X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=gl_models.c;h=87357618c28d89add98da700a27ab682abe19b28;hp=6f90d87ba9a74ae62ba8dd3cf058abfd879c0fba;hb=eb35bb76a4704ec05030b29548b2691ca3dee6d5;hpb=b100cc6e8d503d57a4b8608027ce35fe5aa5354d diff --git a/gl_models.c b/gl_models.c index 6f90d87b..87357618 100644 --- a/gl_models.c +++ b/gl_models.c @@ -1,5 +1,6 @@ #include "quakedef.h" +#include "cl_collision.h" cvar_t r_quickmodels = {0, "r_quickmodels", "1"}; @@ -72,7 +73,7 @@ void R_AliasTransformVerts(int vertcount) } */ -void R_AliasLerpVerts(int vertcount, +void R_AliasLerpVerts(int vertcount, float *vertices, float *normals, float lerp1, const trivertx_t *verts1, const vec3_t fscale1, const vec3_t translate1, float lerp2, const trivertx_t *verts2, const vec3_t fscale2, const vec3_t translate2, float lerp3, const trivertx_t *verts3, const vec3_t fscale3, const vec3_t translate3, @@ -82,8 +83,8 @@ void R_AliasLerpVerts(int vertcount, vec3_t scale1, scale2, scale3, scale4, translate; const float *n1, *n2, *n3, *n4; float *av, *avn; - av = aliasvert; - avn = aliasvertnorm; + av = vertices; + avn = normals; VectorScale(fscale1, lerp1, scale1); if (lerp2) { @@ -212,7 +213,7 @@ skinframe_t *R_FetchSkinFrame(const entity_render_t *ent) return &model->skinframes[model->skinscenes[s].firstframe]; } -void R_SetupMDLMD2Frames(const entity_render_t *ent, float colorr, float colorg, float colorb) +void R_LerpMDLMD2Vertices(const entity_render_t *ent, float *vertices, float *normals) { const md2frame_t *frame1, *frame2, *frame3, *frame4; const trivertx_t *frame1verts, *frame2verts, *frame3verts, *frame4verts; @@ -226,31 +227,28 @@ void R_SetupMDLMD2Frames(const entity_render_t *ent, float colorr, float colorg, frame2verts = &model->mdlmd2data_pose[ent->frameblend[1].frame * model->numverts]; frame3verts = &model->mdlmd2data_pose[ent->frameblend[2].frame * model->numverts]; frame4verts = &model->mdlmd2data_pose[ent->frameblend[3].frame * model->numverts]; - R_AliasLerpVerts(model->numverts, + R_AliasLerpVerts(model->numverts, vertices, normals, ent->frameblend[0].lerp, frame1verts, frame1->scale, frame1->translate, ent->frameblend[1].lerp, frame2verts, frame2->scale, frame2->translate, ent->frameblend[2].lerp, frame3verts, frame3->scale, frame3->translate, ent->frameblend[3].lerp, frame4verts, frame4->scale, frame4->translate); - - R_LightModel(ent, model->numverts, colorr, colorg, colorb, false); - - //R_AliasTransformVerts(model->numverts); } void R_DrawQ1Q2AliasModelCallback (const void *calldata1, int calldata2) { - int i, c, pantsfullbright, shirtfullbright, colormapped; + int i, c, pantsfullbright, shirtfullbright, colormapped, tex; float pantscolor[3], shirtcolor[3]; - float fog; + float fog, colorscale; vec3_t diff; qbyte *bcolor; - rmeshbufferinfo_t m; + rmeshstate_t m; model_t *model; skinframe_t *skinframe; const entity_render_t *ent = calldata1; int blendfunc1, blendfunc2; // softwaretransformforentity(ent); + R_Mesh_Matrix(&ent->matrix); fog = 0; if (fogenabled) @@ -270,6 +268,7 @@ void R_DrawQ1Q2AliasModelCallback (const void *calldata1, int calldata2) } model = ent->model; + R_Mesh_ResizeCheck(model->numverts); skinframe = R_FetchSkinFrame(ent); @@ -289,32 +288,31 @@ void R_DrawQ1Q2AliasModelCallback (const void *calldata1, int calldata2) blendfunc2 = GL_ZERO; } + colorscale = r_colorscale; + if (gl_combine.integer) + colorscale *= 0.25f; + if (!skinframe->base && !skinframe->pants && !skinframe->shirt && !skinframe->glow) { // untextured memset(&m, 0, sizeof(m)); m.blendfunc1 = blendfunc1; m.blendfunc2 = blendfunc2; - m.numtriangles = model->numtris; - m.numverts = model->numverts; + if (gl_combine.integer) + m.texrgbscale[0] = 4; m.tex[0] = R_GetTexture(r_notexture); - m.matrix = ent->matrix; - - c_alias_polys += m.numtriangles; - if (R_Mesh_Draw_GetBuffer(&m, true)) - { - memcpy(m.index, model->mdlmd2data_indices, m.numtriangles * sizeof(int[3])); - for (i = 0;i < m.numverts * 2;i++) - m.texcoords[0][i] = model->mdlmd2data_texcoords[i] * 8.0f; - - aliasvert = m.vertex; - aliasvertcolor = m.color; - R_SetupMDLMD2Frames(ent, m.colorscale, m.colorscale, m.colorscale); - aliasvert = aliasvertbuf; - aliasvertcolor = aliasvertcolorbuf; - - R_Mesh_Render(); - } + R_Mesh_State(&m); + + c_alias_polys += model->numtris; + for (i = 0;i < model->numverts * 2;i++) + varray_texcoord[0][i] = model->mdlmd2data_texcoords[i] * 8.0f; + aliasvert = varray_vertex; + aliasvertcolor = varray_color; + R_LerpMDLMD2Vertices(ent, aliasvert, aliasvertnorm); + R_LightModel(ent, model->numverts, colorscale, colorscale, colorscale, false); + aliasvert = aliasvertbuf; + aliasvertcolor = aliasvertcolorbuf; + R_Mesh_Draw(model->numverts, model->numtris, model->mdlmd2data_indices); return; } @@ -326,29 +324,25 @@ void R_DrawQ1Q2AliasModelCallback (const void *calldata1, int calldata2) memset(&m, 0, sizeof(m)); m.blendfunc1 = blendfunc1; m.blendfunc2 = blendfunc2; - m.numtriangles = model->numtris; - m.numverts = model->numverts; + if (gl_combine.integer) + m.texrgbscale[0] = 4; m.tex[0] = R_GetTexture(skinframe->merged); - m.matrix = ent->matrix; - - c_alias_polys += m.numtriangles; - if (R_Mesh_Draw_GetBuffer(&m, true)) - { - memcpy(m.index, model->mdlmd2data_indices, m.numtriangles * sizeof(int[3])); - memcpy(m.texcoords[0], model->mdlmd2data_texcoords, m.numverts * sizeof(float[2])); - - aliasvert = m.vertex; - aliasvertcolor = m.color; - R_SetupMDLMD2Frames(ent, m.colorscale, m.colorscale, m.colorscale); - aliasvert = aliasvertbuf; - aliasvertcolor = aliasvertcolorbuf; - - R_Mesh_Render(); - } + R_Mesh_State(&m); + + c_alias_polys += model->numtris; + memcpy(varray_texcoord[0], model->mdlmd2data_texcoords, model->numverts * sizeof(float[2])); + aliasvert = varray_vertex; + aliasvertcolor = varray_color; + R_LerpMDLMD2Vertices(ent, aliasvert, aliasvertnorm); + R_LightModel(ent, model->numverts, colorscale, colorscale, colorscale, false); + aliasvert = aliasvertbuf; + aliasvertcolor = aliasvertcolorbuf; + R_Mesh_Draw(model->numverts, model->numtris, model->mdlmd2data_indices); return; } - R_SetupMDLMD2Frames(ent, 1 - fog, 1 - fog, 1 - fog); + R_LerpMDLMD2Vertices(ent, aliasvert, aliasvertnorm); + R_LightModel(ent, model->numverts, colorscale * (1 - fog), colorscale * (1 - fog), colorscale * (1 - fog), false); if (colormapped) { @@ -368,95 +362,97 @@ void R_DrawQ1Q2AliasModelCallback (const void *calldata1, int calldata2) pantsfullbright = shirtfullbright = false; } - memset(&m, 0, sizeof(m)); - m.blendfunc1 = blendfunc1; - m.blendfunc2 = blendfunc2; - m.numtriangles = model->numtris; - m.numverts = model->numverts; - m.matrix = ent->matrix; - m.tex[0] = colormapped ? R_GetTexture(skinframe->base) : R_GetTexture(skinframe->merged); - if (m.tex[0] && R_Mesh_Draw_GetBuffer(&m, true)) + tex = colormapped ? R_GetTexture(skinframe->base) : R_GetTexture(skinframe->merged); + if (tex) { + memset(&m, 0, sizeof(m)); + m.blendfunc1 = blendfunc1; + m.blendfunc2 = blendfunc2; + if (gl_combine.integer) + m.texrgbscale[0] = 4; + m.tex[0] = tex; + R_Mesh_State(&m); + blendfunc1 = GL_SRC_ALPHA; blendfunc2 = GL_ONE; - c_alias_polys += m.numtriangles; - R_ModulateColors(aliasvertcolor, m.color, m.numverts, m.colorscale, m.colorscale, m.colorscale); - memcpy(m.index, model->mdlmd2data_indices, m.numtriangles * sizeof(int[3])); - memcpy(m.vertex, aliasvert, m.numverts * sizeof(float[4])); - memcpy(m.texcoords[0], model->mdlmd2data_texcoords, m.numverts * sizeof(float[2])); - R_Mesh_Render(); + c_alias_polys += model->numtris; + R_ModulateColors(aliasvertcolor, varray_color, model->numverts, colorscale, colorscale, colorscale); + memcpy(varray_vertex, aliasvert, model->numverts * sizeof(float[4])); + memcpy(varray_texcoord[0], model->mdlmd2data_texcoords, model->numverts * sizeof(float[2])); + R_Mesh_Draw(model->numverts, model->numtris, model->mdlmd2data_indices); } if (colormapped) { if (skinframe->pants) { - memset(&m, 0, sizeof(m)); - m.blendfunc1 = blendfunc1; - m.blendfunc2 = blendfunc2; - m.numtriangles = model->numtris; - m.numverts = model->numverts; - m.matrix = ent->matrix; - m.tex[0] = R_GetTexture(skinframe->pants); - if (m.tex[0] && R_Mesh_Draw_GetBuffer(&m, true)) + tex = R_GetTexture(skinframe->pants); + if (tex) { + memset(&m, 0, sizeof(m)); + m.blendfunc1 = blendfunc1; + m.blendfunc2 = blendfunc2; + if (gl_combine.integer) + m.texrgbscale[0] = 4; + m.tex[0] = tex; + R_Mesh_State(&m); + blendfunc1 = GL_SRC_ALPHA; blendfunc2 = GL_ONE; - c_alias_polys += m.numtriangles; + c_alias_polys += model->numtris; if (pantsfullbright) - R_FillColors(m.color, m.numverts, pantscolor[0] * m.colorscale, pantscolor[1] * m.colorscale, pantscolor[2] * m.colorscale, ent->alpha); + R_FillColors(varray_color, model->numverts, pantscolor[0] * colorscale, pantscolor[1] * colorscale, pantscolor[2] * colorscale, ent->alpha); else - R_ModulateColors(aliasvertcolor, m.color, m.numverts, pantscolor[0] * m.colorscale, pantscolor[1] * m.colorscale, pantscolor[2] * m.colorscale); - memcpy(m.index, model->mdlmd2data_indices, m.numtriangles * sizeof(int[3])); - memcpy(m.vertex, aliasvert, m.numverts * sizeof(float[4])); - memcpy(m.texcoords[0], model->mdlmd2data_texcoords, m.numverts * sizeof(float[2])); - R_Mesh_Render(); + R_ModulateColors(aliasvertcolor, varray_color, model->numverts, pantscolor[0] * colorscale, pantscolor[1] * colorscale, pantscolor[2] * colorscale); + memcpy(varray_vertex, aliasvert, model->numverts * sizeof(float[4])); + memcpy(varray_texcoord[0], model->mdlmd2data_texcoords, model->numverts * sizeof(float[2])); + R_Mesh_Draw(model->numverts, model->numtris, model->mdlmd2data_indices); } } if (skinframe->shirt) { - memset(&m, 0, sizeof(m)); - m.blendfunc1 = blendfunc1; - m.blendfunc2 = blendfunc2; - m.numtriangles = model->numtris; - m.numverts = model->numverts; - m.matrix = ent->matrix; - m.tex[0] = R_GetTexture(skinframe->shirt); - if (m.tex[0] && R_Mesh_Draw_GetBuffer(&m, true)) + tex = R_GetTexture(skinframe->shirt); + if (tex) { + memset(&m, 0, sizeof(m)); + m.blendfunc1 = blendfunc1; + m.blendfunc2 = blendfunc2; + if (gl_combine.integer) + m.texrgbscale[0] = 4; + m.tex[0] = tex; + R_Mesh_State(&m); + blendfunc1 = GL_SRC_ALPHA; blendfunc2 = GL_ONE; - c_alias_polys += m.numtriangles; + c_alias_polys += model->numtris; if (shirtfullbright) - R_FillColors(m.color, m.numverts, shirtcolor[0] * m.colorscale, shirtcolor[1] * m.colorscale, shirtcolor[2] * m.colorscale, ent->alpha); + R_FillColors(varray_color, model->numverts, shirtcolor[0] * colorscale, shirtcolor[1] * colorscale, shirtcolor[2] * colorscale, ent->alpha); else - R_ModulateColors(aliasvertcolor, m.color, m.numverts, shirtcolor[0] * m.colorscale, shirtcolor[1] * m.colorscale, shirtcolor[2] * m.colorscale); - memcpy(m.index, model->mdlmd2data_indices, m.numtriangles * sizeof(int[3])); - memcpy(m.vertex, aliasvert, m.numverts * sizeof(float[4])); - memcpy(m.texcoords[0], model->mdlmd2data_texcoords, m.numverts * sizeof(float[2])); - R_Mesh_Render(); + R_ModulateColors(aliasvertcolor, varray_color, model->numverts, shirtcolor[0] * colorscale, shirtcolor[1] * colorscale, shirtcolor[2] * colorscale); + memcpy(varray_vertex, aliasvert, model->numverts * sizeof(float[4])); + memcpy(varray_texcoord[0], model->mdlmd2data_texcoords, model->numverts * sizeof(float[2])); + R_Mesh_Draw(model->numverts, model->numtris, model->mdlmd2data_indices); } } } if (skinframe->glow) { - memset(&m, 0, sizeof(m)); - m.blendfunc1 = blendfunc1; - m.blendfunc2 = blendfunc2; - m.numtriangles = model->numtris; - m.numverts = model->numverts; - m.matrix = ent->matrix; - m.tex[0] = R_GetTexture(skinframe->glow); - if (m.tex[0] && R_Mesh_Draw_GetBuffer(&m, true)) + tex = R_GetTexture(skinframe->glow); + if (tex) { + memset(&m, 0, sizeof(m)); + m.blendfunc1 = blendfunc1; + m.blendfunc2 = blendfunc2; + m.tex[0] = tex; + R_Mesh_State(&m); + blendfunc1 = GL_SRC_ALPHA; blendfunc2 = GL_ONE; - c_alias_polys += m.numtriangles; - R_FillColors(m.color, m.numverts, (1 - fog) * m.colorscale, (1 - fog) * m.colorscale, (1 - fog) * m.colorscale, ent->alpha); - memcpy(m.index, model->mdlmd2data_indices, m.numtriangles * sizeof(int[3])); - memcpy(m.vertex, aliasvert, m.numverts * sizeof(float[4])); - memcpy(m.texcoords[0], model->mdlmd2data_texcoords, m.numverts * sizeof(float[2])); - R_Mesh_Render(); + c_alias_polys += model->numtris; + R_FillColors(varray_color, model->numverts, (1 - fog) * r_colorscale, (1 - fog) * r_colorscale, (1 - fog) * r_colorscale, ent->alpha); + memcpy(varray_vertex, aliasvert, model->numverts * sizeof(float[4])); + memcpy(varray_texcoord[0], model->mdlmd2data_texcoords, model->numverts * sizeof(float[2])); + R_Mesh_Draw(model->numverts, model->numtris, model->mdlmd2data_indices); } } if (fog) @@ -464,22 +460,71 @@ void R_DrawQ1Q2AliasModelCallback (const void *calldata1, int calldata2) memset(&m, 0, sizeof(m)); m.blendfunc1 = GL_SRC_ALPHA; m.blendfunc2 = GL_ONE; - m.numtriangles = model->numtris; - m.numverts = model->numverts; - m.matrix = ent->matrix; m.tex[0] = R_GetTexture(skinframe->fog); - if (m.tex[0] && R_Mesh_Draw_GetBuffer(&m, true)) - { - c_alias_polys += m.numtriangles; - R_FillColors(m.color, m.numverts, fogcolor[0] * fog * m.colorscale, fogcolor[1] * fog * m.colorscale, fogcolor[2] * fog * m.colorscale, ent->alpha); - memcpy(m.index, model->mdlmd2data_indices, m.numtriangles * sizeof(int[3])); - memcpy(m.vertex, aliasvert, m.numverts * sizeof(float[4])); - memcpy(m.texcoords[0], model->mdlmd2data_texcoords, m.numverts * sizeof(float[2])); - R_Mesh_Render(); - } + R_Mesh_State(&m); + + c_alias_polys += model->numtris; + R_FillColors(varray_color, model->numverts, fogcolor[0] * fog * r_colorscale, fogcolor[1] * fog * r_colorscale, fogcolor[2] * fog * r_colorscale, ent->alpha); + memcpy(varray_vertex, aliasvert, model->numverts * sizeof(float[4])); + memcpy(varray_texcoord[0], model->mdlmd2data_texcoords, model->numverts * sizeof(float[2])); + R_Mesh_Draw(model->numverts, model->numtris, model->mdlmd2data_indices); } } +void R_DrawQ1Q2AliasModelFakeShadow (entity_render_t *ent) +{ + int i; + rmeshstate_t m; + model_t *model; + float *v, planenormal[3], planedist, dist, projection[3], floororigin[3], surfnormal[3], lightdirection[3], v2[3]; + + lightdirection[0] = 0.5; + lightdirection[1] = 0.2; + lightdirection[2] = -1; + VectorNormalizeFast(lightdirection); + + VectorMA(ent->origin, 65536.0f, lightdirection, v2); + if (CL_TraceLine(ent->origin, v2, floororigin, surfnormal, 0, false, NULL) == 1) + return; + + R_Mesh_Matrix(&ent->matrix); + + model = ent->model; + R_Mesh_ResizeCheck(model->numverts); + + memset(&m, 0, sizeof(m)); + m.blendfunc1 = GL_SRC_ALPHA; + m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA; + R_Mesh_State(&m); + + c_alias_polys += model->numtris; + R_LerpMDLMD2Vertices(ent, varray_vertex, aliasvertnorm); + R_FillColors(varray_color, model->numverts, 0, 0, 0, 0.5); + + // put a light direction in the entity's coordinate space + Matrix4x4_Transform3x3(&ent->inversematrix, lightdirection, projection); + VectorNormalizeFast(projection); + + // put the plane's normal in the entity's coordinate space + Matrix4x4_Transform3x3(&ent->inversematrix, surfnormal, planenormal); + VectorNormalizeFast(planenormal); + + // put the plane's distance in the entity's coordinate space + VectorSubtract(floororigin, ent->origin, floororigin); + planedist = DotProduct(floororigin, surfnormal) + 2; + + dist = -1.0f / DotProduct(projection, planenormal); + VectorScale(projection, dist, projection); + for (i = 0, v = varray_vertex;i < model->numverts;i++, v += 4) + { + dist = DotProduct(v, planenormal) - planedist; + if (dist > 0) + //if (i & 1) + VectorMA(v, dist, projection, v); + } + R_Mesh_Draw(model->numverts, model->numtris, model->mdlmd2data_indices); +} + int ZymoticLerpBones(int count, const zymbonematrix *bonebase, const frameblend_t *blend, const zymbone_t *bone) { int i; @@ -757,14 +802,17 @@ void ZymoticCalcNormals(int vertcount, int shadercount, int *renderlist) void R_DrawZymoticModelMeshCallback (const void *calldata1, int calldata2) { - float fog; + float fog, colorscale; vec3_t diff; - int i, *renderlist; + int i, *renderlist, *elements; zymtype1header_t *m; rtexture_t *texture; - rmeshbufferinfo_t mbuf; + rmeshstate_t mstate; const entity_render_t *ent = calldata1; int shadernum = calldata2; + int numverts, numtriangles; + + R_Mesh_Matrix(&ent->matrix); // find the vertex index list and texture m = ent->model->zymdata_header; @@ -773,6 +821,11 @@ void R_DrawZymoticModelMeshCallback (const void *calldata1, int calldata2) renderlist += renderlist[0] * 3 + 1; texture = ((rtexture_t **)(m->lump_shaders.start + (int) m))[shadernum]; + numverts = m->numverts; + numtriangles = *renderlist++; + elements = renderlist; + R_Mesh_ResizeCheck(numverts); + fog = 0; if (fogenabled) { @@ -791,61 +844,56 @@ void R_DrawZymoticModelMeshCallback (const void *calldata1, int calldata2) } ZymoticLerpBones(m->numbones, (zymbonematrix *)(m->lump_poses.start + (int) m), ent->frameblend, (zymbone_t *)(m->lump_bones.start + (int) m)); - ZymoticTransformVerts(m->numverts, (int *)(m->lump_vertbonecounts.start + (int) m), (zymvertex_t *)(m->lump_verts.start + (int) m)); - ZymoticCalcNormals(m->numverts, m->numshaders, (int *)(m->lump_render.start + (int) m)); + ZymoticTransformVerts(numverts, (int *)(m->lump_vertbonecounts.start + (int) m), (zymvertex_t *)(m->lump_verts.start + (int) m)); + ZymoticCalcNormals(numverts, m->numshaders, (int *)(m->lump_render.start + (int) m)); - R_LightModel(ent, m->numverts, 1 - fog, 1 - fog, 1 - fog, false); + R_LightModel(ent, numverts, 1 - fog, 1 - fog, 1 - fog, false); - memset(&mbuf, 0, sizeof(mbuf)); - mbuf.numverts = m->numverts; - mbuf.numtriangles = renderlist[0]; + memset(&mstate, 0, sizeof(mstate)); if (ent->effects & EF_ADDITIVE) { - mbuf.blendfunc1 = GL_SRC_ALPHA; - mbuf.blendfunc2 = GL_ONE; + mstate.blendfunc1 = GL_SRC_ALPHA; + mstate.blendfunc2 = GL_ONE; } else if (ent->alpha != 1.0 || R_TextureHasAlpha(texture)) { - mbuf.blendfunc1 = GL_SRC_ALPHA; - mbuf.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA; + mstate.blendfunc1 = GL_SRC_ALPHA; + mstate.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA; } else { - mbuf.blendfunc1 = GL_ONE; - mbuf.blendfunc2 = GL_ZERO; + mstate.blendfunc1 = GL_ONE; + mstate.blendfunc2 = GL_ZERO; } - mbuf.tex[0] = R_GetTexture(texture); - mbuf.matrix = ent->matrix; - if (R_Mesh_Draw_GetBuffer(&mbuf, true)) + colorscale = r_colorscale; + if (gl_combine.integer) { - c_alias_polys += mbuf.numtriangles; - memcpy(mbuf.index, renderlist + 1, mbuf.numtriangles * sizeof(int[3])); - memcpy(mbuf.vertex, aliasvert, mbuf.numverts * sizeof(float[4])); - R_ModulateColors(aliasvertcolor, mbuf.color, mbuf.numverts, mbuf.colorscale, mbuf.colorscale, mbuf.colorscale); - //memcpy(mbuf.color, aliasvertcolor, mbuf.numverts * sizeof(float[4])); - memcpy(mbuf.texcoords[0], (float *)(m->lump_texcoords.start + (int) m), mbuf.numverts * sizeof(float[2])); - R_Mesh_Render(); + mstate.texrgbscale[0] = 4; + colorscale *= 0.25f; } + mstate.tex[0] = R_GetTexture(texture); + R_Mesh_State(&mstate); + + c_alias_polys += numtriangles; + memcpy(varray_vertex, aliasvert, numverts * sizeof(float[4])); + R_ModulateColors(aliasvertcolor, varray_color, numverts, colorscale, colorscale, colorscale); + memcpy(varray_texcoord[0], (float *)(m->lump_texcoords.start + (int) m), numverts * sizeof(float[2])); + R_Mesh_Draw(numverts, numtriangles, elements); if (fog) { - memset(&mbuf, 0, sizeof(mbuf)); - mbuf.numverts = m->numverts; - mbuf.numtriangles = renderlist[0]; - mbuf.blendfunc1 = GL_SRC_ALPHA; - mbuf.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA; + memset(&mstate, 0, sizeof(mstate)); + mstate.blendfunc1 = GL_SRC_ALPHA; + mstate.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA; // FIXME: need alpha mask for fogging... - //mbuf.tex[0] = R_GetTexture(texture); - mbuf.matrix = ent->matrix; - if (R_Mesh_Draw_GetBuffer(&mbuf, false)) - { - c_alias_polys += mbuf.numtriangles; - memcpy(mbuf.index, renderlist + 1, mbuf.numtriangles * sizeof(int[3])); - memcpy(mbuf.vertex, aliasvert, mbuf.numverts * sizeof(float[4])); - R_FillColors(mbuf.color, mbuf.numverts, fogcolor[0] * mbuf.colorscale, fogcolor[1] * mbuf.colorscale, fogcolor[2] * mbuf.colorscale, ent->alpha * fog); - //memcpy(mbuf.texcoords[0], (float *)(m->lump_texcoords.start + (int) m), mbuf.numverts * sizeof(float[2])); - R_Mesh_Render(); - } + //mstate.tex[0] = R_GetTexture(texture); + R_Mesh_State(&mstate); + + c_alias_polys += numtriangles; + memcpy(varray_vertex, aliasvert, numverts * sizeof(float[4])); + R_FillColors(varray_color, numverts, fogcolor[0] * r_colorscale, fogcolor[1] * r_colorscale, fogcolor[2] * r_colorscale, ent->alpha * fog); + //memcpy(mesh_texcoord[0], (float *)(m->lump_texcoords.start + (int) m), numverts * sizeof(float[2])); + R_Mesh_Draw(numverts, numtriangles, elements); } } @@ -867,7 +915,7 @@ void R_DrawZymoticModel (entity_render_t *ent) if (ent->effects & EF_ADDITIVE || ent->alpha != 1.0 || R_TextureHasAlpha(texture)) R_MeshQueue_AddTransparent(ent->origin, R_DrawZymoticModelMeshCallback, ent, i); else - R_MeshQueue_Add(R_DrawZymoticModelMeshCallback, ent, i); + R_DrawZymoticModelMeshCallback(ent, i); } } @@ -881,6 +929,5 @@ void R_DrawQ1Q2AliasModel(entity_render_t *ent) if (ent->effects & EF_ADDITIVE || ent->alpha != 1.0 || R_FetchSkinFrame(ent)->fog != NULL) R_MeshQueue_AddTransparent(ent->origin, R_DrawQ1Q2AliasModelCallback, ent, 0); else - R_MeshQueue_Add(R_DrawQ1Q2AliasModelCallback, ent, 0); + R_DrawQ1Q2AliasModelCallback(ent, 0); } -