X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=gl_rmain.c;h=0ce87d35782dbee5e89cbaeb9b2b8ed590f4df0c;hp=fc8a8d1fb8b9e795c240ec5ab1cd36f935f7d23a;hb=ec6dd5edf7290360f59fe1d6345af69875fbea81;hpb=2d5c4fd294349c1f334c359f56eaceef421fb6c1 diff --git a/gl_rmain.c b/gl_rmain.c index fc8a8d1f..0ce87d35 100644 --- a/gl_rmain.c +++ b/gl_rmain.c @@ -722,7 +722,7 @@ int LightAndVis_CullPointCloud(int numpoints, const float *points) } -void R_TestAndDrawShadowVolume(entity_render_t *ent, vec3_t lightorigin, float cullradius, float lightradius, vec3_t lightmins, vec3_t lightmaxs, vec3_t clipmins, vec3_t clipmaxs) +void R_TestAndDrawShadowVolume(entity_render_t *ent, vec3_t lightorigin, float cullradius, float lightradius, vec3_t lightmins, vec3_t lightmaxs, vec3_t clipmins, vec3_t clipmaxs, int lightmarked) { vec3_t relativelightorigin; #if 0 @@ -739,7 +739,7 @@ void R_TestAndDrawShadowVolume(entity_render_t *ent, vec3_t lightorigin, float c if (ent->maxs[0] < lightmins[0] || ent->mins[0] > lightmaxs[0] || ent->maxs[1] < lightmins[1] || ent->mins[1] > lightmaxs[1] || ent->maxs[2] < lightmins[2] || ent->mins[2] > lightmaxs[2] - || Light_CullBox(ent->mins, ent->maxs)) + || (lightmarked && Light_CullBox(ent->mins, ent->maxs))) return; } #if 0 @@ -755,7 +755,7 @@ void R_TestAndDrawShadowVolume(entity_render_t *ent, vec3_t lightorigin, float c Matrix4x4_Transform(&ent->matrix, temp, points[i]); VectorSubtract(points[i], lightorigin, temp); dist = projectdistance / sqrt(DotProduct(temp, temp)); - VectorMA(points[i], dist, temp, points[i+8]); + VectorMA(lightorigin, dist, temp, points[i+8]); } if (LightAndVis_CullPointCloud(16, points[0])) return; @@ -819,7 +819,7 @@ void R_ShadowVolumeLighting (int visiblevolumes) memset(&m, 0, sizeof(m)); m.blendfunc1 = GL_ONE; m.blendfunc2 = GL_ONE; - if (r_shadow_realtime.integer >= 3) + if (r_shadow_visiblevolumes.integer >= 2) m.depthdisable = true; R_Mesh_State(&m); qglDisable(GL_CULL_FACE); @@ -828,223 +828,235 @@ void R_ShadowVolumeLighting (int visiblevolumes) else R_Shadow_Stage_Begin(); shadowframecount++; - for (lnum = 0, wl = r_shadow_worldlightchain;wl;wl = wl->next, lnum++) + if (r_shadow_realtime_world.integer) { - if (d_lightstylevalue[wl->style] <= 0) - continue; - if (R_CullBox(wl->mins, wl->maxs)) - //if (R_CullSphere(wl->origin, cullradius)) - continue; - //if (R_CullBox(wl->mins, wl->maxs) || R_CullSphere(wl->origin, lightradius)) - // continue; - //if (VIS_CullBox(wl->mins, wl->maxs) || VIS_CullSphere(wl->origin, lightradius)) - // continue; - if (r_shadow_debuglight.integer >= 0 && lnum != r_shadow_debuglight.integer) - continue; - - cullradius = wl->cullradius; - lightradius = wl->lightradius; - - if (cl.worldmodel != NULL) + R_Shadow_LoadWorldLightsIfNeeded(); + for (lnum = 0, wl = r_shadow_worldlightchain;wl;wl = wl->next, lnum++) { - for (i = 0;i < wl->numleafs;i++) - if (wl->leafs[i]->visframe == r_framecount) - break; - if (i == wl->numleafs) + if (d_lightstylevalue[wl->style] <= 0) continue; - leaf = wl->leafs[i++]; - VectorCopy(leaf->mins, clipmins); - VectorCopy(leaf->maxs, clipmaxs); - for (;i < wl->numleafs;i++) + if (R_CullBox(wl->mins, wl->maxs)) + //if (R_CullSphere(wl->origin, cullradius)) + continue; + //if (R_CullBox(wl->mins, wl->maxs) || R_CullSphere(wl->origin, lightradius)) + // continue; + //if (VIS_CullBox(wl->mins, wl->maxs) || VIS_CullSphere(wl->origin, lightradius)) + // continue; + if (r_shadow_debuglight.integer >= 0 && lnum != r_shadow_debuglight.integer) + continue; + + cullradius = wl->cullradius; + lightradius = wl->lightradius; + + if (cl.worldmodel != NULL) { - leaf = wl->leafs[i]; - if (leaf->visframe == r_framecount) + for (i = 0;i < wl->numleafs;i++) + if (wl->leafs[i]->visframe == r_framecount) + break; + if (i == wl->numleafs) + continue; + leaf = wl->leafs[i++]; + VectorCopy(leaf->mins, clipmins); + VectorCopy(leaf->maxs, clipmaxs); + for (;i < wl->numleafs;i++) { - if (clipmins[0] > leaf->mins[0]) clipmins[0] = leaf->mins[0]; - if (clipmaxs[0] < leaf->maxs[0]) clipmaxs[0] = leaf->maxs[0]; - if (clipmins[1] > leaf->mins[1]) clipmins[1] = leaf->mins[1]; - if (clipmaxs[1] < leaf->maxs[1]) clipmaxs[1] = leaf->maxs[1]; - if (clipmins[2] > leaf->mins[2]) clipmins[2] = leaf->mins[2]; - if (clipmaxs[2] < leaf->maxs[2]) clipmaxs[2] = leaf->maxs[2]; + leaf = wl->leafs[i]; + if (leaf->visframe == r_framecount) + { + if (clipmins[0] > leaf->mins[0]) clipmins[0] = leaf->mins[0]; + if (clipmaxs[0] < leaf->maxs[0]) clipmaxs[0] = leaf->maxs[0]; + if (clipmins[1] > leaf->mins[1]) clipmins[1] = leaf->mins[1]; + if (clipmaxs[1] < leaf->maxs[1]) clipmaxs[1] = leaf->maxs[1]; + if (clipmins[2] > leaf->mins[2]) clipmins[2] = leaf->mins[2]; + if (clipmaxs[2] < leaf->maxs[2]) clipmaxs[2] = leaf->maxs[2]; + } } + if (clipmins[0] < wl->mins[0]) clipmins[0] = wl->mins[0]; + if (clipmaxs[0] > wl->maxs[0]) clipmaxs[0] = wl->maxs[0]; + if (clipmins[1] < wl->mins[1]) clipmins[1] = wl->mins[1]; + if (clipmaxs[1] > wl->maxs[1]) clipmaxs[1] = wl->maxs[1]; + if (clipmins[2] < wl->mins[2]) clipmins[2] = wl->mins[2]; + if (clipmaxs[2] > wl->maxs[2]) clipmaxs[2] = wl->maxs[2]; + } + else + { + VectorCopy(wl->mins, clipmins); + VectorCopy(wl->maxs, clipmaxs); } - if (clipmins[0] < wl->mins[0]) clipmins[0] = wl->mins[0]; - if (clipmaxs[0] > wl->maxs[0]) clipmaxs[0] = wl->maxs[0]; - if (clipmins[1] < wl->mins[1]) clipmins[1] = wl->mins[1]; - if (clipmaxs[1] > wl->maxs[1]) clipmaxs[1] = wl->maxs[1]; - if (clipmins[2] < wl->mins[2]) clipmins[2] = wl->mins[2]; - if (clipmaxs[2] > wl->maxs[2]) clipmaxs[2] = wl->maxs[2]; - } - else - { - VectorCopy(wl->mins, clipmins); - VectorCopy(wl->maxs, clipmaxs); - } - //if (R_Shadow_ScissorForBBoxAndSphere(clipmins, clipmaxs, wl->origin, wl->cullradius)) - if (R_CullBox(clipmins, clipmaxs) || R_Shadow_ScissorForBBox(clipmins, clipmaxs)) - continue; + //if (R_Shadow_ScissorForBBoxAndSphere(clipmins, clipmaxs, wl->origin, wl->cullradius)) + if (R_CullBox(clipmins, clipmaxs) || R_Shadow_ScissorForBBox(clipmins, clipmaxs)) + continue; - // mark the leafs we care about so only things in those leafs will matter - if (cl.worldmodel != NULL) - for (i = 0;i < wl->numleafs;i++) - wl->leafs[i]->worldnodeframe = shadowframecount; + // mark the leafs we care about so only things in those leafs will matter + if (cl.worldmodel != NULL) + for (i = 0;i < wl->numleafs;i++) + wl->leafs[i]->worldnodeframe = shadowframecount; - f = d_lightstylevalue[wl->style] * (1.0f / 256.0f); - VectorScale(wl->light, f, lightcolor); - if (wl->selected) - { - f = 2 + sin(realtime * M_PI * 4.0); - VectorScale(lightcolor, f, lightcolor); - } - - if (wl->castshadows) - { - if (!visiblevolumes) - R_Shadow_Stage_ShadowVolumes(); - ent = &cl_entities[0].render; - if (wl->shadowvolume && r_shadow_staticworldlights.integer) - R_Shadow_DrawWorldLightShadowVolume(&ent->matrix, wl); - else - R_TestAndDrawShadowVolume(ent, wl->origin, cullradius, lightradius, wl->mins, wl->maxs, clipmins, clipmaxs); - if (r_drawentities.integer) - for (i = 0;i < r_refdef.numentities;i++) - R_TestAndDrawShadowVolume(r_refdef.entities[i], wl->origin, cullradius, lightradius, wl->mins, wl->maxs, clipmins, clipmaxs); - } + f = d_lightstylevalue[wl->style] * (1.0f / 256.0f); + VectorScale(wl->light, f, lightcolor); + if (wl->selected) + { + f = 2 + sin(realtime * M_PI * 4.0); + VectorScale(lightcolor, f, lightcolor); + } - if (!visiblevolumes) - { - if (wl->castshadows) - R_Shadow_Stage_LightWithShadows(); - else - R_Shadow_Stage_LightWithoutShadows(); - - // calculate world to filter matrix - Matrix4x4_CreateFromQuakeEntity(&matrix, wl->origin[0], wl->origin[1], wl->origin[2], wl->angles[0], wl->angles[1], wl->angles[2], lightradius); - Matrix4x4_Invert_Simple(&matrix_worldtofilter, &matrix); - // calculate world to attenuationxyz/xy matrix - Matrix4x4_CreateFromQuakeEntity(&matrix, 0.5, 0.5, 0.5, 0, 0, 0, 0.5); - Matrix4x4_Concat(&matrix_worldtoattenuationxyz, &matrix, &matrix_worldtofilter); - // calculate world to attenuationz matrix - matrix.m[0][0] = 0;matrix.m[0][1] = 0;matrix.m[0][2] = 0.5;matrix.m[0][3] = 0.5; - matrix.m[1][0] = 0;matrix.m[1][1] = 0;matrix.m[1][2] = 0 ;matrix.m[1][3] = 0.5; - matrix.m[2][0] = 0;matrix.m[2][1] = 0;matrix.m[2][2] = 0 ;matrix.m[2][3] = 0.5; - matrix.m[3][0] = 0;matrix.m[3][1] = 0;matrix.m[3][2] = 0 ;matrix.m[3][3] = 1; - Matrix4x4_Concat(&matrix_worldtoattenuationz, &matrix, &matrix_worldtofilter); - - ent = &cl_entities[0].render; - if (ent->model && ent->model->DrawLight) + if (wl->castshadows && (gl_stencil || visiblevolumes)) { - Matrix4x4_Transform(&ent->inversematrix, wl->origin, relativelightorigin); - Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin); - Matrix4x4_Concat(&matrix_modeltofilter, &matrix_worldtofilter, &ent->matrix); - Matrix4x4_Concat(&matrix_modeltoattenuationxyz, &matrix_worldtoattenuationxyz, &ent->matrix); - Matrix4x4_Concat(&matrix_modeltoattenuationz, &matrix_worldtoattenuationz, &ent->matrix); - if (wl->numsurfaces) - R_Model_Brush_DrawLightForSurfaceList(ent, relativelightorigin, relativeeyeorigin, lightradius, lightcolor, wl->surfaces, wl->numsurfaces, &matrix_modeltofilter, &matrix_modeltoattenuationxyz, &matrix_modeltoattenuationz); + if (!visiblevolumes) + R_Shadow_Stage_ShadowVolumes(); + ent = &cl_entities[0].render; + if (wl->shadowvolume && r_shadow_staticworldlights.integer) + R_Shadow_DrawWorldLightShadowVolume(&ent->matrix, wl); else - ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor, &matrix_modeltofilter, &matrix_modeltoattenuationxyz, &matrix_modeltoattenuationz); + R_TestAndDrawShadowVolume(ent, wl->origin, cullradius, lightradius, wl->mins, wl->maxs, clipmins, clipmaxs, true); + if (r_drawentities.integer) + for (i = 0;i < r_refdef.numentities;i++) + R_TestAndDrawShadowVolume(r_refdef.entities[i], wl->origin, cullradius, lightradius, wl->mins, wl->maxs, clipmins, clipmaxs, true); } - if (r_drawentities.integer) + + if (!visiblevolumes) { - for (i = 0;i < r_refdef.numentities;i++) + if (wl->castshadows && gl_stencil) + R_Shadow_Stage_LightWithShadows(); + else + R_Shadow_Stage_LightWithoutShadows(); + + // calculate world to filter matrix + Matrix4x4_CreateFromQuakeEntity(&matrix, wl->origin[0], wl->origin[1], wl->origin[2], wl->angles[0], wl->angles[1], wl->angles[2], lightradius); + Matrix4x4_Invert_Simple(&matrix_worldtofilter, &matrix); + // calculate world to attenuationxyz/xy matrix + Matrix4x4_CreateFromQuakeEntity(&matrix, 0.5, 0.5, 0.5, 0, 0, 0, 0.5); + Matrix4x4_Concat(&matrix_worldtoattenuationxyz, &matrix, &matrix_worldtofilter); + // calculate world to attenuationz matrix + matrix.m[0][0] = 0;matrix.m[0][1] = 0;matrix.m[0][2] = 0.5;matrix.m[0][3] = 0.5; + matrix.m[1][0] = 0;matrix.m[1][1] = 0;matrix.m[1][2] = 0 ;matrix.m[1][3] = 0.5; + matrix.m[2][0] = 0;matrix.m[2][1] = 0;matrix.m[2][2] = 0 ;matrix.m[2][3] = 0.5; + matrix.m[3][0] = 0;matrix.m[3][1] = 0;matrix.m[3][2] = 0 ;matrix.m[3][3] = 1; + Matrix4x4_Concat(&matrix_worldtoattenuationz, &matrix, &matrix_worldtofilter); + + ent = &cl_entities[0].render; + if (ent->model && ent->model->DrawLight) { - ent = r_refdef.entities[i]; - if (ent->visframe == r_framecount && ent->model && ent->model->DrawLight - && ent->maxs[0] >= clipmins[0] && ent->mins[0] <= clipmaxs[0] - && ent->maxs[1] >= clipmins[1] && ent->mins[1] <= clipmaxs[1] - && ent->maxs[2] >= clipmins[2] && ent->mins[2] <= clipmaxs[2] - && !(ent->effects & EF_ADDITIVE) && ent->alpha == 1) - { - Matrix4x4_Transform(&ent->inversematrix, wl->origin, relativelightorigin); - Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin); - Matrix4x4_Concat(&matrix_modeltofilter, &matrix_worldtofilter, &ent->matrix); - Matrix4x4_Concat(&matrix_modeltoattenuationxyz, &matrix_worldtoattenuationxyz, &ent->matrix); - Matrix4x4_Concat(&matrix_modeltoattenuationz, &matrix_worldtoattenuationz, &ent->matrix); + Matrix4x4_Transform(&ent->inversematrix, wl->origin, relativelightorigin); + Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin); + Matrix4x4_Concat(&matrix_modeltofilter, &matrix_worldtofilter, &ent->matrix); + Matrix4x4_Concat(&matrix_modeltoattenuationxyz, &matrix_worldtoattenuationxyz, &ent->matrix); + Matrix4x4_Concat(&matrix_modeltoattenuationz, &matrix_worldtoattenuationz, &ent->matrix); + if (wl->numsurfaces) + R_Model_Brush_DrawLightForSurfaceList(ent, relativelightorigin, relativeeyeorigin, lightradius, lightcolor, wl->surfaces, wl->numsurfaces, &matrix_modeltofilter, &matrix_modeltoattenuationxyz, &matrix_modeltoattenuationz); + else ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor, &matrix_modeltofilter, &matrix_modeltoattenuationxyz, &matrix_modeltoattenuationz); + } + if (r_drawentities.integer) + { + for (i = 0;i < r_refdef.numentities;i++) + { + ent = r_refdef.entities[i]; + if (ent->visframe == r_framecount && ent->model && ent->model->DrawLight + && ent->maxs[0] >= clipmins[0] && ent->mins[0] <= clipmaxs[0] + && ent->maxs[1] >= clipmins[1] && ent->mins[1] <= clipmaxs[1] + && ent->maxs[2] >= clipmins[2] && ent->mins[2] <= clipmaxs[2] + && !(ent->effects & EF_ADDITIVE) && ent->alpha == 1) + { + Matrix4x4_Transform(&ent->inversematrix, wl->origin, relativelightorigin); + Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin); + Matrix4x4_Concat(&matrix_modeltofilter, &matrix_worldtofilter, &ent->matrix); + Matrix4x4_Concat(&matrix_modeltoattenuationxyz, &matrix_worldtoattenuationxyz, &ent->matrix); + Matrix4x4_Concat(&matrix_modeltoattenuationz, &matrix_worldtoattenuationz, &ent->matrix); + ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor, &matrix_modeltofilter, &matrix_modeltoattenuationxyz, &matrix_modeltoattenuationz); + } } } } } } - for (lnum = 0, rd = r_dlight;lnum < r_numdlights;lnum++, rd++) + if (r_shadow_realtime_dlight.integer) { - lightradius = rd->cullradius; - clipmins[0] = rd->origin[0] - lightradius; - clipmins[1] = rd->origin[1] - lightradius; - clipmins[2] = rd->origin[2] - lightradius; - clipmaxs[0] = rd->origin[0] + lightradius; - clipmaxs[1] = rd->origin[1] + lightradius; - clipmaxs[2] = rd->origin[2] + lightradius; - if (VIS_CullBox(clipmins, clipmaxs)) - continue; - - //if (R_Shadow_ScissorForBBoxAndSphere(clipmins, clipmaxs, rd->origin, cullradius)) - if (R_Shadow_ScissorForBBox(clipmins, clipmaxs)) - continue; - - if (!visiblevolumes) - R_Shadow_Stage_ShadowVolumes(); - - cullradius = RadiusFromBoundsAndOrigin(clipmins, clipmaxs, rd->origin); - VectorScale(rd->light, (1.0f / 4096.0f), lightcolor); - - ent = &cl_entities[0].render; - R_TestAndDrawShadowVolume(ent, rd->origin, cullradius, lightradius, clipmins, clipmaxs, clipmins, clipmaxs); - if (r_drawentities.integer) + for (lnum = 0, rd = r_dlight;lnum < r_numdlights;lnum++, rd++) { - for (i = 0;i < r_refdef.numentities;i++) - { - ent = r_refdef.entities[i]; - if (ent != rd->ent) - R_TestAndDrawShadowVolume(ent, rd->origin, cullradius, lightradius, clipmins, clipmaxs, clipmins, clipmaxs); - } - } + lightradius = rd->cullradius; + clipmins[0] = rd->origin[0] - lightradius; + clipmins[1] = rd->origin[1] - lightradius; + clipmins[2] = rd->origin[2] - lightradius; + clipmaxs[0] = rd->origin[0] + lightradius; + clipmaxs[1] = rd->origin[1] + lightradius; + clipmaxs[2] = rd->origin[2] + lightradius; + if (VIS_CullBox(clipmins, clipmaxs)) + continue; - if (!visiblevolumes) - { - R_Shadow_Stage_LightWithShadows(); - - // calculate world to filter matrix - Matrix4x4_CreateFromQuakeEntity(&matrix, rd->origin[0], rd->origin[1], rd->origin[2], 0, 0, 0, lightradius); - Matrix4x4_Invert_Simple(&matrix_worldtofilter, &matrix); - // calculate world to attenuationxyz/xy matrix - Matrix4x4_CreateFromQuakeEntity(&matrix, 0.5, 0.5, 0.5, 0, 0, 0, 0.5); - Matrix4x4_Concat(&matrix_worldtoattenuationxyz, &matrix, &matrix_worldtofilter); - // calculate world to attenuationz matrix - matrix.m[0][0] = 0;matrix.m[0][1] = 0;matrix.m[0][2] = 0.5;matrix.m[0][3] = 0.5; - matrix.m[1][0] = 0;matrix.m[1][1] = 0;matrix.m[1][2] = 0 ;matrix.m[1][3] = 0.5; - matrix.m[2][0] = 0;matrix.m[2][1] = 0;matrix.m[2][2] = 0 ;matrix.m[2][3] = 0.5; - matrix.m[3][0] = 0;matrix.m[3][1] = 0;matrix.m[3][2] = 0 ;matrix.m[3][3] = 1; - Matrix4x4_Concat(&matrix_worldtoattenuationz, &matrix, &matrix_worldtofilter); - - ent = &cl_entities[0].render; - if (ent->model && ent->model->DrawLight) + //if (R_Shadow_ScissorForBBoxAndSphere(clipmins, clipmaxs, rd->origin, cullradius)) + if (R_Shadow_ScissorForBBox(clipmins, clipmaxs)) + continue; + + cullradius = RadiusFromBoundsAndOrigin(clipmins, clipmaxs, rd->origin); + VectorScale(rd->light, (1.0f / 4096.0f), lightcolor); + + if (gl_stencil || visiblevolumes) { - Matrix4x4_Transform(&ent->inversematrix, rd->origin, relativelightorigin); - Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin); - Matrix4x4_Concat(&matrix_modeltofilter, &matrix_worldtofilter, &ent->matrix); - Matrix4x4_Concat(&matrix_modeltoattenuationxyz, &matrix_worldtoattenuationxyz, &ent->matrix); - Matrix4x4_Concat(&matrix_modeltoattenuationz, &matrix_worldtoattenuationz, &ent->matrix); - ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor, &matrix_modeltofilter, &matrix_modeltoattenuationxyz, &matrix_modeltoattenuationz); + if (!visiblevolumes) + R_Shadow_Stage_ShadowVolumes(); + ent = &cl_entities[0].render; + R_TestAndDrawShadowVolume(ent, rd->origin, cullradius, lightradius, clipmins, clipmaxs, clipmins, clipmaxs, false); + if (r_drawentities.integer) + { + for (i = 0;i < r_refdef.numentities;i++) + { + ent = r_refdef.entities[i]; + if (ent != rd->ent) + R_TestAndDrawShadowVolume(ent, rd->origin, cullradius, lightradius, clipmins, clipmaxs, clipmins, clipmaxs, false); + } + } } - if (r_drawentities.integer) + + if (!visiblevolumes) { - for (i = 0;i < r_refdef.numentities;i++) + if (gl_stencil) + R_Shadow_Stage_LightWithShadows(); + else + R_Shadow_Stage_LightWithoutShadows(); + + // calculate world to filter matrix + Matrix4x4_CreateFromQuakeEntity(&matrix, rd->origin[0], rd->origin[1], rd->origin[2], 0, 0, 0, lightradius); + Matrix4x4_Invert_Simple(&matrix_worldtofilter, &matrix); + // calculate world to attenuationxyz/xy matrix + Matrix4x4_CreateFromQuakeEntity(&matrix, 0.5, 0.5, 0.5, 0, 0, 0, 0.5); + Matrix4x4_Concat(&matrix_worldtoattenuationxyz, &matrix, &matrix_worldtofilter); + // calculate world to attenuationz matrix + matrix.m[0][0] = 0;matrix.m[0][1] = 0;matrix.m[0][2] = 0.5;matrix.m[0][3] = 0.5; + matrix.m[1][0] = 0;matrix.m[1][1] = 0;matrix.m[1][2] = 0 ;matrix.m[1][3] = 0.5; + matrix.m[2][0] = 0;matrix.m[2][1] = 0;matrix.m[2][2] = 0 ;matrix.m[2][3] = 0.5; + matrix.m[3][0] = 0;matrix.m[3][1] = 0;matrix.m[3][2] = 0 ;matrix.m[3][3] = 1; + Matrix4x4_Concat(&matrix_worldtoattenuationz, &matrix, &matrix_worldtofilter); + + ent = &cl_entities[0].render; + if (ent->model && ent->model->DrawLight) + { + Matrix4x4_Transform(&ent->inversematrix, rd->origin, relativelightorigin); + Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin); + Matrix4x4_Concat(&matrix_modeltofilter, &matrix_worldtofilter, &ent->matrix); + Matrix4x4_Concat(&matrix_modeltoattenuationxyz, &matrix_worldtoattenuationxyz, &ent->matrix); + Matrix4x4_Concat(&matrix_modeltoattenuationz, &matrix_worldtoattenuationz, &ent->matrix); + ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor, &matrix_modeltofilter, &matrix_modeltoattenuationxyz, &matrix_modeltoattenuationz); + } + if (r_drawentities.integer) { - ent = r_refdef.entities[i]; - if (ent->visframe == r_framecount && ent->model && ent->model->DrawLight - && ent->maxs[0] >= clipmins[0] && ent->mins[0] <= clipmaxs[0] - && ent->maxs[1] >= clipmins[1] && ent->mins[1] <= clipmaxs[1] - && ent->maxs[2] >= clipmins[2] && ent->mins[2] <= clipmaxs[2] - && !(ent->effects & EF_ADDITIVE) && ent->alpha == 1) + for (i = 0;i < r_refdef.numentities;i++) { - Matrix4x4_Transform(&ent->inversematrix, rd->origin, relativelightorigin); - Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin); - Matrix4x4_Concat(&matrix_modeltofilter, &matrix_worldtofilter, &ent->matrix); - Matrix4x4_Concat(&matrix_modeltoattenuationxyz, &matrix_worldtoattenuationxyz, &ent->matrix); - Matrix4x4_Concat(&matrix_modeltoattenuationz, &matrix_worldtoattenuationz, &ent->matrix); - ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor, &matrix_modeltofilter, &matrix_modeltoattenuationxyz, &matrix_modeltoattenuationz); + ent = r_refdef.entities[i]; + if (ent->visframe == r_framecount && ent->model && ent->model->DrawLight + && ent->maxs[0] >= clipmins[0] && ent->mins[0] <= clipmaxs[0] + && ent->maxs[1] >= clipmins[1] && ent->mins[1] <= clipmaxs[1] + && ent->maxs[2] >= clipmins[2] && ent->mins[2] <= clipmaxs[2] + && !(ent->effects & EF_ADDITIVE) && ent->alpha == 1) + { + Matrix4x4_Transform(&ent->inversematrix, rd->origin, relativelightorigin); + Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin); + Matrix4x4_Concat(&matrix_modeltofilter, &matrix_worldtofilter, &ent->matrix); + Matrix4x4_Concat(&matrix_modeltoattenuationxyz, &matrix_worldtoattenuationxyz, &ent->matrix); + Matrix4x4_Concat(&matrix_modeltoattenuationz, &matrix_worldtoattenuationz, &ent->matrix); + ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor, &matrix_modeltofilter, &matrix_modeltoattenuationxyz, &matrix_modeltoattenuationz); + } } } } @@ -1155,35 +1167,15 @@ void R_RenderView (void) if (!r_refdef.entities/* || !cl.worldmodel*/) return; //Host_Error ("R_RenderView: NULL worldmodel"); - if (r_shadow_realtime.integer == 1) + if (r_shadow_realtime_world.integer) { -#if 0 - if (!gl_texturecubemap) - { - Con_Printf("Cubemap texture support not detected, turning off r_shadow_realtime\n"); - Cvar_SetValueQuick(&r_shadow_realtime, 0); - } - else if (!gl_dot3arb) - { - Con_Printf("Bumpmapping support not detected, turning off r_shadow_realtime\n"); - Cvar_SetValueQuick(&r_shadow_realtime, 0); - } - else if (!gl_combine.integer) - { - Con_Printf("Combine disabled, please turn on gl_combine, turning off r_shadow_realtime\n"); - Cvar_SetValueQuick(&r_shadow_realtime, 0); - } - else -#endif if (!gl_stencil) { - Con_Printf("Stencil not enabled, turning off r_shadow_realtime, please type vid_stencil 1;vid_bitsperpixel 32;vid_restart and try again\n"); - Cvar_SetValueQuick(&r_shadow_realtime, 0); + Con_Printf("Stencil not enabled, turning off r_shadow_realtime_world, please type vid_stencil 1;vid_bitsperpixel 32;vid_restart and try again\n"); + Cvar_SetValueQuick(&r_shadow_realtime_world, 0); } } - R_Shadow_UpdateLightingMode(); - world = &cl_entities[0].render; // FIXME: move to client @@ -1207,7 +1199,7 @@ void R_RenderView (void) R_TimeReport("markentity"); GL_SetupView_ViewPort(r_refdef.x, r_refdef.y, r_refdef.width, r_refdef.height); - if (r_shadow_lightingmode > 0) + if (r_shadow_realtime_world.integer || gl_stencil) GL_SetupView_Mode_PerspectiveInfiniteFarClip(r_refdef.fov_x, r_refdef.fov_y, 1.0f); else GL_SetupView_Mode_Perspective(r_refdef.fov_x, r_refdef.fov_y, 1.0f, r_farclip); @@ -1230,16 +1222,16 @@ void R_RenderView (void) if (!intimerefresh && !r_speeds.integer) S_ExtraUpdate (); - R_DrawModels(r_shadow_lightingmode > 0); + R_DrawModels(r_shadow_realtime_world.integer); R_TimeReport("models"); - if (r_shadows.integer == 1 && r_shadow_lightingmode <= 0) + if (r_shadows.integer == 1 && !r_shadow_realtime_world.integer) { R_DrawFakeShadows(); R_TimeReport("fakeshadow"); } - if (r_shadow_lightingmode > 0) + if (r_shadow_realtime_world.integer || r_shadow_realtime_dlight.integer) { R_ShadowVolumeLighting(false); R_TimeReport("dynlight"); @@ -1268,11 +1260,13 @@ void R_RenderView (void) R_MeshQueue_Render(); R_MeshQueue_EndScene(); - if (r_shadow_realtime.integer >= 2) + + if (r_shadow_visiblevolumes.integer) { R_ShadowVolumeLighting(true); R_TimeReport("shadowvolume"); } + R_Mesh_Finish(); R_TimeReport("meshfinish"); }