X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=gl_draw.c;h=d1d52a665f880af3f9659f269cce2c3da21cc743;hp=a6b98684d2c3f2bfc2a342a957e2355d8c5e821e;hb=a0b9d49361de0b03d7775381698c8df56e11844c;hpb=e2f3aafe7b60f54c50f29d0358132034cfb21e07 diff --git a/gl_draw.c b/gl_draw.c index a6b98684..d1d52a66 100644 --- a/gl_draw.c +++ b/gl_draw.c @@ -29,6 +29,9 @@ dp_font_t dp_fonts[MAX_FONTS] = {{0}}; cvar_t r_textshadow = {CVAR_SAVE, "r_textshadow", "0", "draws a shadow on all text to improve readability (note: value controls offset, 1 = 1 pixel, 1.5 = 1.5 pixels, etc)"}; cvar_t r_textbrightness = {CVAR_SAVE, "r_textbrightness", "0", "additional brightness for text color codes (0 keeps colors as is, 1 makes them all white)"}; +cvar_t r_textcontrast = {CVAR_SAVE, "r_textcontrast", "1", "additional contrast for text color codes (1 keeps colors as is, 0 makes them all black)"}; + +extern cvar_t v_glslgamma; //============================================================================= /* Support Routines */ @@ -42,7 +45,7 @@ static int numcachepics; static rtexturepool_t *drawtexturepool; -static unsigned char concharimage[FONT_FILESIZE] = +static const unsigned char concharimage[FONT_FILESIZE] = { #include "lhfont.h" }; @@ -106,7 +109,7 @@ static rtexture_t *draw_generateditherpattern(void) for (y = 0;y < 8;y++) for (x = 0;x < 8;x++) pixels[y][x] = ((x^y) & 4) ? 254 : 0; - return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, pixels[0], TEXTYPE_PALETTE, TEXF_FORCENEAREST | TEXF_PRECACHE, NULL); + return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, pixels[0], TEXTYPE_PALETTE, TEXF_FORCENEAREST | TEXF_PRECACHE, palette_bgra_transparent); } typedef struct embeddedpic_s @@ -118,7 +121,7 @@ typedef struct embeddedpic_s } embeddedpic_t; -static embeddedpic_t embeddedpics[] = +static const embeddedpic_t embeddedpics[] = { { "gfx/prydoncursor001", 16, 16, @@ -386,9 +389,9 @@ static embeddedpic_t embeddedpics[] = {NULL, 0, 0, NULL} }; -static rtexture_t *draw_generatepic(const char *name) +static rtexture_t *draw_generatepic(const char *name, qboolean quiet) { - embeddedpic_t *p; + const embeddedpic_t *p; for (p = embeddedpics;p->name;p++) if (!strcmp(name, p->name)) return R_LoadTexture2D(drawtexturepool, p->name, p->width, p->height, (const unsigned char *)p->pixels, TEXTYPE_PALETTE, TEXF_ALPHA | TEXF_PRECACHE, palette_bgra_embeddedpic); @@ -396,7 +399,8 @@ static rtexture_t *draw_generatepic(const char *name) return draw_generateconchars(); if (!strcmp(name, "gfx/colorcontrol/ditherpattern")) return draw_generateditherpattern(); - Con_Printf("Draw_CachePic: failed to load %s\n", name); + if (!quiet) + Con_Printf("Draw_CachePic: failed to load %s\n", name); return r_texture_notexture; } @@ -407,7 +411,7 @@ Draw_CachePic ================ */ // FIXME: move this to client somehow -static cachepic_t *Draw_CachePic_Compression (const char *path, qboolean persistent, qboolean allow_compression) +cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags) { int crc, hashkey; cachepic_t *pic; @@ -446,11 +450,11 @@ static cachepic_t *Draw_CachePic_Compression (const char *path, qboolean persist } flags = TEXF_ALPHA; - if (persistent) + if (!(cachepicflags & CACHEPICFLAG_NOTPERSISTENT)) flags |= TEXF_PRECACHE; - if (strcmp(path, "gfx/colorcontrol/ditherpattern")) + if (!(cachepicflags & CACHEPICFLAG_NOCLAMP)) flags |= TEXF_CLAMP; - if(allow_compression && gl_texturecompression_2d.integer) + if (!(cachepicflags & CACHEPICFLAG_NOCOMPRESSION) && gl_texturecompression_2d.integer) flags |= TEXF_COMPRESS; // load a high quality image from disk if possible @@ -475,6 +479,9 @@ static cachepic_t *Draw_CachePic_Compression (const char *path, qboolean persist dpsnprintf(lmpname, sizeof(lmpname), "%s.lmp", path); if (!strncmp(path, "gfx/", 4) && (lmpdata = FS_LoadFile(lmpname, tempmempool, false, &lmpsize))) { + if (developer_loading.integer) + Con_Printf("loading lump \"%s\"\n", path); + if (lmpsize >= 9) { pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216; @@ -487,6 +494,9 @@ static cachepic_t *Draw_CachePic_Compression (const char *path, qboolean persist } else if ((lmpdata = W_GetLumpName (path + 4))) { + if (developer_loading.integer) + Con_Printf("loading gfx.wad lump \"%s\"\n", path + 4); + if (!strcmp(path, "gfx/conchars")) { // conchars is a raw image and with color 0 as transparent instead of 255 @@ -509,16 +519,17 @@ static cachepic_t *Draw_CachePic_Compression (const char *path, qboolean persist // if it's not found on disk, generate an image if (pic->tex == NULL) { - pic->tex = draw_generatepic(path); + pic->tex = draw_generatepic(path, (cachepicflags & CACHEPICFLAG_QUIET) != 0); pic->width = R_TextureWidth(pic->tex); pic->height = R_TextureHeight(pic->tex); } return pic; } -cachepic_t *Draw_CachePic (const char *path, qboolean persistent) + +cachepic_t *Draw_CachePic (const char *path) { - return Draw_CachePic_Compression(path, persistent, true); + return Draw_CachePic_Flags (path, 0); } cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, unsigned char *pixels_bgra) @@ -590,7 +601,7 @@ extern int con_linewidth; // to force rewrapping static void LoadFont(qboolean override, const char *name, dp_font_t *fnt) { int i; - float maxwidth; + float maxwidth, scale; char widthfile[MAX_QPATH]; char *widthbuf; fs_offset_t widthbufsize; @@ -601,10 +612,10 @@ static void LoadFont(qboolean override, const char *name, dp_font_t *fnt) if(drawtexturepool == NULL) return; // before gl_draw_start, so will be loaded later - fnt->tex = Draw_CachePic_Compression(fnt->texpath, true, false)->tex; + fnt->tex = Draw_CachePic_Flags(fnt->texpath, CACHEPICFLAG_QUIET | CACHEPICFLAG_NOCOMPRESSION)->tex; if(fnt->tex == r_texture_notexture) { - fnt->tex = Draw_CachePic_Compression("gfx/conchars", true, false)->tex; + fnt->tex = Draw_CachePic_Flags("gfx/conchars", CACHEPICFLAG_NOCOMPRESSION)->tex; strlcpy(widthfile, "gfx/conchars.width", sizeof(widthfile)); } else @@ -613,6 +624,7 @@ static void LoadFont(qboolean override, const char *name, dp_font_t *fnt) // unspecified width == 1 (base width) for(i = 1; i < 256; ++i) fnt->width_of[i] = 1; + scale = 1; // FIXME load "name.width", if it fails, fill all with 1 if((widthbuf = (char *) FS_LoadFile(widthfile, tempmempool, true, &widthbufsize))) @@ -626,14 +638,44 @@ static void LoadFont(qboolean override, const char *name, dp_font_t *fnt) if(!COM_ParseToken_Simple(&p, false, false)) return; - if(!strcmp(com_token, "extraspacing")) + switch(*com_token) { - if(!COM_ParseToken_Simple(&p, false, false)) - return; - extraspacing = atof(com_token); + case '0': + case '1': + case '2': + case '3': + case '4': + case '5': + case '6': + case '7': + case '8': + case '9': + case '+': + case '-': + case '.': + fnt->width_of[ch++] = atof(com_token) + extraspacing; + break; + default: + if(!strcmp(com_token, "extraspacing")) + { + if(!COM_ParseToken_Simple(&p, false, false)) + return; + extraspacing = atof(com_token); + } + else if(!strcmp(com_token, "scale")) + { + if(!COM_ParseToken_Simple(&p, false, false)) + return; + scale = atof(com_token); + } + else + { + Con_Printf("Warning: skipped unknown font property %s\n", com_token); + if(!COM_ParseToken_Simple(&p, false, false)) + return; + } + break; } - else - fnt->width_of[ch++] = atof(com_token) + extraspacing; } Mem_Free(widthbuf); @@ -642,7 +684,11 @@ static void LoadFont(qboolean override, const char *name, dp_font_t *fnt) maxwidth = fnt->width_of[1]; for(i = 2; i < 256; ++i) maxwidth = max(maxwidth, fnt->width_of[i]); - fnt->width_of[0] = maxwidth; + fnt->maxwidth = maxwidth; + + // fix up maxwidth for overlap + fnt->maxwidth *= scale; + fnt->scale = scale; if(fnt == FONT_CONSOLE) con_linewidth = -1; // rewrap console in next frame @@ -714,6 +760,7 @@ void GL_Draw_Init (void) int i, j; Cvar_RegisterVariable(&r_textshadow); Cvar_RegisterVariable(&r_textbrightness); + Cvar_RegisterVariable(&r_textcontrast); Cmd_AddCommand ("loadfont",LoadFont_f, "loadfont function tganame loads a font; example: loadfont console gfx/veramono; loadfont without arguments lists the available functions"); R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap); @@ -726,19 +773,19 @@ void GL_Draw_Init (void) strlcpy(FONT_CENTERPRINT->title, "centerprint", sizeof(FONT_CENTERPRINT->title)); strlcpy(FONT_INFOBAR->title, "infobar", sizeof(FONT_INFOBAR->title)); strlcpy(FONT_MENU->title, "menu", sizeof(FONT_MENU->title)); - for(i = 0, j = 0; i < MAX_FONTS; ++i) + for(i = 0, j = 0; i < MAX_USERFONTS; ++i) if(!FONT_USER[i].title[0]) dpsnprintf(FONT_USER[i].title, sizeof(FONT_USER[i].title), "user%d", j++); } -static void _DrawQ_Setup(void) +void _DrawQ_Setup(void) { if (r_refdef.draw2dstage) return; r_refdef.draw2dstage = true; CHECKGLERROR - qglViewport(r_view.x, vid.height - (r_view.y + r_view.height), r_view.width, r_view.height);CHECKGLERROR - GL_ColorMask(r_view.colormask[0], r_view.colormask[1], r_view.colormask[2], 1); + qglViewport(r_refdef.view.x, vid.height - (r_refdef.view.y + r_refdef.view.height), r_refdef.view.width, r_refdef.view.height);CHECKGLERROR + GL_ColorMask(r_refdef.view.colormask[0], r_refdef.view.colormask[1], r_refdef.view.colormask[2], 1); GL_SetupView_Mode_Ortho(0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100); qglDepthFunc(GL_LEQUAL);CHECKGLERROR qglDisable(GL_POLYGON_OFFSET_FILL);CHECKGLERROR @@ -753,10 +800,7 @@ static void _DrawQ_Setup(void) GL_AlphaTest(false); GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - if (gl_support_fragment_shader) - { - qglUseProgramObjectARB(0);CHECKGLERROR - } + R_SetupGenericShader(true); } static void _DrawQ_ProcessDrawFlag(int flags) @@ -769,6 +813,8 @@ static void _DrawQ_ProcessDrawFlag(int flags) GL_BlendFunc(GL_DST_COLOR, GL_ZERO); else if(flags == DRAWFLAG_2XMODULATE) GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR); + else if(flags == DRAWFLAG_SCREEN) + GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE); else GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } @@ -783,6 +829,7 @@ void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, flo R_Mesh_VertexPointer(floats, 0, 0); R_Mesh_ColorPointer(NULL, 0, 0); R_Mesh_ResetTextureState(); + R_SetupGenericShader(pic != NULL); if (pic) { if (width == 0) @@ -792,6 +839,12 @@ void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, flo R_Mesh_TexBind(0, R_GetTexture(pic->tex)); R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0); +#if 1 + floats[12] = 0.0f;floats[13] = 0.0f; + floats[14] = 1.0f;floats[15] = 0.0f; + floats[16] = 1.0f;floats[17] = 1.0f; + floats[18] = 0.0f;floats[19] = 1.0f; +#else // AK07: lets be texel correct on the corners { float horz_offset = 0.5f / pic->width; @@ -802,6 +855,7 @@ void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, flo floats[16] = 1.0f - horz_offset;floats[17] = 1.0f - vert_offset; floats[18] = 0.0f + horz_offset;floats[19] = 1.0f - vert_offset; } +#endif } floats[2] = floats[5] = floats[8] = floats[11] = 0; @@ -810,7 +864,7 @@ void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, flo floats[3] = floats[6] = x + width; floats[7] = floats[10] = y + height; - R_Mesh_Draw(0, 4, 2, polygonelements, 0, 0); + R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0); } void DrawQ_Fill(float x, float y, float width, float height, float red, float green, float blue, float alpha, int flags) @@ -823,6 +877,7 @@ void DrawQ_Fill(float x, float y, float width, float height, float red, float gr R_Mesh_VertexPointer(floats, 0, 0); R_Mesh_ColorPointer(NULL, 0, 0); R_Mesh_ResetTextureState(); + R_SetupGenericShader(false); floats[2] = floats[5] = floats[8] = floats[11] = 0; floats[0] = floats[9] = x; @@ -830,11 +885,11 @@ void DrawQ_Fill(float x, float y, float width, float height, float red, float gr floats[3] = floats[6] = x + width; floats[7] = floats[10] = y + height; - R_Mesh_Draw(0, 4, 2, polygonelements, 0, 0); + R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0); } // color tag printing -static vec4_t string_colors[] = +static const vec4_t string_colors[] = { // Quake3 colors // LordHavoc: why on earth is cyan before magenta in Quake3? @@ -865,49 +920,172 @@ static vec4_t string_colors[] = static void DrawQ_GetTextColor(float color[4], int colorindex, float r, float g, float b, float a, qboolean shadow) { - float v = r_textbrightness.value; - Vector4Copy(string_colors[colorindex], color); - Vector4Set(color, (color[0] * (1-v) + v) * r, (color[1] * (1-v) + v) * g, (color[2] * (1-v) + v) * b, color[3] * a); + float C = r_textcontrast.value; + float B = r_textbrightness.value; + if (colorindex & 0x10000) // that bit means RGB color + { + color[0] = ((colorindex >> 12) & 0xf) / 15.0; + color[1] = ((colorindex >> 8) & 0xf) / 15.0; + color[2] = ((colorindex >> 4) & 0xf) / 15.0; + color[3] = (colorindex & 0xf) / 15.0; + } + else + Vector4Copy(string_colors[colorindex], color); + Vector4Set(color, color[0] * r * C + B, color[1] * g * C + B, color[2] * b * C + B, color[3] * a); if (shadow) { - float shadowalpha = color[0]+color[1]+color[2] * 0.8; + float shadowalpha = (color[0]+color[1]+color[2]) * 0.8; Vector4Set(color, 0, 0, 0, color[3] * bound(0, shadowalpha, 1)); } } -static float DrawQ_String_Font_UntilX(float startx, float starty, const char *text, size_t *maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxx) +float DrawQ_TextWidth_Font_UntilWidth_TrackColors(const char *text, size_t *maxlen, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth) +{ + int num, colorindex = STRING_COLOR_DEFAULT; + size_t i; + float x = 0; + char ch; + int current_alpha, tempcolorindex; + + if (*maxlen < 1) + *maxlen = 1<<30; + + if (!outcolor || *outcolor == -1) + colorindex = STRING_COLOR_DEFAULT; + else + colorindex = *outcolor; + + maxwidth /= fnt->scale; + + current_alpha = 0xf; + + for (i = 0;i < *maxlen && text[i];i++) + { + if (text[i] == ' ') + { + if(x + fnt->width_of[' '] > maxwidth) + break; // oops, can't draw this + x += fnt->width_of[' ']; + continue; + } + if (text[i] == STRING_COLOR_TAG && !ignorecolorcodes && i + 1 < *maxlen) + { + ch = text[++i]; + if (ch <= '9' && ch >= '0') // ^[0-9] found + { + colorindex = ch - '0'; + continue; + } + else if (ch == STRING_COLOR_RGB_DEFAULT && i + 3 < *maxlen ) // ^x found + { + // building colorindex... + ch = tolower(text[i+1]); + tempcolorindex = 0x10000; // binary: 1,0000,0000,0000,0000 + if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 12; + else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 12; + else tempcolorindex = 0; + if (tempcolorindex) + { + ch = tolower(text[i+2]); + if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 8; + else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 8; + else tempcolorindex = 0; + if (tempcolorindex) + { + ch = tolower(text[i+3]); + if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 4; + else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 4; + else tempcolorindex = 0; + if (tempcolorindex) + { + colorindex = tempcolorindex | current_alpha; + // ...done! now colorindex has rgba codes (1,rrrr,gggg,bbbb,aaaa) + i+=3; + continue; + } + } + } + } + /*else if (ch == 'a' && i + 1 < *maxlen) // ^a found + { + if (colorindex > 9) + { + ch = tolower(text[i+1]); + if (ch <= '9' && ch >= '0') current_alpha = (ch - '0'); + else if (ch >= 'a' && ch <= 'f') current_alpha = (ch - 87); + else if (ch == '+' && colorindex > 9) + { + current_alpha = colorindex & 0xf; + if (current_alpha < 0xf) + current_alpha++; + } + else if (ch == '-' && colorindex > 9) + { + current_alpha = colorindex & 0xf; + if (current_alpha > 0) + current_alpha--; + } + colorindex = ((colorindex >> 4 ) << 4) + current_alpha; + } + i++; + continue; + }*/ + else if (ch == STRING_COLOR_TAG) // ^^ found, ignore the first ^ and go to print the second + i++; + i--; + } + num = (unsigned char) text[i]; + if(x + fnt->width_of[num] > maxwidth) + break; // oops, can't draw this + x += fnt->width_of[num]; + } + + *maxlen = i; + + if (outcolor) + *outcolor = colorindex; + + return x * fnt->scale; +} + +float DrawQ_String_Font(float startx, float starty, const char *text, size_t maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt) { int num, shadow, colorindex = STRING_COLOR_DEFAULT; size_t i; - float x = startx, y, s, t, u, v; + float x = startx, y, s, t, u, v, thisw; float *av, *at, *ac; float color[4]; int batchcount; float vertex3f[QUADELEMENTS_MAXQUADS*4*3]; float texcoord2f[QUADELEMENTS_MAXQUADS*4*2]; float color4f[QUADELEMENTS_MAXQUADS*4*4]; - qboolean checkwidth; + char ch; + int current_alpha, tempcolorindex; - if (*maxlen < 1) - *maxlen = 1<<30; + int tw, th; + tw = R_TextureWidth(fnt->tex); + th = R_TextureHeight(fnt->tex); - // when basealpha == 0, skip as much as possible (just return width) - if(basealpha > 0) - { - _DrawQ_ProcessDrawFlag(flags); + starty -= (fnt->scale - 1) * h * 0.5; // center + w *= fnt->scale; + h *= fnt->scale; - R_Mesh_ColorPointer(color4f, 0, 0); - R_Mesh_ResetTextureState(); - R_Mesh_TexBind(0, R_GetTexture(fnt->tex)); - R_Mesh_TexCoordPointer(0, 2, texcoord2f, 0, 0); - R_Mesh_VertexPointer(vertex3f, 0, 0); - } + if (maxlen < 1) + maxlen = 1<<30; + + _DrawQ_ProcessDrawFlag(flags); + + R_Mesh_ColorPointer(color4f, 0, 0); + R_Mesh_ResetTextureState(); + R_Mesh_TexBind(0, R_GetTexture(fnt->tex)); + R_Mesh_TexCoordPointer(0, 2, texcoord2f, 0, 0); + R_Mesh_VertexPointer(vertex3f, 0, 0); + R_SetupGenericShader(true); ac = color4f; at = texcoord2f; av = vertex3f; batchcount = 0; - checkwidth = (maxx >= startx); for (shadow = r_textshadow.value != 0 && basealpha > 0;shadow >= 0;shadow--) { @@ -915,8 +1093,8 @@ static float DrawQ_String_Font_UntilX(float startx, float starty, const char *te colorindex = STRING_COLOR_DEFAULT; else colorindex = *outcolor; - if(basealpha > 0) - DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow); + + DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow); x = startx; y = starty; @@ -925,85 +1103,126 @@ static float DrawQ_String_Font_UntilX(float startx, float starty, const char *te x += r_textshadow.value; y += r_textshadow.value; } - for (i = 0;i < *maxlen && text[i];i++) + current_alpha = 0xf; + for (i = 0;i < maxlen && text[i];i++) { if (text[i] == ' ') { - if(checkwidth) - if(x + fnt->width_of[' '] * w > maxx) - break; // oops, can't draw this x += fnt->width_of[' '] * w; continue; } - if (text[i] == STRING_COLOR_TAG && !ignorecolorcodes && i + 1 < *maxlen) + if (text[i] == STRING_COLOR_TAG && !ignorecolorcodes && i + 1 < maxlen) { - if (text[i+1] == STRING_COLOR_TAG) + ch = text[++i]; + if (ch <= '9' && ch >= '0') // ^[0-9] found { - i++; - } - else if (text[i+1] >= '0' && text[i+1] <= '9') - { - colorindex = text[i+1] - '0'; + colorindex = ch - '0'; DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow); - i++; continue; } - } - num = (unsigned char) text[i]; - if(checkwidth) - if(x + fnt->width_of[num] * w > maxx) - break; // oops, can't draw this - if(basealpha > 0) - { - // FIXME make these smaller to just include the occupied part of the character for slightly faster rendering - s = (num & 15)*0.0625f + (0.5f / 256.0f); - t = (num >> 4)*0.0625f + (0.5f / 256.0f); - u = 0.0625f - (1.0f / 256.0f); - v = 0.0625f - (1.0f / 256.0f); - ac[ 0] = color[0];ac[ 1] = color[1];ac[ 2] = color[2];ac[ 3] = color[3]; - ac[ 4] = color[0];ac[ 5] = color[1];ac[ 6] = color[2];ac[ 7] = color[3]; - ac[ 8] = color[0];ac[ 9] = color[1];ac[10] = color[2];ac[11] = color[3]; - ac[12] = color[0];ac[13] = color[1];ac[14] = color[2];ac[15] = color[3]; - at[ 0] = s ;at[ 1] = t ; - at[ 2] = s+u;at[ 3] = t ; - at[ 4] = s+u;at[ 5] = t+v; - at[ 6] = s ;at[ 7] = t+v; - av[ 0] = x ;av[ 1] = y ;av[ 2] = 10; - av[ 3] = x+w;av[ 4] = y ;av[ 5] = 10; - av[ 6] = x+w;av[ 7] = y+h;av[ 8] = 10; - av[ 9] = x ;av[10] = y+h;av[11] = 10; - ac += 16; - at += 8; - av += 12; - batchcount++; - if (batchcount >= QUADELEMENTS_MAXQUADS) + else if (ch == STRING_COLOR_RGB_DEFAULT && i+3 < maxlen ) // ^x found { - if (basealpha >= (1.0f / 255.0f)) + // building colorindex... + ch = tolower(text[i+1]); + tempcolorindex = 0x10000; // binary: 1,0000,0000,0000,0000 + if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 12; + else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 12; + else tempcolorindex = 0; + if (tempcolorindex) { - GL_LockArrays(0, batchcount * 4); - R_Mesh_Draw(0, batchcount * 4, batchcount * 2, quadelements, 0, 0); - GL_LockArrays(0, 0); + ch = tolower(text[i+2]); + if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 8; + else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 8; + else tempcolorindex = 0; + if (tempcolorindex) + { + ch = tolower(text[i+3]); + if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 4; + else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 4; + else tempcolorindex = 0; + if (tempcolorindex) + { + colorindex = tempcolorindex | current_alpha; + // ...done! now colorindex has rgba codes (1,rrrr,gggg,bbbb,aaaa) + //Con_Printf("^1colorindex:^7 %x\n", colorindex); + DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow); + i+=3; + continue; + } + } } - batchcount = 0; - ac = color4f; - at = texcoord2f; - av = vertex3f; } + /*else if (ch == 'a' && i+1 < maxlen ) // ^a found + { + if (colorindex > 9) // colorindex is a RGB color + { + ch = tolower(text[i+1]); + if (ch <= '9' && ch >= '0') current_alpha = (ch - '0'); + else if (ch >= 'a' && ch <= 'f') current_alpha = (ch - 87); + else if (ch == '+' && colorindex > 9) + { + current_alpha = colorindex & 0xf; + if (current_alpha < 0xf) + current_alpha++; + } + else if (ch == '-' && colorindex > 9) + { + current_alpha = colorindex & 0xf; + if (current_alpha > 0) + current_alpha--; + } + colorindex = ((colorindex >> 4 ) << 4) + current_alpha; + //Con_Printf("^1colorindex:^7 %x\n", colorindex); + DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow); + } + i++; + continue; + }*/ + else if (ch == STRING_COLOR_TAG) + i++; + i--; + } + num = (unsigned char) text[i]; + thisw = fnt->width_of[num]; + // FIXME make these smaller to just include the occupied part of the character for slightly faster rendering + s = (num & 15)*0.0625f + (0.5f / tw); + t = (num >> 4)*0.0625f + (0.5f / th); + u = 0.0625f * thisw - (1.0f / tw); + v = 0.0625f - (1.0f / th); + ac[ 0] = color[0];ac[ 1] = color[1];ac[ 2] = color[2];ac[ 3] = color[3]; + ac[ 4] = color[0];ac[ 5] = color[1];ac[ 6] = color[2];ac[ 7] = color[3]; + ac[ 8] = color[0];ac[ 9] = color[1];ac[10] = color[2];ac[11] = color[3]; + ac[12] = color[0];ac[13] = color[1];ac[14] = color[2];ac[15] = color[3]; + at[ 0] = s ; at[ 1] = t ; + at[ 2] = s+u ; at[ 3] = t ; + at[ 4] = s+u ; at[ 5] = t+v ; + at[ 6] = s ; at[ 7] = t+v ; + av[ 0] = x ; av[ 1] = y ; av[ 2] = 10; + av[ 3] = x+w*thisw ; av[ 4] = y ; av[ 5] = 10; + av[ 6] = x+w*thisw ; av[ 7] = y+h ; av[ 8] = 10; + av[ 9] = x ; av[10] = y+h ; av[11] = 10; + ac += 16; + at += 8; + av += 12; + batchcount++; + if (batchcount >= QUADELEMENTS_MAXQUADS) + { + GL_LockArrays(0, batchcount * 4); + R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, NULL, quadelements, 0, 0); + GL_LockArrays(0, 0); + batchcount = 0; + ac = color4f; + at = texcoord2f; + av = vertex3f; } - x += fnt->width_of[num] * w; + x += thisw * w; } - if(checkwidth) - *maxlen = i; - checkwidth = 0; // we've done all we had to } - if (basealpha > 0) + if (batchcount > 0) { - if (batchcount > 0) - { - GL_LockArrays(0, batchcount * 4); - R_Mesh_Draw(0, batchcount * 4, batchcount * 2, quadelements, 0, 0); - GL_LockArrays(0, 0); - } + GL_LockArrays(0, batchcount * 4); + R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, NULL, quadelements, 0, 0); + GL_LockArrays(0, 0); } if (outcolor) @@ -1013,28 +1232,24 @@ static float DrawQ_String_Font_UntilX(float startx, float starty, const char *te return x; } -float DrawQ_String_Font(float startx, float starty, const char *text, size_t maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt) -{ - return DrawQ_String_Font_UntilX(startx, starty, text, &maxlen, w, h, basered, basegreen, baseblue, basealpha, flags, outcolor, ignorecolorcodes, fnt, startx-1); -} - float DrawQ_String(float startx, float starty, const char *text, size_t maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes) { return DrawQ_String_Font(startx, starty, text, maxlen, w, h, basered, basegreen, baseblue, basealpha, flags, outcolor, ignorecolorcodes, &dp_fonts[0]); } -float DrawQ_TextWidth_Font_UntilWidth(const char *text, size_t *maxlen, float scalex, float scaley, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxWidth) +float DrawQ_TextWidth_Font(const char *text, size_t maxlen, qboolean ignorecolorcodes, const dp_font_t *fnt) { - return DrawQ_String_Font_UntilX(0, 0, text, maxlen, scalex, scaley, 1, 1, 1, 0, 0, NULL, ignorecolorcodes, fnt, maxWidth); + return DrawQ_TextWidth_Font_UntilWidth(text, &maxlen, ignorecolorcodes, fnt, 1000000000); } -float DrawQ_TextWidth_Font(const char *text, size_t maxlen, float scalex, float scaley, qboolean ignorecolorcodes, const dp_font_t *fnt) +float DrawQ_TextWidth_Font_UntilWidth(const char *text, size_t *maxlen, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxWidth) { - return DrawQ_TextWidth_Font_UntilWidth(text, &maxlen, scalex, scaley, ignorecolorcodes, fnt, -1); + return DrawQ_TextWidth_Font_UntilWidth_TrackColors(text, maxlen, NULL, ignorecolorcodes, fnt, maxWidth); } #if 0 // not used +// no ^xrgb management static int DrawQ_BuildColoredText(char *output2c, size_t maxoutchars, const char *text, int maxreadchars, qboolean ignorecolorcodes, int *outcolor) { int color, numchars = 0; @@ -1081,6 +1296,7 @@ void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height R_Mesh_VertexPointer(floats, 0, 0); R_Mesh_ColorPointer(floats + 20, 0, 0); R_Mesh_ResetTextureState(); + R_SetupGenericShader(pic != NULL); if (pic) { if (width == 0) @@ -1105,7 +1321,7 @@ void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height floats[28] = r4;floats[29] = g4;floats[30] = b4;floats[31] = a4; floats[32] = r3;floats[33] = g3;floats[34] = b3;floats[35] = a3; - R_Mesh_Draw(0, 4, 2, polygonelements, 0, 0); + R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0); } void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags) @@ -1117,9 +1333,10 @@ void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags) R_Mesh_ResetTextureState(); R_Mesh_TexBind(0, R_GetTexture(mesh->texture)); R_Mesh_TexCoordPointer(0, 2, mesh->data_texcoord2f, 0, 0); + R_SetupGenericShader(mesh->texture != NULL); GL_LockArrays(0, mesh->num_vertices); - R_Mesh_Draw(0, mesh->num_vertices, mesh->num_triangles, mesh->data_element3i, 0, 0); + R_Mesh_Draw(0, mesh->num_vertices, 0, mesh->num_triangles, NULL, mesh->data_element3s, 0, 0); GL_LockArrays(0, 0); } @@ -1147,6 +1364,8 @@ void DrawQ_Line (float width, float x1, float y1, float x2, float y2, float r, f { _DrawQ_ProcessDrawFlag(flags); + R_SetupGenericShader(false); + CHECKGLERROR qglLineWidth(width);CHECKGLERROR @@ -1185,12 +1404,13 @@ static float blendvertex3f[9] = {-5000, -5000, 10, 10000, -5000, 10, -5000, 1000 void R_DrawGamma(void) { float c[4]; - if (!vid_usinghwgamma) + if (!vid_usinghwgamma && !(r_glsl.integer && v_glslgamma.integer)) { // all the blends ignore depth R_Mesh_VertexPointer(blendvertex3f, 0, 0); R_Mesh_ColorPointer(NULL, 0, 0); R_Mesh_ResetTextureState(); + R_SetupGenericShader(false); GL_DepthMask(true); GL_DepthRange(0, 1); GL_PolygonOffset(0, 0); @@ -1209,7 +1429,7 @@ void R_DrawGamma(void) while (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f) { GL_Color(bound(0, c[0] - 1, 1), bound(0, c[1] - 1, 1), bound(0, c[2] - 1, 1), 1); - R_Mesh_Draw(0, 3, 1, polygonelements, 0, 0); + R_Mesh_Draw(0, 3, 0, 1, NULL, polygonelements, 0, 0); VectorScale(c, 0.5, c); } } @@ -1225,7 +1445,7 @@ void R_DrawGamma(void) { GL_BlendFunc(GL_ONE, GL_ONE); GL_Color(c[0], c[1], c[2], 1); - R_Mesh_Draw(0, 3, 1, polygonelements, 0, 0); + R_Mesh_Draw(0, 3, 0, 1, NULL, polygonelements, 0, 0); } } }