X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=gl_models.c;h=3cbd420b12be0ca761d9df031822a86daca6c56b;hp=47efa6d27a32090b6c7d285f0f8e10dd11c280e5;hb=3f2bc4a392c209700360c90bcfcf826b135c898d;hpb=933a1996b1c2661e86bf76936c8cda4f38281726 diff --git a/gl_models.c b/gl_models.c index 47efa6d2..3cbd420b 100644 --- a/gl_models.c +++ b/gl_models.c @@ -1,7 +1,7 @@ #include "quakedef.h" - -cvar_t r_quickmodels = {0, "r_quickmodels", "1"}; +#include "cl_collision.h" +#include "r_shadow.h" typedef struct { @@ -9,35 +9,66 @@ typedef struct } zymbonematrix; // LordHavoc: vertex arrays - -float *aliasvertbuf; -float *aliasvertcolorbuf; -float *aliasvert; // this may point at aliasvertbuf or at vertex arrays in the mesh backend -float *aliasvertcolor; // this may point at aliasvertcolorbuf or at vertex arrays in the mesh backend - -float *aliasvertcolor2; -float *aliasvertnorm; +int aliasvertmax = 0; +void *aliasvertarrays = NULL; +float *aliasvertcolor4fbuf = NULL; +float *aliasvertcolor4f = NULL; // this may point at aliasvertcolorbuf or at vertex arrays in the mesh backend +float *aliasvert_vertex3f = NULL; +float *aliasvert_svector3f = NULL; +float *aliasvert_tvector3f = NULL; +float *aliasvert_normal3f = NULL; + +float *aliasvertcolor2_4f = NULL; int *aliasvertusage; zymbonematrix *zymbonepose; -rmeshinfo_t aliasmeshinfo; - mempool_t *gl_models_mempool; +#define expandaliasvert(newmax) if ((newmax) > aliasvertmax) gl_models_allocarrays(newmax) + +void gl_models_allocarrays(int newmax) +{ + qbyte *data; + aliasvertmax = newmax; + if (aliasvertarrays != NULL) + Mem_Free(aliasvertarrays); + aliasvertarrays = Mem_Alloc(gl_models_mempool, aliasvertmax * (sizeof(float[4+4+3+3+3+3]) + sizeof(int[3]))); + data = aliasvertarrays; + aliasvertcolor4f = aliasvertcolor4fbuf = (void *)data;data += aliasvertmax * sizeof(float[4]); + aliasvertcolor2_4f = (void *)data;data += aliasvertmax * sizeof(float[4]); // used temporarily for tinted coloring + aliasvert_vertex3f = (void *)data;data += aliasvertmax * sizeof(float[3]); + aliasvert_svector3f = (void *)data;data += aliasvertmax * sizeof(float[3]); + aliasvert_tvector3f = (void *)data;data += aliasvertmax * sizeof(float[3]); + aliasvert_normal3f = (void *)data;data += aliasvertmax * sizeof(float[3]); + aliasvertusage = (void *)data;data += aliasvertmax * sizeof(int[3]); +} + +void gl_models_freearrays(void) +{ + aliasvertmax = 0; + if (aliasvertarrays != NULL) + Mem_Free(aliasvertarrays); + aliasvertarrays = NULL; + aliasvertcolor4f = aliasvertcolor4fbuf = NULL; + aliasvertcolor2_4f = NULL; + aliasvert_vertex3f = NULL; + aliasvert_svector3f = NULL; + aliasvert_tvector3f = NULL; + aliasvert_normal3f = NULL; + aliasvertusage = NULL; +} + void gl_models_start(void) { // allocate vertex processing arrays gl_models_mempool = Mem_AllocPool("GL_Models"); - aliasvert = aliasvertbuf = Mem_Alloc(gl_models_mempool, sizeof(float[MD2MAX_VERTS][4])); - aliasvertcolor = aliasvertcolorbuf = Mem_Alloc(gl_models_mempool, sizeof(float[MD2MAX_VERTS][4])); - aliasvertnorm = Mem_Alloc(gl_models_mempool, sizeof(float[MD2MAX_VERTS][3])); - aliasvertcolor2 = Mem_Alloc(gl_models_mempool, sizeof(float[MD2MAX_VERTS][4])); // used temporarily for tinted coloring zymbonepose = Mem_Alloc(gl_models_mempool, sizeof(zymbonematrix[256])); - aliasvertusage = Mem_Alloc(gl_models_mempool, sizeof(int[MD2MAX_VERTS])); + gl_models_allocarrays(4096); } void gl_models_shutdown(void) { + gl_models_freearrays(); Mem_FreePool(&gl_models_mempool); } @@ -47,478 +78,496 @@ void gl_models_newmap(void) void GL_Models_Init(void) { - Cvar_RegisterVariable(&r_quickmodels); - R_RegisterModule("GL_Models", gl_models_start, gl_models_shutdown, gl_models_newmap); } -void R_AliasTransformVerts(int vertcount) +#define MODELARRAY_VERTEX 0 +#define MODELARRAY_SVECTOR 1 +#define MODELARRAY_TVECTOR 2 +#define MODELARRAY_NORMAL 3 + +void R_Model_Alias_GetMesh_Array3f(const entity_render_t *ent, aliasmesh_t *mesh, int whicharray, float *out3f) { - vec3_t point; - float *av; - av = aliasvert; - while (vertcount >= 4) - { - VectorCopy(av, point);softwaretransform(point, av);av += 4; - VectorCopy(av, point);softwaretransform(point, av);av += 4; - VectorCopy(av, point);softwaretransform(point, av);av += 4; - VectorCopy(av, point);softwaretransform(point, av);av += 4; - vertcount -= 4; - } - while(vertcount > 0) + int i, vertcount; + float lerp1, lerp2, lerp3, lerp4; + const float *vertsbase, *verts1, *verts2, *verts3, *verts4; + + switch(whicharray) { - VectorCopy(av, point);softwaretransform(point, av);av += 4; - vertcount--; + case MODELARRAY_VERTEX:vertsbase = mesh->data_aliasvertex3f;break; + case MODELARRAY_SVECTOR:vertsbase = mesh->data_aliassvector3f;break; + case MODELARRAY_TVECTOR:vertsbase = mesh->data_aliastvector3f;break; + case MODELARRAY_NORMAL:vertsbase = mesh->data_aliasnormal3f;break; + default: + Host_Error("R_Model_Alias_GetBlendedArray: unknown whicharray %i\n", whicharray); + return; } -} -void R_AliasLerpVerts(int vertcount, - float lerp1, trivertx_t *verts1, vec3_t fscale1, vec3_t translate1, - float lerp2, trivertx_t *verts2, vec3_t fscale2, vec3_t translate2, - float lerp3, trivertx_t *verts3, vec3_t fscale3, vec3_t translate3, - float lerp4, trivertx_t *verts4, vec3_t fscale4, vec3_t translate4) -{ - int i; - vec3_t scale1, scale2, scale3, scale4, translate; - float *n1, *n2, *n3, *n4; - float *av, *avn; - av = aliasvert; - avn = aliasvertnorm; - VectorScale(fscale1, lerp1, scale1); - if (lerp2) + vertcount = mesh->num_vertices; + verts1 = vertsbase + ent->frameblend[0].frame * vertcount * 3; + lerp1 = ent->frameblend[0].lerp; + if (ent->frameblend[1].lerp) { - VectorScale(fscale2, lerp2, scale2); - if (lerp3) + verts2 = vertsbase + ent->frameblend[1].frame * vertcount * 3; + lerp2 = ent->frameblend[1].lerp; + if (ent->frameblend[2].lerp) { - VectorScale(fscale3, lerp3, scale3); - if (lerp4) + verts3 = vertsbase + ent->frameblend[2].frame * vertcount * 3; + lerp3 = ent->frameblend[2].lerp; + if (ent->frameblend[3].lerp) { - VectorScale(fscale4, lerp4, scale4); - translate[0] = translate1[0] * lerp1 + translate2[0] * lerp2 + translate3[0] * lerp3 + translate4[0] * lerp4; - translate[1] = translate1[1] * lerp1 + translate2[1] * lerp2 + translate3[1] * lerp3 + translate4[1] * lerp4; - translate[2] = translate1[2] * lerp1 + translate2[2] * lerp2 + translate3[2] * lerp3 + translate4[2] * lerp4; - // generate vertices - for (i = 0;i < vertcount;i++) - { - av[0] = verts1->v[0] * scale1[0] + verts2->v[0] * scale2[0] + verts3->v[0] * scale3[0] + verts4->v[0] * scale4[0] + translate[0]; - av[1] = verts1->v[1] * scale1[1] + verts2->v[1] * scale2[1] + verts3->v[1] * scale3[1] + verts4->v[1] * scale4[1] + translate[1]; - av[2] = verts1->v[2] * scale1[2] + verts2->v[2] * scale2[2] + verts3->v[2] * scale3[2] + verts4->v[2] * scale4[2] + translate[2]; - n1 = m_bytenormals[verts1->lightnormalindex]; - n2 = m_bytenormals[verts2->lightnormalindex]; - n3 = m_bytenormals[verts3->lightnormalindex]; - n4 = m_bytenormals[verts4->lightnormalindex]; - avn[0] = n1[0] * lerp1 + n2[0] * lerp2 + n3[0] * lerp3 + n4[0] * lerp4; - avn[1] = n1[1] * lerp1 + n2[1] * lerp2 + n3[1] * lerp3 + n4[1] * lerp4; - avn[2] = n1[2] * lerp1 + n2[2] * lerp2 + n3[2] * lerp3 + n4[2] * lerp4; - av += 4; - avn += 3; - verts1++;verts2++;verts3++;verts4++; - } + verts4 = vertsbase + ent->frameblend[3].frame * vertcount * 3; + lerp4 = ent->frameblend[3].lerp; + for (i = 0;i < vertcount * 3;i++) + VectorMAMAMAM(lerp1, verts1 + i, lerp2, verts2 + i, lerp3, verts3 + i, lerp4, verts4 + i, out3f + i); } else - { - translate[0] = translate1[0] * lerp1 + translate2[0] * lerp2 + translate3[0] * lerp3; - translate[1] = translate1[1] * lerp1 + translate2[1] * lerp2 + translate3[1] * lerp3; - translate[2] = translate1[2] * lerp1 + translate2[2] * lerp2 + translate3[2] * lerp3; - // generate vertices - for (i = 0;i < vertcount;i++) - { - av[0] = verts1->v[0] * scale1[0] + verts2->v[0] * scale2[0] + verts3->v[0] * scale3[0] + translate[0]; - av[1] = verts1->v[1] * scale1[1] + verts2->v[1] * scale2[1] + verts3->v[1] * scale3[1] + translate[1]; - av[2] = verts1->v[2] * scale1[2] + verts2->v[2] * scale2[2] + verts3->v[2] * scale3[2] + translate[2]; - n1 = m_bytenormals[verts1->lightnormalindex]; - n2 = m_bytenormals[verts2->lightnormalindex]; - n3 = m_bytenormals[verts3->lightnormalindex]; - avn[0] = n1[0] * lerp1 + n2[0] * lerp2 + n3[0] * lerp3; - avn[1] = n1[1] * lerp1 + n2[1] * lerp2 + n3[1] * lerp3; - avn[2] = n1[2] * lerp1 + n2[2] * lerp2 + n3[2] * lerp3; - av += 4; - avn += 3; - verts1++;verts2++;verts3++; - } - } + for (i = 0;i < vertcount * 3;i++) + VectorMAMAM(lerp1, verts1 + i, lerp2, verts2 + i, lerp3, verts3 + i, out3f + i); } else - { - translate[0] = translate1[0] * lerp1 + translate2[0] * lerp2; - translate[1] = translate1[1] * lerp1 + translate2[1] * lerp2; - translate[2] = translate1[2] * lerp1 + translate2[2] * lerp2; - // generate vertices - for (i = 0;i < vertcount;i++) - { - av[0] = verts1->v[0] * scale1[0] + verts2->v[0] * scale2[0] + translate[0]; - av[1] = verts1->v[1] * scale1[1] + verts2->v[1] * scale2[1] + translate[1]; - av[2] = verts1->v[2] * scale1[2] + verts2->v[2] * scale2[2] + translate[2]; - n1 = m_bytenormals[verts1->lightnormalindex]; - n2 = m_bytenormals[verts2->lightnormalindex]; - avn[0] = n1[0] * lerp1 + n2[0] * lerp2; - avn[1] = n1[1] * lerp1 + n2[1] * lerp2; - avn[2] = n1[2] * lerp1 + n2[2] * lerp2; - av += 4; - avn += 3; - verts1++;verts2++; - } - } + for (i = 0;i < vertcount * 3;i++) + VectorMAM(lerp1, verts1 + i, lerp2, verts2 + i, out3f + i); } else - { - translate[0] = translate1[0] * lerp1; - translate[1] = translate1[1] * lerp1; - translate[2] = translate1[2] * lerp1; - // generate vertices - if (lerp1 != 1) - { - // general but almost never used case - for (i = 0;i < vertcount;i++) - { - av[0] = verts1->v[0] * scale1[0] + translate[0]; - av[1] = verts1->v[1] * scale1[1] + translate[1]; - av[2] = verts1->v[2] * scale1[2] + translate[2]; - n1 = m_bytenormals[verts1->lightnormalindex]; - avn[0] = n1[0] * lerp1; - avn[1] = n1[1] * lerp1; - avn[2] = n1[2] * lerp1; - av += 4; - avn += 3; - verts1++; - } - } - else - { - // fast normal case - for (i = 0;i < vertcount;i++) - { - av[0] = verts1->v[0] * scale1[0] + translate[0]; - av[1] = verts1->v[1] * scale1[1] + translate[1]; - av[2] = verts1->v[2] * scale1[2] + translate[2]; - VectorCopy(m_bytenormals[verts1->lightnormalindex], avn); - av += 4; - avn += 3; - verts1++; - } - } - } + memcpy(out3f, verts1, vertcount * sizeof(float[3])); } -void R_DrawModelMesh(rtexture_t *skin, float *colors, float cred, float cgreen, float cblue) +aliaslayer_t r_aliasnoskinlayers[2] = {{ALIASLAYER_DIFFUSE, NULL, NULL}, {ALIASLAYER_FOG | ALIASLAYER_FORCEDRAW_IF_FIRSTPASS, NULL, NULL}}; +aliasskin_t r_aliasnoskin = {0, 2, r_aliasnoskinlayers}; +aliasskin_t *R_FetchAliasSkin(const entity_render_t *ent, const aliasmesh_t *mesh) { - aliasmeshinfo.tex[0] = R_GetTexture(skin); - aliasmeshinfo.color = colors; - if (colors == NULL) + model_t *model = ent->model; + if (model->numskins) { - aliasmeshinfo.cr = cred; - aliasmeshinfo.cg = cgreen; - aliasmeshinfo.cb = cblue; - aliasmeshinfo.ca = currentrenderentity->alpha; + int s = ent->skinnum; + if ((unsigned int)s >= (unsigned int)model->numskins) + s = 0; + if (model->skinscenes[s].framecount > 1) + s = model->skinscenes[s].firstframe + (int) (cl.time * model->skinscenes[s].framerate) % model->skinscenes[s].framecount; + else + s = model->skinscenes[s].firstframe; + if (s >= mesh->num_skins) + s = 0; + return mesh->data_skins + s; } - - c_alias_polys += aliasmeshinfo.numtriangles; - R_Mesh_Draw(&aliasmeshinfo); - R_Mesh_Render(); - - // leave it in a state for additional passes - aliasmeshinfo.blendfunc1 = GL_SRC_ALPHA; - aliasmeshinfo.blendfunc2 = GL_ONE; -} - -void R_TintModel(float *in, float *out, int verts, float r, float g, float b) -{ - int i; - for (i = 0;i < verts;i++) + else { - out[0] = in[0] * r; - out[1] = in[1] * g; - out[2] = in[2] * b; - out[3] = in[3]; - in += 4; - out += 4; + r_aliasnoskinlayers[0].texture = r_notexture; + return &r_aliasnoskin; } } -skinframe_t *R_FetchSkinFrame(void) -{ - model_t *model = currentrenderentity->model; - if (model->skinscenes[currentrenderentity->skinnum].framecount > 1) - return &model->skinframes[model->skinscenes[currentrenderentity->skinnum].firstframe + (int) (cl.time * 10) % model->skinscenes[currentrenderentity->skinnum].framecount]; - else - return &model->skinframes[model->skinscenes[currentrenderentity->skinnum].firstframe]; -} - -void R_SetupMDLMD2Frames(float colorr, float colorg, float colorb) -{ - md2frame_t *frame1, *frame2, *frame3, *frame4; - trivertx_t *frame1verts, *frame2verts, *frame3verts, *frame4verts; - model_t *model; - model = currentrenderentity->model; - - frame1 = &model->mdlmd2data_frames[currentrenderentity->frameblend[0].frame]; - frame2 = &model->mdlmd2data_frames[currentrenderentity->frameblend[1].frame]; - frame3 = &model->mdlmd2data_frames[currentrenderentity->frameblend[2].frame]; - frame4 = &model->mdlmd2data_frames[currentrenderentity->frameblend[3].frame]; - frame1verts = &model->mdlmd2data_pose[currentrenderentity->frameblend[0].frame * model->numverts]; - frame2verts = &model->mdlmd2data_pose[currentrenderentity->frameblend[1].frame * model->numverts]; - frame3verts = &model->mdlmd2data_pose[currentrenderentity->frameblend[2].frame * model->numverts]; - frame4verts = &model->mdlmd2data_pose[currentrenderentity->frameblend[3].frame * model->numverts]; - R_AliasLerpVerts(model->numverts, - currentrenderentity->frameblend[0].lerp, frame1verts, frame1->scale, frame1->translate, - currentrenderentity->frameblend[1].lerp, frame2verts, frame2->scale, frame2->translate, - currentrenderentity->frameblend[2].lerp, frame3verts, frame3->scale, frame3->translate, - currentrenderentity->frameblend[3].lerp, frame4verts, frame4->scale, frame4->translate); - - R_LightModel(model->numverts, colorr, colorg, colorb, false); - - R_AliasTransformVerts(model->numverts); -} - -void R_DrawQ1Q2AliasModel (float fog) +void R_DrawAliasModelCallback (const void *calldata1, int calldata2) { - model_t *model; - skinframe_t *skinframe; + int c, fullbright, layernum, firstpass; + float tint[3], fog, ifog, colorscale, ambientcolor4f[4], *fcolor; + vec3_t diff; + qbyte *bcolor; + rmeshstate_t m; + const entity_render_t *ent = calldata1; + aliasmesh_t *mesh = ent->model->aliasdata_meshes + calldata2; + aliaslayer_t *layer; + aliasskin_t *skin; + rcachearrayrequest_t request; - model = currentrenderentity->model; + R_Mesh_Matrix(&ent->matrix); - skinframe = R_FetchSkinFrame(); - if (fog && !(currentrenderentity->effects & EF_ADDITIVE)) + fog = 0; + if (fogenabled) { - R_SetupMDLMD2Frames(1 - fog, 1 - fog, 1 - fog); - - memset(&aliasmeshinfo, 0, sizeof(aliasmeshinfo)); - - aliasmeshinfo.vertex = aliasvert; - aliasmeshinfo.vertexstep = sizeof(float[4]); - aliasmeshinfo.numverts = model->numverts; - aliasmeshinfo.numtriangles = model->numtris; - aliasmeshinfo.index = model->mdlmd2data_indices; - aliasmeshinfo.colorstep = sizeof(float[4]); - aliasmeshinfo.texcoords[0] = model->mdlmd2data_texcoords; - aliasmeshinfo.texcoordstep[0] = sizeof(float[2]); + VectorSubtract(ent->origin, r_origin, diff); + fog = DotProduct(diff,diff); + if (fog < 0.01f) + fog = 0.01f; + fog = exp(fogdensity/fog); + if (fog > 1) + fog = 1; + if (fog < 0.01f) + fog = 0; + // fog method: darken, additive fog + // 1. render model as normal, scaled by inverse of fog alpha (darkens it) + // 2. render fog as additive + } + ifog = 1 - fog; - if (currentrenderentity->effects & EF_ADDITIVE) + firstpass = true; + skin = R_FetchAliasSkin(ent, mesh); + for (layernum = 0, layer = skin->data_layers;layernum < skin->num_layers;layernum++, layer++) + { + if (!(layer->flags & ALIASLAYER_FORCEDRAW_IF_FIRSTPASS) || !firstpass) + { + if (((layer->flags & ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED) && ent->colormap < 0) + || ((layer->flags & ALIASLAYER_NODRAW_IF_COLORMAPPED) && ent->colormap >= 0) + || ((layer->flags & ALIASLAYER_FOG) && !fogenabled) + || (layer->flags & ALIASLAYER_SPECULAR) + || ((layer->flags & ALIASLAYER_DIFFUSE) && (r_shadow_realtime_world.integer && r_ambient.integer <= 0 && r_fullbright.integer == 0 && !(ent->effects & EF_FULLBRIGHT)))) + continue; + } + memset(&m, 0, sizeof(m)); + if (!firstpass || (ent->effects & EF_ADDITIVE)) { - aliasmeshinfo.transparent = true; - aliasmeshinfo.blendfunc1 = GL_SRC_ALPHA; - aliasmeshinfo.blendfunc2 = GL_ONE; + m.blendfunc1 = GL_SRC_ALPHA; + m.blendfunc2 = GL_ONE; } - else if (currentrenderentity->alpha != 1.0 || skinframe->fog != NULL) + else if ((skin->flags & ALIASSKIN_TRANSPARENT) || ent->alpha != 1.0) { - aliasmeshinfo.transparent = true; - aliasmeshinfo.blendfunc1 = GL_SRC_ALPHA; - aliasmeshinfo.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA; + m.blendfunc1 = GL_SRC_ALPHA; + m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA; } else { - aliasmeshinfo.transparent = false; - aliasmeshinfo.blendfunc1 = GL_ONE; - aliasmeshinfo.blendfunc2 = GL_ZERO; + m.blendfunc1 = GL_ONE; + m.blendfunc2 = GL_ZERO; } - - if (skinframe->base || skinframe->pants || skinframe->shirt || skinframe->glow || skinframe->merged) + firstpass = false; + expandaliasvert(mesh->num_vertices); + colorscale = r_colorscale; + m.texrgbscale[0] = 1; + m.tex[0] = R_GetTexture(layer->texture); + if (gl_combine.integer && layer->flags & (ALIASLAYER_DIFFUSE | ALIASLAYER_SPECULAR)) + { + colorscale *= 0.25f; + m.texrgbscale[0] = 4; + } + c_alias_polys += mesh->num_triangles; + if (gl_mesh_copyarrays.integer) { - if (currentrenderentity->colormap >= 0 && (skinframe->base || skinframe->pants || skinframe->shirt)) + R_Mesh_State(&m); + R_Mesh_GetSpace(mesh->num_vertices); + if (layer->texture != NULL) + R_Mesh_CopyTexCoord2f(0, mesh->data_texcoord2f, mesh->num_vertices); + R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_VERTEX, varray_vertex3f); + } + else + { + m.pointervertexcount = mesh->num_vertices; + memset(&request, 0, sizeof(request)); + request.data_size = mesh->num_vertices * sizeof(float[3]); + request.id_pointer2 = mesh->data_aliasvertex3f; + request.id_number1 = layernum; + request.id_number2 = 0; + request.id_number3 = CRC_Block((void *)ent->frameblend, sizeof(ent->frameblend)); + if (R_Mesh_CacheArray(&request)) + R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_VERTEX, request.data); + m.pointer_vertex = request.data; + m.pointer_texcoord[0] = layer->texture != NULL ? mesh->data_texcoord2f : NULL; + } + if (layer->flags & ALIASLAYER_FOG) + { + colorscale *= fog; + GL_Color(fogcolor[0] * colorscale, fogcolor[1] * colorscale, fogcolor[2] * colorscale, ent->alpha); + } + else + { + if (layer->flags & (ALIASLAYER_COLORMAP_PANTS | ALIASLAYER_COLORMAP_SHIRT)) + { + // 128-224 are backwards ranges + if (layer->flags & ALIASLAYER_COLORMAP_PANTS) + c = (ent->colormap & 0xF) << 4; + else //if (layer->flags & ALIASLAYER_COLORMAP_SHIRT) + c = (ent->colormap & 0xF0); + c += (c >= 128 && c < 224) ? 4 : 12; + bcolor = (qbyte *) (&palette_complete[c]); + fullbright = c >= 224; + VectorScale(bcolor, (1.0f / 255.0f), tint); + } + else + { + tint[0] = tint[1] = tint[2] = 1; + fullbright = false; + } + colorscale *= ifog; + if (fullbright || !(layer->flags & ALIASLAYER_DIFFUSE) || r_fullbright.integer || (ent->effects & EF_FULLBRIGHT)) + GL_Color(tint[0] * colorscale, tint[1] * colorscale, tint[2] * colorscale, ent->alpha); + else if (r_shadow_realtime_world.integer) + { + colorscale *= r_ambient.value * (2.0f / 128.0f); + GL_Color(tint[0] * colorscale, tint[1] * colorscale, tint[2] * colorscale, ent->alpha); + } + else { - int c; - qbyte *color; - if (skinframe->base) - R_DrawModelMesh(skinframe->base, aliasvertcolor, 0, 0, 0); - if (skinframe->pants) + if (R_LightModel(ambientcolor4f, ent, tint[0] * colorscale, tint[1] * colorscale, tint[2] * colorscale, ent->alpha, false)) { - c = (currentrenderentity->colormap & 0xF) << 4;c += (c >= 128 && c < 224) ? 4 : 12; // 128-224 are backwards ranges - color = (qbyte *) (&d_8to24table[c]); - if (c >= 224) // fullbright ranges - R_DrawModelMesh(skinframe->pants, NULL, color[0] * (1.0f / 255.0f), color[1] * (1.0f / 255.0f), color[2] * (1.0f / 255.0f)); - else + GL_UseColorArray(); + if (gl_mesh_copyarrays.integer) { - R_TintModel(aliasvertcolor, aliasvertcolor2, model->numverts, color[0] * (1.0f / 255.0f), color[1] * (1.0f / 255.0f), color[2] * (1.0f / 255.0f)); - R_DrawModelMesh(skinframe->pants, aliasvertcolor2, 0, 0, 0); + R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_NORMAL, aliasvert_normal3f); + R_LightModel_CalcVertexColors(ambientcolor4f, mesh->num_vertices, varray_vertex3f, aliasvert_normal3f, varray_color4f); } - } - if (skinframe->shirt) - { - c = currentrenderentity->colormap & 0xF0 ;c += (c >= 128 && c < 224) ? 4 : 12; // 128-224 are backwards ranges - color = (qbyte *) (&d_8to24table[c]); - if (c >= 224) // fullbright ranges - R_DrawModelMesh(skinframe->shirt, NULL, color[0] * (1.0f / 255.0f), color[1] * (1.0f / 255.0f), color[2] * (1.0f / 255.0f)); else { - R_TintModel(aliasvertcolor, aliasvertcolor2, model->numverts, color[0] * (1.0f / 255.0f), color[1] * (1.0f / 255.0f), color[2] * (1.0f / 255.0f)); - R_DrawModelMesh(skinframe->shirt, aliasvertcolor2, 0, 0, 0); + // request color4f cache + request.data_size = mesh->num_vertices * sizeof(float[4]); + request.id_pointer1 = ent; + request.id_number2 = 2; + request.id_number3 = CRC_Block((void *)ent->frameblend, sizeof(ent->frameblend)) + CRC_Block((void *)&ent->entlightstime, sizeof(ent->entlightstime)); + if (R_Mesh_CacheArray(&request)) + { + // save off the color pointer before we blow away the request + fcolor = request.data; + m.pointer_color = fcolor; + // request normal3f cache + request.data_size = mesh->num_vertices * sizeof(float[3]); + request.id_pointer1 = NULL; + request.id_number2 = 3; + request.id_number3 = CRC_Block((void *)ent->frameblend, sizeof(ent->frameblend)); + if (R_Mesh_CacheArray(&request)) + R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_NORMAL, request.data); + R_LightModel_CalcVertexColors(ambientcolor4f, mesh->num_vertices, m.pointer_vertex, request.data, fcolor); + } + else + m.pointer_color = request.data; } } - } - else - { - if (skinframe->merged) - R_DrawModelMesh(skinframe->merged, aliasvertcolor, 0, 0, 0); else - { - if (skinframe->base) R_DrawModelMesh(skinframe->base, aliasvertcolor, 0, 0, 0); - if (skinframe->pants) R_DrawModelMesh(skinframe->pants, aliasvertcolor, 0, 0, 0); - if (skinframe->shirt) R_DrawModelMesh(skinframe->shirt, aliasvertcolor, 0, 0, 0); - } + GL_Color(ambientcolor4f[0], ambientcolor4f[1], ambientcolor4f[2], ambientcolor4f[3]); } - if (skinframe->glow) R_DrawModelMesh(skinframe->glow, NULL, 1 - fog, 1 - fog, 1 - fog); } - else - R_DrawModelMesh(0, NULL, 1 - fog, 1 - fog, 1 - fog); - - aliasmeshinfo.tex[0] = R_GetTexture(skinframe->fog); - aliasmeshinfo.blendfunc1 = GL_SRC_ALPHA; - aliasmeshinfo.blendfunc2 = GL_ONE; - aliasmeshinfo.color = NULL; - - aliasmeshinfo.cr = fogcolor[0]; - aliasmeshinfo.cg = fogcolor[1]; - aliasmeshinfo.cb = fogcolor[2]; - aliasmeshinfo.ca = currentrenderentity->alpha * fog; - - c_alias_polys += aliasmeshinfo.numtriangles; - R_Mesh_Draw(&aliasmeshinfo); - R_Mesh_Render(); + if (!gl_mesh_copyarrays.integer) + R_Mesh_State(&m); + R_Mesh_Draw(mesh->num_vertices, mesh->num_triangles, mesh->data_element3i); } - else if (currentrenderentity->colormap >= 0 || !skinframe->merged || skinframe->glow || !r_quickmodels.integer) - { - R_SetupMDLMD2Frames(1 - fog, 1 - fog, 1 - fog); +} - memset(&aliasmeshinfo, 0, sizeof(aliasmeshinfo)); +void R_Model_Alias_Draw(entity_render_t *ent) +{ + int meshnum; + aliasmesh_t *mesh; + if (ent->alpha < (1.0f / 64.0f)) + return; // basically completely transparent - aliasmeshinfo.vertex = aliasvert; - aliasmeshinfo.vertexstep = sizeof(float[4]); - aliasmeshinfo.numverts = model->numverts; - aliasmeshinfo.numtriangles = model->numtris; - aliasmeshinfo.index = model->mdlmd2data_indices; - aliasmeshinfo.colorstep = sizeof(float[4]); - aliasmeshinfo.texcoords[0] = model->mdlmd2data_texcoords; - aliasmeshinfo.texcoordstep[0] = sizeof(float[2]); + c_models++; - if (currentrenderentity->effects & EF_ADDITIVE) - { - aliasmeshinfo.transparent = true; - aliasmeshinfo.blendfunc1 = GL_SRC_ALPHA; - aliasmeshinfo.blendfunc2 = GL_ONE; - } - else if (currentrenderentity->alpha != 1.0 || skinframe->fog != NULL) - { - aliasmeshinfo.transparent = true; - aliasmeshinfo.blendfunc1 = GL_SRC_ALPHA; - aliasmeshinfo.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA; - } + for (meshnum = 0, mesh = ent->model->aliasdata_meshes;meshnum < ent->model->aliasnum_meshes;meshnum++, mesh++) + { + if (ent->effects & EF_ADDITIVE || ent->alpha != 1.0 || R_FetchAliasSkin(ent, mesh)->flags & ALIASSKIN_TRANSPARENT) + R_MeshQueue_AddTransparent(ent->origin, R_DrawAliasModelCallback, ent, meshnum); else - { - aliasmeshinfo.transparent = false; - aliasmeshinfo.blendfunc1 = GL_ONE; - aliasmeshinfo.blendfunc2 = GL_ZERO; - } + R_DrawAliasModelCallback(ent, meshnum); + } +} - if (skinframe->base || skinframe->pants || skinframe->shirt || skinframe->glow || skinframe->merged) +void R_Model_Alias_DrawFakeShadow (entity_render_t *ent) +{ + int i, meshnum; + aliasmesh_t *mesh; + aliasskin_t *skin; + rmeshstate_t m; + float *v, plane[4], dist, projection[3], floororigin[3], surfnormal[3], lightdirection[3], v2[3]; + rcachearrayrequest_t request; + + if ((ent->effects & EF_ADDITIVE) || ent->alpha < 1) + return; + + lightdirection[0] = 0.5; + lightdirection[1] = 0.2; + lightdirection[2] = -1; + VectorNormalizeFast(lightdirection); + + VectorMA(ent->origin, 65536.0f, lightdirection, v2); + if (CL_TraceLine(ent->origin, v2, floororigin, surfnormal, 0, false, NULL) == 1) + return; + + R_Mesh_Matrix(&ent->matrix); + + memset(&m, 0, sizeof(m)); + m.blendfunc1 = GL_SRC_ALPHA; + m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA; + if (gl_mesh_copyarrays.integer) + R_Mesh_State(&m); + GL_Color(0, 0, 0, 0.5); + + // put a light direction in the entity's coordinate space + Matrix4x4_Transform3x3(&ent->inversematrix, lightdirection, projection); + VectorNormalizeFast(projection); + + // put the plane's normal in the entity's coordinate space + Matrix4x4_Transform3x3(&ent->inversematrix, surfnormal, plane); + VectorNormalizeFast(plane); + + // put the plane's distance in the entity's coordinate space + VectorSubtract(floororigin, ent->origin, floororigin); + plane[3] = DotProduct(floororigin, surfnormal) + 2; + + dist = -1.0f / DotProduct(projection, plane); + VectorScale(projection, dist, projection); + memset(&request, 0, sizeof(request)); + for (meshnum = 0, mesh = ent->model->aliasdata_meshes;meshnum < ent->model->aliasnum_meshes;meshnum++) + { + skin = R_FetchAliasSkin(ent, mesh); + if (skin->flags & ALIASSKIN_TRANSPARENT) + continue; + if (gl_mesh_copyarrays.integer) { - if (currentrenderentity->colormap >= 0 && (skinframe->base || skinframe->pants || skinframe->shirt)) + R_Mesh_GetSpace(mesh->num_vertices); + R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_VERTEX, varray_vertex3f); + for (i = 0, v = varray_vertex3f;i < mesh->num_vertices;i++, v += 3) { - int c; - qbyte *color; - if (skinframe->base) - R_DrawModelMesh(skinframe->base, aliasvertcolor, 0, 0, 0); - if (skinframe->pants) - { - c = (currentrenderentity->colormap & 0xF) << 4;c += (c >= 128 && c < 224) ? 4 : 12; // 128-224 are backwards ranges - color = (qbyte *) (&d_8to24table[c]); - if (c >= 224) // fullbright ranges - R_DrawModelMesh(skinframe->pants, NULL, color[0] * (1.0f / 255.0f), color[1] * (1.0f / 255.0f), color[2] * (1.0f / 255.0f)); - else - { - R_TintModel(aliasvertcolor, aliasvertcolor2, model->numverts, color[0] * (1.0f / 255.0f), color[1] * (1.0f / 255.0f), color[2] * (1.0f / 255.0f)); - R_DrawModelMesh(skinframe->pants, aliasvertcolor2, 0, 0, 0); - } - } - if (skinframe->shirt) - { - c = currentrenderentity->colormap & 0xF0 ;c += (c >= 128 && c < 224) ? 4 : 12; // 128-224 are backwards ranges - color = (qbyte *) (&d_8to24table[c]); - if (c >= 224) // fullbright ranges - R_DrawModelMesh(skinframe->shirt, NULL, color[0] * (1.0f / 255.0f), color[1] * (1.0f / 255.0f), color[2] * (1.0f / 255.0f)); - else - { - R_TintModel(aliasvertcolor, aliasvertcolor2, model->numverts, color[0] * (1.0f / 255.0f), color[1] * (1.0f / 255.0f), color[2] * (1.0f / 255.0f)); - R_DrawModelMesh(skinframe->shirt, aliasvertcolor2, 0, 0, 0); - } - } + dist = DotProduct(v, plane) - plane[3]; + if (dist > 0) + VectorMA(v, dist, projection, v); } - else + } + else + { + request.data_size = mesh->num_vertices * sizeof(float[3]); + request.id_pointer1 = mesh; + request.id_number1 = CRC_Block((void *)&ent->matrix, sizeof(ent->matrix)); + request.id_number2 = CRC_Block((void *)&plane, sizeof(plane)); + request.id_number3 = CRC_Block((void *)&ent->frameblend, sizeof(ent->frameblend)); + m.pointervertexcount = mesh->num_vertices; + if (R_Mesh_CacheArray(&request)) { - if (skinframe->merged) - R_DrawModelMesh(skinframe->merged, aliasvertcolor, 0, 0, 0); - else + R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_VERTEX, request.data); + for (i = 0, v = request.data;i < mesh->num_vertices;i++, v += 3) { - if (skinframe->base) R_DrawModelMesh(skinframe->base, aliasvertcolor, 0, 0, 0); - if (skinframe->pants) R_DrawModelMesh(skinframe->pants, aliasvertcolor, 0, 0, 0); - if (skinframe->shirt) R_DrawModelMesh(skinframe->shirt, aliasvertcolor, 0, 0, 0); + dist = DotProduct(v, plane) - plane[3]; + if (dist > 0) + VectorMA(v, dist, projection, v); } } - if (skinframe->glow) R_DrawModelMesh(skinframe->glow, NULL, 1 - fog, 1 - fog, 1 - fog); + m.pointer_vertex = request.data; + R_Mesh_State(&m); } - else - R_DrawModelMesh(0, NULL, 1 - fog, 1 - fog, 1 - fog); + c_alias_polys += mesh->num_triangles; + R_Mesh_Draw(mesh->num_vertices, mesh->num_triangles, mesh->data_element3i); } - else +} + +void R_Model_Alias_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius) +{ + int meshnum; + aliasmesh_t *mesh; + aliasskin_t *skin; + float projectdistance; + if (ent->effects & EF_ADDITIVE || ent->alpha < 1) + return; + projectdistance = lightradius + ent->model->radius - sqrt(DotProduct(relativelightorigin, relativelightorigin)); + if (projectdistance > 0.1) { - rmeshbufferinfo_t bufmesh; - memset(&bufmesh, 0, sizeof(bufmesh)); - if (currentrenderentity->effects & EF_ADDITIVE) - { - bufmesh.transparent = true; - bufmesh.blendfunc1 = GL_SRC_ALPHA; - bufmesh.blendfunc2 = GL_ONE; - } - else if (currentrenderentity->alpha != 1.0 || skinframe->fog != NULL) - { - bufmesh.transparent = true; - bufmesh.blendfunc1 = GL_SRC_ALPHA; - bufmesh.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA; - } - else + R_Mesh_Matrix(&ent->matrix); + for (meshnum = 0, mesh = ent->model->aliasdata_meshes;meshnum < ent->model->aliasnum_meshes;meshnum++, mesh++) { - bufmesh.transparent = false; - bufmesh.blendfunc1 = GL_ONE; - bufmesh.blendfunc2 = GL_ZERO; + skin = R_FetchAliasSkin(ent, mesh); + if (skin->flags & ALIASSKIN_TRANSPARENT) + continue; + R_Mesh_GetSpace(mesh->num_vertices * 2); + R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_VERTEX, varray_vertex3f); + R_Shadow_Volume(mesh->num_vertices, mesh->num_triangles, mesh->data_element3i, mesh->data_neighbor3i, relativelightorigin, lightradius, projectdistance); } - bufmesh.numtriangles = model->numtris; - bufmesh.numverts = model->numverts; - bufmesh.tex[0] = R_GetTexture(skinframe->merged); + } +} - R_Mesh_Draw_GetBuffer(&bufmesh, true); +void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz) +{ + int c, meshnum, layernum; + float fog, ifog, lightcolor2[3]; + vec3_t diff; + qbyte *bcolor; + aliasmesh_t *mesh; + aliaslayer_t *layer; + aliasskin_t *skin; - aliasvert = bufmesh.vertex; - aliasvertcolor = bufmesh.color; - memcpy(bufmesh.index, model->mdlmd2data_indices, bufmesh.numtriangles * sizeof(int[3])); - memcpy(bufmesh.texcoords[0], model->mdlmd2data_texcoords, bufmesh.numverts * sizeof(float[2])); + if (ent->effects & (EF_ADDITIVE | EF_FULLBRIGHT) || ent->alpha < 1) + return; - fog = bufmesh.colorscale * (1 - fog); - R_SetupMDLMD2Frames(fog, fog, fog); + R_Mesh_Matrix(&ent->matrix); - aliasvert = aliasvertbuf; - aliasvertcolor = aliasvertcolorbuf; - R_Mesh_Render(); + fog = 0; + if (fogenabled) + { + VectorSubtract(ent->origin, r_origin, diff); + fog = DotProduct(diff,diff); + if (fog < 0.01f) + fog = 0.01f; + fog = exp(fogdensity/fog); + if (fog > 1) + fog = 1; + if (fog < 0.01f) + fog = 0; + // fog method: darken, additive fog + // 1. render model as normal, scaled by inverse of fog alpha (darkens it) + // 2. render fog as additive + } + ifog = 1 - fog; + + for (meshnum = 0, mesh = ent->model->aliasdata_meshes;meshnum < ent->model->aliasnum_meshes;meshnum++, mesh++) + { + skin = R_FetchAliasSkin(ent, mesh); + if (skin->flags & ALIASSKIN_TRANSPARENT) + continue; + expandaliasvert(mesh->num_vertices); + R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_VERTEX, aliasvert_vertex3f); + R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_SVECTOR, aliasvert_svector3f); + R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_TVECTOR, aliasvert_tvector3f); + R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_NORMAL, aliasvert_normal3f); + for (layernum = 0, layer = skin->data_layers;layernum < skin->num_layers;layernum++, layer++) + { + if (!(layer->flags & (ALIASLAYER_DIFFUSE | ALIASLAYER_SPECULAR)) + || ((layer->flags & ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED) && ent->colormap < 0) + || ((layer->flags & ALIASLAYER_NODRAW_IF_COLORMAPPED) && ent->colormap >= 0)) + continue; + lightcolor2[0] = lightcolor[0] * ifog; + lightcolor2[1] = lightcolor[1] * ifog; + lightcolor2[2] = lightcolor[2] * ifog; + if (layer->flags & ALIASLAYER_SPECULAR) + { + c_alias_polys += mesh->num_triangles; + R_Shadow_SpecularLighting(mesh->num_vertices, mesh->num_triangles, mesh->data_element3i, aliasvert_vertex3f, aliasvert_svector3f, aliasvert_tvector3f, aliasvert_normal3f, mesh->data_texcoord2f, relativelightorigin, relativeeyeorigin, lightradius, lightcolor2, matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, layer->texture, layer->nmap, NULL); + } + else if (layer->flags & ALIASLAYER_DIFFUSE) + { + if (layer->flags & ALIASLAYER_COLORMAP_PANTS) + { + // 128-224 are backwards ranges + c = (ent->colormap & 0xF) << 4;c += (c >= 128 && c < 224) ? 4 : 12; + // fullbright passes were already taken care of, so skip them in realtime lighting passes + if (c >= 224) + continue; + bcolor = (qbyte *) (&palette_complete[c]); + lightcolor2[0] *= bcolor[0] * (1.0f / 255.0f); + lightcolor2[1] *= bcolor[1] * (1.0f / 255.0f); + lightcolor2[2] *= bcolor[2] * (1.0f / 255.0f); + } + else if (layer->flags & ALIASLAYER_COLORMAP_SHIRT) + { + // 128-224 are backwards ranges + c = (ent->colormap & 0xF0);c += (c >= 128 && c < 224) ? 4 : 12; + // fullbright passes were already taken care of, so skip them in realtime lighting passes + if (c >= 224) + continue; + bcolor = (qbyte *) (&palette_complete[c]); + lightcolor2[0] *= bcolor[0] * (1.0f / 255.0f); + lightcolor2[1] *= bcolor[1] * (1.0f / 255.0f); + lightcolor2[2] *= bcolor[2] * (1.0f / 255.0f); + } + c_alias_polys += mesh->num_triangles; + R_Shadow_DiffuseLighting(mesh->num_vertices, mesh->num_triangles, mesh->data_element3i, aliasvert_vertex3f, aliasvert_svector3f, aliasvert_tvector3f, aliasvert_normal3f, mesh->data_texcoord2f, relativelightorigin, lightradius, lightcolor2, matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, layer->texture, layer->nmap, NULL); + } + } } } -int ZymoticLerpBones(int count, zymbonematrix *bonebase, frameblend_t *blend, zymbone_t *bone) +int ZymoticLerpBones(int count, const zymbonematrix *bonebase, const frameblend_t *blend, const zymbone_t *bone) { int i; float lerp1, lerp2, lerp3, lerp4; - zymbonematrix *out, rootmatrix, m, *bone1, *bone2, *bone3, *bone4; - - // LordHavoc: combine transform from zym coordinate space to quake coordinate space with model to world transform matrix - rootmatrix.m[0][0] = softwaretransform_matrix[0][1]; - rootmatrix.m[0][1] = -softwaretransform_matrix[0][0]; - rootmatrix.m[0][2] = softwaretransform_matrix[0][2]; - rootmatrix.m[0][3] = softwaretransform_matrix[0][3]; - rootmatrix.m[1][0] = softwaretransform_matrix[1][1]; - rootmatrix.m[1][1] = -softwaretransform_matrix[1][0]; - rootmatrix.m[1][2] = softwaretransform_matrix[1][2]; - rootmatrix.m[1][3] = softwaretransform_matrix[1][3]; - rootmatrix.m[2][0] = softwaretransform_matrix[2][1]; - rootmatrix.m[2][1] = -softwaretransform_matrix[2][0]; - rootmatrix.m[2][2] = softwaretransform_matrix[2][2]; - rootmatrix.m[2][3] = softwaretransform_matrix[2][3]; + zymbonematrix *out, rootmatrix, m; + const zymbonematrix *bone1, *bone2, *bone3, *bone4; + + rootmatrix.m[0][0] = 1; + rootmatrix.m[0][1] = 0; + rootmatrix.m[0][2] = 0; + rootmatrix.m[0][3] = 0; + rootmatrix.m[1][0] = 0; + rootmatrix.m[1][1] = 1; + rootmatrix.m[1][2] = 0; + rootmatrix.m[1][3] = 0; + rootmatrix.m[2][0] = 0; + rootmatrix.m[2][1] = 0; + rootmatrix.m[2][2] = 1; + rootmatrix.m[2][3] = 0; bone1 = bonebase + blend[0].frame * count; lerp1 = blend[0].lerp; @@ -664,10 +713,10 @@ int ZymoticLerpBones(int count, zymbonematrix *bonebase, frameblend_t *blend, zy return true; } -void ZymoticTransformVerts(int vertcount, int *bonecounts, zymvertex_t *vert) +void ZymoticTransformVerts(int vertcount, float *vertex, int *bonecounts, zymvertex_t *vert) { int c; - float *out = aliasvert; + float *out = vertex; zymbonematrix *matrix; while(vertcount--) { @@ -694,17 +743,17 @@ void ZymoticTransformVerts(int vertcount, int *bonecounts, zymvertex_t *vert) vert++; } } - out += 4; + out += 3; } } -void ZymoticCalcNormals(int vertcount, int shadercount, int *renderlist) +void ZymoticCalcNormal3f(int vertcount, float *vertex3f, float *normal3f, int shadercount, int *renderlist) { int a, b, c, d; float *out, v1[3], v2[3], normal[3], s; int *u; // clear normals - memset(aliasvertnorm, 0, sizeof(float) * vertcount * 3); + memset(normal3f, 0, sizeof(float) * vertcount * 3); memset(aliasvertusage, 0, sizeof(int) * vertcount); // parse render list and accumulate surface normals while(shadercount--) @@ -715,36 +764,36 @@ void ZymoticCalcNormals(int vertcount, int shadercount, int *renderlist) a = renderlist[0]*4; b = renderlist[1]*4; c = renderlist[2]*4; - v1[0] = aliasvert[a+0] - aliasvert[b+0]; - v1[1] = aliasvert[a+1] - aliasvert[b+1]; - v1[2] = aliasvert[a+2] - aliasvert[b+2]; - v2[0] = aliasvert[c+0] - aliasvert[b+0]; - v2[1] = aliasvert[c+1] - aliasvert[b+1]; - v2[2] = aliasvert[c+2] - aliasvert[b+2]; + v1[0] = vertex3f[a+0] - vertex3f[b+0]; + v1[1] = vertex3f[a+1] - vertex3f[b+1]; + v1[2] = vertex3f[a+2] - vertex3f[b+2]; + v2[0] = vertex3f[c+0] - vertex3f[b+0]; + v2[1] = vertex3f[c+1] - vertex3f[b+1]; + v2[2] = vertex3f[c+2] - vertex3f[b+2]; CrossProduct(v1, v2, normal); VectorNormalizeFast(normal); // add surface normal to vertices a = renderlist[0] * 3; - aliasvertnorm[a+0] += normal[0]; - aliasvertnorm[a+1] += normal[1]; - aliasvertnorm[a+2] += normal[2]; + normal3f[a+0] += normal[0]; + normal3f[a+1] += normal[1]; + normal3f[a+2] += normal[2]; aliasvertusage[renderlist[0]]++; a = renderlist[1] * 3; - aliasvertnorm[a+0] += normal[0]; - aliasvertnorm[a+1] += normal[1]; - aliasvertnorm[a+2] += normal[2]; + normal3f[a+0] += normal[0]; + normal3f[a+1] += normal[1]; + normal3f[a+2] += normal[2]; aliasvertusage[renderlist[1]]++; a = renderlist[2] * 3; - aliasvertnorm[a+0] += normal[0]; - aliasvertnorm[a+1] += normal[1]; - aliasvertnorm[a+2] += normal[2]; + normal3f[a+0] += normal[0]; + normal3f[a+1] += normal[1]; + normal3f[a+2] += normal[2]; aliasvertusage[renderlist[2]]++; renderlist += 3; } } // FIXME: precalc this // average surface normals - out = aliasvertnorm; + out = normal3f; u = aliasvertusage; while(vertcount--) { @@ -760,116 +809,35 @@ void ZymoticCalcNormals(int vertcount, int shadercount, int *renderlist) } } -void R_DrawZymoticModelMesh(zymtype1header_t *m) -{ - int i, *renderlist; - rtexture_t **texture; - - // FIXME: do better fog - renderlist = (int *)(m->lump_render.start + (int) m); - texture = (rtexture_t **)(m->lump_shaders.start + (int) m); - - aliasmeshinfo.vertex = aliasvert; - aliasmeshinfo.vertexstep = sizeof(float[4]); - aliasmeshinfo.color = aliasvertcolor; - aliasmeshinfo.colorstep = sizeof(float[4]); - aliasmeshinfo.texcoords[0] = (float *)(m->lump_texcoords.start + (int) m); - aliasmeshinfo.texcoordstep[0] = sizeof(float[2]); - - for (i = 0;i < m->numshaders;i++) - { - aliasmeshinfo.tex[0] = R_GetTexture(texture[i]); - if (currentrenderentity->effects & EF_ADDITIVE) - { - aliasmeshinfo.transparent = true; - aliasmeshinfo.blendfunc1 = GL_SRC_ALPHA; - aliasmeshinfo.blendfunc2 = GL_ONE; - } - else if (currentrenderentity->alpha != 1.0 || R_TextureHasAlpha(texture[i])) - { - aliasmeshinfo.transparent = true; - aliasmeshinfo.blendfunc1 = GL_SRC_ALPHA; - aliasmeshinfo.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA; - } - else - { - aliasmeshinfo.transparent = false; - aliasmeshinfo.blendfunc1 = GL_ONE; - aliasmeshinfo.blendfunc2 = GL_ZERO; - } - aliasmeshinfo.numtriangles = *renderlist++; - aliasmeshinfo.index = renderlist; - c_alias_polys += aliasmeshinfo.numtriangles; - R_Mesh_Draw(&aliasmeshinfo); - R_Mesh_Render(); - renderlist += aliasmeshinfo.numtriangles * 3; - } -} - -void R_DrawZymoticModelMeshFog(vec3_t org, zymtype1header_t *m, float fog) -{ - int i, *renderlist; - - // FIXME: do better fog - renderlist = (int *)(m->lump_render.start + (int) m); - - aliasmeshinfo.tex[0] = 0; - aliasmeshinfo.blendfunc1 = GL_SRC_ALPHA; - aliasmeshinfo.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA; - - aliasmeshinfo.cr = fogcolor[0]; - aliasmeshinfo.cg = fogcolor[1]; - aliasmeshinfo.cb = fogcolor[2]; - aliasmeshinfo.ca = currentrenderentity->alpha * fog; - - for (i = 0;i < m->numshaders;i++) - { - aliasmeshinfo.numtriangles = *renderlist++; - aliasmeshinfo.index = renderlist; - c_alias_polys += aliasmeshinfo.numtriangles; - R_Mesh_Draw(&aliasmeshinfo); - R_Mesh_Render(); - renderlist += aliasmeshinfo.numtriangles * 3; - } -} - -void R_DrawZymoticModel (float fog) -{ - zymtype1header_t *m; - - // FIXME: do better fog - m = currentrenderentity->model->zymdata_header; - ZymoticLerpBones(m->numbones, (zymbonematrix *)(m->lump_poses.start + (int) m), currentrenderentity->frameblend, (zymbone_t *)(m->lump_bones.start + (int) m)); - ZymoticTransformVerts(m->numverts, (int *)(m->lump_vertbonecounts.start + (int) m), (zymvertex_t *)(m->lump_verts.start + (int) m)); - ZymoticCalcNormals(m->numverts, m->numshaders, (int *)(m->lump_render.start + (int) m)); - - R_LightModel(m->numverts, 1 - fog, 1 - fog, 1 - fog, true); - - memset(&aliasmeshinfo, 0, sizeof(aliasmeshinfo)); - aliasmeshinfo.numverts = m->numverts; - - R_DrawZymoticModelMesh(m); - - if (fog) - R_DrawZymoticModelMeshFog(currentrenderentity->origin, m, fog); -} - -void R_DrawAliasModel (void) +void R_DrawZymoticModelMeshCallback (const void *calldata1, int calldata2) { - float fog; + float fog, ifog, colorscale, ambientcolor4f[4]; vec3_t diff; + int i, *renderlist, *elements; + rtexture_t *texture; + rmeshstate_t mstate; + const entity_render_t *ent = calldata1; + int shadernum = calldata2; + int numverts, numtriangles; - if (currentrenderentity->alpha < (1.0f / 64.0f)) - return; // basically completely transparent + R_Mesh_Matrix(&ent->matrix); - c_models++; + // find the vertex index list and texture + renderlist = ent->model->zymdata_renderlist; + for (i = 0;i < shadernum;i++) + renderlist += renderlist[0] * 3 + 1; + texture = ent->model->zymdata_textures[shadernum]; - softwaretransformforentity(currentrenderentity); + numverts = ent->model->zymnum_verts; + numtriangles = *renderlist++; + elements = renderlist; + + expandaliasvert(numverts); fog = 0; if (fogenabled) { - VectorSubtract(currentrenderentity->origin, r_origin, diff); + VectorSubtract(ent->origin, r_origin, diff); fog = DotProduct(diff,diff); if (fog < 0.01f) fog = 0.01f; @@ -882,10 +850,94 @@ void R_DrawAliasModel (void) // 1. render model as normal, scaled by inverse of fog alpha (darkens it) // 2. render fog as additive } + ifog = 1 - fog; - if (currentrenderentity->model->aliastype == ALIASTYPE_ZYM) - R_DrawZymoticModel(fog); + memset(&mstate, 0, sizeof(mstate)); + if (ent->effects & EF_ADDITIVE) + { + mstate.blendfunc1 = GL_SRC_ALPHA; + mstate.blendfunc2 = GL_ONE; + } + else if (ent->alpha != 1.0 || R_TextureHasAlpha(texture)) + { + mstate.blendfunc1 = GL_SRC_ALPHA; + mstate.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA; + } else - R_DrawQ1Q2AliasModel(fog); + { + mstate.blendfunc1 = GL_ONE; + mstate.blendfunc2 = GL_ZERO; + } + colorscale = r_colorscale; + if (gl_combine.integer) + { + mstate.texrgbscale[0] = 4; + colorscale *= 0.25f; + } + mstate.tex[0] = R_GetTexture(texture); + R_Mesh_State(&mstate); + ZymoticLerpBones(ent->model->zymnum_bones, (zymbonematrix *) ent->model->zymdata_poses, ent->frameblend, ent->model->zymdata_bones); + + R_Mesh_GetSpace(numverts); + ZymoticTransformVerts(numverts, varray_vertex3f, ent->model->zymdata_vertbonecounts, ent->model->zymdata_verts); + R_Mesh_CopyTexCoord2f(0, ent->model->zymdata_texcoords, ent->model->zymnum_verts); + ZymoticCalcNormal3f(numverts, varray_vertex3f, aliasvert_normal3f, ent->model->zymnum_shaders, ent->model->zymdata_renderlist); + if (R_LightModel(ambientcolor4f, ent, ifog * colorscale, ifog * colorscale, ifog * colorscale, ent->alpha, false)) + { + GL_UseColorArray(); + R_LightModel_CalcVertexColors(ambientcolor4f, numverts, varray_vertex3f, aliasvert_normal3f, varray_color4f); + } + else + GL_Color(ambientcolor4f[0], ambientcolor4f[1], ambientcolor4f[2], ambientcolor4f[3]); + R_Mesh_Draw(numverts, numtriangles, elements); + c_alias_polys += numtriangles; + + if (fog) + { + memset(&mstate, 0, sizeof(mstate)); + mstate.blendfunc1 = GL_SRC_ALPHA; + mstate.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA; + // FIXME: need alpha mask for fogging... + //mstate.tex[0] = R_GetTexture(texture); + R_Mesh_State(&mstate); + GL_Color(fogcolor[0] * r_colorscale, fogcolor[1] * r_colorscale, fogcolor[2] * r_colorscale, ent->alpha * fog); + R_Mesh_GetSpace(numverts); + ZymoticTransformVerts(numverts, varray_vertex3f, ent->model->zymdata_vertbonecounts, ent->model->zymdata_verts); + R_Mesh_Draw(numverts, numtriangles, elements); + c_alias_polys += numtriangles; + } +} + +void R_Model_Zymotic_Draw(entity_render_t *ent) +{ + int i; + + if (ent->alpha < (1.0f / 64.0f)) + return; // basically completely transparent + + c_models++; + + for (i = 0;i < ent->model->zymnum_shaders;i++) + { + if (ent->effects & EF_ADDITIVE || ent->alpha != 1.0 || R_TextureHasAlpha(ent->model->zymdata_textures[i])) + R_MeshQueue_AddTransparent(ent->origin, R_DrawZymoticModelMeshCallback, ent, i); + else + R_DrawZymoticModelMeshCallback(ent, i); + } +} + +void R_Model_Zymotic_DrawFakeShadow(entity_render_t *ent) +{ + // FIXME +} + +void R_Model_Zymotic_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, float lightradius2, float lightdistbias, float lightsubtract, float *lightcolor) +{ + // FIXME +} + +void R_Model_Zymotic_DrawOntoLight(entity_render_t *ent) +{ + // FIXME }