X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=gl_draw.c;h=290c85b88a0e06414f01032332167066536f91e7;hp=164eebdde647be6130efa63466537a931122c757;hb=44fe4c427b5e62a2ccc81f8ff04f62887c214d2c;hpb=eaa206aa1727fa745168edbe04604569a97a2387 diff --git a/gl_draw.c b/gl_draw.c index 164eebdd..290c85b8 100644 --- a/gl_draw.c +++ b/gl_draw.c @@ -23,11 +23,13 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "wad.h" #include "cl_video.h" +#include "cl_dyntexture.h" -cvar_t r_textshadow = {CVAR_SAVE, "r_textshadow", "0", "draws a shadow on all text to improve readability (note: value controls offset, 1 = 1 pixel, 1.5 = 1.5 pixels, etc)"}; +dp_font_t dp_fonts[MAX_FONTS] = {{0}}; -static rtexture_t *char_texture; -cachepic_t *r_crosshairs[NUMCROSSHAIRS+1]; +cvar_t r_textshadow = {CVAR_SAVE, "r_textshadow", "0", "draws a shadow on all text to improve readability (note: value controls offset, 1 = 1 pixel, 1.5 = 1.5 pixels, etc)"}; +cvar_t r_textbrightness = {CVAR_SAVE, "r_textbrightness", "0", "additional brightness for text color codes (0 keeps colors as is, 1 makes them all white)"}; +cvar_t r_textcontrast = {CVAR_SAVE, "r_textcontrast", "1", "additional contrast for text color codes (1 keeps colors as is, 1 makes them all black)"}; //============================================================================= /* Support Routines */ @@ -41,7 +43,7 @@ static int numcachepics; static rtexturepool_t *drawtexturepool; -static unsigned char concharimage[FONT_FILESIZE] = +static const unsigned char concharimage[FONT_FILESIZE] = { #include "lhfont.h" }; @@ -52,97 +54,113 @@ static rtexture_t *draw_generateconchars(void) unsigned char buffer[65536][4], *data = NULL; double random; - data = LoadTGA (concharimage, FONT_FILESIZE, 256, 256); + data = LoadTGA_BGRA (concharimage, FONT_FILESIZE); // Gold numbers for (i = 0;i < 8192;i++) { random = lhrandom (0.0,1.0); - buffer[i][0] = 83 + (unsigned char)(random * 64); + buffer[i][2] = 83 + (unsigned char)(random * 64); buffer[i][1] = 71 + (unsigned char)(random * 32); - buffer[i][2] = 23 + (unsigned char)(random * 16); + buffer[i][0] = 23 + (unsigned char)(random * 16); buffer[i][3] = data[i*4+0]; } // White chars for (i = 8192;i < 32768;i++) { random = lhrandom (0.0,1.0); - buffer[i][0] = 95 + (unsigned char)(random * 64); - buffer[i][1] = 95 + (unsigned char)(random * 64); buffer[i][2] = 95 + (unsigned char)(random * 64); + buffer[i][1] = 95 + (unsigned char)(random * 64); + buffer[i][0] = 95 + (unsigned char)(random * 64); buffer[i][3] = data[i*4+0]; } // Gold numbers for (i = 32768;i < 40960;i++) { random = lhrandom (0.0,1.0); - buffer[i][0] = 83 + (unsigned char)(random * 64); + buffer[i][2] = 83 + (unsigned char)(random * 64); buffer[i][1] = 71 + (unsigned char)(random * 32); - buffer[i][2] = 23 + (unsigned char)(random * 16); + buffer[i][0] = 23 + (unsigned char)(random * 16); buffer[i][3] = data[i*4+0]; } // Red chars for (i = 40960;i < 65536;i++) { random = lhrandom (0.0,1.0); - buffer[i][0] = 96 + (unsigned char)(random * 64); + buffer[i][2] = 96 + (unsigned char)(random * 64); buffer[i][1] = 43 + (unsigned char)(random * 32); - buffer[i][2] = 27 + (unsigned char)(random * 32); + buffer[i][0] = 27 + (unsigned char)(random * 32); buffer[i][3] = data[i*4+0]; } #if 0 - Image_WriteTGARGBA ("gfx/generated_conchars.tga", 256, 256, &buffer[0][0]); + Image_WriteTGABGRA ("gfx/generated_conchars.tga", 256, 256, &buffer[0][0]); #endif Mem_Free(data); - return R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, &buffer[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL); + return R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, &buffer[0][0], TEXTYPE_BGRA, TEXF_ALPHA | TEXF_PRECACHE, NULL); +} + +static rtexture_t *draw_generateditherpattern(void) +{ + int x, y; + unsigned char pixels[8][8]; + for (y = 0;y < 8;y++) + for (x = 0;x < 8;x++) + pixels[y][x] = ((x^y) & 4) ? 254 : 0; + return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, pixels[0], TEXTYPE_PALETTE, TEXF_FORCENEAREST | TEXF_PRECACHE, palette_bgra_transparent); +} + +typedef struct embeddedpic_s +{ + const char *name; + int width; + int height; + const char *pixels; } +embeddedpic_t; -static char *pointerimage = - "333333332......." - "26777761........" - "2655541........." - "265541.........." - "2654561........." - "26414561........" - "251.14561......." - "21...14561......" - "1.....141......." - ".......1........" +static const embeddedpic_t embeddedpics[] = +{ + { + "gfx/prydoncursor001", 16, 16, + "477777774......." + "77.....6........" + "7.....6........." + "7....6.........." + "7.....6........." + "7..6...6........" + "7.6.6...6......." + "76...6...6......" + "4.....6.6......." + ".......6........" "................" "................" "................" "................" "................" "................" -; - -static rtexture_t *draw_generatemousepointer(void) -{ - int i; - unsigned char buffer[256][4]; - for (i = 0;i < 256;i++) + }, { - if (pointerimage[i] == '.') - { - buffer[i][0] = 0; - buffer[i][1] = 0; - buffer[i][2] = 0; - buffer[i][3] = 0; - } - else - { - buffer[i][0] = (pointerimage[i] - '0') * 16; - buffer[i][1] = (pointerimage[i] - '0') * 16; - buffer[i][2] = (pointerimage[i] - '0') * 16; - buffer[i][3] = 255; - } - } - return R_LoadTexture2D(drawtexturepool, "mousepointer", 16, 16, &buffer[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL); -} - -static char *crosshairtexdata[NUMCROSSHAIRS] = -{ + "ui/mousepointer", 16, 16, + "477777774......." + "77.....6........" + "7.....6........." + "7....6.........." + "7.....6........." + "7..6...6........" + "7.6.6...6......." + "76...6...6......" + "4.....6.6......." + ".......6........" + "................" + "................" + "................" + "................" + "................" + "................" + }, + { + "gfx/crosshair1", 16, 16, "................" "................" "................" @@ -159,7 +177,9 @@ static char *crosshairtexdata[NUMCROSSHAIRS] = "................" "................" "................" - , + }, + { + "gfx/crosshair2", 16, 16, "................" "................" "................" @@ -176,7 +196,9 @@ static char *crosshairtexdata[NUMCROSSHAIRS] = "................" "................" "................" - , + }, + { + "gfx/crosshair3", 16, 16, "................" ".......77......." ".......77......." @@ -193,7 +215,9 @@ static char *crosshairtexdata[NUMCROSSHAIRS] = ".......77......." ".......77......." "................" - , + }, + { + "gfx/crosshair4", 16, 16, "................" "................" "................" @@ -210,87 +234,173 @@ static char *crosshairtexdata[NUMCROSSHAIRS] = "........7......." "........7......." "................" - , - "................" + }, + { + "gfx/crosshair5", 8, 8, + "........" + "........" + "....7..." + "........" + "..7.7.7." + "........" + "....7..." + "........" + }, + { + "gfx/crosshair6", 2, 2, + "77" + "77" + }, + { + "gfx/crosshair7", 16, 16, "................" + ".3............3." + "..5...2332...5.." + "...7.3....3.7..." + "....7......7...." + "...3.7....7.3..." + "..2...7..7...2.." + "..3..........3.." + "..3..........3.." + "..2...7..7...2.." + "...3.7....7.3..." + "....7......7...." + "...7.3....3.7..." + "..5...2332...5.." + ".3............3." "................" + }, + { + "gfx/editlights/cursor", 16, 16, "................" + ".3............3." + "..5...2332...5.." + "...7.3....3.7..." + "....7......7...." + "...3.7....7.3..." + "..2...7..7...2.." + "..3..........3.." + "..3..........3.." + "..2...7..7...2.." + "...3.7....7.3..." + "....7......7...." + "...7.3....3.7..." + "..5...2332...5.." + ".3............3." "................" - "........7......." + }, + { + "gfx/editlights/light", 16, 16, "................" - "........4......." - ".....7.4.4.7...." - "........4......." "................" - "........7......." + "......1111......" + "....11233211...." + "...1234554321..." + "...1356776531..." + "..124677776421.." + "..135777777531.." + "..135777777531.." + "..124677776421.." + "...1356776531..." + "...1234554321..." + "....11233211...." + "......1111......" "................" "................" + }, + { + "gfx/editlights/noshadow", 16, 16, "................" "................" - , + "......1111......" + "....11233211...." + "...1234554321..." + "...1356226531..." + "..12462..26421.." + "..1352....2531.." + "..1352....2531.." + "..12462..26421.." + "...1356226531..." + "...1234554321..." + "....11233211...." + "......1111......" "................" "................" + }, + { + "gfx/editlights/selection", 16, 16, "................" + ".777752..257777." + ".742........247." + ".72..........27." + ".7............7." + ".5............5." + ".2............2." "................" "................" + ".2............2." + ".5............5." + ".7............7." + ".72..........27." + ".742........247." + ".777752..257777." "................" + }, + { + "gfx/editlights/cubemaplight", 16, 16, "................" - ".......55......." - ".......55......." "................" + "......2772......" + "....27755772...." + "..277533335772.." + "..753333333357.." + "..777533335777.." + "..735775577537.." + "..733357753337.." + "..733337733337.." + "..753337733357.." + "..277537735772.." + "....27777772...." + "......2772......" "................" "................" + }, + { + "gfx/editlights/cubemapnoshadowlight", 16, 16, "................" "................" + "......2772......" + "....27722772...." + "..2772....2772.." + "..72........27.." + "..7772....2777.." + "..7.27722772.7.." + "..7...2772...7.." + "..7....77....7.." + "..72...77...27.." + "..2772.77.2772.." + "....27777772...." + "......2772......" "................" "................" + }, + {NULL, 0, 0, NULL} }; -static rtexture_t *draw_generatecrosshair(int num) +static rtexture_t *draw_generatepic(const char *name) { - int i; - char *in; - unsigned char data[16*16][4]; - in = crosshairtexdata[num]; - for (i = 0;i < 16*16;i++) - { - if (in[i] == '.') - { - data[i][0] = 255; - data[i][1] = 255; - data[i][2] = 255; - data[i][3] = 0; - } - else - { - data[i][0] = data[i][1] = data[i][2] = (unsigned char) ((int) (in[i] - '0') * 127 / 7 + 128); - data[i][3] = 255; - } - } - return R_LoadTexture2D(drawtexturepool, va("crosshair%i", num+1), 16, 16, &data[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL); + const embeddedpic_t *p; + for (p = embeddedpics;p->name;p++) + if (!strcmp(name, p->name)) + return R_LoadTexture2D(drawtexturepool, p->name, p->width, p->height, (const unsigned char *)p->pixels, TEXTYPE_PALETTE, TEXF_ALPHA | TEXF_PRECACHE, palette_bgra_embeddedpic); + if (!strcmp(name, "gfx/conchars")) + return draw_generateconchars(); + if (!strcmp(name, "gfx/colorcontrol/ditherpattern")) + return draw_generateditherpattern(); + Con_Printf("Draw_CachePic: failed to load %s\n", name); + return r_texture_notexture; } -static rtexture_t *draw_generateditherpattern(void) -{ -#if 1 - int x, y; - unsigned char data[8*8*4]; - for (y = 0;y < 8;y++) - { - for (x = 0;x < 8;x++) - { - data[(y*8+x)*4+0] = data[(y*8+x)*4+1] = data[(y*8+x)*4+2] = ((x^y) & 4) ? 255 : 0; - data[(y*8+x)*4+3] = 255; - } - } - return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, data, TEXTYPE_RGBA, TEXF_FORCENEAREST | TEXF_PRECACHE, NULL); -#else - unsigned char data[16]; - memset(data, 255, sizeof(data)); - data[0] = data[1] = data[2] = data[12] = data[13] = data[14] = 0; - return R_LoadTexture2D(drawtexturepool, "ditherpattern", 2, 2, data, TEXTYPE_RGBA, TEXF_FORCENEAREST | TEXF_PRECACHE, NULL); -#endif -} /* ================ @@ -298,7 +408,7 @@ Draw_CachePic ================ */ // FIXME: move this to client somehow -cachepic_t *Draw_CachePic (const char *path, qboolean persistent) +static cachepic_t *Draw_CachePic_Compression (const char *path, qboolean persistent, qboolean allow_compression) { int crc, hashkey; cachepic_t *pic; @@ -307,15 +417,7 @@ cachepic_t *Draw_CachePic (const char *path, qboolean persistent) unsigned char *lmpdata; char lmpname[MAX_QPATH]; - if (!strncmp(CLVIDEOPREFIX, path, sizeof(CLVIDEOPREFIX) - 1)) - { - clvideo_t *video; - - video = CL_GetVideoByName(path); - if( video ) - return &video->cpif; - } - + // check whether the picture has already been cached crc = CRC_Block((unsigned char *)path, strlen(path)); hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE; for (pic = cachepichash[hashkey];pic;pic = pic->chain) @@ -334,18 +436,30 @@ cachepic_t *Draw_CachePic (const char *path, qboolean persistent) pic->chain = cachepichash[hashkey]; cachepichash[hashkey] = pic; + // check whether it is an dynamic texture (if so, we can directly use its texture handler) + pic->tex = CL_GetDynTexture( path ); + // if so, set the width/height, too + if( pic->tex ) { + pic->width = R_TextureWidth(pic->tex); + pic->height = R_TextureHeight(pic->tex); + // we're done now (early-out) + return pic; + } + flags = TEXF_ALPHA; if (persistent) flags |= TEXF_PRECACHE; - if (!strcmp(path, "gfx/colorcontrol/ditherpattern")) + if (strcmp(path, "gfx/colorcontrol/ditherpattern")) flags |= TEXF_CLAMP; + if(allow_compression && gl_texturecompression_2d.integer) + flags |= TEXF_COMPRESS; // load a high quality image from disk if possible - pic->tex = loadtextureimage(drawtexturepool, path, 0, 0, false, flags); + pic->tex = loadtextureimage(drawtexturepool, path, false, flags, true); if (pic->tex == NULL && !strncmp(path, "gfx/", 4)) { // compatibility with older versions which did not require gfx/ prefix - pic->tex = loadtextureimage(drawtexturepool, path + 4, 0, 0, false, flags); + pic->tex = loadtextureimage(drawtexturepool, path + 4, false, flags, true); } // if a high quality image was loaded, set the pic's size to match it, just // in case there's no low quality version to get the size from @@ -368,7 +482,7 @@ cachepic_t *Draw_CachePic (const char *path, qboolean persistent) pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216; // if no high quality replacement image was found, upload the original low quality texture if (!pic->tex) - pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, flags, palette_transparent); + pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, flags & ~TEXF_COMPRESS, palette_bgra_transparent); } Mem_Free(lmpdata); } @@ -381,7 +495,7 @@ cachepic_t *Draw_CachePic (const char *path, qboolean persistent) pic->height = 128; // if no high quality replacement image was found, upload the original low quality texture if (!pic->tex) - pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, lmpdata, TEXTYPE_PALETTE, flags, palette_font); + pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, lmpdata, TEXTYPE_PALETTE, flags & ~TEXF_COMPRESS, palette_bgra_font); } else { @@ -389,48 +503,26 @@ cachepic_t *Draw_CachePic (const char *path, qboolean persistent) pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216; // if no high quality replacement image was found, upload the original low quality texture if (!pic->tex) - pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, flags, palette_transparent); + pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, flags & ~TEXF_COMPRESS, palette_bgra_transparent); } } - // if it's not found on disk, check if it's one of the builtin images + // if it's not found on disk, generate an image if (pic->tex == NULL) { - if (pic->tex == NULL && !strcmp(path, "gfx/conchars")) - pic->tex = draw_generateconchars(); - if (pic->tex == NULL && !strcmp(path, "ui/mousepointer")) - pic->tex = draw_generatemousepointer(); - if (pic->tex == NULL && !strcmp(path, "gfx/prydoncursor001")) - pic->tex = draw_generatemousepointer(); - if (pic->tex == NULL && !strcmp(path, "gfx/crosshair1")) - pic->tex = draw_generatecrosshair(0); - if (pic->tex == NULL && !strcmp(path, "gfx/crosshair2")) - pic->tex = draw_generatecrosshair(1); - if (pic->tex == NULL && !strcmp(path, "gfx/crosshair3")) - pic->tex = draw_generatecrosshair(2); - if (pic->tex == NULL && !strcmp(path, "gfx/crosshair4")) - pic->tex = draw_generatecrosshair(3); - if (pic->tex == NULL && !strcmp(path, "gfx/crosshair5")) - pic->tex = draw_generatecrosshair(4); - if (pic->tex == NULL && !strcmp(path, "gfx/crosshair6")) - pic->tex = draw_generatecrosshair(5); - if (pic->tex == NULL && !strcmp(path, "gfx/colorcontrol/ditherpattern")) - pic->tex = draw_generateditherpattern(); - if (pic->tex == NULL) - { - // don't complain about missing gfx/crosshair images - if (strncmp(path, "gfx/crosshair", 13)) - Con_Printf("Draw_CachePic: failed to load %s\n", path); - pic->tex = r_texture_notexture; - } + pic->tex = draw_generatepic(path); pic->width = R_TextureWidth(pic->tex); pic->height = R_TextureHeight(pic->tex); } return pic; } +cachepic_t *Draw_CachePic (const char *path, qboolean persistent) +{ + return Draw_CachePic_Compression(path, persistent, true); +} -cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, unsigned char *pixels) +cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, unsigned char *pixels_bgra) { int crc, hashkey; cachepic_t *pic; @@ -445,7 +537,7 @@ cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, u { if (pic->tex && pic->width == width && pic->height == height) { - R_UpdateTexture(pic->tex, pixels, 0, 0, width, height); + R_UpdateTexture(pic->tex, pixels_bgra, 0, 0, width, height); return pic; } } @@ -471,7 +563,7 @@ cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, u pic->height = height; if (pic->tex) R_FreeTexture(pic->tex); - pic->tex = R_LoadTexture2D(drawtexturepool, picname, width, height, pixels, TEXTYPE_RGBA, alpha ? TEXF_ALPHA : 0, NULL); + pic->tex = R_LoadTexture2D(drawtexturepool, picname, width, height, pixels_bgra, TEXTYPE_BGRA, alpha ? TEXF_ALPHA : 0, NULL); return pic; } @@ -495,6 +587,97 @@ void Draw_FreePic(const char *picname) } } +extern int con_linewidth; // to force rewrapping +static void LoadFont(qboolean override, const char *name, dp_font_t *fnt) +{ + int i; + float maxwidth; + char widthfile[MAX_QPATH]; + char *widthbuf; + fs_offset_t widthbufsize; + + if(override || !fnt->texpath[0]) + strlcpy(fnt->texpath, name, sizeof(fnt->texpath)); + + if(drawtexturepool == NULL) + return; // before gl_draw_start, so will be loaded later + + fnt->tex = Draw_CachePic_Compression(fnt->texpath, true, false)->tex; + if(fnt->tex == r_texture_notexture) + { + fnt->tex = Draw_CachePic_Compression("gfx/conchars", true, false)->tex; + strlcpy(widthfile, "gfx/conchars.width", sizeof(widthfile)); + } + else + dpsnprintf(widthfile, sizeof(widthfile), "%s.width", fnt->texpath); + + // unspecified width == 1 (base width) + for(i = 1; i < 256; ++i) + fnt->width_of[i] = 1; + + // FIXME load "name.width", if it fails, fill all with 1 + if((widthbuf = (char *) FS_LoadFile(widthfile, tempmempool, true, &widthbufsize))) + { + float extraspacing = 0; + const char *p = widthbuf; + int ch = 0; + + while(ch < 256) + { + if(!COM_ParseToken_Simple(&p, false, false)) + return; + + if(!strcmp(com_token, "extraspacing")) + { + if(!COM_ParseToken_Simple(&p, false, false)) + return; + extraspacing = atof(com_token); + } + else + fnt->width_of[ch++] = atof(com_token) + extraspacing; + } + + Mem_Free(widthbuf); + } + + maxwidth = fnt->width_of[1]; + for(i = 2; i < 256; ++i) + maxwidth = max(maxwidth, fnt->width_of[i]); + fnt->width_of[0] = maxwidth; + + if(fnt == FONT_CONSOLE) + con_linewidth = -1; // rewrap console in next frame +} + +static dp_font_t *FindFont(const char *title) +{ + int i; + for(i = 0; i < MAX_FONTS; ++i) + if(!strcmp(dp_fonts[i].title, title)) + return &dp_fonts[i]; + return NULL; +} + +static void LoadFont_f(void) +{ + dp_font_t *f; + int i; + if(Cmd_Argc() < 2) + { + Con_Printf("Available font commands:\n"); + for(i = 0; i < MAX_FONTS; ++i) + Con_Printf(" loadfont %s gfx/tgafile\n", dp_fonts[i].title); + return; + } + f = FindFont(Cmd_Argv(1)); + if(f == NULL) + { + Con_Printf("font function not found\n"); + return; + } + LoadFont(true, (Cmd_Argc() < 3) ? "gfx/conchars" : Cmd_Argv(2), f); +} + /* =============== Draw_Init @@ -508,9 +691,8 @@ static void gl_draw_start(void) numcachepics = 0; memset(cachepichash, 0, sizeof(cachepichash)); - char_texture = Draw_CachePic("gfx/conchars", true)->tex; - for (i = 1;i <= NUMCROSSHAIRS;i++) - r_crosshairs[i] = Draw_CachePic(va("gfx/crosshair%i", i), true); + for(i = 0; i < MAX_FONTS; ++i) + LoadFont(false, va("gfx/font_%s", dp_fonts[i].title), &dp_fonts[i]); // draw the loading screen so people have something to see in the newly opened window SCR_UpdateLoadingScreen(true); @@ -530,18 +712,35 @@ static void gl_draw_newmap(void) void GL_Draw_Init (void) { + int i, j; Cvar_RegisterVariable(&r_textshadow); + Cvar_RegisterVariable(&r_textbrightness); + Cvar_RegisterVariable(&r_textcontrast); + Cmd_AddCommand ("loadfont",LoadFont_f, "loadfont function tganame loads a font; example: loadfont console gfx/veramono; loadfont without arguments lists the available functions"); R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap); + + strlcpy(FONT_DEFAULT->title, "default", sizeof(FONT_DEFAULT->title)); + strlcpy(FONT_DEFAULT->texpath, "gfx/conchars", sizeof(FONT_DEFAULT->texpath)); + strlcpy(FONT_CONSOLE->title, "console", sizeof(FONT_CONSOLE->title)); + strlcpy(FONT_SBAR->title, "sbar", sizeof(FONT_SBAR->title)); + strlcpy(FONT_NOTIFY->title, "notify", sizeof(FONT_NOTIFY->title)); + strlcpy(FONT_CHAT->title, "chat", sizeof(FONT_CHAT->title)); + strlcpy(FONT_CENTERPRINT->title, "centerprint", sizeof(FONT_CENTERPRINT->title)); + strlcpy(FONT_INFOBAR->title, "infobar", sizeof(FONT_INFOBAR->title)); + strlcpy(FONT_MENU->title, "menu", sizeof(FONT_MENU->title)); + for(i = 0, j = 0; i < MAX_USERFONTS; ++i) + if(!FONT_USER[i].title[0]) + dpsnprintf(FONT_USER[i].title, sizeof(FONT_USER[i].title), "user%d", j++); } -static void _DrawQ_Setup(void) +void _DrawQ_Setup(void) { if (r_refdef.draw2dstage) return; r_refdef.draw2dstage = true; CHECKGLERROR - qglViewport(r_view.x, vid.height - (r_view.y + r_view.height), r_view.width, r_view.height);CHECKGLERROR - GL_ColorMask(r_view.colormask[0], r_view.colormask[1], r_view.colormask[2], 1); + qglViewport(r_refdef.view.x, vid.height - (r_refdef.view.y + r_refdef.view.height), r_refdef.view.width, r_refdef.view.height);CHECKGLERROR + GL_ColorMask(r_refdef.view.colormask[0], r_refdef.view.colormask[1], r_refdef.view.colormask[2], 1); GL_SetupView_Mode_Ortho(0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100); qglDepthFunc(GL_LEQUAL);CHECKGLERROR qglDisable(GL_POLYGON_OFFSET_FILL);CHECKGLERROR @@ -550,6 +749,7 @@ static void _DrawQ_Setup(void) GL_DepthMask(true); GL_DepthRange(0, 1); + GL_PolygonOffset(0, 0); GL_DepthTest(false); GL_Color(1,1,1,1); GL_AlphaTest(false); @@ -593,10 +793,24 @@ void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, flo height = pic->height; R_Mesh_TexBind(0, R_GetTexture(pic->tex)); R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0); - floats[12] = 0;floats[13] = 0; - floats[14] = 1;floats[15] = 0; - floats[16] = 1;floats[17] = 1; - floats[18] = 0;floats[19] = 1; + +#if 1 + floats[12] = 0.0f;floats[13] = 0.0f; + floats[14] = 1.0f;floats[15] = 0.0f; + floats[16] = 1.0f;floats[17] = 1.0f; + floats[18] = 0.0f;floats[19] = 1.0f; +#else + // AK07: lets be texel correct on the corners + { + float horz_offset = 0.5f / pic->width; + float vert_offset = 0.5f / pic->height; + + floats[12] = 0.0f + horz_offset;floats[13] = 0.0f + vert_offset; + floats[14] = 1.0f - horz_offset;floats[15] = 0.0f + vert_offset; + floats[16] = 1.0f - horz_offset;floats[17] = 1.0f - vert_offset; + floats[18] = 0.0f + horz_offset;floats[19] = 1.0f - vert_offset; + } +#endif } floats[2] = floats[5] = floats[8] = floats[11] = 0; @@ -629,7 +843,7 @@ void DrawQ_Fill(float x, float y, float width, float height, float red, float gr } // color tag printing -static vec4_t string_colors[] = +static const vec4_t string_colors[] = { // Quake3 colors // LordHavoc: why on earth is cyan before magenta in Quake3? @@ -660,8 +874,10 @@ static vec4_t string_colors[] = static void DrawQ_GetTextColor(float color[4], int colorindex, float r, float g, float b, float a, qboolean shadow) { + float C = r_textcontrast.value; + float B = r_textbrightness.value; Vector4Copy(string_colors[colorindex], color); - Vector4Set(color, color[0] * r, color[1] * g, color[2] * b, color[3] * a); + Vector4Set(color, (color[0] * C + B) * r, (color[1] * C + B) * g, (color[2] * C + B) * b, color[3] * a); if (shadow) { float shadowalpha = color[0]+color[1]+color[2] * 0.8; @@ -669,9 +885,60 @@ static void DrawQ_GetTextColor(float color[4], int colorindex, float r, float g, } } -float DrawQ_String(float startx, float starty, const char *text, int maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes) +float DrawQ_TextWidth_Font_UntilWidth_TrackColors(const char *text, size_t *maxlen, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth) { - int i, num, shadow, colorindex; + int num, colorindex = STRING_COLOR_DEFAULT; + size_t i; + float x = 0; + + if (*maxlen < 1) + *maxlen = 1<<30; + + if (!outcolor || *outcolor == -1) + colorindex = STRING_COLOR_DEFAULT; + else + colorindex = *outcolor; + + for (i = 0;i < *maxlen && text[i];i++) + { + if (text[i] == ' ') + { + if(x + fnt->width_of[' '] > maxwidth) + break; // oops, can't draw this + x += fnt->width_of[' ']; + continue; + } + if (text[i] == STRING_COLOR_TAG && !ignorecolorcodes && i + 1 < *maxlen) + { + if (text[i+1] == STRING_COLOR_TAG) + { + i++; + } + else if (text[i+1] >= '0' && text[i+1] <= '9') + { + colorindex = text[i+1] - '0'; + i++; + continue; + } + } + num = (unsigned char) text[i]; + if(x + fnt->width_of[num] > maxwidth) + break; // oops, can't draw this + x += fnt->width_of[num]; + } + + *maxlen = i; + + if (outcolor) + *outcolor = colorindex; + + return x; +} + +float DrawQ_String_Font(float startx, float starty, const char *text, size_t maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt) +{ + int num, shadow, colorindex = STRING_COLOR_DEFAULT; + size_t i; float x = startx, y, s, t, u, v; float *av, *at, *ac; float color[4]; @@ -687,7 +954,7 @@ float DrawQ_String(float startx, float starty, const char *text, int maxlen, flo R_Mesh_ColorPointer(color4f, 0, 0); R_Mesh_ResetTextureState(); - R_Mesh_TexBind(0, R_GetTexture(char_texture)); + R_Mesh_TexBind(0, R_GetTexture(fnt->tex)); R_Mesh_TexCoordPointer(0, 2, texcoord2f, 0, 0); R_Mesh_VertexPointer(vertex3f, 0, 0); @@ -696,7 +963,7 @@ float DrawQ_String(float startx, float starty, const char *text, int maxlen, flo av = vertex3f; batchcount = 0; - for (shadow = r_textshadow.value != 0;shadow >= 0;shadow--) + for (shadow = r_textshadow.value != 0 && basealpha > 0;shadow >= 0;shadow--) { if (!outcolor || *outcolor == -1) colorindex = STRING_COLOR_DEFAULT; @@ -711,30 +978,29 @@ float DrawQ_String(float startx, float starty, const char *text, int maxlen, flo x += r_textshadow.value; y += r_textshadow.value; } - // because this loop increments x before it draws, we must bias x first - x -= w; - for (i = 0;i < maxlen && text[i];i++, x += w) + for (i = 0;i < maxlen && text[i];i++) { if (text[i] == ' ') + { + x += fnt->width_of[' '] * w; continue; + } if (text[i] == STRING_COLOR_TAG && !ignorecolorcodes && i + 1 < maxlen) { if (text[i+1] == STRING_COLOR_TAG) { i++; - if (text[i] == ' ') - continue; } else if (text[i+1] >= '0' && text[i+1] <= '9') { colorindex = text[i+1] - '0'; DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow); i++; - x -= w; continue; } } - num = text[i]; + num = (unsigned char) text[i]; + // FIXME make these smaller to just include the occupied part of the character for slightly faster rendering s = (num & 15)*0.0625f + (0.5f / 256.0f); t = (num >> 4)*0.0625f + (0.5f / 256.0f); u = 0.0625f - (1.0f / 256.0f); @@ -757,32 +1023,46 @@ float DrawQ_String(float startx, float starty, const char *text, int maxlen, flo batchcount++; if (batchcount >= QUADELEMENTS_MAXQUADS) { - if (basealpha >= (1.0f / 255.0f)) - { - GL_LockArrays(0, batchcount * 4); - R_Mesh_Draw(0, batchcount * 4, batchcount * 2, quadelements, 0, 0); - GL_LockArrays(0, 0); - } + GL_LockArrays(0, batchcount * 4); + R_Mesh_Draw(0, batchcount * 4, batchcount * 2, quadelements, 0, 0); + GL_LockArrays(0, 0); batchcount = 0; ac = color4f; at = texcoord2f; av = vertex3f; } + x += fnt->width_of[num] * w; } } if (batchcount > 0) { - if (basealpha >= (1.0f / 255.0f)) - { - GL_LockArrays(0, batchcount * 4); - R_Mesh_Draw(0, batchcount * 4, batchcount * 2, quadelements, 0, 0); - GL_LockArrays(0, 0); - } + GL_LockArrays(0, batchcount * 4); + R_Mesh_Draw(0, batchcount * 4, batchcount * 2, quadelements, 0, 0); + GL_LockArrays(0, 0); } + + if (outcolor) + *outcolor = colorindex; + // note: this relies on the proper text (not shadow) being drawn last return x; } +float DrawQ_String(float startx, float starty, const char *text, size_t maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes) +{ + return DrawQ_String_Font(startx, starty, text, maxlen, w, h, basered, basegreen, baseblue, basealpha, flags, outcolor, ignorecolorcodes, &dp_fonts[0]); +} + +float DrawQ_TextWidth_Font_UntilWidth(const char *text, size_t *maxlen, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxWidth) +{ + return DrawQ_TextWidth_Font_UntilWidth_TrackColors(text, maxlen, NULL, ignorecolorcodes, fnt, maxWidth); +} + +float DrawQ_TextWidth_Font(const char *text, size_t maxlen, qboolean ignorecolorcodes, const dp_font_t *fnt) +{ + return DrawQ_TextWidth_Font_UntilWidth(text, &maxlen, ignorecolorcodes, fnt, 1000000000); +} + #if 0 // not used static int DrawQ_BuildColoredText(char *output2c, size_t maxoutchars, const char *text, int maxreadchars, qboolean ignorecolorcodes, int *outcolor) @@ -943,6 +1223,7 @@ void R_DrawGamma(void) R_Mesh_ResetTextureState(); GL_DepthMask(true); GL_DepthRange(0, 1); + GL_PolygonOffset(0, 0); GL_DepthTest(false); if (v_color_enable.integer) {