X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=gl_draw.c;h=e143ad3ea2277e8f3b570af032c5354e466d620c;hp=598d9026ca22c068addb1d97eb8a0bee7e2f8bd3;hb=c1d9bbe13a1d1b1769f1690d94f3b49b9f16f840;hpb=d88ce08f9848343ae8a8302286b8307c3ec5c4aa diff --git a/gl_draw.c b/gl_draw.c index 598d9026..e143ad3e 100644 --- a/gl_draw.c +++ b/gl_draw.c @@ -19,8 +19,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" - -cvar_t scr_conalpha = {CVAR_SAVE, "scr_conalpha", "1"}; +#include "image.h" static rtexture_t *char_texture; @@ -76,7 +75,7 @@ static rtexture_t *draw_generatemousepointer(void) buffer[i][3] = 255; } } - return R_LoadTexture(drawtexturepool, "mousepointer", 16, 16, &buffer[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE); + return R_LoadTexture2D(drawtexturepool, "mousepointer", 16, 16, &buffer[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL); } // must match NUMCROSSHAIRS in r_crosshairs.c @@ -193,7 +192,29 @@ static rtexture_t *draw_generatecrosshair(int num) data[i][3] = (qbyte) ((int) (in[i] - '0') * 255 / 7); } } - return R_LoadTexture(drawtexturepool, va("crosshair%i", num), 16, 16, &data[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE); + return R_LoadTexture2D(drawtexturepool, va("crosshair%i", num), 16, 16, &data[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL); +} + +static rtexture_t *draw_generateditherpattern(void) +{ +#if 1 + int x, y; + qbyte data[8*8*4]; + for (y = 0;y < 8;y++) + { + for (x = 0;x < 8;x++) + { + data[(y*8+x)*4+0] = data[(y*8+x)*4+1] = data[(y*8+x)*4+2] = ((x^y) & 4) ? 255 : 0; + data[(y*8+x)*4+3] = 255; + } + } + return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, data, TEXTYPE_RGBA, TEXF_FORCENEAREST | TEXF_PRECACHE, NULL); +#else + qbyte data[16]; + memset(data, 255, sizeof(data)); + data[0] = data[1] = data[2] = data[12] = data[13] = data[14] = 0; + return R_LoadTexture2D(drawtexturepool, "ditherpattern", 2, 2, data, TEXTYPE_RGBA, TEXF_FORCENEAREST | TEXF_PRECACHE, NULL); +#endif } /* @@ -223,11 +244,11 @@ cachepic_t *Draw_CachePic (char *path) cachepichash[hashkey] = pic; // load the pic from disk - pic->tex = loadtextureimage(drawtexturepool, path, 0, 0, false, false, true); + pic->tex = loadtextureimage(drawtexturepool, path, 0, 0, false, TEXF_ALPHA | TEXF_PRECACHE); if (pic->tex == NULL && !strncmp(path, "gfx/", 4)) { // compatibility with older versions - pic->tex = loadtextureimage(drawtexturepool, path + 4, 0, 0, false, false, true); + pic->tex = loadtextureimage(drawtexturepool, path + 4, 0, 0, false, TEXF_ALPHA | TEXF_PRECACHE); // failed to find gfx/whatever.tga or similar, try the wad if (pic->tex == NULL && (p = W_GetLumpName (path + 4))) { @@ -239,10 +260,10 @@ cachepic_t *Draw_CachePic (char *path) for (i = 0;i < 128 * 128;i++) if (pix[i] == 0) pix[i] = 255; - pic->tex = R_LoadTexture (drawtexturepool, path, 128, 128, pix, TEXTYPE_QPALETTE, TEXF_ALPHA | TEXF_PRECACHE); + pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, pix, TEXTYPE_PALETTE, TEXF_ALPHA | TEXF_PRECACHE, palette_complete); } else - pic->tex = R_LoadTexture (drawtexturepool, path, p->width, p->height, p->data, TEXTYPE_QPALETTE, TEXF_ALPHA | TEXF_PRECACHE); + pic->tex = R_LoadTexture2D(drawtexturepool, path, p->width, p->height, p->data, TEXTYPE_PALETTE, TEXF_ALPHA | TEXF_PRECACHE, palette_complete); } } if (pic->tex == NULL && !strcmp(path, "ui/mousepointer.tga")) @@ -257,6 +278,8 @@ cachepic_t *Draw_CachePic (char *path) pic->tex = draw_generatecrosshair(3); if (pic->tex == NULL && !strcmp(path, "gfx/crosshair5.tga")) pic->tex = draw_generatecrosshair(4); + if (pic->tex == NULL && !strcmp(path, "gfx/colorcontrol/ditherpattern.tga")) + pic->tex = draw_generateditherpattern(); if (pic->tex == NULL) { Con_Printf ("Draw_CachePic: failed to load %s\n", path); @@ -305,7 +328,7 @@ cachepic_t *Draw_NewPic(char *picname, int width, int height, int alpha, qbyte * pic->height = height; if (pic->tex) R_FreeTexture(pic->tex); - pic->tex = R_LoadTexture (drawtexturepool, picname, width, height, pixels, TEXTYPE_RGBA, alpha ? TEXF_ALPHA : 0); + pic->tex = R_LoadTexture2D(drawtexturepool, picname, width, height, pixels, TEXTYPE_RGBA, alpha ? TEXF_ALPHA : 0, NULL); return pic; } @@ -319,7 +342,7 @@ void Draw_FreePic(char *picname) hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE; for (pic = cachepichash[hashkey];pic;pic = pic->chain) { - if (!strcmp (picname, pic->name)) + if (!strcmp (picname, pic->name) && pic->tex) { R_FreeTexture(pic->tex); pic->width = 0; @@ -358,19 +381,19 @@ static void gl_draw_newmap(void) void GL_Draw_Init (void) { - Cvar_RegisterVariable (&scr_conalpha); - numcachepics = 0; memset(cachepichash, 0, sizeof(cachepichash)); R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap); } +float blendvertex3f[9] = {-5000, -5000, 10, 10000, -5000, 10, -5000, 10000, 10}; + int quadelements[768]; void R_DrawQueue(void) { - int pos, num, chartexnum, overbright, texnum, additive, batch; - float x, y, w, h, s, t, u, v, cr, cg, cb, ca, *av, *at, *ac; + int pos, num, chartexnum, texnum, batch; + float x, y, w, h, s, t, u, v, *av, *at, c[4]; cachepic_t *pic; drawqueue_t *dq; char *str, *currentpic; @@ -395,42 +418,46 @@ void R_DrawQueue(void) quadelements[pos++] = num + 3; } } - GL_SetupView_ViewPort(vid.realx, vid.realy, vid.realwidth, vid.realheight); + qglViewport(0, 0, vid.realwidth, vid.realheight); GL_SetupView_Mode_Ortho(0, 0, vid.conwidth, vid.conheight, -10, 100); - GL_DepthFunc(GL_LEQUAL); + qglDepthFunc(GL_LEQUAL); R_Mesh_Start(); R_Mesh_Matrix(&r_identitymatrix); - memset(&m, 0, sizeof(m)); chartexnum = R_GetTexture(char_texture); - m.tex[0] = chartexnum; - R_Mesh_TextureState(&m); + + memset(&m, 0, sizeof(m)); + m.tex[0] = 0; + R_Mesh_State_Texture(&m); currentpic = ""; pic = NULL; texnum = 0; color = 0; - overbright = v_overbrightbits.integer; batch = false; batchcount = 0; for (pos = 0;pos < r_refdef.drawqueuesize;pos += ((drawqueue_t *)(r_refdef.drawqueue + pos))->size) { dq = (drawqueue_t *)(r_refdef.drawqueue + pos); - additive = (dq->flags & DRAWFLAG_ADDITIVE) != 0; color = dq->color; - m.blendfunc1 = GL_SRC_ALPHA; - if (additive) - m.blendfunc2 = GL_ONE; + + if(dq->flags == DRAWFLAG_ADDITIVE) + GL_BlendFunc(GL_SRC_ALPHA, GL_ONE); + else if(dq->flags == DRAWFLAG_MODULATE) + GL_BlendFunc(GL_DST_COLOR, GL_ZERO); + else if(dq->flags == DRAWFLAG_2XMODULATE) + GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR); else - m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA; - m.depthdisable = true; - R_Mesh_MainState(&m); - - cr = (float) ((color >> 24) & 0xFF) * (1.0f / 255.0f) * r_colorscale; - cg = (float) ((color >> 16) & 0xFF) * (1.0f / 255.0f) * r_colorscale; - cb = (float) ((color >> 8) & 0xFF) * (1.0f / 255.0f) * r_colorscale; - ca = (float) ( color & 0xFF) * (1.0f / 255.0f); + GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + + GL_DepthMask(true); + GL_DepthTest(false); + + c[0] = (float) ((color >> 24) & 0xFF) * (1.0f / 255.0f); + c[1] = (float) ((color >> 16) & 0xFF) * (1.0f / 255.0f); + c[2] = (float) ((color >> 8) & 0xFF) * (1.0f / 255.0f); + c[3] = (float) ( color & 0xFF) * (1.0f / 255.0f); x = dq->x; y = dq->y; w = dq->scalex; @@ -438,50 +465,20 @@ void R_DrawQueue(void) switch(dq->command) { - case DRAWQUEUE_PIC: - str = (char *)(dq + 1); - if (strcmp(str, currentpic)) - { - currentpic = str; - if (*str) - { - pic = Draw_CachePic(str); - m.tex[0] = R_GetTexture(pic->tex); - } - else - m.tex[0] = 0; - R_Mesh_TextureState(&m); - } - if (*str) - { - if (w == 0) - w = pic->width; - if (h == 0) - h = pic->height; - } - varray_texcoord[0][0] = 0;varray_texcoord[0][1] = 0; - varray_texcoord[0][2] = 1;varray_texcoord[0][3] = 0; - varray_texcoord[0][4] = 1;varray_texcoord[0][5] = 1; - varray_texcoord[0][6] = 0;varray_texcoord[0][7] = 1; - varray_vertex[ 0] = x ;varray_vertex[ 1] = y ;varray_vertex[ 2] = 10; - varray_vertex[ 4] = x+w;varray_vertex[ 5] = y ;varray_vertex[ 6] = 10; - varray_vertex[ 8] = x+w;varray_vertex[ 9] = y+h;varray_vertex[10] = 10; - varray_vertex[12] = x ;varray_vertex[13] = y+h;varray_vertex[14] = 10; - GL_Color(cr, cg, cb, ca); - R_Mesh_Draw(4, 2, quadelements); - break; case DRAWQUEUE_STRING: + GL_Color(c[0], c[1], c[2], c[3]); str = (char *)(dq + 1); if (strcmp("gfx/conchars", currentpic)) { currentpic = "gfx/conchars"; m.tex[0] = chartexnum; - R_Mesh_TextureState(&m); } batchcount = 0; - at = varray_texcoord[0]; - av = varray_vertex; - GL_Color(cr, cg, cb, ca); + GL_VertexPointer(varray_vertex3f); + m.pointer_texcoord[0] = varray_texcoord2f[0]; + R_Mesh_State_Texture(&m); + at = varray_texcoord2f[0]; + av = varray_vertex3f; while ((num = *str++) && x < vid.conwidth) { if (num != ' ') @@ -490,24 +487,23 @@ void R_DrawQueue(void) t = (num >> 4)*0.0625f + (0.5f / 256.0f); u = 0.0625f - (1.0f / 256.0f); v = 0.0625f - (1.0f / 256.0f); - at[0] = s ;at[1] = t ; - at[2] = s+u;at[3] = t ; - at[4] = s+u;at[5] = t+v; - at[6] = s ;at[7] = t+v; + at[ 0] = s ;at[ 1] = t ; + at[ 2] = s+u;at[ 3] = t ; + at[ 4] = s+u;at[ 5] = t+v; + at[ 6] = s ;at[ 7] = t+v; av[ 0] = x ;av[ 1] = y ;av[ 2] = 10; - av[ 4] = x+w;av[ 5] = y ;av[ 6] = 10; - av[ 8] = x+w;av[ 9] = y+h;av[10] = 10; - av[12] = x ;av[13] = y+h;av[14] = 10; - ac += 16; + av[ 3] = x+w;av[ 4] = y ;av[ 5] = 10; + av[ 6] = x+w;av[ 7] = y+h;av[ 8] = 10; + av[ 9] = x ;av[10] = y+h;av[11] = 10; at += 8; - av += 16; + av += 12; batchcount++; if (batchcount >= 128) { R_Mesh_Draw(batchcount * 4, batchcount * 2, quadelements); batchcount = 0; - at = varray_texcoord[0]; - av = varray_vertex; + at = varray_texcoord2f[0]; + av = varray_vertex3f; } } x += w; @@ -517,61 +513,74 @@ void R_DrawQueue(void) break; case DRAWQUEUE_MESH: mesh = (void *)(dq + 1); + GL_VertexPointer(mesh->data_vertex3f); + GL_ColorPointer(mesh->data_color4f); m.tex[0] = R_GetTexture(mesh->texture); - R_Mesh_TextureState(&m); - R_Mesh_ResizeCheck(mesh->numvertices); - memcpy(varray_vertex, mesh->vertices, sizeof(float[4]) * mesh->numvertices); - memcpy(varray_texcoord[0], mesh->texcoords, sizeof(float[2]) * mesh->numvertices); - memcpy(varray_color, mesh->colors, sizeof(float[4]) * mesh->numvertices); - GL_UseColorArray(); - R_Mesh_Draw(mesh->numvertices, mesh->numtriangles, mesh->indices); + m.pointer_texcoord[0] = mesh->data_texcoord2f; + R_Mesh_State_Texture(&m); + R_Mesh_Draw(mesh->num_vertices, mesh->num_triangles, mesh->data_element3i); currentpic = "\0"; break; + case DRAWQUEUE_SETCLIP: + { + // We have to convert the con coords into real coords + int x , y, width, height; + x = dq->x * ((float)vid.realwidth / vid.conwidth); + // OGL uses top to bottom + y = dq->y * ((float) vid.realheight / vid.conheight); + width = dq->scalex * ((float)vid.realwidth / vid.conwidth); + height = dq->scaley * ((float)vid.realheight / vid.conheight); + + GL_Scissor(x, y, width, height); + + GL_ScissorTest(true); + } + break; + case DRAWQUEUE_RESETCLIP: + GL_ScissorTest(false); + break; } } - if (!v_hwgamma.integer) + if (!vid_usinghwgamma) { - // we use one big triangle for all the screen blends - varray_texcoord[0][0] = 0;varray_texcoord[0][1] = 0; - varray_texcoord[0][2] = 0;varray_texcoord[0][3] = 0; - varray_texcoord[0][4] = 0;varray_texcoord[0][5] = 0; - varray_vertex[0] = -5000;varray_vertex[1] = -5000;varray_vertex[2] = 10; - varray_vertex[4] = 10000;varray_vertex[5] = -5000;varray_vertex[6] = 10; - varray_vertex[8] = -5000;varray_vertex[9] = 10000;varray_vertex[10] = 10; // all the blends ignore depth memset(&m, 0, sizeof(m)); - m.depthdisable = true; - t = v_contrast.value * (float) (1 << v_overbrightbits.integer); - if (t >= 1.01f) + R_Mesh_State_Texture(&m); + GL_DepthMask(true); + GL_DepthTest(false); + if (v_color_enable.integer) + { + c[0] = v_color_white_r.value; + c[1] = v_color_white_g.value; + c[2] = v_color_white_b.value; + } + else + c[0] = c[1] = c[2] = v_contrast.value; + if (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f) { - m.blendfunc1 = GL_DST_COLOR; - m.blendfunc2 = GL_ONE; - R_Mesh_State(&m); - while (t >= 1.01f) + GL_BlendFunc(GL_DST_COLOR, GL_ONE); + GL_VertexPointer(blendvertex3f); + while (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f) { - cr = t - 1.0f; - if (cr > 1.0f) - cr = 1.0f; - GL_Color(cr, cr, cr, 1); + GL_Color(bound(0, c[0] - 1, 1), bound(0, c[1] - 1, 1), bound(0, c[2] - 1, 1), 1); R_Mesh_Draw(3, 1, polygonelements); - t *= 0.5; + VectorScale(c, 0.5, c); } } - else if (t <= 0.99f) + if (v_color_enable.integer) { - m.blendfunc1 = GL_ZERO; - m.blendfunc2 = GL_SRC_COLOR; - R_Mesh_State(&m); - GL_Color(t, t, t, 1); - R_Mesh_Draw(3, 1, polygonelements); + c[0] = v_color_black_r.value; + c[1] = v_color_black_g.value; + c[2] = v_color_black_b.value; } - if (v_brightness.value >= 0.01f) + else + c[0] = c[1] = c[2] = v_brightness.value; + if (c[0] >= 0.01f || c[1] >= 0.01f || c[2] >= 0.01f) { - m.blendfunc1 = GL_ONE; - m.blendfunc2 = GL_ONE; - R_Mesh_State(&m); - GL_Color(v_brightness.value, v_brightness.value, v_brightness.value, 1); + GL_BlendFunc(GL_ONE, GL_ONE); + GL_VertexPointer(blendvertex3f); + GL_Color(c[0], c[1], c[2], 1); R_Mesh_Draw(3, 1, polygonelements); } }