X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=gl_draw.c;h=1df64987187b1d2d3c797720859977fcb22bdd6d;hp=132674f920379a8857f9c03de3cde675f6eb904d;hb=527be12d42e656ed1949648bed2b53bf55f252c6;hpb=a0db60e28809c5d2e8898c61a765f3fc9dadca5d diff --git a/gl_draw.c b/gl_draw.c index 132674f9..1df64987 100644 --- a/gl_draw.c +++ b/gl_draw.c @@ -224,20 +224,26 @@ cachepic_t *Draw_CachePic (char *path) // load the pic from disk pic->tex = loadtextureimage(drawtexturepool, path, 0, 0, false, false, true); - if (pic->tex == NULL && (p = W_GetLumpName (path))) + if (pic->tex == NULL && !strncmp(path, "gfx/", 4)) { - if (!strcmp(path, "conchars")) + // compatibility with older versions + pic->tex = loadtextureimage(drawtexturepool, path + 4, 0, 0, false, false, true); + // failed to find gfx/whatever.tga or similar, try the wad + if (pic->tex == NULL && (p = W_GetLumpName (path + 4))) { - qbyte *pix; - // conchars is a raw image and with the wrong transparent color - pix = (qbyte *)p; - for (i = 0;i < 128 * 128;i++) - if (pix[i] == 0) - pix[i] = 255; - pic->tex = R_LoadTexture (drawtexturepool, path, 128, 128, pix, TEXTYPE_QPALETTE, TEXF_ALPHA | TEXF_PRECACHE); + if (!strcmp(path, "gfx/conchars")) + { + qbyte *pix; + // conchars is a raw image and with the wrong transparent color + pix = (qbyte *)p; + for (i = 0;i < 128 * 128;i++) + if (pix[i] == 0) + pix[i] = 255; + pic->tex = R_LoadTexture (drawtexturepool, path, 128, 128, pix, TEXTYPE_QPALETTE, TEXF_ALPHA | TEXF_PRECACHE); + } + else + pic->tex = R_LoadTexture (drawtexturepool, path, p->width, p->height, p->data, TEXTYPE_QPALETTE, TEXF_ALPHA | TEXF_PRECACHE); } - else - pic->tex = R_LoadTexture (drawtexturepool, path, p->width, p->height, p->data, TEXTYPE_QPALETTE, TEXF_ALPHA | TEXF_PRECACHE); } if (pic->tex == NULL && !strcmp(path, "ui/mousepointer.tga")) pic->tex = draw_generatemousepointer(); @@ -252,7 +258,10 @@ cachepic_t *Draw_CachePic (char *path) if (pic->tex == NULL && !strcmp(path, "gfx/crosshair5.tga")) pic->tex = draw_generatecrosshair(4); if (pic->tex == NULL) - Sys_Error ("Draw_CachePic: failed to load %s", path); + { + Con_Printf ("Draw_CachePic: failed to load %s\n", path); + pic->tex = r_notexture; + } pic->width = R_TextureWidth(pic->tex); pic->height = R_TextureHeight(pic->tex); @@ -332,7 +341,7 @@ static void gl_draw_start(void) numcachepics = 0; memset(cachepichash, 0, sizeof(cachepichash)); - char_texture = Draw_CachePic("conchars")->tex; + char_texture = Draw_CachePic("gfx/conchars")->tex; } static void gl_draw_shutdown(void) @@ -357,40 +366,50 @@ void GL_Draw_Init (void) R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap); } -extern cvar_t gl_mesh_drawrangeelements; -extern int gl_maxdrawrangeelementsvertices; -extern int gl_maxdrawrangeelementsindices; - -#if 0 +int quadelements[768]; void R_DrawQueue(void) { - int pos, num, chartexnum, overbright; - float x, y, w, h, s, t, u, v; + int pos, num, chartexnum, overbright, texnum, additive, batch; + float x, y, w, h, s, t, u, v, cr, cg, cb, ca, *av, *at, *ac; cachepic_t *pic; drawqueue_t *dq; char *str, *currentpic; - int batch, batchcount, additive; + int batchcount; unsigned int color; drawqueuemesh_t *mesh; + rmeshstate_t m; if (!r_render.integer) return; + if (!quadelements[1]) + { + // elements for rendering a series of quads as triangles + for (batch = 0, pos = 0, num = 0;batch < 128;batch++, num += 4) + { + quadelements[pos++] = num; + quadelements[pos++] = num + 1; + quadelements[pos++] = num + 2; + quadelements[pos++] = num; + quadelements[pos++] = num + 2; + quadelements[pos++] = num + 3; + } + } GL_SetupView_ViewPort(vid.realx, vid.realy, vid.realwidth, vid.realheight); GL_SetupView_Mode_Ortho(0, 0, vid.conwidth, vid.conheight, -10, 100); - GL_SetupView_Orientation_Identity(); GL_DepthFunc(GL_LEQUAL); R_Mesh_Start(); + R_Mesh_Matrix(&r_identitymatrix); + memset(&m, 0, sizeof(m)); chartexnum = R_GetTexture(char_texture); + m.tex[0] = chartexnum; + R_Mesh_TextureState(&m); - additive = false; - qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); currentpic = ""; pic = NULL; - qglBindTexture(GL_TEXTURE_2D, 0); + texnum = 0; color = 0; - qglColor4ub(0,0,0,0); overbright = v_overbrightbits.integer; batch = false; @@ -407,6 +426,7 @@ void R_DrawQueue(void) m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA; m.depthdisable = true; R_Mesh_MainState(&m); + cr = (float) ((color >> 24) & 0xFF) * (1.0f / 255.0f) * r_colorscale; cg = (float) ((color >> 16) & 0xFF) * (1.0f / 255.0f) * r_colorscale; cb = (float) ((color >> 8) & 0xFF) * (1.0f / 255.0f) * r_colorscale; @@ -415,366 +435,56 @@ void R_DrawQueue(void) y = dq->y; w = dq->scalex; h = dq->scaley; + switch(dq->command) { case DRAWQUEUE_PIC: str = (char *)(dq + 1); - if (*str) + if (strcmp(str, currentpic)) { - if (strcmp(str, currentpic)) + currentpic = str; + if (*str) { - if (batch) - { - batch = false; - qglEnd(); - } - currentpic = str; pic = Draw_CachePic(str); - qglBindTexture(GL_TEXTURE_2D, R_GetTexture(pic->tex)); - } - if (w == 0) - w = pic->width; - if (h == 0) - h = pic->height; - if (!batch) - { - batch = true; - qglBegin(GL_TRIANGLES); - batchcount = 0; - } - qglTexCoord2f (0, 0);qglVertex2f (x , y ); - qglTexCoord2f (1, 0);qglVertex2f (x+w, y ); - qglTexCoord2f (1, 1);qglVertex2f (x+w, y+h); - qglTexCoord2f (0, 0);qglVertex2f (x , y ); - qglTexCoord2f (1, 1);qglVertex2f (x+w, y+h); - qglTexCoord2f (0, 1);qglVertex2f (x , y+h); - batchcount++; - } - else - { - if (currentpic[0]) - { - if (batch) - { - batch = false; - qglEnd(); - } - currentpic = ""; - qglBindTexture(GL_TEXTURE_2D, 0); - } - if (!batch) - { - batch = true; - qglBegin(GL_TRIANGLES); - batchcount = 0; - } - qglTexCoord2f (0, 0);qglVertex2f (x , y ); - qglTexCoord2f (1, 0);qglVertex2f (x+w, y ); - qglTexCoord2f (1, 1);qglVertex2f (x+w, y+h); - qglTexCoord2f (0, 0);qglVertex2f (x , y ); - qglTexCoord2f (1, 1);qglVertex2f (x+w, y+h); - qglTexCoord2f (0, 1);qglVertex2f (x , y+h); - batchcount++; - } - break; - case DRAWQUEUE_STRING: - str = (char *)(dq + 1); - if (strcmp("conchars", currentpic)) - { - if (batch) - { - batch = false; - qglEnd(); - } - currentpic = "conchars"; - qglBindTexture(GL_TEXTURE_2D, chartexnum); - } - if (!batch) - { - batch = true; - qglBegin(GL_TRIANGLES); - batchcount = 0; - } - while ((num = *str++) && x < vid.conwidth) - { - if (num != ' ') - { - s = (num & 15)*0.0625f + (0.5f / 256.0f); - t = (num >> 4)*0.0625f + (0.5f / 256.0f); - u = 0.0625f - (1.0f / 256.0f); - v = 0.0625f - (1.0f / 256.0f); - qglTexCoord2f (s , t );qglVertex2f (x , y ); - qglTexCoord2f (s+u, t );qglVertex2f (x+w, y ); - qglTexCoord2f (s+u, t+v);qglVertex2f (x+w, y+h); - qglTexCoord2f (s , t );qglVertex2f (x , y ); - qglTexCoord2f (s+u, t+v);qglVertex2f (x+w, y+h); - qglTexCoord2f (s , t+v);qglVertex2f (x , y+h); - batchcount++; + m.tex[0] = R_GetTexture(pic->tex); } - x += w; - } - break; - case DRAWQUEUE_MESH: - if (batch) - { - batch = false; - qglEnd(); - } - - mesh = (void *)(dq + 1); - qglBindTexture(GL_TEXTURE_2D, R_GetTexture(mesh->texture)); - qglVertexPointer(3, GL_FLOAT, sizeof(float[3]), mesh->vertices);CHECKGLERROR - qglTexCoordPointer(2, GL_FLOAT, sizeof(float[2]), mesh->texcoords);CHECKGLERROR - qglColorPointer(4, GL_UNSIGNED_BYTE, sizeof(qbyte[4]), mesh->colors);CHECKGLERROR - qglEnableClientState(GL_VERTEX_ARRAY);CHECKGLERROR - qglEnableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR - qglEnableClientState(GL_COLOR_ARRAY);CHECKGLERROR - GL_DrawRangeElements(0, mesh->numvertices, mesh->numindices, mesh->indices); - qglDisableClientState(GL_VERTEX_ARRAY);CHECKGLERROR - qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR - qglDisableClientState(GL_COLOR_ARRAY);CHECKGLERROR - - // restore color, since it got trashed by using color array - qglColor4ub((qbyte)(((color >> 24) & 0xFF) >> overbright), (qbyte)(((color >> 16) & 0xFF) >> overbright), (qbyte)(((color >> 8) & 0xFF) >> overbright), (qbyte)(color & 0xFF)); - CHECKGLERROR - currentpic = "\0"; - break; - } - } - if (batch) - qglEnd(); - CHECKGLERROR - - if (!v_hwgamma.integer) - { - qglDisable(GL_TEXTURE_2D); - CHECKGLERROR - t = v_contrast.value * (float) (1 << v_overbrightbits.integer); - if (t >= 1.01f) - { - qglBlendFunc (GL_DST_COLOR, GL_ONE); - CHECKGLERROR - qglBegin (GL_TRIANGLES); - while (t >= 1.01f) - { - num = (int) ((t - 1.0f) * 255.0f); - if (num > 255) - num = 255; - qglColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255); - qglVertex2f (-5000, -5000); - qglVertex2f (10000, -5000); - qglVertex2f (-5000, 10000); - t *= 0.5; + else + m.tex[0] = 0; + R_Mesh_TextureState(&m); } - qglEnd (); - CHECKGLERROR - } - else if (t <= 0.99f) - { - qglBlendFunc(GL_ZERO, GL_SRC_COLOR); - CHECKGLERROR - qglBegin(GL_TRIANGLES); - num = (int) (t * 255.0f); - qglColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255); - qglVertex2f (-5000, -5000); - qglVertex2f (10000, -5000); - qglVertex2f (-5000, 10000); - qglEnd(); - CHECKGLERROR - } - if (v_brightness.value >= 0.01f) - { - qglBlendFunc (GL_ONE, GL_ONE); - CHECKGLERROR - num = (int) (v_brightness.value * 255.0f); - qglColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255); - CHECKGLERROR - qglBegin (GL_TRIANGLES); - qglVertex2f (-5000, -5000); - qglVertex2f (10000, -5000); - qglVertex2f (-5000, 10000); - qglEnd (); - CHECKGLERROR - } - qglEnable(GL_TEXTURE_2D); - CHECKGLERROR - } - - qglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - CHECKGLERROR - qglEnable (GL_CULL_FACE); - CHECKGLERROR - qglEnable (GL_DEPTH_TEST); - CHECKGLERROR - qglDisable (GL_BLEND); - CHECKGLERROR - qglColor4ub (255, 255, 255, 255); - CHECKGLERROR -} -#else -void R_DrawQueue(void) -{ - int pos, num, chartexnum, overbright; - float x, y, w, h, s, t, u, v; - cachepic_t *pic; - drawqueue_t *dq; - char *str, *currentpic; - int batch, batchcount, additive; - unsigned int color; - drawqueuemesh_t *mesh; - - if (!r_render.integer) - return; - - qglMatrixMode(GL_PROJECTION); - qglLoadIdentity(); - qglOrtho(0, vid.conwidth, vid.conheight, 0, -99999, 99999); - - qglMatrixMode(GL_MODELVIEW); - qglLoadIdentity(); - - qglDisable(GL_DEPTH_TEST); - qglDisable(GL_CULL_FACE); - qglEnable(GL_BLEND); - qglEnable(GL_TEXTURE_2D); - qglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - - chartexnum = R_GetTexture(char_texture); - - additive = false; - qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - currentpic = ""; - pic = NULL; - qglBindTexture(GL_TEXTURE_2D, 0); - color = 0; - qglColor4ub(0,0,0,0); - - overbright = v_overbrightbits.integer; - batch = false; - batchcount = 0; - for (pos = 0;pos < r_refdef.drawqueuesize;pos += ((drawqueue_t *)(r_refdef.drawqueue + pos))->size) - { - dq = (drawqueue_t *)(r_refdef.drawqueue + pos); - if (dq->flags & DRAWFLAG_ADDITIVE) - { - if (!additive) - { - if (batch) - { - batch = false; - qglEnd(); - } - additive = true; - qglBlendFunc(GL_SRC_ALPHA, GL_ONE); - } - } - else - { - if (additive) - { - if (batch) - { - batch = false; - qglEnd(); - } - additive = false; - qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - } - } - if (color != dq->color) - { - color = dq->color; - qglColor4ub((qbyte)(((color >> 24) & 0xFF) >> overbright), (qbyte)(((color >> 16) & 0xFF) >> overbright), (qbyte)(((color >> 8) & 0xFF) >> overbright), (qbyte)(color & 0xFF)); - } - if (batch && batchcount > 128) - { - batch = false; - qglEnd(); - } - x = dq->x; - y = dq->y; - w = dq->scalex; - h = dq->scaley; - switch(dq->command) - { - case DRAWQUEUE_PIC: - str = (char *)(dq + 1); if (*str) { - if (strcmp(str, currentpic)) - { - if (batch) - { - batch = false; - qglEnd(); - } - currentpic = str; - pic = Draw_CachePic(str); - qglBindTexture(GL_TEXTURE_2D, R_GetTexture(pic->tex)); - } if (w == 0) w = pic->width; if (h == 0) h = pic->height; - if (!batch) - { - batch = true; - qglBegin(GL_TRIANGLES); - batchcount = 0; - } - qglTexCoord2f (0, 0);qglVertex2f (x , y ); - qglTexCoord2f (1, 0);qglVertex2f (x+w, y ); - qglTexCoord2f (1, 1);qglVertex2f (x+w, y+h); - qglTexCoord2f (0, 0);qglVertex2f (x , y ); - qglTexCoord2f (1, 1);qglVertex2f (x+w, y+h); - qglTexCoord2f (0, 1);qglVertex2f (x , y+h); - batchcount++; - } - else - { - if (currentpic[0]) - { - if (batch) - { - batch = false; - qglEnd(); - } - currentpic = ""; - qglBindTexture(GL_TEXTURE_2D, 0); - } - if (!batch) - { - batch = true; - qglBegin(GL_TRIANGLES); - batchcount = 0; - } - qglTexCoord2f (0, 0);qglVertex2f (x , y ); - qglTexCoord2f (1, 0);qglVertex2f (x+w, y ); - qglTexCoord2f (1, 1);qglVertex2f (x+w, y+h); - qglTexCoord2f (0, 0);qglVertex2f (x , y ); - qglTexCoord2f (1, 1);qglVertex2f (x+w, y+h); - qglTexCoord2f (0, 1);qglVertex2f (x , y+h); - batchcount++; } + varray_color[0] = varray_color[4] = varray_color[ 8] = varray_color[12] = cr; + varray_color[1] = varray_color[5] = varray_color[ 9] = varray_color[13] = cg; + varray_color[2] = varray_color[6] = varray_color[10] = varray_color[14] = cb; + varray_color[3] = varray_color[7] = varray_color[11] = varray_color[15] = ca; + varray_texcoord[0][0] = 0;varray_texcoord[0][1] = 0; + varray_texcoord[0][2] = 1;varray_texcoord[0][3] = 0; + varray_texcoord[0][4] = 1;varray_texcoord[0][5] = 1; + varray_texcoord[0][6] = 0;varray_texcoord[0][7] = 1; + varray_vertex[ 0] = x ;varray_vertex[ 1] = y ;varray_vertex[ 2] = 10; + varray_vertex[ 4] = x+w;varray_vertex[ 5] = y ;varray_vertex[ 6] = 10; + varray_vertex[ 8] = x+w;varray_vertex[ 9] = y+h;varray_vertex[10] = 10; + varray_vertex[12] = x ;varray_vertex[13] = y+h;varray_vertex[14] = 10; + R_Mesh_Draw(4, 2, quadelements); break; case DRAWQUEUE_STRING: str = (char *)(dq + 1); - if (strcmp("conchars", currentpic)) + if (strcmp("gfx/conchars", currentpic)) { - if (batch) - { - batch = false; - qglEnd(); - } - currentpic = "conchars"; - qglBindTexture(GL_TEXTURE_2D, chartexnum); - } - if (!batch) - { - batch = true; - qglBegin(GL_TRIANGLES); - batchcount = 0; + currentpic = "gfx/conchars"; + m.tex[0] = chartexnum; + R_Mesh_TextureState(&m); } + batchcount = 0; + ac = varray_color; + at = varray_texcoord[0]; + av = varray_vertex; while ((num = *str++) && x < vid.conwidth) { if (num != ' ') @@ -783,113 +493,102 @@ void R_DrawQueue(void) t = (num >> 4)*0.0625f + (0.5f / 256.0f); u = 0.0625f - (1.0f / 256.0f); v = 0.0625f - (1.0f / 256.0f); - qglTexCoord2f (s , t );qglVertex2f (x , y ); - qglTexCoord2f (s+u, t );qglVertex2f (x+w, y ); - qglTexCoord2f (s+u, t+v);qglVertex2f (x+w, y+h); - qglTexCoord2f (s , t );qglVertex2f (x , y ); - qglTexCoord2f (s+u, t+v);qglVertex2f (x+w, y+h); - qglTexCoord2f (s , t+v);qglVertex2f (x , y+h); + ac[0] = ac[4] = ac[ 8] = ac[12] = cr; + ac[1] = ac[5] = ac[ 9] = ac[13] = cg; + ac[2] = ac[6] = ac[10] = ac[14] = cb; + ac[3] = ac[7] = ac[11] = ac[15] = ca; + at[0] = s ;at[1] = t ; + at[2] = s+u;at[3] = t ; + at[4] = s+u;at[5] = t+v; + at[6] = s ;at[7] = t+v; + av[ 0] = x ;av[ 1] = y ;av[ 2] = 10; + av[ 4] = x+w;av[ 5] = y ;av[ 6] = 10; + av[ 8] = x+w;av[ 9] = y+h;av[10] = 10; + av[12] = x ;av[13] = y+h;av[14] = 10; + ac += 16; + at += 8; + av += 16; batchcount++; + if (batchcount >= 128) + { + R_Mesh_Draw(batchcount * 4, batchcount * 2, quadelements); + batchcount = 0; + ac = varray_color; + at = varray_texcoord[0]; + av = varray_vertex; + } } x += w; } + if (batchcount > 0) + R_Mesh_Draw(batchcount * 4, batchcount * 2, quadelements); break; case DRAWQUEUE_MESH: - if (batch) - { - batch = false; - qglEnd(); - } - mesh = (void *)(dq + 1); - qglBindTexture(GL_TEXTURE_2D, R_GetTexture(mesh->texture)); - qglVertexPointer(3, GL_FLOAT, sizeof(float[3]), mesh->vertices);CHECKGLERROR - qglTexCoordPointer(2, GL_FLOAT, sizeof(float[2]), mesh->texcoords);CHECKGLERROR - qglColorPointer(4, GL_UNSIGNED_BYTE, sizeof(qbyte[4]), mesh->colors);CHECKGLERROR - qglEnableClientState(GL_VERTEX_ARRAY);CHECKGLERROR - qglEnableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR - qglEnableClientState(GL_COLOR_ARRAY);CHECKGLERROR - GL_DrawRangeElements(0, mesh->numvertices, mesh->numindices, mesh->indices); - qglDisableClientState(GL_VERTEX_ARRAY);CHECKGLERROR - qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR - qglDisableClientState(GL_COLOR_ARRAY);CHECKGLERROR - - // restore color, since it got trashed by using color array - qglColor4ub((qbyte)(((color >> 24) & 0xFF) >> overbright), (qbyte)(((color >> 16) & 0xFF) >> overbright), (qbyte)(((color >> 8) & 0xFF) >> overbright), (qbyte)(color & 0xFF)); - CHECKGLERROR + m.tex[0] = R_GetTexture(mesh->texture); + R_Mesh_TextureState(&m); + R_Mesh_ResizeCheck(mesh->numvertices); + memcpy(varray_vertex, mesh->vertices, sizeof(float[4]) * mesh->numvertices); + memcpy(varray_texcoord[0], mesh->texcoords, sizeof(float[2]) * mesh->numvertices); + memcpy(varray_color, mesh->colors, sizeof(float[4]) * mesh->numvertices); + R_Mesh_Draw(mesh->numvertices, mesh->numtriangles, mesh->indices); currentpic = "\0"; break; } } - if (batch) - qglEnd(); - CHECKGLERROR if (!v_hwgamma.integer) { - qglDisable(GL_TEXTURE_2D); - CHECKGLERROR + // we use one big triangle for all the screen blends + varray_texcoord[0][0] = 0;varray_texcoord[0][1] = 0; + varray_texcoord[0][2] = 0;varray_texcoord[0][3] = 0; + varray_texcoord[0][4] = 0;varray_texcoord[0][5] = 0; + varray_vertex[0] = -5000;varray_vertex[1] = -5000;varray_vertex[2] = 10; + varray_vertex[4] = 10000;varray_vertex[1] = -5000;varray_vertex[2] = 10; + varray_vertex[8] = -5000;varray_vertex[1] = 10000;varray_vertex[2] = 10; + // alpha is 1 for all these + varray_color[3] = varray_color[7] = varray_color[11] = 1; + // all the blends ignore depth + m.depthdisable = true; t = v_contrast.value * (float) (1 << v_overbrightbits.integer); if (t >= 1.01f) { - qglBlendFunc (GL_DST_COLOR, GL_ONE); - CHECKGLERROR - qglBegin (GL_TRIANGLES); + m.blendfunc1 = GL_DST_COLOR; + m.blendfunc2 = GL_ONE; + R_Mesh_State(&m); while (t >= 1.01f) { - num = (int) ((t - 1.0f) * 255.0f); - if (num > 255) - num = 255; - qglColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255); - qglVertex2f (-5000, -5000); - qglVertex2f (10000, -5000); - qglVertex2f (-5000, 10000); + cr = t - 1.0f; + if (cr > 1.0f) + cr = 1.0f; + varray_color[0] = varray_color[4] = varray_color[ 8] = cr; + varray_color[1] = varray_color[5] = varray_color[ 9] = cr; + varray_color[2] = varray_color[6] = varray_color[10] = cr; + R_Mesh_Draw(3, 1, polygonelements); t *= 0.5; } - qglEnd (); - CHECKGLERROR } else if (t <= 0.99f) { - qglBlendFunc(GL_ZERO, GL_SRC_COLOR); - CHECKGLERROR - qglBegin(GL_TRIANGLES); - num = (int) (t * 255.0f); - qglColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255); - qglVertex2f (-5000, -5000); - qglVertex2f (10000, -5000); - qglVertex2f (-5000, 10000); - qglEnd(); - CHECKGLERROR + m.blendfunc1 = GL_ZERO; + m.blendfunc2 = GL_SRC_COLOR; + R_Mesh_State(&m); + varray_color[0] = varray_color[4] = varray_color[ 8] = varray_color[12] = t; + varray_color[1] = varray_color[5] = varray_color[ 9] = varray_color[13] = t; + varray_color[2] = varray_color[6] = varray_color[10] = varray_color[14] = t; + R_Mesh_Draw(3, 1, polygonelements); } if (v_brightness.value >= 0.01f) { - qglBlendFunc (GL_ONE, GL_ONE); - CHECKGLERROR - num = (int) (v_brightness.value * 255.0f); - qglColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255); - CHECKGLERROR - qglBegin (GL_TRIANGLES); - qglVertex2f (-5000, -5000); - qglVertex2f (10000, -5000); - qglVertex2f (-5000, 10000); - qglEnd (); - CHECKGLERROR + m.blendfunc1 = GL_ONE; + m.blendfunc2 = GL_ONE; + R_Mesh_State(&m); + varray_color[0] = varray_color[4] = varray_color[ 8] = varray_color[12] = v_brightness.value; + varray_color[1] = varray_color[5] = varray_color[ 9] = varray_color[13] = v_brightness.value; + varray_color[2] = varray_color[6] = varray_color[10] = varray_color[14] = v_brightness.value; + R_Mesh_Draw(3, 1, polygonelements); } - qglEnable(GL_TEXTURE_2D); - CHECKGLERROR } - - qglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - CHECKGLERROR - qglEnable (GL_CULL_FACE); - CHECKGLERROR - qglEnable (GL_DEPTH_TEST); - CHECKGLERROR - qglDisable (GL_BLEND); - CHECKGLERROR - qglColor4ub (255, 255, 255, 255); - CHECKGLERROR + R_Mesh_Finish(); } -#endif