets be texel correct on the corners { float horz_offset = 0.5f / pic->width; @@ -978,12 +1119,13 @@ void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, flo floats[3] = floats[6] = x + width; floats[7] = floats[10] = y + height; - R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0); + R_Mesh_PrepareVertices_Generic_Arrays(4, floats, floats + 20, floats + 12); + R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0); } void DrawQ_RotPic(float x, float y, cachepic_t *pic, float width, float height, float org_x, float org_y, float angle, float red, float green, float blue, float alpha, int flags) { - float floats[20]; + float floats[36]; float af = DEG2RAD(-angle); // forward float ar = DEG2RAD(-angle + 90); // right float sinaf = sin(af); @@ -991,12 +1133,11 @@ void DrawQ_RotPic(float x, float y, cachepic_t *pic, float width, float height, float sinar = sin(ar); float cosar = cos(ar); - _DrawQ_ProcessDrawFlag(flags); - GL_Color(red, green, blue, alpha); + _DrawQ_SetupAndProcessDrawFlag(flags, pic, alpha); + if(!r_draw2d.integer && !r_draw2d_force) + return; - R_Mesh_VertexPointer(floats, 0, 0); - R_Mesh_ColorPointer(NULL, 0, 0); - R_Mesh_ResetTextureState(); +// R_Mesh_ResetTextureState(); if (pic) { if (width == 0) @@ -1004,12 +1145,6 @@ void DrawQ_RotPic(float x, float y, cachepic_t *pic, float width, float height, if (height == 0) height = pic->height; R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1); - R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0); - - floats[12] = 0.0f;floats[13] = 0.0f; - floats[14] = 1.0f;floats[15] = 0.0f; - floats[16] = 1.0f;floats[17] = 1.0f; - floats[18] = 0.0f;floats[19] = 1.0f; } else R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1); @@ -1032,19 +1167,28 @@ void DrawQ_RotPic(float x, float y, cachepic_t *pic, float width, float height, floats[9] = x - cosaf*org_x + cosar*(height-org_y); floats[10] = y - sinaf*org_x + sinar*(height-org_y); - R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0); + floats[12] = 0.0f;floats[13] = 0.0f; + floats[14] = 1.0f;floats[15] = 0.0f; + floats[16] = 1.0f;floats[17] = 1.0f; + floats[18] = 0.0f;floats[19] = 1.0f; + floats[20] = floats[24] = floats[28] = floats[32] = red; + floats[21] = floats[25] = floats[29] = floats[33] = green; + floats[22] = floats[26] = floats[30] = floats[34] = blue; + floats[23] = floats[27] = floats[31] = floats[35] = alpha; + + R_Mesh_PrepareVertices_Generic_Arrays(4, floats, floats + 20, floats + 12); + R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0); } void DrawQ_Fill(float x, float y, float width, float height, float red, float green, float blue, float alpha, int flags) { - float floats[12]; + float floats[36]; - _DrawQ_ProcessDrawFlag(flags); - GL_Color(red, green, blue, alpha); + _DrawQ_SetupAndProcessDrawFlag(flags, NULL, alpha); + if(!r_draw2d.integer && !r_draw2d_force) + return; - R_Mesh_VertexPointer(floats, 0, 0); - R_Mesh_ColorPointer(NULL, 0, 0); - R_Mesh_ResetTextureState(); +// R_Mesh_ResetTextureState(); R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1); floats[2] = floats[5] = floats[8] = floats[11] = 0; @@ -1052,8 +1196,17 @@ void DrawQ_Fill(float x, float y, float width, float height, float red, float gr floats[1] = floats[4] = y; floats[3] = floats[6] = x + width; floats[7] = floats[10] = y + height; - - R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0); + floats[12] = 0.0f;floats[13] = 0.0f; + floats[14] = 1.0f;floats[15] = 0.0f; + floats[16] = 1.0f;floats[17] = 1.0f; + floats[18] = 0.0f;floats[19] = 1.0f; + floats[20] = floats[24] = floats[28] = floats[32] = red; + floats[21] = floats[25] = floats[29] = floats[33] = green; + floats[22] = floats[26] = floats[30] = floats[34] = blue; + floats[23] = floats[27] = floats[31] = floats[35] = alpha; + + R_Mesh_PrepareVertices_Generic_Arrays(4, floats, floats + 20, floats + 12); + R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0); } /// color tag printing @@ -1137,8 +1290,8 @@ float DrawQ_TextWidth_UntilWidth_TrackColors_Scale(const char *text, size_t *max snap = false; } // do this in the end - w *= fnt->scale; - h *= fnt->scale; + w *= fnt->settings.scale; + h *= fnt->settings.scale; // find the most fitting size: if (ft2 != NULL) @@ -1295,13 +1448,13 @@ float DrawQ_TextWidth_UntilWidth_TrackColors_Scale(const char *text, size_t *max return x; } +float DrawQ_Color[4]; float DrawQ_String_Scale(float startx, float starty, const char *text, size_t maxlen, float w, float h, float sw, float sh, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt) { int shadow, colorindex = STRING_COLOR_DEFAULT; size_t i; float x = startx, y, s, t, u, v, thisw; float *av, *at, *ac; - float color[4]; int batchcount; static float vertex3f[QUADELEMENTS_MAXQUADS*4*3]; static float texcoord2f[QUADELEMENTS_MAXQUADS*4*2]; @@ -1333,9 +1486,9 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma snap = false; } - starty -= (fnt->scale - 1) * h * 0.5; // center - w *= fnt->scale; - h *= fnt->scale; + starty -= (fnt->settings.scale - 1) * h * 0.5 - fnt->settings.voffset*h; // center & offset + w *= fnt->settings.scale; + h *= fnt->settings.scale; if (ft2 != NULL) { @@ -1356,14 +1509,13 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma if (maxlen < 1) maxlen = 1<<30; - _DrawQ_ProcessDrawFlag(flags); + _DrawQ_SetupAndProcessDrawFlag(flags, NULL, 0); + if(!r_draw2d.integer && !r_draw2d_force) + return startx + DrawQ_TextWidth_UntilWidth_TrackColors_Scale(text, &maxlen, w, h, sw, sh, NULL, ignorecolorcodes, fnt, 1000000000); - R_Mesh_ColorPointer(color4f, 0, 0); - R_Mesh_ResetTextureState(); +// R_Mesh_ResetTextureState(); if (!fontmap) R_Mesh_TexBind(0, fnt->tex); - R_Mesh_TexCoordPointer(0, 2, texcoord2f, 0, 0); - R_Mesh_VertexPointer(vertex3f, 0, 0); R_SetupShader_Generic(fnt->tex, NULL, GL_MODULATE, 1); ac = color4f; @@ -1397,7 +1549,7 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma else colorindex = *outcolor; - DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0); + DrawQ_GetTextColor(DrawQ_Color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0); x = startx; y = starty; @@ -1425,7 +1577,7 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma if (ch <= '9' && ch >= '0') // ^[0-9] found { colorindex = ch - '0'; - DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0); + DrawQ_GetTextColor(DrawQ_Color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0); ++text; ++i; continue; @@ -1455,7 +1607,7 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma colorindex = tempcolorindex | 0xf; // ...done! now colorindex has rgba codes (1,rrrr,gggg,bbbb,aaaa) //Con_Printf("^1colorindex:^7 %x\n", colorindex); - DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0); + DrawQ_GetTextColor(DrawQ_Color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0); i+=4; text+=4; continue; @@ -1482,10 +1634,10 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma } if (!fontmap || (ch <= 0xFF && fontmap->glyphs[ch].image) || (ch >= 0xE000 && ch <= 0xE0FF)) { - if (ch > 0xE000) + if (ch >= 0xE000) ch -= 0xE000; if (ch > 0xFF) - continue; + goto out; if (fontmap) { if (map != ft2_oldstyle_map) @@ -1493,7 +1645,8 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma if (batchcount) { // switching from freetype to non-freetype rendering - R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0); + R_Mesh_PrepareVertices_Generic_Arrays(batchcount * 4, vertex3f, color4f, texcoord2f); + R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, NULL, 0, quadelement3s, NULL, 0); batchcount = 0; ac = color4f; at = texcoord2f; @@ -1512,10 +1665,10 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma t = (ch >> 4)*0.0625f + (0.5f / th); u = 0.0625f * thisw - (1.0f / tw); v = 0.0625f - (1.0f / th); - ac[ 0] = color[0];ac[ 1] = color[1];ac[ 2] = color[2];ac[ 3] = color[3]; - ac[ 4] = color[0];ac[ 5] = color[1];ac[ 6] = color[2];ac[ 7] = color[3]; - ac[ 8] = color[0];ac[ 9] = color[1];ac[10] = color[2];ac[11] = color[3]; - ac[12] = color[0];ac[13] = color[1];ac[14] = color[2];ac[15] = color[3]; + ac[ 0] = DrawQ_Color[0];ac[ 1] = DrawQ_Color[1];ac[ 2] = DrawQ_Color[2];ac[ 3] = DrawQ_Color[3]; + ac[ 4] = DrawQ_Color[0];ac[ 5] = DrawQ_Color[1];ac[ 6] = DrawQ_Color[2];ac[ 7] = DrawQ_Color[3]; + ac[ 8] = DrawQ_Color[0];ac[ 9] = DrawQ_Color[1];ac[10] = DrawQ_Color[2];ac[11] = DrawQ_Color[3]; + ac[12] = DrawQ_Color[0];ac[13] = DrawQ_Color[1];ac[14] = DrawQ_Color[2];ac[15] = DrawQ_Color[3]; at[ 0] = s ; at[ 1] = t ; at[ 2] = s+u ; at[ 3] = t ; at[ 4] = s+u ; at[ 5] = t+v ; @@ -1530,7 +1683,8 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma batchcount++; if (batchcount >= QUADELEMENTS_MAXQUADS) { - R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0); + R_Mesh_PrepareVertices_Generic_Arrays(batchcount * 4, vertex3f, color4f, texcoord2f); + R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, NULL, 0, quadelement3s, NULL, 0); batchcount = 0; ac = color4f; at = texcoord2f; @@ -1544,7 +1698,8 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma if (batchcount) { // we need a different character map, render what we currently have: - R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0); + R_Mesh_PrepareVertices_Generic_Arrays(batchcount * 4, vertex3f, color4f, texcoord2f); + R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, NULL, 0, quadelement3s, NULL, 0); batchcount = 0; ac = color4f; at = texcoord2f; @@ -1581,10 +1736,10 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma } else kx = ky = 0; - ac[ 0] = color[0]; ac[ 1] = color[1]; ac[ 2] = color[2]; ac[ 3] = color[3]; - ac[ 4] = color[0]; ac[ 5] = color[1]; ac[ 6] = color[2]; ac[ 7] = color[3]; - ac[ 8] = color[0]; ac[ 9] = color[1]; ac[10] = color[2]; ac[11] = color[3]; - ac[12] = color[0]; ac[13] = color[1]; ac[14] = color[2]; ac[15] = color[3]; + ac[ 0] = DrawQ_Color[0]; ac[ 1] = DrawQ_Color[1]; ac[ 2] = DrawQ_Color[2]; ac[ 3] = DrawQ_Color[3]; + ac[ 4] = DrawQ_Color[0]; ac[ 5] = DrawQ_Color[1]; ac[ 6] = DrawQ_Color[2]; ac[ 7] = DrawQ_Color[3]; + ac[ 8] = DrawQ_Color[0]; ac[ 9] = DrawQ_Color[1]; ac[10] = DrawQ_Color[2]; ac[11] = DrawQ_Color[3]; + ac[12] = DrawQ_Color[0]; ac[13] = DrawQ_Color[1]; ac[14] = DrawQ_Color[2]; ac[15] = DrawQ_Color[3]; at[0] = map->glyphs[mapch].txmin; at[1] = map->glyphs[mapch].tymin; at[2] = map->glyphs[mapch].txmax; at[3] = map->glyphs[mapch].tymin; at[4] = map->glyphs[mapch].txmax; at[5] = map->glyphs[mapch].tymax; @@ -1603,7 +1758,8 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma batchcount++; if (batchcount >= QUADELEMENTS_MAXQUADS) { - R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0); + R_Mesh_PrepareVertices_Generic_Arrays(batchcount * 4, vertex3f, color4f, texcoord2f); + R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, NULL, 0, quadelement3s, NULL, 0); batchcount = 0; ac = color4f; at = texcoord2f; @@ -1613,6 +1769,7 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma //prevmap = map; prevch = ch; } +out: if (shadow) { x -= 1.0/pix_x * r_textshadow.value; @@ -1621,11 +1778,14 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma } } if (batchcount > 0) - R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0); + { + R_Mesh_PrepareVertices_Generic_Arrays(batchcount * 4, vertex3f, color4f, texcoord2f); + R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, NULL, 0, quadelement3s, NULL, 0); + } if (outcolor) *outcolor = colorindex; - + // note: this relies on the proper text (not shadow) being drawn last return x; } @@ -1694,11 +1854,11 @@ void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height { float floats[36]; - _DrawQ_ProcessDrawFlag(flags); + _DrawQ_SetupAndProcessDrawFlag(flags, pic, a1*a2*a3*a4); + if(!r_draw2d.integer && !r_draw2d_force) + return; - R_Mesh_VertexPointer(floats, 0, 0); - R_Mesh_ColorPointer(floats + 20, 0, 0); - R_Mesh_ResetTextureState(); +// R_Mesh_ResetTextureState(); if (pic) { if (width == 0) @@ -1706,11 +1866,6 @@ void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height if (height == 0) height = pic->height; R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1); - R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0); - floats[12] = s1;floats[13] = t1; - floats[14] = s2;floats[15] = t2; - floats[16] = s4;floats[17] = t4; - floats[18] = s3;floats[19] = t3; } else R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1); @@ -1720,63 +1875,169 @@ void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height floats[1] = floats[4] = y; floats[3] = floats[6] = x + width; floats[7] = floats[10] = y + height; + floats[12] = s1;floats[13] = t1; + floats[14] = s2;floats[15] = t2; + floats[16] = s4;floats[17] = t4; + floats[18] = s3;floats[19] = t3; floats[20] = r1;floats[21] = g1;floats[22] = b1;floats[23] = a1; floats[24] = r2;floats[25] = g2;floats[26] = b2;floats[27] = a2; floats[28] = r4;floats[29] = g4;floats[30] = b4;floats[31] = a4; floats[32] = r3;floats[33] = g3;floats[34] = b3;floats[35] = a3; - R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0); + R_Mesh_PrepareVertices_Generic_Arrays(4, floats, floats + 20, floats + 12); + R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0); } -void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags) +void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags, qboolean hasalpha) { - _DrawQ_ProcessDrawFlag(flags); + _DrawQ_Setup(); + CHECKGLERROR + if(!r_draw2d.integer && !r_draw2d_force) + return; + DrawQ_ProcessDrawFlag(flags, hasalpha); - R_Mesh_VertexPointer(mesh->data_vertex3f, 0, 0); - R_Mesh_ColorPointer(mesh->data_color4f, 0, 0); - R_Mesh_ResetTextureState(); - R_Mesh_TexCoordPointer(0, 2, mesh->data_texcoord2f, 0, 0); +// R_Mesh_ResetTextureState(); R_SetupShader_Generic(mesh->texture, NULL, GL_MODULATE, 1); - R_Mesh_Draw(0, mesh->num_vertices, 0, mesh->num_triangles, mesh->data_element3i, mesh->data_element3s, 0, 0); + R_Mesh_PrepareVertices_Generic_Arrays(mesh->num_vertices, mesh->data_vertex3f, mesh->data_color4f, mesh->data_texcoord2f); + R_Mesh_Draw(0, mesh->num_vertices, 0, mesh->num_triangles, mesh->data_element3i, NULL, 0, mesh->data_element3s, NULL, 0); } void DrawQ_LineLoop (drawqueuemesh_t *mesh, int flags) { int num; - _DrawQ_ProcessDrawFlag(flags); + _DrawQ_SetupAndProcessDrawFlag(flags, NULL, 1); + if(!r_draw2d.integer && !r_draw2d_force) + return; GL_Color(1,1,1,1); - CHECKGLERROR - qglBegin(GL_LINE_LOOP); - for (num = 0;num < mesh->num_vertices;num++) + switch(vid.renderpath) { - if (mesh->data_color4f) - GL_Color(mesh->data_color4f[num*4+0], mesh->data_color4f[num*4+1], mesh->data_color4f[num*4+2], mesh->data_color4f[num*4+3]); - qglVertex2f(mesh->data_vertex3f[num*3+0], mesh->data_vertex3f[num*3+1]); + case RENDERPATH_GL11: + case RENDERPATH_GL13: + case RENDERPATH_GL20: + case RENDERPATH_CGGL: + CHECKGLERROR + qglBegin(GL_LINE_LOOP); + for (num = 0;num < mesh->num_vertices;num++) + { + if (mesh->data_color4f) + GL_Color(mesh->data_color4f[num*4+0], mesh->data_color4f[num*4+1], mesh->data_color4f[num*4+2], mesh->data_color4f[num*4+3]); + qglVertex2f(mesh->data_vertex3f[num*3+0], mesh->data_vertex3f[num*3+1]); + } + qglEnd(); + CHECKGLERROR + break; + case RENDERPATH_D3D9: + //Con_DPrintf("FIXME D3D9 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__); + break; + case RENDERPATH_D3D10: + Con_DPrintf("FIXME D3D10 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__); + break; + case RENDERPATH_D3D11: + Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__); + break; + case RENDERPATH_SOFT: + //Con_DPrintf("FIXME SOFT %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__); + break; + case RENDERPATH_GLES2: + //Con_DPrintf("FIXME GLES2 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__); + return; } - qglEnd(); - CHECKGLERROR } //[515]: this is old, delete void DrawQ_Line (float width, float x1, float y1, float x2, float y2, float r, float g, float b, float alpha, int flags) { - _DrawQ_ProcessDrawFlag(flags); + _DrawQ_SetupAndProcessDrawFlag(flags, NULL, alpha); + if(!r_draw2d.integer && !r_draw2d_force) + return; R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1); - CHECKGLERROR - //qglLineWidth(width);CHECKGLERROR + switch(vid.renderpath) + { + case RENDERPATH_GL11: + case RENDERPATH_GL13: + case RENDERPATH_GL20: + case RENDERPATH_CGGL: + CHECKGLERROR - GL_Color(r,g,b,alpha); - CHECKGLERROR - qglBegin(GL_LINES); - qglVertex2f(x1, y1); - qglVertex2f(x2, y2); - qglEnd(); - CHECKGLERROR + //qglLineWidth(width);CHECKGLERROR + + GL_Color(r,g,b,alpha); + CHECKGLERROR + qglBegin(GL_LINES); + qglVertex2f(x1, y1); + qglVertex2f(x2, y2); + qglEnd(); + CHECKGLERROR + break; + case RENDERPATH_D3D9: + //Con_DPrintf("FIXME D3D9 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__); + break; + case RENDERPATH_D3D10: + Con_DPrintf("FIXME D3D10 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__); + break; + case RENDERPATH_D3D11: + Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__); + break; + case RENDERPATH_SOFT: + //Con_DPrintf("FIXME SOFT %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__); + break; + case RENDERPATH_GLES2: + //Con_DPrintf("FIXME GLES2 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__); + return; + } +} + +void DrawQ_Lines (float width, int numlines, const float *vertex3f, const float *color4f, int flags) +{ + int i; + qboolean hasalpha = false; + for (i = 0;i < numlines*2;i++) + if (color4f[i*4+3] < 1.0f) + hasalpha = true; + + _DrawQ_SetupAndProcessDrawFlag(flags, NULL, hasalpha ? 0.5f : 1.0f); + + if(!r_draw2d.integer && !r_draw2d_force) + return; + + switch(vid.renderpath) + { + case RENDERPATH_GL11: + case RENDERPATH_GL13: + case RENDERPATH_GL20: + case RENDERPATH_CGGL: + CHECKGLERROR + + R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1); + + //qglLineWidth(width);CHECKGLERROR + + CHECKGLERROR + R_Mesh_PrepareVertices_Generic_Arrays(numlines*2, vertex3f, color4f, NULL); + qglDrawArrays(GL_LINES, 0, numlines*2); + CHECKGLERROR + break; + case RENDERPATH_D3D9: + //Con_DPrintf("FIXME D3D9 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__); + break; + case RENDERPATH_D3D10: + Con_DPrintf("FIXME D3D10 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__); + break; + case RENDERPATH_D3D11: + Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__); + break; + case RENDERPATH_SOFT: + //Con_DPrintf("FIXME SOFT %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__); + break; + case RENDERPATH_GLES2: + //Con_DPrintf("FIXME GLES2 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__); + return; + } } void DrawQ_SetClipArea(float x, float y, float width, float height) @@ -1788,8 +2049,8 @@ void DrawQ_SetClipArea(float x, float y, float width, float height) // OGL uses top to bottom ix = (int)(0.5 + x * ((float)vid.width / vid_conwidth.integer)); iy = (int)(0.5 + y * ((float) vid.height / vid_conheight.integer)); - iw = (int)(width * ((float)vid.width / vid_conwidth.integer)); - ih = (int)(height * ((float)vid.height / vid_conheight.integer)); + iw = (int)(0.5 + (x+width) * ((float)vid.width / vid_conwidth.integer)) - ix; + ih = (int)(0.5 + (y+height) * ((float) vid.height / vid_conheight.integer)) - iy; GL_Scissor(ix, vid.height - iy - ih, iw, ih); GL_ScissorTest(true); @@ -1803,7 +2064,13 @@ void DrawQ_ResetClipArea(void) void DrawQ_Finish(void) { - r_refdef.draw2dstage = false; + r_refdef.draw2dstage = 0; +} + +void DrawQ_RecalcView(void) +{ + if(r_refdef.draw2dstage) + r_refdef.draw2dstage = -1; // next draw call will set viewport etc. again } static float blendvertex3f[9] = {-5000, -5000, 10, 10000, -5000, 10, -5000, 10000, 10}; @@ -1814,6 +2081,10 @@ void R_DrawGamma(void) { case RENDERPATH_GL20: case RENDERPATH_CGGL: + case RENDERPATH_D3D9: + case RENDERPATH_D3D10: + case RENDERPATH_D3D11: + case RENDERPATH_GLES2: if (vid_usinghwgamma || v_glslgamma.integer) return; break; @@ -1822,11 +2093,11 @@ void R_DrawGamma(void) if (vid_usinghwgamma) return; break; + case RENDERPATH_SOFT: + return; } // all the blends ignore depth - R_Mesh_VertexPointer(blendvertex3f, 0, 0); - R_Mesh_ColorPointer(NULL, 0, 0); - R_Mesh_ResetTextureState(); +// R_Mesh_ResetTextureState(); R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1); GL_DepthMask(true); GL_DepthRange(0, 1); @@ -1845,8 +2116,9 @@ void R_DrawGamma(void) GL_BlendFunc(GL_DST_COLOR, GL_ONE); while (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f) { - GL_Color(bound(0, c[0] - 1, 1), bound(0, c[1] - 1, 1), bound(0, c[2] - 1, 1), 1); - R_Mesh_Draw(0, 3, 0, 1, polygonelement3i, polygonelement3s, 0, 0); + GL_Color(c[0] - 1, c[1] - 1, c[2] - 1, 1); + R_Mesh_PrepareVertices_Generic_Arrays(3, blendvertex3f, NULL, NULL); + R_Mesh_Draw(0, 3, 0, 1, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0); VectorScale(c, 0.5, c); } } @@ -1861,8 +2133,9 @@ void R_DrawGamma(void) if (c[0] >= 0.01f || c[1] >= 0.01f || c[2] >= 0.01f) { GL_BlendFunc(GL_ONE, GL_ONE); - GL_Color(c[0], c[1], c[2], 1); - R_Mesh_Draw(0, 3, 0, 1, polygonelement3i, polygonelement3s, 0, 0); + GL_Color(c[0] - 1, c[1] - 1, c[2] - 1, 1); + R_Mesh_PrepareVertices_Generic_Arrays(3, blendvertex3f, NULL, NULL); + R_Mesh_Draw(0, 3, 0, 1, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0); } }