X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=gl_models.c;h=223be1b81b87af20c877d54b988831638ee23e9e;hp=bb63bf3d6e212997155977b21b5b6b712e8a6116;hb=699c77ca2c9fd357fbe479f00e778486becfd840;hpb=b12d762f20e92c9dc0e0acb792de674fc90f6160 diff --git a/gl_models.c b/gl_models.c index bb63bf3d..223be1b8 100644 --- a/gl_models.c +++ b/gl_models.c @@ -13,6 +13,7 @@ int aliasvertmax = 0; void *aliasvertarrays = NULL; float *aliasvertcolor4fbuf = NULL; float *aliasvertcolor4f = NULL; // this may point at aliasvertcolorbuf or at vertex arrays in the mesh backend +float *aliasvert_vertex3f = NULL; float *aliasvert_svector3f = NULL; float *aliasvert_tvector3f = NULL; float *aliasvert_normal3f = NULL; @@ -31,10 +32,11 @@ void gl_models_allocarrays(int newmax) aliasvertmax = newmax; if (aliasvertarrays != NULL) Mem_Free(aliasvertarrays); - aliasvertarrays = Mem_Alloc(gl_models_mempool, aliasvertmax * (sizeof(float[4+4+3+3+3]) + sizeof(int[3]))); + aliasvertarrays = Mem_Alloc(gl_models_mempool, aliasvertmax * (sizeof(float[4+4+3+3+3+3]) + sizeof(int[3]))); data = aliasvertarrays; aliasvertcolor4f = aliasvertcolor4fbuf = (void *)data;data += aliasvertmax * sizeof(float[4]); aliasvertcolor2_4f = (void *)data;data += aliasvertmax * sizeof(float[4]); // used temporarily for tinted coloring + aliasvert_vertex3f = (void *)data;data += aliasvertmax * sizeof(float[3]); aliasvert_svector3f = (void *)data;data += aliasvertmax * sizeof(float[3]); aliasvert_tvector3f = (void *)data;data += aliasvertmax * sizeof(float[3]); aliasvert_normal3f = (void *)data;data += aliasvertmax * sizeof(float[3]); @@ -49,6 +51,7 @@ void gl_models_freearrays(void) aliasvertarrays = NULL; aliasvertcolor4f = aliasvertcolor4fbuf = NULL; aliasvertcolor2_4f = NULL; + aliasvert_vertex3f = NULL; aliasvert_svector3f = NULL; aliasvert_tvector3f = NULL; aliasvert_normal3f = NULL; @@ -78,160 +81,92 @@ void GL_Models_Init(void) R_RegisterModule("GL_Models", gl_models_start, gl_models_shutdown, gl_models_newmap); } -void R_Model_Alias_GetMesh_Vertex3f(const entity_render_t *ent, aliasmesh_t *mesh, float *vertex3f, float *normal3f, float *svector3f, float *tvector3f) +#define MODELARRAY_VERTEX 0 +#define MODELARRAY_SVECTOR 1 +#define MODELARRAY_TVECTOR 2 +#define MODELARRAY_NORMAL 3 + +void R_Model_Alias_GetMesh_Array3f(const entity_render_t *ent, const aliasmesh_t *mesh, int whicharray, float *out3f) { int i, vertcount; float lerp1, lerp2, lerp3, lerp4; - const aliasvertex_t *verts1, *verts2, *verts3, *verts4; + const float *vertsbase, *verts1, *verts2, *verts3, *verts4; - if (vertex3f == NULL) - Host_Error("R_Model_Alias_GetMesh_Vertex3f: vertices == NULL.\n"); - if (svector3f != NULL && (tvector3f == NULL || normal3f == NULL)) - Host_Error("R_Model_Alias_GetMesh_Vertex3f: svectors requires tvectors and normals.\n"); - if (tvector3f != NULL && (svector3f == NULL || normal3f == NULL)) - Host_Error("R_Model_Alias_GetMesh_Vertex3f: tvectors requires svectors and normals.\n"); + switch(whicharray) + { + case MODELARRAY_VERTEX:vertsbase = mesh->data_aliasvertex3f;break; + case MODELARRAY_SVECTOR:vertsbase = mesh->data_aliassvector3f;break; + case MODELARRAY_TVECTOR:vertsbase = mesh->data_aliastvector3f;break; + case MODELARRAY_NORMAL:vertsbase = mesh->data_aliasnormal3f;break; + default: + Host_Error("R_Model_Alias_GetBlendedArray: unknown whicharray %i\n", whicharray); + return; + } vertcount = mesh->num_vertices; - verts1 = mesh->data_aliasvertex + ent->frameblend[0].frame * vertcount; + verts1 = vertsbase + ent->frameblend[0].frame * vertcount * 3; lerp1 = ent->frameblend[0].lerp; if (ent->frameblend[1].lerp) { - verts2 = mesh->data_aliasvertex + ent->frameblend[1].frame * vertcount; + verts2 = vertsbase + ent->frameblend[1].frame * vertcount * 3; lerp2 = ent->frameblend[1].lerp; if (ent->frameblend[2].lerp) { - verts3 = mesh->data_aliasvertex + ent->frameblend[2].frame * vertcount; + verts3 = vertsbase + ent->frameblend[2].frame * vertcount * 3; lerp3 = ent->frameblend[2].lerp; if (ent->frameblend[3].lerp) { - verts4 = mesh->data_aliasvertex + ent->frameblend[3].frame * vertcount; + verts4 = vertsbase + ent->frameblend[3].frame * vertcount * 3; lerp4 = ent->frameblend[3].lerp; - // generate vertices - if (svector3f != NULL) - { - for (i = 0;i < vertcount;i++, vertex3f += 3, normal3f += 3, svector3f += 3, tvector3f += 3, verts1++, verts2++, verts3++, verts4++) - { - VectorMAMAMAM(lerp1, verts1->origin, lerp2, verts2->origin, lerp3, verts3->origin, lerp4, verts4->origin, vertex3f); - VectorMAMAMAM(lerp1, verts1->normal, lerp2, verts2->normal, lerp3, verts3->normal, lerp4, verts4->normal, normal3f); - VectorMAMAMAM(lerp1, verts1->svector, lerp2, verts2->svector, lerp3, verts3->svector, lerp4, verts4->svector, svector3f); - CrossProduct(svector3f, normal3f, tvector3f); - } - } - else if (normal3f != NULL) - { - for (i = 0;i < vertcount;i++, vertex3f += 3, normal3f += 3, verts1++, verts2++, verts3++, verts4++) - { - VectorMAMAMAM(lerp1, verts1->origin, lerp2, verts2->origin, lerp3, verts3->origin, lerp4, verts4->origin, vertex3f); - VectorMAMAMAM(lerp1, verts1->normal, lerp2, verts2->normal, lerp3, verts3->normal, lerp4, verts4->normal, normal3f); - } - } - else - for (i = 0;i < vertcount;i++, vertex3f += 3, verts1++, verts2++, verts3++, verts4++) - VectorMAMAMAM(lerp1, verts1->origin, lerp2, verts2->origin, lerp3, verts3->origin, lerp4, verts4->origin, vertex3f); + for (i = 0;i < vertcount * 3;i++) + VectorMAMAMAM(lerp1, verts1 + i, lerp2, verts2 + i, lerp3, verts3 + i, lerp4, verts4 + i, out3f + i); } else - { - // generate vertices - if (svector3f != NULL) - { - for (i = 0;i < vertcount;i++, vertex3f += 3, normal3f += 3, svector3f += 3, tvector3f += 3, verts1++, verts2++, verts3++) - { - VectorMAMAM(lerp1, verts1->origin, lerp2, verts2->origin, lerp3, verts3->origin, vertex3f); - VectorMAMAM(lerp1, verts1->normal, lerp2, verts2->normal, lerp3, verts3->normal, normal3f); - VectorMAMAM(lerp1, verts1->svector, lerp2, verts2->svector, lerp3, verts3->svector, svector3f); - CrossProduct(svector3f, normal3f, tvector3f); - } - } - else if (normal3f != NULL) - { - for (i = 0;i < vertcount;i++, vertex3f += 3, normal3f += 3, verts1++, verts2++, verts3++) - { - VectorMAMAM(lerp1, verts1->origin, lerp2, verts2->origin, lerp3, verts3->origin, vertex3f); - VectorMAMAM(lerp1, verts1->normal, lerp2, verts2->normal, lerp3, verts3->normal, normal3f); - } - } - else - for (i = 0;i < vertcount;i++, vertex3f += 3, verts1++, verts2++, verts3++) - VectorMAMAM(lerp1, verts1->origin, lerp2, verts2->origin, lerp3, verts3->origin, vertex3f); - } + for (i = 0;i < vertcount * 3;i++) + VectorMAMAM(lerp1, verts1 + i, lerp2, verts2 + i, lerp3, verts3 + i, out3f + i); } else - { - // generate vertices - if (svector3f != NULL) - { - for (i = 0;i < vertcount;i++, vertex3f += 3, normal3f += 3, svector3f += 3, tvector3f += 3, verts1++, verts2++) - { - VectorMAM(lerp1, verts1->origin, lerp2, verts2->origin, vertex3f); - VectorMAM(lerp1, verts1->normal, lerp2, verts2->normal, normal3f); - VectorMAM(lerp1, verts1->svector, lerp2, verts2->svector, svector3f); - CrossProduct(svector3f, normal3f, tvector3f); - } - } - else if (normal3f != NULL) - { - for (i = 0;i < vertcount;i++, vertex3f += 3, normal3f += 3, verts1++, verts2++) - { - VectorMAM(lerp1, verts1->origin, lerp2, verts2->origin, vertex3f); - VectorMAM(lerp1, verts1->normal, lerp2, verts2->normal, normal3f); - } - } - else - for (i = 0;i < vertcount;i++, vertex3f += 3, verts1++, verts2++) - VectorMAM(lerp1, verts1->origin, lerp2, verts2->origin, vertex3f); - } + for (i = 0;i < vertcount * 3;i++) + VectorMAM(lerp1, verts1 + i, lerp2, verts2 + i, out3f + i); } else - { - // generate vertices - if (svector3f != NULL) - { - for (i = 0;i < vertcount;i++, vertex3f += 3, normal3f += 3, svector3f += 3, tvector3f += 3, verts1++) - { - VectorCopy(verts1->origin, vertex3f); - VectorCopy(verts1->normal, normal3f); - VectorCopy(verts1->svector, svector3f); - CrossProduct(svector3f, normal3f, tvector3f); - } - } - else if (normal3f != NULL) - { - for (i = 0;i < vertcount;i++, vertex3f += 3, normal3f += 3, verts1++) - { - VectorCopy(verts1->origin, vertex3f); - VectorCopy(verts1->normal, normal3f); - } - } - else - for (i = 0;i < vertcount;i++, vertex3f += 3, verts1++) - VectorCopy(verts1->origin, vertex3f); - } + memcpy(out3f, verts1, vertcount * sizeof(float[3])); } +aliaslayer_t r_aliasnoskinlayers[2] = {{ALIASLAYER_DIFFUSE, NULL, NULL}, {ALIASLAYER_FOG | ALIASLAYER_FORCEDRAW_IF_FIRSTPASS, NULL, NULL}}; +aliasskin_t r_aliasnoskin = {0, 2, r_aliasnoskinlayers}; aliasskin_t *R_FetchAliasSkin(const entity_render_t *ent, const aliasmesh_t *mesh) { model_t *model = ent->model; - int s = ent->skinnum; - if ((unsigned int)s >= (unsigned int)model->numskins) - s = 0; - if (model->skinscenes[s].framecount > 1) - s = model->skinscenes[s].firstframe + (int) (cl.time * model->skinscenes[s].framerate) % model->skinscenes[s].framecount; + if (model->numskins) + { + int s = ent->skinnum; + if ((unsigned int)s >= (unsigned int)model->numskins) + s = 0; + if (model->skinscenes[s].framecount > 1) + s = model->skinscenes[s].firstframe + (int) (cl.time * model->skinscenes[s].framerate) % model->skinscenes[s].framecount; + else + s = model->skinscenes[s].firstframe; + if (s >= mesh->num_skins) + s = 0; + return mesh->data_skins + s; + } else - s = model->skinscenes[s].firstframe; - if (s >= mesh->num_skins) - s = 0; - return mesh->data_skins + s; + { + r_aliasnoskinlayers[0].texture = r_notexture; + return &r_aliasnoskin; + } } void R_DrawAliasModelCallback (const void *calldata1, int calldata2) { - int c, fullbright, layernum; - float tint[3], fog, ifog, colorscale; + int c, fullbright, layernum, firstpass; + float tint[3], fog, ifog, colorscale, ambientcolor4f[4], diffusecolor[3], diffusenormal[3]; vec3_t diff; qbyte *bcolor; rmeshstate_t m; const entity_render_t *ent = calldata1; - aliasmesh_t *mesh = ent->model->aliasdata_meshes + calldata2; + aliasmesh_t *mesh = ent->model->alias.aliasdata_meshes + calldata2; aliaslayer_t *layer; aliasskin_t *skin; @@ -240,7 +175,7 @@ void R_DrawAliasModelCallback (const void *calldata1, int calldata2) fog = 0; if (fogenabled) { - VectorSubtract(ent->origin, r_origin, diff); + VectorSubtract(ent->origin, r_vieworigin, diff); fog = DotProduct(diff,diff); if (fog < 0.01f) fog = 0.01f; @@ -255,91 +190,97 @@ void R_DrawAliasModelCallback (const void *calldata1, int calldata2) } ifog = 1 - fog; - memset(&m, 0, sizeof(m)); + firstpass = true; skin = R_FetchAliasSkin(ent, mesh); for (layernum = 0, layer = skin->data_layers;layernum < skin->num_layers;layernum++, layer++) { - if (((layer->flags & ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED) && ent->colormap < 0) - || ((layer->flags & ALIASLAYER_NODRAW_IF_COLORMAPPED) && ent->colormap >= 0) - || (layer->flags & ALIASLAYER_DRAW_PER_LIGHT)) - continue; - expandaliasvert(mesh->num_vertices); - if (layer->flags & ALIASLAYER_FOG) + if (!(layer->flags & ALIASLAYER_FORCEDRAW_IF_FIRSTPASS) || !firstpass) { - m.blendfunc1 = GL_SRC_ALPHA; - m.blendfunc2 = GL_ONE; - colorscale = r_colorscale; - m.texrgbscale[0] = 1; - m.tex[0] = R_GetTexture(layer->texture); - R_Mesh_State(&m); - GL_Color(fogcolor[0] * fog * colorscale, fogcolor[1] * fog * colorscale, fogcolor[2] * fog * colorscale, ent->alpha); - c_alias_polys += mesh->num_triangles; - R_Mesh_GetSpace(mesh->num_vertices); - R_Model_Alias_GetMesh_Vertex3f(ent, mesh, varray_vertex3f, aliasvert_normal3f, NULL, NULL); - if (layer->texture != NULL) - R_Mesh_CopyTexCoord2f(0, mesh->data_texcoord2f, mesh->num_vertices); - R_Mesh_Draw(mesh->num_vertices, mesh->num_triangles, mesh->data_element3i); - continue; + if (((layer->flags & ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED) && ent->colormap < 0) + || ((layer->flags & ALIASLAYER_NODRAW_IF_COLORMAPPED) && ent->colormap >= 0) + || ((layer->flags & ALIASLAYER_FOG) && !fogenabled) + || (layer->flags & ALIASLAYER_SPECULAR) + || ((layer->flags & ALIASLAYER_DIFFUSE) && (r_shadow_realtime_world.integer && r_shadow_realtime_world_lightmaps.value <= 0 && r_ambient.integer <= 0 && r_fullbright.integer == 0 && !(ent->effects & EF_FULLBRIGHT)))) + continue; } - if ((layer->flags & ALIASLAYER_ADD) || ((layer->flags & ALIASLAYER_ALPHA) && (ent->effects & EF_ADDITIVE))) + if (!firstpass || (ent->effects & EF_ADDITIVE)) { - m.blendfunc1 = GL_SRC_ALPHA; - m.blendfunc2 = GL_ONE; + GL_BlendFunc(GL_SRC_ALPHA, GL_ONE); + GL_DepthMask(false); } - else if ((layer->flags & ALIASLAYER_ALPHA) || ent->alpha != 1.0) + else if ((skin->flags & ALIASSKIN_TRANSPARENT) || ent->alpha != 1.0) { - m.blendfunc1 = GL_SRC_ALPHA; - m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA; + GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + GL_DepthMask(false); } else { - m.blendfunc1 = GL_ONE; - m.blendfunc2 = GL_ZERO; - } - colorscale = r_colorscale; - m.texrgbscale[0] = 1; - if (gl_combine.integer) - { - colorscale *= 0.25f; - m.texrgbscale[0] = 4; + GL_BlendFunc(GL_ONE, GL_ZERO); + GL_DepthMask(true); } - m.tex[0] = R_GetTexture(layer->texture); - R_Mesh_State(&m); - if (layer->flags & ALIASLAYER_COLORMAP_PANTS) + GL_DepthTest(true); + firstpass = false; + expandaliasvert(mesh->num_vertices); + colorscale = 1.0f; + + memset(&m, 0, sizeof(m)); + if (layer->texture != NULL) { - // 128-224 are backwards ranges - c = (ent->colormap & 0xF) << 4;c += (c >= 128 && c < 224) ? 4 : 12; - bcolor = (qbyte *) (&palette_complete[c]); - fullbright = c >= 224; - VectorScale(bcolor, (1.0f / 255.0f), tint); + m.tex[0] = R_GetTexture(layer->texture); + m.pointer_texcoord[0] = mesh->data_texcoord2f; + if (gl_combine.integer && layer->flags & (ALIASLAYER_DIFFUSE | ALIASLAYER_SPECULAR)) + { + colorscale *= 0.25f; + m.texrgbscale[0] = 4; + } } - else if (layer->flags & ALIASLAYER_COLORMAP_SHIRT) + m.pointer_vertex = varray_vertex3f; + + c_alias_polys += mesh->num_triangles; + R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_VERTEX, varray_vertex3f); + if (layer->flags & ALIASLAYER_FOG) { - // 128-224 are backwards ranges - c = (ent->colormap & 0xF0);c += (c >= 128 && c < 224) ? 4 : 12; - bcolor = (qbyte *) (&palette_complete[c]); - fullbright = c >= 224; - VectorScale(bcolor, (1.0f / 255.0f), tint); + colorscale *= fog; + GL_Color(fogcolor[0] * colorscale, fogcolor[1] * colorscale, fogcolor[2] * colorscale, ent->alpha); } else { - tint[0] = tint[1] = tint[2] = 1; - fullbright = false; + fullbright = !(layer->flags & ALIASLAYER_DIFFUSE) || r_fullbright.integer || (ent->effects & EF_FULLBRIGHT); + if (layer->flags & (ALIASLAYER_COLORMAP_PANTS | ALIASLAYER_COLORMAP_SHIRT)) + { + // 128-224 are backwards ranges + if (layer->flags & ALIASLAYER_COLORMAP_PANTS) + c = (ent->colormap & 0xF) << 4; + else //if (layer->flags & ALIASLAYER_COLORMAP_SHIRT) + c = (ent->colormap & 0xF0); + c += (c >= 128 && c < 224) ? 4 : 12; + bcolor = (qbyte *) (&palette_complete[c]); + fullbright = fullbright || c >= 224; + VectorScale(bcolor, (1.0f / 255.0f), tint); + } + else + tint[0] = tint[1] = tint[2] = 1; + if (r_shadow_realtime_world.integer && !fullbright) + VectorScale(tint, r_shadow_realtime_world_lightmaps.value, tint); + colorscale *= ifog; + if (fullbright) + GL_Color(tint[0] * colorscale, tint[1] * colorscale, tint[2] * colorscale, ent->alpha); + else + { + if (R_LightModel(ambientcolor4f, diffusecolor, diffusenormal, ent, tint[0] * colorscale, tint[1] * colorscale, tint[2] * colorscale, ent->alpha, false)) + { + m.pointer_color = varray_color4f; + R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_NORMAL, varray_normal3f); + R_LightModel_CalcVertexColors(ambientcolor4f, diffusecolor, diffusenormal, mesh->num_vertices, varray_vertex3f, varray_normal3f, varray_color4f); + } + else + GL_Color(ambientcolor4f[0], ambientcolor4f[1], ambientcolor4f[2], ambientcolor4f[3]); + } } - VectorScale(tint, ifog * colorscale, tint); - if (!(layer->flags & ALIASLAYER_DIFFUSE)) - fullbright = true; - if (ent->effects & EF_FULLBRIGHT) - fullbright = true; - c_alias_polys += mesh->num_triangles; - R_Mesh_GetSpace(mesh->num_vertices); - R_Model_Alias_GetMesh_Vertex3f(ent, mesh, varray_vertex3f, aliasvert_normal3f, NULL, NULL); - R_Mesh_CopyTexCoord2f(0, mesh->data_texcoord2f, mesh->num_vertices); - if (fullbright) - GL_Color(tint[0], tint[1], tint[2], ent->alpha); - else - R_LightModel(ent, mesh->num_vertices, varray_vertex3f, aliasvert_normal3f, varray_color4f, tint[0], tint[1], tint[2], false); + R_Mesh_State(&m); + GL_LockArrays(0, mesh->num_vertices); R_Mesh_Draw(mesh->num_vertices, mesh->num_triangles, mesh->data_element3i); + GL_LockArrays(0, 0); } } @@ -352,7 +293,7 @@ void R_Model_Alias_Draw(entity_render_t *ent) c_models++; - for (meshnum = 0, mesh = ent->model->aliasdata_meshes;meshnum < ent->model->aliasnum_meshes;meshnum++, mesh++) + for (meshnum = 0, mesh = ent->model->alias.aliasdata_meshes;meshnum < ent->model->alias.aliasnum_meshes;meshnum++, mesh++) { if (ent->effects & EF_ADDITIVE || ent->alpha != 1.0 || R_FetchAliasSkin(ent, mesh)->flags & ALIASSKIN_TRANSPARENT) R_MeshQueue_AddTransparent(ent->origin, R_DrawAliasModelCallback, ent, meshnum); @@ -361,66 +302,6 @@ void R_Model_Alias_Draw(entity_render_t *ent) } } -void R_Model_Alias_DrawFakeShadow (entity_render_t *ent) -{ - int i, meshnum; - aliasmesh_t *mesh; - aliasskin_t *skin; - rmeshstate_t m; - float *v, planenormal[3], planedist, dist, projection[3], floororigin[3], surfnormal[3], lightdirection[3], v2[3]; - - if ((ent->effects & EF_ADDITIVE) || ent->alpha < 1) - return; - - lightdirection[0] = 0.5; - lightdirection[1] = 0.2; - lightdirection[2] = -1; - VectorNormalizeFast(lightdirection); - - VectorMA(ent->origin, 65536.0f, lightdirection, v2); - if (CL_TraceLine(ent->origin, v2, floororigin, surfnormal, 0, false, NULL) == 1) - return; - - R_Mesh_Matrix(&ent->matrix); - - memset(&m, 0, sizeof(m)); - m.blendfunc1 = GL_SRC_ALPHA; - m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA; - R_Mesh_State(&m); - GL_Color(0, 0, 0, 0.5); - - // put a light direction in the entity's coordinate space - Matrix4x4_Transform3x3(&ent->inversematrix, lightdirection, projection); - VectorNormalizeFast(projection); - - // put the plane's normal in the entity's coordinate space - Matrix4x4_Transform3x3(&ent->inversematrix, surfnormal, planenormal); - VectorNormalizeFast(planenormal); - - // put the plane's distance in the entity's coordinate space - VectorSubtract(floororigin, ent->origin, floororigin); - planedist = DotProduct(floororigin, surfnormal) + 2; - - dist = -1.0f / DotProduct(projection, planenormal); - VectorScale(projection, dist, projection); - for (meshnum = 0, mesh = ent->model->aliasdata_meshes;meshnum < ent->model->aliasnum_meshes;meshnum++) - { - skin = R_FetchAliasSkin(ent, mesh); - if (skin->flags & ALIASSKIN_TRANSPARENT) - continue; - R_Mesh_GetSpace(mesh->num_vertices); - R_Model_Alias_GetMesh_Vertex3f(ent, mesh, varray_vertex3f, NULL, NULL, NULL); - for (i = 0, v = varray_vertex3f;i < mesh->num_vertices;i++, v += 3) - { - dist = DotProduct(v, planenormal) - planedist; - if (dist > 0) - VectorMA(v, dist, projection, v); - } - c_alias_polys += mesh->num_triangles; - R_Mesh_Draw(mesh->num_vertices, mesh->num_triangles, mesh->data_element3i); - } -} - void R_Model_Alias_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius) { int meshnum; @@ -429,26 +310,25 @@ void R_Model_Alias_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightor float projectdistance; if (ent->effects & EF_ADDITIVE || ent->alpha < 1) return; - projectdistance = lightradius + ent->model->radius - sqrt(DotProduct(relativelightorigin, relativelightorigin)); + projectdistance = lightradius + ent->model->radius;// - sqrt(DotProduct(relativelightorigin, relativelightorigin)); if (projectdistance > 0.1) { R_Mesh_Matrix(&ent->matrix); - for (meshnum = 0, mesh = ent->model->aliasdata_meshes;meshnum < ent->model->aliasnum_meshes;meshnum++, mesh++) + for (meshnum = 0, mesh = ent->model->alias.aliasdata_meshes;meshnum < ent->model->alias.aliasnum_meshes;meshnum++, mesh++) { skin = R_FetchAliasSkin(ent, mesh); if (skin->flags & ALIASSKIN_TRANSPARENT) continue; - R_Mesh_GetSpace(mesh->num_vertices * 2); - R_Model_Alias_GetMesh_Vertex3f(ent, mesh, varray_vertex3f, NULL, NULL, NULL); - R_Shadow_Volume(mesh->num_vertices, mesh->num_triangles, mesh->data_element3i, mesh->data_neighbor3i, relativelightorigin, lightradius, projectdistance); + R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_VERTEX, varray_vertex3f); + R_Shadow_VolumeFromSphere(mesh->num_vertices, mesh->num_triangles, varray_vertex3f, mesh->data_element3i, mesh->data_neighbor3i, relativelightorigin, projectdistance, lightradius); } } } -void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz) +void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap) { int c, meshnum, layernum; - float fog, ifog, lightcolor2[3], *vertices; + float fog, ifog, lightcolor2[3]; vec3_t diff; qbyte *bcolor; aliasmesh_t *mesh; @@ -463,7 +343,7 @@ void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, v fog = 0; if (fogenabled) { - VectorSubtract(ent->origin, r_origin, diff); + VectorSubtract(ent->origin, r_vieworigin, diff); fog = DotProduct(diff,diff); if (fog < 0.01f) fog = 0.01f; @@ -478,17 +358,19 @@ void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, v } ifog = 1 - fog; - for (meshnum = 0, mesh = ent->model->aliasdata_meshes;meshnum < ent->model->aliasnum_meshes;meshnum++, mesh++) + for (meshnum = 0, mesh = ent->model->alias.aliasdata_meshes;meshnum < ent->model->alias.aliasnum_meshes;meshnum++, mesh++) { skin = R_FetchAliasSkin(ent, mesh); if (skin->flags & ALIASSKIN_TRANSPARENT) continue; expandaliasvert(mesh->num_vertices); - vertices = R_Shadow_VertexBuffer(mesh->num_vertices); - R_Model_Alias_GetMesh_Vertex3f(ent, mesh, vertices, aliasvert_normal3f, aliasvert_svector3f, aliasvert_tvector3f); + R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_VERTEX, aliasvert_vertex3f); + R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_SVECTOR, aliasvert_svector3f); + R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_TVECTOR, aliasvert_tvector3f); + R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_NORMAL, aliasvert_normal3f); for (layernum = 0, layer = skin->data_layers;layernum < skin->num_layers;layernum++, layer++) { - if (!(layer->flags & ALIASLAYER_DRAW_PER_LIGHT) + if (!(layer->flags & (ALIASLAYER_DIFFUSE | ALIASLAYER_SPECULAR)) || ((layer->flags & ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED) && ent->colormap < 0) || ((layer->flags & ALIASLAYER_NODRAW_IF_COLORMAPPED) && ent->colormap >= 0)) continue; @@ -498,7 +380,7 @@ void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, v if (layer->flags & ALIASLAYER_SPECULAR) { c_alias_polys += mesh->num_triangles; - R_Shadow_SpecularLighting(mesh->num_vertices, mesh->num_triangles, mesh->data_element3i, vertices, aliasvert_svector3f, aliasvert_tvector3f, aliasvert_normal3f, mesh->data_texcoord2f, relativelightorigin, relativeeyeorigin, lightradius, lightcolor2, matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, layer->texture, layer->nmap, NULL); + R_Shadow_RenderLighting(mesh->num_vertices, mesh->num_triangles, mesh->data_element3i, aliasvert_vertex3f, aliasvert_svector3f, aliasvert_tvector3f, aliasvert_normal3f, mesh->data_texcoord2f, relativelightorigin, relativeeyeorigin, lightcolor2, matrix_modeltolight, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, layer->texture, layer->nmap, layer->texture, lightcubemap, LIGHTING_SPECULAR); } else if (layer->flags & ALIASLAYER_DIFFUSE) { @@ -527,7 +409,7 @@ void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, v lightcolor2[2] *= bcolor[2] * (1.0f / 255.0f); } c_alias_polys += mesh->num_triangles; - R_Shadow_DiffuseLighting(mesh->num_vertices, mesh->num_triangles, mesh->data_element3i, vertices, aliasvert_svector3f, aliasvert_tvector3f, aliasvert_normal3f, mesh->data_texcoord2f, relativelightorigin, lightradius, lightcolor2, matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, layer->texture, layer->nmap, NULL); + R_Shadow_RenderLighting(mesh->num_vertices, mesh->num_triangles, mesh->data_element3i, aliasvert_vertex3f, aliasvert_svector3f, aliasvert_tvector3f, aliasvert_normal3f, mesh->data_texcoord2f, relativelightorigin, relativeeyeorigin, lightcolor2, matrix_modeltolight, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, layer->texture, layer->nmap, layer->texture, lightcubemap, LIGHTING_DIFFUSE); } } } @@ -795,7 +677,7 @@ void ZymoticCalcNormal3f(int vertcount, float *vertex3f, float *normal3f, int sh void R_DrawZymoticModelMeshCallback (const void *calldata1, int calldata2) { - float fog, ifog, colorscale; + float fog, ifog, colorscale, ambientcolor4f[4], diffusecolor[3], diffusenormal[3]; vec3_t diff; int i, *renderlist, *elements; rtexture_t *texture; @@ -807,12 +689,12 @@ void R_DrawZymoticModelMeshCallback (const void *calldata1, int calldata2) R_Mesh_Matrix(&ent->matrix); // find the vertex index list and texture - renderlist = ent->model->zymdata_renderlist; + renderlist = ent->model->alias.zymdata_renderlist; for (i = 0;i < shadernum;i++) renderlist += renderlist[0] * 3 + 1; - texture = ent->model->zymdata_textures[shadernum]; + texture = ent->model->alias.zymdata_textures[shadernum]; - numverts = ent->model->zymnum_verts; + numverts = ent->model->alias.zymnum_verts; numtriangles = *renderlist++; elements = renderlist; @@ -821,7 +703,7 @@ void R_DrawZymoticModelMeshCallback (const void *calldata1, int calldata2) fog = 0; if (fogenabled) { - VectorSubtract(ent->origin, r_origin, diff); + VectorSubtract(ent->origin, r_vieworigin, diff); fog = DotProduct(diff,diff); if (fog < 0.01f) fog = 0.01f; @@ -836,52 +718,70 @@ void R_DrawZymoticModelMeshCallback (const void *calldata1, int calldata2) } ifog = 1 - fog; - memset(&mstate, 0, sizeof(mstate)); if (ent->effects & EF_ADDITIVE) { - mstate.blendfunc1 = GL_SRC_ALPHA; - mstate.blendfunc2 = GL_ONE; + GL_BlendFunc(GL_SRC_ALPHA, GL_ONE); + GL_DepthMask(false); } else if (ent->alpha != 1.0 || R_TextureHasAlpha(texture)) { - mstate.blendfunc1 = GL_SRC_ALPHA; - mstate.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA; + GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + GL_DepthMask(false); } else { - mstate.blendfunc1 = GL_ONE; - mstate.blendfunc2 = GL_ZERO; + GL_BlendFunc(GL_ONE, GL_ZERO); + GL_DepthMask(true); } - colorscale = r_colorscale; + GL_DepthTest(true); + + memset(&mstate, 0, sizeof(mstate)); + colorscale = 1.0f; if (gl_combine.integer) { mstate.texrgbscale[0] = 4; colorscale *= 0.25f; } mstate.tex[0] = R_GetTexture(texture); - R_Mesh_State(&mstate); - ZymoticLerpBones(ent->model->zymnum_bones, (zymbonematrix *) ent->model->zymdata_poses, ent->frameblend, ent->model->zymdata_bones); + mstate.pointer_texcoord[0] = ent->model->alias.zymdata_texcoords; + mstate.pointer_vertex = varray_vertex3f; - R_Mesh_GetSpace(numverts); - ZymoticTransformVerts(numverts, varray_vertex3f, ent->model->zymdata_vertbonecounts, ent->model->zymdata_verts); - R_Mesh_CopyTexCoord2f(0, ent->model->zymdata_texcoords, ent->model->zymnum_verts); - ZymoticCalcNormal3f(numverts, varray_vertex3f, aliasvert_normal3f, ent->model->zymnum_shaders, ent->model->zymdata_renderlist); - R_LightModel(ent, numverts, varray_vertex3f, aliasvert_normal3f, varray_color4f, ifog * colorscale, ifog * colorscale, ifog * colorscale, false); + ZymoticLerpBones(ent->model->alias.zymnum_bones, (zymbonematrix *) ent->model->alias.zymdata_poses, ent->frameblend, ent->model->alias.zymdata_bones); + + ZymoticTransformVerts(numverts, varray_vertex3f, ent->model->alias.zymdata_vertbonecounts, ent->model->alias.zymdata_verts); + ZymoticCalcNormal3f(numverts, varray_vertex3f, aliasvert_normal3f, ent->model->alias.zymnum_shaders, ent->model->alias.zymdata_renderlist); + if (R_LightModel(ambientcolor4f, diffusecolor, diffusenormal, ent, ifog * colorscale, ifog * colorscale, ifog * colorscale, ent->alpha, false)) + { + mstate.pointer_color = varray_color4f; + R_LightModel_CalcVertexColors(ambientcolor4f, diffusecolor, diffusenormal, numverts, varray_vertex3f, aliasvert_normal3f, varray_color4f); + } + else + GL_Color(ambientcolor4f[0], ambientcolor4f[1], ambientcolor4f[2], ambientcolor4f[3]); + R_Mesh_State(&mstate); + GL_LockArrays(0, numverts); R_Mesh_Draw(numverts, numtriangles, elements); + GL_LockArrays(0, 0); c_alias_polys += numtriangles; if (fog) { + GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + GL_DepthMask(false); + GL_DepthTest(true); + memset(&mstate, 0, sizeof(mstate)); - mstate.blendfunc1 = GL_SRC_ALPHA; - mstate.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA; // FIXME: need alpha mask for fogging... //mstate.tex[0] = R_GetTexture(texture); + //mstate.pointer_texcoord = ent->model->alias.zymdata_texcoords; + mstate.pointer_vertex = varray_vertex3f; + R_Mesh_State(&mstate); + + GL_Color(fogcolor[0], fogcolor[1], fogcolor[2], ent->alpha * fog); + ZymoticTransformVerts(numverts, varray_vertex3f, ent->model->alias.zymdata_vertbonecounts, ent->model->alias.zymdata_verts); R_Mesh_State(&mstate); - GL_Color(fogcolor[0] * r_colorscale, fogcolor[1] * r_colorscale, fogcolor[2] * r_colorscale, ent->alpha * fog); - R_Mesh_GetSpace(numverts); - ZymoticTransformVerts(numverts, varray_vertex3f, ent->model->zymdata_vertbonecounts, ent->model->zymdata_verts); + GL_LockArrays(0, numverts); R_Mesh_Draw(numverts, numtriangles, elements); + GL_LockArrays(0, 0); c_alias_polys += numtriangles; } } @@ -895,26 +795,21 @@ void R_Model_Zymotic_Draw(entity_render_t *ent) c_models++; - for (i = 0;i < ent->model->zymnum_shaders;i++) + for (i = 0;i < ent->model->alias.zymnum_shaders;i++) { - if (ent->effects & EF_ADDITIVE || ent->alpha != 1.0 || R_TextureHasAlpha(ent->model->zymdata_textures[i])) + if (ent->effects & EF_ADDITIVE || ent->alpha != 1.0 || R_TextureHasAlpha(ent->model->alias.zymdata_textures[i])) R_MeshQueue_AddTransparent(ent->origin, R_DrawZymoticModelMeshCallback, ent, i); else R_DrawZymoticModelMeshCallback(ent, i); } } -void R_Model_Zymotic_DrawFakeShadow(entity_render_t *ent) -{ - // FIXME -} - -void R_Model_Zymotic_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, float lightradius2, float lightdistbias, float lightsubtract, float *lightcolor) +void R_Model_Zymotic_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius) { // FIXME } -void R_Model_Zymotic_DrawOntoLight(entity_render_t *ent) +void R_Model_Zymotic_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap) { // FIXME }