X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=gl_draw.c;h=aa6a0c387bb90bcb13ddb3e51674259480fe4ca8;hp=1de605a25bed32977129cfd54f390f32fc946be9;hb=d35a3da5c044ae514578d133eced5a9e8ee17bb0;hpb=1c856177a95b7bbc4155cc45c4bf7c0effa54d1c diff --git a/gl_draw.c b/gl_draw.c index 1de605a2..aa6a0c38 100644 --- a/gl_draw.c +++ b/gl_draw.c @@ -53,7 +53,7 @@ static cachepic_t *cachepichash[CACHEPICHASHSIZE]; static cachepic_t cachepics[MAX_CACHED_PICS]; static int numcachepics; -static rtexturepool_t *drawtexturepool; +rtexturepool_t *drawtexturepool; static const unsigned char concharimage[FONT_FILESIZE] = { @@ -302,6 +302,7 @@ static rtexture_t *draw_generatepic(const char *name, qboolean quiet) return r_texture_notexture; } +int draw_frame = 1; /* ================ @@ -312,26 +313,34 @@ Draw_CachePic cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags) { int crc, hashkey; - unsigned char *pixels; + unsigned char *pixels = NULL; cachepic_t *pic; fs_offset_t lmpsize; unsigned char *lmpdata; char lmpname[MAX_QPATH]; int texflags; int j; + qboolean ddshasalpha; + float ddsavgcolor[4]; + qboolean loaded = false; texflags = TEXF_ALPHA; if (!(cachepicflags & CACHEPICFLAG_NOCLAMP)) texflags |= TEXF_CLAMP; - if (!(cachepicflags & CACHEPICFLAG_NOCOMPRESSION) && gl_texturecompression_2d.integer) + if (!(cachepicflags & CACHEPICFLAG_NOCOMPRESSION) && gl_texturecompression_2d.integer && gl_texturecompression.integer) texflags |= TEXF_COMPRESS; // check whether the picture has already been cached crc = CRC_Block((unsigned char *)path, strlen(path)); hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE; for (pic = cachepichash[hashkey];pic;pic = pic->chain) + { if (!strcmp (path, pic->name)) - if(!((pic->texflags ^ texflags) & ~(TEXF_COMPRESS))) // ignore TEXF_COMPRESS when comparing, because fallback pics remove the flag + { + // if it was created (or replaced) by Draw_NewPic, just return it + if(pic->flags & CACHEPICFLAG_NEWPIC) + return pic; + if (!((pic->texflags ^ texflags) & ~(TEXF_COMPRESS))) // ignore TEXF_COMPRESS when comparing, because fallback pics remove the flag { if(!(cachepicflags & CACHEPICFLAG_NOTPERSISTENT)) { @@ -342,6 +351,8 @@ cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags) } return pic; } + } + } if (numcachepics == MAX_CACHED_PICS) { @@ -357,6 +368,7 @@ cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags) reload: // check whether it is an dynamic texture (if so, we can directly use its texture handler) + pic->flags = cachepicflags; pic->tex = CL_GetDynTexture( path ); // if so, set the width/height, too if( pic->tex ) { @@ -369,13 +381,20 @@ reload: pic->hasalpha = true; // assume alpha unless we know it has none pic->texflags = texflags; pic->autoload = (cachepicflags & CACHEPICFLAG_NOTPERSISTENT); + pic->lastusedframe = draw_frame; // load a high quality image from disk if possible - pixels = loadimagepixelsbgra(path, false, true, r_texture_convertsRGB_2d.integer != 0, NULL); - if (pixels == NULL && !strncmp(path, "gfx/", 4)) - pixels = loadimagepixelsbgra(path+4, false, true, r_texture_convertsRGB_2d.integer != 0, NULL); - if (pixels) + if (!loaded && r_texture_dds_load.integer != 0 && (pic->tex = R_LoadTextureDDSFile(drawtexturepool, va("dds/%s.dds", pic->name), pic->texflags, &ddshasalpha, ddsavgcolor, 0))) + { + // note this loads even if autoload is true, otherwise we can't get the width/height + loaded = true; + pic->hasalpha = ddshasalpha; + pic->width = R_TextureWidth(pic->tex); + pic->height = R_TextureHeight(pic->tex); + } + if (!loaded && ((pixels = loadimagepixelsbgra(pic->name, false, true, false, NULL)) || (!strncmp(pic->name, "gfx/", 4) && (pixels = loadimagepixelsbgra(pic->name+4, false, true, false, NULL))))) { + loaded = true; pic->hasalpha = false; if (pic->texflags & TEXF_ALPHA) { @@ -392,9 +411,15 @@ reload: pic->width = image_width; pic->height = image_height; if (!pic->autoload) - pic->tex = R_LoadTexture2D(drawtexturepool, path, image_width, image_height, pixels, TEXTYPE_BGRA, pic->texflags & (pic->hasalpha ? ~0 : ~TEXF_ALPHA), -1, NULL); + { + pic->tex = R_LoadTexture2D(drawtexturepool, pic->name, image_width, image_height, pixels, vid.sRGB2D ? TEXTYPE_SRGB_BGRA : TEXTYPE_BGRA, pic->texflags & (pic->hasalpha ? ~0 : ~TEXF_ALPHA), -1, NULL); +#ifndef USE_GLES2 + if (r_texture_dds_save.integer && qglGetCompressedTexImageARB && pic->tex) + R_SaveTextureDDSFile(pic->tex, va("dds/%s.dds", pic->name), r_texture_dds_save.integer < 2, pic->hasalpha); +#endif + } } - else + if (!loaded) { pic->autoload = false; // never compress the fallback images @@ -405,43 +430,52 @@ reload: // size from that even if we don't upload the texture, this way the pics // show up the right size in the menu even if they were replaced with // higher or lower resolution versions - dpsnprintf(lmpname, sizeof(lmpname), "%s.lmp", path); - if (!strncmp(path, "gfx/", 4) && (lmpdata = FS_LoadFile(lmpname, tempmempool, false, &lmpsize))) + dpsnprintf(lmpname, sizeof(lmpname), "%s.lmp", pic->name); + if (!strncmp(pic->name, "gfx/", 4) && (lmpdata = FS_LoadFile(lmpname, tempmempool, false, &lmpsize))) { if (developer_loading.integer) - Con_Printf("loading lump \"%s\"\n", path); + Con_Printf("loading lump \"%s\"\n", pic->name); if (lmpsize >= 9) { pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216; pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216; // if no high quality replacement image was found, upload the original low quality texture - if (!pixels) - pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, pic->texflags, -1, palette_bgra_transparent); + if (!loaded) + { + loaded = true; + pic->tex = R_LoadTexture2D(drawtexturepool, pic->name, pic->width, pic->height, lmpdata + 8, vid.sRGB2D ? TEXTYPE_SRGB_PALETTE : TEXTYPE_PALETTE, pic->texflags, -1, palette_bgra_transparent); + } } Mem_Free(lmpdata); } - else if ((lmpdata = W_GetLumpName (path + 4))) + else if ((lmpdata = W_GetLumpName (pic->name + 4))) { if (developer_loading.integer) - Con_Printf("loading gfx.wad lump \"%s\"\n", path + 4); + Con_Printf("loading gfx.wad lump \"%s\"\n", pic->name + 4); - if (!strcmp(path, "gfx/conchars")) + if (!strcmp(pic->name, "gfx/conchars")) { // conchars is a raw image and with color 0 as transparent instead of 255 pic->width = 128; pic->height = 128; // if no high quality replacement image was found, upload the original low quality texture - if (!pixels) - pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, lmpdata, TEXTYPE_PALETTE, pic->texflags, -1, palette_bgra_font); + if (!loaded) + { + loaded = true; + pic->tex = R_LoadTexture2D(drawtexturepool, pic->name, 128, 128, lmpdata, vid.sRGB2D != 0 ? TEXTYPE_SRGB_PALETTE : TEXTYPE_PALETTE, pic->texflags, -1, palette_bgra_font); + } } else { pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216; pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216; // if no high quality replacement image was found, upload the original low quality texture - if (!pixels) - pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, pic->texflags, -1, palette_bgra_transparent); + if (!loaded) + { + loaded = true; + pic->tex = R_LoadTexture2D(drawtexturepool, pic->name, pic->width, pic->height, lmpdata + 8, vid.sRGB2D != 0 ? TEXTYPE_SRGB_PALETTE : TEXTYPE_PALETTE, pic->texflags, -1, palette_bgra_transparent); + } } } @@ -450,10 +484,10 @@ reload: Mem_Free(pixels); pixels = NULL; } - else if (pic->tex == NULL) + if (!loaded) { // if it's not found on disk, generate an image - pic->tex = draw_generatepic(path, (cachepicflags & CACHEPICFLAG_QUIET) != 0); + pic->tex = draw_generatepic(pic->name, (cachepicflags & CACHEPICFLAG_QUIET) != 0); pic->width = R_TextureWidth(pic->tex); pic->height = R_TextureHeight(pic->tex); } @@ -466,15 +500,32 @@ cachepic_t *Draw_CachePic (const char *path) return Draw_CachePic_Flags (path, 0); // default to persistent! } -int draw_frame = 1; - rtexture_t *Draw_GetPicTexture(cachepic_t *pic) { if (pic->autoload && !pic->tex) { - pic->tex = loadtextureimage(drawtexturepool, pic->name, false, pic->texflags, true, r_texture_convertsRGB_2d.integer != 0); + if (pic->tex == NULL && r_texture_dds_load.integer != 0) + { + qboolean ddshasalpha; + float ddsavgcolor[4]; + pic->tex = R_LoadTextureDDSFile(drawtexturepool, va("dds/%s.dds", pic->name), pic->texflags, &ddshasalpha, ddsavgcolor, 0); + } + if (pic->tex == NULL) + { + pic->tex = loadtextureimage(drawtexturepool, pic->name, false, pic->texflags, true, vid.sRGB2D); +#ifndef USE_GLES2 + if (r_texture_dds_save.integer && qglGetCompressedTexImageARB && pic->tex) + R_SaveTextureDDSFile(pic->tex, va("dds/%s.dds", pic->name), r_texture_dds_save.integer < 2, pic->hasalpha); +#endif + } if (pic->tex == NULL && !strncmp(pic->name, "gfx/", 4)) - pic->tex = loadtextureimage(drawtexturepool, pic->name+4, false, pic->texflags, true, r_texture_convertsRGB_2d.integer != 0); + { + pic->tex = loadtextureimage(drawtexturepool, pic->name+4, false, pic->texflags, true, vid.sRGB2D); +#ifndef USE_GLES2 + if (r_texture_dds_save.integer && qglGetCompressedTexImageARB && pic->tex) + R_SaveTextureDDSFile(pic->tex, va("dds/%s.dds", pic->name), r_texture_dds_save.integer < 2, pic->hasalpha); +#endif + } if (pic->tex == NULL) pic->tex = draw_generatepic(pic->name, true); } @@ -514,9 +565,9 @@ cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, u if (pic) { - if (pic->tex && pic->width == width && pic->height == height) + if (pic->flags == CACHEPICFLAG_NEWPIC && pic->tex && pic->width == width && pic->height == height) { - R_UpdateTexture(pic->tex, pixels_bgra, 0, 0, width, height); + R_UpdateTexture(pic->tex, pixels_bgra, 0, 0, 0, width, height, 1); return pic; } } @@ -538,6 +589,7 @@ cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, u } } + pic->flags = CACHEPICFLAG_NEWPIC; // disable texflags checks in Draw_CachePic pic->width = width; pic->height = height; if (pic->tex) @@ -1015,6 +1067,7 @@ static void _DrawQ_Setup(void) r_refdef.draw2dstage = 1; CHECKGLERROR R_Viewport_InitOrtho(&viewport, &identitymatrix, r_refdef.view.x, vid.height - r_refdef.view.y - r_refdef.view.height, r_refdef.view.width, r_refdef.view.height, 0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100, NULL); + R_Mesh_ResetRenderTargets(); R_SetViewport(&viewport); GL_ColorMask(r_refdef.view.colormask[0], r_refdef.view.colormask[1], r_refdef.view.colormask[2], 1); GL_DepthFunc(GL_LEQUAL); @@ -1026,7 +1079,6 @@ static void _DrawQ_Setup(void) GL_PolygonOffset(0, 0); GL_DepthTest(false); GL_Color(1,1,1,1); - GL_AlphaTest(false); } qboolean r_draw2d_force = false; @@ -1095,7 +1147,7 @@ void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, flo width = pic->width; if (height == 0) height = pic->height; - R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1); + R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true); #if 0 // AK07: lets be texel correct on the corners @@ -1111,7 +1163,7 @@ void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, flo #endif } else - R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1); + R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true); floats[2] = floats[5] = floats[8] = floats[11] = 0; floats[0] = floats[9] = x; @@ -1144,10 +1196,10 @@ void DrawQ_RotPic(float x, float y, cachepic_t *pic, float width, float height, width = pic->width; if (height == 0) height = pic->height; - R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1); + R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true); } else - R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1); + R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true); floats[2] = floats[5] = floats[8] = floats[11] = 0; @@ -1189,7 +1241,7 @@ void DrawQ_Fill(float x, float y, float width, float height, float red, float gr return; // R_Mesh_ResetTextureState(); - R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1); + R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true); floats[2] = floats[5] = floats[8] = floats[11] = 0; floats[0] = floats[9] = x; @@ -1516,7 +1568,7 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma // R_Mesh_ResetTextureState(); if (!fontmap) R_Mesh_TexBind(0, fnt->tex); - R_SetupShader_Generic(fnt->tex, NULL, GL_MODULATE, 1); + R_SetupShader_Generic(fnt->tex, NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true); ac = color4f; at = texcoord2f; @@ -1652,7 +1704,7 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma at = texcoord2f; av = vertex3f; } - R_SetupShader_Generic(fnt->tex, NULL, GL_MODULATE, 1); + R_SetupShader_Generic(fnt->tex, NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true); map = ft2_oldstyle_map; } } @@ -1721,7 +1773,7 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma break; } } - R_SetupShader_Generic(map->texture, NULL, GL_MODULATE, 1); + R_SetupShader_Generic(map->pic->tex, NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true); } mapch = ch - map->start; @@ -1865,10 +1917,10 @@ void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height width = pic->width; if (height == 0) height = pic->height; - R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1); + R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true); } else - R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1); + R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true); floats[2] = floats[5] = floats[8] = floats[11] = 0; floats[0] = floats[9] = x; @@ -1897,7 +1949,7 @@ void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags, qboolean hasalpha) DrawQ_ProcessDrawFlag(flags, hasalpha); // R_Mesh_ResetTextureState(); - R_SetupShader_Generic(mesh->texture, NULL, GL_MODULATE, 1); + R_SetupShader_Generic(mesh->texture, NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true); R_Mesh_PrepareVertices_Generic_Arrays(mesh->num_vertices, mesh->data_vertex3f, mesh->data_color4f, mesh->data_texcoord2f); R_Mesh_Draw(0, mesh->num_vertices, 0, mesh->num_triangles, mesh->data_element3i, NULL, 0, mesh->data_element3s, NULL, 0); @@ -1917,7 +1969,7 @@ void DrawQ_LineLoop (drawqueuemesh_t *mesh, int flags) case RENDERPATH_GL11: case RENDERPATH_GL13: case RENDERPATH_GL20: - case RENDERPATH_CGGL: +#ifndef USE_GLES2 CHECKGLERROR qglBegin(GL_LINE_LOOP); for (num = 0;num < mesh->num_vertices;num++) @@ -1928,6 +1980,7 @@ void DrawQ_LineLoop (drawqueuemesh_t *mesh, int flags) } qglEnd(); CHECKGLERROR +#endif break; case RENDERPATH_D3D9: //Con_DPrintf("FIXME D3D9 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__); @@ -1941,6 +1994,7 @@ void DrawQ_LineLoop (drawqueuemesh_t *mesh, int flags) case RENDERPATH_SOFT: //Con_DPrintf("FIXME SOFT %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__); break; + case RENDERPATH_GLES1: case RENDERPATH_GLES2: //Con_DPrintf("FIXME GLES2 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__); return; @@ -1954,14 +2008,14 @@ void DrawQ_Line (float width, float x1, float y1, float x2, float y2, float r, f if(!r_draw2d.integer && !r_draw2d_force) return; - R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1); + R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true); switch(vid.renderpath) { case RENDERPATH_GL11: case RENDERPATH_GL13: case RENDERPATH_GL20: - case RENDERPATH_CGGL: +#ifndef USE_GLES2 CHECKGLERROR //qglLineWidth(width);CHECKGLERROR @@ -1973,6 +2027,7 @@ void DrawQ_Line (float width, float x1, float y1, float x2, float y2, float r, f qglVertex2f(x2, y2); qglEnd(); CHECKGLERROR +#endif break; case RENDERPATH_D3D9: //Con_DPrintf("FIXME D3D9 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__); @@ -1986,6 +2041,7 @@ void DrawQ_Line (float width, float x1, float y1, float x2, float y2, float r, f case RENDERPATH_SOFT: //Con_DPrintf("FIXME SOFT %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__); break; + case RENDERPATH_GLES1: case RENDERPATH_GLES2: //Con_DPrintf("FIXME GLES2 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__); return; @@ -2010,10 +2066,9 @@ void DrawQ_Lines (float width, int numlines, const float *vertex3f, const float case RENDERPATH_GL11: case RENDERPATH_GL13: case RENDERPATH_GL20: - case RENDERPATH_CGGL: CHECKGLERROR - R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1); + R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true); //qglLineWidth(width);CHECKGLERROR @@ -2034,6 +2089,7 @@ void DrawQ_Lines (float width, int numlines, const float *vertex3f, const float case RENDERPATH_SOFT: //Con_DPrintf("FIXME SOFT %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__); break; + case RENDERPATH_GLES1: case RENDERPATH_GLES2: //Con_DPrintf("FIXME GLES2 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__); return; @@ -2051,7 +2107,26 @@ void DrawQ_SetClipArea(float x, float y, float width, float height) iy = (int)(0.5 + y * ((float) vid.height / vid_conheight.integer)); iw = (int)(0.5 + (x+width) * ((float)vid.width / vid_conwidth.integer)) - ix; ih = (int)(0.5 + (y+height) * ((float) vid.height / vid_conheight.integer)) - iy; - GL_Scissor(ix, vid.height - iy - ih, iw, ih); + switch(vid.renderpath) + { + case RENDERPATH_GL11: + case RENDERPATH_GL13: + case RENDERPATH_GL20: + case RENDERPATH_GLES1: + case RENDERPATH_GLES2: + case RENDERPATH_SOFT: + GL_Scissor(ix, vid.height - iy - ih, iw, ih); + break; + case RENDERPATH_D3D9: + GL_Scissor(ix, iy, iw, ih); + break; + case RENDERPATH_D3D10: + Con_DPrintf("FIXME D3D10 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__); + break; + case RENDERPATH_D3D11: + Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__); + break; + } GL_ScissorTest(true); } @@ -2080,7 +2155,6 @@ void R_DrawGamma(void) switch(vid.renderpath) { case RENDERPATH_GL20: - case RENDERPATH_CGGL: case RENDERPATH_D3D9: case RENDERPATH_D3D10: case RENDERPATH_D3D11: @@ -2088,21 +2162,52 @@ void R_DrawGamma(void) if (vid_usinghwgamma || v_glslgamma.integer) return; break; - case RENDERPATH_GL13: case RENDERPATH_GL11: + case RENDERPATH_GL13: if (vid_usinghwgamma) return; break; + case RENDERPATH_GLES1: case RENDERPATH_SOFT: return; } // all the blends ignore depth // R_Mesh_ResetTextureState(); - R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1); + R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1, true, true); GL_DepthMask(true); GL_DepthRange(0, 1); GL_PolygonOffset(0, 0); GL_DepthTest(false); + + // interpretation of brightness and contrast: + // color range := brightness .. (brightness + contrast) + // i.e. "c *= contrast; c += brightness" + // plausible values for brightness thus range from -contrast to 1 + + // apply pre-brightness (subtractive brightness, for where contrast was >= 1) + if (vid.support.ext_blend_subtract) + { + if (v_color_enable.integer) + { + c[0] = -v_color_black_r.value / v_color_white_r.value; + c[1] = -v_color_black_g.value / v_color_white_g.value; + c[2] = -v_color_black_b.value / v_color_white_b.value; + } + else + c[0] = c[1] = c[2] = -v_brightness.value / v_contrast.value; + if (c[0] >= 0.01f || c[1] >= 0.01f || c[2] >= 0.01f) + { + // need SUBTRACTIVE blending to do this! + GL_BlendEquationSubtract(true); + GL_BlendFunc(GL_ONE, GL_ONE); + GL_Color(c[0], c[1], c[2], 1); + R_Mesh_PrepareVertices_Generic_Arrays(3, blendvertex3f, NULL, NULL); + R_Mesh_Draw(0, 3, 0, 1, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0); + GL_BlendEquationSubtract(false); + } + } + + // apply contrast if (v_color_enable.integer) { c[0] = v_color_white_r.value; @@ -2111,17 +2216,32 @@ void R_DrawGamma(void) } else c[0] = c[1] = c[2] = v_contrast.value; - if (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f) + if (c[0] >= 1.003f || c[1] >= 1.003f || c[2] >= 1.003f) { GL_BlendFunc(GL_DST_COLOR, GL_ONE); - while (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f) + while (c[0] >= 1.003f || c[1] >= 1.003f || c[2] >= 1.003f) { - GL_Color(c[0] - 1, c[1] - 1, c[2] - 1, 1); + float cc[4]; + cc[0] = bound(0, c[0] - 1, 1); + cc[1] = bound(0, c[1] - 1, 1); + cc[2] = bound(0, c[2] - 1, 1); + GL_Color(cc[0], cc[1], cc[2], 1); R_Mesh_PrepareVertices_Generic_Arrays(3, blendvertex3f, NULL, NULL); R_Mesh_Draw(0, 3, 0, 1, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0); - VectorScale(c, 0.5, c); + c[0] /= 1 + cc[0]; + c[1] /= 1 + cc[1]; + c[2] /= 1 + cc[2]; } } + if (c[0] <= 0.997f || c[1] <= 0.997f || c[2] <= 0.997f) + { + GL_BlendFunc(GL_DST_COLOR, GL_ZERO); + GL_Color(c[0], c[1], c[2], 1); + R_Mesh_PrepareVertices_Generic_Arrays(3, blendvertex3f, NULL, NULL); + R_Mesh_Draw(0, 3, 0, 1, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0); + } + + // apply post-brightness (additive brightness, for where contrast was <= 1) if (v_color_enable.integer) { c[0] = v_color_black_r.value; @@ -2133,7 +2253,7 @@ void R_DrawGamma(void) if (c[0] >= 0.01f || c[1] >= 0.01f || c[2] >= 0.01f) { GL_BlendFunc(GL_ONE, GL_ONE); - GL_Color(c[0] - 1, c[1] - 1, c[2] - 1, 1); + GL_Color(c[0], c[1], c[2], 1); R_Mesh_PrepareVertices_Generic_Arrays(3, blendvertex3f, NULL, NULL); R_Mesh_Draw(0, 3, 0, 1, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0); }