X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=gl_draw.c;h=eec5a4cbbd8291fb0c4a55392ebfc9e577a4fcdc;hp=330b13e9e2053aef32b7d5c9fd6d1546724bf245;hb=0adef4094a65ecad05e90653f32068817e76a861;hpb=fc117f42d5cd245a7a50eba5f566fb8cf4093671 diff --git a/gl_draw.c b/gl_draw.c index 330b13e9..eec5a4cb 100644 --- a/gl_draw.c +++ b/gl_draw.c @@ -20,8 +20,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "quakedef.h" -//#define GL_COLOR_INDEX8_EXT 0x80E5 - cvar_t scr_conalpha = {CVAR_SAVE, "scr_conalpha", "1"}; static rtexture_t *char_texture; @@ -215,9 +213,6 @@ cachepic_t *Draw_CachePic (char *path) for (pic = cachepichash[hashkey];pic;pic = pic->chain) if (!strcmp (path, pic->name)) return pic; - //for (pic = cachepics, i = 0;i < numcachepics;pic++, i++) - // if (!strcmp (path, pic->name)) - // return pic; if (numcachepics == MAX_CACHED_PICS) Sys_Error ("numcachepics == MAX_CACHED_PICS"); @@ -229,20 +224,26 @@ cachepic_t *Draw_CachePic (char *path) // load the pic from disk pic->tex = loadtextureimage(drawtexturepool, path, 0, 0, false, false, true); - if (pic->tex == NULL && (p = W_GetLumpName (path))) + if (pic->tex == NULL && !strncmp(path, "gfx/", 4)) { - if (!strcmp(path, "conchars")) + // compatibility with older versions + pic->tex = loadtextureimage(drawtexturepool, path + 4, 0, 0, false, false, true); + // failed to find gfx/whatever.tga or similar, try the wad + if (pic->tex == NULL && (p = W_GetLumpName (path + 4))) { - qbyte *pix; - // conchars is a raw image and with the wrong transparent color - pix = (qbyte *)p; - for (i = 0;i < 128 * 128;i++) - if (pix[i] == 0) - pix[i] = 255; - pic->tex = R_LoadTexture (drawtexturepool, path, 128, 128, pix, TEXTYPE_QPALETTE, TEXF_ALPHA | TEXF_PRECACHE); + if (!strcmp(path, "gfx/conchars")) + { + qbyte *pix; + // conchars is a raw image and with the wrong transparent color + pix = (qbyte *)p; + for (i = 0;i < 128 * 128;i++) + if (pix[i] == 0) + pix[i] = 255; + pic->tex = R_LoadTexture (drawtexturepool, path, 128, 128, pix, TEXTYPE_QPALETTE, TEXF_ALPHA | TEXF_PRECACHE); + } + else + pic->tex = R_LoadTexture (drawtexturepool, path, p->width, p->height, p->data, TEXTYPE_QPALETTE, TEXF_ALPHA | TEXF_PRECACHE); } - else - pic->tex = R_LoadTexture (drawtexturepool, path, p->width, p->height, p->data, TEXTYPE_QPALETTE, TEXF_ALPHA | TEXF_PRECACHE); } if (pic->tex == NULL && !strcmp(path, "ui/mousepointer.tga")) pic->tex = draw_generatemousepointer(); @@ -257,13 +258,77 @@ cachepic_t *Draw_CachePic (char *path) if (pic->tex == NULL && !strcmp(path, "gfx/crosshair5.tga")) pic->tex = draw_generatecrosshair(4); if (pic->tex == NULL) - Sys_Error ("Draw_CachePic: failed to load %s", path); + { + Con_Printf ("Draw_CachePic: failed to load %s", path); + pic->tex = r_notexture; + } pic->width = R_TextureWidth(pic->tex); pic->height = R_TextureHeight(pic->tex); return pic; } +cachepic_t *Draw_NewPic(char *picname, int width, int height, int alpha, qbyte *pixels) +{ + int crc, hashkey; + cachepic_t *pic; + + crc = CRC_Block(picname, strlen(picname)); + hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE; + for (pic = cachepichash[hashkey];pic;pic = pic->chain) + if (!strcmp (picname, pic->name)) + break; + + if (pic) + { + if (pic->tex && pic->width == width && pic->height == height) + { + R_UpdateTexture(pic->tex, pixels); + return pic; + } + } + else + { + if (pic == NULL) + { + if (numcachepics == MAX_CACHED_PICS) + Sys_Error ("numcachepics == MAX_CACHED_PICS"); + pic = cachepics + (numcachepics++); + strcpy (pic->name, picname); + // link into list + pic->chain = cachepichash[hashkey]; + cachepichash[hashkey] = pic; + } + } + + pic->width = width; + pic->height = height; + if (pic->tex) + R_FreeTexture(pic->tex); + pic->tex = R_LoadTexture (drawtexturepool, picname, width, height, pixels, TEXTYPE_RGBA, alpha ? TEXF_ALPHA : 0); + return pic; +} + +void Draw_FreePic(char *picname) +{ + int crc; + int hashkey; + cachepic_t *pic; + // this doesn't really free the pic, but does free it's texture + crc = CRC_Block(picname, strlen(picname)); + hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE; + for (pic = cachepichash[hashkey];pic;pic = pic->chain) + { + if (!strcmp (picname, pic->name)) + { + R_FreeTexture(pic->tex); + pic->width = 0; + pic->height = 0; + return; + } + } +} + /* =============== Draw_Init @@ -276,7 +341,7 @@ static void gl_draw_start(void) numcachepics = 0; memset(cachepichash, 0, sizeof(cachepichash)); - char_texture = Draw_CachePic("conchars")->tex; + char_texture = Draw_CachePic("gfx/conchars")->tex; } static void gl_draw_shutdown(void) @@ -301,6 +366,11 @@ void GL_Draw_Init (void) R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap); } +extern cvar_t gl_mesh_drawrangeelements; +extern int gl_maxdrawrangeelementsvertices; +extern int gl_maxdrawrangeelementsindices; + +#if 0 void R_DrawQueue(void) { int pos, num, chartexnum, overbright; @@ -308,57 +378,263 @@ void R_DrawQueue(void) cachepic_t *pic; drawqueue_t *dq; char *str, *currentpic; - int batch, additive; + int batchcount; unsigned int color; + drawqueuemesh_t *mesh; if (!r_render.integer) return; - glViewport(vid.realx, vid.realy, vid.realwidth, vid.realheight); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(0, vid.conwidth, vid.conheight, 0, -99999, 99999); - - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - - glDisable(GL_DEPTH_TEST); - glDisable(GL_CULL_FACE); - glEnable(GL_BLEND); - glEnable(GL_TEXTURE_2D); - glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + GL_SetupView_ViewPort(vid.realx, vid.realy, vid.realwidth, vid.realheight); + GL_SetupView_Mode_Ortho(0, 0, vid.conwidth, vid.conheight, -10, 100); + GL_SetupView_Orientation_Identity(); + GL_DepthFunc(GL_LEQUAL); + R_Mesh_Start(); chartexnum = R_GetTexture(char_texture); - additive = false; - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); currentpic = ""; pic = NULL; - glBindTexture(GL_TEXTURE_2D, 0); + texnum = 0; color = 0; - glColor4ub(0,0,0,0); - // LordHavoc: NEAREST mode on text if not scaling up - /* - if (vid.realwidth <= (int) vid.conwidth) + overbright = v_overbrightbits.integer; + batch = false; + batchcount = 0; + for (pos = 0;pos < r_refdef.drawqueuesize;pos += ((drawqueue_t *)(r_refdef.drawqueue + pos))->size) { - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - CHECKGLERROR - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - CHECKGLERROR + dq = (drawqueue_t *)(r_refdef.drawqueue + pos); + additive = (dq->flags & DRAWFLAG_ADDITIVE) != 0; + color = dq->color; + m.blendfunc1 = GL_SRC_ALPHA; + if (additive) + m.blendfunc2 = GL_ONE; + else + m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA; + m.depthdisable = true; + R_Mesh_MainState(&m); + + cr = (float) ((color >> 24) & 0xFF) * (1.0f / 255.0f) * r_colorscale; + cg = (float) ((color >> 16) & 0xFF) * (1.0f / 255.0f) * r_colorscale; + cb = (float) ((color >> 8) & 0xFF) * (1.0f / 255.0f) * r_colorscale; + ca = (float) ( color & 0xFF) * (1.0f / 255.0f); + x = dq->x; + y = dq->y; + w = dq->scalex; + h = dq->scaley; + + switch(dq->command) + { + case DRAWQUEUE_PIC: + str = (char *)(dq + 1); + if (strcmp(str, currentpic)) + { + if (batch) + { + batch = false; + qglEnd(); + } + currentpic = str; + pic = Draw_CachePic(str); + qglBindTexture(GL_TEXTURE_2D, R_GetTexture(pic->tex)); + } + if (*str) + { + if (w == 0) + w = pic->width; + if (h == 0) + h = pic->height; + } + varray_color[0] = varray_color[4] = varray_color[ 8] = varray_color[12] = cr; + varray_color[1] = varray_color[5] = varray_color[ 9] = varray_color[13] = cg; + varray_color[2] = varray_color[6] = varray_color[10] = varray_color[14] = cb; + varray_color[3] = varray_color[7] = varray_color[11] = varray_color[15] = ca; + varray_texcoord[0] = 0;varray_texcoord[1] = 0; + varray_texcoord[2] = 1;varray_texcoord[3] = 0; + varray_texcoord[4] = 1;varray_texcoord[5] = 1; + varray_texcoord[6] = 0;varray_texcoord[7] = 1; + varray_vertex[ 0] = x ;varray_vertex[ 1] = y ;varray_vertex[ 2] = 0; + varray_vertex[ 4] = x+w;varray_vertex[ 5] = y ;varray_vertex[ 6] = 0; + varray_vertex[ 8] = x+w;varray_vertex[ 9] = y+h;varray_vertex[10] = 0; + varray_vertex[12] = x ;varray_vertex[13] = y+h;varray_vertex[14] = 0; + R_Mesh_Draw(4, 2, polygonelements); + break; + case DRAWQUEUE_STRING: + str = (char *)(dq + 1); + if (strcmp("gfx/conchars", currentpic)) + { + if (batch) + { + batch = false; + qglEnd(); + } + currentpic = "gfx/conchars"; + qglBindTexture(GL_TEXTURE_2D, chartexnum); + } + batchcount = 0; + ac = varray_color; + at = varray_texcoord; + av = varray_vertex; + while ((num = *str++) && x < vid.conwidth) + { + if (num != ' ') + { + s = (num & 15)*0.0625f + (0.5f / 256.0f); + t = (num >> 4)*0.0625f + (0.5f / 256.0f); + u = 0.0625f - (1.0f / 256.0f); + v = 0.0625f - (1.0f / 256.0f); + ac[0] = ac[4] = ac[ 8] = ac[12] = cr; + ac[1] = ac[5] = ac[ 9] = ac[13] = cg; + ac[2] = ac[6] = ac[10] = ac[14] = cb; + ac[3] = ac[7] = ac[11] = ac[15] = ca; + at[0] = s ;at[1] = t ; + at[2] = s+u;at[3] = t ; + at[4] = s+u;at[5] = t+v; + at[6] = s ;at[7] = t+v; + av[0] = x ;av[1] = y ;av[2] = 0; + av[4] = x+w;av[1] = y ;av[2] = 0; + av[8] = x+w;av[1] = y+h;av[2] = 0; + av[0] = x ;av[1] = y+h;av[2] = 0; + ac += 16; + at += 8; + av += 16; + batchcount++; + if (batchcount >= 128) + { + R_Mesh_Draw(batchcount * 4, batchcount * 2, polygonelements); + batchcount = 0; + ac = varray_color; + at = varray_texcoord; + av = varray_vertex; + } + } + x += w; + } + R_Mesh_Draw(batchcount * 4, batchcount * 2, polygonelements); + break; + case DRAWQUEUE_MESH: + mesh = (void *)(dq + 1); + m.tex[0] = R_GetTexture(mesh->texture); + R_Mesh_ResizeCheck(mesh->numvertices); + memcpy(varray_vertex, mesh->vertices, sizeof(float[4]) * mesh->numvertices); + memcpy(varray_texcoord, mesh->texcoords, sizeof(float[2]) * mesh->numvertices); + memcpy(varray_color, mesh->colors, sizeof(float[4]) * mesh->numvertices); + R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->indices); + currentpic = "\0"; + break; + } } - else + + if (!v_hwgamma.integer) { - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - CHECKGLERROR - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + t = v_contrast.value * (float) (1 << v_overbrightbits.integer); + if (t >= 1.01f) + { + m.blendfunc1 = GL_DST_COLOR; + m.blendfunc2 = GL_ONE; + m.depthdisable = true; + R_Mesh_State(&m); + while (t >= 1.01f) + { + cr = t - 1.0f; + if (cr > 1.0f) + cr = 1.0f; + varray_color[0] = varray_color[4] = varray_color[ 8] = varray_color[12] = cr; + varray_color[1] = varray_color[5] = varray_color[ 9] = varray_color[13] = cr; + varray_color[2] = varray_color[6] = varray_color[10] = varray_color[14] = cr; + varray_texcoord[0] = 0;varray_texcoord[1] = 0; + varray_texcoord[2] = 0;varray_texcoord[3] = 0; + varray_texcoord[4] = 0;varray_texcoord[5] = 0; + varray_vertex[0] = -5000;varray_vertex[1] = -5000;varray_vertex[2] = 0; + varray_vertex[4] = 10000;varray_vertex[1] = -5000;varray_vertex[2] = 0; + varray_vertex[8] = -5000;varray_vertex[1] = 10000;varray_vertex[2] = 0; + R_Mesh_Draw(3, 1, polygonelements); + t *= 0.5; + } + } + else if (t <= 0.99f) + { + qglBlendFunc(GL_ZERO, GL_SRC_COLOR); + CHECKGLERROR + qglBegin(GL_TRIANGLES); + num = (int) (t * 255.0f); + qglColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255); + qglVertex2f (-5000, -5000); + qglVertex2f (10000, -5000); + qglVertex2f (-5000, 10000); + qglEnd(); + CHECKGLERROR + } + if (v_brightness.value >= 0.01f) + { + qglBlendFunc (GL_ONE, GL_ONE); + CHECKGLERROR + num = (int) (v_brightness.value * 255.0f); + qglColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255); + CHECKGLERROR + qglBegin (GL_TRIANGLES); + qglVertex2f (-5000, -5000); + qglVertex2f (10000, -5000); + qglVertex2f (-5000, 10000); + qglEnd (); + CHECKGLERROR + } + qglEnable(GL_TEXTURE_2D); CHECKGLERROR } - */ + + qglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + CHECKGLERROR + qglEnable (GL_CULL_FACE); + CHECKGLERROR + qglEnable (GL_DEPTH_TEST); + CHECKGLERROR + qglDisable (GL_BLEND); + CHECKGLERROR + qglColor4ub (255, 255, 255, 255); + CHECKGLERROR +} +#else +void R_DrawQueue(void) +{ + int pos, num, chartexnum, overbright; + float x, y, w, h, s, t, u, v; + cachepic_t *pic; + drawqueue_t *dq; + char *str, *currentpic; + int batch, batchcount, additive; + unsigned int color; + drawqueuemesh_t *mesh; + + if (!r_render.integer) + return; + + qglMatrixMode(GL_PROJECTION); + qglLoadIdentity(); + qglOrtho(0, vid.conwidth, vid.conheight, 0, -99999, 99999); + + qglMatrixMode(GL_MODELVIEW); + qglLoadIdentity(); + + qglDisable(GL_DEPTH_TEST); + qglDisable(GL_CULL_FACE); + qglEnable(GL_BLEND); + qglEnable(GL_TEXTURE_2D); + qglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + + chartexnum = R_GetTexture(char_texture); + + additive = false; + qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + currentpic = ""; + pic = NULL; + qglBindTexture(GL_TEXTURE_2D, 0); + color = 0; + qglColor4ub(0,0,0,0); overbright = v_overbrightbits.integer; batch = false; + batchcount = 0; for (pos = 0;pos < r_refdef.drawqueuesize;pos += ((drawqueue_t *)(r_refdef.drawqueue + pos))->size) { dq = (drawqueue_t *)(r_refdef.drawqueue + pos); @@ -369,10 +645,10 @@ void R_DrawQueue(void) if (batch) { batch = false; - glEnd(); + qglEnd(); } additive = true; - glBlendFunc(GL_SRC_ALPHA, GL_ONE); + qglBlendFunc(GL_SRC_ALPHA, GL_ONE); } } else @@ -382,16 +658,21 @@ void R_DrawQueue(void) if (batch) { batch = false; - glEnd(); + qglEnd(); } additive = false; - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } } if (color != dq->color) { color = dq->color; - glColor4ub((qbyte)(((color >> 24) & 0xFF) >> overbright), (qbyte)(((color >> 16) & 0xFF) >> overbright), (qbyte)(((color >> 8) & 0xFF) >> overbright), (qbyte)(color & 0xFF)); + qglColor4ub((qbyte)(((color >> 24) & 0xFF) >> overbright), (qbyte)(((color >> 16) & 0xFF) >> overbright), (qbyte)(((color >> 8) & 0xFF) >> overbright), (qbyte)(color & 0xFF)); + } + if (batch && batchcount > 128) + { + batch = false; + qglEnd(); } x = dq->x; y = dq->y; @@ -408,11 +689,11 @@ void R_DrawQueue(void) if (batch) { batch = false; - glEnd(); + qglEnd(); } currentpic = str; pic = Draw_CachePic(str); - glBindTexture(GL_TEXTURE_2D, R_GetTexture(pic->tex)); + qglBindTexture(GL_TEXTURE_2D, R_GetTexture(pic->tex)); } if (w == 0) w = pic->width; @@ -421,13 +702,16 @@ void R_DrawQueue(void) if (!batch) { batch = true; - glBegin(GL_QUADS); + qglBegin(GL_TRIANGLES); + batchcount = 0; } - //DrawQuad(dq->x, dq->y, w, h, 0, 0, 1, 1); - glTexCoord2f (0, 0);glVertex2f (x , y ); - glTexCoord2f (1, 0);glVertex2f (x+w, y ); - glTexCoord2f (1, 1);glVertex2f (x+w, y+h); - glTexCoord2f (0, 1);glVertex2f (x , y+h); + qglTexCoord2f (0, 0);qglVertex2f (x , y ); + qglTexCoord2f (1, 0);qglVertex2f (x+w, y ); + qglTexCoord2f (1, 1);qglVertex2f (x+w, y+h); + qglTexCoord2f (0, 0);qglVertex2f (x , y ); + qglTexCoord2f (1, 1);qglVertex2f (x+w, y+h); + qglTexCoord2f (0, 1);qglVertex2f (x , y+h); + batchcount++; } else { @@ -436,39 +720,43 @@ void R_DrawQueue(void) if (batch) { batch = false; - glEnd(); + qglEnd(); } currentpic = ""; - glBindTexture(GL_TEXTURE_2D, 0); + qglBindTexture(GL_TEXTURE_2D, 0); } if (!batch) { batch = true; - glBegin(GL_QUADS); + qglBegin(GL_TRIANGLES); + batchcount = 0; } - //DrawQuad(dq->x, dq->y, dq->scalex, dq->scaley, 0, 0, 1, 1); - glTexCoord2f (0, 0);glVertex2f (x , y ); - glTexCoord2f (1, 0);glVertex2f (x+w, y ); - glTexCoord2f (1, 1);glVertex2f (x+w, y+h); - glTexCoord2f (0, 1);glVertex2f (x , y+h); + qglTexCoord2f (0, 0);qglVertex2f (x , y ); + qglTexCoord2f (1, 0);qglVertex2f (x+w, y ); + qglTexCoord2f (1, 1);qglVertex2f (x+w, y+h); + qglTexCoord2f (0, 0);qglVertex2f (x , y ); + qglTexCoord2f (1, 1);qglVertex2f (x+w, y+h); + qglTexCoord2f (0, 1);qglVertex2f (x , y+h); + batchcount++; } break; case DRAWQUEUE_STRING: str = (char *)(dq + 1); - if (strcmp("conchars", currentpic)) + if (strcmp("gfx/conchars", currentpic)) { if (batch) { batch = false; - glEnd(); + qglEnd(); } - currentpic = "conchars"; - glBindTexture(GL_TEXTURE_2D, chartexnum); + currentpic = "gfx/conchars"; + qglBindTexture(GL_TEXTURE_2D, chartexnum); } if (!batch) { batch = true; - glBegin(GL_QUADS); + qglBegin(GL_TRIANGLES); + batchcount = 0; } while ((num = *str++) && x < vid.conwidth) { @@ -478,84 +766,113 @@ void R_DrawQueue(void) t = (num >> 4)*0.0625f + (0.5f / 256.0f); u = 0.0625f - (1.0f / 256.0f); v = 0.0625f - (1.0f / 256.0f); - //DrawQuad(x, y, w, h, (num & 15)*0.0625f + (0.5f / 256.0f), (num >> 4)*0.0625f + (0.5f / 256.0f), 0.0625f - (1.0f / 256.0f), 0.0625f - (1.0f / 256.0f)); - glTexCoord2f (s , t );glVertex2f (x , y ); - glTexCoord2f (s+u, t );glVertex2f (x+w, y ); - glTexCoord2f (s+u, t+v);glVertex2f (x+w, y+h); - glTexCoord2f (s , t+v);glVertex2f (x , y+h); + qglTexCoord2f (s , t );qglVertex2f (x , y ); + qglTexCoord2f (s+u, t );qglVertex2f (x+w, y ); + qglTexCoord2f (s+u, t+v);qglVertex2f (x+w, y+h); + qglTexCoord2f (s , t );qglVertex2f (x , y ); + qglTexCoord2f (s+u, t+v);qglVertex2f (x+w, y+h); + qglTexCoord2f (s , t+v);qglVertex2f (x , y+h); + batchcount++; } x += w; } break; + case DRAWQUEUE_MESH: + if (batch) + { + batch = false; + qglEnd(); + } + + mesh = (void *)(dq + 1); + qglBindTexture(GL_TEXTURE_2D, R_GetTexture(mesh->texture)); + qglVertexPointer(3, GL_FLOAT, sizeof(float[4]), mesh->vertices);CHECKGLERROR + qglTexCoordPointer(2, GL_FLOAT, sizeof(float[2]), mesh->texcoords);CHECKGLERROR + qglColorPointer(4, GL_FLOAT, sizeof(float[4]), mesh->colors);CHECKGLERROR + qglEnableClientState(GL_VERTEX_ARRAY);CHECKGLERROR + qglEnableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR + qglEnableClientState(GL_COLOR_ARRAY);CHECKGLERROR + GL_DrawRangeElements(0, mesh->numvertices, mesh->numindices, mesh->indices); + qglDisableClientState(GL_VERTEX_ARRAY);CHECKGLERROR + qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR + qglDisableClientState(GL_COLOR_ARRAY);CHECKGLERROR + + // restore color, since it got trashed by using color array + qglColor4ub((qbyte)(((color >> 24) & 0xFF) >> overbright), (qbyte)(((color >> 16) & 0xFF) >> overbright), (qbyte)(((color >> 8) & 0xFF) >> overbright), (qbyte)(color & 0xFF)); + CHECKGLERROR + currentpic = "\0"; + break; } } if (batch) - glEnd(); + qglEnd(); CHECKGLERROR if (!v_hwgamma.integer) { - glDisable(GL_TEXTURE_2D); + qglDisable(GL_TEXTURE_2D); CHECKGLERROR t = v_contrast.value * (float) (1 << v_overbrightbits.integer); if (t >= 1.01f) { - glBlendFunc (GL_DST_COLOR, GL_ONE); + qglBlendFunc (GL_DST_COLOR, GL_ONE); CHECKGLERROR - glBegin (GL_TRIANGLES); + qglBegin (GL_TRIANGLES); while (t >= 1.01f) { num = (int) ((t - 1.0f) * 255.0f); if (num > 255) num = 255; - glColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255); - glVertex2f (-5000, -5000); - glVertex2f (10000, -5000); - glVertex2f (-5000, 10000); + qglColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255); + qglVertex2f (-5000, -5000); + qglVertex2f (10000, -5000); + qglVertex2f (-5000, 10000); t *= 0.5; } - glEnd (); + qglEnd (); CHECKGLERROR } else if (t <= 0.99f) { - glBlendFunc(GL_ZERO, GL_SRC_COLOR); + qglBlendFunc(GL_ZERO, GL_SRC_COLOR); CHECKGLERROR - glBegin(GL_TRIANGLES); + qglBegin(GL_TRIANGLES); num = (int) (t * 255.0f); - glColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255); - glVertex2f (-5000, -5000); - glVertex2f (10000, -5000); - glVertex2f (-5000, 10000); - glEnd(); + qglColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255); + qglVertex2f (-5000, -5000); + qglVertex2f (10000, -5000); + qglVertex2f (-5000, 10000); + qglEnd(); CHECKGLERROR } if (v_brightness.value >= 0.01f) { - glBlendFunc (GL_ONE, GL_ONE); + qglBlendFunc (GL_ONE, GL_ONE); CHECKGLERROR num = (int) (v_brightness.value * 255.0f); - glColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255); + qglColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255); CHECKGLERROR - glBegin (GL_TRIANGLES); - glVertex2f (-5000, -5000); - glVertex2f (10000, -5000); - glVertex2f (-5000, 10000); - glEnd (); + qglBegin (GL_TRIANGLES); + qglVertex2f (-5000, -5000); + qglVertex2f (10000, -5000); + qglVertex2f (-5000, 10000); + qglEnd (); CHECKGLERROR } - glEnable(GL_TEXTURE_2D); + qglEnable(GL_TEXTURE_2D); CHECKGLERROR } - glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + qglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); CHECKGLERROR - glEnable (GL_CULL_FACE); + qglEnable (GL_CULL_FACE); CHECKGLERROR - glEnable (GL_DEPTH_TEST); + qglEnable (GL_DEPTH_TEST); CHECKGLERROR - glDisable (GL_BLEND); + qglDisable (GL_BLEND); CHECKGLERROR - glColor4ub (255, 255, 255, 255); + qglColor4ub (255, 255, 255, 255); CHECKGLERROR } +#endif +