X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=gl_draw.c;h=d203b6f716ef5bcca364c1437fb9a5e233f9a488;hp=a82e009ee8bb0e671a47fdd39f38f56e664a6625;hb=d6fb6e3d3eb443499060b44c10bd6647c90e00d6;hpb=d9835a6541d8ae9485eb86c1a79ea14f90edcffc diff --git a/gl_draw.c b/gl_draw.c index a82e009e..d203b6f7 100644 --- a/gl_draw.c +++ b/gl_draw.c @@ -19,8 +19,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" - -//#define GL_COLOR_INDEX8_EXT 0x80E5 +#include "image.h" cvar_t scr_conalpha = {CVAR_SAVE, "scr_conalpha", "1"}; @@ -78,7 +77,7 @@ static rtexture_t *draw_generatemousepointer(void) buffer[i][3] = 255; } } - return R_LoadTexture(drawtexturepool, "mousepointer", 16, 16, &buffer[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE); + return R_LoadTexture2D(drawtexturepool, "mousepointer", 16, 16, &buffer[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL); } // must match NUMCROSSHAIRS in r_crosshairs.c @@ -195,7 +194,15 @@ static rtexture_t *draw_generatecrosshair(int num) data[i][3] = (qbyte) ((int) (in[i] - '0') * 255 / 7); } } - return R_LoadTexture(drawtexturepool, va("crosshair%i", num), 16, 16, &data[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE); + return R_LoadTexture2D(drawtexturepool, va("crosshair%i", num), 16, 16, &data[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL); +} + +static rtexture_t *draw_generateditherpattern(void) +{ + qbyte data[16]; + memset(data, 255, sizeof(data)); + data[0] = data[1] = data[2] = data[12] = data[13] = data[14] = 0; + return R_LoadTexture2D(drawtexturepool, "ditherpattern", 2, 2, data, TEXTYPE_RGBA, TEXF_FORCENEAREST | TEXF_PRECACHE, NULL); } /* @@ -215,9 +222,6 @@ cachepic_t *Draw_CachePic (char *path) for (pic = cachepichash[hashkey];pic;pic = pic->chain) if (!strcmp (path, pic->name)) return pic; - //for (pic = cachepics, i = 0;i < numcachepics;pic++, i++) - // if (!strcmp (path, pic->name)) - // return pic; if (numcachepics == MAX_CACHED_PICS) Sys_Error ("numcachepics == MAX_CACHED_PICS"); @@ -228,21 +232,27 @@ cachepic_t *Draw_CachePic (char *path) cachepichash[hashkey] = pic; // load the pic from disk - pic->tex = loadtextureimage(drawtexturepool, path, 0, 0, false, false, true); - if (pic->tex == NULL && (p = W_GetLumpName (path))) + pic->tex = loadtextureimage(drawtexturepool, path, 0, 0, false, TEXF_ALPHA | TEXF_PRECACHE); + if (pic->tex == NULL && !strncmp(path, "gfx/", 4)) { - if (!strcmp(path, "conchars")) + // compatibility with older versions + pic->tex = loadtextureimage(drawtexturepool, path + 4, 0, 0, false, TEXF_ALPHA | TEXF_PRECACHE); + // failed to find gfx/whatever.tga or similar, try the wad + if (pic->tex == NULL && (p = W_GetLumpName (path + 4))) { - qbyte *pix; - // conchars is a raw image and with the wrong transparent color - pix = (qbyte *)p; - for (i = 0;i < 128 * 128;i++) - if (pix[i] == 0) - pix[i] = 255; - pic->tex = R_LoadTexture (drawtexturepool, path, 128, 128, pix, TEXTYPE_QPALETTE, TEXF_ALPHA | TEXF_PRECACHE); + if (!strcmp(path, "gfx/conchars")) + { + qbyte *pix; + // conchars is a raw image and with the wrong transparent color + pix = (qbyte *)p; + for (i = 0;i < 128 * 128;i++) + if (pix[i] == 0) + pix[i] = 255; + pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, pix, TEXTYPE_PALETTE, TEXF_ALPHA | TEXF_PRECACHE, palette_complete); + } + else + pic->tex = R_LoadTexture2D(drawtexturepool, path, p->width, p->height, p->data, TEXTYPE_PALETTE, TEXF_ALPHA | TEXF_PRECACHE, palette_complete); } - else - pic->tex = R_LoadTexture (drawtexturepool, path, p->width, p->height, p->data, TEXTYPE_QPALETTE, TEXF_ALPHA | TEXF_PRECACHE); } if (pic->tex == NULL && !strcmp(path, "ui/mousepointer.tga")) pic->tex = draw_generatemousepointer(); @@ -256,14 +266,80 @@ cachepic_t *Draw_CachePic (char *path) pic->tex = draw_generatecrosshair(3); if (pic->tex == NULL && !strcmp(path, "gfx/crosshair5.tga")) pic->tex = draw_generatecrosshair(4); + if (pic->tex == NULL && !strcmp(path, "gfx/colorcontrol/ditherpattern.tga")) + pic->tex = draw_generateditherpattern(); if (pic->tex == NULL) - Sys_Error ("Draw_CachePic: failed to load %s", path); + { + Con_Printf ("Draw_CachePic: failed to load %s\n", path); + pic->tex = r_notexture; + } pic->width = R_TextureWidth(pic->tex); pic->height = R_TextureHeight(pic->tex); return pic; } +cachepic_t *Draw_NewPic(char *picname, int width, int height, int alpha, qbyte *pixels) +{ + int crc, hashkey; + cachepic_t *pic; + + crc = CRC_Block(picname, strlen(picname)); + hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE; + for (pic = cachepichash[hashkey];pic;pic = pic->chain) + if (!strcmp (picname, pic->name)) + break; + + if (pic) + { + if (pic->tex && pic->width == width && pic->height == height) + { + R_UpdateTexture(pic->tex, pixels); + return pic; + } + } + else + { + if (pic == NULL) + { + if (numcachepics == MAX_CACHED_PICS) + Sys_Error ("numcachepics == MAX_CACHED_PICS"); + pic = cachepics + (numcachepics++); + strcpy (pic->name, picname); + // link into list + pic->chain = cachepichash[hashkey]; + cachepichash[hashkey] = pic; + } + } + + pic->width = width; + pic->height = height; + if (pic->tex) + R_FreeTexture(pic->tex); + pic->tex = R_LoadTexture2D(drawtexturepool, picname, width, height, pixels, TEXTYPE_RGBA, alpha ? TEXF_ALPHA : 0, NULL); + return pic; +} + +void Draw_FreePic(char *picname) +{ + int crc; + int hashkey; + cachepic_t *pic; + // this doesn't really free the pic, but does free it's texture + crc = CRC_Block(picname, strlen(picname)); + hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE; + for (pic = cachepichash[hashkey];pic;pic = pic->chain) + { + if (!strcmp (picname, pic->name)) + { + R_FreeTexture(pic->tex); + pic->width = 0; + pic->height = 0; + return; + } + } +} + /* =============== Draw_Init @@ -276,7 +352,7 @@ static void gl_draw_start(void) numcachepics = 0; memset(cachepichash, 0, sizeof(cachepichash)); - char_texture = Draw_CachePic("conchars")->tex; + char_texture = Draw_CachePic("gfx/conchars")->tex; } static void gl_draw_shutdown(void) @@ -301,175 +377,123 @@ void GL_Draw_Init (void) R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap); } +int quadelements[768]; void R_DrawQueue(void) { - int pos, num, chartexnum, overbright; - float x, y, w, h, s, t, u, v; + int pos, num, chartexnum, overbright, texnum, additive, batch; + float x, y, w, h, s, t, u, v, *av, *at, c[4]; cachepic_t *pic; drawqueue_t *dq; char *str, *currentpic; - int batch, additive; + int batchcount; unsigned int color; + drawqueuemesh_t *mesh; + rmeshstate_t m; if (!r_render.integer) return; - glViewport(vid.realx, vid.realy, vid.realwidth, vid.realheight); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(0, vid.conwidth, vid.conheight, 0, -99999, 99999); - - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - - glDisable(GL_DEPTH_TEST); - glDisable(GL_CULL_FACE); - glEnable(GL_BLEND); - glEnable(GL_TEXTURE_2D); - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + if (!quadelements[1]) + { + // elements for rendering a series of quads as triangles + for (batch = 0, pos = 0, num = 0;batch < 128;batch++, num += 4) + { + quadelements[pos++] = num; + quadelements[pos++] = num + 1; + quadelements[pos++] = num + 2; + quadelements[pos++] = num; + quadelements[pos++] = num + 2; + quadelements[pos++] = num + 3; + } + } + GL_SetupView_ViewPort(vid.realx, vid.realy, vid.realwidth, vid.realheight); + GL_SetupView_Mode_Ortho(0, 0, vid.conwidth, vid.conheight, -10, 100); + qglDepthFunc(GL_LEQUAL); + R_Mesh_Start(); + R_Mesh_Matrix(&r_identitymatrix); chartexnum = R_GetTexture(char_texture); - additive = false; - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + memset(&m, 0, sizeof(m)); + m.tex[0] = 0; + R_Mesh_TextureState(&m); + currentpic = ""; pic = NULL; - glBindTexture(GL_TEXTURE_2D, 0); + texnum = 0; color = 0; - glColor4ub(0,0,0,0); - - // LordHavoc: NEAREST mode on text if not scaling up - /* - if (vid.realwidth <= (int) vid.conwidth) - { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - CHECKGLERROR - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - CHECKGLERROR - } - else - { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - CHECKGLERROR - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - CHECKGLERROR - } - */ overbright = v_overbrightbits.integer; batch = false; + batchcount = 0; for (pos = 0;pos < r_refdef.drawqueuesize;pos += ((drawqueue_t *)(r_refdef.drawqueue + pos))->size) { dq = (drawqueue_t *)(r_refdef.drawqueue + pos); - if (dq->flags & DRAWFLAG_ADDITIVE) - { - if (!additive) - { - if (batch) - { - batch = false; - glEnd(); - } - additive = true; - glBlendFunc(GL_SRC_ALPHA, GL_ONE); - } - } + additive = (dq->flags & DRAWFLAG_ADDITIVE) != 0; + color = dq->color; + m.blendfunc1 = GL_SRC_ALPHA; + if (additive) + m.blendfunc2 = GL_ONE; else - { - if (additive) - { - if (batch) - { - batch = false; - glEnd(); - } - additive = false; - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - } - } - if (color != dq->color) - { - color = dq->color; - glColor4ub((qbyte)(((color >> 24) & 0xFF) >> overbright), (qbyte)(((color >> 16) & 0xFF) >> overbright), (qbyte)(((color >> 8) & 0xFF) >> overbright), (qbyte)(color & 0xFF)); - } + m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA; + m.depthdisable = true; + R_Mesh_MainState(&m); + + c[0] = (float) ((color >> 24) & 0xFF) * (1.0f / 255.0f) * r_colorscale; + c[1] = (float) ((color >> 16) & 0xFF) * (1.0f / 255.0f) * r_colorscale; + c[2] = (float) ((color >> 8) & 0xFF) * (1.0f / 255.0f) * r_colorscale; + c[3] = (float) ( color & 0xFF) * (1.0f / 255.0f); x = dq->x; y = dq->y; w = dq->scalex; h = dq->scaley; + switch(dq->command) { case DRAWQUEUE_PIC: str = (char *)(dq + 1); - if (*str) + if (strcmp(str, currentpic)) { - if (strcmp(str, currentpic)) + currentpic = str; + if (*str) { - if (batch) - { - batch = false; - glEnd(); - } - currentpic = str; pic = Draw_CachePic(str); - glBindTexture(GL_TEXTURE_2D, R_GetTexture(pic->tex)); + m.tex[0] = R_GetTexture(pic->tex); } + else + m.tex[0] = 0; + R_Mesh_TextureState(&m); + } + if (*str) + { if (w == 0) w = pic->width; if (h == 0) h = pic->height; - if (!batch) - { - batch = true; - glBegin(GL_QUADS); - } - //DrawQuad(dq->x, dq->y, w, h, 0, 0, 1, 1); - glTexCoord2f (0, 0);glVertex2f (x , y ); - glTexCoord2f (1, 0);glVertex2f (x+w, y ); - glTexCoord2f (1, 1);glVertex2f (x+w, y+h); - glTexCoord2f (0, 1);glVertex2f (x , y+h); - } - else - { - if (currentpic[0]) - { - if (batch) - { - batch = false; - glEnd(); - } - currentpic = ""; - glBindTexture(GL_TEXTURE_2D, 0); - } - if (!batch) - { - batch = true; - glBegin(GL_QUADS); - } - //DrawQuad(dq->x, dq->y, dq->scalex, dq->scaley, 0, 0, 1, 1); - glTexCoord2f (0, 0);glVertex2f (x , y ); - glTexCoord2f (1, 0);glVertex2f (x+w, y ); - glTexCoord2f (1, 1);glVertex2f (x+w, y+h); - glTexCoord2f (0, 1);glVertex2f (x , y+h); } + varray_texcoord[0][ 0] = 0;varray_texcoord[0][ 1] = 0; + varray_texcoord[0][ 4] = 1;varray_texcoord[0][ 5] = 0; + varray_texcoord[0][ 8] = 1;varray_texcoord[0][ 9] = 1; + varray_texcoord[0][12] = 0;varray_texcoord[0][13] = 1; + varray_vertex[ 0] = x ;varray_vertex[ 1] = y ;varray_vertex[ 2] = 10; + varray_vertex[ 4] = x+w;varray_vertex[ 5] = y ;varray_vertex[ 6] = 10; + varray_vertex[ 8] = x+w;varray_vertex[ 9] = y+h;varray_vertex[10] = 10; + varray_vertex[12] = x ;varray_vertex[13] = y+h;varray_vertex[14] = 10; + GL_Color(c[0], c[1], c[2], c[3]); + R_Mesh_Draw(4, 2, quadelements); break; case DRAWQUEUE_STRING: str = (char *)(dq + 1); - if (strcmp("conchars", currentpic)) + if (strcmp("gfx/conchars", currentpic)) { - if (batch) - { - batch = false; - glEnd(); - } - currentpic = "conchars"; - glBindTexture(GL_TEXTURE_2D, chartexnum); - } - if (!batch) - { - batch = true; - glBegin(GL_QUADS); + currentpic = "gfx/conchars"; + m.tex[0] = chartexnum; + R_Mesh_TextureState(&m); } + batchcount = 0; + at = varray_texcoord[0]; + av = varray_vertex; + GL_Color(c[0], c[1], c[2], c[3]); while ((num = *str++) && x < vid.conwidth) { if (num != ' ') @@ -478,84 +502,95 @@ void R_DrawQueue(void) t = (num >> 4)*0.0625f + (0.5f / 256.0f); u = 0.0625f - (1.0f / 256.0f); v = 0.0625f - (1.0f / 256.0f); - //DrawQuad(x, y, w, h, (num & 15)*0.0625f + (0.5f / 256.0f), (num >> 4)*0.0625f + (0.5f / 256.0f), 0.0625f - (1.0f / 256.0f), 0.0625f - (1.0f / 256.0f)); - glTexCoord2f (s , t );glVertex2f (x , y ); - glTexCoord2f (s+u, t );glVertex2f (x+w, y ); - glTexCoord2f (s+u, t+v);glVertex2f (x+w, y+h); - glTexCoord2f (s , t+v);glVertex2f (x , y+h); + at[ 0] = s ;at[ 1] = t ; + at[ 4] = s+u;at[ 5] = t ; + at[ 8] = s+u;at[ 9] = t+v; + at[12] = s ;at[13] = t+v; + av[ 0] = x ;av[ 1] = y ;av[ 2] = 10; + av[ 4] = x+w;av[ 5] = y ;av[ 6] = 10; + av[ 8] = x+w;av[ 9] = y+h;av[10] = 10; + av[12] = x ;av[13] = y+h;av[14] = 10; + at += 16; + av += 16; + batchcount++; + if (batchcount >= 128) + { + R_Mesh_Draw(batchcount * 4, batchcount * 2, quadelements); + batchcount = 0; + at = varray_texcoord[0]; + av = varray_vertex; + } } x += w; } + if (batchcount > 0) + R_Mesh_Draw(batchcount * 4, batchcount * 2, quadelements); + break; + case DRAWQUEUE_MESH: + mesh = (void *)(dq + 1); + m.tex[0] = R_GetTexture(mesh->texture); + R_Mesh_TextureState(&m); + R_Mesh_ResizeCheck(mesh->numvertices); + memcpy(varray_vertex, mesh->vertices, sizeof(float[4]) * mesh->numvertices); + memcpy(varray_texcoord[0], mesh->texcoords, sizeof(float[4]) * mesh->numvertices); + memcpy(varray_color, mesh->colors, sizeof(float[4]) * mesh->numvertices); + GL_UseColorArray(); + R_Mesh_Draw(mesh->numvertices, mesh->numtriangles, mesh->indices); + currentpic = "\0"; break; } } - if (batch) - glEnd(); - CHECKGLERROR - if (!v_hwgamma.integer) + if (!vid_usinghwgamma) { - glDisable(GL_TEXTURE_2D); - CHECKGLERROR - t = v_contrast.value * (float) (1 << v_overbrightbits.integer); - if (t >= 1.01f) + // we use one big triangle for all the screen blends + varray_texcoord[0][0] = 0;varray_texcoord[0][1] = 0; + varray_texcoord[0][4] = 0;varray_texcoord[0][5] = 0; + varray_texcoord[0][8] = 0;varray_texcoord[0][9] = 0; + varray_vertex[0] = -5000;varray_vertex[1] = -5000;varray_vertex[2] = 10; + varray_vertex[4] = 10000;varray_vertex[5] = -5000;varray_vertex[6] = 10; + varray_vertex[8] = -5000;varray_vertex[9] = 10000;varray_vertex[10] = 10; + // all the blends ignore depth + memset(&m, 0, sizeof(m)); + m.depthdisable = true; + if (v_color_enable.integer) { - glBlendFunc (GL_DST_COLOR, GL_ONE); - CHECKGLERROR - glBegin (GL_TRIANGLES); - while (t >= 1.01f) + c[0] = v_color_white_r.value; + c[1] = v_color_white_g.value; + c[2] = v_color_white_b.value; + } + else + c[0] = c[1] = c[2] = v_contrast.value; + VectorScale(c, (float) (1 << v_overbrightbits.integer), c); + if (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f) + { + m.blendfunc1 = GL_DST_COLOR; + m.blendfunc2 = GL_ONE; + R_Mesh_State(&m); + while (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f) { - num = (int) ((t - 1.0f) * 255.0f); - if (num > 255) - num = 255; - glColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255); - glVertex2f (-5000, -5000); - glVertex2f (10000, -5000); - glVertex2f (-5000, 10000); - t *= 0.5; + GL_Color(bound(0, c[0] - 1, 1), bound(0, c[1] - 1, 1), bound(0, c[2] - 1, 1), 1); + R_Mesh_Draw(3, 1, polygonelements); + VectorScale(c, 0.5, c); } - glEnd (); - CHECKGLERROR } - else if (t <= 0.99f) + if (v_color_enable.integer) { - glBlendFunc(GL_ZERO, GL_SRC_COLOR); - CHECKGLERROR - glBegin(GL_TRIANGLES); - num = (int) (t * 255.0f); - glColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255); - glVertex2f (-5000, -5000); - glVertex2f (10000, -5000); - glVertex2f (-5000, 10000); - glEnd(); - CHECKGLERROR + c[0] = v_color_black_r.value; + c[1] = v_color_black_g.value; + c[2] = v_color_black_b.value; } - if (v_brightness.value >= 0.01f) + else + c[0] = c[1] = c[2] = v_brightness.value; + if (c[0] >= 0.01f || c[1] >= 0.01f || c[2] >= 0.01f) { - glBlendFunc (GL_ONE, GL_ONE); - CHECKGLERROR - num = (int) (v_brightness.value * 255.0f); - glColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255); - CHECKGLERROR - glBegin (GL_TRIANGLES); - glVertex2f (-5000, -5000); - glVertex2f (10000, -5000); - glVertex2f (-5000, 10000); - glEnd (); - CHECKGLERROR + m.blendfunc1 = GL_ONE; + m.blendfunc2 = GL_ONE; + R_Mesh_State(&m); + GL_Color(c[0], c[1], c[2], 1); + R_Mesh_Draw(3, 1, polygonelements); } - glEnable(GL_TEXTURE_2D); - CHECKGLERROR } - - glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - CHECKGLERROR - glEnable (GL_CULL_FACE); - CHECKGLERROR - glEnable (GL_DEPTH_TEST); - CHECKGLERROR - glDisable (GL_BLEND); - CHECKGLERROR - glColor4ub (255, 255, 255, 255); - CHECKGLERROR + R_Mesh_Finish(); } +