X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=gl_rmain.c;h=448d40542463a9b9bae689719ae477776e38aa5a;hp=184af30762a74bfc542b9030c7d46d5521a99612;hb=6c58caacad860a06c0e9a86c9ba1471290195e3e;hpb=1740f737276f086c2f19758f72881a20e5070b57 diff --git a/gl_rmain.c b/gl_rmain.c index 184af307..448d4054 100644 --- a/gl_rmain.c +++ b/gl_rmain.c @@ -51,12 +51,14 @@ unsigned short d_lightstylevalue[256]; cvar_t r_drawentities = {0, "r_drawentities","1"}; cvar_t r_drawviewmodel = {0, "r_drawviewmodel","1"}; -cvar_t r_shadows = {CVAR_SAVE, "r_shadows", "1"}; +cvar_t r_shadows = {CVAR_SAVE, "r_shadows", "0"}; +cvar_t r_shadow_staticworldlights = {0, "r_shadow_staticworldlights", "1"}; cvar_t r_speeds = {0, "r_speeds","0"}; cvar_t r_fullbright = {0, "r_fullbright","0"}; cvar_t r_wateralpha = {CVAR_SAVE, "r_wateralpha","1"}; cvar_t r_dynamic = {CVAR_SAVE, "r_dynamic","1"}; cvar_t r_fullbrights = {CVAR_SAVE, "r_fullbrights", "1"}; +cvar_t r_shadow_cull = {0, "r_shadow_cull", "1"}; cvar_t gl_fogenable = {0, "gl_fogenable", "0"}; cvar_t gl_fogdensity = {0, "gl_fogdensity", "0.25"}; @@ -220,13 +222,15 @@ void GL_Main_Init(void) Cvar_RegisterVariable (&r_drawentities); Cvar_RegisterVariable (&r_drawviewmodel); Cvar_RegisterVariable (&r_shadows); + Cvar_RegisterVariable (&r_shadow_staticworldlights); Cvar_RegisterVariable (&r_speeds); Cvar_RegisterVariable (&r_fullbrights); Cvar_RegisterVariable (&r_wateralpha); Cvar_RegisterVariable (&r_dynamic); Cvar_RegisterVariable (&r_fullbright); Cvar_RegisterVariable (&r_textureunits); - if (gamemode == GAME_NEHAHRA) + Cvar_RegisterVariable (&r_shadow_cull); + if (gamemode == GAME_NEHAHRA || gamemode == GAME_NEXIUZ) Cvar_SetValue("r_fullbrights", 0); R_RegisterModule("GL_Main", gl_main_start, gl_main_shutdown, gl_main_newmap); } @@ -328,7 +332,7 @@ void GL_Init (void) Con_Printf ("\nengine extensions: %s\n", ENGINE_EXTENSIONS); } -int R_CullBox(const vec3_t emins, const vec3_t emaxs) +int R_CullBox(const vec3_t mins, const vec3_t maxs) { int i; mplane_t *p; @@ -339,35 +343,35 @@ int R_CullBox(const vec3_t emins, const vec3_t emaxs) { default: case 0: - if (p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2] < p->dist) + if (p->normal[0]*maxs[0] + p->normal[1]*maxs[1] + p->normal[2]*maxs[2] < p->dist) return true; break; case 1: - if (p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2] < p->dist) + if (p->normal[0]*mins[0] + p->normal[1]*maxs[1] + p->normal[2]*maxs[2] < p->dist) return true; break; case 2: - if (p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2] < p->dist) + if (p->normal[0]*maxs[0] + p->normal[1]*mins[1] + p->normal[2]*maxs[2] < p->dist) return true; break; case 3: - if (p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2] < p->dist) + if (p->normal[0]*mins[0] + p->normal[1]*mins[1] + p->normal[2]*maxs[2] < p->dist) return true; break; case 4: - if (p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2] < p->dist) + if (p->normal[0]*maxs[0] + p->normal[1]*maxs[1] + p->normal[2]*mins[2] < p->dist) return true; break; case 5: - if (p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2] < p->dist) + if (p->normal[0]*mins[0] + p->normal[1]*maxs[1] + p->normal[2]*mins[2] < p->dist) return true; break; case 6: - if (p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2] < p->dist) + if (p->normal[0]*maxs[0] + p->normal[1]*mins[1] + p->normal[2]*mins[2] < p->dist) return true; break; case 7: - if (p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2] < p->dist) + if (p->normal[0]*mins[0] + p->normal[1]*mins[1] + p->normal[2]*mins[2] < p->dist) return true; break; } @@ -375,48 +379,127 @@ int R_CullBox(const vec3_t emins, const vec3_t emaxs) return false; } -int R_NotCulledBox(const vec3_t emins, const vec3_t emaxs) +int PVS_CullBox(const vec3_t mins, const vec3_t maxs) { - int i; - mplane_t *p; - for (i = 0;i < 4;i++) + int stackpos, sides; + mnode_t *node, *stack[4096]; + if (cl.worldmodel == NULL) + return false; + stackpos = 0; + stack[stackpos++] = cl.worldmodel->nodes; + while (stackpos) { - p = frustum + i; - switch(p->signbits) + node = stack[--stackpos]; + if (node->contents < 0) { - default: - case 0: - if (p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2] < p->dist) - return false; - break; - case 1: - if (p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2] < p->dist) - return false; - break; - case 2: - if (p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2] < p->dist) - return false; - break; - case 3: - if (p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2] < p->dist) + if (((mleaf_t *)node)->pvsframe == cl.worldmodel->pvsframecount) return false; - break; - case 4: - if (p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2] < p->dist) - return false; - break; - case 5: - if (p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2] < p->dist) + } + else + { + sides = BoxOnPlaneSide(mins, maxs, node->plane); + if (sides & 2 && stackpos < 4096) + stack[stackpos++] = node->children[1]; + if (sides & 1 && stackpos < 4096) + stack[stackpos++] = node->children[0]; + } + } + return true; +} + +int VIS_CullBox(const vec3_t mins, const vec3_t maxs) +{ + int stackpos, sides; + mnode_t *node, *stack[4096]; + if (R_CullBox(mins, maxs)) + return true; + if (cl.worldmodel == NULL) + return false; + stackpos = 0; + stack[stackpos++] = cl.worldmodel->nodes; + while (stackpos) + { + node = stack[--stackpos]; + if (node->contents < 0) + { + if (((mleaf_t *)node)->visframe == r_framecount) return false; - break; - case 6: - if (p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2] < p->dist) + } + else + { + sides = BoxOnPlaneSide(mins, maxs, node->plane); + if (sides & 2 && stackpos < 4096) + stack[stackpos++] = node->children[1]; + if (sides & 1 && stackpos < 4096) + stack[stackpos++] = node->children[0]; + } + } + return true; +} + +int R_CullSphere(const vec3_t origin, vec_t radius) +{ + return (DotProduct(frustum[0].normal, origin) + radius < frustum[0].dist + || DotProduct(frustum[1].normal, origin) + radius < frustum[1].dist + || DotProduct(frustum[2].normal, origin) + radius < frustum[2].dist + || DotProduct(frustum[3].normal, origin) + radius < frustum[3].dist); +} + +int PVS_CullSphere(const vec3_t origin, vec_t radius) +{ + int stackpos; + mnode_t *node, *stack[4096]; + float dist; + if (cl.worldmodel == NULL) + return false; + stackpos = 0; + stack[stackpos++] = cl.worldmodel->nodes; + while (stackpos) + { + node = stack[--stackpos]; + if (node->contents < 0) + { + if (((mleaf_t *)node)->pvsframe == cl.worldmodel->pvsframecount) return false; - break; - case 7: - if (p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2] < p->dist) + } + else + { + dist = PlaneDiff(origin, node->plane); + if (dist <= radius) + stack[stackpos++] = node->children[1]; + if (dist >= -radius) + stack[stackpos++] = node->children[0]; + } + } + return true; +} + +int VIS_CullSphere(const vec3_t origin, vec_t radius) +{ + int stackpos; + mnode_t *node, *stack[4096]; + float dist; + if (R_CullSphere(origin, radius)) + return true; + if (cl.worldmodel == NULL) + return false; + stackpos = 0; + stack[stackpos++] = cl.worldmodel->nodes; + while (stackpos) + { + node = stack[--stackpos]; + if (node->contents < 0) + { + if (((mleaf_t *)node)->visframe == r_framecount) return false; - break; + } + else + { + dist = PlaneDiff(origin, node->plane); + if (dist <= radius) + stack[stackpos++] = node->children[1]; + if (dist >= -radius) + stack[stackpos++] = node->children[0]; } } return true; @@ -460,7 +543,6 @@ static void R_MarkEntities (void) VectorAdd(ent->angles, r_refdef.viewangles, ent->angles); } - ent->visframe = r_framecount; VectorCopy(ent->angles, v); if (!ent->model || ent->model->type != mod_brush) v[0] = -v[0]; @@ -468,9 +550,13 @@ static void R_MarkEntities (void) Matrix4x4_Invert_Simple(&ent->inversematrix, &ent->matrix); R_LerpAnimation(ent); R_UpdateEntLights(ent); - if (R_CullBox(ent->mins, ent->maxs)) - continue; - R_FarClip_Box(ent->mins, ent->maxs); + if ((chase_active.integer || !(ent->flags & RENDER_EXTERIORMODEL)) + && !VIS_CullSphere(ent->origin, (ent->model != NULL ? ent->model->radius : 16) * ent->scale) + && !VIS_CullBox(ent->mins, ent->maxs)) + { + ent->visframe = r_framecount; + R_FarClip_Box(ent->mins, ent->maxs); + } } } @@ -501,6 +587,7 @@ int R_DrawBrushModelsSky (void) R_DrawViewModel ============= */ +/* void R_DrawViewModel (void) { entity_render_t *ent; @@ -517,9 +604,10 @@ void R_DrawViewModel (void) R_UpdateEntLights(ent); ent->model->Draw(ent); } +*/ void R_DrawNoModel(entity_render_t *ent); -void R_DrawModels (void) +void R_DrawModels () { int i; entity_render_t *ent; @@ -527,17 +615,13 @@ void R_DrawModels (void) if (!r_drawentities.integer) return; - R_DrawViewModel(); for (i = 0;i < r_refdef.numentities;i++) { ent = r_refdef.entities[i]; if (ent->visframe == r_framecount) { - if (ent->model) - { - if (ent->model->Draw) - ent->model->Draw(ent); - } + if (ent->model && ent->model->Draw != NULL) + ent->model->Draw(ent); else R_DrawNoModel(ent); } @@ -549,42 +633,558 @@ void R_DrawFakeShadows (void) int i; entity_render_t *ent; - if (!r_drawentities.integer) - return; - ent = &cl_entities[0].render; if (ent->model && ent->model->DrawFakeShadow) ent->model->DrawFakeShadow(ent); + + if (!r_drawentities.integer) + return; for (i = 0;i < r_refdef.numentities;i++) { ent = r_refdef.entities[i]; - if (ent->model && ent->model->DrawFakeShadow) + if ((ent->flags & RENDER_SHADOW) && ent->model && ent->model->DrawFakeShadow) ent->model->DrawFakeShadow(ent); } } -static void R_SetFrustum (void) +#include "r_shadow.h" + +int shadowframecount = 0; + +int Light_CullBox(const vec3_t mins, const vec3_t maxs) +{ + int stackpos, sides; + mnode_t *node, *stack[4096]; + if (cl.worldmodel == NULL) + return false; + stackpos = 0; + stack[stackpos++] = cl.worldmodel->nodes; + while (stackpos) + { + node = stack[--stackpos]; + if (node->contents < 0) + { + if (((mleaf_t *)node)->worldnodeframe == shadowframecount) + return false; + } + else + { + sides = BoxOnPlaneSide(mins, maxs, node->plane); + if (sides & 2 && stackpos < 4096) + stack[stackpos++] = node->children[1]; + if (sides & 1 && stackpos < 4096) + stack[stackpos++] = node->children[0]; + } + } + return true; +} + +int LightAndVis_CullBox(const vec3_t mins, const vec3_t maxs) +{ + int stackpos, sides; + mnode_t *node, *stack[4096]; + if (R_CullBox(mins, maxs)) + return true; + if (cl.worldmodel == NULL) + return false; + stackpos = 0; + stack[stackpos++] = cl.worldmodel->nodes; + while (stackpos) + { + node = stack[--stackpos]; + if (node->contents < 0) + { + if (((mleaf_t *)node)->visframe == r_framecount && ((mleaf_t *)node)->worldnodeframe == shadowframecount) + return false; + } + else + { + sides = BoxOnPlaneSide(mins, maxs, node->plane); + if (sides & 2 && stackpos < 4096) + stack[stackpos++] = node->children[1]; + if (sides & 1 && stackpos < 4096) + stack[stackpos++] = node->children[0]; + } + } + return true; +} + +int LightAndVis_CullPointCloud(int numpoints, const float *points) +{ + int i; + const float *p; + int stackpos, sides; + mnode_t *node, *stack[4096]; + //if (R_CullBox(mins, maxs)) + // return true; + if (cl.worldmodel == NULL) + return false; + stackpos = 0; + stack[stackpos++] = cl.worldmodel->nodes; + while (stackpos) + { + node = stack[--stackpos]; + if (node->contents < 0) + { + if (((mleaf_t *)node)->visframe == r_framecount && ((mleaf_t *)node)->worldnodeframe == shadowframecount) + return false; + } + else + { + sides = 0; + for (i = 0, p = points;i < numpoints && sides != 3;i++, p += 3) + { + if (DotProduct(p, node->plane->normal) < node->plane->dist) + sides |= 1; + else + sides |= 2; + } + if (sides & 2 && stackpos < 4096) + stack[stackpos++] = node->children[1]; + if (sides & 1 && stackpos < 4096) + stack[stackpos++] = node->children[0]; + } + } + return true; +} + + +void R_TestAndDrawShadowVolume(entity_render_t *ent, vec3_t lightorigin, float cullradius, float lightradius, vec3_t lightmins, vec3_t lightmaxs, vec3_t clipmins, vec3_t clipmaxs) +{ + vec3_t relativelightorigin; + #if 0 + int i; + vec3_t p, p2, temp, relativelightorigin/*, mins, maxs*/; + float dist, projectdistance; + float points[16][3]; + #endif + // rough checks + if (!(ent->flags & RENDER_SHADOW) || ent->model == NULL || ent->model->DrawShadowVolume == NULL) + return; + if (r_shadow_cull.integer) + { + if (ent->maxs[0] < lightmins[0] || ent->mins[0] > lightmaxs[0] + || ent->maxs[1] < lightmins[1] || ent->mins[1] > lightmaxs[1] + || ent->maxs[2] < lightmins[2] || ent->mins[2] > lightmaxs[2] + || Light_CullBox(ent->mins, ent->maxs)) + return; + } + #if 0 + if (r_shadow_cull.integer) + { + projectdistance = cullradius; + // calculate projected bounding box and decide if it is on-screen + for (i = 0;i < 8;i++) + { + temp[0] = i & 1 ? ent->model->normalmaxs[0] : ent->model->normalmins[0]; + temp[1] = i & 2 ? ent->model->normalmaxs[1] : ent->model->normalmins[1]; + temp[2] = i & 4 ? ent->model->normalmaxs[2] : ent->model->normalmins[2]; + Matrix4x4_Transform(&ent->matrix, temp, points[i]); + VectorSubtract(points[i], lightorigin, temp); + dist = projectdistance / sqrt(DotProduct(temp, temp)); + VectorMA(points[i], dist, temp, points[i+8]); + } + if (LightAndVis_CullPointCloud(16, points[0])) + return; + /* + for (i = 0;i < 8;i++) + { + p2[0] = i & 1 ? ent->model->normalmaxs[0] : ent->model->normalmins[0]; + p2[1] = i & 2 ? ent->model->normalmaxs[1] : ent->model->normalmins[1]; + p2[2] = i & 4 ? ent->model->normalmaxs[2] : ent->model->normalmins[2]; + Matrix4x4_Transform(&ent->matrix, p2, p); + VectorSubtract(p, lightorigin, temp); + dist = projectdistance / sqrt(DotProduct(temp, temp)); + VectorMA(p, dist, temp, p2); + if (i) + { + if (mins[0] > p[0]) mins[0] = p[0];if (maxs[0] < p[0]) maxs[0] = p[0]; + if (mins[1] > p[1]) mins[1] = p[1];if (maxs[1] < p[1]) maxs[1] = p[1]; + if (mins[2] > p[2]) mins[2] = p[2];if (maxs[2] < p[2]) maxs[2] = p[2]; + } + else + { + VectorCopy(p, mins); + VectorCopy(p, maxs); + } + if (mins[0] > p2[0]) mins[0] = p2[0];if (maxs[0] < p2[0]) maxs[0] = p2[0]; + if (mins[1] > p2[1]) mins[1] = p2[1];if (maxs[1] < p2[1]) maxs[1] = p2[1]; + if (mins[2] > p2[2]) mins[2] = p2[2];if (maxs[2] < p2[2]) maxs[2] = p2[2]; + } + if (mins[0] >= clipmaxs[0] || maxs[0] <= clipmins[0] + || mins[1] >= clipmaxs[1] || maxs[1] <= clipmins[1] + || mins[2] >= clipmaxs[2] || maxs[2] <= clipmins[2] + || LightAndVis_CullBox(mins, maxs)) + return; + */ + } + #endif + Matrix4x4_Transform(&ent->inversematrix, lightorigin, relativelightorigin); + ent->model->DrawShadowVolume (ent, relativelightorigin, lightradius); +} + +void R_Shadow_DrawWorldLightShadowVolume(matrix4x4_t *matrix, worldlight_t *light); + +#define SHADOWSPHERE_SEGMENTS 16 + +shadowmesh_t *shadowsphere; +void R_CreateShadowSphere(void) +{ + int i, j; + vec3_t angles, angles2, angles3, angles4; + float verts[12]; + shadowsphere = Mod_ShadowMesh_Begin(zonemempool, SHADOWSPHERE_SEGMENTS * SHADOWSPHERE_SEGMENTS / 2); + for (i = 0;i < SHADOWSPHERE_SEGMENTS / 2;i++) + { + for (j = 0;j < SHADOWSPHERE_SEGMENTS;j++) + { + angles[0] = (i * 360.0f / SHADOWSPHERE_SEGMENTS) + 90.0f; + angles[1] = j * 360.0f / SHADOWSPHERE_SEGMENTS; + angles[2] = 0; + VectorCopy(angles, angles2); + VectorCopy(angles, angles3); + VectorCopy(angles, angles4); + angles2[1] += 360.0f / SHADOWSPHERE_SEGMENTS; + angles3[0] += 360.0f / SHADOWSPHERE_SEGMENTS; + angles3[1] += 360.0f / SHADOWSPHERE_SEGMENTS; + angles4[0] += 360.0f / SHADOWSPHERE_SEGMENTS; + AngleVectorsFLU(angles, verts, NULL, NULL); + AngleVectorsFLU(angles2, verts + 9, NULL, NULL); + AngleVectorsFLU(angles3, verts + 6, NULL, NULL); + AngleVectorsFLU(angles4, verts + 3, NULL, NULL); + VectorScale(&verts[0], 1.0f, &verts[0]); + VectorScale(&verts[3], 1.0f, &verts[3]); + VectorScale(&verts[6], 1.0f, &verts[6]); + VectorScale(&verts[9], 1.0f, &verts[9]); + Mod_ShadowMesh_AddPolygon(zonemempool, shadowsphere, 4, verts); + } + } + shadowsphere = Mod_ShadowMesh_Finish(zonemempool, shadowsphere); +} + + +void R_DrawShadowSphere(vec3_t origin, float cullradius, float lightradius) +{ + shadowmesh_t *mesh; + matrix4x4_t matrix; + if (!shadowsphere) + R_CreateShadowSphere(); + Matrix4x4_CreateScale(&matrix, lightradius); + Matrix4x4_ConcatTranslate(&matrix, origin[0], origin[1], origin[2]); + R_Mesh_Matrix(&matrix); + for (mesh = shadowsphere;mesh;mesh = mesh->next) + { + memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); + R_Shadow_RenderVolume(mesh->numverts, mesh->numtriangles, mesh->elements); + } + Matrix4x4_CreateScale(&matrix, -cullradius); + Matrix4x4_ConcatTranslate(&matrix, origin[0], origin[1], origin[2]); + R_Mesh_Matrix(&matrix); + for (mesh = shadowsphere;mesh;mesh = mesh->next) + { + memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); + R_Shadow_RenderVolume(mesh->numverts, mesh->numtriangles, mesh->elements); + } +} + +extern void R_Model_Brush_DrawLightForSurfaceList(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, msurface_t **surflist, int numsurfaces); +void R_ShadowVolumeLighting (int visiblevolumes) { int i; + entity_render_t *ent; + int lnum; + float f, lightradius, cullradius; + vec3_t relativelightorigin, relativeeyeorigin, lightcolor, clipmins, clipmaxs; + worldlight_t *wl; + //mlight_t *sl; + rdlight_t *rd; + rmeshstate_t m; + mleaf_t *leaf; + + if (visiblevolumes) + { + memset(&m, 0, sizeof(m)); + m.blendfunc1 = GL_ONE; + m.blendfunc2 = GL_ONE; + if (r_shadow_realtime.integer >= 3) + m.depthdisable = true; + R_Mesh_State(&m); + qglDisable(GL_CULL_FACE); + GL_Color(0.0 * r_colorscale, 0.0125 * r_colorscale, 0.1 * r_colorscale, 1); + } + else + R_Shadow_Stage_Begin(); + shadowframecount++; + for (lnum = 0, wl = r_shadow_worldlightchain;wl;wl = wl->next, lnum++) + { + if (d_lightstylevalue[wl->style] <= 0) + continue; + cullradius = wl->cullradius; + lightradius = wl->lightradius; + if (R_CullSphere(wl->origin, lightradius)) + continue; + //if (R_CullBox(wl->mins, wl->maxs) || R_CullSphere(wl->origin, lightradius)) + // continue; + //if (VIS_CullBox(wl->mins, wl->maxs) || VIS_CullSphere(wl->origin, lightradius)) + // continue; + if (r_shadow_debuglight.integer >= 0 && lnum != r_shadow_debuglight.integer) + continue; + + if (cl.worldmodel != NULL) + { + for (i = 0;i < wl->numleafs;i++) + if (wl->leafs[i]->visframe == r_framecount) + break; + if (i == wl->numleafs) + continue; + leaf = wl->leafs[i++]; + VectorCopy(leaf->mins, clipmins); + VectorCopy(leaf->maxs, clipmaxs); + for (i++;i < wl->numleafs;i++) + { + leaf = wl->leafs[i]; + if (leaf->visframe == r_framecount) + { + if (clipmins[0] > leaf->mins[0]) clipmins[0] = leaf->mins[0]; + if (clipmaxs[0] < leaf->maxs[0]) clipmaxs[0] = leaf->maxs[0]; + if (clipmins[1] > leaf->mins[1]) clipmins[1] = leaf->mins[1]; + if (clipmaxs[1] < leaf->maxs[1]) clipmaxs[1] = leaf->maxs[1]; + if (clipmins[2] > leaf->mins[2]) clipmins[2] = leaf->mins[2]; + if (clipmaxs[2] < leaf->maxs[2]) clipmaxs[2] = leaf->maxs[2]; + } + } + if (clipmins[0] < wl->mins[0]) clipmins[0] = wl->mins[0]; + if (clipmins[1] < wl->mins[1]) clipmins[1] = wl->mins[1]; + if (clipmins[2] < wl->mins[2]) clipmins[2] = wl->mins[2]; + if (clipmaxs[0] > wl->maxs[0]) clipmaxs[0] = wl->maxs[0]; + if (clipmaxs[1] > wl->maxs[1]) clipmaxs[1] = wl->maxs[1]; + if (clipmaxs[2] > wl->maxs[2]) clipmaxs[2] = wl->maxs[2]; + } + else + { + VectorCopy(wl->mins, clipmins); + VectorCopy(wl->maxs, clipmaxs); + } + + if (R_Shadow_ScissorForBBoxAndSphere(clipmins, clipmaxs, wl->origin, wl->cullradius)) + continue; + + // mark the leafs we care about so only things in those leafs will matter + if (cl.worldmodel != NULL) + for (i = 0;i < wl->numleafs;i++) + wl->leafs[i]->worldnodeframe = shadowframecount; + + f = d_lightstylevalue[wl->style] * (1.0f / 256.0f); + VectorScale(wl->light, f, lightcolor); + if (wl->selected) + { + f = 2 + sin(realtime * M_PI * 4.0); + VectorScale(lightcolor, f, lightcolor); + } + + if (wl->castshadows) + { + if (!visiblevolumes) + R_Shadow_Stage_ShadowVolumes(); + ent = &cl_entities[0].render; + if (wl->shadowvolume && r_shadow_staticworldlights.integer) + R_Shadow_DrawWorldLightShadowVolume(&ent->matrix, wl); + else + R_TestAndDrawShadowVolume(ent, wl->origin, cullradius, lightradius, wl->mins, wl->maxs, clipmins, clipmaxs); + if (r_drawentities.integer) + for (i = 0;i < r_refdef.numentities;i++) + R_TestAndDrawShadowVolume(r_refdef.entities[i], wl->origin, cullradius, lightradius, wl->mins, wl->maxs, clipmins, clipmaxs); + } + + if (!visiblevolumes) + { + if (wl->castshadows) + R_Shadow_Stage_LightWithShadows(); + else + R_Shadow_Stage_LightWithoutShadows(); + ent = &cl_entities[0].render; + if (ent->model && ent->model->DrawLight) + { + Matrix4x4_Transform(&ent->inversematrix, wl->origin, relativelightorigin); + Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin); + if (wl->numsurfaces) + R_Model_Brush_DrawLightForSurfaceList(ent, relativelightorigin, relativeeyeorigin, lightradius, lightcolor, wl->surfaces, wl->numsurfaces); + else + ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor); + } + if (r_drawentities.integer) + { + for (i = 0;i < r_refdef.numentities;i++) + { + ent = r_refdef.entities[i]; + if (ent->visframe == r_framecount && ent->model && ent->model->DrawLight + && ent->maxs[0] >= wl->mins[0] && ent->mins[0] <= wl->maxs[0] + && ent->maxs[1] >= wl->mins[1] && ent->mins[1] <= wl->maxs[1] + && ent->maxs[2] >= wl->mins[2] && ent->mins[2] <= wl->maxs[2] + && !(ent->effects & EF_ADDITIVE) && ent->alpha == 1) + { + Matrix4x4_Transform(&ent->inversematrix, wl->origin, relativelightorigin); + Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin); + ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor); + } + } + } + } + } + /* + for (lnum = 0, sl = cl.worldmodel->lights;lnum < cl.worldmodel->numlights;lnum++, sl++) + { + if (d_lightstylevalue[sl->style] <= 0) + continue; + if (r_shadow_debuglight.integer >= 0 && lnum != r_shadow_debuglight.integer) + continue; + cullradius = sl->cullradius; + lightradius = sl->lightradius; + if (VIS_CullBox(sl->mins, sl->maxs) || VIS_CullSphere(sl->origin, lightradius)) + continue; + + f = d_lightstylevalue[sl->style] * (1.0f / 32768.0f); + VectorScale(sl->light, f, lightcolor); + + if (!visiblevolumes) + R_Shadow_Stage_ShadowVolumes(); + if (sl->shadowvolume && r_shadow_staticworldlights.integer) + R_DrawWorldLightShadowVolume(&cl_entities[0].render.matrix, sl->shadowvolume); + else + R_TestAndDrawShadowVolume(&cl_entities[0].render, sl->origin, cullradius, lightradius); + if (r_drawentities.integer) + { + for (i = 0;i < r_refdef.numentities;i++) + { + ent = r_refdef.entities[i]; + if (ent->maxs[0] >= sl->mins[0] && ent->mins[0] <= sl->maxs[0] + && ent->maxs[1] >= sl->mins[1] && ent->mins[1] <= sl->maxs[1] + && ent->maxs[2] >= sl->mins[2] && ent->mins[2] <= sl->maxs[2] + && !(ent->effects & EF_ADDITIVE) && ent->alpha == 1) + R_TestAndDrawShadowVolume(r_refdef.entities[i], sl->origin, cullradius, lightradius); + } + } + + if (!visiblevolumes) + { + R_Shadow_Stage_Light(); + ent = &cl_entities[0].render; + if (ent->model && ent->model->DrawLight) + { + Matrix4x4_Transform(&ent->inversematrix, sl->origin, relativelightorigin); + Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin); + ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius, sl->distbias, sl->subtract, lightcolor); + } + if (r_drawentities.integer) + { + for (i = 0;i < r_refdef.numentities;i++) + { + ent = r_refdef.entities[i]; + if (ent->visframe == r_framecount && ent->model && ent->model->DrawLight + && ent->maxs[0] >= sl->mins[0] && ent->mins[0] <= sl->maxs[0] + && ent->maxs[1] >= sl->mins[1] && ent->mins[1] <= sl->maxs[1] + && ent->maxs[2] >= sl->mins[2] && ent->mins[2] <= sl->maxs[2] + && !(ent->effects & EF_ADDITIVE) && ent->alpha == 1) + { + Matrix4x4_Transform(&ent->inversematrix, sl->origin, relativelightorigin); + Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin); + ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius, sl->distbias, sl->subtract, lightcolor); + } + } + } + } + } + */ + for (lnum = 0, rd = r_dlight;lnum < r_numdlights;lnum++, rd++) + { + cullradius = rd->cullradius; + lightradius = rd->cullradius; + if (VIS_CullSphere(rd->origin, lightradius)) + continue; + + VectorScale(rd->light, (1.0f / 8192.0f), lightcolor); + clipmins[0] = rd->origin[0] - cullradius; + clipmins[1] = rd->origin[1] - cullradius; + clipmins[2] = rd->origin[2] - cullradius; + clipmaxs[0] = rd->origin[0] + cullradius; + clipmaxs[1] = rd->origin[1] + cullradius; + clipmaxs[2] = rd->origin[2] + cullradius; + + if (R_Shadow_ScissorForBBoxAndSphere(clipmins, clipmaxs, rd->origin, rd->cullradius)) + continue; + if (!visiblevolumes) + R_Shadow_Stage_ShadowVolumes(); + ent = &cl_entities[0].render; + R_TestAndDrawShadowVolume(ent, rd->origin, cullradius, lightradius, clipmins, clipmaxs, clipmins, clipmaxs); + if (r_drawentities.integer) + { + for (i = 0;i < r_refdef.numentities;i++) + { + ent = r_refdef.entities[i]; + if (ent != rd->ent) + R_TestAndDrawShadowVolume(ent, rd->origin, cullradius, lightradius, clipmins, clipmaxs, clipmins, clipmaxs); + } + } + + if (!visiblevolumes) + { + R_Shadow_Stage_LightWithShadows(); + ent = &cl_entities[0].render; + if (ent->model && ent->model->DrawLight) + { + Matrix4x4_Transform(&ent->inversematrix, rd->origin, relativelightorigin); + Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin); + ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor); + } + if (r_drawentities.integer) + { + for (i = 0;i < r_refdef.numentities;i++) + { + ent = r_refdef.entities[i]; + if (ent->visframe == r_framecount && ent->model && ent->model->DrawLight + && !(ent->effects & EF_ADDITIVE) && ent->alpha == 1) + { + Matrix4x4_Transform(&ent->inversematrix, rd->origin, relativelightorigin); + Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin); + ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor); + } + } + } + } + } + + if (!visiblevolumes) + R_Shadow_Stage_End(); + qglEnable(GL_CULL_FACE); + qglDisable(GL_SCISSOR_TEST); +} + +static void R_SetFrustum (void) +{ // LordHavoc: note to all quake engine coders, the special case for 90 // degrees assumed a square view (wrong), so I removed it, Quake2 has it // disabled as well. + // rotate VPN right by FOV_X/2 degrees RotatePointAroundVector( frustum[0].normal, vup, vpn, -(90-r_refdef.fov_x / 2 ) ); + frustum[0].dist = DotProduct (r_origin, frustum[0].normal); + PlaneClassify(&frustum[0]); + // rotate VPN left by FOV_X/2 degrees RotatePointAroundVector( frustum[1].normal, vup, vpn, 90-r_refdef.fov_x / 2 ); + frustum[1].dist = DotProduct (r_origin, frustum[1].normal); + PlaneClassify(&frustum[1]); + // rotate VPN up by FOV_X/2 degrees RotatePointAroundVector( frustum[2].normal, vright, vpn, 90-r_refdef.fov_y / 2 ); + frustum[2].dist = DotProduct (r_origin, frustum[2].normal); + PlaneClassify(&frustum[2]); + // rotate VPN down by FOV_X/2 degrees RotatePointAroundVector( frustum[3].normal, vright, vpn, -( 90 - r_refdef.fov_y / 2 ) ); - - for (i = 0;i < 4;i++) - { - frustum[i].type = PLANE_ANYZ; - frustum[i].dist = DotProduct (r_origin, frustum[i].normal); - PlaneClassify(&frustum[i]); - } + frustum[3].dist = DotProduct (r_origin, frustum[3].normal); + PlaneClassify(&frustum[3]); } /* @@ -651,12 +1251,39 @@ R_RenderView r_refdef must be set before the first call ================ */ +extern void R_DrawLightningBeams (void); void R_RenderView (void) { entity_render_t *world; if (!r_refdef.entities/* || !cl.worldmodel*/) return; //Host_Error ("R_RenderView: NULL worldmodel"); + if (r_shadow_realtime.integer == 1) + { + if (!gl_texturecubemap) + { + Con_Printf("Cubemap texture support not detected, turning off r_shadow_realtime\n"); + Cvar_SetValueQuick(&r_shadow_realtime, 0); + } + else if (!gl_dot3arb) + { + Con_Printf("Bumpmapping support not detected, turning off r_shadow_realtime\n"); + Cvar_SetValueQuick(&r_shadow_realtime, 0); + } + else if (!gl_stencil) + { + Con_Printf("Stencil not enabled, turning off r_shadow_realtime, please type vid_stencil 1;vid_bitsperpixel 32;vid_restart and try again\n"); + Cvar_SetValueQuick(&r_shadow_realtime, 0); + } + else if (!gl_combine.integer) + { + Con_Printf("Combine disabled, please turn on gl_combine, turning off r_shadow_realtime\n"); + Cvar_SetValueQuick(&r_shadow_realtime, 0); + } + } + + R_Shadow_UpdateLightingMode(); + world = &cl_entities[0].render; // FIXME: move to client @@ -671,19 +1298,27 @@ void R_RenderView (void) R_BuildLightList(); R_TimeReport("setup"); + R_WorldVisibility(world); + R_TimeReport("worldvis"); + R_FarClip_Start(r_origin, vpn, 768.0f); R_MarkEntities(); r_farclip = R_FarClip_Finish() + 256.0f; R_TimeReport("markentity"); GL_SetupView_ViewPort(r_refdef.x, r_refdef.y, r_refdef.width, r_refdef.height); - GL_SetupView_Mode_Perspective((double) r_refdef.height / r_refdef.width, r_refdef.fov_x, r_refdef.fov_y, 1.0f, r_farclip); + if (r_shadow_lightingmode > 0) + GL_SetupView_Mode_PerspectiveInfiniteFarClip(r_refdef.fov_x, r_refdef.fov_y, 1.0f); + else + GL_SetupView_Mode_Perspective(r_refdef.fov_x, r_refdef.fov_y, 1.0f, r_farclip); GL_SetupView_Orientation_FromEntity (r_refdef.vieworg, r_refdef.viewangles); qglDepthFunc(GL_LEQUAL); - + R_Mesh_Start(); R_MeshQueue_BeginScene(); + R_Shadow_UpdateWorldLightSelection(); + if (R_DrawBrushModelsSky()) R_TimeReport("bmodelsky"); @@ -695,9 +1330,24 @@ void R_RenderView (void) if (!intimerefresh && !r_speeds.integer) S_ExtraUpdate (); - R_DrawModels(); + R_DrawModels(r_shadow_lightingmode > 0); R_TimeReport("models"); + if (r_shadows.integer == 1 && r_shadow_lightingmode <= 0) + { + R_DrawFakeShadows(); + R_TimeReport("fakeshadow"); + } + + if (r_shadow_lightingmode > 0) + { + R_ShadowVolumeLighting(false); + R_TimeReport("dynlight"); + } + + R_DrawLightningBeams(); + R_TimeReport("lightning"); + R_DrawParticles(); R_TimeReport("particles"); @@ -718,10 +1368,10 @@ void R_RenderView (void) R_MeshQueue_Render(); R_MeshQueue_EndScene(); - if (r_shadows.integer) + if (r_shadow_realtime.integer >= 2) { - R_DrawFakeShadows(); - R_TimeReport("fakeshadows"); + R_ShadowVolumeLighting(true); + R_TimeReport("shadowvolume"); } R_Mesh_Finish(); R_TimeReport("meshfinish"); @@ -843,7 +1493,7 @@ void R_DrawNoModel(entity_render_t *ent) // R_DrawNoModelCallback(ent, 0); } -void R_CalcBeamVerts (float *vert, vec3_t org1, vec3_t org2, float width) +void R_CalcBeamVerts (float *vert, const vec3_t org1, const vec3_t org2, float width) { vec3_t right1, right2, diff, normal;