X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=gl_draw.c;h=4fdee6f4d80f2bb58ed8c2eaf284c2177158f39e;hp=000a391dea8a42c0e237f8f6c15a6d35489eb23b;hb=ac26fe8251232ec2eb02c89b9df3d07444063211;hpb=d3f83f79787c8c4ce195593917333a941f1be6e2 diff --git a/gl_draw.c b/gl_draw.c index 000a391d..4fdee6f4 100644 --- a/gl_draw.c +++ b/gl_draw.c @@ -23,25 +23,39 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "wad.h" #include "cl_video.h" +#include "cl_dyntexture.h" + +#include "ft2.h" +#include "ft2_fontdefs.h" + +dp_fonts_t dp_fonts; +static mempool_t *fonts_mempool = NULL; cvar_t r_textshadow = {CVAR_SAVE, "r_textshadow", "0", "draws a shadow on all text to improve readability (note: value controls offset, 1 = 1 pixel, 1.5 = 1.5 pixels, etc)"}; +cvar_t r_textbrightness = {CVAR_SAVE, "r_textbrightness", "0", "additional brightness for text color codes (0 keeps colors as is, 1 makes them all white)"}; +cvar_t r_textcontrast = {CVAR_SAVE, "r_textcontrast", "1", "additional contrast for text color codes (1 keeps colors as is, 0 makes them all black)"}; -static rtexture_t *char_texture; -cachepic_t *r_crosshairs[NUMCROSSHAIRS+1]; +cvar_t r_font_postprocess_blur = {CVAR_SAVE, "r_font_postprocess_blur", "0", "font blur amount"}; +cvar_t r_font_postprocess_outline = {CVAR_SAVE, "r_font_postprocess_outline", "0", "font outline amount"}; +cvar_t r_font_postprocess_shadow_x = {CVAR_SAVE, "r_font_postprocess_shadow_x", "0", "font shadow X shift amount, applied during outlining"}; +cvar_t r_font_postprocess_shadow_y = {CVAR_SAVE, "r_font_postprocess_shadow_y", "0", "font shadow Y shift amount, applied during outlining"}; +cvar_t r_font_postprocess_shadow_z = {CVAR_SAVE, "r_font_postprocess_shadow_z", "0", "font shadow Z shift amount, applied during blurring"}; +cvar_t r_font_hinting = {CVAR_SAVE, "r_font_hinting", "3", "0 = no hinting, 1 = light autohinting, 2 = full autohinting, 3 = full hinting"}; +cvar_t r_font_antialias = {CVAR_SAVE, "r_font_antialias", "1", "0 = monochrome, 1 = grey" /* , 2 = rgb, 3 = bgr" */}; + +extern cvar_t v_glslgamma; //============================================================================= /* Support Routines */ #define FONT_FILESIZE 13468 -#define MAX_CACHED_PICS 1024 -#define CACHEPICHASHSIZE 256 static cachepic_t *cachepichash[CACHEPICHASHSIZE]; static cachepic_t cachepics[MAX_CACHED_PICS]; static int numcachepics; static rtexturepool_t *drawtexturepool; -static unsigned char concharimage[FONT_FILESIZE] = +static const unsigned char concharimage[FONT_FILESIZE] = { #include "lhfont.h" }; @@ -49,100 +63,118 @@ static unsigned char concharimage[FONT_FILESIZE] = static rtexture_t *draw_generateconchars(void) { int i; - unsigned char buffer[65536][4], *data = NULL; + unsigned char *data; double random; + rtexture_t *tex; - data = LoadTGA (concharimage, FONT_FILESIZE, 256, 256); + data = LoadTGA_BGRA (concharimage, FONT_FILESIZE, NULL); // Gold numbers for (i = 0;i < 8192;i++) { random = lhrandom (0.0,1.0); - buffer[i][0] = 83 + (unsigned char)(random * 64); - buffer[i][1] = 71 + (unsigned char)(random * 32); - buffer[i][2] = 23 + (unsigned char)(random * 16); - buffer[i][3] = data[i*4+0]; + data[i*4+3] = data[i*4+0]; + data[i*4+2] = 83 + (unsigned char)(random * 64); + data[i*4+1] = 71 + (unsigned char)(random * 32); + data[i*4+0] = 23 + (unsigned char)(random * 16); } // White chars for (i = 8192;i < 32768;i++) { random = lhrandom (0.0,1.0); - buffer[i][0] = 95 + (unsigned char)(random * 64); - buffer[i][1] = 95 + (unsigned char)(random * 64); - buffer[i][2] = 95 + (unsigned char)(random * 64); - buffer[i][3] = data[i*4+0]; + data[i*4+3] = data[i*4+0]; + data[i*4+2] = 95 + (unsigned char)(random * 64); + data[i*4+1] = 95 + (unsigned char)(random * 64); + data[i*4+0] = 95 + (unsigned char)(random * 64); } // Gold numbers for (i = 32768;i < 40960;i++) { random = lhrandom (0.0,1.0); - buffer[i][0] = 83 + (unsigned char)(random * 64); - buffer[i][1] = 71 + (unsigned char)(random * 32); - buffer[i][2] = 23 + (unsigned char)(random * 16); - buffer[i][3] = data[i*4+0]; + data[i*4+3] = data[i*4+0]; + data[i*4+2] = 83 + (unsigned char)(random * 64); + data[i*4+1] = 71 + (unsigned char)(random * 32); + data[i*4+0] = 23 + (unsigned char)(random * 16); } // Red chars for (i = 40960;i < 65536;i++) { random = lhrandom (0.0,1.0); - buffer[i][0] = 96 + (unsigned char)(random * 64); - buffer[i][1] = 43 + (unsigned char)(random * 32); - buffer[i][2] = 27 + (unsigned char)(random * 32); - buffer[i][3] = data[i*4+0]; + data[i*4+3] = data[i*4+0]; + data[i*4+2] = 96 + (unsigned char)(random * 64); + data[i*4+1] = 43 + (unsigned char)(random * 32); + data[i*4+0] = 27 + (unsigned char)(random * 32); } #if 0 - Image_WriteTGARGBA ("gfx/generated_conchars.tga", 256, 256, &buffer[0][0]); + Image_WriteTGABGRA ("gfx/generated_conchars.tga", 256, 256, data); #endif + tex = R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, data, TEXTYPE_BGRA, TEXF_ALPHA, -1, NULL); Mem_Free(data); - return R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, &buffer[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL); + return tex; +} + +static rtexture_t *draw_generateditherpattern(void) +{ + int x, y; + unsigned char pixels[8][8]; + for (y = 0;y < 8;y++) + for (x = 0;x < 8;x++) + pixels[y][x] = ((x^y) & 4) ? 254 : 0; + return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, pixels[0], TEXTYPE_PALETTE, TEXF_FORCENEAREST, -1, palette_bgra_transparent); +} + +typedef struct embeddedpic_s +{ + const char *name; + int width; + int height; + const char *pixels; } +embeddedpic_t; -static char *pointerimage = - "333333332......." - "26777761........" - "2655541........." - "265541.........." - "2654561........." - "26414561........" - "251.14561......." - "21...14561......" - "1.....141......." - ".......1........" +static const embeddedpic_t embeddedpics[] = +{ + { + "gfx/prydoncursor001", 16, 16, + "477777774......." + "77.....6........" + "7.....6........." + "7....6.........." + "7.....6........." + "7..6...6........" + "7.6.6...6......." + "76...6...6......" + "4.....6.6......." + ".......6........" "................" "................" "................" "................" "................" "................" -; - -static rtexture_t *draw_generatemousepointer(void) -{ - int i; - unsigned char buffer[256][4]; - for (i = 0;i < 256;i++) + }, { - if (pointerimage[i] == '.') - { - buffer[i][0] = 0; - buffer[i][1] = 0; - buffer[i][2] = 0; - buffer[i][3] = 0; - } - else - { - buffer[i][0] = (pointerimage[i] - '0') * 16; - buffer[i][1] = (pointerimage[i] - '0') * 16; - buffer[i][2] = (pointerimage[i] - '0') * 16; - buffer[i][3] = 255; - } - } - return R_LoadTexture2D(drawtexturepool, "mousepointer", 16, 16, &buffer[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL); -} - -static char *crosshairtexdata[NUMCROSSHAIRS] = -{ + "ui/mousepointer", 16, 16, + "477777774......." + "77.....6........" + "7.....6........." + "7....6.........." + "7.....6........." + "7..6...6........" + "7.6.6...6......." + "76...6...6......" + "4.....6.6......." + ".......6........" + "................" + "................" + "................" + "................" + "................" + "................" + }, + { + "gfx/crosshair1", 16, 16, "................" "................" "................" @@ -159,7 +191,9 @@ static char *crosshairtexdata[NUMCROSSHAIRS] = "................" "................" "................" - , + }, + { + "gfx/crosshair2", 16, 16, "................" "................" "................" @@ -176,7 +210,9 @@ static char *crosshairtexdata[NUMCROSSHAIRS] = "................" "................" "................" - , + }, + { + "gfx/crosshair3", 16, 16, "................" ".......77......." ".......77......." @@ -193,7 +229,9 @@ static char *crosshairtexdata[NUMCROSSHAIRS] = ".......77......." ".......77......." "................" - , + }, + { + "gfx/crosshair4", 16, 16, "................" "................" "................" @@ -210,87 +248,60 @@ static char *crosshairtexdata[NUMCROSSHAIRS] = "........7......." "........7......." "................" - , - "................" - "................" - "................" - "................" - "................" - "........7......." - "................" - "........4......." - ".....7.4.4.7...." - "........4......." - "................" - "........7......." - "................" - "................" - "................" - "................" - , - "................" - "................" - "................" - "................" - "................" - "................" - "................" - ".......55......." - ".......55......." - "................" - "................" - "................" - "................" - "................" + }, + { + "gfx/crosshair5", 8, 8, + "........" + "........" + "....7..." + "........" + "..7.7.7." + "........" + "....7..." + "........" + }, + { + "gfx/crosshair6", 2, 2, + "77" + "77" + }, + { + "gfx/crosshair7", 16, 16, "................" + ".3............3." + "..5...2332...5.." + "...7.3....3.7..." + "....7......7...." + "...3.7....7.3..." + "..2...7..7...2.." + "..3..........3.." + "..3..........3.." + "..2...7..7...2.." + "...3.7....7.3..." + "....7......7...." + "...7.3....3.7..." + "..5...2332...5.." + ".3............3." "................" + }, + {NULL, 0, 0, NULL} }; -static rtexture_t *draw_generatecrosshair(int num) +static rtexture_t *draw_generatepic(const char *name, qboolean quiet) { - int i; - char *in; - unsigned char data[16*16][4]; - in = crosshairtexdata[num]; - for (i = 0;i < 16*16;i++) - { - if (in[i] == '.') - { - data[i][0] = 255; - data[i][1] = 255; - data[i][2] = 255; - data[i][3] = 0; - } - else - { - data[i][0] = data[i][1] = data[i][2] = (unsigned char) ((int) (in[i] - '0') * 127 / 7 + 128); - data[i][3] = 255; - } - } - return R_LoadTexture2D(drawtexturepool, va("crosshair%i", num+1), 16, 16, &data[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL); + const embeddedpic_t *p; + for (p = embeddedpics;p->name;p++) + if (!strcmp(name, p->name)) + return R_LoadTexture2D(drawtexturepool, p->name, p->width, p->height, (const unsigned char *)p->pixels, TEXTYPE_PALETTE, TEXF_ALPHA, -1, palette_bgra_embeddedpic); + if (!strcmp(name, "gfx/conchars")) + return draw_generateconchars(); + if (!strcmp(name, "gfx/colorcontrol/ditherpattern")) + return draw_generateditherpattern(); + if (!quiet) + Con_DPrintf("Draw_CachePic: failed to load %s\n", name); + return r_texture_notexture; } -static rtexture_t *draw_generateditherpattern(void) -{ -#if 1 - int x, y; - unsigned char data[8*8*4]; - for (y = 0;y < 8;y++) - { - for (x = 0;x < 8;x++) - { - data[(y*8+x)*4+0] = data[(y*8+x)*4+1] = data[(y*8+x)*4+2] = ((x^y) & 4) ? 255 : 0; - data[(y*8+x)*4+3] = 255; - } - } - return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, data, TEXTYPE_RGBA, TEXF_FORCENEAREST | TEXF_PRECACHE, NULL); -#else - unsigned char data[16]; - memset(data, 255, sizeof(data)); - data[0] = data[1] = data[2] = data[12] = data[13] = data[14] = 0; - return R_LoadTexture2D(drawtexturepool, "ditherpattern", 2, 2, data, TEXTYPE_RGBA, TEXF_FORCENEAREST | TEXF_PRECACHE, NULL); -#endif -} /* ================ @@ -298,29 +309,29 @@ Draw_CachePic ================ */ // FIXME: move this to client somehow -cachepic_t *Draw_CachePic (const char *path, qboolean persistent) +cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags) { int crc, hashkey; + unsigned char *pixels; cachepic_t *pic; - int flags; fs_offset_t lmpsize; unsigned char *lmpdata; char lmpname[MAX_QPATH]; + int texflags; - if (!strncmp(CLVIDEOPREFIX, path, sizeof(CLVIDEOPREFIX) - 1)) - { - clvideo_t *video; - - video = CL_GetVideoByName(path); - if( video ) - return &video->cpif; - } + texflags = TEXF_ALPHA; + if (!(cachepicflags & CACHEPICFLAG_NOCLAMP)) + texflags |= TEXF_CLAMP; + if (!(cachepicflags & CACHEPICFLAG_NOCOMPRESSION) && gl_texturecompression_2d.integer) + texflags |= TEXF_COMPRESS; + // check whether the picture has already been cached crc = CRC_Block((unsigned char *)path, strlen(path)); hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE; for (pic = cachepichash[hashkey];pic;pic = pic->chain) if (!strcmp (path, pic->name)) - return pic; + if(pic->texflags == texflags) + return pic; if (numcachepics == MAX_CACHED_PICS) { @@ -334,25 +345,35 @@ cachepic_t *Draw_CachePic (const char *path, qboolean persistent) pic->chain = cachepichash[hashkey]; cachepichash[hashkey] = pic; - flags = TEXF_ALPHA; - if (persistent) - flags |= TEXF_PRECACHE; - if (!strcmp(path, "gfx/colorcontrol/ditherpattern")) - flags |= TEXF_CLAMP; + // check whether it is an dynamic texture (if so, we can directly use its texture handler) + pic->tex = CL_GetDynTexture( path ); + // if so, set the width/height, too + if( pic->tex ) { + pic->width = R_TextureWidth(pic->tex); + pic->height = R_TextureHeight(pic->tex); + // we're done now (early-out) + return pic; + } + + pic->texflags = texflags; + pic->autoload = (cachepicflags & CACHEPICFLAG_NOTPERSISTENT); // load a high quality image from disk if possible - pic->tex = loadtextureimage(drawtexturepool, path, 0, 0, false, flags | (gl_texturecompression_2d.integer ? TEXF_COMPRESS : 0)); - if (pic->tex == NULL && !strncmp(path, "gfx/", 4)) + pixels = loadimagepixelsbgra(path, false, true, r_texture_convertsRGB_2d.integer != 0, NULL); + if (pixels == NULL && !strncmp(path, "gfx/", 4)) + pixels = loadimagepixelsbgra(path+4, false, true, r_texture_convertsRGB_2d.integer != 0, NULL); + if (pixels) { - // compatibility with older versions which did not require gfx/ prefix - pic->tex = loadtextureimage(drawtexturepool, path + 4, 0, 0, false, flags | (gl_texturecompression_2d.integer ? TEXF_COMPRESS : 0)); + pic->width = image_width; + pic->height = image_height; + if (!pic->autoload) + pic->tex = R_LoadTexture2D(drawtexturepool, path, image_width, image_height, pixels, TEXTYPE_BGRA, pic->texflags, -1, NULL); } - // if a high quality image was loaded, set the pic's size to match it, just - // in case there's no low quality version to get the size from - if (pic->tex) + else { - pic->width = R_TextureWidth(pic->tex); - pic->height = R_TextureHeight(pic->tex); + pic->autoload = false; + // never compress the fallback images + pic->texflags &= ~TEXF_COMPRESS; } // now read the low quality version (wad or lmp file), and take the pic @@ -362,67 +383,52 @@ cachepic_t *Draw_CachePic (const char *path, qboolean persistent) dpsnprintf(lmpname, sizeof(lmpname), "%s.lmp", path); if (!strncmp(path, "gfx/", 4) && (lmpdata = FS_LoadFile(lmpname, tempmempool, false, &lmpsize))) { + if (developer_loading.integer) + Con_Printf("loading lump \"%s\"\n", path); + if (lmpsize >= 9) { pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216; pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216; // if no high quality replacement image was found, upload the original low quality texture - if (!pic->tex) - pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, flags, palette_transparent); + if (!pixels) + pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, pic->texflags, -1, palette_bgra_transparent); } Mem_Free(lmpdata); } else if ((lmpdata = W_GetLumpName (path + 4))) { + if (developer_loading.integer) + Con_Printf("loading gfx.wad lump \"%s\"\n", path + 4); + if (!strcmp(path, "gfx/conchars")) { // conchars is a raw image and with color 0 as transparent instead of 255 pic->width = 128; pic->height = 128; // if no high quality replacement image was found, upload the original low quality texture - if (!pic->tex) - pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, lmpdata, TEXTYPE_PALETTE, flags, palette_font); + if (!pixels) + pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, lmpdata, TEXTYPE_PALETTE, pic->texflags, -1, palette_bgra_font); } else { pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216; pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216; // if no high quality replacement image was found, upload the original low quality texture - if (!pic->tex) - pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, flags, palette_transparent); + if (!pixels) + pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, pic->texflags, -1, palette_bgra_transparent); } } - // if it's not found on disk, check if it's one of the builtin images - if (pic->tex == NULL) - { - if (pic->tex == NULL && !strcmp(path, "gfx/conchars")) - pic->tex = draw_generateconchars(); - if (pic->tex == NULL && !strcmp(path, "ui/mousepointer")) - pic->tex = draw_generatemousepointer(); - if (pic->tex == NULL && !strcmp(path, "gfx/prydoncursor001")) - pic->tex = draw_generatemousepointer(); - if (pic->tex == NULL && !strcmp(path, "gfx/crosshair1")) - pic->tex = draw_generatecrosshair(0); - if (pic->tex == NULL && !strcmp(path, "gfx/crosshair2")) - pic->tex = draw_generatecrosshair(1); - if (pic->tex == NULL && !strcmp(path, "gfx/crosshair3")) - pic->tex = draw_generatecrosshair(2); - if (pic->tex == NULL && !strcmp(path, "gfx/crosshair4")) - pic->tex = draw_generatecrosshair(3); - if (pic->tex == NULL && !strcmp(path, "gfx/crosshair5")) - pic->tex = draw_generatecrosshair(4); - if (pic->tex == NULL && !strcmp(path, "gfx/crosshair6")) - pic->tex = draw_generatecrosshair(5); - if (pic->tex == NULL && !strcmp(path, "gfx/colorcontrol/ditherpattern")) - pic->tex = draw_generateditherpattern(); - if (pic->tex == NULL) - { - // don't complain about missing gfx/crosshair images - if (strncmp(path, "gfx/crosshair", 13)) - Con_Printf("Draw_CachePic: failed to load %s\n", path); - pic->tex = r_texture_notexture; - } + if (pixels) + { + Mem_Free(pixels); + pixels = NULL; + } + else if (pic->tex == NULL) + { + // if it's not found on disk, generate an image + pic->tex = draw_generatepic(path, (cachepicflags & CACHEPICFLAG_QUIET) != 0); pic->width = R_TextureWidth(pic->tex); pic->height = R_TextureHeight(pic->tex); } @@ -430,7 +436,47 @@ cachepic_t *Draw_CachePic (const char *path, qboolean persistent) return pic; } -cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, unsigned char *pixels) +cachepic_t *Draw_CachePic (const char *path) +{ + return Draw_CachePic_Flags (path, 0); +} + +int draw_frame = 1; + +rtexture_t *Draw_GetPicTexture(cachepic_t *pic) +{ + if (pic->autoload && !pic->tex) + { + pic->tex = loadtextureimage(drawtexturepool, pic->name, false, pic->texflags, true, r_texture_convertsRGB_2d.integer != 0); + if (pic->tex == NULL && !strncmp(pic->name, "gfx/", 4)) + pic->tex = loadtextureimage(drawtexturepool, pic->name+4, false, pic->texflags, true, r_texture_convertsRGB_2d.integer != 0); + if (pic->tex == NULL) + pic->tex = draw_generatepic(pic->name, true); + } + pic->lastusedframe = draw_frame; + return pic->tex; +} + +void Draw_Frame(void) +{ + int i; + cachepic_t *pic; + static double nextpurgetime; + if (nextpurgetime > realtime) + return; + nextpurgetime = realtime + 0.05; + for (i = 0, pic = cachepics;i < numcachepics;i++, pic++) + { + if (pic->autoload && pic->tex && pic->lastusedframe < draw_frame) + { + R_FreeTexture(pic->tex); + pic->tex = NULL; + } + } + draw_frame++; +} + +cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, unsigned char *pixels_bgra) { int crc, hashkey; cachepic_t *pic; @@ -445,7 +491,7 @@ cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, u { if (pic->tex && pic->width == width && pic->height == height) { - R_UpdateTexture(pic->tex, pixels, 0, 0, width, height); + R_UpdateTexture(pic->tex, pixels_bgra, 0, 0, width, height); return pic; } } @@ -471,7 +517,7 @@ cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, u pic->height = height; if (pic->tex) R_FreeTexture(pic->tex); - pic->tex = R_LoadTexture2D(drawtexturepool, picname, width, height, pixels, TEXTYPE_RGBA, alpha ? TEXF_ALPHA : 0, NULL); + pic->tex = R_LoadTexture2D(drawtexturepool, picname, width, height, pixels_bgra, TEXTYPE_BGRA, (alpha ? TEXF_ALPHA : 0) | TEXF_ALLOWUPDATES, -1, NULL); return pic; } @@ -488,6 +534,7 @@ void Draw_FreePic(const char *picname) if (!strcmp (picname, pic->name) && pic->tex) { R_FreeTexture(pic->tex); + pic->tex = NULL; pic->width = 0; pic->height = 0; return; @@ -495,6 +542,345 @@ void Draw_FreePic(const char *picname) } } +static float snap_to_pixel_x(float x, float roundUpAt); +extern int con_linewidth; // to force rewrapping +void LoadFont(qboolean override, const char *name, dp_font_t *fnt, float scale, float voffset) +{ + int i; + float maxwidth; + char widthfile[MAX_QPATH]; + char *widthbuf; + fs_offset_t widthbufsize; + + if(override || !fnt->texpath[0]) + { + strlcpy(fnt->texpath, name, sizeof(fnt->texpath)); + // load the cvars when the font is FIRST loader + fnt->settings.scale = scale; + fnt->settings.voffset = voffset; + fnt->settings.antialias = r_font_antialias.integer; + fnt->settings.hinting = r_font_hinting.integer; + fnt->settings.outline = r_font_postprocess_outline.value; + fnt->settings.blur = r_font_postprocess_blur.value; + fnt->settings.shadowx = r_font_postprocess_shadow_x.value; + fnt->settings.shadowy = r_font_postprocess_shadow_y.value; + fnt->settings.shadowz = r_font_postprocess_shadow_z.value; + } + // fix bad scale + if (fnt->settings.scale <= 0) + fnt->settings.scale = 1; + + if(drawtexturepool == NULL) + return; // before gl_draw_start, so will be loaded later + + if(fnt->ft2) + { + // clear freetype font + Font_UnloadFont(fnt->ft2); + Mem_Free(fnt->ft2); + fnt->ft2 = NULL; + } + + if(fnt->req_face != -1) + { + if(!Font_LoadFont(fnt->texpath, fnt)) + Con_DPrintf("Failed to load font-file for '%s', it will not support as many characters.\n", fnt->texpath); + } + + fnt->tex = Draw_CachePic_Flags(fnt->texpath, CACHEPICFLAG_QUIET | CACHEPICFLAG_NOCOMPRESSION)->tex; + if(fnt->tex == r_texture_notexture) + { + for (i = 0; i < MAX_FONT_FALLBACKS; ++i) + { + if (!fnt->fallbacks[i][0]) + break; + fnt->tex = Draw_CachePic_Flags(fnt->fallbacks[i], CACHEPICFLAG_QUIET | CACHEPICFLAG_NOCOMPRESSION)->tex; + if(fnt->tex != r_texture_notexture) + break; + } + if(fnt->tex == r_texture_notexture) + { + fnt->tex = Draw_CachePic_Flags("gfx/conchars", CACHEPICFLAG_NOCOMPRESSION)->tex; + strlcpy(widthfile, "gfx/conchars.width", sizeof(widthfile)); + } + else + dpsnprintf(widthfile, sizeof(widthfile), "%s.width", fnt->fallbacks[i]); + } + else + dpsnprintf(widthfile, sizeof(widthfile), "%s.width", fnt->texpath); + + // unspecified width == 1 (base width) + for(i = 1; i < 256; ++i) + fnt->width_of[i] = 1; + + // FIXME load "name.width", if it fails, fill all with 1 + if((widthbuf = (char *) FS_LoadFile(widthfile, tempmempool, true, &widthbufsize))) + { + float extraspacing = 0; + const char *p = widthbuf; + int ch = 0; + + while(ch < 256) + { + if(!COM_ParseToken_Simple(&p, false, false)) + return; + + switch(*com_token) + { + case '0': + case '1': + case '2': + case '3': + case '4': + case '5': + case '6': + case '7': + case '8': + case '9': + case '+': + case '-': + case '.': + fnt->width_of[ch] = atof(com_token) + extraspacing; + if (fnt->ft2) + { + for (i = 0; i < MAX_FONT_SIZES; ++i) + { + //Font_MapForIndex(fnt->ft2, i)->width_of[ch] = snap_to_pixel_x(fnt->width_of[ch] * fnt->req_sizes[i], 0.4); + ft2_font_map_t *map = Font_MapForIndex(fnt->ft2, i); + if (!map) + break; + map->width_of[ch] = Font_SnapTo(fnt->width_of[ch], 1/map->size); + } + } + ch++; + break; + default: + if(!strcmp(com_token, "extraspacing")) + { + if(!COM_ParseToken_Simple(&p, false, false)) + return; + extraspacing = atof(com_token); + } + else if(!strcmp(com_token, "scale")) + { + if(!COM_ParseToken_Simple(&p, false, false)) + return; + fnt->settings.scale = atof(com_token); + } + else + { + Con_Printf("Warning: skipped unknown font property %s\n", com_token); + if(!COM_ParseToken_Simple(&p, false, false)) + return; + } + break; + } + } + + Mem_Free(widthbuf); + } + + maxwidth = fnt->width_of[1]; + for(i = 2; i < 256; ++i) + maxwidth = max(maxwidth, fnt->width_of[i]); + fnt->maxwidth = maxwidth; + + // fix up maxwidth for overlap + fnt->maxwidth *= fnt->settings.scale; + + if(fnt == FONT_CONSOLE) + con_linewidth = -1; // rewrap console in next frame +} + +extern cvar_t developer_font; +dp_font_t *FindFont(const char *title, qboolean allocate_new) +{ + int i; + + // find font + for(i = 0; i < dp_fonts.maxsize; ++i) + if(!strcmp(dp_fonts.f[i].title, title)) + return &dp_fonts.f[i]; + // if not found - try allocate + if (allocate_new) + { + // find any font with empty title + for(i = 0; i < dp_fonts.maxsize; ++i) + { + if(!strcmp(dp_fonts.f[i].title, "")) + { + strlcpy(dp_fonts.f[i].title, title, sizeof(dp_fonts.f[i].title)); + return &dp_fonts.f[i]; + } + } + // if no any 'free' fonts - expand buffer + i = dp_fonts.maxsize; + dp_fonts.maxsize = dp_fonts.maxsize + FONTS_EXPAND; + if (developer_font.integer) + Con_Printf("FindFont: enlarging fonts buffer (%i -> %i)\n", i, dp_fonts.maxsize); + dp_fonts.f = (dp_font_t *)Mem_Realloc(fonts_mempool, dp_fonts.f, sizeof(dp_font_t) * dp_fonts.maxsize); + // register a font in first expanded slot + strlcpy(dp_fonts.f[i].title, title, sizeof(dp_fonts.f[i].title)); + return &dp_fonts.f[i]; + } + return NULL; +} + +static float snap_to_pixel_x(float x, float roundUpAt) +{ + float pixelpos = x * vid.width / vid_conwidth.value; + int snap = (int) pixelpos; + if (pixelpos - snap >= roundUpAt) ++snap; + return ((float)snap * vid_conwidth.value / vid.width); + /* + x = (int)(x * vid.width / vid_conwidth.value); + x = (x * vid_conwidth.value / vid.width); + return x; + */ +} + +static float snap_to_pixel_y(float y, float roundUpAt) +{ + float pixelpos = y * vid.height / vid_conheight.value; + int snap = (int) pixelpos; + if (pixelpos - snap > roundUpAt) ++snap; + return ((float)snap * vid_conheight.value / vid.height); + /* + y = (int)(y * vid.height / vid_conheight.value); + y = (y * vid_conheight.value / vid.height); + return y; + */ +} + +static void LoadFont_f(void) +{ + dp_font_t *f; + int i, sizes; + const char *filelist, *c, *cm; + float sz, scale, voffset; + char mainfont[MAX_QPATH]; + + if(Cmd_Argc() < 2) + { + Con_Printf("Available font commands:\n"); + for(i = 0; i < dp_fonts.maxsize; ++i) + if (dp_fonts.f[i].title[0]) + Con_Printf(" loadfont %s gfx/tgafile[...] [custom switches] [sizes...]\n", dp_fonts.f[i].title); + Con_Printf("A font can simply be gfx/tgafile, or alternatively you\n" + "can specify multiple fonts and faces\n" + "Like this: gfx/vera-sans:2,gfx/fallback:1\n" + "to load face 2 of the font gfx/vera-sans and use face 1\n" + "of gfx/fallback as fallback font.\n" + "You can also specify a list of font sizes to load, like this:\n" + "loadfont console gfx/conchars,gfx/fallback 8 12 16 24 32\n" + "In many cases, 8 12 16 24 32 should be a good choice.\n" + "custom switches:\n" + " scale x : scale all characters by this amount when rendering (doesnt change line height)\n" + " voffset x : offset all chars vertical when rendering, this is multiplied to character height\n" + ); + return; + } + f = FindFont(Cmd_Argv(1), true); + if(f == NULL) + { + Con_Printf("font function not found\n"); + return; + } + + if(Cmd_Argc() < 3) + filelist = "gfx/conchars"; + else + filelist = Cmd_Argv(2); + + memset(f->fallbacks, 0, sizeof(f->fallbacks)); + memset(f->fallback_faces, 0, sizeof(f->fallback_faces)); + + // first font is handled "normally" + c = strchr(filelist, ':'); + cm = strchr(filelist, ','); + if(c && (!cm || c < cm)) + f->req_face = atoi(c+1); + else + { + f->req_face = 0; + c = cm; + } + + if(!c || (c - filelist) > MAX_QPATH) + strlcpy(mainfont, filelist, sizeof(mainfont)); + else + { + memcpy(mainfont, filelist, c - filelist); + mainfont[c - filelist] = 0; + } + + for(i = 0; i < MAX_FONT_FALLBACKS; ++i) + { + c = strchr(filelist, ','); + if(!c) + break; + filelist = c + 1; + if(!*filelist) + break; + c = strchr(filelist, ':'); + cm = strchr(filelist, ','); + if(c && (!cm || c < cm)) + f->fallback_faces[i] = atoi(c+1); + else + { + f->fallback_faces[i] = 0; // f->req_face; could make it stick to the default-font's face index + c = cm; + } + if(!c || (c-filelist) > MAX_QPATH) + { + strlcpy(f->fallbacks[i], filelist, sizeof(mainfont)); + } + else + { + memcpy(f->fallbacks[i], filelist, c - filelist); + f->fallbacks[i][c - filelist] = 0; + } + } + + // for now: by default load only one size: the default size + f->req_sizes[0] = 0; + for(i = 1; i < MAX_FONT_SIZES; ++i) + f->req_sizes[i] = -1; + + scale = 1; + voffset = 0; + if(Cmd_Argc() >= 4) + { + for(sizes = 0, i = 3; i < Cmd_Argc(); ++i) + { + // special switches + if (!strcmp(Cmd_Argv(i), "scale")) + { + i++; + if (i < Cmd_Argc()) + scale = atof(Cmd_Argv(i)); + continue; + } + if (!strcmp(Cmd_Argv(i), "voffset")) + { + i++; + if (i < Cmd_Argc()) + voffset = atof(Cmd_Argv(i)); + continue; + } + // parse one of sizes + sz = atof(Cmd_Argv(i)); + if (sz > 0.001f && sz < 1000.0f) // do not use crap sizes + { + f->req_sizes[sizes] = sz; + sizes++; + } + } + } + + LoadFont(true, mainfont, f, scale, voffset); +} + /* =============== Draw_Init @@ -508,9 +894,12 @@ static void gl_draw_start(void) numcachepics = 0; memset(cachepichash, 0, sizeof(cachepichash)); - char_texture = Draw_CachePic("gfx/conchars", true)->tex; - for (i = 1;i <= NUMCROSSHAIRS;i++) - r_crosshairs[i] = Draw_CachePic(va("gfx/crosshair%i", i), true); + font_start(); + + // load default font textures + for(i = 0; i < dp_fonts.maxsize; ++i) + if (dp_fonts.f[i].title[0]) + LoadFont(false, va("gfx/font_%s", dp_fonts.f[i].title), &dp_fonts.f[i], 1, 0); // draw the loading screen so people have something to see in the newly opened window SCR_UpdateLoadingScreen(true); @@ -518,6 +907,8 @@ static void gl_draw_start(void) static void gl_draw_shutdown(void) { + font_shutdown(); + R_FreeTexturePool(&drawtexturepool); numcachepics = 0; @@ -526,27 +917,62 @@ static void gl_draw_shutdown(void) static void gl_draw_newmap(void) { + font_newmap(); } void GL_Draw_Init (void) { + int i, j; + + Cvar_RegisterVariable(&r_font_postprocess_blur); + Cvar_RegisterVariable(&r_font_postprocess_outline); + Cvar_RegisterVariable(&r_font_postprocess_shadow_x); + Cvar_RegisterVariable(&r_font_postprocess_shadow_y); + Cvar_RegisterVariable(&r_font_postprocess_shadow_z); + Cvar_RegisterVariable(&r_font_hinting); + Cvar_RegisterVariable(&r_font_antialias); Cvar_RegisterVariable(&r_textshadow); - R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap); + Cvar_RegisterVariable(&r_textbrightness); + Cvar_RegisterVariable(&r_textcontrast); + + // allocate fonts storage + fonts_mempool = Mem_AllocPool("FONTS", 0, NULL); + dp_fonts.maxsize = MAX_FONTS; + dp_fonts.f = (dp_font_t *)Mem_Alloc(fonts_mempool, sizeof(dp_font_t) * dp_fonts.maxsize); + memset(dp_fonts.f, 0, sizeof(dp_font_t) * dp_fonts.maxsize); + + // assign starting font names + strlcpy(FONT_DEFAULT->title, "default", sizeof(FONT_DEFAULT->title)); + strlcpy(FONT_DEFAULT->texpath, "gfx/conchars", sizeof(FONT_DEFAULT->texpath)); + strlcpy(FONT_CONSOLE->title, "console", sizeof(FONT_CONSOLE->title)); + strlcpy(FONT_SBAR->title, "sbar", sizeof(FONT_SBAR->title)); + strlcpy(FONT_NOTIFY->title, "notify", sizeof(FONT_NOTIFY->title)); + strlcpy(FONT_CHAT->title, "chat", sizeof(FONT_CHAT->title)); + strlcpy(FONT_CENTERPRINT->title, "centerprint", sizeof(FONT_CENTERPRINT->title)); + strlcpy(FONT_INFOBAR->title, "infobar", sizeof(FONT_INFOBAR->title)); + strlcpy(FONT_MENU->title, "menu", sizeof(FONT_MENU->title)); + for(i = 0, j = 0; i < MAX_USERFONTS; ++i) + if(!FONT_USER(i)->title[0]) + dpsnprintf(FONT_USER(i)->title, sizeof(FONT_USER(i)->title), "user%d", j++); + + Cmd_AddCommand ("loadfont",LoadFont_f, "loadfont function tganame loads a font; example: loadfont console gfx/veramono; loadfont without arguments lists the available functions"); + R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap, NULL, NULL); } -static void _DrawQ_Setup(void) +void _DrawQ_Setup(void) { + r_viewport_t viewport; if (r_refdef.draw2dstage) return; r_refdef.draw2dstage = true; CHECKGLERROR - qglViewport(r_view.x, vid.height - (r_view.y + r_view.height), r_view.width, r_view.height);CHECKGLERROR - GL_ColorMask(r_view.colormask[0], r_view.colormask[1], r_view.colormask[2], 1); - GL_SetupView_Mode_Ortho(0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100); + R_Viewport_InitOrtho(&viewport, &identitymatrix, r_refdef.view.x, vid.height - r_refdef.view.y - r_refdef.view.height, r_refdef.view.width, r_refdef.view.height, 0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100, NULL); + R_SetViewport(&viewport); + GL_ColorMask(r_refdef.view.colormask[0], r_refdef.view.colormask[1], r_refdef.view.colormask[2], 1); qglDepthFunc(GL_LEQUAL);CHECKGLERROR qglDisable(GL_POLYGON_OFFSET_FILL);CHECKGLERROR GL_CullFace(GL_FRONT); // quake is backwards, this culls back faces - R_Mesh_Matrix(&identitymatrix); + R_EntityMatrix(&identitymatrix); GL_DepthMask(true); GL_DepthRange(0, 1); @@ -555,50 +981,67 @@ static void _DrawQ_Setup(void) GL_Color(1,1,1,1); GL_AlphaTest(false); GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - - if (gl_support_fragment_shader) - { - qglUseProgramObjectARB(0);CHECKGLERROR - } } +qboolean r_draw2d_force = false; static void _DrawQ_ProcessDrawFlag(int flags) { _DrawQ_Setup(); CHECKGLERROR + if(!r_draw2d.integer && !r_draw2d_force) + return; if(flags == DRAWFLAG_ADDITIVE) GL_BlendFunc(GL_SRC_ALPHA, GL_ONE); else if(flags == DRAWFLAG_MODULATE) GL_BlendFunc(GL_DST_COLOR, GL_ZERO); else if(flags == DRAWFLAG_2XMODULATE) GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR); + else if(flags == DRAWFLAG_SCREEN) + GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE); else GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, float red, float green, float blue, float alpha, int flags) { - float floats[20]; + float floats[36]; _DrawQ_ProcessDrawFlag(flags); - GL_Color(red, green, blue, alpha); + if(!r_draw2d.integer && !r_draw2d_force) + return; - R_Mesh_VertexPointer(floats, 0, 0); - R_Mesh_ColorPointer(NULL, 0, 0); R_Mesh_ResetTextureState(); + floats[12] = 0.0f;floats[13] = 0.0f; + floats[14] = 1.0f;floats[15] = 0.0f; + floats[16] = 1.0f;floats[17] = 1.0f; + floats[18] = 0.0f;floats[19] = 1.0f; + floats[20] = floats[24] = floats[28] = floats[32] = red; + floats[21] = floats[25] = floats[29] = floats[33] = green; + floats[22] = floats[26] = floats[30] = floats[34] = blue; + floats[23] = floats[27] = floats[31] = floats[35] = alpha; if (pic) { if (width == 0) width = pic->width; if (height == 0) height = pic->height; - R_Mesh_TexBind(0, R_GetTexture(pic->tex)); - R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0); - floats[12] = 0;floats[13] = 0; - floats[14] = 1;floats[15] = 0; - floats[16] = 1;floats[17] = 1; - floats[18] = 0;floats[19] = 1; + R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1); + +#if 0 + // AK07: lets be texel correct on the corners + { + float horz_offset = 0.5f / pic->width; + float vert_offset = 0.5f / pic->height; + + floats[12] = 0.0f + horz_offset;floats[13] = 0.0f + vert_offset; + floats[14] = 1.0f - horz_offset;floats[15] = 0.0f + vert_offset; + floats[16] = 1.0f - horz_offset;floats[17] = 1.0f - vert_offset; + floats[18] = 0.0f + horz_offset;floats[19] = 1.0f - vert_offset; + } +#endif } + else + R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1); floats[2] = floats[5] = floats[8] = floats[11] = 0; floats[0] = floats[9] = x; @@ -606,31 +1049,98 @@ void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, flo floats[3] = floats[6] = x + width; floats[7] = floats[10] = y + height; - R_Mesh_Draw(0, 4, 2, polygonelements, 0, 0); + R_Mesh_PrepareVertices_Generic_Arrays(4, floats, floats + 20, floats + 12); + R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0); +} + +void DrawQ_RotPic(float x, float y, cachepic_t *pic, float width, float height, float org_x, float org_y, float angle, float red, float green, float blue, float alpha, int flags) +{ + float floats[36]; + float af = DEG2RAD(-angle); // forward + float ar = DEG2RAD(-angle + 90); // right + float sinaf = sin(af); + float cosaf = cos(af); + float sinar = sin(ar); + float cosar = cos(ar); + + _DrawQ_ProcessDrawFlag(flags); + if(!r_draw2d.integer && !r_draw2d_force) + return; + + R_Mesh_ResetTextureState(); + if (pic) + { + if (width == 0) + width = pic->width; + if (height == 0) + height = pic->height; + R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1); + } + else + R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1); + + floats[2] = floats[5] = floats[8] = floats[11] = 0; + +// top left + floats[0] = x - cosaf*org_x - cosar*org_y; + floats[1] = y - sinaf*org_x - sinar*org_y; + +// top right + floats[3] = x + cosaf*(width-org_x) - cosar*org_y; + floats[4] = y + sinaf*(width-org_x) - sinar*org_y; + +// bottom right + floats[6] = x + cosaf*(width-org_x) + cosar*(height-org_y); + floats[7] = y + sinaf*(width-org_x) + sinar*(height-org_y); + +// bottom left + floats[9] = x - cosaf*org_x + cosar*(height-org_y); + floats[10] = y - sinaf*org_x + sinar*(height-org_y); + + floats[12] = 0.0f;floats[13] = 0.0f; + floats[14] = 1.0f;floats[15] = 0.0f; + floats[16] = 1.0f;floats[17] = 1.0f; + floats[18] = 0.0f;floats[19] = 1.0f; + floats[20] = floats[24] = floats[28] = floats[32] = red; + floats[21] = floats[25] = floats[29] = floats[33] = green; + floats[22] = floats[26] = floats[30] = floats[34] = blue; + floats[23] = floats[27] = floats[31] = floats[35] = alpha; + + R_Mesh_PrepareVertices_Generic_Arrays(4, floats, floats + 20, floats + 12); + R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0); } void DrawQ_Fill(float x, float y, float width, float height, float red, float green, float blue, float alpha, int flags) { - float floats[12]; + float floats[36]; _DrawQ_ProcessDrawFlag(flags); - GL_Color(red, green, blue, alpha); + if(!r_draw2d.integer && !r_draw2d_force) + return; - R_Mesh_VertexPointer(floats, 0, 0); - R_Mesh_ColorPointer(NULL, 0, 0); R_Mesh_ResetTextureState(); + R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1); floats[2] = floats[5] = floats[8] = floats[11] = 0; floats[0] = floats[9] = x; floats[1] = floats[4] = y; floats[3] = floats[6] = x + width; floats[7] = floats[10] = y + height; - - R_Mesh_Draw(0, 4, 2, polygonelements, 0, 0); + floats[12] = 0.0f;floats[13] = 0.0f; + floats[14] = 1.0f;floats[15] = 0.0f; + floats[16] = 1.0f;floats[17] = 1.0f; + floats[18] = 0.0f;floats[19] = 1.0f; + floats[20] = floats[24] = floats[28] = floats[32] = red; + floats[21] = floats[25] = floats[29] = floats[33] = green; + floats[22] = floats[26] = floats[30] = floats[34] = blue; + floats[23] = floats[27] = floats[31] = floats[35] = alpha; + + R_Mesh_PrepareVertices_Generic_Arrays(4, floats, floats + 20, floats + 12); + R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0); } -// color tag printing -static vec4_t string_colors[] = +/// color tag printing +static const vec4_t string_colors[] = { // Quake3 colors // LordHavoc: why on earth is cyan before magenta in Quake3? @@ -661,122 +1171,545 @@ static vec4_t string_colors[] = static void DrawQ_GetTextColor(float color[4], int colorindex, float r, float g, float b, float a, qboolean shadow) { - Vector4Copy(string_colors[colorindex], color); - Vector4Set(color, color[0] * r, color[1] * g, color[2] * b, color[3] * a); + float C = r_textcontrast.value; + float B = r_textbrightness.value; + if (colorindex & 0x10000) // that bit means RGB color + { + color[0] = ((colorindex >> 12) & 0xf) / 15.0; + color[1] = ((colorindex >> 8) & 0xf) / 15.0; + color[2] = ((colorindex >> 4) & 0xf) / 15.0; + color[3] = (colorindex & 0xf) / 15.0; + } + else + Vector4Copy(string_colors[colorindex], color); + Vector4Set(color, color[0] * r * C + B, color[1] * g * C + B, color[2] * b * C + B, color[3] * a); if (shadow) { - float shadowalpha = color[0]+color[1]+color[2] * 0.8; + float shadowalpha = (color[0]+color[1]+color[2]) * 0.8; Vector4Set(color, 0, 0, 0, color[3] * bound(0, shadowalpha, 1)); } } -float DrawQ_String(float startx, float starty, const char *text, int maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes) +// NOTE: this function always draws exactly one character if maxwidth <= 0 +float DrawQ_TextWidth_UntilWidth_TrackColors_Scale(const char *text, size_t *maxlen, float w, float h, float sw, float sh, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth) +{ + const char *text_start = text; + int colorindex = STRING_COLOR_DEFAULT; + size_t i; + float x = 0; + Uchar ch, mapch, nextch; + Uchar prevch = 0; // used for kerning + int tempcolorindex; + float kx; + int map_index = 0; + size_t bytes_left; + ft2_font_map_t *fontmap = NULL; + ft2_font_map_t *map = NULL; + //ft2_font_map_t *prevmap = NULL; + ft2_font_t *ft2 = fnt->ft2; + // float ftbase_x; + qboolean snap = true; + qboolean least_one = false; + float dw; // display w + //float dh; // display h + const float *width_of; + + if (!h) h = w; + if (!h) { + w = h = 1; + snap = false; + } + // do this in the end + w *= fnt->settings.scale; + h *= fnt->settings.scale; + + // find the most fitting size: + if (ft2 != NULL) + { + if (snap) + map_index = Font_IndexForSize(ft2, h, &w, &h); + else + map_index = Font_IndexForSize(ft2, h, NULL, NULL); + fontmap = Font_MapForIndex(ft2, map_index); + } + + dw = w * sw; + //dh = h * sh; + + if (*maxlen < 1) + *maxlen = 1<<30; + + if (!outcolor || *outcolor == -1) + colorindex = STRING_COLOR_DEFAULT; + else + colorindex = *outcolor; + + // maxwidth /= fnt->scale; // w and h are multiplied by it already + // ftbase_x = snap_to_pixel_x(0); + + if(maxwidth <= 0) + { + least_one = true; + maxwidth = -maxwidth; + } + + //if (snap) + // x = snap_to_pixel_x(x, 0.4); // haha, it's 0 anyway + + if (fontmap) + width_of = fontmap->width_of; + else + width_of = fnt->width_of; + + for (i = 0;((bytes_left = *maxlen - (text - text_start)) > 0) && *text;) + { + size_t i0 = i; + nextch = ch = u8_getnchar(text, &text, bytes_left); + i = text - text_start; + if (!ch) + break; + if (ch == ' ' && !fontmap) + { + if(!least_one || i0) // never skip the first character + if(x + width_of[(int) ' '] * dw > maxwidth) + { + i = i0; + break; // oops, can't draw this + } + x += width_of[(int) ' '] * dw; + continue; + } + // i points to the char after ^ + if (ch == STRING_COLOR_TAG && !ignorecolorcodes && i < *maxlen) + { + ch = *text; // colors are ascii, so no u8_ needed + if (ch <= '9' && ch >= '0') // ^[0-9] found + { + colorindex = ch - '0'; + ++text; + ++i; + continue; + } + // i points to the char after ^... + // i+3 points to 3 in ^x123 + // i+3 == *maxlen would mean that char is missing + else if (ch == STRING_COLOR_RGB_TAG_CHAR && i + 3 < *maxlen ) // ^x found + { + // building colorindex... + ch = tolower(text[1]); + tempcolorindex = 0x10000; // binary: 1,0000,0000,0000,0000 + if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 12; + else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 12; + else tempcolorindex = 0; + if (tempcolorindex) + { + ch = tolower(text[2]); + if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 8; + else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 8; + else tempcolorindex = 0; + if (tempcolorindex) + { + ch = tolower(text[3]); + if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 4; + else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 4; + else tempcolorindex = 0; + if (tempcolorindex) + { + colorindex = tempcolorindex | 0xf; + // ...done! now colorindex has rgba codes (1,rrrr,gggg,bbbb,aaaa) + i+=4; + text += 4; + continue; + } + } + } + } + else if (ch == STRING_COLOR_TAG) // ^^ found, ignore the first ^ and go to print the second + { + i++; + text++; + } + i--; + } + ch = nextch; + + if (!fontmap || (ch <= 0xFF && fontmap->glyphs[ch].image) || (ch >= 0xE000 && ch <= 0xE0FF)) + { + if (ch > 0xE000) + ch -= 0xE000; + if (ch > 0xFF) + continue; + if (fontmap) + map = ft2_oldstyle_map; + prevch = 0; + if(!least_one || i0) // never skip the first character + if(x + width_of[ch] * dw > maxwidth) + { + i = i0; + break; // oops, can't draw this + } + x += width_of[ch] * dw; + } else { + if (!map || map == ft2_oldstyle_map || ch < map->start || ch >= map->start + FONT_CHARS_PER_MAP) + { + map = FontMap_FindForChar(fontmap, ch); + if (!map) + { + if (!Font_LoadMapForIndex(ft2, map_index, ch, &map)) + break; + if (!map) + break; + } + } + mapch = ch - map->start; + if (prevch && Font_GetKerningForMap(ft2, map_index, w, h, prevch, ch, &kx, NULL)) + x += kx * dw; + x += map->glyphs[mapch].advance_x * dw; + //prevmap = map; + prevch = ch; + } + } + + *maxlen = i; + + if (outcolor) + *outcolor = colorindex; + + return x; +} + +float DrawQ_String_Scale(float startx, float starty, const char *text, size_t maxlen, float w, float h, float sw, float sh, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt) { - int i, num, shadow, colorindex = STRING_COLOR_DEFAULT; - float x = startx, y, s, t, u, v; + int shadow, colorindex = STRING_COLOR_DEFAULT; + size_t i; + float x = startx, y, s, t, u, v, thisw; float *av, *at, *ac; float color[4]; int batchcount; - float vertex3f[QUADELEMENTS_MAXQUADS*4*3]; - float texcoord2f[QUADELEMENTS_MAXQUADS*4*2]; - float color4f[QUADELEMENTS_MAXQUADS*4*4]; + static float vertex3f[QUADELEMENTS_MAXQUADS*4*3]; + static float texcoord2f[QUADELEMENTS_MAXQUADS*4*2]; + static float color4f[QUADELEMENTS_MAXQUADS*4*4]; + Uchar ch, mapch, nextch; + Uchar prevch = 0; // used for kerning + int tempcolorindex; + int map_index = 0; + //ft2_font_map_t *prevmap = NULL; // the previous map + ft2_font_map_t *map = NULL; // the currently used map + ft2_font_map_t *fontmap = NULL; // the font map for the size + float ftbase_y; + const char *text_start = text; + float kx, ky; + ft2_font_t *ft2 = fnt->ft2; + qboolean snap = true; + float pix_x, pix_y; + size_t bytes_left; + float dw, dh; + const float *width_of; + + int tw, th; + tw = R_TextureWidth(fnt->tex); + th = R_TextureHeight(fnt->tex); + + if (!h) h = w; + if (!h) { + h = w = 1; + snap = false; + } + + starty -= (fnt->settings.scale - 1) * h * 0.5 - fnt->settings.voffset*h; // center & offset + w *= fnt->settings.scale; + h *= fnt->settings.scale; + + if (ft2 != NULL) + { + if (snap) + map_index = Font_IndexForSize(ft2, h, &w, &h); + else + map_index = Font_IndexForSize(ft2, h, NULL, NULL); + fontmap = Font_MapForIndex(ft2, map_index); + } + + dw = w * sw; + dh = h * sh; + + // draw the font at its baseline when using freetype + //ftbase_x = 0; + ftbase_y = dh * (4.5/6.0); if (maxlen < 1) maxlen = 1<<30; _DrawQ_ProcessDrawFlag(flags); + if(!r_draw2d.integer && !r_draw2d_force) + return startx + DrawQ_TextWidth_UntilWidth_TrackColors_Scale(text, &maxlen, w, h, sw, sh, NULL, ignorecolorcodes, fnt, 1000000000); - R_Mesh_ColorPointer(color4f, 0, 0); R_Mesh_ResetTextureState(); - R_Mesh_TexBind(0, R_GetTexture(char_texture)); - R_Mesh_TexCoordPointer(0, 2, texcoord2f, 0, 0); - R_Mesh_VertexPointer(vertex3f, 0, 0); + if (!fontmap) + R_Mesh_TexBind(0, fnt->tex); + R_SetupShader_Generic(fnt->tex, NULL, GL_MODULATE, 1); ac = color4f; at = texcoord2f; av = vertex3f; batchcount = 0; - for (shadow = r_textshadow.value != 0;shadow >= 0;shadow--) + //ftbase_x = snap_to_pixel_x(ftbase_x); + if(snap) { + startx = snap_to_pixel_x(startx, 0.4); + starty = snap_to_pixel_y(starty, 0.4); + ftbase_y = snap_to_pixel_y(ftbase_y, 0.3); + } + + pix_x = vid.width / vid_conwidth.value; + pix_y = vid.height / vid_conheight.value; + + if (fontmap) + width_of = fontmap->width_of; + else + width_of = fnt->width_of; + + for (shadow = r_textshadow.value != 0 && basealpha > 0;shadow >= 0;shadow--) + { + prevch = 0; + text = text_start; + if (!outcolor || *outcolor == -1) colorindex = STRING_COLOR_DEFAULT; else colorindex = *outcolor; - DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow); + + DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0); x = startx; y = starty; + /* if (shadow) { - x += r_textshadow.value; - y += r_textshadow.value; + x += r_textshadow.value * vid.width / vid_conwidth.value; + y += r_textshadow.value * vid.height / vid_conheight.value; } - for (i = 0;i < maxlen && text[i];i++, x += w) + */ + for (i = 0;((bytes_left = maxlen - (text - text_start)) > 0) && *text;) { - if (text[i] == ' ') + nextch = ch = u8_getnchar(text, &text, bytes_left); + i = text - text_start; + if (!ch) + break; + if (ch == ' ' && !fontmap) + { + x += width_of[(int) ' '] * dw; continue; - if (text[i] == STRING_COLOR_TAG && !ignorecolorcodes && i + 1 < maxlen) + } + if (ch == STRING_COLOR_TAG && !ignorecolorcodes && i < maxlen) { - if (text[i+1] == STRING_COLOR_TAG) + ch = *text; // colors are ascii, so no u8_ needed + if (ch <= '9' && ch >= '0') // ^[0-9] found { - i++; - if (text[i] == ' ') - continue; + colorindex = ch - '0'; + DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0); + ++text; + ++i; + continue; + } + else if (ch == STRING_COLOR_RGB_TAG_CHAR && i+3 < maxlen ) // ^x found + { + // building colorindex... + ch = tolower(text[1]); + tempcolorindex = 0x10000; // binary: 1,0000,0000,0000,0000 + if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 12; + else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 12; + else tempcolorindex = 0; + if (tempcolorindex) + { + ch = tolower(text[2]); + if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 8; + else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 8; + else tempcolorindex = 0; + if (tempcolorindex) + { + ch = tolower(text[3]); + if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 4; + else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 4; + else tempcolorindex = 0; + if (tempcolorindex) + { + colorindex = tempcolorindex | 0xf; + // ...done! now colorindex has rgba codes (1,rrrr,gggg,bbbb,aaaa) + //Con_Printf("^1colorindex:^7 %x\n", colorindex); + DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0); + i+=4; + text+=4; + continue; + } + } + } } - else if (text[i+1] >= '0' && text[i+1] <= '9') + else if (ch == STRING_COLOR_TAG) { - colorindex = text[i+1] - '0'; - DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow); i++; - x -= w; - continue; + text++; } + i--; } - num = text[i]; - s = (num & 15)*0.0625f + (0.5f / 256.0f); - t = (num >> 4)*0.0625f + (0.5f / 256.0f); - u = 0.0625f - (1.0f / 256.0f); - v = 0.0625f - (1.0f / 256.0f); - ac[ 0] = color[0];ac[ 1] = color[1];ac[ 2] = color[2];ac[ 3] = color[3]; - ac[ 4] = color[0];ac[ 5] = color[1];ac[ 6] = color[2];ac[ 7] = color[3]; - ac[ 8] = color[0];ac[ 9] = color[1];ac[10] = color[2];ac[11] = color[3]; - ac[12] = color[0];ac[13] = color[1];ac[14] = color[2];ac[15] = color[3]; - at[ 0] = s ;at[ 1] = t ; - at[ 2] = s+u;at[ 3] = t ; - at[ 4] = s+u;at[ 5] = t+v; - at[ 6] = s ;at[ 7] = t+v; - av[ 0] = x ;av[ 1] = y ;av[ 2] = 10; - av[ 3] = x+w;av[ 4] = y ;av[ 5] = 10; - av[ 6] = x+w;av[ 7] = y+h;av[ 8] = 10; - av[ 9] = x ;av[10] = y+h;av[11] = 10; - ac += 16; - at += 8; - av += 12; - batchcount++; - if (batchcount >= QUADELEMENTS_MAXQUADS) + // get the backup + ch = nextch; + // using a value of -1 for the oldstyle map because NULL means uninitialized... + // this way we don't need to rebind fnt->tex for every old-style character + // E000..E0FF: emulate old-font characters (to still have smileys and such available) + if (shadow) { - if (basealpha >= (1.0f / 255.0f)) + x += 1.0/pix_x * r_textshadow.value; + y += 1.0/pix_y * r_textshadow.value; + } + if (!fontmap || (ch <= 0xFF && fontmap->glyphs[ch].image) || (ch >= 0xE000 && ch <= 0xE0FF)) + { + if (ch > 0xE000) + ch -= 0xE000; + if (ch > 0xFF) + continue; + if (fontmap) + { + if (map != ft2_oldstyle_map) + { + if (batchcount) + { + // switching from freetype to non-freetype rendering + R_Mesh_PrepareVertices_Generic_Arrays(batchcount * 4, vertex3f, color4f, texcoord2f); + R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, NULL, 0, quadelement3s, NULL, 0); + batchcount = 0; + ac = color4f; + at = texcoord2f; + av = vertex3f; + } + R_SetupShader_Generic(fnt->tex, NULL, GL_MODULATE, 1); + map = ft2_oldstyle_map; + } + } + prevch = 0; + //num = (unsigned char) text[i]; + //thisw = fnt->width_of[num]; + thisw = fnt->width_of[ch]; + // FIXME make these smaller to just include the occupied part of the character for slightly faster rendering + s = (ch & 15)*0.0625f + (0.5f / tw); + t = (ch >> 4)*0.0625f + (0.5f / th); + u = 0.0625f * thisw - (1.0f / tw); + v = 0.0625f - (1.0f / th); + ac[ 0] = color[0];ac[ 1] = color[1];ac[ 2] = color[2];ac[ 3] = color[3]; + ac[ 4] = color[0];ac[ 5] = color[1];ac[ 6] = color[2];ac[ 7] = color[3]; + ac[ 8] = color[0];ac[ 9] = color[1];ac[10] = color[2];ac[11] = color[3]; + ac[12] = color[0];ac[13] = color[1];ac[14] = color[2];ac[15] = color[3]; + at[ 0] = s ; at[ 1] = t ; + at[ 2] = s+u ; at[ 3] = t ; + at[ 4] = s+u ; at[ 5] = t+v ; + at[ 6] = s ; at[ 7] = t+v ; + av[ 0] = x ; av[ 1] = y ; av[ 2] = 10; + av[ 3] = x+dw*thisw ; av[ 4] = y ; av[ 5] = 10; + av[ 6] = x+dw*thisw ; av[ 7] = y+dh ; av[ 8] = 10; + av[ 9] = x ; av[10] = y+dh ; av[11] = 10; + ac += 16; + at += 8; + av += 12; + batchcount++; + if (batchcount >= QUADELEMENTS_MAXQUADS) + { + R_Mesh_PrepareVertices_Generic_Arrays(batchcount * 4, vertex3f, color4f, texcoord2f); + R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, NULL, 0, quadelement3s, NULL, 0); + batchcount = 0; + ac = color4f; + at = texcoord2f; + av = vertex3f; + } + x += width_of[ch] * dw; + } else { + if (!map || map == ft2_oldstyle_map || ch < map->start || ch >= map->start + FONT_CHARS_PER_MAP) + { + // new charmap - need to render + if (batchcount) + { + // we need a different character map, render what we currently have: + R_Mesh_PrepareVertices_Generic_Arrays(batchcount * 4, vertex3f, color4f, texcoord2f); + R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, NULL, 0, quadelement3s, NULL, 0); + batchcount = 0; + ac = color4f; + at = texcoord2f; + av = vertex3f; + } + // find the new map + map = FontMap_FindForChar(fontmap, ch); + if (!map) + { + if (!Font_LoadMapForIndex(ft2, map_index, ch, &map)) + { + shadow = -1; + break; + } + if (!map) + { + // this shouldn't happen + shadow = -1; + break; + } + } + R_SetupShader_Generic(map->texture, NULL, GL_MODULATE, 1); + } + + mapch = ch - map->start; + thisw = map->glyphs[mapch].advance_x; + + //x += ftbase_x; + y += ftbase_y; + if (prevch && Font_GetKerningForMap(ft2, map_index, w, h, prevch, ch, &kx, &ky)) + { + x += kx * dw; + y += ky * dh; + } + else + kx = ky = 0; + ac[ 0] = color[0]; ac[ 1] = color[1]; ac[ 2] = color[2]; ac[ 3] = color[3]; + ac[ 4] = color[0]; ac[ 5] = color[1]; ac[ 6] = color[2]; ac[ 7] = color[3]; + ac[ 8] = color[0]; ac[ 9] = color[1]; ac[10] = color[2]; ac[11] = color[3]; + ac[12] = color[0]; ac[13] = color[1]; ac[14] = color[2]; ac[15] = color[3]; + at[0] = map->glyphs[mapch].txmin; at[1] = map->glyphs[mapch].tymin; + at[2] = map->glyphs[mapch].txmax; at[3] = map->glyphs[mapch].tymin; + at[4] = map->glyphs[mapch].txmax; at[5] = map->glyphs[mapch].tymax; + at[6] = map->glyphs[mapch].txmin; at[7] = map->glyphs[mapch].tymax; + av[ 0] = x + dw * map->glyphs[mapch].vxmin; av[ 1] = y + dh * map->glyphs[mapch].vymin; av[ 2] = 10; + av[ 3] = x + dw * map->glyphs[mapch].vxmax; av[ 4] = y + dh * map->glyphs[mapch].vymin; av[ 5] = 10; + av[ 6] = x + dw * map->glyphs[mapch].vxmax; av[ 7] = y + dh * map->glyphs[mapch].vymax; av[ 8] = 10; + av[ 9] = x + dw * map->glyphs[mapch].vxmin; av[10] = y + dh * map->glyphs[mapch].vymax; av[11] = 10; + //x -= ftbase_x; + y -= ftbase_y; + + x += thisw * dw; + ac += 16; + at += 8; + av += 12; + batchcount++; + if (batchcount >= QUADELEMENTS_MAXQUADS) { - GL_LockArrays(0, batchcount * 4); - R_Mesh_Draw(0, batchcount * 4, batchcount * 2, quadelements, 0, 0); - GL_LockArrays(0, 0); + R_Mesh_PrepareVertices_Generic_Arrays(batchcount * 4, vertex3f, color4f, texcoord2f); + R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, NULL, 0, quadelement3s, NULL, 0); + batchcount = 0; + ac = color4f; + at = texcoord2f; + av = vertex3f; } - batchcount = 0; - ac = color4f; - at = texcoord2f; - av = vertex3f; + + //prevmap = map; + prevch = ch; + } + if (shadow) + { + x -= 1.0/pix_x * r_textshadow.value; + y -= 1.0/pix_y * r_textshadow.value; } } } if (batchcount > 0) { - if (basealpha >= (1.0f / 255.0f)) - { - GL_LockArrays(0, batchcount * 4); - R_Mesh_Draw(0, batchcount * 4, batchcount * 2, quadelements, 0, 0); - GL_LockArrays(0, 0); - } + R_Mesh_PrepareVertices_Generic_Arrays(batchcount * 4, vertex3f, color4f, texcoord2f); + R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, NULL, 0, quadelement3s, NULL, 0); } if (outcolor) @@ -786,8 +1719,29 @@ float DrawQ_String(float startx, float starty, const char *text, int maxlen, flo return x; } +float DrawQ_String(float startx, float starty, const char *text, size_t maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt) +{ + return DrawQ_String_Scale(startx, starty, text, maxlen, w, h, 1, 1, basered, basegreen, baseblue, basealpha, flags, outcolor, ignorecolorcodes, fnt); +} + +float DrawQ_TextWidth_UntilWidth_TrackColors(const char *text, size_t *maxlen, float w, float h, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth) +{ + return DrawQ_TextWidth_UntilWidth_TrackColors_Scale(text, maxlen, w, h, 1, 1, outcolor, ignorecolorcodes, fnt, maxwidth); +} + +float DrawQ_TextWidth(const char *text, size_t maxlen, float w, float h, qboolean ignorecolorcodes, const dp_font_t *fnt) +{ + return DrawQ_TextWidth_UntilWidth(text, &maxlen, w, h, ignorecolorcodes, fnt, 1000000000); +} + +float DrawQ_TextWidth_UntilWidth(const char *text, size_t *maxlen, float w, float h, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxWidth) +{ + return DrawQ_TextWidth_UntilWidth_TrackColors(text, maxlen, w, h, NULL, ignorecolorcodes, fnt, maxWidth); +} + #if 0 // not used +// no ^xrgb management static int DrawQ_BuildColoredText(char *output2c, size_t maxoutchars, const char *text, int maxreadchars, qboolean ignorecolorcodes, int *outcolor) { int color, numchars = 0; @@ -830,9 +1784,9 @@ void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height float floats[36]; _DrawQ_ProcessDrawFlag(flags); + if(!r_draw2d.integer && !r_draw2d_force) + return; - R_Mesh_VertexPointer(floats, 0, 0); - R_Mesh_ColorPointer(floats + 20, 0, 0); R_Mesh_ResetTextureState(); if (pic) { @@ -840,40 +1794,40 @@ void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height width = pic->width; if (height == 0) height = pic->height; - R_Mesh_TexBind(0, R_GetTexture(pic->tex)); - R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0); - floats[12] = s1;floats[13] = t1; - floats[14] = s2;floats[15] = t2; - floats[16] = s4;floats[17] = t4; - floats[18] = s3;floats[19] = t3; + R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1); } + else + R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1); floats[2] = floats[5] = floats[8] = floats[11] = 0; floats[0] = floats[9] = x; floats[1] = floats[4] = y; floats[3] = floats[6] = x + width; floats[7] = floats[10] = y + height; + floats[12] = s1;floats[13] = t1; + floats[14] = s2;floats[15] = t2; + floats[16] = s4;floats[17] = t4; + floats[18] = s3;floats[19] = t3; floats[20] = r1;floats[21] = g1;floats[22] = b1;floats[23] = a1; floats[24] = r2;floats[25] = g2;floats[26] = b2;floats[27] = a2; floats[28] = r4;floats[29] = g4;floats[30] = b4;floats[31] = a4; floats[32] = r3;floats[33] = g3;floats[34] = b3;floats[35] = a3; - R_Mesh_Draw(0, 4, 2, polygonelements, 0, 0); + R_Mesh_PrepareVertices_Generic_Arrays(4, floats, floats + 20, floats + 12); + R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0); } void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags) { _DrawQ_ProcessDrawFlag(flags); + if(!r_draw2d.integer && !r_draw2d_force) + return; - R_Mesh_VertexPointer(mesh->data_vertex3f, 0, 0); - R_Mesh_ColorPointer(mesh->data_color4f, 0, 0); R_Mesh_ResetTextureState(); - R_Mesh_TexBind(0, R_GetTexture(mesh->texture)); - R_Mesh_TexCoordPointer(0, 2, mesh->data_texcoord2f, 0, 0); + R_SetupShader_Generic(mesh->texture, NULL, GL_MODULATE, 1); - GL_LockArrays(0, mesh->num_vertices); - R_Mesh_Draw(0, mesh->num_vertices, mesh->num_triangles, mesh->data_element3i, 0, 0); - GL_LockArrays(0, 0); + R_Mesh_PrepareVertices_Generic_Arrays(mesh->num_vertices, mesh->data_vertex3f, mesh->data_color4f, mesh->data_texcoord2f); + R_Mesh_Draw(0, mesh->num_vertices, 0, mesh->num_triangles, mesh->data_element3i, NULL, 0, mesh->data_element3s, NULL, 0); } void DrawQ_LineLoop (drawqueuemesh_t *mesh, int flags) @@ -881,6 +1835,8 @@ void DrawQ_LineLoop (drawqueuemesh_t *mesh, int flags) int num; _DrawQ_ProcessDrawFlag(flags); + if(!r_draw2d.integer && !r_draw2d_force) + return; GL_Color(1,1,1,1); CHECKGLERROR @@ -899,9 +1855,13 @@ void DrawQ_LineLoop (drawqueuemesh_t *mesh, int flags) void DrawQ_Line (float width, float x1, float y1, float x2, float y2, float r, float g, float b, float alpha, int flags) { _DrawQ_ProcessDrawFlag(flags); + if(!r_draw2d.integer && !r_draw2d_force) + return; + + R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1); CHECKGLERROR - qglLineWidth(width);CHECKGLERROR + //qglLineWidth(width);CHECKGLERROR GL_Color(r,g,b,alpha); CHECKGLERROR @@ -914,11 +1874,16 @@ void DrawQ_Line (float width, float x1, float y1, float x2, float y2, float r, f void DrawQ_SetClipArea(float x, float y, float width, float height) { + int ix, iy, iw, ih; _DrawQ_Setup(); // We have to convert the con coords into real coords // OGL uses top to bottom - GL_Scissor((int)(x * ((float)vid.width / vid_conwidth.integer)), (int)(y * ((float) vid.height / vid_conheight.integer)), (int)(width * ((float)vid.width / vid_conwidth.integer)), (int)(height * ((float)vid.height / vid_conheight.integer))); + ix = (int)(0.5 + x * ((float)vid.width / vid_conwidth.integer)); + iy = (int)(0.5 + y * ((float) vid.height / vid_conheight.integer)); + iw = (int)(width * ((float)vid.width / vid_conwidth.integer)); + ih = (int)(height * ((float)vid.height / vid_conheight.integer)); + GL_Scissor(ix, vid.height - iy - ih, iw, ih); GL_ScissorTest(true); } @@ -938,48 +1903,59 @@ static float blendvertex3f[9] = {-5000, -5000, 10, 10000, -5000, 10, -5000, 1000 void R_DrawGamma(void) { float c[4]; - if (!vid_usinghwgamma) - { - // all the blends ignore depth - R_Mesh_VertexPointer(blendvertex3f, 0, 0); - R_Mesh_ColorPointer(NULL, 0, 0); - R_Mesh_ResetTextureState(); - GL_DepthMask(true); - GL_DepthRange(0, 1); - GL_PolygonOffset(0, 0); - GL_DepthTest(false); - if (v_color_enable.integer) - { - c[0] = v_color_white_r.value; - c[1] = v_color_white_g.value; - c[2] = v_color_white_b.value; - } - else - c[0] = c[1] = c[2] = v_contrast.value; - if (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f) - { - GL_BlendFunc(GL_DST_COLOR, GL_ONE); - while (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f) - { - GL_Color(bound(0, c[0] - 1, 1), bound(0, c[1] - 1, 1), bound(0, c[2] - 1, 1), 1); - R_Mesh_Draw(0, 3, 1, polygonelements, 0, 0); - VectorScale(c, 0.5, c); - } - } - if (v_color_enable.integer) - { - c[0] = v_color_black_r.value; - c[1] = v_color_black_g.value; - c[2] = v_color_black_b.value; - } - else - c[0] = c[1] = c[2] = v_brightness.value; - if (c[0] >= 0.01f || c[1] >= 0.01f || c[2] >= 0.01f) + switch(vid.renderpath) + { + case RENDERPATH_GL20: + case RENDERPATH_CGGL: + if (vid_usinghwgamma || v_glslgamma.integer) + return; + break; + case RENDERPATH_GL13: + case RENDERPATH_GL11: + if (vid_usinghwgamma) + return; + break; + } + // all the blends ignore depth + R_Mesh_ResetTextureState(); + R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1); + GL_DepthMask(true); + GL_DepthRange(0, 1); + GL_PolygonOffset(0, 0); + GL_DepthTest(false); + if (v_color_enable.integer) + { + c[0] = v_color_white_r.value; + c[1] = v_color_white_g.value; + c[2] = v_color_white_b.value; + } + else + c[0] = c[1] = c[2] = v_contrast.value; + if (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f) + { + GL_BlendFunc(GL_DST_COLOR, GL_ONE); + while (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f) { - GL_BlendFunc(GL_ONE, GL_ONE); - GL_Color(c[0], c[1], c[2], 1); - R_Mesh_Draw(0, 3, 1, polygonelements, 0, 0); + GL_Color(c[0] - 1, c[1] - 1, c[2] - 1, 1); + R_Mesh_PrepareVertices_Generic_Arrays(3, blendvertex3f, NULL, NULL); + R_Mesh_Draw(0, 3, 0, 1, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0); + VectorScale(c, 0.5, c); } } + if (v_color_enable.integer) + { + c[0] = v_color_black_r.value; + c[1] = v_color_black_g.value; + c[2] = v_color_black_b.value; + } + else + c[0] = c[1] = c[2] = v_brightness.value; + if (c[0] >= 0.01f || c[1] >= 0.01f || c[2] >= 0.01f) + { + GL_BlendFunc(GL_ONE, GL_ONE); + GL_Color(c[0] - 1, c[1] - 1, c[2] - 1, 1); + R_Mesh_PrepareVertices_Generic_Arrays(3, blendvertex3f, NULL, NULL); + R_Mesh_Draw(0, 3, 0, 1, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0); + } }